#include "csprogs.h"
#include "thread.h"
+// current client
+client_t *host_client;
+
static void SV_SaveEntFile_f(cmd_state_t *cmd);
static void SV_StartDownload_f(cmd_state_t *cmd);
static void SV_Download_f(cmd_state_t *cmd);
cvar_t samelevel = {CVAR_SERVER | CVAR_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
cvar_t skill = {CVAR_SERVER, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
cvar_t host_timescale = {CVAR_CLIENT | CVAR_SERVER, "host_timescale", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
-cvar_t slowmo = {CVAR_ALIAS, "slowmo"};
cvar_t sv_accelerate = {CVAR_SERVER, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
cvar_t sv_aim = {CVAR_SERVER | CVAR_SAVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
cvar_t sv_echobprint = {CVAR_SERVER | CVAR_SAVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
cvar_t sv_edgefriction = {CVAR_SERVER, "edgefriction", "1", "how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code)"};
cvar_t sv_entpatch = {CVAR_SERVER, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
-cvar_t sv_fixedframeratesingleplayer = {CVAR_SERVER, "sv_fixedframeratesingleplayer", "1", "allows you to use server-style timing system in singleplayer (don't run faster than sys_ticrate)"};
cvar_t sv_freezenonclients = {CVAR_SERVER | CVAR_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
cvar_t sv_friction = {CVAR_SERVER | CVAR_NOTIFY, "sv_friction","4", "how fast you slow down"};
cvar_t sv_gameplayfix_blowupfallenzombies = {CVAR_SERVER, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
cvar_t sv_gameplayfix_unstickplayers = {CVAR_SERVER, "sv_gameplayfix_unstickplayers", "1", "big hack to try and fix the rare case of MOVETYPE_WALK entities getting stuck in the world clipping hull."};
cvar_t sv_gameplayfix_unstickentities = {CVAR_SERVER, "sv_gameplayfix_unstickentities", "1", "hack to check if entities are crossing world collision hull and try to move them to the right position"};
cvar_t sv_gameplayfix_fixedcheckwatertransition = {CVAR_SERVER, "sv_gameplayfix_fixedcheckwatertransition", "1", "fix two very stupid bugs in SV_CheckWaterTransition when watertype is CONTENTS_EMPTY (the bugs causes waterlevel to be 1 on first frame, -1 on second frame - the fix makes it 0 on both frames)"};
+cvar_t sv_gameplayfix_customstats = {CVAR_SERVER, "sv_gameplayfix_customstats", "0", "Disable stats higher than 220, for use by certain games such as Xonotic"};
cvar_t sv_gravity = {CVAR_SERVER | CVAR_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
cvar_t sv_init_frame_count = {CVAR_SERVER, "sv_init_frame_count", "2", "number of frames to run to allow everything to settle before letting clients connect"};
cvar_t sv_idealpitchscale = {CVAR_SERVER, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
cvar_t sv_progs = {CVAR_SERVER, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
cvar_t sv_protocolname = {CVAR_SERVER, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
cvar_t sv_random_seed = {CVAR_SERVER, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
-cvar_t sv_ratelimitlocalplayer = {CVAR_SERVER, "sv_ratelimitlocalplayer", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
+cvar_t host_limitlocal = {CVAR_SERVER, "host_limitlocal", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
cvar_t sv_sound_land = {CVAR_SERVER, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
cvar_t sv_sound_watersplash = {CVAR_SERVER, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
cvar_t sv_stepheight = {CVAR_SERVER | CVAR_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
cvar_t timelimit = {CVAR_SERVER | CVAR_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
cvar_t sv_threaded = {CVAR_SERVER, "sv_threaded", "0", "enables a separate thread for server code, improving performance, especially when hosting a game while playing, EXPERIMENTAL, may be crashy"};
+cvar_t sv_rollspeed = {CVAR_CLIENT, "sv_rollspeed", "200", "how much strafing is necessary to tilt the view"};
+cvar_t sv_rollangle = {CVAR_CLIENT, "sv_rollangle", "2.0", "how much to tilt the view when strafing"};
+
cvar_t saved1 = {CVAR_SERVER | CVAR_SAVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
cvar_t saved2 = {CVAR_SERVER | CVAR_SAVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
cvar_t saved3 = {CVAR_SERVER | CVAR_SAVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
#undef PRVM_DECLARE_function
};
-static void Host_Timescale_c(char *string)
+static void Host_Timescale_c(cvar_t *var)
{
- double value;
- value = atof(string);
-
- if(value < 0.00001 && value != 0)
- string[0] = '0', string[1] = 0;
+ if(var->value < 0.00001 && var->value != 0)
+ Cvar_SetValueQuick(var, 0);
}
//============================================================================
Cvar_RegisterVariable (&csqc_progsize);
