//============================================================================
+extern void SV_Phys_Init (void);
+
/*
===============
SV_Init
Cvar_RegisterVariable (&sv_cullentities_trace);
Cvar_RegisterVariable (&sv_cullentities_stats);
+ SV_Phys_Init();
+
for (i = 0;i < MAX_MODELS;i++)
sprintf (localmodels[i], "*%i", i);
MSG_WriteString (&client->message,message);
MSG_WriteByte (&client->message, svc_serverinfo);
- MSG_WriteLong (&client->message, DPPROTOCOL_VERSION2);
+ MSG_WriteLong (&client->message, DPPROTOCOL_VERSION3);
MSG_WriteByte (&client->message, svs.maxclients);
if (!coop.integer && deathmatch.integer)
client->spawn_parms[i] = (&pr_global_struct->parm1)[i];
}
+#if NOROUTINGFIX
+ SV_SendServerinfo (client);
+#else
// send serverinfo on first nop
client->waitingforconnect = true;
client->sendsignon = true;
client->spawned = false; // need prespawn, spawn, etc
+#endif
}
int e, clentnum, bits, alpha, glowcolor, glowsize, scale, effects;
int culled_pvs, culled_portal, culled_trace, visibleentities, totalentities;
qbyte *pvs;
- vec3_t org, origin, angles, entmins, entmaxs;
+ vec3_t origin, angles, entmins, entmaxs, testorigin, testeye;
float nextfullupdate;
edict_t *ent;
eval_t *val;
entity_state_t *baseline; // LordHavoc: delta or startup baseline
trace_t trace;
model_t *model;
- double testeye[3];
- double testorigin[3];
Mod_CheckLoaded(sv.worldmodel);
// find the client's PVS
- VectorAdd (clent->v.origin, clent->v.view_ofs, org);
- VectorCopy (org, testeye);
- pvs = SV_FatPVS (org);
+ VectorAdd (clent->v.origin, clent->v.view_ofs, testeye);
+ pvs = SV_FatPVS (testeye);
/*
// dp protocol
MSG_WriteByte(msg, svc_playerposition);
- MSG_WriteFloat(msg, org[0]);
- MSG_WriteFloat(msg, org[1]);
- MSG_WriteFloat(msg, org[2]);
+ MSG_WriteFloat(msg, testeye[0]);
+ MSG_WriteFloat(msg, testeye[1]);
+ MSG_WriteFloat(msg, testeye[2]);
*/
culled_pvs = 0;
}
// or not visible through the portals
- if (sv_cullentities_portal.integer && !Portal_CheckBox(sv.worldmodel, org, entmins, entmaxs))
+ if (sv_cullentities_portal.integer && !Portal_CheckBox(sv.worldmodel, testeye, entmins, entmaxs))
{
culled_portal++;
continue;
testorigin[1] = lhrandom(entmins[1], entmaxs[1]);
testorigin[2] = lhrandom(entmins[2], entmaxs[2]);
- memset (&trace, 0, sizeof(trace_t));
- trace.fraction = 1;
- trace.allsolid = true;
- VectorCopy(testorigin, trace.endpos);
-
- VectorCopy(org, RecursiveHullCheckInfo.start);
- VectorSubtract(testorigin, testeye, RecursiveHullCheckInfo.dist);
- RecursiveHullCheckInfo.hull = sv.worldmodel->hulls;
- RecursiveHullCheckInfo.trace = &trace;
- SV_RecursiveHullCheck (sv.worldmodel->hulls->firstclipnode, 0, 1, testeye, testorigin);
+ Collision_ClipTrace(&trace, NULL, sv.worldmodel, vec3_origin, vec3_origin, vec3_origin, testeye, vec3_origin, vec3_origin, testorigin);
if (trace.fraction == 1)
client->visibletime[e] = realtime + 1;
else
{
- if (realtime > client->visibletime[e])
+ //test nearest point on bbox
+ testorigin[0] = bound(entmins[0], testeye[0], entmaxs[0]);
+ testorigin[1] = bound(entmins[1], testeye[1], entmaxs[1]);
+ testorigin[2] = bound(entmins[2], testeye[2], entmaxs[2]);
+
+ Collision_ClipTrace(&trace, NULL, sv.worldmodel, vec3_origin, vec3_origin, vec3_origin, testeye, vec3_origin, vec3_origin, testorigin);
