/// episode completion information
int serverflags;
/// cleared when at SV_SpawnServer
- qboolean changelevel_issued;
+ qbool changelevel_issued;
/// server infostring
char serverinfo[MAX_SERVERINFO_STRING];
- // performance data
- float perf_cpuload;
- float perf_lost;
- float perf_offset_avg;
- float perf_offset_max;
- float perf_offset_sdev;
- // temporary performance data accumulators
- float perf_acc_realtime;
- float perf_acc_sleeptime;
- float perf_acc_lost;
- float perf_acc_offset;
- float perf_acc_offset_squared;
- float perf_acc_offset_max;
- int perf_acc_offset_samples;
// csqc stuff
unsigned char *csqc_progdata;
unsigned char *csqc_progdata_deflated;
// independent server thread (when running client)
- qboolean threaded; // true if server is running on separate thread
- qboolean volatile threadstop;
+ qbool threaded; // true if server is running on separate thread
+ qbool volatile threadstop;
void *threadmutex;
void *thread;
} server_static_t;
typedef struct server_s
{
/// false if only a net client
- qboolean active;
+ qbool active;
- qboolean paused;
+ qbool paused;
double pausedstart;
/// handle connections specially
- qboolean loadgame;
+ qbool loadgame;
/// one of the PROTOCOL_ values
protocolversion_t protocol;
double time;
-
double frametime;
+ unsigned int spawnframe; // signals SV_Frame() to reset its timers
+
+ // performance data
+ float perf_cpuload;
+ float perf_lost;
+ float perf_offset_avg;
+ float perf_offset_max;
+ float perf_offset_sdev;
+ // temporary performance data accumulators
+ float perf_acc_realtime;
+ float perf_acc_sleeptime;
+ float perf_acc_lost;
+ float perf_acc_offset;
+ float perf_acc_offset_squared;
+ float perf_acc_offset_max;
+ int perf_acc_offset_samples;
+
// used by PF_checkclient
int lastcheck;
double lastchecktime;
/// collision culling data
world_t world;
- /// map name
- char name[64]; // %s followed by entrance name
// variants of map name
- char worldmessage[40]; // map title (not related to filename)
char worldbasename[MAX_QPATH]; // %s
char worldname[MAX_QPATH]; // maps/%s.bsp
char worldnamenoextension[MAX_QPATH]; // maps/%s
struct model_s *worldmodel;
// NULL terminated
- // LordHavoc: precaches are now MAX_QPATH rather than a pointer
+ // LadyHavoc: precaches are now MAX_QPATH rather than a pointer
// updated by SV_ModelIndex
char model_precache[MAX_MODELS][MAX_QPATH];
struct model_s *models[MAX_MODELS];
// NULL terminated
- // LordHavoc: precaches are now MAX_QPATH rather than a pointer
+ // LadyHavoc: precaches are now MAX_QPATH rather than a pointer
// updated by SV_SoundIndex
char sound_precache[MAX_SOUNDS][MAX_QPATH];
char lightstyles[MAX_LIGHTSTYLES][64];
unsigned char reliable_datagram_buf[NET_MAXMESSAGE];
sizebuf_t signon;
- /// LordHavoc: increased signon message buffer from 8192
+ /// LadyHavoc: increased signon message buffer from 8192
unsigned char signon_buf[NET_MAXMESSAGE];
/// connection flood blocking
server_floodaddress_t connectfloodaddresses[MAX_CONNECTFLOODADDRESSES];
server_floodaddress_t getstatusfloodaddresses[MAX_GETSTATUSFLOODADDRESSES];
- qboolean particleeffectnamesloaded;
+ qbool particleeffectnamesloaded;
char particleeffectname[MAX_PARTICLEEFFECTNAME][MAX_QPATH];
int writeentitiestoclient_stats_culled_pvs;
int sendflags[NUM_CSQCENTITIES_PER_FRAME];
} csqcentityframedb_t;
-// if defined this does ping smoothing, otherwise it does not
-//#define NUM_PING_TIMES 16
-
#define NUM_SPAWN_PARMS 16
typedef struct client_s
{
/// false = empty client slot
- qboolean active;
+ qbool active;
/// false = don't do ClientDisconnect on drop
- qboolean clientconnectcalled;
+ qbool clientconnectcalled;
/// false = don't allow spawn
- qboolean prespawned;
+ qbool prespawned;
/// false = don't allow begin
- qboolean spawned;
+ qbool spawned;
/// false = don't send datagrams
- qboolean begun;
+ qbool begun;
/// 1 = send svc_serverinfo and advance to 2, 2 doesn't send, then advances to 0 (allowing unlimited sending) when prespawn is received
int sendsignon;
/// PRVM_EDICT_NUM(clientnum+1)
prvm_edict_t *edict;
-#ifdef NUM_PING_TIMES
- float ping_times[NUM_PING_TIMES];
- /// ping_times[num_pings%NUM_PING_TIMES]
- int num_pings;
-#endif
- /// LordHavoc: can be used for prediction or whatever...
