#include "snd_main.h"
#include "snd_ogg.h"
-
-
-void S_Play(void);
-void S_PlayVol(void);
-void S_Play2(void);
-void S_SoundList(void);
-void S_Update_();
+#ifdef USEXMP
+#include "snd_xmp.h"
+#endif
+#include "csprogs.h"
+#include "cl_collision.h"
+#include "cdaudio.h"
+
+
+#define SND_MIN_SPEED 8000
+#define SND_MAX_SPEED 192000
+#define SND_MIN_WIDTH 1
+#define SND_MAX_WIDTH 2
+#define SND_MIN_CHANNELS 1
+#define SND_MAX_CHANNELS 8
+#if SND_LISTENERS != 8
+# error this data only supports up to 8 channel, update it!
+#endif
+
+speakerlayout_t snd_speakerlayout;
+
+// Our speaker layouts are based on ALSA. They differ from those
+// Win32 and Mac OS X APIs use when there's more than 4 channels.
+// (rear left + rear right, and front center + LFE are swapped).
+#define SND_SPEAKERLAYOUTS (sizeof(snd_speakerlayouts) / sizeof(snd_speakerlayouts[0]))
+static const speakerlayout_t snd_speakerlayouts[] =
+{
+ {
+ "surround71", 8,
+ {
+ {0, 45, 0.2f, 0.2f, 0.5f}, // front left
+ {1, 315, 0.2f, 0.2f, 0.5f}, // front right
+ {2, 135, 0.2f, 0.2f, 0.5f}, // rear left
+ {3, 225, 0.2f, 0.2f, 0.5f}, // rear right
+ {4, 0, 0.2f, 0.2f, 0.5f}, // front center
+ {5, 0, 0, 0, 0}, // lfe (we don't have any good lfe sound sources and it would take some filtering work to generate them (and they'd probably still be wrong), so... no lfe)
+ {6, 90, 0.2f, 0.2f, 0.5f}, // side left
+ {7, 180, 0.2f, 0.2f, 0.5f}, // side right
+ }
+ },
+ {
+ "surround51", 6,
+ {
+ {0, 45, 0.2f, 0.2f, 0.5f}, // front left
+ {1, 315, 0.2f, 0.2f, 0.5f}, // front right
+ {2, 135, 0.2f, 0.2f, 0.5f}, // rear left
+ {3, 225, 0.2f, 0.2f, 0.5f}, // rear right
+ {4, 0, 0.2f, 0.2f, 0.5f}, // front center
+ {5, 0, 0, 0, 0}, // lfe (we don't have any good lfe sound sources and it would take some filtering work to generate them (and they'd probably still be wrong), so... no lfe)
+ {0, 0, 0, 0, 0},
+ {0, 0, 0, 0, 0},
+ }
+ },
+ {
+ // these systems sometimes have a subwoofer as well, but it has no
+ // channel of its own
+ "surround40", 4,
+ {
+ {0, 45, 0.3f, 0.3f, 0.8f}, // front left
+ {1, 315, 0.3f, 0.3f, 0.8f}, // front right
+ {2, 135, 0.3f, 0.3f, 0.8f}, // rear left
+ {3, 225, 0.3f, 0.3f, 0.8f}, // rear right
+ {0, 0, 0, 0, 0},
+ {0, 0, 0, 0, 0},
+ {0, 0, 0, 0, 0},
+ {0, 0, 0, 0, 0},
+ }
+ },
+ {
+ // these systems sometimes have a subwoofer as well, but it has no
+ // channel of its own
+ "stereo", 2,
+ {
+ {0, 90, 0.5f, 0.5f, 1}, // side left
+ {1, 270, 0.5f, 0.5f, 1}, // side right
+ {0, 0, 0, 0, 0},
+ {0, 0, 0, 0, 0},
+ {0, 0, 0, 0, 0},
+ {0, 0, 0, 0, 0},
+ {0, 0, 0, 0, 0},
+ {0, 0, 0, 0, 0},
+ }
+ },
+ {
+ "mono", 1,
+ {
+ {0, 0, 0, 1, 1}, // center
+ {0, 0, 0, 0, 0},
+ {0, 0, 0, 0, 0},
+ {0, 0, 0, 0, 0},
+ {0, 0, 0, 0, 0},
+ {0, 0, 0, 0, 0},
+ {0, 0, 0, 0, 0},
+ {0, 0, 0, 0, 0},
+ }
+ }
+};
// =======================================================================
channel_t channels[MAX_CHANNELS];
unsigned int total_channels;
-int snd_blocked = 0;
-cvar_t snd_initialized = { CVAR_READONLY, "snd_initialized", "0"};
-cvar_t snd_streaming = { CVAR_SAVE, "snd_streaming", "1"};
-
-volatile dma_t *shm = 0;
-volatile dma_t sn;
+snd_ringbuffer_t *snd_renderbuffer = NULL;
+static unsigned int soundtime = 0;
+static unsigned int oldpaintedtime = 0;
+static unsigned int extrasoundtime = 0;
+static double snd_starttime = 0.0;
+qbool snd_threaded = false;
+qbool snd_usethreadedmixing = false;
vec3_t listener_origin;
-matrix4x4_t listener_matrix;
-vec_t sound_nominal_clip_dist=1000.0;
+matrix4x4_t listener_basematrix;
+static unsigned char *listener_pvs = NULL;
+static int listener_pvsbytes = 0;
+matrix4x4_t listener_matrix[SND_LISTENERS];
mempool_t *snd_mempool;
-int soundtime;
-int paintedtime;
-
// Linked list of known sfx
-sfx_t *known_sfx = NULL;
+static sfx_t *known_sfx = NULL;
-qboolean sound_started = false;
-qboolean sound_spatialized = false;
+static qbool sound_spatialized = false;
-// Fake dma is a synchronous faking of the DMA progress used for
-// isolating performance in the renderer.
-qboolean fakedma = false;
+qbool simsound = false;
-cvar_t bgmvolume = {CVAR_SAVE, "bgmvolume", "1"};
-cvar_t volume = {CVAR_SAVE, "volume", "0.7"};
-cvar_t snd_staticvolume = {CVAR_SAVE, "snd_staticvolume", "1"};
+#ifdef CONFIG_VIDEO_CAPTURE
+static qbool recording_sound = false;
+#endif
-cvar_t nosound = {0, "nosound", "0"};
-cvar_t snd_precache = {0, "snd_precache", "1"};
-cvar_t bgmbuffer = {0, "bgmbuffer", "4096"};
-cvar_t ambient_level = {0, "ambient_level", "0.3"};
-cvar_t ambient_fade = {0, "ambient_fade", "100"};
-cvar_t snd_noextraupdate = {0, "snd_noextraupdate", "0"};
-cvar_t snd_show = {0, "snd_show", "0"};
-cvar_t _snd_mixahead = {CVAR_SAVE, "_snd_mixahead", "0.1"};
-cvar_t snd_swapstereo = {CVAR_SAVE, "snd_swapstereo", "0"};
+int snd_blocked = 0;
+static int current_swapstereo = false;
+static int current_channellayout = SND_CHANNELLAYOUT_AUTO;
+static int current_channellayout_used = SND_CHANNELLAYOUT_AUTO;
+
+static float spatialpower, spatialmin, spatialdiff, spatialoffset, spatialfactor;
+typedef enum { SPATIAL_NONE, SPATIAL_LOG, SPATIAL_POW, SPATIAL_THRESH } spatialmethod_t;
+spatialmethod_t spatialmethod;
+
+// Cvars declared in sound.h (part of the sound API)
+cvar_t bgmvolume = {CF_CLIENT | CF_ARCHIVE, "bgmvolume", "1", "volume of background music (such as CD music or replacement files such as sound/cdtracks/track002.ogg)"};
+cvar_t mastervolume = {CF_CLIENT | CF_ARCHIVE, "mastervolume", "0.7", "master volume"};
+cvar_t volume = {CF_CLIENT | CF_ARCHIVE, "volume", "0.7", "volume of sound effects"};
+cvar_t snd_initialized = {CF_CLIENT | CF_READONLY, "snd_initialized", "0", "indicates the sound subsystem is active"};
+cvar_t snd_staticvolume = {CF_CLIENT | CF_ARCHIVE, "snd_staticvolume", "1", "volume of ambient sound effects (such as swampy sounds at the start of e1m2)"};
+cvar_t snd_soundradius = {CF_CLIENT | CF_ARCHIVE, "snd_soundradius", "1200", "radius of weapon sounds and other standard sound effects (monster idle noises are half this radius and flickering light noises are one third of this radius)"};
+cvar_t snd_attenuation_exponent = {CF_CLIENT | CF_ARCHIVE, "snd_attenuation_exponent", "1", "Exponent of (1-radius) in sound attenuation formula"};
+cvar_t snd_attenuation_decibel = {CF_CLIENT | CF_ARCHIVE, "snd_attenuation_decibel", "0", "Decibel sound attenuation per sound radius distance"};
+cvar_t snd_spatialization_min_radius = {CF_CLIENT | CF_ARCHIVE, "snd_spatialization_min_radius", "10000", "use minimum spatialization above to this radius"};
+cvar_t snd_spatialization_max_radius = {CF_CLIENT | CF_ARCHIVE, "snd_spatialization_max_radius", "100", "use maximum spatialization below this radius"};
+cvar_t snd_spatialization_min = {CF_CLIENT | CF_ARCHIVE, "snd_spatialization_min", "0.70", "minimum spatializazion of sounds"};
+cvar_t snd_spatialization_max = {CF_CLIENT | CF_ARCHIVE, "snd_spatialization_max", "0.95", "maximum spatialization of sounds"};
+cvar_t snd_spatialization_power = {CF_CLIENT | CF_ARCHIVE, "snd_spatialization_power", "0", "exponent of the spatialization falloff curve (0: logarithmic)"};
+cvar_t snd_spatialization_control = {CF_CLIENT | CF_ARCHIVE, "snd_spatialization_control", "0", "enable spatialization control (headphone friendly mode)"};
+cvar_t snd_spatialization_prologic = {CF_CLIENT | CF_ARCHIVE, "snd_spatialization_prologic", "0", "use dolby prologic (I, II or IIx) encoding (snd_channels must be 2)"};
+cvar_t snd_spatialization_prologic_frontangle = {CF_CLIENT | CF_ARCHIVE, "snd_spatialization_prologic_frontangle", "30", "the angle between the front speakers and the center speaker"};
+cvar_t snd_spatialization_occlusion = {CF_CLIENT | CF_ARCHIVE, "snd_spatialization_occlusion", "1", "enable occlusion testing on spatialized sounds, which simply quiets sounds that are blocked by the world; 1 enables PVS method, 2 enables LineOfSight method, 3 enables both"};
+
+// Cvars declared in snd_main.h (shared with other snd_*.c files)
+cvar_t _snd_mixahead = {CF_CLIENT | CF_ARCHIVE, "_snd_mixahead", "0.15", "how much sound to mix ahead of time"};
+cvar_t snd_streaming = {CF_CLIENT | CF_ARCHIVE, "snd_streaming", "1", "enables keeping compressed ogg sound files compressed, decompressing them only as needed, otherwise they will be decompressed completely at load (may use a lot of memory); when set to 2, streaming is performed even if this would waste memory"};
+cvar_t snd_streaming_length = {CF_CLIENT | CF_ARCHIVE, "snd_streaming_length", "1", "decompress sounds completely if they are less than this play time when snd_streaming is 1"};
+cvar_t snd_swapstereo = {CF_CLIENT | CF_ARCHIVE, "snd_swapstereo", "0", "swaps left/right speakers for old ISA soundblaster cards"};
+extern cvar_t v_flipped;
+cvar_t snd_channellayout = {CF_CLIENT, "snd_channellayout", "0", "channel layout. Can be 0 (auto - snd_restart needed), 1 (standard layout), or 2 (ALSA layout)"};
+cvar_t snd_mutewhenidle = {CF_CLIENT | CF_ARCHIVE, "snd_mutewhenidle", "1", "whether to disable sound output when game window is inactive"};
+cvar_t snd_maxchannelvolume = {CF_CLIENT | CF_ARCHIVE, "snd_maxchannelvolume", "10", "maximum volume of a single sound"};
+cvar_t snd_softclip = {CF_CLIENT | CF_ARCHIVE, "snd_softclip", "0", "Use soft-clipping. Soft-clipping can make the sound more smooth if very high volume levels are used. Enable this option if the dynamic range of the loudspeakers is very low. WARNING: This feature creates distortion and should be considered a last resort."};
+//cvar_t snd_softclip = {CF_CLIENT | CF_ARCHIVE, "snd_softclip", "0", "Use soft-clipping (when set to 2, use it even if output is floating point). Soft-clipping can make the sound more smooth if very high volume levels are used. Enable this option if the dynamic range of the loudspeakers is very low. WARNING: This feature creates distortion and should be considered a last resort."};