Cvar_RegisterVariable (&csqc_usedemoprogs);
- Cmd_AddCommand(&cmd_server, "sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
- Cmd_AddCommand(&cmd_client, "sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
- Cmd_AddCommand(&cmd_server, "sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
- Cmd_AddCommand(&cmd_client, "sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
- Cmd_AddCommand(&cmd_serverfromclient, "sv_startdownload", SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
- Cmd_AddCommand(&cmd_serverfromclient, "download", SV_Download_f, "downloads a specified file from the server");
- Cmd_AddCommand(&cmd_client, "sv_startdownload", Cmd_ForwardToServer_f, "begins sending a file to the client (network protocol use only)");
- Cmd_AddCommand(&cmd_client, "download", Cmd_ForwardToServer_f, "downloads a specified file from the server");
+ Cmd_AddCommand(CMD_SHARED, "sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
+ Cmd_AddCommand(CMD_SHARED, "sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
+ Cmd_AddCommand(CMD_CLIENT | CMD_SERVER_FROM_CLIENT, "sv_startdownload", SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
+ Cmd_AddCommand(CMD_CLIENT | CMD_SERVER_FROM_CLIENT, "download", SV_Download_f, "downloads a specified file from the server");
Cvar_RegisterVariable (&sv_disablenotify);
Cvar_RegisterVariable (&coop);
Cvar_RegisterVariable (&skill);
Cvar_RegisterVariable (&host_timescale);
Cvar_RegisterCallback (&host_timescale, Host_Timescale_c);
- Cvar_RegisterAlias (&slowmo, &host_timescale);
+ Cvar_RegisterAlias (&host_timescale, "slowmo");
+ Cvar_RegisterAlias (&host_timescale, "timescale");
Cvar_RegisterVariable (&sv_accelerate);
Cvar_RegisterVariable (&sv_aim);
Cvar_RegisterVariable (&sv_airaccel_qw);
Cvar_RegisterVariable (&sv_echobprint);
Cvar_RegisterVariable (&sv_edgefriction);
Cvar_RegisterVariable (&sv_entpatch);
- Cvar_RegisterVariable (&sv_fixedframeratesingleplayer);
Cvar_RegisterVariable (&sv_freezenonclients);
Cvar_RegisterVariable (&sv_friction);
Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
Cvar_RegisterVariable (&sv_gameplayfix_unstickplayers);
Cvar_RegisterVariable (&sv_gameplayfix_unstickentities);
Cvar_RegisterVariable (&sv_gameplayfix_fixedcheckwatertransition);
+ Cvar_RegisterVariable (&sv_gameplayfix_customstats);
Cvar_RegisterVariable (&sv_gravity);
Cvar_RegisterVariable (&sv_init_frame_count);
Cvar_RegisterVariable (&sv_idealpitchscale);
Cvar_RegisterVariable (&sv_progs);
Cvar_RegisterVariable (&sv_protocolname);
Cvar_RegisterVariable (&sv_random_seed);
- Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
+ Cvar_RegisterVariable (&host_limitlocal);
+ Cvar_RegisterAlias(&host_limitlocal, "sv_ratelimitlocalplayer");
Cvar_RegisterVariable (&sv_sound_land);
Cvar_RegisterVariable (&sv_sound_watersplash);
Cvar_RegisterVariable (&sv_stepheight);
Cvar_RegisterVariable (&timelimit);
Cvar_RegisterVariable (&sv_threaded);
+ Cvar_RegisterVariable (&sv_rollangle);
+ Cvar_RegisterVariable (&sv_rollspeed);
+
Cvar_RegisterVariable (&saved1);
Cvar_RegisterVariable (&saved2);
Cvar_RegisterVariable (&saved3);
Cvar_RegisterVariable (&sv_mapformat_is_quake2);
Cvar_RegisterVariable (&sv_mapformat_is_quake3);
+ SV_InitOperatorCommands();
+
sv_mempool = Mem_AllocPool("server", 0, NULL);
}
==================
*/
-void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int nvolume, float attenuation, qboolean reliable, float speed)
+void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int nvolume, float attenuation, qbool reliable, float speed)
{
prvm_prog_t *prog = SVVM_prog;
sizebuf_t *dest;
client->ping = 0;
// allow the client some time to send his keepalives, even if map loading took ages
- client->netconnection->timeout = realtime + net_connecttimeout.value;
+ client->netconnection->timeout = host.realtime + net_connecttimeout.value;
}
/*
client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
// updated by receiving "rate" command from client, this is also the default if not using a DP client
client->rate = 1000000000;
- client->connecttime = realtime;
+ client->connecttime = host.realtime;
if (!sv.loadgame)
{
client->prespawned = client->spawned = client->begun = true;
}
+/*
+=====================
+SV_DropClient
+
+Called when the player is getting totally kicked off the host
+if (crash = true), don't bother sending signofs
+=====================
+*/
+void SV_DropClient(qbool crash)
+{
+ prvm_prog_t *prog = SVVM_prog;
+ int i;
+ Con_Printf("Client \"%s\" dropped\n", host_client->name);
+
+ SV_StopDemoRecording(host_client);
+
+ // make sure edict is not corrupt (from a level change for example)
+ host_client->edict = PRVM_EDICT_NUM(host_client - svs.clients + 1);
+
+ if (host_client->netconnection)
+ {
+ // tell the client to be gone
+ if (!crash)
+ {