+ /// LadyHavoc: can be used for prediction or whatever...
float ping;
/// this is used by sv_clmovement_minping code
// information on an active download if any
qfile_t *download_file;
int download_expectedposition; ///< next position the client should ack
- qboolean download_started;
+ qbool download_started;
char download_name[MAX_QPATH];
- qboolean download_deflate;
+ qbool download_deflate;
// fixangle data
- qboolean fixangle_angles_set;
+ qbool fixangle_angles_set;
vec3_t fixangle_angles;
/// demo recording
#define MOVETYPE_FAKEPUSH 13 ///< tenebrae's push that doesn't push
#define MOVETYPE_PHYSICS 32 ///< indicates this object is physics controlled
#define MOVETYPE_FLY_WORLDONLY 33 ///< like MOVETYPE_FLY, but uses MOVE_WORLDONLY for all its traces; objects of this movetype better be SOLID_NOT or SOLID_TRIGGER please, or else...
+#define MOVETYPE_USER_FIRST 128 ///< user defined movetypes
+#define MOVETYPE_USER_LAST 191
// edict->solid values
#define SOLID_NOT 0 ///< no interaction with other objects
#define SOLID_BBOX 2 ///< touch on edge, block
#define SOLID_SLIDEBOX 3 ///< touch on edge, but not an onground
#define SOLID_BSP 4 ///< bsp clip, touch on edge, block
-// LordHavoc: corpse code
+// LadyHavoc: corpse code
#define SOLID_CORPSE 5 ///< same as SOLID_BBOX, except it behaves as SOLID_NOT against SOLID_SLIDEBOX objects (players/monsters)
-// LordHavoc: physics
+// LadyHavoc: physics
// VorteX: now these fields are deprecated, as geomtype is more flexible
#define SOLID_PHYSICS_BOX 32 ///< physics object (mins, maxs, mass, origin, axis_forward, axis_left, axis_up, velocity, spinvelocity)
#define SOLID_PHYSICS_SPHERE 33 ///< physics object (mins, maxs, mass, origin, axis_forward, axis_left, axis_up, velocity, spinvelocity)
extern cvar_t scratch3;
extern cvar_t scratch4;
extern cvar_t skill;
-extern cvar_t slowmo;
+extern cvar_t host_timescale;
extern cvar_t sv_accelerate;
extern cvar_t sv_aim;
extern cvar_t sv_airaccel_qw;
extern cvar_t sv_allowdownloads_config;
extern cvar_t sv_allowdownloads_dlcache;
extern cvar_t sv_allowdownloads_inarchive;
+extern cvar_t sv_areagrid_link_SOLID_NOT;
extern cvar_t sv_areagrid_mingridsize;
extern cvar_t sv_checkforpacketsduringsleep;
extern cvar_t sv_clmovement_enable;
extern cvar_t sv_echobprint;
extern cvar_t sv_edgefriction;
extern cvar_t sv_entpatch;
-extern cvar_t sv_fixedframeratesingleplayer;
extern cvar_t sv_freezenonclients;
extern cvar_t sv_friction;
extern cvar_t sv_gameplayfix_blowupfallenzombies;
extern cvar_t sv_idealpitchscale;
extern cvar_t sv_jumpstep;
extern cvar_t sv_jumpvelocity;
+extern cvar_t sv_legacy_bbox_expand;
extern cvar_t sv_maxairspeed;
extern cvar_t sv_maxrate;
extern cvar_t sv_maxspeed;
extern cvar_t sv_progs;
extern cvar_t sv_protocolname;
extern cvar_t sv_random_seed;
-extern cvar_t sv_ratelimitlocalplayer;
+extern cvar_t host_limitlocal;
extern cvar_t sv_sound_land;
extern cvar_t sv_sound_watersplash;
extern cvar_t sv_stepheight;
//===========================================================
void SV_Init (void);
+double SV_Frame(double time);
+void SV_Shutdown(void);
+
+int SV_IsLocalServer(void);
void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count);
void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate);
-void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation, qboolean reliable, float speed);
+void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation, qbool reliable, float speed);
void SV_StartPointSound (vec3_t origin, const char *sample, int volume, float attenuation, float speed);
void SV_ConnectClient (int clientnum, netconn_t *netconnection);
-void SV_DropClient (qboolean crash);
+void SV_DropClient (qbool leaving, const char *reason, ... );
+
+void SV_ClientCommands(const char *fmt, ...) DP_FUNC_PRINTF(1);
void SV_SendClientMessages(void);
int SV_ParticleEffectIndex(const char *name);
-dp_model_t *SV_GetModelByIndex(int modelindex);
-dp_model_t *SV_GetModelFromEdict(prvm_edict_t *ed);
+model_t *SV_GetModelByIndex(int modelindex);
+model_t *SV_GetModelFromEdict(prvm_edict_t *ed);