+cvar_t snd_entchannel0volume = {CF_CLIENT | CF_ARCHIVE, "snd_entchannel0volume", "1", "volume multiplier of the auto-allocate entity channel of regular entities (DEPRECATED)"};
+cvar_t snd_entchannel1volume = {CF_CLIENT | CF_ARCHIVE, "snd_entchannel1volume", "1", "volume multiplier of the 1st entity channel of regular entities (DEPRECATED)"};
+cvar_t snd_entchannel2volume = {CF_CLIENT | CF_ARCHIVE, "snd_entchannel2volume", "1", "volume multiplier of the 2nd entity channel of regular entities (DEPRECATED)"};
+cvar_t snd_entchannel3volume = {CF_CLIENT | CF_ARCHIVE, "snd_entchannel3volume", "1", "volume multiplier of the 3rd entity channel of regular entities (DEPRECATED)"};
+cvar_t snd_entchannel4volume = {CF_CLIENT | CF_ARCHIVE, "snd_entchannel4volume", "1", "volume multiplier of the 4th entity channel of regular entities (DEPRECATED)"};
+cvar_t snd_entchannel5volume = {CF_CLIENT | CF_ARCHIVE, "snd_entchannel5volume", "1", "volume multiplier of the 5th entity channel of regular entities (DEPRECATED)"};
+cvar_t snd_entchannel6volume = {CF_CLIENT | CF_ARCHIVE, "snd_entchannel6volume", "1", "volume multiplier of the 6th entity channel of regular entities (DEPRECATED)"};
+cvar_t snd_entchannel7volume = {CF_CLIENT | CF_ARCHIVE, "snd_entchannel7volume", "1", "volume multiplier of the 7th entity channel of regular entities (DEPRECATED)"};
+cvar_t snd_playerchannel0volume = {CF_CLIENT | CF_ARCHIVE, "snd_playerchannel0volume", "1", "volume multiplier of the auto-allocate entity channel of player entities (DEPRECATED)"};
+cvar_t snd_playerchannel1volume = {CF_CLIENT | CF_ARCHIVE, "snd_playerchannel1volume", "1", "volume multiplier of the 1st entity channel of player entities (DEPRECATED)"};
+cvar_t snd_playerchannel2volume = {CF_CLIENT | CF_ARCHIVE, "snd_playerchannel2volume", "1", "volume multiplier of the 2nd entity channel of player entities (DEPRECATED)"};
+cvar_t snd_playerchannel3volume = {CF_CLIENT | CF_ARCHIVE, "snd_playerchannel3volume", "1", "volume multiplier of the 3rd entity channel of player entities (DEPRECATED)"};
+cvar_t snd_playerchannel4volume = {CF_CLIENT | CF_ARCHIVE, "snd_playerchannel4volume", "1", "volume multiplier of the 4th entity channel of player entities (DEPRECATED)"};
+cvar_t snd_playerchannel5volume = {CF_CLIENT | CF_ARCHIVE, "snd_playerchannel5volume", "1", "volume multiplier of the 5th entity channel of player entities (DEPRECATED)"};
+cvar_t snd_playerchannel6volume = {CF_CLIENT | CF_ARCHIVE, "snd_playerchannel6volume", "1", "volume multiplier of the 6th entity channel of player entities (DEPRECATED)"};
+cvar_t snd_playerchannel7volume = {CF_CLIENT | CF_ARCHIVE, "snd_playerchannel7volume", "1", "volume multiplier of the 7th entity channel of player entities (DEPRECATED)"};
+cvar_t snd_worldchannel0volume = {CF_CLIENT | CF_ARCHIVE, "snd_worldchannel0volume", "1", "volume multiplier of the auto-allocate entity channel of the world entity (DEPRECATED)"};
+cvar_t snd_worldchannel1volume = {CF_CLIENT | CF_ARCHIVE, "snd_worldchannel1volume", "1", "volume multiplier of the 1st entity channel of the world entity (DEPRECATED)"};
+cvar_t snd_worldchannel2volume = {CF_CLIENT | CF_ARCHIVE, "snd_worldchannel2volume", "1", "volume multiplier of the 2nd entity channel of the world entity (DEPRECATED)"};
+cvar_t snd_worldchannel3volume = {CF_CLIENT | CF_ARCHIVE, "snd_worldchannel3volume", "1", "volume multiplier of the 3rd entity channel of the world entity (DEPRECATED)"};
+cvar_t snd_worldchannel4volume = {CF_CLIENT | CF_ARCHIVE, "snd_worldchannel4volume", "1", "volume multiplier of the 4th entity channel of the world entity (DEPRECATED)"};
+cvar_t snd_worldchannel5volume = {CF_CLIENT | CF_ARCHIVE, "snd_worldchannel5volume", "1", "volume multiplier of the 5th entity channel of the world entity (DEPRECATED)"};
+cvar_t snd_worldchannel6volume = {CF_CLIENT | CF_ARCHIVE, "snd_worldchannel6volume", "1", "volume multiplier of the 6th entity channel of the world entity (DEPRECATED)"};
+cvar_t snd_worldchannel7volume = {CF_CLIENT | CF_ARCHIVE, "snd_worldchannel7volume", "1", "volume multiplier of the 7th entity channel of the world entity (DEPRECATED)"};
+cvar_t snd_csqcchannel0volume = {CF_CLIENT | CF_ARCHIVE, "snd_csqcchannel0volume", "1", "volume multiplier of the auto-allocate entity channel CSQC entities (DEPRECATED)"};
+cvar_t snd_csqcchannel1volume = {CF_CLIENT | CF_ARCHIVE, "snd_csqcchannel1volume", "1", "volume multiplier of the 1st entity channel of CSQC entities (DEPRECATED)"};
+cvar_t snd_csqcchannel2volume = {CF_CLIENT | CF_ARCHIVE, "snd_csqcchannel2volume", "1", "volume multiplier of the 2nd entity channel of CSQC entities (DEPRECATED)"};
+cvar_t snd_csqcchannel3volume = {CF_CLIENT | CF_ARCHIVE, "snd_csqcchannel3volume", "1", "volume multiplier of the 3rd entity channel of CSQC entities (DEPRECATED)"};
+cvar_t snd_csqcchannel4volume = {CF_CLIENT | CF_ARCHIVE, "snd_csqcchannel4volume", "1", "volume multiplier of the 4th entity channel of CSQC entities (DEPRECATED)"};
+cvar_t snd_csqcchannel5volume = {CF_CLIENT | CF_ARCHIVE, "snd_csqcchannel5volume", "1", "volume multiplier of the 5th entity channel of CSQC entities (DEPRECATED)"};
+cvar_t snd_csqcchannel6volume = {CF_CLIENT | CF_ARCHIVE, "snd_csqcchannel6volume", "1", "volume multiplier of the 6th entity channel of CSQC entities (DEPRECATED)"};
+cvar_t snd_csqcchannel7volume = {CF_CLIENT | CF_ARCHIVE, "snd_csqcchannel7volume", "1", "volume multiplier of the 7th entity channel of CSQC entities (DEPRECATED)"};
+cvar_t snd_channel0volume = {CF_CLIENT | CF_ARCHIVE, "snd_channel0volume", "1", "volume multiplier of the auto-allocate entity channel"};
+cvar_t snd_channel1volume = {CF_CLIENT | CF_ARCHIVE, "snd_channel1volume", "1", "volume multiplier of the 1st entity channel"};
+cvar_t snd_channel2volume = {CF_CLIENT | CF_ARCHIVE, "snd_channel2volume", "1", "volume multiplier of the 2nd entity channel"};
+cvar_t snd_channel3volume = {CF_CLIENT | CF_ARCHIVE, "snd_channel3volume", "1", "volume multiplier of the 3rd entity channel"};
+cvar_t snd_channel4volume = {CF_CLIENT | CF_ARCHIVE, "snd_channel4volume", "1", "volume multiplier of the 4th entity channel"};
+cvar_t snd_channel5volume = {CF_CLIENT | CF_ARCHIVE, "snd_channel5volume", "1", "volume multiplier of the 5th entity channel"};
+cvar_t snd_channel6volume = {CF_CLIENT | CF_ARCHIVE, "snd_channel6volume", "1", "volume multiplier of the 6th entity channel"};
+cvar_t snd_channel7volume = {CF_CLIENT | CF_ARCHIVE, "snd_channel7volume", "1", "volume multiplier of the 7th entity channel"};
+
+// Local cvars
+static cvar_t nosound = {CF_CLIENT, "nosound", "0", "disables sound"};
+static cvar_t snd_precache = {CF_CLIENT, "snd_precache", "1", "loads sounds before they are used"};
+static cvar_t ambient_level = {CF_CLIENT, "ambient_level", "0.3", "volume of environment noises (water and wind)"};
+static cvar_t ambient_fade = {CF_CLIENT, "ambient_fade", "100", "rate of volume fading when moving from one environment to another"};
+static cvar_t snd_noextraupdate = {CF_CLIENT, "snd_noextraupdate", "0", "disables extra sound mixer calls that are meant to reduce the chance of sound breakup at very low framerates"};
+static cvar_t snd_show = {CF_CLIENT, "snd_show", "0", "shows some statistics about sound mixing"};
+
+// Default sound format is 48KHz, 32bit float, stereo
+// (48KHz because a lot of onboard sound cards sucks at any other speed)
+static cvar_t snd_speed = {CF_CLIENT | CF_ARCHIVE, "snd_speed", "48000", "sound output frequency, in hertz"};
+static cvar_t snd_width = {CF_CLIENT | CF_ARCHIVE, "snd_width", "4", "sound output precision, in bytes - 1 = 8bit, 2 = 16bit, 4 = 32bit float"};
+static cvar_t snd_channels = {CF_CLIENT | CF_ARCHIVE, "snd_channels", "2", "number of channels for the sound output (2 for stereo; up to 8 supported for 3D sound)"};
+
+static cvar_t snd_startloopingsounds = {CF_CLIENT, "snd_startloopingsounds", "1", "whether to start sounds that would loop (you want this to be 1); existing sounds are not affected"};
+static cvar_t snd_startnonloopingsounds = {CF_CLIENT, "snd_startnonloopingsounds", "1", "whether to start sounds that would not loop (you want this to be 1); existing sounds are not affected"};
+
+// randomization
+static cvar_t snd_identicalsoundrandomization_time = {CF_CLIENT, "snd_identicalsoundrandomization_time", "0.1", "how much seconds to randomly skip (positive) or delay (negative) sounds when multiple identical sounds are started on the same frame"};
+static cvar_t snd_identicalsoundrandomization_tics = {CF_CLIENT, "snd_identicalsoundrandomization_tics", "0", "if nonzero, how many tics to limit sound randomization as defined by snd_identicalsoundrandomization_time"};
// Ambient sounds
-sfx_t* ambient_sfxs [2] = { NULL, NULL };
-const char* ambient_names [2] = { "sound/ambience/water1.wav", "sound/ambience/wind2.wav" };
+static sfx_t* ambient_sfxs [2] = { NULL, NULL };
+static const char* ambient_names [2] = { "sound/ambience/water1.wav", "sound/ambience/wind2.wav" };
// ====================================================================
// Functions
// ====================================================================
-void S_FreeSfx (sfx_t *sfx, qboolean force);
+void S_FreeSfx (sfx_t *sfx, qbool force);
+
+static void S_Play_Common (cmd_state_t *cmd, float fvol, float attenuation)
+{
+ int i, ch_ind;
+ char name [MAX_QPATH];
+ sfx_t *sfx;
+
+ i = 1;
+ while (i < Cmd_Argc (cmd))
+ {
+ // Get the name, and appends ".wav" as an extension if there's none
+ strlcpy (name, Cmd_Argv(cmd, i), sizeof (name));
+ if (!strrchr (name, '.'))