+ // LadyHavoc: no opportunity for resending, so use unreliable 3 times
+ unsigned char bufdata[8];
+ sizebuf_t buf;
+ memset(&buf, 0, sizeof(buf));
+ buf.data = bufdata;
+ buf.maxsize = sizeof(bufdata);
+ MSG_WriteByte(&buf, svc_disconnect);
+ NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
+ NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
+ NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
+ }
+ }
+
+ // call qc ClientDisconnect function
+ // LadyHavoc: don't call QC if server is dead (avoids recursive
+ // Host_Error in some mods when they run out of edicts)
+ if (host_client->clientconnectcalled && sv.active && host_client->edict)
+ {
+ // call the prog function for removing a client
+ // this will set the body to a dead frame, among other things
+ int saveSelf = PRVM_serverglobaledict(self);
+ host_client->clientconnectcalled = false;
+ PRVM_serverglobalfloat(time) = sv.time;
+ PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
+ prog->ExecuteProgram(prog, PRVM_serverfunction(ClientDisconnect), "QC function ClientDisconnect is missing");
+ PRVM_serverglobaledict(self) = saveSelf;
+ }
+
+ if (host_client->netconnection)
+ {
+ // break the net connection
+ NetConn_Close(host_client->netconnection);
+ host_client->netconnection = NULL;
+ }
+
+ // if a download is active, close it
+ if (host_client->download_file)
+ {
+ Con_DPrintf("Download of %s aborted when %s dropped\n", host_client->download_name, host_client->name);
+ FS_Close(host_client->download_file);
+ host_client->download_file = NULL;
+ host_client->download_name[0] = 0;
+ host_client->download_expectedposition = 0;
+ host_client->download_started = false;
+ }
+
+ // remove leaving player from scoreboard
+ host_client->name[0] = 0;
+ host_client->colors = 0;
+ host_client->frags = 0;
+ // send notification to all clients
+ // get number of client manually just to make sure we get it right...
+ i = host_client - svs.clients;
+ MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
+ MSG_WriteByte (&sv.reliable_datagram, i);
+ MSG_WriteString (&sv.reliable_datagram, host_client->name);
+ MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
+ MSG_WriteByte (&sv.reliable_datagram, i);
+ MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
+ MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
+ MSG_WriteByte (&sv.reliable_datagram, i);
+ MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
+
+ // free the client now
+ if (host_client->entitydatabase)
+ EntityFrame_FreeDatabase(host_client->entitydatabase);
+ if (host_client->entitydatabase4)
+ EntityFrame4_FreeDatabase(host_client->entitydatabase4);
+ if (host_client->entitydatabase5)
+ EntityFrame5_FreeDatabase(host_client->entitydatabase5);
+
+ if (sv.active)
+ {
+ // clear a fields that matter to DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS, and also frags
+ PRVM_ED_ClearEdict(prog, host_client->edict);
+ }
+
+ // clear the client struct (this sets active to false)
+ memset(host_client, 0, sizeof(*host_client));
+
+ // update server listing on the master because player count changed
+ // (which the master uses for filtering empty/full servers)
+ NetConn_Heartbeat(1);
+
+ if (sv.loadgame)
+ {
+ for (i = 0;i < svs.maxclients;i++)
+ if (svs.clients[i].active && !svs.clients[i].spawned)
+ break;
+ if (i == svs.maxclients)
+ {
+ Con_Printf("Loaded game, everyone rejoined - unpausing\n");
+ sv.paused = sv.loadgame = false; // we're basically done with loading now
+ }
+ }
+}
/*
===============================================================================
=============================================================================
*/
-static qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *cs, int enumber)
+static qbool SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *cs, int enumber)
{
prvm_prog_t *prog = SVVM_prog;
int i;
#define MAX_LINEOFSIGHTTRACES 64
-qboolean SV_CanSeeBox(int numtraces, vec_t eyejitter, vec_t enlarge, vec_t entboxexpand, vec3_t eye, vec3_t entboxmins, vec3_t entboxmaxs)
+qbool SV_CanSeeBox(int numtraces, vec_t eyejitter, vec_t enlarge, vec_t entboxexpand, vec3_t eye, vec3_t entboxmins, vec3_t entboxmaxs)
{
prvm_prog_t *prog = SVVM_prog;
float pitchsign;
break;
if(eyeindex < sv.writeentitiestoclient_numeyes)
svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number] =
- realtime + (
+ host.realtime + (
s->number <= svs.maxclients
? sv_cullentities_trace_delay_players.value
: sv_cullentities_trace_delay.value
);
- else if (realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number])
+ else if (host.realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number])
{
sv.writeentitiestoclient_stats_culled_trace++;
return;
static void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int maxsize)
{
prvm_prog_t *prog = SVVM_prog;
- qboolean need_empty = false;
