#ifndef SND_MAIN_H
#define SND_MAIN_H
-#include "sound.h"
+#include <stddef.h>
+#include "qtypes.h"
+#include "qdefs.h"
+struct mempool_s;
+struct sfx_s;
-
-typedef struct
-{
- size_t length;
- size_t offset;
- qbyte data[4]; // variable sized
-} sfxbuffer_t;
-
-typedef struct
+typedef struct snd_format_s
{
unsigned int speed;
- unsigned int width;
- unsigned int channels;
+ unsigned short width;
+ unsigned short channels;
} snd_format_t;
-// sfx_t flags
+typedef struct snd_buffer_s
+{
+ snd_format_t format;
+ unsigned int nbframes; // current size, in sample frames
+ unsigned int maxframes; // max size (buffer size), in sample frames
+ unsigned char samples[4]; // variable sized
+} snd_buffer_t;
+
+typedef struct snd_ringbuffer_s
+{
+ snd_format_t format;
+ unsigned char* ring;
+ unsigned int maxframes; // max size (buffer size), in sample frames
+ unsigned int startframe; // index of the first frame in the buffer
+ // if startframe == endframe, the bufffer is empty
+ unsigned int endframe; // index of the first EMPTY frame in the "ring" buffer
+ // may be smaller than startframe if the "ring" buffer has wrapped
+} snd_ringbuffer_t;
+
+// struct sfx_s flags
#define SFXFLAG_NONE 0
#define SFXFLAG_FILEMISSING (1 << 0) // wasn't able to load the associated sound file
-#define SFXFLAG_SERVERSOUND (1 << 1) // the sfx is part of the server precache list
+#define SFXFLAG_LEVELSOUND (1 << 1) // the sfx is part of the server or client precache list for this level
#define SFXFLAG_STREAMED (1 << 2) // informative only. You shouldn't need to know that
-#define SFXFLAG_PERMANENTLOCK (1 << 3) // can never be freed (ex: used by the client code)
+#define SFXFLAG_MENUSOUND (1 << 3) // not freed during level change (menu sounds, music, etc)
typedef struct snd_fetcher_s snd_fetcher_t;
struct sfx_s
{
char name[MAX_QPATH];
- sfx_t *next;
- mempool_t *mempool;
- int locks; // One lock is automatically granted while the sfx is
- // playing (and removed when stopped). Locks can also be
- // added by S_PrecacheSound and S_ServerSounds.
- // A SFX with no lock and no SFXFLAG_PERMANENTLOCK is
- // freed at level change by S_ServerSounds.
+ struct sfx_s *next;
+ size_t memsize; // total memory used (including struct sfx_s and fetcher data)
+
+ snd_format_t format; // format describing the audio data that fetcher->getsamplesfloat will return
unsigned int flags; // cf SFXFLAG_* defines
- snd_format_t format;
- int loopstart;
- size_t total_length;
+ unsigned int loopstart; // in sample frames. equals total_length if not looped
+ unsigned int total_length; // in sample frames
const snd_fetcher_t *fetcher;
void *fetcher_data; // Per-sfx data for the sound fetching functions
+
+ float volume_mult; // for replay gain (multiplier to apply)
+ float volume_peak; // for replay gain (highest peak); if set to 0, ReplayGain isn't supported
};
-typedef struct
-{
- snd_format_t format;
- int samples; // mono samples in buffer
- int samplepos; // in mono samples
- unsigned char *buffer;
- int bufferlength; // used only by certain drivers
-} dma_t;
-
-typedef struct
+// maximum supported speakers constant
+#define SND_LISTENERS 8
+
+typedef struct channel_s
{
- sfx_t *sfx; // sfx number
+ // provided sound information
+ struct sfx_s *sfx; // pointer to sound sample being used
+ float basevolume; // 0-1 master volume
unsigned int flags; // cf CHANNELFLAG_* defines
- int master_vol; // 0-255 master volume
- int leftvol; // 0-255 volume
- int rightvol; // 0-255 volume
- int end; // end time in global paintsamples
- int lastptime; // last time this channel was painted
- int pos; // sample position in sfx
- int entnum; // to allow overriding a specific sound
- int entchannel;
+ int entnum; // makes sound follow entity origin (allows replacing interrupting existing sound on same id)
+ int entchannel; // which channel id on the entity
vec3_t origin; // origin of sound effect
- vec_t dist_mult; // distance multiplier (attenuation/clipK)
+ vec_t distfade; // distance multiplier (attenuation/clipK)
void *fetcher_data; // Per-channel data for the sound fetching function
+ int prologic_invert;// whether a sound is played on the surround channels in prologic
+ float basespeed; // playback rate multiplier for pitch variation
+
+ // these are often updated while mixer is running, glitching should be minimized (mismatched channel volumes from spatialization is okay)
+ // spatialized playback speed (speed * doppler ratio)
+ float mixspeed;
+ // spatialized volume per speaker (mastervol * distanceattenuation * channelvolume cvars)
+ float volume[SND_LISTENERS];
+
+ // updated ONLY by mixer
+ // position in sfx, starts at 0, loops or stops at sfx->total_length
+ double position;
} channel_t;
-typedef const sfxbuffer_t* (*snd_fetcher_getsb_t) (channel_t* ch, unsigned int start, unsigned int nbsamples);
-typedef void (*snd_fetcher_end_t) (channel_t* ch);
+// Sound fetching functions
+// "start" is both an input and output parameter: it returns the actual start time of the sound buffer