+ strlcat (name, ".wav", sizeof (name));
+ i++;
+
+ // If we need to get the volume from the command line
+ if (fvol == -1.0f)
+ {
+ fvol = atof (Cmd_Argv(cmd, i));
+ i++;
+ }
+
+ sfx = S_PrecacheSound (name, true, true);
+ if (sfx)
+ {
+ ch_ind = S_StartSound (-1, 0, sfx, listener_origin, fvol, attenuation);
+
+ // Free the sfx if the file didn't exist
+ if (!sfx->fetcher)
+ S_FreeSfx (sfx, false);
+ else
+ channels[ch_ind].flags |= CHANNELFLAG_LOCALSOUND;
+ }
+ }
+}
+
+static void S_Play_f(cmd_state_t *cmd)
+{
+ S_Play_Common(cmd, 1.0f, 1.0f);
+}
+
+static void S_Play2_f(cmd_state_t *cmd)
+{
+ S_Play_Common(cmd, 1.0f, 0.0f);
+}
+
+static void S_PlayVol_f(cmd_state_t *cmd)
+{
+ S_Play_Common(cmd, -1.0f, 0.0f);
+}
+
+static void S_SoundList_f(cmd_state_t *cmd)
+{
+ unsigned int i;
+ sfx_t *sfx;
+ unsigned int total;
+
+ total = 0;
+ for (sfx = known_sfx, i = 0; sfx != NULL; sfx = sfx->next, i++)
+ {
+ if (sfx->fetcher != NULL)
+ {
+ unsigned int size;
+
+ size = (unsigned int)sfx->memsize;
+ Con_Printf ("%c%c%c(%5iHz %2db %6s) %8i : %s\n",
+ (sfx->loopstart < sfx->total_length) ? 'L' : ' ',
+ (sfx->flags & SFXFLAG_STREAMED) ? 'S' : ' ',
+ (sfx->flags & SFXFLAG_MENUSOUND) ? 'P' : ' ',
+ sfx->format.speed,
+ sfx->format.width * 8,
+ (sfx->format.channels == 1) ? "mono" : "stereo",
+ size,
+ sfx->name);
+ total += size;
+ }
+ else
+ Con_Printf (" ( unknown ) unloaded : %s\n", sfx->name);
+ }
+ Con_Printf("Total resident: %i\n", total);
+}
-void S_SoundInfo_f(void)
+static void S_SoundInfo_f(cmd_state_t *cmd)
{
- if (!sound_started)
+ if (snd_renderbuffer == NULL)
{
Con_Print("sound system not started\n");
return;
}
- Con_Printf("%5d stereo\n", shm->format.channels - 1);
- Con_Printf("%5d samples\n", shm->samples);
- Con_Printf("%5d samplepos\n", shm->samplepos);
- Con_Printf("%5d samplebits\n", shm->format.width * 8);
- Con_Printf("%5d speed\n", shm->format.speed);
- Con_Printf("%p dma buffer\n", shm->buffer);
+ Con_Printf("%5d speakers\n", snd_renderbuffer->format.channels);
+ Con_Printf("%5d frames\n", snd_renderbuffer->maxframes);
+ Con_Printf("%5d samplebits\n", snd_renderbuffer->format.width * 8);
+ Con_Printf("%5d speed\n", snd_renderbuffer->format.speed);
Con_Printf("%5u total_channels\n", total_channels);
}
+static void S_PauseSound_f(cmd_state_t *cmd)
+{
+ if( Cmd_Argc(cmd) != 2 ) {
+ Con_Print("pausesound <pause>\n");
+ return;
+ }
+ S_PauseGameSounds(atoi( Cmd_Argv(cmd, 1 ) ) != 0);
+}
+
+int S_GetSoundRate(void)
+{
+ return snd_renderbuffer ? snd_renderbuffer->format.speed : 0;
+}
+
+int S_GetSoundChannels(void)
+{
+ return snd_renderbuffer ? snd_renderbuffer->format.channels : 0;
+}
+
+int S_GetSoundWidth(void)
+{
+ return snd_renderbuffer ? snd_renderbuffer->format.width : 0;
+}
+
+
+#define SWAP_LISTENERS(l1, l2, tmpl) { tmpl = (l1); (l1) = (l2); (l2) = tmpl; }
+
+static void S_SetChannelLayout (void)
+{
+ unsigned int i;
+ listener_t swaplistener;
+ listener_t *listeners;
+ int layout;
+
+ for (i = 0; i < SND_SPEAKERLAYOUTS; i++)
+ if (snd_speakerlayouts[i].channels == snd_renderbuffer->format.channels)
+ break;
+ if (i >= SND_SPEAKERLAYOUTS)
+ {
+ Con_Printf("S_SetChannelLayout: can't find the speaker layout for %hu channels. Defaulting to mono output\n",
+ snd_renderbuffer->format.channels);
+ i = SND_SPEAKERLAYOUTS - 1;
+ }
+
+ snd_speakerlayout = snd_speakerlayouts[i];
+ listeners = snd_speakerlayout.listeners;
+
+ // Swap the left and right channels if snd_swapstereo is set
+ if (boolxor(snd_swapstereo.integer, v_flipped.integer))
+ {
+ switch (snd_speakerlayout.channels)
+ {
+ case 8:
+ SWAP_LISTENERS(listeners[6], listeners[7], swaplistener);
+ // no break
+ case 4:
+ case 6:
+ SWAP_LISTENERS(listeners[2], listeners[3], swaplistener);
+ // no break
+ case 2:
+ SWAP_LISTENERS(listeners[0], listeners[1], swaplistener);
+ break;
+
+ default:
+ case 1:
+ // Nothing to do
+ break;
+ }
+ }
+
+ // Sanity check
+ if (snd_channellayout.integer < SND_CHANNELLAYOUT_AUTO ||
+ snd_channellayout.integer > SND_CHANNELLAYOUT_ALSA)
+ Cvar_SetValueQuick (&snd_channellayout, SND_CHANNELLAYOUT_STANDARD);
+
+ if (snd_channellayout.integer == SND_CHANNELLAYOUT_AUTO)
+ {
+ // If we're in the sound engine initialization
+ if (current_channellayout_used == SND_CHANNELLAYOUT_AUTO)
+ {
+ layout = SND_CHANNELLAYOUT_STANDARD;
+ Cvar_SetValueQuick (&snd_channellayout, layout);
+ }
+ else
+ layout = current_channellayout_used;
+ }
+ else
+ layout = snd_channellayout.integer;
+
+ // Convert our layout (= ALSA) to the standard layout if necessary
+ if (snd_speakerlayout.channels == 6 || snd_speakerlayout.channels == 8)
+ {
+ if (layout == SND_CHANNELLAYOUT_STANDARD)
+ {
+ SWAP_LISTENERS(listeners[2], listeners[4], swaplistener);
+ SWAP_LISTENERS(listeners[3], listeners[5], swaplistener);
+ }
+
+ Con_Printf("S_SetChannelLayout: using %s speaker layout for 3D sound\n",
+ (layout == SND_CHANNELLAYOUT_ALSA) ? "ALSA" : "standard");
+ }
+
+ current_swapstereo = boolxor(snd_swapstereo.integer, v_flipped.integer);
+ current_channellayout = snd_channellayout.integer;
+ current_channellayout_used = layout;
+}
+
-void S_Startup(void)
+void S_Startup (void)
{
+ snd_format_t chosen_fmt;
+ static snd_format_t prev_render_format = {0, 0, 0};
+ char* env;
+#if _MSC_VER >= 1400
+ size_t envlen;
+#endif
+ int i;
+
if (!snd_initialized.integer)
return;
- shm = &sn;
- memset((void *)shm, 0, sizeof(*shm));
+ // Get the starting sound format from the cvars
+ chosen_fmt.speed = snd_speed.integer;
+ chosen_fmt.width = snd_width.integer;
+ chosen_fmt.channels = snd_channels.integer;
+
+ // Check the environment variables to see if the player wants a particular sound format
+#if _MSC_VER >= 1400
+ _dupenv_s(&env, &envlen, "QUAKE_SOUND_CHANNELS");
+#else
+ env = getenv("QUAKE_SOUND_CHANNELS");
+#endif
+ if (env != NULL)
+ {
+ chosen_fmt.channels = atoi (env);
+#if _MSC_VER >= 1400
+ free(env);
+#endif
+ }
+#if _MSC_VER >= 1400
+ _dupenv_s(&env, &envlen, "QUAKE_SOUND_SPEED");
+#else
+ env = getenv("QUAKE_SOUND_SPEED");
+#endif
+ if (env != NULL)
+ {
+ chosen_fmt.speed = atoi (env);
+#if _MSC_VER >= 1400
+ free(env);
+#endif
+ }
+#if _MSC_VER >= 1400
+ _dupenv_s(&env, &envlen, "QUAKE_SOUND_SAMPLEBITS");
+#else
+ env = getenv("QUAKE_SOUND_SAMPLEBITS");
+#endif
+ if (env != NULL)
+ {
+ chosen_fmt.width = atoi (env) / 8;
+#if _MSC_VER >= 1400
+ free(env);
+#endif
+ }
- // create a piece of DMA memory
- if (fakedma)
+ // Parse the command line to see if the player wants a particular sound format
+// COMMANDLINEOPTION: Sound: -sndquad sets sound output to 4 channel surround
+ if (Sys_CheckParm ("-sndquad") != 0)
{
- shm->format.width = 2;
- shm->format.speed = 22050;
- shm->format.channels = 2;
- shm->samples = 32768;
- shm->samplepos = 0;
- shm->buffer = Mem_Alloc(snd_mempool, shm->format.channels * shm->samples * shm->format.width);
+ chosen_fmt.channels = 4;
}
- else
+// COMMANDLINEOPTION: Sound: -sndstereo sets sound output to stereo
+ else if (Sys_CheckParm ("-sndstereo") != 0)
+ {
+ chosen_fmt.channels = 2;
+ }
+// COMMANDLINEOPTION: Sound: -sndmono sets sound output to mono
+ else if (Sys_CheckParm ("-sndmono") != 0)
+ {
+ chosen_fmt.channels = 1;
+ }
+// COMMANDLINEOPTION: Sound: -sndspeed <hz> chooses sound output rate (supported values are 48000, 44100, 32000, 24000, 22050, 16000, 11025 (quake), 8000)
+ i = Sys_CheckParm ("-sndspeed");
+ if (0 < i && i < sys.argc - 1)
+ {
+ chosen_fmt.speed = atoi (sys.argv[i + 1]);
+ }
+// COMMANDLINEOPTION: Sound: -sndbits <bits> chooses 8 bit or 16 bit or 32bit float sound output
+ i = Sys_CheckParm ("-sndbits");
+ if (0 < i && i < sys.argc - 1)
+ {
+ chosen_fmt.width = atoi (sys.argv[i + 1]) / 8;
+ }
+
+#if 0
+ // LadyHavoc: now you can with the resampler...
+ // You can't change sound speed after start time (not yet supported)
+ if (prev_render_format.speed != 0)
+ {
+ if (chosen_fmt.speed != prev_render_format.speed)
+ {
+ Con_Printf("S_Startup: sound speed has changed! This is NOT supported yet. Falling back to previous speed (%u Hz)\n",
+ prev_render_format.speed);
+ chosen_fmt.speed = prev_render_format.speed;
+ }
+ }
+#endif
+
+ // Sanity checks
+ if (chosen_fmt.speed < SND_MIN_SPEED)
+ {
+ chosen_fmt.speed = SND_MIN_SPEED;
+ }
+ else if (chosen_fmt.speed > SND_MAX_SPEED)
+ {
+ chosen_fmt.speed = SND_MAX_SPEED;
+ }
+
+ if (chosen_fmt.width < SND_MIN_WIDTH)
+ {
+ chosen_fmt.width = SND_MIN_WIDTH;
+ }
+ else if (chosen_fmt.width == 3)
+ {
+ chosen_fmt.width = 4;
+ }
+ else if (chosen_fmt.width > SND_MAX_WIDTH)
+ {
+ chosen_fmt.width = SND_MAX_WIDTH;
+ }
+
+ if (chosen_fmt.channels < SND_MIN_CHANNELS)
+ {
+ chosen_fmt.channels = SND_MIN_CHANNELS;
+ }
+ else if (chosen_fmt.channels > SND_MAX_CHANNELS)
+ {
+ chosen_fmt.channels = SND_MAX_CHANNELS;
+ }
+
+ // create the sound buffer used for sumitting the samples to the plaform-dependent module
+ if (!simsound)
{
- if (!SNDDMA_Init())
+ Con_Printf("S_Startup: initializing sound output format: %dHz, %d bit, %d channels...\n",
+ chosen_fmt.speed,
+ chosen_fmt.width,
+ chosen_fmt.channels);
+
+ if (!SndSys_Init(&chosen_fmt))
{
- Con_Print("S_Startup: SNDDMA_Init failed.\n");
- shm = NULL;
- sound_started = false;
+ Con_Print("S_Startup: SndSys_Init failed.\n");
sound_spatialized = false;
return;
}
}
+ else
+ {
+ snd_renderbuffer = Snd_CreateRingBuffer(&chosen_fmt, 0, NULL);
+ Con_Print ("S_Startup: simulating sound output\n");
+ }
+
+ memcpy(&prev_render_format, &snd_renderbuffer->format, sizeof(prev_render_format));
+ Con_Printf("Sound format: %dHz, %d channels, %d bits per sample\n",
+ chosen_fmt.speed, chosen_fmt.channels, chosen_fmt.width * 8);
+
+ // Update the cvars
+ if (snd_speed.integer != (int)chosen_fmt.speed)
+ Cvar_SetValueQuick(&snd_speed, chosen_fmt.speed);
+ if (snd_width.integer != chosen_fmt.width)
+ Cvar_SetValueQuick(&snd_width, chosen_fmt.width);
+ if (snd_channels.integer != chosen_fmt.channels)
+ Cvar_SetValueQuick(&snd_channels, chosen_fmt.channels);
- sound_started = true;
+ current_channellayout_used = SND_CHANNELLAYOUT_AUTO;
+ S_SetChannelLayout();
- Con_DPrintf("Sound sampling rate: %i\n", shm->format.speed);
+ snd_starttime = host.realtime;
+
+ // If the sound module has already run, add an extra time to make sure
+ // the sound time doesn't decrease, to not confuse playing SFXs
+ if (oldpaintedtime != 0)
+ {
+ // The extra time must be a multiple of the render buffer size
+ // to avoid modifying the current position in the buffer,
+ // some modules write directly to a shared (DMA) buffer
+ extrasoundtime = oldpaintedtime + snd_renderbuffer->maxframes - 1;
+ extrasoundtime -= extrasoundtime % snd_renderbuffer->maxframes;
+ Con_Printf("S_Startup: extra sound time = %u\n", extrasoundtime);
+
+ soundtime = extrasoundtime;
+ }
+ else
+ extrasoundtime = 0;
+ snd_renderbuffer->startframe = soundtime;
+ snd_renderbuffer->endframe = soundtime;
+#ifdef CONFIG_VIDEO_CAPTURE
+ recording_sound = false;
+#endif
+
+ CDAudio_Startup();
}
void S_Shutdown(void)
{
- if (!sound_started)
+ if (snd_renderbuffer == NULL)
return;
- if (fakedma)
- Mem_Free(shm->buffer);
+ CDAudio_Shutdown();
+
+ oldpaintedtime = snd_renderbuffer->endframe;
+
+ if (simsound)
+ {
+ Mem_Free(snd_renderbuffer->ring);
+ Mem_Free(snd_renderbuffer);
+ snd_renderbuffer = NULL;
+ }
else
- SNDDMA_Shutdown();
+ SndSys_Shutdown();
- shm = NULL;
- sound_started = false;
sound_spatialized = false;
}
-void S_Restart_f(void)
+static void S_Restart_f(cmd_state_t *cmd)
{
+ // NOTE: we can't free all sounds if we are running a map (this frees sfx_t that are still referenced by precaches)
+ // So, refuse to do this if we are connected.