+ qbool need_empty = false;
int i, numsendstates, numcsqcsendstates;
entity_state_t *s;
prvm_edict_t *camera;
- qboolean success;
+ qbool success;
vec3_t eye;
// if there isn't enough space to accomplish anything, skip it
//stats[STAT_SECRETS] = PRVM_serverglobalfloat(found_secrets);
//stats[STAT_MONSTERS] = PRVM_serverglobalfloat(killed_monsters);
- // movement settings for prediction
- // note: these are not sent in protocols with lower MAX_CL_STATS limits
- stats[STAT_MOVEFLAGS] = MOVEFLAG_VALID
- | (sv_gameplayfix_q2airaccelerate.integer ? MOVEFLAG_Q2AIRACCELERATE : 0)
- | (sv_gameplayfix_nogravityonground.integer ? MOVEFLAG_NOGRAVITYONGROUND : 0)
- | (sv_gameplayfix_gravityunaffectedbyticrate.integer ? MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE : 0)
- ;
- statsf[STAT_MOVEVARS_TICRATE] = sys_ticrate.value;
- statsf[STAT_MOVEVARS_TIMESCALE] = host_timescale.value;
- statsf[STAT_MOVEVARS_GRAVITY] = sv_gravity.value;
- statsf[STAT_MOVEVARS_STOPSPEED] = sv_stopspeed.value;
- statsf[STAT_MOVEVARS_MAXSPEED] = sv_maxspeed.value;
- statsf[STAT_MOVEVARS_SPECTATORMAXSPEED] = sv_maxspeed.value; // FIXME: QW has a separate cvar for this
- statsf[STAT_MOVEVARS_ACCELERATE] = sv_accelerate.value;
- statsf[STAT_MOVEVARS_AIRACCELERATE] = sv_airaccelerate.value >= 0 ? sv_airaccelerate.value : sv_accelerate.value;
- statsf[STAT_MOVEVARS_WATERACCELERATE] = sv_wateraccelerate.value >= 0 ? sv_wateraccelerate.value : sv_accelerate.value;
- statsf[STAT_MOVEVARS_ENTGRAVITY] = gravity;
- statsf[STAT_MOVEVARS_JUMPVELOCITY] = sv_jumpvelocity.value;
- statsf[STAT_MOVEVARS_EDGEFRICTION] = sv_edgefriction.value;
- statsf[STAT_MOVEVARS_MAXAIRSPEED] = sv_maxairspeed.value;
- statsf[STAT_MOVEVARS_STEPHEIGHT] = sv_stepheight.value;
- statsf[STAT_MOVEVARS_AIRACCEL_QW] = sv_airaccel_qw.value;
- statsf[STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR] = sv_airaccel_qw_stretchfactor.value;
- statsf[STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION] = sv_airaccel_sideways_friction.value;
- statsf[STAT_MOVEVARS_FRICTION] = sv_friction.value;
- statsf[STAT_MOVEVARS_WATERFRICTION] = sv_waterfriction.value >= 0 ? sv_waterfriction.value : sv_friction.value;
- statsf[STAT_MOVEVARS_AIRSTOPACCELERATE] = sv_airstopaccelerate.value;
- statsf[STAT_MOVEVARS_AIRSTRAFEACCELERATE] = sv_airstrafeaccelerate.value;
- statsf[STAT_MOVEVARS_MAXAIRSTRAFESPEED] = sv_maxairstrafespeed.value;
- statsf[STAT_MOVEVARS_AIRSTRAFEACCEL_QW] = sv_airstrafeaccel_qw.value;
- statsf[STAT_MOVEVARS_AIRCONTROL] = sv_aircontrol.value;
- statsf[STAT_MOVEVARS_AIRCONTROL_POWER] = sv_aircontrol_power.value;
- statsf[STAT_MOVEVARS_AIRCONTROL_PENALTY] = sv_aircontrol_penalty.value;
- statsf[STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL] = sv_warsowbunny_airforwardaccel.value;
- statsf[STAT_MOVEVARS_WARSOWBUNNY_ACCEL] = sv_warsowbunny_accel.value;
- statsf[STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED] = sv_warsowbunny_topspeed.value;
- statsf[STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL] = sv_warsowbunny_turnaccel.value;
- statsf[STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO] = sv_warsowbunny_backtosideratio.value;
- statsf[STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW] = sv_airspeedlimit_nonqw.value;
- statsf[STAT_FRAGLIMIT] = fraglimit.value;
- statsf[STAT_TIMELIMIT] = timelimit.value;
+ if(!sv_gameplayfix_customstats.integer)
+ {
+ statsf[STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR] = sv_airaccel_qw_stretchfactor.value;
+ statsf[STAT_MOVEVARS_AIRCONTROL_PENALTY] = sv_aircontrol_penalty.value;
+ statsf[STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW] = sv_airspeedlimit_nonqw.value;
+ statsf[STAT_MOVEVARS_AIRSTRAFEACCEL_QW] = sv_airstrafeaccel_qw.value;
+ statsf[STAT_MOVEVARS_AIRCONTROL_POWER] = sv_aircontrol_power.value;
+ // movement settings for prediction
+ // note: these are not sent in protocols with lower MAX_CL_STATS limits
+ stats[STAT_MOVEFLAGS] = MOVEFLAG_VALID
+ | (sv_gameplayfix_q2airaccelerate.integer ? MOVEFLAG_Q2AIRACCELERATE : 0)
+ | (sv_gameplayfix_nogravityonground.integer ? MOVEFLAG_NOGRAVITYONGROUND : 0)
+ | (sv_gameplayfix_gravityunaffectedbyticrate.integer ? MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE : 0)
+ ;
+ statsf[STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL] = sv_warsowbunny_airforwardaccel.value;
+ statsf[STAT_MOVEVARS_WARSOWBUNNY_ACCEL] = sv_warsowbunny_accel.value;
+ statsf[STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED] = sv_warsowbunny_topspeed.value;
+ statsf[STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL] = sv_warsowbunny_turnaccel.value;
+ statsf[STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO] = sv_warsowbunny_backtosideratio.value;
+ statsf[STAT_MOVEVARS_AIRSTOPACCELERATE] = sv_airstopaccelerate.value;
