for (players = 0, i = 0;i < svs.maxclients;i++)
if (svs.clients[i].active)
players++;
+
print ("host: %s\n", Cvar_VariableString (&cvars_all, "hostname", CF_SERVER));
- print ("version: %s build %s (gamename %s)\n", gamename, buildstring, gamenetworkfiltername);
+ print ("version: %s\n", engineversion);
print ("protocol: %i (%s)\n", Protocol_NumberForEnum(sv.protocol), Protocol_NameForEnum(sv.protocol));
print ("map: %s\n", sv.name);
print ("timing: %s\n", SV_TimingReport(vabuf, sizeof(vabuf)));