+ if(cls.state == ca_connected)
+ {
+ Con_Printf("snd_restart would wreak havoc if you do that while connected!\n");
+ return;
+ }
+
S_Shutdown();
S_Startup();
}
*/
void S_Init(void)
{
- Con_DPrint("\nSound Initialization\n");
-
Cvar_RegisterVariable(&volume);
Cvar_RegisterVariable(&bgmvolume);
+ Cvar_RegisterVariable(&mastervolume);
Cvar_RegisterVariable(&snd_staticvolume);
+ Cvar_RegisterVariable(&snd_entchannel0volume);
+ Cvar_RegisterVariable(&snd_entchannel1volume);
+ Cvar_RegisterVariable(&snd_entchannel2volume);
+ Cvar_RegisterVariable(&snd_entchannel3volume);
+ Cvar_RegisterVariable(&snd_entchannel4volume);
+ Cvar_RegisterVariable(&snd_entchannel5volume);
+ Cvar_RegisterVariable(&snd_entchannel6volume);
+ Cvar_RegisterVariable(&snd_entchannel7volume);
+ Cvar_RegisterVariable(&snd_worldchannel0volume);
+ Cvar_RegisterVariable(&snd_worldchannel1volume);
+ Cvar_RegisterVariable(&snd_worldchannel2volume);
+ Cvar_RegisterVariable(&snd_worldchannel3volume);
+ Cvar_RegisterVariable(&snd_worldchannel4volume);
+ Cvar_RegisterVariable(&snd_worldchannel5volume);
+ Cvar_RegisterVariable(&snd_worldchannel6volume);
+ Cvar_RegisterVariable(&snd_worldchannel7volume);
+ Cvar_RegisterVariable(&snd_playerchannel0volume);
+ Cvar_RegisterVariable(&snd_playerchannel1volume);
+ Cvar_RegisterVariable(&snd_playerchannel2volume);
+ Cvar_RegisterVariable(&snd_playerchannel3volume);
+ Cvar_RegisterVariable(&snd_playerchannel4volume);
+ Cvar_RegisterVariable(&snd_playerchannel5volume);
+ Cvar_RegisterVariable(&snd_playerchannel6volume);
+ Cvar_RegisterVariable(&snd_playerchannel7volume);
+ Cvar_RegisterVariable(&snd_csqcchannel0volume);
+ Cvar_RegisterVariable(&snd_csqcchannel1volume);
+ Cvar_RegisterVariable(&snd_csqcchannel2volume);
+ Cvar_RegisterVariable(&snd_csqcchannel3volume);
+ Cvar_RegisterVariable(&snd_csqcchannel4volume);
+ Cvar_RegisterVariable(&snd_csqcchannel5volume);
+ Cvar_RegisterVariable(&snd_csqcchannel6volume);
+ Cvar_RegisterVariable(&snd_csqcchannel7volume);
+ Cvar_RegisterVariable(&snd_channel0volume);
+ Cvar_RegisterVariable(&snd_channel1volume);
+ Cvar_RegisterVariable(&snd_channel2volume);
+ Cvar_RegisterVariable(&snd_channel3volume);
+ Cvar_RegisterVariable(&snd_channel4volume);
+ Cvar_RegisterVariable(&snd_channel5volume);
+ Cvar_RegisterVariable(&snd_channel6volume);
+ Cvar_RegisterVariable(&snd_channel7volume);
+
+ Cvar_RegisterVariable(&snd_attenuation_exponent);
+ Cvar_RegisterVariable(&snd_attenuation_decibel);
+
+ Cvar_RegisterVariable(&snd_spatialization_min_radius);
+ Cvar_RegisterVariable(&snd_spatialization_max_radius);
+ Cvar_RegisterVariable(&snd_spatialization_min);
+ Cvar_RegisterVariable(&snd_spatialization_max);
+ Cvar_RegisterVariable(&snd_spatialization_power);
+ Cvar_RegisterVariable(&snd_spatialization_control);
+ Cvar_RegisterVariable(&snd_spatialization_occlusion);
+ Cvar_RegisterVariable(&snd_spatialization_prologic);
+ Cvar_RegisterVariable(&snd_spatialization_prologic_frontangle);
+
+ Cvar_RegisterVariable(&snd_speed);
+ Cvar_RegisterVariable(&snd_width);
+ Cvar_RegisterVariable(&snd_channels);
+ Cvar_RegisterVariable(&snd_mutewhenidle);
+ Cvar_RegisterVariable(&snd_maxchannelvolume);
+ Cvar_RegisterVariable(&snd_softclip);
+
+ Cvar_RegisterVariable(&snd_startloopingsounds);
+ Cvar_RegisterVariable(&snd_startnonloopingsounds);
+
+ Cvar_RegisterVariable(&snd_identicalsoundrandomization_time);
+ Cvar_RegisterVariable(&snd_identicalsoundrandomization_tics);
// COMMANDLINEOPTION: Sound: -nosound disables sound (including CD audio)
- if (COM_CheckParm("-nosound") || COM_CheckParm("-safe"))
+ if (Sys_CheckParm("-nosound"))
+ {
+ // dummy out Play and Play2 because mods stuffcmd that
+ Cmd_AddCommand(CF_CLIENT, "play", Cmd_NoOperation_f, "does nothing because -nosound was specified");
+ Cmd_AddCommand(CF_CLIENT, "play2", Cmd_NoOperation_f, "does nothing because -nosound was specified");
return;
+ }
snd_mempool = Mem_AllocPool("sound", 0, NULL);
// COMMANDLINEOPTION: Sound: -simsound runs sound mixing but with no output
- if (COM_CheckParm("-simsound"))
- fakedma = true;
-
- Cmd_AddCommand("play", S_Play);
- Cmd_AddCommand("play2", S_Play2);
- Cmd_AddCommand("playvol", S_PlayVol);
- Cmd_AddCommand("stopsound", S_StopAllSounds);
- Cmd_AddCommand("soundlist", S_SoundList);
- Cmd_AddCommand("soundinfo", S_SoundInfo_f);
- Cmd_AddCommand("snd_restart", S_Restart_f);
+ if (Sys_CheckParm("-simsound"))
+ simsound = true;
+
+ Cmd_AddCommand(CF_CLIENT, "play", S_Play_f, "play a sound at your current location (not heard by anyone else)");
+ Cmd_AddCommand(CF_CLIENT, "play2", S_Play2_f, "play a sound globally throughout the level (not heard by anyone else)");
+ Cmd_AddCommand(CF_CLIENT, "playvol", S_PlayVol_f, "play a sound at the specified volume level at your current location (not heard by anyone else)");
+ Cmd_AddCommand(CF_CLIENT, "stopsound", S_StopAllSounds_f, "silence");
+ Cmd_AddCommand(CF_CLIENT, "pausesound", S_PauseSound_f, "temporary silence");
+ Cmd_AddCommand(CF_CLIENT, "soundlist", S_SoundList_f, "list loaded sounds");
+ Cmd_AddCommand(CF_CLIENT, "soundinfo", S_SoundInfo_f, "print sound system information (such as channels and speed)");
+ Cmd_AddCommand(CF_CLIENT, "snd_restart", S_Restart_f, "restart sound system");
+ Cmd_AddCommand(CF_CLIENT, "snd_unloadallsounds", S_UnloadAllSounds_f, "unload all sound files");
Cvar_RegisterVariable(&nosound);
Cvar_RegisterVariable(&snd_precache);
Cvar_RegisterVariable(&snd_initialized);
Cvar_RegisterVariable(&snd_streaming);
- Cvar_RegisterVariable(&bgmbuffer);
+ Cvar_RegisterVariable(&snd_streaming_length);
Cvar_RegisterVariable(&ambient_level);
Cvar_RegisterVariable(&ambient_fade);
Cvar_RegisterVariable(&snd_noextraupdate);
Cvar_RegisterVariable(&snd_show);
Cvar_RegisterVariable(&_snd_mixahead);
Cvar_RegisterVariable(&snd_swapstereo); // for people with backwards sound wiring
+ Cvar_RegisterVariable(&snd_channellayout);
+ Cvar_RegisterVariable(&snd_soundradius);
Cvar_SetValueQuick(&snd_initialized, true);
memset(channels, 0, MAX_CHANNELS * sizeof(channel_t));
OGG_OpenLibrary ();
+#ifdef USEXMP
+ XMP_OpenLibrary ();
+#endif
+
+ CDAudio_Init();
}
void S_Terminate (void)
{
S_Shutdown ();
+#ifdef USEXMP
+ XMP_CloseLibrary ();
+#endif
OGG_CloseLibrary ();
// Free all SFXs
}
-// =======================================================================
-// Load a sound
-// =======================================================================
+/*
+==================
+S_UnloadAllSounds_f
+==================
+*/
+void S_UnloadAllSounds_f(cmd_state_t *cmd)
+{
+ int i;
+
+ // NOTE: we can't free all sounds if we are running a map (this frees sfx_t that are still referenced by precaches)
+ // So, refuse to do this if we are connected.
+ if(cls.state == ca_connected)
+ {
+ Con_Printf("snd_unloadallsounds would wreak havoc if you do that while connected!\n");
+ return;
+ }
+
+ // stop any active sounds
+ S_StopAllSounds();
+
+ // because the ambient sounds will be freed, clear the pointers
+ for (i = 0;i < (int)sizeof (ambient_sfxs) / (int)sizeof (ambient_sfxs[0]);i++)
+ ambient_sfxs[i] = NULL;
+
+ // now free all sounds
+ while (known_sfx != NULL)
+ S_FreeSfx (known_sfx, true);
+}
+
/*
==================
S_FindName
-
==================
*/
+sfx_t changevolume_sfx = {""};
sfx_t *S_FindName (const char *name)
{
sfx_t *sfx;
if (!snd_initialized.integer)
return NULL;
+ if(!strcmp(name, changevolume_sfx.name))
+ return &changevolume_sfx;
+
if (strlen (name) >= sizeof (sfx->name))
- Host_Error ("S_FindName: sound name too long (%s)", name);
+ {
+ Con_Printf ("S_FindName: sound name too long (%s)\n", name);
+ return NULL;
+ }
// Look for this sound in the list of known sfx
+ // TODO: hash table search?
for (sfx = known_sfx; sfx != NULL; sfx = sfx->next)
if(!strcmp (sfx->name, name))
return sfx;
+ // check for # in the beginning, try lookup by soundindex
+ if (name[0] == '#' && name[1])
+ {
+ int soundindex = atoi(name + 1);
+ if (soundindex > 0 && soundindex < MAX_SOUNDS)
+ if (cl.sound_precache[soundindex]->name[0])
+ return cl.sound_precache[soundindex];
+ }
+
// Add a sfx_t struct for this sound
- sfx = Mem_Alloc (snd_mempool, sizeof (*sfx));
+ sfx = (sfx_t *)Mem_Alloc (snd_mempool, sizeof (*sfx));
memset (sfx, 0, sizeof(*sfx));
strlcpy (sfx->name, name, sizeof (sfx->name));
+ sfx->memsize = sizeof(*sfx);
sfx->next = known_sfx;
known_sfx = sfx;
/*
==================
S_FreeSfx
-
==================
*/
-void S_FreeSfx (sfx_t *sfx, qboolean force)
+void S_FreeSfx (sfx_t *sfx, qbool force)
{
- // Never free a locked sfx unless forced
- if (!force && (sfx->locks > 0 || (sfx->flags & SFXFLAG_PERMANENTLOCK)))
+ unsigned int i;
+
+ // Do not free a precached sound during purge
+ if (!force && (sfx->flags & (SFXFLAG_LEVELSOUND | SFXFLAG_MENUSOUND)))
return;
- Con_DPrintf ("S_FreeSfx: freeing %s\n", sfx->name);
+ if (developer_loading.integer)
+ Con_Printf ("unloading sound %s\n", sfx->name);
// Remove it from the list of known sfx
if (sfx == known_sfx)
break;
}
if (prev_sfx == NULL)
- Sys_Error ("S_FreeSfx: Can't find SFX %s in the list!\n", sfx->name);
+ {
+ Con_Printf ("S_FreeSfx: Can't find SFX %s in the list!\n", sfx->name);
+ return;
+ }
+ }
+
+ // Stop all channels using this sfx
+ for (i = 0; i < total_channels; i++)
+ {
+ if (channels[i].sfx == sfx)
+ {
+ Con_Printf("S_FreeSfx: stopping channel %i for sfx \"%s\"\n", i, sfx->name);
+ S_StopChannel (i, true, false);
+ }
}
// Free it
- Mem_FreePool (&sfx->mempool);
+ if (sfx->fetcher != NULL && sfx->fetcher->freesfx != NULL)
+ sfx->fetcher->freesfx(sfx);
Mem_Free (sfx);
}
/*
==================
-S_ServerSounds
-
+S_ClearUsed
==================
*/
-void S_ServerSounds (char serversound [][MAX_QPATH], unsigned int numsounds)
+void S_ClearUsed (void)
{
sfx_t *sfx;
- sfx_t *sfxnext;
+// sfx_t *sfxnext;
unsigned int i;
// Start the ambient sounds and make them loop
for (i = 0; i < sizeof (ambient_sfxs) / sizeof (ambient_sfxs[0]); i++)
{
- // Precache it if it's not done (request a lock to make sure it will never be freed)
+ // Precache it if it's not done (and pass false for levelsound because these are permanent)
if (ambient_sfxs[i] == NULL)
- ambient_sfxs[i] = S_PrecacheSound (ambient_names[i], false, true);
+ ambient_sfxs[i] = S_PrecacheSound (ambient_names[i], false, false);
if (ambient_sfxs[i] != NULL)
{
- // Add a lock to the SFX while playing. It will be
- // removed by S_StopAllSounds at the end of the level
- S_LockSfx (ambient_sfxs[i]);
-
channels[i].sfx = ambient_sfxs[i];
+ channels[i].sfx->flags |= SFXFLAG_MENUSOUND;
channels[i].flags |= CHANNELFLAG_FORCELOOP;
- channels[i].master_vol = 0;
+ channels[i].basevolume = 0.0f;
+ channels[i].basespeed = channels[i].mixspeed = 1.0f;
}
}
- // Remove 1 lock from all sfx with the SFXFLAG_SERVERSOUND flag, and remove the flag
+ // Clear SFXFLAG_LEVELSOUND flag so that sounds not precached this level will be purged
for (sfx = known_sfx; sfx != NULL; sfx = sfx->next)
- if (sfx->flags & SFXFLAG_SERVERSOUND)
- {
- S_UnlockSfx (sfx);
- sfx->flags &= ~SFXFLAG_SERVERSOUND;
- }
+ sfx->flags &= ~SFXFLAG_LEVELSOUND;
+}
- // Add 1 lock and the SFXFLAG_SERVERSOUND flag to each sfx in "serversound"
- for (i = 1; i < numsounds; i++)
- {
- sfx = S_FindName (serversound[i]);
- if (sfx != NULL)
- {
- S_LockSfx (sfx);
- sfx->flags |= SFXFLAG_SERVERSOUND;
- }
- }
+/*
+==================
+S_PurgeUnused
+==================
+*/
+void S_PurgeUnused(void)
+{
+ sfx_t *sfx;
+ sfx_t *sfxnext;
- // Free all unlocked sfx
+ // Free all not-precached per-level sfx
for (sfx = known_sfx;sfx;sfx = sfxnext)
{
sfxnext = sfx->next;
- S_FreeSfx (sfx, false);
+ if (!(sfx->flags & (SFXFLAG_LEVELSOUND | SFXFLAG_MENUSOUND)))
+ S_FreeSfx (sfx, false);
}
}
/*
==================
S_PrecacheSound
-
==================
*/
-sfx_t *S_PrecacheSound (const char *name, qboolean complain, qboolean lock)
+sfx_t *S_PrecacheSound (const char *name, qbool complain, qbool levelsound)
{
sfx_t *sfx;
if (!snd_initialized.integer)
return NULL;
+ if (name == NULL || name[0] == 0)
+ return NULL;
+
sfx = S_FindName (name);
+
if (sfx == NULL)
return NULL;
- if (lock)
- S_LockSfx (sfx);
+ // clear the FILEMISSING flag so that S_LoadSound will try again on a
+ // previously missing file
+ sfx->flags &= ~ SFXFLAG_FILEMISSING;
+
+ // set a flag to indicate this has been precached for this level or permanently
+ if (levelsound)
+ sfx->flags |= SFXFLAG_LEVELSOUND;
+ else
+ sfx->flags |= SFXFLAG_MENUSOUND;
if (!nosound.integer && snd_precache.integer)
S_LoadSound(sfx, complain);
/*
==================
-S_LockSfx
-
-Add a lock to a SFX
+S_SoundLength
==================
*/
-void S_LockSfx (sfx_t *sfx)
+
+float S_SoundLength(const char *name)
{
- sfx->locks++;
-}
+ sfx_t *sfx;
-/*
-==================
-S_UnlockSfx
+ if (!snd_initialized.integer)
+ return -1;
+ if (name == NULL || name[0] == 0)
+ return -1;
+
+ sfx = S_FindName(name);
+ if (sfx == NULL)
+ return -1;
+ return sfx->total_length / (float) S_GetSoundRate();
+}
-Remove a lock from a SFX
+/*
+==================
+S_IsSoundPrecached
==================
*/
-void S_UnlockSfx (sfx_t *sfx)
+qbool S_IsSoundPrecached (const sfx_t *sfx)
{
- sfx->locks--;
+ return (sfx != NULL && sfx->fetcher != NULL) || (sfx == &changevolume_sfx);
}
+/*
+==================
+S_BlockSound
+==================
+*/
+void S_BlockSound (void)
+{
+ snd_blocked++;
+}
+
+
+/*
+==================
+S_UnblockSound
+==================
+*/
+void S_UnblockSound (void)
+{
+ snd_blocked--;
+}
-//=============================================================================
/*
=================
Picks a channel based on priorities, empty slots, number of channels
=================
*/
-channel_t *SND_PickChannel(int entnum, int entchannel)
+static channel_t *SND_PickChannel(int entnum, int entchannel)
{
int ch_idx;
int first_to_die;
- int life_left;
+ int first_life_left, life_left;
channel_t* ch;
+ sfx_t *sfx; // use this instead of ch->sfx->, because that is volatile.