+typedef void (*snd_fetcher_getsamplesfloat_t) (channel_t *ch, struct sfx_s *sfx, int firstsampleframe, int numsampleframes, float *outsamplesfloat);
+typedef void (*snd_fetcher_stopchannel_t) (channel_t *ch);
+typedef void (*snd_fetcher_freesfx_t) (struct sfx_s *sfx);
struct snd_fetcher_s
{
- snd_fetcher_getsb_t getsb;
- snd_fetcher_end_t end;
+ snd_fetcher_getsamplesfloat_t getsamplesfloat;
+ snd_fetcher_stopchannel_t stopchannel;
+ snd_fetcher_freesfx_t freesfx;
};
-void S_PaintChannels(int endtime);
+extern unsigned int total_channels;
+extern channel_t channels[MAX_CHANNELS];
+
+extern snd_ringbuffer_t *snd_renderbuffer;
+extern qbool snd_threaded; // enables use of snd_usethreadedmixing, provided that no sound hacks are in effect (like timedemo)
+extern qbool snd_usethreadedmixing; // if true, the main thread does not mix sound, soundtime does not advance, and neither does snd_renderbuffer->endframe, instead the audio thread will call S_MixToBuffer as needed
-// initializes cycling through a DMA buffer and returns information on it
-qboolean SNDDMA_Init(void);
+extern struct cvar_s _snd_mixahead;
+extern struct cvar_s snd_swapstereo;
+extern struct cvar_s snd_streaming;
+extern struct cvar_s snd_streaming_length;
-// gets the current DMA position
-int SNDDMA_GetDMAPos(void);
+#define SND_CHANNELLAYOUT_AUTO 0
+#define SND_CHANNELLAYOUT_STANDARD 1
+#define SND_CHANNELLAYOUT_ALSA 2
+extern struct cvar_s snd_channellayout;
-void SNDDMA_Submit(void);
+extern int snd_blocked; // counter. When > 0, we stop submitting sound to the audio device
-// shutdown the DMA xfer.
-void SNDDMA_Shutdown(void);
+extern struct mempool_s *snd_mempool;
-qboolean S_LoadSound (sfx_t *s, qboolean complain);
-void S_UnloadSound(sfx_t *s);
+// If simsound is true, the sound card is not initialized and no sound is submitted to it.
+// More generally, all arch-dependent operations are skipped or emulated.
+// Used for isolating performance in the renderer.
+extern qbool simsound;
-void S_LockSfx (sfx_t *sfx);
-void S_UnlockSfx (sfx_t *sfx);
-void *S_LockBuffer(void);
-void S_UnlockBuffer(void);
+#define STREAM_BUFFERSIZE 16384 // in sampleframes
-extern size_t ResampleSfx (const qbyte *in_data, size_t in_length, const snd_format_t* in_format, qbyte *out_data, const char* sfxname);
// ====================================================================
-// User-setable variables
+// Architecture-independent functions
// ====================================================================
-// 0 to NUM_AMBIENTS - 1 = water, etc
-// NUM_AMBIENTS to NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS - 1 = normal entity sounds
-// NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS to total_channels = static sounds
-#define MAX_CHANNELS 516
-#define MAX_DYNAMIC_CHANNELS 128
+void S_MixToBuffer(void *stream, unsigned int frames);
-extern channel_t channels[MAX_CHANNELS];
+qbool S_LoadSound (struct sfx_s *sfx, qbool complain);
-extern unsigned int total_channels;
+// If "buffer" is NULL, the function allocates one buffer of "sampleframes" sample frames itself
+// (if "sampleframes" is 0, the function chooses the size).
+snd_ringbuffer_t *Snd_CreateRingBuffer (const snd_format_t* format, unsigned int sampleframes, void* buffer);
+
+
+// ====================================================================
+// Architecture-dependent functions
+// ====================================================================
+
+// Create "snd_renderbuffer", attempting to use the chosen sound format, but accepting if the driver wants to change it (e.g. 7.1 to stereo or lowering the speed)
+// Note: SDL automatically converts all formats, so this only fails if there is no audio
+qbool SndSys_Init (snd_format_t* fmt);
-extern int paintedtime;
-extern int soundtime;
-extern volatile dma_t *shm;
+// Stop the sound card, delete "snd_renderbuffer" and free its other resources
+void SndSys_Shutdown (void);
-extern cvar_t snd_swapstereo;
-extern cvar_t snd_streaming;
+// Submit the contents of "snd_renderbuffer" to the sound card
+void SndSys_Submit (void);
-extern int snd_blocked;
+// Returns the number of sample frames consumed since the sound started
+unsigned int SndSys_GetSoundTime (void);
+// Get the exclusive lock on "snd_renderbuffer"
+qbool SndSys_LockRenderBuffer (void);
+
+// Release the exclusive lock on "snd_renderbuffer"
+void SndSys_UnlockRenderBuffer (void);
+
+// if the sound system can generate events, send them
+void SndSys_SendKeyEvents(void);
+
+// exported for capturevideo so ogg can see all channels
+typedef struct portable_samplepair_s
+{
+ float sample[SND_LISTENERS];
+} portable_sampleframe_t;
+
+typedef struct listener_s
+{
+ int channel_unswapped; // for un-swapping
+ float yawangle;
+ float dotscale;
+ float dotbias;
+ float ambientvolume;
+}
+listener_t;
+typedef struct speakerlayout_s
+{
+ const char *name;
+ unsigned int channels;
+ listener_t listeners[SND_LISTENERS];
+}
+speakerlayout_t;
#endif