+
+ if (trace.fraction == 1)
+ client->visibletime[e] = realtime + 1;
+ else if (realtime > client->visibletime[e])
{
culled_trace++;
continue;
int e, clentnum, flags, alpha, glowcolor, glowsize, scale, effects;
int culled_pvs, culled_portal, culled_trace, visibleentities, totalentities;
qbyte *pvs;
- vec3_t org, origin, angles, entmins, entmaxs;
+ vec3_t origin, angles, entmins, entmaxs, testorigin, testeye;
edict_t *ent;
eval_t *val;
trace_t trace;
model_t *model;
- double testeye[3];
- double testorigin[3];
entity_frame_t entityframe;
entity_state_t *s;
// find the client's PVS
VectorAdd (clent->v.origin, clent->v.view_ofs, testeye);
- VectorCopy (testeye, org);
- pvs = SV_FatPVS (org);
- EntityFrame_Clear(&entityframe, org);
+ pvs = SV_FatPVS (testeye);
+ EntityFrame_Clear(&entityframe, testeye);
culled_pvs = 0;
culled_portal = 0;
}
// or not visible through the portals
- if (sv_cullentities_portal.integer && !Portal_CheckBox(sv.worldmodel, org, entmins, entmaxs))
+ if (sv_cullentities_portal.integer && !Portal_CheckBox(sv.worldmodel, testeye, entmins, entmaxs))
{
culled_portal++;
continue;
testorigin[1] = lhrandom(entmins[1], entmaxs[1]);
testorigin[2] = lhrandom(entmins[2], entmaxs[2]);
- memset (&trace, 0, sizeof(trace_t));
- trace.fraction = 1;
- trace.allsolid = true;
- VectorCopy(testorigin, trace.endpos);
-
- VectorCopy(org, RecursiveHullCheckInfo.start);
- VectorSubtract(testorigin, testeye, RecursiveHullCheckInfo.dist);
- RecursiveHullCheckInfo.hull = sv.worldmodel->hulls;
- RecursiveHullCheckInfo.trace = &trace;
- SV_RecursiveHullCheck (sv.worldmodel->hulls->firstclipnode, 0, 1, testeye, testorigin);
+ Collision_ClipTrace(&trace, NULL, sv.worldmodel, vec3_origin, vec3_origin, vec3_origin, vec3_origin, testeye, vec3_origin, vec3_origin, testorigin);
if (trace.fraction == 1)
client->visibletime[e] = realtime + 1;
if (ent->v.movetype == MOVETYPE_STEP)
flags |= RENDER_STEP;
+ // don't send an entity if it's coordinates would wrap around
+ if ((effects & EF_LOWPRECISION) && origin[0] >= -32768 && origin[1] >= -32768 && origin[2] >= -32768 && origin[0] <= 32767 && origin[1] <= 32767 && origin[2] <= 32767)
+ flags |= RENDER_LOWPRECISION;
s = EntityFrame_NewEntity(&entityframe, e);
// if we run out of space, abort
MSG_WriteByte (&msg, svc_time);
MSG_WriteFloat (&msg, sv.time);
- if (!client->waitingforconnect)
+ if (client->spawned)
{
// add the client specific data to the datagram
SV_WriteClientdataToMessage (client->edict, &msg);
if (!host_client->active)
continue;
+#ifndef NOROUTINGFIX
if (host_client->sendserverinfo)
{
host_client->sendserverinfo = false;
SV_SendServerinfo (host_client);
}
+#endif
if (host_client->spawned)
{
// serverflags are for cross level information (sigils)
pr_global_struct->serverflags = svs.serverflags;
-
+
ED_LoadFromFile (sv.worldmodel->entities);
// LordHavoc: clear world angles (to fix e3m3.bsp)
VectorClear(sv.edicts->v.angles);
// run two frames to allow everything to settle
sv.frametime = pr_global_struct->frametime = host_frametime = 0.1;
SV_Physics ();
+ sv.frametime = pr_global_struct->frametime = host_frametime = 0.1;
SV_Physics ();
Mod_PurgeUnused();