// Check for replacement sound, or find the best one to replace
first_to_die = -1;
- life_left = 0x7fffffff;
+ first_life_left = 0x7fffffff;
+
+ // entity channels try to replace the existing sound on the channel
+ // channels <= 0 are autochannels
+ if (IS_CHAN_SINGLE(entchannel))
+ {
+ for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++)
+ {
+ ch = &channels[ch_idx];
+ if (ch->entnum == entnum && ch->entchannel == entchannel)
+ {
+ // always override sound from same entity
+ S_StopChannel (ch_idx, true, false);
+ return &channels[ch_idx];
+ }
+ }
+ }
+
+ // there was no channel to override, so look for the first empty one
for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++)
{
ch = &channels[ch_idx];
- if (entchannel != 0 // channel 0 never overrides
- && ch->entnum == entnum
- && (ch->entchannel == entchannel || entchannel == -1) )
- { // always override sound from same entity
+ sfx = ch->sfx; // fetch the volatile variable
+ if (!sfx)
+ {
+ // no sound on this channel
first_to_die = ch_idx;
- break;
+ goto emptychan_found;
}
// don't let monster sounds override player sounds
- if (ch->entnum == cl.viewentity && entnum != cl.viewentity && ch->sfx)
+ if ((ch->entnum == cl.viewentity || ch->entnum == CL_VM_GetViewEntity()) && !(entnum == cl.viewentity || entnum == CL_VM_GetViewEntity()))
continue;
// don't override looped sounds
- if ((ch->flags & CHANNELFLAG_FORCELOOP) != 0 ||
- (ch->sfx != NULL && ch->sfx->loopstart >= 0))
+ if ((ch->flags & CHANNELFLAG_FORCELOOP) || sfx->loopstart < sfx->total_length)
continue;
+ life_left = (int)((double)sfx->total_length - ch->position);
- if (ch->end - paintedtime < life_left)
+ if (life_left < first_life_left)
{
- life_left = ch->end - paintedtime;
+ first_life_left = life_left;
first_to_die = ch_idx;
}
}
if (first_to_die == -1)
return NULL;
+
+ S_StopChannel (first_to_die, true, false);
- S_StopChannel (first_to_die);
-
+emptychan_found:
return &channels[first_to_die];
}
Spatializes a channel
=================
*/
-void SND_Spatialize(channel_t *ch, qboolean isstatic)
+extern cvar_t cl_gameplayfix_soundsmovewithentities;
+static void SND_Spatialize_WithSfx(channel_t *ch, qbool isstatic, sfx_t *sfx)
{
- vec_t dist, scale, pan;
+ int i;
+ double f;
+ float angle_side, angle_front, angle_factor, mixspeed;
+ vec_t dist, mastervol, intensity;
vec3_t source_vec;
+ char vabuf[1024];
- // anything coming from the view entity will always be full volume
- // LordHavoc: make sounds with ATTN_NONE have no spatialization
- if (ch->entnum == cl.viewentity || ch->dist_mult == 0)
- {
- ch->leftvol = ch->master_vol;
- ch->rightvol = ch->master_vol;
- }
- else
+ // update sound origin if we know about the entity
+ if (ch->entnum > 0 && cls.state == ca_connected && cl_gameplayfix_soundsmovewithentities.integer)
{
- // update sound origin if we know about the entity
- if (ch->entnum > 0 && cls.state == ca_connected && cl_entities[ch->entnum].state_current.active)
+ if (ch->entnum >= MAX_EDICTS)
+ {
+ //Con_Printf("-- entnum %i origin %f %f %f neworigin %f %f %f\n", ch->entnum, ch->origin[0], ch->origin[1], ch->origin[2], cl.entities[ch->entnum].state_current.origin[0], cl.entities[ch->entnum].state_current.origin[1], cl.entities[ch->entnum].state_current.origin[2]);
+
+ if (ch->entnum > MAX_EDICTS)
+ if (!CL_VM_GetEntitySoundOrigin(ch->entnum, ch->origin))
+ ch->entnum = MAX_EDICTS; // entity was removed, disown sound
+ }
+ else if (cl.entities[ch->entnum].state_current.active)
{
- //Con_Printf("-- entnum %i origin %f %f %f neworigin %f %f %f\n", ch->entnum, ch->origin[0], ch->origin[1], ch->origin[2], cl_entities[ch->entnum].state_current.origin[0], cl_entities[ch->entnum].state_current.origin[1], cl_entities[ch->entnum].state_current.origin[2]);
- VectorCopy(cl_entities[ch->entnum].state_current.origin, ch->origin);
- if (cl_entities[ch->entnum].state_current.modelindex && cl.model_precache[cl_entities[ch->entnum].state_current.modelindex] && cl.model_precache[cl_entities[ch->entnum].state_current.modelindex]->soundfromcenter)
- VectorMAMAM(1.0f, ch->origin, 0.5f, cl.model_precache[cl_entities[ch->entnum].state_current.modelindex]->normalmins, 0.5f, cl.model_precache[cl_entities[ch->entnum].state_current.modelindex]->normalmaxs, ch->origin);
+ model_t *model;
+ //Con_Printf("-- entnum %i origin %f %f %f neworigin %f %f %f\n", ch->entnum, ch->origin[0], ch->origin[1], ch->origin[2], cl.entities[ch->entnum].state_current.origin[0], cl.entities[ch->entnum].state_current.origin[1], cl.entities[ch->entnum].state_current.origin[2]);
+ model = CL_GetModelByIndex(cl.entities[ch->entnum].state_current.modelindex);
+ if (model && model->soundfromcenter)
+ VectorMAM(0.5f, cl.entities[ch->entnum].render.mins, 0.5f, cl.entities[ch->entnum].render.maxs, ch->origin);
+ else
+ Matrix4x4_OriginFromMatrix(&cl.entities[ch->entnum].render.matrix, ch->origin);
}
+ else if (cl.csqc_server2csqcentitynumber[ch->entnum])
+ {
+ //Con_Printf("-- entnum %i (client %i) origin %f %f %f neworigin %f %f %f\n", ch->entnum, cl.csqc_server2csqcentitynumber[ch->entnum], ch->origin[0], ch->origin[1], ch->origin[2], cl.entities[ch->entnum].state_current.origin[0], cl.entities[ch->entnum].state_current.origin[1], cl.entities[ch->entnum].state_current.origin[2]);
- // calculate stereo seperation and distance attenuation
- Matrix4x4_Transform(&listener_matrix, ch->origin, source_vec);
- dist = VectorNormalizeLength(source_vec);
- // distance
- scale = ch->master_vol * (1.0 - (dist * ch->dist_mult));
- // panning
- pan = scale * source_vec[1];
- // calculate the volumes
- ch->leftvol = (int) (scale + pan);
- ch->rightvol = (int) (scale - pan);
- //Con_Printf("%f %f %f:%f %f %f:%f %f:%d %d\n", ch->origin[0], ch->origin[1], ch->origin[2], source_vec[0], source_vec[1], source_vec[2], scale, pan, ch->leftvol, ch->rightvol);
+ if (!CL_VM_GetEntitySoundOrigin(cl.csqc_server2csqcentitynumber[ch->entnum] + MAX_EDICTS, ch->origin))
+ ch->entnum = MAX_EDICTS; // entity was removed, disown sound
+ }
}
+ mastervol = ch->basevolume;
+ mixspeed = ch->basespeed;
+
+ // TODO: implement doppler based on origin change relative to viewer and time of recent origin changes
+
// Adjust volume of static sounds
if (isstatic)
+ mastervol *= snd_staticvolume.value;
+ else if(!(ch->flags & CHANNELFLAG_FULLVOLUME)) // same as SND_PaintChannel uses
+ {
+ // old legacy separated cvars
+ if(ch->entnum >= MAX_EDICTS)
+ {
+ switch(ch->entchannel)
+ {
+ case 0: mastervol *= snd_csqcchannel0volume.value; break;
+ case 1: mastervol *= snd_csqcchannel1volume.value; break;
+ case 2: mastervol *= snd_csqcchannel2volume.value; break;
+ case 3: mastervol *= snd_csqcchannel3volume.value; break;
+ case 4: mastervol *= snd_csqcchannel4volume.value; break;
+ case 5: mastervol *= snd_csqcchannel5volume.value; break;
+ case 6: mastervol *= snd_csqcchannel6volume.value; break;
+ case 7: mastervol *= snd_csqcchannel7volume.value; break;
+ default: break;
+ }
+ }
+ else if(ch->entnum == 0)
+ {
+ switch(ch->entchannel)
+ {
+ case 0: mastervol *= snd_worldchannel0volume.value; break;
+ case 1: mastervol *= snd_worldchannel1volume.value; break;
+ case 2: mastervol *= snd_worldchannel2volume.value; break;
+ case 3: mastervol *= snd_worldchannel3volume.value; break;
+ case 4: mastervol *= snd_worldchannel4volume.value; break;
+ case 5: mastervol *= snd_worldchannel5volume.value; break;
+ case 6: mastervol *= snd_worldchannel6volume.value; break;
+ case 7: mastervol *= snd_worldchannel7volume.value; break;
+ default: break;
+ }
+ }
+ else if(ch->entnum > 0 && ch->entnum <= cl.maxclients)
+ {
+ switch(ch->entchannel)
+ {
+ case 0: mastervol *= snd_playerchannel0volume.value; break;
+ case 1: mastervol *= snd_playerchannel1volume.value; break;
+ case 2: mastervol *= snd_playerchannel2volume.value; break;
+ case 3: mastervol *= snd_playerchannel3volume.value; break;
+ case 4: mastervol *= snd_playerchannel4volume.value; break;
+ case 5: mastervol *= snd_playerchannel5volume.value; break;
+ case 6: mastervol *= snd_playerchannel6volume.value; break;
+ case 7: mastervol *= snd_playerchannel7volume.value; break;
+ default: break;
+ }
+ }
+ else
+ {
+ switch(ch->entchannel)
+ {
+ case 0: mastervol *= snd_entchannel0volume.value; break;
+ case 1: mastervol *= snd_entchannel1volume.value; break;
+ case 2: mastervol *= snd_entchannel2volume.value; break;
+ case 3: mastervol *= snd_entchannel3volume.value; break;
+ case 4: mastervol *= snd_entchannel4volume.value; break;
+ case 5: mastervol *= snd_entchannel5volume.value; break;
+ case 6: mastervol *= snd_entchannel6volume.value; break;
+ case 7: mastervol *= snd_entchannel7volume.value; break;
+ default: break;
+ }
+ }
+
+ switch(ch->entchannel)
+ {
+ case 0: mastervol *= snd_channel0volume.value; break;
+ case 1: mastervol *= snd_channel1volume.value; break;
+ case 2: mastervol *= snd_channel2volume.value; break;
+ case 3: mastervol *= snd_channel3volume.value; break;
+ case 4: mastervol *= snd_channel4volume.value; break;
+ case 5: mastervol *= snd_channel5volume.value; break;
+ case 6: mastervol *= snd_channel6volume.value; break;
+ case 7: mastervol *= snd_channel7volume.value; break;
+ default: mastervol *= Cvar_VariableValueOr(&cvars_all, va(vabuf, sizeof(vabuf), "snd_channel%dvolume", CHAN_ENGINE2CVAR(ch->entchannel)), 1.0, ~0); break;
+ }
+ }
+
+ // If this channel does not manage its own volume (like CD tracks)
+ if (!(ch->flags & CHANNELFLAG_FULLVOLUME))
+ mastervol *= volume.value;
+
+ if(snd_maxchannelvolume.value > 0)
{
- ch->leftvol *= snd_staticvolume.value;
- ch->rightvol *= snd_staticvolume.value;
+ // clamp HERE to allow to go at most 10dB past mastervolume (before clamping), when mastervolume < -10dB (so relative volumes don't get too messy)
+ mastervol = bound(0.0f, mastervol, 10.0f * snd_maxchannelvolume.value);
}
- // clamp volumes
- ch->leftvol = bound(0, ch->leftvol, 255);
- ch->rightvol = bound(0, ch->rightvol, 255);
+ // always apply "master"
+ mastervol *= mastervolume.value;
+
+ // add in ReplayGain very late; prevent clipping when close
+ if(sfx)
+ if(sfx->volume_peak > 0)
+ {
+ // Replaygain support
+ // Con_DPrintf("Setting volume on ReplayGain-enabled track... %f -> ", fvol);
+ mastervol *= sfx->volume_mult;
+ if(snd_maxchannelvolume.value > 0)
+ {
+ if(mastervol * sfx->volume_peak > snd_maxchannelvolume.value)
+ mastervol = snd_maxchannelvolume.value / sfx->volume_peak;
+ }
+ // Con_DPrintf("%f\n", fvol);
+ }
+
+ if(snd_maxchannelvolume.value > 0)
+ {
+ // clamp HERE to keep relative volumes of the channels correct
+ mastervol = min(mastervol, snd_maxchannelvolume.value);
+ }
+
+ mastervol = max(0.0f, mastervol);
+
+ ch->mixspeed = mixspeed;
+
+ // anything coming from the view entity will always be full volume
+ // LadyHavoc: make sounds with ATTN_NONE have no spatialization
+ if (ch->entnum == cl.viewentity || ch->entnum == CL_VM_GetViewEntity() || ch->distfade == 0)
+ {
+ ch->prologic_invert = 1;
+ if (snd_spatialization_prologic.integer != 0)
+ {
+ ch->volume[0] = mastervol * snd_speakerlayout.listeners[0].ambientvolume * sqrt(0.5);
+ ch->volume[1] = mastervol * snd_speakerlayout.listeners[1].ambientvolume * sqrt(0.5);
+ for (i = 2;i < SND_LISTENERS;i++)
+ ch->volume[i] = 0;
+ }
+ else
+ {
+ for (i = 0;i < SND_LISTENERS;i++)
+ ch->volume[i] = mastervol * snd_speakerlayout.listeners[i].ambientvolume;
+ }
+ }
+ else
+ {
+ // calculate stereo seperation and distance attenuation
+ VectorSubtract(listener_origin, ch->origin, source_vec);
+ dist = VectorLength(source_vec);
+ f = dist * ch->distfade;
+
+ f =
+ ((snd_attenuation_exponent.value == 0) ? 1.0 : pow(1.0 - min(1.0, f), (double)snd_attenuation_exponent.value))
+ *
+ ((snd_attenuation_decibel.value == 0) ? 1.0 : pow(0.1, 0.1 * snd_attenuation_decibel.value * f));
+
+ intensity = mastervol * f;
+ if (intensity > 0)
+ {
+ qbool occluded = false;