void SV_SetIdealPitch (void);
void SV_AddUpdates (void);
-void SV_ClientThink (void);
+void SV_PlayerPhysics (void);
void SV_ClientPrint(const char *msg);
void SV_ClientPrintf(const char *fmt, ...) DP_FUNC_PRINTF(1);
void SV_Physics_ClientMove (void);
//void SV_Physics_ClientEntity (prvm_edict_t *ent);
-qboolean SV_PlayerCheckGround (prvm_edict_t *ent);
-qboolean SV_CheckBottom (prvm_edict_t *ent);
-qboolean SV_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace);
+qbool SV_PlayerCheckGround (prvm_edict_t *ent);
+qbool SV_CheckBottom (prvm_edict_t *ent);
+qbool SV_movestep (prvm_edict_t *ent, vec3_t move, qbool relink, qbool noenemy, qbool settrace);
/*! Needs to be called any time an entity changes origin, mins, maxs, or solid
* sets ent->v.absmin and ent->v.absmax
/*! move an entity that is stuck by small amounts in various directions to try to nudge it back into the collision hull
* returns true if it found a better place
*/
-qboolean SV_UnstickEntity (prvm_edict_t *ent);
-/*! move an entity that is stuck out of the surface it is stuck in (can move large amounts)
- * returns true if it found a better place
- */
-qboolean SV_NudgeOutOfSolid(prvm_edict_t *ent);
+qbool SV_UnstickEntity (prvm_edict_t *ent);
/// calculates hitsupercontentsmask for a generic qc entity
int SV_GenericHitSuperContentsMask(const prvm_edict_t *edict);
/// traces a box move against worldmodel and all entities in the specified area
-trace_t SV_TraceBox(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask, float extend);
-trace_t SV_TraceLine(const vec3_t start, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask, float extend);
-trace_t SV_TracePoint(const vec3_t start, int type, prvm_edict_t *passedict, int hitsupercontentsmask);
+trace_t SV_TraceBox(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask, float extend);
+trace_t SV_TraceLine(const vec3_t start, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask, float extend);
+trace_t SV_TracePoint(const vec3_t start, int type, prvm_edict_t *passedict, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask);
int SV_EntitiesInBox(const vec3_t mins, const vec3_t maxs, int maxedicts, prvm_edict_t **resultedicts);
-qboolean SV_CanSeeBox(int numsamples, vec_t enlarge, vec3_t eye, vec3_t entboxmins, vec3_t entboxmaxs);
+qbool SV_CanSeeBox(int numsamples, vec_t eyejitter, vec_t enlarge, vec_t entboxexpand, vec3_t eye, vec3_t entboxmins, vec3_t entboxmaxs);
+
+void SV_MarkWriteEntityStateToClient(entity_state_t *s, client_t *client);
+
+void SV_SendServerinfo(client_t *client);
+void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int maxsize);
+void SV_AddCameraEyes(void);
int SV_PointSuperContents(const vec3_t point);
void SV_ApplyClientMove (void);
void SV_SaveSpawnparms (void);
-void SV_SpawnServer (const char *server);
+
+void SV_SpawnServer (const char *map);
void SV_CheckVelocity (prvm_edict_t *ent);
void SV_SetupVM(void);
-const char *Host_TimingReport(char *buf, size_t buflen); ///< for output in Host_Status_f
+const char *SV_TimingReport(char *buf, size_t buflen); ///< for output in SV_Status_f
int SV_GetPitchSign(prvm_prog_t *prog, prvm_edict_t *ent);
-void SV_GetEntityMatrix(prvm_prog_t *prog, prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix);
+void SV_GetEntityMatrix(prvm_prog_t *prog, prvm_edict_t *ent, matrix4x4_t *out, qbool viewmatrix);
void SV_StartThread(void);
void SV_StopThread(void);
void VM_CustomStats_Clear(void);
void VM_SV_UpdateCustomStats(client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats);
-void Host_Savegame_to(prvm_prog_t *prog, const char *name);
-void SV_SendServerinfo(client_t *client);
+void SV_Name(int clientnum);
+void SV_InitOperatorCommands(void);
-#endif
+void SV_Savegame_to(prvm_prog_t *prog, const char *name);
+void SV_Savegame_f(cmd_state_t *cmd);
+void SV_Loadgame_f(cmd_state_t *cmd);
+
+void SV_PreSpawn_f(cmd_state_t *cmd);
+void SV_Spawn_f(cmd_state_t *cmd);
+void SV_Begin_f(cmd_state_t *cmd);
+qbool SV_VM_ConsoleCommand(const char *text, size_t textlen);
+
+#endif