+ statsf[STAT_MOVEVARS_AIRSTRAFEACCELERATE] = sv_airstrafeaccelerate.value;
+ statsf[STAT_MOVEVARS_MAXAIRSTRAFESPEED] = sv_maxairstrafespeed.value;
+ statsf[STAT_MOVEVARS_AIRCONTROL] = sv_aircontrol.value;
+ statsf[STAT_FRAGLIMIT] = fraglimit.value;
+ statsf[STAT_TIMELIMIT] = timelimit.value;
+ statsf[STAT_MOVEVARS_FRICTION] = sv_friction.value;
+ statsf[STAT_MOVEVARS_WATERFRICTION] = sv_waterfriction.value >= 0 ? sv_waterfriction.value : sv_friction.value;
+ statsf[STAT_MOVEVARS_TICRATE] = sys_ticrate.value;
+ statsf[STAT_MOVEVARS_TIMESCALE] = host_timescale.value;
+ statsf[STAT_MOVEVARS_GRAVITY] = sv_gravity.value;
+ statsf[STAT_MOVEVARS_STOPSPEED] = sv_stopspeed.value;
+ statsf[STAT_MOVEVARS_MAXSPEED] = sv_maxspeed.value;
+ statsf[STAT_MOVEVARS_SPECTATORMAXSPEED] = sv_maxspeed.value; // FIXME: QW has a separate cvar for this
+ statsf[STAT_MOVEVARS_ACCELERATE] = sv_accelerate.value;
+ statsf[STAT_MOVEVARS_AIRACCELERATE] = sv_airaccelerate.value >= 0 ? sv_airaccelerate.value : sv_accelerate.value;
+ statsf[STAT_MOVEVARS_WATERACCELERATE] = sv_wateraccelerate.value >= 0 ? sv_wateraccelerate.value : sv_accelerate.value;
+ statsf[STAT_MOVEVARS_ENTGRAVITY] = gravity;
+ statsf[STAT_MOVEVARS_JUMPVELOCITY] = sv_jumpvelocity.value;
+ statsf[STAT_MOVEVARS_EDGEFRICTION] = sv_edgefriction.value;
+ statsf[STAT_MOVEVARS_MAXAIRSPEED] = sv_maxairspeed.value;
+ statsf[STAT_MOVEVARS_STEPHEIGHT] = sv_stepheight.value;
+ statsf[STAT_MOVEVARS_AIRACCEL_QW] = sv_airaccel_qw.value;
+ statsf[STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION] = sv_airaccel_sideways_friction.value;
+ }
if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
{
timedelta *= 1 - net_burstreserve.value;
// only try to use excess time
- timedelta = bound(0, realtime - host_client->netconnection->cleartime, timedelta);
+ timedelta = bound(0, host.realtime - host_client->netconnection->cleartime, timedelta);
// but we know next packet will be in sys_ticrate, so we can use up THAT bandwidth
timedelta += sys_ticrate.value;
break;
}
- if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
+ if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !host_limitlocal.integer)
{
// for good singleplayer, send huge packets
maxsize = sizeof(sv_sendclientdatagram_buf);
// now write as many entities as we can fit, and also sends stats
SV_WriteEntitiesToClient (client, client->edict, &msg, maxsize);
}
- else if (realtime > client->keepalivetime)
+ else if (host.realtime > client->keepalivetime)
{
// the player isn't totally in the game yet
// send small keepalive messages if too much time has passed
// (may also be sending downloads)
- client->keepalivetime = realtime + 5;
+ client->keepalivetime = host.realtime + 5;
MSG_WriteChar (&msg, svc_nop);
}
//strlcpy (host_client->name, name, sizeof (host_client->name));
if (name != host_client->name) // prevent buffer overlap SIGABRT on Mac OSX
strlcpy (host_client->name, name, sizeof (host_client->name));
- PRVM_serveredictstring(host_client->edict, netname) = PRVM_SetEngineString(prog, host_client->name);
- if (strcmp(host_client->old_name, host_client->name))
- {
- if (host_client->begun)
- SV_BroadcastPrintf("%s ^7changed name to %s\n", host_client->old_name, host_client->name);
- strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
- // send notification to all clients
- MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
- MSG_WriteByte (&sv.reliable_datagram, i);
- MSG_WriteString (&sv.reliable_datagram, host_client->name);
- SV_WriteNetnameIntoDemo(host_client);
- }
+ SV_Name(i);
// DP_SV_CLIENTCOLORS
host_client->colors = (int)PRVM_serveredictfloat(host_client->edict, clientcolors);
static void SV_Download_f(cmd_state_t *cmd)
{
const char *whichpack, *whichpack2, *extension;
- qboolean is_csqc; // so we need to check only once
+ qbool is_csqc; // so we need to check only once
if (Cmd_Argc(cmd) < 2)
{
{
// at this point we'll assume the previous download should be aborted
Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
- Host_ClientCommands("\nstopdownload\n");
+ SV_ClientCommands("\nstopdownload\n");
// close the file and reset variables
FS_Close(host_client->download_file);
if (!sv_allowdownloads.integer && !is_csqc)
{
SV_ClientPrintf("Downloads are disabled on this server\n");
- Host_ClientCommands("\nstopdownload\n");
+ SV_ClientCommands("\nstopdownload\n");
return;
}
host_client->download_file = FS_FileFromData(svs.csqc_progdata, sv.csqc_progsize, true);
// no, no space is needed between %s and %s :P
- Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
+ SV_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
host_client->download_expectedposition = 0;
host_client->download_started = false;
if (!FS_FileExists(host_client->download_name))
{
SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