+ if (snd_spatialization_occlusion.integer)
+ {
+ if(snd_spatialization_occlusion.integer & 1)
+ if(listener_pvs && cl.worldmodel)
+ {
+ int cluster = cl.worldmodel->brush.PointInLeaf(cl.worldmodel, ch->origin)->clusterindex;
+ if(cluster >= 0 && cluster < 8 * listener_pvsbytes && !CHECKPVSBIT(listener_pvs, cluster))
+ occluded = true;
+ }
+
+ if(snd_spatialization_occlusion.integer & 2)
+ if(!occluded)
+ if(cl.worldmodel && cl.worldmodel->brush.TraceLineOfSight && !cl.worldmodel->brush.TraceLineOfSight(cl.worldmodel, listener_origin, ch->origin, ch->origin, ch->origin))
+ occluded = true;
+ }
+ if(occluded)
+ intensity *= 0.5f;
+
+ ch->prologic_invert = 1;
+ if (snd_spatialization_prologic.integer != 0)
+ {
+ if (dist == 0)
+ angle_factor = 0.5f;
+ else
+ {
+ Matrix4x4_Transform(&listener_basematrix, ch->origin, source_vec);
+ VectorNormalize(source_vec);
+
+ switch(spatialmethod)
+ {
+ case SPATIAL_LOG:
+ if(dist == 0)
+ f = spatialmin + spatialdiff * (spatialfactor < 0); // avoid log(0), but do the right thing
+ else
+ f = spatialmin + spatialdiff * bound(0, (log(dist) - spatialoffset) * spatialfactor, 1);
+ VectorScale(source_vec, f, source_vec);
+ break;
+ case SPATIAL_POW:
+ f = (pow(dist, spatialpower) - spatialoffset) * spatialfactor;
+ f = spatialmin + spatialdiff * bound(0, f, 1);
+ VectorScale(source_vec, f, source_vec);
+ break;
+ case SPATIAL_THRESH:
+ f = spatialmin + spatialdiff * (dist < spatialoffset);
+ VectorScale(source_vec, f, source_vec);
+ break;
+ case SPATIAL_NONE:
+ default:
+ break;
+ }
+
+ // the z axis needs to be removed and normalized because otherwise the volume would get lower as the sound source goes higher or lower then normal
+ source_vec[2] = 0;
+ VectorNormalize(source_vec);
+ angle_side = acos(source_vec[0]) / M_PI * 180; // angle between 0 and 180 degrees
+ angle_front = asin(source_vec[1]) / M_PI * 180; // angle between -90 and 90 degrees
+ if (angle_side > snd_spatialization_prologic_frontangle.value)
+ {
+ ch->prologic_invert = -1; // this will cause the right channel to do a 180 degrees phase shift (turning the sound wave upside down),
+ // but the best would be 90 degrees phase shift left and a -90 degrees phase shift right.
+ angle_factor = (angle_side - snd_spatialization_prologic_frontangle.value) / (360 - 2 * snd_spatialization_prologic_frontangle.value);
+ // angle_factor is between 0 and 1 and represents the angle range from the front left, to all the surround speakers (amount may vary,
+ // 1 in prologic I 2 in prologic II and 3 or 4 in prologic IIx) to the front right speaker.
+ if (angle_front > 0)
+ angle_factor = 1 - angle_factor;
+ }
+ else
+ angle_factor = angle_front / snd_spatialization_prologic_frontangle.value / 2.0 + 0.5;
+ //angle_factor is between 0 and 1 and represents the angle range from the front left to the center to the front right speaker
+ }
+
+ ch->volume[0] = intensity * sqrt(angle_factor);
+ ch->volume[1] = intensity * sqrt(1 - angle_factor);
+ for (i = 2;i < SND_LISTENERS;i++)
+ ch->volume[i] = 0;
+ }
+ else
+ {
+ for (i = 0;i < SND_LISTENERS;i++)
+ {
+ Matrix4x4_Transform(&listener_matrix[i], ch->origin, source_vec);
+ VectorNormalize(source_vec);
+
+ switch(spatialmethod)
+ {
+ case SPATIAL_LOG:
+ if(dist == 0)
+ f = spatialmin + spatialdiff * (spatialfactor < 0); // avoid log(0), but do the right thing
+ else
+ f = spatialmin + spatialdiff * bound(0, (log(dist) - spatialoffset) * spatialfactor, 1);
+ VectorScale(source_vec, f, source_vec);
+ break;
+ case SPATIAL_POW:
+ f = (pow(dist, spatialpower) - spatialoffset) * spatialfactor;
+ f = spatialmin + spatialdiff * bound(0, f, 1);
+ VectorScale(source_vec, f, source_vec);
+ break;
+ case SPATIAL_THRESH:
+ f = spatialmin + spatialdiff * (dist < spatialoffset);
+ VectorScale(source_vec, f, source_vec);
+ break;
+ case SPATIAL_NONE:
+ default:
+ break;
+ }
+
+ ch->volume[i] = intensity * max(0, source_vec[0] * snd_speakerlayout.listeners[i].dotscale + snd_speakerlayout.listeners[i].dotbias);
+ }
+ }
+ }
+ else
+ for (i = 0;i < SND_LISTENERS;i++)
+ ch->volume[i] = 0;
+ }
+}
+static void SND_Spatialize(channel_t *ch, qbool isstatic)
+{
+ sfx_t *sfx = ch->sfx;
+ SND_Spatialize_WithSfx(ch, isstatic, sfx);
}
// Start a sound effect
// =======================================================================
-void S_PlaySfxOnChannel (sfx_t *sfx, channel_t *target_chan, unsigned int flags, vec3_t origin, float fvol, float attenuation, qboolean isstatic)
+static void S_PlaySfxOnChannel (sfx_t *sfx, channel_t *target_chan, unsigned int flags, vec3_t origin, float fvol, float attenuation, qbool isstatic, int entnum, int entchannel, int startpos, float fspeed)
{
+ if (!sfx)
+ {
+ Con_Printf("S_PlaySfxOnChannel called with NULL??\n");
+ return;
+ }
+
+ if ((sfx->loopstart < sfx->total_length) || (flags & CHANNELFLAG_FORCELOOP))
+ {
+ if(!snd_startloopingsounds.integer)
+ return;
+ }
+ else
+ {
+ if(!snd_startnonloopingsounds.integer)
+ return;
+ }
+
// Initialize the channel
+ // a crash was reported on an in-use channel, so check here...
+ if (target_chan->sfx)
+ {
+ int channelindex = (int)(target_chan - channels);
+ Con_Printf("S_PlaySfxOnChannel(%s): channel %i already in use?? Clearing.\n", sfx->name, channelindex);
+ S_StopChannel (channelindex, true, false);
+ }
+ // We MUST set sfx LAST because otherwise we could crash a threaded mixer
+ // (otherwise we'd have to call SndSys_LockRenderBuffer here)
memset (target_chan, 0, sizeof (*target_chan));
VectorCopy (origin, target_chan->origin);
- target_chan->master_vol = fvol * 255;
- target_chan->sfx = sfx;
- target_chan->end = paintedtime + sfx->total_length;
- target_chan->lastptime = paintedtime;
target_chan->flags = flags;
+ target_chan->position = startpos; // start of the sound
+ target_chan->entnum = entnum;
+ target_chan->entchannel = entchannel;
// If it's a static sound
if (isstatic)
{
- if (sfx->loopstart == -1)
+ if (sfx->loopstart >= sfx->total_length && (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEWORLD))
Con_DPrintf("Quake compatibility warning: Static sound \"%s\" is not looped\n", sfx->name);
- target_chan->dist_mult = attenuation / (64.0f * sound_nominal_clip_dist);
+ target_chan->distfade = attenuation / (64.0f * snd_soundradius.value);
}
else
- target_chan->dist_mult = attenuation / sound_nominal_clip_dist;
+ target_chan->distfade = attenuation / snd_soundradius.value;
- // Lock the SFX during play
- S_LockSfx (sfx);
+ // set the listener volumes
+ S_SetChannelVolume(target_chan - channels, fvol);
+ S_SetChannelSpeed(target_chan - channels, fspeed);
+ SND_Spatialize_WithSfx (target_chan, isstatic, sfx);
+
+ // finally, set the sfx pointer, so the channel becomes valid for playback
+ // and will be noticed by the mixer
+ target_chan->sfx = sfx;
}
-int S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation)
+int S_StartSound_StartPosition_Flags (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation, float startposition, int flags, float fspeed)
{
- channel_t *target_chan, *check;
- int ch_idx;
- size_t skip;
+ channel_t *target_chan, *check, *ch;
+ int ch_idx, startpos, i;
- if (!sound_started || !sfx || nosound.integer)
+ if (snd_renderbuffer == NULL || sfx == NULL || nosound.integer)
return -1;
- if (!sfx->fetcher)
+
+ if(sfx == &changevolume_sfx)
{
- Con_DPrintf ("S_StartSound: \"%s\" hasn't been precached\n", sfx->name);
+ if (!IS_CHAN_SINGLE(entchannel))
+ return -1;
+ for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++)
+ {
+ ch = &channels[ch_idx];
+ if (ch->entnum == entnum && ch->entchannel == entchannel)
+ {
+ S_SetChannelVolume(ch_idx, fvol);
+ S_SetChannelSpeed(ch_idx, fspeed);
+ for(i = 1; i > 0 && (i <= flags || i <= (int) channels[ch_idx].flags); i <<= 1)
+ if((flags ^ channels[ch_idx].flags) & i)
+ S_SetChannelFlag(ch_idx, i, (flags & i) != 0);
+ ch->distfade = attenuation / snd_soundradius.value;
+ SND_Spatialize(ch, false);
+ return ch_idx;
+ }
+ }
return -1;
}
- if (entnum && entnum >= cl_max_entities)
- CL_ExpandEntities(entnum);
+ if (sfx->fetcher == NULL)
+ return -1;
// Pick a channel to play on
target_chan = SND_PickChannel(entnum, entchannel);
if (!target_chan)
return -1;
- S_PlaySfxOnChannel (sfx, target_chan, CHANNELFLAG_NONE, origin, fvol, attenuation, false);
- target_chan->entnum = entnum;
- target_chan->entchannel = entchannel;
-
- SND_Spatialize(target_chan, false);
-
// if an identical sound has also been started this frame, offset the pos
// a bit to keep it from just making the first one louder
check = &channels[NUM_AMBIENTS];
- for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++, check++)
+ startpos = (int)(startposition * sfx->format.speed);
+ if (startpos == 0)
{
- if (check == target_chan)
- continue;
- if (check->sfx == sfx && !check->pos)
+ for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++, check++)
{
- skip = 0.1 * sfx->format.speed;
- if (skip > sfx->total_length)
- skip = sfx->total_length;
- if (skip > 0)
- skip = rand() % skip;
- target_chan->pos += skip;
- target_chan->end -= skip;
- break;
+ if (check == target_chan)
+ continue;
+ if (check->sfx == sfx && check->position == 0 && check->basespeed == fspeed)
+ {
+ // calculate max offset
+ float maxtime = snd_identicalsoundrandomization_time.value;
+ float maxtics = snd_identicalsoundrandomization_tics.value;
+ float maxticsdelta = ((cls.state == ca_connected) ? (maxtics * (cl.mtime[0] - cl.mtime[1])) : 0);
+ float maxdelta = 0;
+ if(maxticsdelta == 0 || fabs(maxticsdelta) > fabs(maxtime))
+ maxdelta = maxtime;
+ else
+ maxdelta = fabs(maxticsdelta) * ((maxtime > 0) ? 1 : -1);
+
+ // use negative pos offset to delay this sound effect
+ startpos = lhrandom(0, maxdelta * sfx->format.speed);
+ break;
+ }
}
}
+ S_PlaySfxOnChannel (sfx, target_chan, flags, origin, fvol, attenuation, false, entnum, entchannel, startpos, fspeed);
+
return (target_chan - channels);
}
-void S_StopChannel (unsigned int channel_ind)
+int S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation)
+{
+ return S_StartSound_StartPosition_Flags(entnum, entchannel, sfx, origin, fvol, attenuation, 0, CHANNELFLAG_NONE, 1.0f);
+}
+
+void S_StopChannel (unsigned int channel_ind, qbool lockmutex, qbool freesfx)
{
channel_t *ch;
+ sfx_t *sfx;
if (channel_ind >= total_channels)
return;
+ // we have to lock an audio mutex to prevent crashes if an audio mixer
+ // thread is currently mixing this channel
+ // the SndSys_LockRenderBuffer function uses such a mutex in
+ // threaded sound backends
+ if (lockmutex && !simsound)
+ SndSys_LockRenderBuffer();
+
ch = &channels[channel_ind];
- if (ch->sfx != NULL)
+ sfx = ch->sfx;
+ if (sfx != NULL)
{
- sfx_t *sfx = ch->sfx;
-
- if (sfx->fetcher != NULL)
- {
- snd_fetcher_end_t fetcher_end = sfx->fetcher->end;
- if (fetcher_end != NULL)
- fetcher_end (ch);
- }
-
- // Remove the lock it holds
- S_UnlockSfx (sfx);
-
+ if (sfx->fetcher != NULL && sfx->fetcher->stopchannel != NULL)
+ sfx->fetcher->stopchannel(ch);
+ ch->fetcher_data = NULL;
ch->sfx = NULL;
+ if (freesfx)
+ S_FreeSfx(sfx, true);
}
- ch->end = 0;
+ if (lockmutex && !simsound)
+ SndSys_UnlockRenderBuffer();
}
-qboolean S_SetChannelFlag (unsigned int ch_ind, unsigned int flag, qboolean value)
+qbool S_SetChannelFlag (unsigned int ch_ind, unsigned int flag, qbool value)
{
if (ch_ind >= total_channels)
return false;
if (flag != CHANNELFLAG_FORCELOOP &&
flag != CHANNELFLAG_PAUSED &&
- flag != CHANNELFLAG_FULLVOLUME)
+ flag != CHANNELFLAG_FULLVOLUME &&
+ flag != CHANNELFLAG_LOCALSOUND)
return false;
if (value)
for (i = 0; i < MAX_DYNAMIC_CHANNELS; i++)
if (channels[i].entnum == entnum && channels[i].entchannel == entchannel)
{
- S_StopChannel (i);
+ S_StopChannel (i, true, false);
return;
}
}
-void S_StopAllSounds (void)
+void S_StopAllSounds(void)
{
unsigned int i;
- unsigned char *pbuf;
- if (!sound_started)
+ // TOCHECK: is this test necessary?
