static char localmodels[MAX_MODELS][5]; // inline model names for precache
mempool_t *sv_edicts_mempool = NULL;
-mempool_t *sv_clients_mempool = NULL;
//============================================================================
sprintf (localmodels[i], "*%i", i);
sv_edicts_mempool = Mem_AllocPool("server edicts");
- sv_clients_mempool = Mem_AllocPool("server clients");
}
/*
MSG_WriteByte (&client->message, svc_serverinfo);
MSG_WriteLong (&client->message, DPPROTOCOL_VERSION4);
- MSG_WriteByte (&client->message, MAX_SCOREBOARD);
+ MSG_WriteByte (&client->message, svs.maxclients);
if (!coop.integer && deathmatch.integer)
MSG_WriteByte (&client->message, GAME_DEATHMATCH);
int i;
float spawn_parms[NUM_SPAWN_PARMS];
- client = svs.connectedclients[clientnum];
+ client = svs.clients + clientnum;
// set up the client_t
if (sv.loadgame)
memcpy (spawn_parms, client->spawn_parms, sizeof(spawn_parms));
memset (client, 0, sizeof(*client));
+ client->active = true;
client->netconnection = netconnection;
Con_DPrintf("Client %s connected\n", client->netconnection->address);
// we can omit invisible entities with no effects that are not clients
// LordHavoc: this could kill tags attached to an invisible entity, I
// just hope we never have to support that case
- if (cs.number > MAX_SCOREBOARD && ((cs.effects & EF_NODRAW) || (!cs.modelindex && !cs.specialvisibilityradius)))
+ if (cs.number > svs.maxclients && ((cs.effects & EF_NODRAW) || (!cs.modelindex && !cs.specialvisibilityradius)))
continue;
sendentitiesindex[e] = sendentities + numsendentities;
sendentities[numsendentities++] = cs;
char *s;
// check for changes to be sent over the reliable streams
- for (i = 0;i < MAX_SCOREBOARD;i++)
+ for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
{
- // only update the client fields if they've spawned in
- if ((host_client = svs.connectedclients[i]) && host_client->spawned)
+ // update the host_client fields we care about according to the entity fields
+ sv_player = host_client->edict;
+ s = PR_GetString(sv_player->v->netname);
+ if (s != host_client->name)
{
- // update the host_client fields we care about according to the entity fields
- sv_player = host_client->edict;
- s = PR_GetString(sv_player->v->netname);
- if (s != host_client->name)
- {
- if (s == NULL)
- s = "";
- // point the string back at host_client->name to keep it safe
- strncpy(host_client->name, s, sizeof(host_client->name) - 1);
- sv_player->v->netname = PR_SetString(host_client->name);
- }
- if ((val = GETEDICTFIELDVALUE(sv_player, eval_clientcolors)) && host_client->colors != val->_float)
- host_client->colors = val->_float;
- host_client->frags = sv_player->v->frags;
- if (gamemode == GAME_NEHAHRA)
- if ((val = GETEDICTFIELDVALUE(sv_player, eval_pmodel)) && host_client->pmodel != val->_float)
- host_client->pmodel = val->_float;
-
- // if the fields changed, send messages about the changes
- if (strcmp(host_client->old_name, host_client->name))
+ if (s == NULL)
+ s = "";
+ // point the string back at host_client->name to keep it safe
+ strncpy(host_client->name, s, sizeof(host_client->name) - 1);
+ sv_player->v->netname = PR_SetString(host_client->name);
+ }
+ if ((val = GETEDICTFIELDVALUE(sv_player, eval_clientcolors)) && host_client->colors != val->_float)
+ host_client->colors = val->_float;
+ host_client->frags = sv_player->v->frags;
+ if (gamemode == GAME_NEHAHRA)
+ if ((val = GETEDICTFIELDVALUE(sv_player, eval_pmodel)) && host_client->pmodel != val->_float)
+ host_client->pmodel = val->_float;
+
+ // if the fields changed, send messages about the changes
+ if (strcmp(host_client->old_name, host_client->name))
+ {
+ strcpy(host_client->old_name, host_client->name);
+ for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
{
- strcpy(host_client->old_name, host_client->name);
- for (j = 0;j < MAX_SCOREBOARD;j++)
- {
- if (!(client = svs.connectedclients[j]) || !client->spawned)
- continue;
- MSG_WriteByte (&client->message, svc_updatename);
- MSG_WriteByte (&client->message, i);
- MSG_WriteString (&client->message, host_client->name);
- }
+ if (!client->spawned || !client->netconnection)
