int sendflags[NUM_CSQCENTITIES_PER_FRAME];
} csqcentityframedb_t;
-// if defined this does ping smoothing, otherwise it does not
-//#define NUM_PING_TIMES 16
-
#define NUM_SPAWN_PARMS 16
typedef struct client_s
/// PRVM_EDICT_NUM(clientnum+1)
prvm_edict_t *edict;
-#ifdef NUM_PING_TIMES
- float ping_times[NUM_PING_TIMES];
- /// ping_times[num_pings%NUM_PING_TIMES]
- int num_pings;
-#endif
/// LadyHavoc: can be used for prediction or whatever...
float ping;
extern cvar_t sv_allowdownloads_config;
extern cvar_t sv_allowdownloads_dlcache;
extern cvar_t sv_allowdownloads_inarchive;
+extern cvar_t sv_areagrid_link_SOLID_NOT;
extern cvar_t sv_areagrid_mingridsize;
extern cvar_t sv_checkforpacketsduringsleep;
extern cvar_t sv_clmovement_enable;
extern cvar_t sv_idealpitchscale;
extern cvar_t sv_jumpstep;
extern cvar_t sv_jumpvelocity;
+extern cvar_t sv_legacy_bbox_expand;
extern cvar_t sv_maxairspeed;
extern cvar_t sv_maxrate;
extern cvar_t sv_maxspeed;
double SV_Frame(double time);
void SV_Shutdown(void);
+int SV_IsLocalServer(void);
+
void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count);
void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate);
void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation, qbool reliable, float speed);
void SV_StartPointSound (vec3_t origin, const char *sample, int volume, float attenuation, float speed);
void SV_ConnectClient (int clientnum, netconn_t *netconnection);
-void SV_DropClient (qbool crash);
+void SV_DropClient (qbool leaving, const char *reason, ... );
void SV_ClientCommands(const char *fmt, ...) DP_FUNC_PRINTF(1);
int SV_ParticleEffectIndex(const char *name);
-dp_model_t *SV_GetModelByIndex(int modelindex);
-dp_model_t *SV_GetModelFromEdict(prvm_edict_t *ed);
+model_t *SV_GetModelByIndex(int modelindex);
+model_t *SV_GetModelFromEdict(prvm_edict_t *ed);
void SV_SetIdealPitch (void);
void SV_AddUpdates (void);
-void SV_ClientThink (void);
+void SV_PlayerPhysics (void);
void SV_ClientPrint(const char *msg);
void SV_ClientPrintf(const char *fmt, ...) DP_FUNC_PRINTF(1);
* returns true if it found a better place
*/
qbool SV_UnstickEntity (prvm_edict_t *ent);
-/*! move an entity that is stuck out of the surface it is stuck in (can move large amounts)
- * returns true if it found a better place
- */
-qbool SV_NudgeOutOfSolid(prvm_edict_t *ent);
/// calculates hitsupercontentsmask for a generic qc entity
int SV_GenericHitSuperContentsMask(const prvm_edict_t *edict);
qbool SV_CanSeeBox(int numsamples, vec_t eyejitter, vec_t enlarge, vec_t entboxexpand, vec3_t eye, vec3_t entboxmins, vec3_t entboxmaxs);
-void SV_MarkWriteEntityStateToClient(entity_state_t *s);
+void SV_MarkWriteEntityStateToClient(entity_state_t *s, client_t *client);
void SV_SendServerinfo(client_t *client);
void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int maxsize);
void SV_ApplyClientMove (void);
void SV_SaveSpawnparms (void);
-qbool SV_IsLocalServer(void);
void SV_SpawnServer (const char *map);
void SV_CheckVelocity (prvm_edict_t *ent);
void SV_SetupVM(void);
-const char *Host_TimingReport(char *buf, size_t buflen); ///< for output in SV_Status_f
+const char *SV_TimingReport(char *buf, size_t buflen); ///< for output in SV_Status_f
int SV_GetPitchSign(prvm_prog_t *prog, prvm_edict_t *ent);
void SV_GetEntityMatrix(prvm_prog_t *prog, prvm_edict_t *ent, matrix4x4_t *out, qbool viewmatrix);
void SV_Spawn_f(cmd_state_t *cmd);
void SV_Begin_f(cmd_state_t *cmd);
+qbool SV_VM_ConsoleCommand (const char *text);
+
#endif