+ if (snd_renderbuffer == NULL)
return;
- for (i = 0; i < total_channels; i++)
- S_StopChannel (i);
-
- total_channels = MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS; // no statics
- memset(channels, 0, MAX_CHANNELS * sizeof(channel_t));
+ // stop CD audio because it may be using a faketrack
+ CDAudio_Stop();
- // Clear sound buffer
- pbuf = S_LockBuffer();
- if (pbuf != NULL)
+ if (simsound || SndSys_LockRenderBuffer ())
{
- int setsize = shm->samples * shm->format.width;
- int clear = (shm->format.width == 1) ? 0x80 : 0;
+ int clear;
+ size_t memsize;
+
+ for (i = 0; i < total_channels; i++)
+ if (channels[i].sfx)
+ S_StopChannel (i, false, false);
- // FIXME: is it (still) true? (check with OSS and ALSA)
- // on i586/i686 optimized versions of glibc, glibc *wrongly* IMO,
- // reads the memory area before writing to it causing a seg fault
- // since the memory is PROT_WRITE only and not PROT_READ|PROT_WRITE
- //memset(shm->buffer, clear, shm->samples * shm->format.width);
- while (setsize--)
- *pbuf++ = clear;
+ total_channels = MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS; // no statics
+ memset(channels, 0, MAX_CHANNELS * sizeof(channel_t));
- S_UnlockBuffer ();
+ // Mute the contents of the submittion buffer
+ clear = (snd_renderbuffer->format.width == 1) ? 0x80 : 0;
+ memsize = snd_renderbuffer->maxframes * snd_renderbuffer->format.width * snd_renderbuffer->format.channels;
+ memset(snd_renderbuffer->ring, clear, memsize);
+
+ if (!simsound)
+ SndSys_UnlockRenderBuffer ();
}
}
-void S_PauseGameSounds (qboolean toggle)
+void S_StopAllSounds_f(cmd_state_t *cmd)
+{
+ S_StopAllSounds();
+}
+
+
+void S_PauseGameSounds (qbool toggle)
{
unsigned int i;
}
}
-void S_SetChannelVolume (unsigned int ch_ind, float fvol)
+void S_SetChannelVolume(unsigned int ch_ind, float fvol)
+{
+ channels[ch_ind].basevolume = fvol;
+}
+
+void S_SetChannelSpeed(unsigned int ch_ind, float fspeed)
+{
+ channels[ch_ind].basespeed = fspeed;
+}
+
+float S_GetChannelPosition (unsigned int ch_ind)
{
- channels[ch_ind].master_vol = fvol * 255;
+ // note: this is NOT accurate yet
+ double s;
+ channel_t *ch = &channels[ch_ind];
+ sfx_t *sfx = ch->sfx;
+ if (!sfx)
+ return -1;
+
+ s = ch->position / sfx->format.speed;
+ /*
+ if(!snd_usethreadedmixing)
+ s += _snd_mixahead.value;
+ */
+ return (float)s;
}
+float S_GetEntChannelPosition(int entnum, int entchannel)
+{
+ channel_t *ch;
+ unsigned int i;
+
+ for (i = 0; i < total_channels; i++)
+ {
+ ch = &channels[i];
+ if (ch->entnum == entnum && ch->entchannel == entchannel)
+ return S_GetChannelPosition(i);
+ }
+ return -1; // no playing sound in this channel
+}
/*
=================
{
channel_t *target_chan;
- if (!sound_started || !sfx || nosound.integer)
+ if (snd_renderbuffer == NULL || sfx == NULL || nosound.integer)
return;
if (!sfx->fetcher)
{
- Con_DPrintf ("S_StaticSound: \"%s\" hasn't been precached\n", sfx->name);
+ Con_Printf ("S_StaticSound: \"%s\" hasn't been precached\n", sfx->name);
return;
}
}
target_chan = &channels[total_channels++];
- S_PlaySfxOnChannel (sfx, target_chan, CHANNELFLAG_FORCELOOP, origin, fvol, attenuation, true);
-
- SND_Spatialize (target_chan, true);
+ S_PlaySfxOnChannel (sfx, target_chan, CHANNELFLAG_FORCELOOP, origin, fvol, attenuation, true, 0, 0, 0, 1.0f);
}
-//=============================================================================
-
/*
===================
S_UpdateAmbientSounds
-
===================
*/
-void S_UpdateAmbientSounds (void)
+static void S_UpdateAmbientSounds (void)
{
+ int i;
float vol;
+ float fade = (float)max(0.0, cl.time - cl.oldtime) * ambient_fade.value / 256.0f;
int ambient_channel;
channel_t *chan;
- qbyte ambientlevels[NUM_AMBIENTS];
-
- if (ambient_level.value <= 0 || !cl.worldmodel || !cl.worldmodel->brush.AmbientSoundLevelsForPoint)
- return;
+ unsigned char ambientlevels[NUM_AMBIENTS];
+ sfx_t *sfx;
- cl.worldmodel->brush.AmbientSoundLevelsForPoint(cl.worldmodel, listener_origin, ambientlevels, sizeof(ambientlevels));
+ memset(ambientlevels, 0, sizeof(ambientlevels));
+ if (cl.worldmodel && cl.worldmodel->brush.AmbientSoundLevelsForPoint)
+ cl.worldmodel->brush.AmbientSoundLevelsForPoint(cl.worldmodel, listener_origin, ambientlevels, sizeof(ambientlevels));
// Calc ambient sound levels
for (ambient_channel = 0 ; ambient_channel< NUM_AMBIENTS ; ambient_channel++)
{
chan = &channels[ambient_channel];
- if (chan->sfx == NULL || chan->sfx->fetcher == NULL)
+ sfx = chan->sfx; // fetch the volatile variable
+ if (sfx == NULL || sfx->fetcher == NULL)
continue;
- vol = ambient_level.value * ambientlevels[ambient_channel];
- if (vol < 8)
- vol = 0;
+ i = ambientlevels[ambient_channel];
+ if (i < 8)
+ i = 0;
+ vol = i * (1.0f / 256.0f);
// Don't adjust volume too fast
- if (chan->master_vol < vol)
+ if (chan->basevolume < vol)
{
- chan->master_vol += host_realframetime * ambient_fade.value;
- if (chan->master_vol > vol)
- chan->master_vol = vol;
+ chan->basevolume += fade;
+ if (chan->basevolume > vol)
+ chan->basevolume = vol;
}
- else if (chan->master_vol > vol)
+ else if (chan->basevolume > vol)
{
- chan->master_vol -= host_realframetime * ambient_fade.value;
- if (chan->master_vol < vol)
- chan->master_vol = vol;
+ chan->basevolume -= fade;
+ if (chan->basevolume < vol)
+ chan->basevolume = vol;
}
- chan->leftvol = chan->rightvol = chan->master_vol;
+ if (snd_spatialization_prologic.integer != 0)
+ {
+ chan->volume[0] = chan->basevolume * ambient_level.value * volume.value * mastervolume.value * snd_speakerlayout.listeners[0].ambientvolume * sqrt(0.5);
+ chan->volume[1] = chan->basevolume * ambient_level.value * volume.value * mastervolume.value * snd_speakerlayout.listeners[1].ambientvolume * sqrt(0.5);
+ for (i = 2;i < SND_LISTENERS;i++)
+ chan->volume[i] = 0.0f;
+ }
+ else
+ {
+ for (i = 0;i < SND_LISTENERS;i++)
+ chan->volume[i] = chan->basevolume * ambient_level.value * volume.value * mastervolume.value * snd_speakerlayout.listeners[i].ambientvolume;
+ }
}
}
-
-/*
-============
-S_Update
-
-Called once each time through the main loop
-============
-*/
-void S_Update(const matrix4x4_t *listenermatrix)
+static void S_PaintAndSubmit (void)
{
- unsigned int i, j, total;
- channel_t *ch, *combine;
+ unsigned int newsoundtime, paintedtime, endtime, maxtime, usedframes;
+ int usesoundtimehack;
+ static int soundtimehack = -1;
+ static int oldsoundtime = 0;
- if (!snd_initialized.integer || (snd_blocked > 0))
+ if (snd_renderbuffer == NULL || nosound.integer)
return;
- Matrix4x4_Invert_Simple(&listener_matrix, listenermatrix);
- Matrix4x4_OriginFromMatrix(listenermatrix, listener_origin);
-
- // update general area ambient sound sources
- S_UpdateAmbientSounds ();
-
- combine = NULL;
-
- // update spatialization for static and dynamic sounds
- ch = channels+NUM_AMBIENTS;
- for (i=NUM_AMBIENTS ; i<total_channels; i++, ch++)
+ // Update sound time
+ snd_usethreadedmixing = false;
+ usesoundtimehack = true;
+ if (cls.timedemo) // SUPER NASTY HACK to mix non-realtime sound for more reliable benchmarking
{
- if (!ch->sfx)
- continue;
- SND_Spatialize(ch, i >= MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS); // respatialize channel
- if (!ch->leftvol && !ch->rightvol)
- continue;
+ usesoundtimehack = 1;
+ newsoundtime = (unsigned int)((double)cl.mtime[0] * (double)snd_renderbuffer->format.speed);
+ }
+#ifdef CONFIG_VIDEO_CAPTURE
+ else if (cls.capturevideo.soundrate && !cls.capturevideo.realtime) // SUPER NASTY HACK to record non-realtime sound
+ {
+ usesoundtimehack = 2;
+ newsoundtime = (unsigned int)((double)cls.capturevideo.frame * (double)snd_renderbuffer->format.speed / (double)cls.capturevideo.framerate);
+ }
+#endif
+ else if (simsound)
+ {
+ usesoundtimehack = 3;
+ newsoundtime = (unsigned int)((host.realtime - snd_starttime) * (double)snd_renderbuffer->format.speed);
+ }
+ else
+ {
+#ifdef CONFIG_VIDEO_CAPTURE
+ snd_usethreadedmixing = snd_threaded && !cls.capturevideo.soundrate;
+#else
+ snd_usethreadedmixing = snd_threaded;
+#endif
+ usesoundtimehack = 0;
+ newsoundtime = SndSys_GetSoundTime();
+ }
+ // if the soundtimehack state changes we need to reset the soundtime
+ if (soundtimehack != usesoundtimehack)
+ {
+ snd_renderbuffer->startframe = snd_renderbuffer->endframe = soundtime = newsoundtime;
- // try to combine static sounds with a previous channel of the same
- // sound effect so we don't mix five torches every frame
- if (i > MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS)
+ // Mute the contents of the submission buffer
+ if (simsound || SndSys_LockRenderBuffer ())
{
- // see if it can just use the last one
- if (combine && combine->sfx == ch->sfx)
- {
- combine->leftvol += ch->leftvol;
- combine->rightvol += ch->rightvol;
- ch->leftvol = ch->rightvol = 0;
- continue;
- }
- // search for one
- combine = channels+MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS;
- for (j=MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS ; j<i; j++, combine++)
- if (combine->sfx == ch->sfx)
- break;
+ int clear;
+ size_t memsize;
- if (j == total_channels)
- combine = NULL;
- else
- {
- if (combine != ch)
- {
- combine->leftvol += ch->leftvol;
- combine->rightvol += ch->rightvol;
- ch->leftvol = ch->rightvol = 0;
- }
- continue;
- }
+ clear = (snd_renderbuffer->format.width == 1) ? 0x80 : 0;
+ memsize = snd_renderbuffer->maxframes * snd_renderbuffer->format.width * snd_renderbuffer->format.channels;
+ memset(snd_renderbuffer->ring, clear, memsize);
+
+ if (!simsound)
+ SndSys_UnlockRenderBuffer ();
}
}
+ soundtimehack = usesoundtimehack;
- sound_spatialized = true;
-
- // debugging output
- if (snd_show.integer)
- {
- total = 0;
- ch = channels;
- for (i=0 ; i<total_channels; i++, ch++)
- if (ch->sfx && (ch->leftvol || ch->rightvol) )
- total++;
+ if (!soundtimehack && snd_blocked > 0)
+ return;
- Con_Printf("----(%u)----\n", total);
- }
+ if (snd_usethreadedmixing)
+ return; // the audio thread will mix its own data
- S_Update_();
-}
+ newsoundtime += extrasoundtime;
+ if (newsoundtime < soundtime)
+ {
+#ifdef CONFIG_VIDEO_CAPTURE
+ if ((cls.capturevideo.soundrate != 0) != recording_sound)
+ {
+ unsigned int additionaltime;
-void GetSoundtime(void)
-{
- int samplepos;
- static int buffers;
- static int oldsamplepos;
- int fullsamples;
+ // add some time to extrasoundtime make newsoundtime higher
- fullsamples = shm->samples / shm->format.channels;
+ // The extra time must be a multiple of the render buffer size
+ // to avoid modifying the current position in the buffer,
+ // some modules write directly to a shared (DMA) buffer
+ additionaltime = (soundtime - newsoundtime) + snd_renderbuffer->maxframes - 1;
+ additionaltime -= additionaltime % snd_renderbuffer->maxframes;
- // it is possible to miscount buffers if it has wrapped twice between
- // calls to S_Update. Oh well.