+ continue;
+ MSG_WriteByte (&client->message, svc_updatename);
+ MSG_WriteByte (&client->message, i);
+ MSG_WriteString (&client->message, host_client->name);
}
- if (host_client->old_colors != host_client->colors)
+ }
+ if (host_client->old_colors != host_client->colors)
+ {
+ host_client->old_colors = host_client->colors;
+ for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
{
- host_client->old_colors = host_client->colors;
- for (j = 0;j < MAX_SCOREBOARD;j++)
- {
- if (!(client = svs.connectedclients[j]) || !client->spawned)
- continue;
- MSG_WriteByte (&client->message, svc_updatecolors);
- MSG_WriteByte (&client->message, i);
- MSG_WriteByte (&client->message, host_client->colors);
- }
+ if (!client->spawned || !client->netconnection)
+ continue;
+ MSG_WriteByte (&client->message, svc_updatecolors);
+ MSG_WriteByte (&client->message, i);
+ MSG_WriteByte (&client->message, host_client->colors);
}
- if (host_client->old_frags != host_client->frags)
+ }
+ if (host_client->old_frags != host_client->frags)
+ {
+ host_client->old_frags = host_client->frags;
+ for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
{
- host_client->old_frags = host_client->frags;
- for (j = 0;j < MAX_SCOREBOARD;j++)
- {
- if (!(client = svs.connectedclients[j]) || !client->spawned)
- continue;
- MSG_WriteByte (&client->message, svc_updatefrags);
- MSG_WriteByte (&client->message, i);
- MSG_WriteShort (&client->message, host_client->frags);
- }
+ if (!client->spawned || !client->netconnection)
+ continue;
+ MSG_WriteByte (&client->message, svc_updatefrags);
+ MSG_WriteByte (&client->message, i);
+ MSG_WriteShort (&client->message, host_client->frags);
}
}
}
- for (j = 0;j < MAX_SCOREBOARD;j++)
- if ((client = svs.connectedclients[j]))
+ for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
+ if (client->netconnection)
SZ_Write (&client->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
SZ_Clear (&sv.reliable_datagram);
SV_UpdateToReliableMessages();
// build individual updates
- for (i = 0;i < MAX_SCOREBOARD;i++)
+ for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
{
- if (!(host_client = svs.connectedclients[i]))
+ if (!host_client->active)
continue;
+ if (!host_client->netconnection)
+ {
+ SZ_Clear(&host_client->message);
+ continue;
+ }
- if (host_client->deadsocket || !host_client->netconnection || host_client->message.overflowed)
+ if (host_client->deadsocket || host_client->message.overflowed)
{
SV_DropClient (true); // if the message couldn't send, kick off
continue;
if (svent->e->free)
continue;
- if (entnum > MAX_SCOREBOARD && !svent->v->modelindex)
+ if (entnum > svs.maxclients && !svent->v->modelindex)
continue;
// create entity baseline
VectorCopy (svent->v->angles, svent->e->baseline.angles);
svent->e->baseline.frame = svent->v->frame;
svent->e->baseline.skin = svent->v->skin;
- if (entnum > 0 && entnum <= MAX_SCOREBOARD)
+ if (entnum > 0 && entnum <= svs.maxclients)
{
svent->e->baseline.colormap = entnum;
svent->e->baseline.modelindex = SV_ModelIndex("progs/player.mdl");
svs.serverflags = pr_global_struct->serverflags;
- for (i = 0;i < MAX_SCOREBOARD;i++)
+ for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
{
- if (!(host_client = svs.connectedclients[i]))
+ if (!host_client->active)
continue;
// call the progs to get default spawn parms for the new client
// allocate server memory
// start out with just enough room for clients and a reasonable estimate of entities
- sv.max_edicts = max(MAX_SCOREBOARD + 1, 512);
+ sv.max_edicts = max(svs.maxclients + 1, 512);
sv.max_edicts = min(sv.max_edicts, MAX_EDICTS);
// clear the edict memory pool
sv.signon.data = sv.signon_buf;
// leave slots at start for clients only
- sv.num_edicts = MAX_SCOREBOARD+1;
+ sv.num_edicts = svs.maxclients+1;
sv.state = ss_loading;
sv.paused = false;
#endif
// send serverinfo to all connected clients
- for (i = 0;i < MAX_SCOREBOARD;i++)
- if ((host_client = svs.connectedclients[i]))
+ for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
+ if (host_client->netconnection)
SV_SendServerinfo(host_client);
Con_DPrintf ("Server spawned.\n");