return (target_chan - channels);
}
-int S_StartSound_StartPosition (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation, float startposition)
-{
- return S_StartSound_StartPosition_Flags(entnum, entchannel, sfx, origin, fvol, attenuation, startposition, CHANNELFLAG_NONE, 1.0f);
-}
-
int S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation)
{
- return S_StartSound_StartPosition(entnum, entchannel, sfx, origin, fvol, attenuation, 0);
+ return S_StartSound_StartPosition_Flags(entnum, entchannel, sfx, origin, fvol, attenuation, 0, CHANNELFLAG_NONE, 1.0f);
}
void S_StopChannel (unsigned int channel_ind, qboolean lockmutex, qboolean freesfx)