]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - snd_main.c
renamed r_bufferdatasize_ cvars to r_buffermegs_ to give them new good
[xonotic/darkplaces.git] / snd_main.c
index 71f8b4d73e80c6612f7c3c32677ba22a440bf4b0..ab3ff1ac9b5c6f5e6775e3417212f8679751f016 100644 (file)
@@ -1262,7 +1262,7 @@ static channel_t *SND_PickChannel(int entnum, int entchannel)
                }
 
                // don't let monster sounds override player sounds
-               if (ch->entnum == cl.viewentity && entnum != cl.viewentity)
+               if ((ch->entnum == cl.viewentity || ch->entnum == CL_VM_GetViewEntity()) && !(entnum == cl.viewentity || entnum == CL_VM_GetViewEntity()))
                        continue;
 
                // don't override looped sounds
@@ -1459,7 +1459,7 @@ static void SND_Spatialize_WithSfx(channel_t *ch, qboolean isstatic, sfx_t *sfx)
 
        // anything coming from the view entity will always be full volume
        // LordHavoc: make sounds with ATTN_NONE have no spatialization
-       if (ch->entnum == cl.viewentity || ch->distfade == 0)
+       if (ch->entnum == cl.viewentity || ch->entnum == CL_VM_GetViewEntity() || ch->distfade == 0)
        {
                ch->prologic_invert = 1;
                if (snd_spatialization_prologic.integer != 0)
@@ -1677,7 +1677,7 @@ static void S_PlaySfxOnChannel (sfx_t *sfx, channel_t *target_chan, unsigned int
 int S_StartSound_StartPosition_Flags (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation, float startposition, int flags, float fspeed)
 {
        channel_t *target_chan, *check, *ch;
-       int             ch_idx, startpos;
+       int             ch_idx, startpos, i;
 
        if (snd_renderbuffer == NULL || sfx == NULL || nosound.integer)
                return -1;
@@ -1693,6 +1693,9 @@ int S_StartSound_StartPosition_Flags (int entnum, int entchannel, sfx_t *sfx, ve
                        {
                                S_SetChannelVolume(ch_idx, fvol);
                                S_SetChannelSpeed(ch_idx, fspeed);
+                               for(i = 1; i > 0 && (i <= flags || i <= (int) channels[ch_idx].flags); i <<= 1)
+                                       if((flags ^ channels[ch_idx].flags) & i)
+                                               S_SetChannelFlag(ch_idx, i, (flags & i) != 0);
                                ch->distfade = attenuation / snd_soundradius.value;
                                SND_Spatialize(ch, false);
                                return ch_idx;
@@ -1765,17 +1768,17 @@ void S_StopChannel (unsigned int channel_ind, qboolean lockmutex, qboolean frees
        
        ch = &channels[channel_ind];
        sfx = ch->sfx;
-       if (ch->sfx != NULL)
+       if (sfx != NULL)
        {
                if (sfx->fetcher != NULL && sfx->fetcher->stopchannel != NULL)
                        sfx->fetcher->stopchannel(ch);
                ch->fetcher_data = NULL;
                ch->sfx = NULL;
+               if (freesfx)
+                       S_FreeSfx(sfx, true);
        }
        if (lockmutex && !simsound)
                SndSys_UnlockRenderBuffer();
-       if (freesfx)
-               S_FreeSfx(sfx, true);
 }