- Host_ClientCommands("\nstopdownload\n");
+ SV_ClientCommands("\nstopdownload\n");
return;
}
if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
{
SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
- Host_ClientCommands("\nstopdownload\n");
+ SV_ClientCommands("\nstopdownload\n");
return;
}
if (whichpack)
{
SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
- Host_ClientCommands("\nstopdownload\n");
+ SV_ClientCommands("\nstopdownload\n");
return;
}
}
if (!strcasecmp(extension, "cfg"))
{
SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
- Host_ClientCommands("\nstopdownload\n");
+ SV_ClientCommands("\nstopdownload\n");
return;
}
}
if (!strncasecmp(host_client->download_name, "dlcache/", 8))
{
SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
- Host_ClientCommands("\nstopdownload\n");
+ SV_ClientCommands("\nstopdownload\n");
return;
}
}
if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
{
SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
- Host_ClientCommands("\nstopdownload\n");
+ SV_ClientCommands("\nstopdownload\n");
return;
}
}
if (!host_client->download_file)
{
SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
- Host_ClientCommands("\nstopdownload\n");
+ SV_ClientCommands("\nstopdownload\n");
return;
}
if (FS_FileSize(host_client->download_file) > 1<<30)
{
SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
- Host_ClientCommands("\nstopdownload\n");
+ SV_ClientCommands("\nstopdownload\n");
FS_Close(host_client->download_file);
host_client->download_file = NULL;
return;
if (FS_FileSize(host_client->download_file) < 0)
{
SV_ClientPrintf("Download rejected: file \"%s\" is not a regular file\n", host_client->download_name);
- Host_ClientCommands("\nstopdownload\n");
+ SV_ClientCommands("\nstopdownload\n");
FS_Close(host_client->download_file);
host_client->download_file = NULL;
return;
strlcat(extensions, " deflate", sizeof(extensions));
// no, no space is needed between %s and %s :P
- Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
+ SV_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
}
*/
- Host_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
+ SV_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
host_client->download_expectedposition = 0;
host_client->download_started = false;
================
*/
-void SV_SpawnServer (const char *server)
+void SV_SpawnServer (const char *map)
{
prvm_prog_t *prog = SVVM_prog;
prvm_edict_t *ent;
char modelname[sizeof(sv.worldname)];
char vabuf[1024];
- Con_DPrintf("SpawnServer: %s\n", server);
+ Con_Printf("SpawnServer: %s\n", map);
- dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
+ dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", map);
if (!FS_FileExists(modelname))
{
- dpsnprintf (modelname, sizeof(modelname), "maps/%s", server);
+ dpsnprintf (modelname, sizeof(modelname), "maps/%s", map);
if (!FS_FileExists(modelname))
{
- Con_Printf("SpawnServer: no map file named maps/%s.bsp\n", server);
+ Con_Printf("SpawnServer: no map file named %s\n", modelname);
return;
}
}
if(sv.active)
{
+ client_t *client;
+ for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
+ {
+ if (client->netconnection)
+ {
+ MSG_WriteByte(&client->netconnection->message, svc_stufftext);
+ MSG_WriteString(&client->netconnection->message, "reconnect\n");
+ }
+ }
World_End(&sv.world);
if(PRVM_serverfunction(SV_Shutdown))
{
//
// tell all connected clients that we are going to a new level
//
- if (sv.active)
- {
- client_t *client;
- for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
- {
- if (client->netconnection)
- {
- MSG_WriteByte(&client->netconnection->message, svc_stufftext);
- MSG_WriteString(&client->netconnection->message, "reconnect\n");
- }
- }
- }
- else
- {
- // open server port
+ if (!sv.active)
NetConn_OpenServerPorts(true);
- }
//
// make cvars consistant
if(*sv_random_seed.string)
{
srand(sv_random_seed.integer);
- Con_Printf("NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
+ Con_Printf(CON_WARN "NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
}
SV_VM_Setup();
sv.active = true;
// set level base name variables for later use
- strlcpy (sv.name, server, sizeof (sv.name));
+ strlcpy (sv.name, map, sizeof (sv.name));
strlcpy(sv.worldname, modelname, sizeof(sv.worldname));
FS_StripExtension(sv.worldname, sv.worldnamenoextension, sizeof(sv.worldnamenoextension));
strlcpy(sv.worldbasename, !strncmp(sv.worldnamenoextension, "maps/", 5) ? sv.worldnamenoextension + 5 : sv.worldnamenoextension, sizeof(sv.worldbasename));
{
char buffer[1024];
Protocol_Names(buffer, sizeof(buffer));
- Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
+ Con_Printf(CON_ERROR "Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
sv.protocol = PROTOCOL_QUAKE;
}
}
// Once all init frames have been run, we consider svqc code fully initialized.