- samplepos = SNDDMA_GetDMAPos();
+ extrasoundtime += additionaltime;
+ newsoundtime += additionaltime;
+ Con_DPrintf("S_PaintAndSubmit: new extra sound time = %u\n",
+ extrasoundtime);
+ }
+ else if (!soundtimehack)
+#else
+ if (!soundtimehack)
+#endif
+ Con_Printf("S_PaintAndSubmit: WARNING: newsoundtime < soundtime (%u < %u)\n",
+ newsoundtime, soundtime);
+ }
+ soundtime = newsoundtime;
+#ifdef CONFIG_VIDEO_CAPTURE
+ recording_sound = (cls.capturevideo.soundrate != 0);
+#endif
- if (samplepos < oldsamplepos)
+ // Lock submitbuffer
+ if (!simsound && !SndSys_LockRenderBuffer())
{
- buffers++; // buffer wrapped
-
- if (paintedtime > 0x40000000)
- { // time to chop things off to avoid 32 bit limits
- buffers = 0;
- paintedtime = fullsamples;
- S_StopAllSounds ();
- }
+ // If the lock failed, stop here
+ Con_DPrint(">> S_PaintAndSubmit: SndSys_LockRenderBuffer() failed\n");
+ return;
}
- oldsamplepos = samplepos;
- soundtime = buffers * fullsamples + samplepos / shm->format.channels;
-}
+ // Check to make sure that we haven't overshot
+ paintedtime = snd_renderbuffer->endframe;
+ if (paintedtime < soundtime)
+ paintedtime = soundtime;
-void S_ExtraUpdate (void)
-{
- if (snd_noextraupdate.integer || !sound_spatialized)
- return;
+ // mix ahead of current position
+ if (soundtimehack)
+ endtime = soundtime + (unsigned int)(_snd_mixahead.value * (float)snd_renderbuffer->format.speed);
+ else
+ endtime = soundtime + (unsigned int)(max(_snd_mixahead.value * (float)snd_renderbuffer->format.speed, min(3 * (soundtime - oldsoundtime), 0.3 * (float)snd_renderbuffer->format.speed)));
+ usedframes = snd_renderbuffer->endframe - snd_renderbuffer->startframe;
+ maxtime = paintedtime + snd_renderbuffer->maxframes - usedframes;
+ endtime = min(endtime, maxtime);
- S_Update_();
-}
+ while (paintedtime < endtime)
+ {
+ unsigned int startoffset;
+ unsigned int nbframes;
-void S_Update_(void)
-{
- unsigned endtime;
- int samps;
+ // see how much we can fit in the paint buffer
+ nbframes = endtime - paintedtime;
+ // limit to the end of the ring buffer (in case of wrapping)
+ startoffset = paintedtime % snd_renderbuffer->maxframes;
+ nbframes = min(nbframes, snd_renderbuffer->maxframes - startoffset);
- if (!sound_started || (snd_blocked > 0))
- return;
+ // mix into the buffer
+ S_MixToBuffer(&snd_renderbuffer->ring[startoffset * snd_renderbuffer->format.width * snd_renderbuffer->format.channels], nbframes);
- // Updates DMA time
- GetSoundtime();
+ paintedtime += nbframes;
+ snd_renderbuffer->endframe = paintedtime;
+ }
+ if (!simsound)
+ SndSys_UnlockRenderBuffer();
- // check to make sure that we haven't overshot
- if (paintedtime < soundtime)
- paintedtime = soundtime;
+ // Remove outdated samples from the ring buffer, if any
+ if (snd_renderbuffer->startframe < soundtime)
+ snd_renderbuffer->startframe = soundtime;
- // mix ahead of current position
- endtime = soundtime + _snd_mixahead.value * shm->format.speed;
- samps = shm->samples >> (shm->format.channels - 1);
- if (endtime > (unsigned int)(soundtime + samps))
- endtime = soundtime + samps;
+ if (simsound)
+ snd_renderbuffer->startframe = snd_renderbuffer->endframe;
+ else
+ SndSys_Submit();
- S_PaintChannels (endtime);
+ oldsoundtime = soundtime;
- SNDDMA_Submit ();
+ cls.soundstats.latency_milliseconds = (snd_renderbuffer->endframe - snd_renderbuffer->startframe) * 1000 / snd_renderbuffer->format.speed;
+ R_TimeReport("audiomix");
}
/*
-===============================================================================
-
-console functions
+============
+S_Update
-===============================================================================
+Called once each time through the main loop
+============
*/
-
-static void S_Play_Common(float fvol, float attenuation)
+void S_Update(const matrix4x4_t *listenermatrix)
{
- int i, ch_ind;
- char name[256];
- sfx_t *sfx;
+ unsigned int i, j, k;
+ channel_t *ch, *combine;
+ matrix4x4_t rotatematrix;
+
+ if (snd_renderbuffer == NULL || nosound.integer)
+ return;
- i = 1;
- while (i<Cmd_Argc())
{
- // Get the name
- strlcpy(name, Cmd_Argv(i), sizeof(name));
- if (!strrchr(name, '.'))
- strlcat(name, ".wav", sizeof(name));
- i++;
+ double mindist_trans, maxdist_trans;
- // If we need to get the volume from the command line
- if (fvol == -1.0f)
- {
- fvol = atof(Cmd_Argv(i));
- i++;
- }
+ spatialmin = snd_spatialization_min.value;
+ spatialdiff = snd_spatialization_max.value - spatialmin;
- sfx = S_PrecacheSound (name, true, false);
- if (sfx)
+ if(snd_spatialization_control.value)
{
- ch_ind = S_StartSound(-1, 0, sfx, listener_origin, fvol, attenuation);
+ spatialpower = snd_spatialization_power.value;
- // Free the sfx if the file didn't exist
- if (ch_ind < 0)
- S_FreeSfx (sfx, false);
+ if(spatialpower == 0)
+ {
+ spatialmethod = SPATIAL_LOG;
+ mindist_trans = log(max(1, snd_spatialization_min_radius.value));
+ maxdist_trans = log(max(1, snd_spatialization_max_radius.value));
+ }
else
- channels[ch_ind].flags |= CHANNELFLAG_LOCALSOUND;
+ {
+ spatialmethod = SPATIAL_POW;
+ mindist_trans = pow(snd_spatialization_min_radius.value, spatialpower);
+ maxdist_trans = pow(snd_spatialization_max_radius.value, spatialpower);
+ }
+
+ if(mindist_trans - maxdist_trans == 0)
+ {
+ spatialmethod = SPATIAL_THRESH;
+ mindist_trans = snd_spatialization_min_radius.value;
+ }
+ else
+ {
+ spatialoffset = mindist_trans;
+ spatialfactor = 1 / (maxdist_trans - mindist_trans);
+ }
}
+ else
+ spatialmethod = SPATIAL_NONE;
+
}
-}
-void S_Play(void)
-{
- S_Play_Common (1.0f, 1.0f);
-}
+ // If snd_swapstereo or snd_channellayout has changed, recompute the channel layout
+ if (current_swapstereo != boolxor(snd_swapstereo.integer, v_flipped.integer) ||
+ current_channellayout != snd_channellayout.integer)
+ S_SetChannelLayout();
-void S_Play2(void)
-{
- S_Play_Common (1.0f, 0.0f);
-}
+ Matrix4x4_Invert_Simple(&listener_basematrix, listenermatrix);
+ Matrix4x4_OriginFromMatrix(listenermatrix, listener_origin);
+ if (cl.worldmodel && cl.worldmodel->brush.FatPVS && cl.worldmodel->brush.num_pvsclusterbytes && cl.worldmodel->brush.PointInLeaf)
+ {
+ if(cl.worldmodel->brush.num_pvsclusterbytes != listener_pvsbytes)
+ {
+ if(listener_pvs)
+ Mem_Free(listener_pvs);
+ listener_pvsbytes = cl.worldmodel->brush.num_pvsclusterbytes;
+ listener_pvs = (unsigned char *) Mem_Alloc(snd_mempool, listener_pvsbytes);
+ }
+ cl.worldmodel->brush.FatPVS(cl.worldmodel, listener_origin, 2, listener_pvs, listener_pvsbytes, 0);
+ }
+ else
+ {
+ if(listener_pvs)
+ {
+ Mem_Free(listener_pvs);
+ listener_pvs = NULL;
+ }
+ listener_pvsbytes = 0;
+ }
-void S_PlayVol(void)
-{
- S_Play_Common (-1.0f, 0.0f);
-}
+ // calculate the current matrices
+ for (j = 0;j < SND_LISTENERS;j++)
+ {
+ Matrix4x4_CreateFromQuakeEntity(&rotatematrix, 0, 0, 0, 0, -snd_speakerlayout.listeners[j].yawangle, 0, 1);
+ Matrix4x4_Concat(&listener_matrix[j], &rotatematrix, &listener_basematrix);
+ // I think this should now do this:
+ // 1. create a rotation matrix for rotating by e.g. -90 degrees CCW
+ // (note: the matrix will rotate the OBJECT, not the VIEWER, so its
+ // angle has to be taken negative)
+ // 2. create a transform which first rotates and moves its argument
+ // into the player's view coordinates (using basematrix which is
+ // an inverted "absolute" listener matrix), then applies the
+ // rotation matrix for the ear
+ // Isn't Matrix4x4_CreateFromQuakeEntity a bit misleading because this
+ // does not actually refer to an entity?
+ }
-void S_SoundList(void)
-{
- unsigned int i;
- sfx_t *sfx;
- int size, total;
+ // update general area ambient sound sources
+ S_UpdateAmbientSounds ();
- total = 0;
- for (sfx = known_sfx, i = 0; sfx != NULL; sfx = sfx->next, i++)
+ combine = NULL;
+ R_TimeReport("audioprep");
+
+ // update spatialization for static and dynamic sounds
+ cls.soundstats.totalsounds = 0;
+ cls.soundstats.mixedsounds = 0;
+ ch = channels+NUM_AMBIENTS;
+ for (i=NUM_AMBIENTS ; i<total_channels; i++, ch++)
{
- if (sfx->fetcher != NULL)
+ if (!ch->sfx)
+ continue;
+ cls.soundstats.totalsounds++;
+
+ // respatialize channel
+ SND_Spatialize(ch, i >= MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS);
+
+ // try to combine static sounds with a previous channel of the same
+ // sound effect so we don't mix five torches every frame
+ if (i > MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS)
{
- size = sfx->mempool->totalsize;
- total += size;
- Con_Printf ("%c%c%c%c(%2db, %6s) %8i : %s\n",
- (sfx->loopstart >= 0) ? 'L' : ' ',
- (sfx->flags & SFXFLAG_STREAMED) ? 'S' : ' ',
- (sfx->locks > 0) ? 'K' : ' ',
- (sfx->flags & SFXFLAG_PERMANENTLOCK) ? 'P' : ' ',
- sfx->format.width * 8,
- (sfx->format.channels == 1) ? "mono" : "stereo",
- size,
- sfx->name);
+ // no need to merge silent channels
+ for (j = 0;j < SND_LISTENERS;j++)
+ if (ch->volume[j])
+ break;
+ if (j == SND_LISTENERS)
+ continue;
+ // if the last combine chosen isn't suitable, find a new one
+ if (!(combine && combine != ch && combine->sfx == ch->sfx))
+ {
+ // search for one
+ combine = NULL;
+ for (j = MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS;j < i;j++)
+ {
+ if (channels[j].sfx == ch->sfx)
+ {
+ combine = channels + j;
+ break;
+ }
+ }
+ }
+ if (combine && combine != ch && combine->sfx == ch->sfx)
+ {
+ for (j = 0;j < SND_LISTENERS;j++)
+ {
+ combine->volume[j] += ch->volume[j];
+ ch->volume[j] = 0;
+ }
+ }
}
- else
- Con_Printf (" ( unknown ) unloaded : %s\n", sfx->name);
+ for (k = 0;k < SND_LISTENERS;k++)
+ if (ch->volume[k])
+ break;
+ if (k < SND_LISTENERS)
+ cls.soundstats.mixedsounds++;
}
- Con_Printf("Total resident: %i\n", total);
+ R_TimeReport("audiospatialize");
+
+ sound_spatialized = true;
+
+ // debugging output
+ if (snd_show.integer)
+ Con_Printf("----(%u)----\n", cls.soundstats.mixedsounds);
+
+ S_PaintAndSubmit();
}
+void S_ExtraUpdate (void)
+{
+ if (snd_noextraupdate.integer || !sound_spatialized)
+ return;
+
+ S_PaintAndSubmit();
+}
-qboolean S_LocalSound (const char *sound)
+qbool S_LocalSoundEx (const char *sound, int chan, float fvol)
{
sfx_t *sfx;
int ch_ind;
return false;
}
- // Local sounds must not be freed
- sfx->flags |= SFXFLAG_PERMANENTLOCK;
+ // menu sounds must not be freed on level change
+ sfx->flags |= SFXFLAG_MENUSOUND;
- ch_ind = S_StartSound (cl.viewentity, 0, sfx, vec3_origin, 1, 0);
+ // fun fact: in Quake 1, this used -1 "replace any entity channel",
+ // which we no longer support anyway
+ // changed by Black in r4297 "Changed S_LocalSound to play multiple sounds at a time."
+ ch_ind = S_StartSound (cl.viewentity, chan, sfx, vec3_origin, fvol, 0);
if (ch_ind < 0)
return false;
channels[ch_ind].flags |= CHANNELFLAG_LOCALSOUND;
return true;
}
+
+qbool S_LocalSound (const char *sound)
+{
+ return S_LocalSoundEx(sound, 0, 1);
+}