- prog->inittime = realtime;
+ prog->inittime = host.realtime;
if (cls.state == ca_dedicated)
Mod_PurgeUnused();
strlcpy(sv.worldmessage, PRVM_GetString(prog, PRVM_serveredictstring(prog->edicts, message)), sizeof(sv.worldmessage)); // map title (not related to filename)
Cvar_SetQuick(&sv_worldmessage, sv.worldmessage);
- Con_DPrint("Server spawned.\n");
+ Con_Printf("Server spawned.\n");
NetConn_Heartbeat (2);
if(cls.state == ca_dedicated)
// SV_UnlockThreadMutex();
}
+/*
+==================
+SV_Shutdown
+
+This only happens at the end of a game, not between levels
+==================
+*/
+void SV_Shutdown(void)
+{
+ prvm_prog_t *prog = SVVM_prog;
+ int i;
+
+ Con_DPrintf("SV_Shutdown\n");
+
+ if (!sv.active)
+ return;
+
+ NetConn_Heartbeat(2);
+ NetConn_Heartbeat(2);
+
+// make sure all the clients know we're disconnecting
+ World_End(&sv.world);
+ if(prog->loaded)
+ {
+ if(PRVM_serverfunction(SV_Shutdown))
+ {
+ func_t s = PRVM_serverfunction(SV_Shutdown);
+ PRVM_serverglobalfloat(time) = sv.time;
+ PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
+ prog->ExecuteProgram(prog, s,"SV_Shutdown() required");
+ }
+ }
+ for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
+ if (host_client->active)
+ SV_DropClient(false); // server shutdown
+
+ NetConn_CloseServerPorts();
+
+ sv.active = false;
+//
+// clear structures
+//
+ memset(&sv, 0, sizeof(sv));
+ memset(svs.clients, 0, svs.maxclients*sizeof(client_t));
+
+ cl.islocalgame = false;
+}
+
/////////////////////////////////////////////////////
// SV VM stuff
Con_Printf("step :%3i\n", step);
}
-static qboolean SVVM_load_edict(prvm_prog_t *prog, prvm_edict_t *ent)
+static qbool SVVM_load_edict(prvm_prog_t *prog, prvm_edict_t *ent)
{
// remove things from different skill levels or deathmatch
if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
extern cvar_t host_maxwait;
extern cvar_t host_framerate;
+extern cvar_t cl_maxphysicsframesperserverframe;
+double SV_Frame(double time)
+{
+ static double sv_timer;
+ int i;
+ char vabuf[1024];
+ qbool playing = false;
+
+ if (!svs.threaded)
+ {
+ svs.perf_acc_sleeptime = host.sleeptime;
+ svs.perf_acc_realtime += time;
+
+ // Look for clients who have spawned
+ for (i = 0, host_client = svs.clients; i < svs.maxclients; i++, host_client++)
+ if(host_client->begun && host_client->netconnection)
+ playing = true;
+
+ if(svs.perf_acc_realtime > 5)
+ {
+ svs.perf_cpuload = 1 - svs.perf_acc_sleeptime / svs.perf_acc_realtime;
+ svs.perf_lost = svs.perf_acc_lost / svs.perf_acc_realtime;
+
+ if(svs.perf_acc_offset_samples > 0)
+ {
+ svs.perf_offset_max = svs.perf_acc_offset_max;
+ svs.perf_offset_avg = svs.perf_acc_offset / svs.perf_acc_offset_samples;
+ svs.perf_offset_sdev = sqrt(svs.perf_acc_offset_squared / svs.perf_acc_offset_samples - svs.perf_offset_avg * svs.perf_offset_avg);
+ }
+
+ if(svs.perf_lost > 0 && developer_extra.integer && playing) // only complain if anyone is looking
+ Con_DPrintf("Server can't keep up: %s\n", Host_TimingReport(vabuf, sizeof(vabuf)));
+ }
+
+ if(svs.perf_acc_realtime > 5 || sv.time < 10)
+ {
+ /*
+ * Don't accumulate time for the first 10 seconds of a match
+ * so things can settle
+ */
+ svs.perf_acc_realtime = svs.perf_acc_sleeptime =
+ svs.perf_acc_lost = svs.perf_acc_offset =
+ svs.perf_acc_offset_squared = svs.perf_acc_offset_max =
+ svs.perf_acc_offset_samples = host.sleeptime = 0;
+ }
+
+ /*
+ * Receive packets on each main loop iteration, as the main loop may
+ * be undersleeping due to select() detecting a new packet
+ */
+ if (sv.active)
+ NetConn_ServerFrame();
+ }
+
+ /*
+ * If the accumulator hasn't become positive, don't
+ * run the frame. Everything that happens before this
+ * point will happen even if we're sleeping this frame.
+ */
+ if((sv_timer += time) < 0)
+ return sv_timer;
+
+ // limit the frametime steps to no more than 100ms each
+ if (sv_timer > 0.1)
+ {
+ if (!svs.threaded)
+ svs.perf_acc_lost += (sv_timer - 0.1);
+ sv_timer = 0.1;
+ }
+
+ if (sv.active && sv_timer > 0 && !svs.threaded)
+ {
+ /*
+ * Execute one or more server frames, with an upper limit on how much
+ * execution time to spend on server frames to avoid freezing the game if
+ * the server is overloaded. This execution time limit means the game will
+ * slow down if the server is taking too long.
+ */
+ int framecount, framelimit = 1;
+ double advancetime, aborttime = 0;
+ float offset;
+ prvm_prog_t *prog = SVVM_prog;
+
+ // run the world state
+ // don't allow simulation to run too fast or too slow or logic glitches can occur
+
+ // stop running server frames if the wall time reaches this value
+ if (sys_ticrate.value <= 0)
+ advancetime = sv_timer;
+ else
+ {
+ advancetime = sys_ticrate.value;
+ // listen servers can run multiple server frames per client frame
+ framelimit = cl_maxphysicsframesperserverframe.integer;
+ aborttime = Sys_DirtyTime() + 0.1;
+ }
+
+ if(host_timescale.value > 0 && host_timescale.value < 1)
+ advancetime = min(advancetime, 0.1 / host_timescale.value);
+ else
+ advancetime = min(advancetime, 0.1);
+
+ if(advancetime > 0)
+ {
+ offset = Sys_DirtyTime() - host.dirtytime;
+ if (offset < 0 || offset >= 1800)
+ offset = 0;
+
+ offset += sv_timer;
+ ++svs.perf_acc_offset_samples;
+ svs.perf_acc_offset += offset;
+ svs.perf_acc_offset_squared += offset * offset;
+
+ if(svs.perf_acc_offset_max < offset)
+ svs.perf_acc_offset_max = offset;
+ }
+
+ // only advance time if not paused
+ // the game also pauses in singleplayer when menu or console is used
+ sv.frametime = advancetime * host_timescale.value;
+ if (host_framerate.value)
+ sv.frametime = host_framerate.value;
+ if (sv.paused || host.paused)
+ sv.frametime = 0;
+
+ for (framecount = 0; framecount < framelimit && sv_timer > 0; framecount++)
+ {
+ sv_timer -= advancetime;
+
+ // move things around and think unless paused
+ if (sv.frametime)
+ SV_Physics();
+
+ // if this server frame took too long, break out of the loop
+ if (framelimit > 1 && Sys_DirtyTime() >= aborttime)
+ break;
+ }
+
+ R_TimeReport("serverphysics");
+
+ // send all messages to the clients
+ SV_SendClientMessages();
+
+ if (sv.paused == 1 && host.realtime > sv.pausedstart && sv.pausedstart > 0) {
+ prog->globals.fp[OFS_PARM0] = host.realtime - sv.pausedstart;
+ PRVM_serverglobalfloat(time) = sv.time;
+ prog->ExecuteProgram(prog, PRVM_serverfunction(SV_PausedTic), "QC function SV_PausedTic is missing");
+ }
+
+ // send an heartbeat if enough time has passed since the last one
+ NetConn_Heartbeat(0);
+ R_TimeReport("servernetwork");
+ }
+ else
+ {
+ // don't let r_speeds display jump around
+ R_TimeReport("serverphysics");
+ R_TimeReport("servernetwork");
+ }
+
+ // if there is some time remaining from this frame, reset the timer
+ if (sv_timer >= 0)
+ {
+ if (!svs.threaded)
+ svs.perf_acc_lost += sv_timer;
+ sv_timer = 0;
+ }
+
+ return sv_timer;
+}
+
static int SV_ThreadFunc(void *voiddata)
{
prvm_prog_t *prog = SVVM_prog;
- qboolean playing = false;
+ qbool playing = false;
double sv_timer = 0;
double sv_deltarealtime, sv_oldrealtime, sv_realtime;
double wait;
sv.frametime = advancetime * host_timescale.value;
if (host_framerate.value)
sv.frametime = host_framerate.value;
- if (sv.paused || (cl.islocalgame && (key_dest != key_game || key_consoleactive || cl.csqc_paused)))
+ if (sv.paused || host.paused)
sv.frametime = 0;
sv_timer -= advancetime;