typedef struct server_static_s
{
// number of svs.clients slots (updated by maxplayers command)
- int maxclients;
+ int maxclients, maxclients_next;
// client slots
struct client_s *clients;
// episode completion information
float perf_acc_offset_squared;
float perf_acc_offset_max;
int perf_acc_offset_samples;
+
+ // csqc stuff
+ unsigned char *csqc_progdata;
+ size_t csqc_progsize_deflated;
+ unsigned char *csqc_progdata_deflated;
+
} server_static_t;
//=============================================================================
qboolean active;
qboolean paused;
+ double pausedstart;
// handle connections specially
qboolean loadgame;
int sententitiesmark;
int sententities[MAX_EDICTS];
int sententitiesconsideration[MAX_EDICTS];
+
+ // legacy support for self.Version based csqc entity networking
+ unsigned char csqcentityversion[MAX_EDICTS]; // legacy
} server_t;
+#define NUM_CSQCENTITIES_PER_FRAME 1024
+typedef struct csqcentityframedb_s
+{
+ int framenum;
+ int num;
+ unsigned short entno[NUM_CSQCENTITIES_PER_FRAME];
+ int sendflags[NUM_CSQCENTITIES_PER_FRAME];
+} csqcentityframedb_t;
+
// if defined this does ping smoothing, otherwise it does not
//#define NUM_PING_TIMES 16
// this is used by sv_clmovement_minping code
double clmovement_disabletimeout;
- // this is used by sv_clmvoement_waitforinput code
- int clmovement_skipphysicsframes;
+ // this is used by sv_clmovement_inputtimeout code
+ float clmovement_inputtimeout;
// spawn parms are carried from level to level
float spawn_parms[NUM_SPAWN_PARMS];
// visibility state
float visibletime[MAX_EDICTS];
- // version number of csqc-based entity to decide whether to send it
- unsigned char csqcentityversion[MAX_EDICTS];
+ // scope is whether an entity is currently being networked to this client
+ // sendflags is what properties have changed on the entity since the last
+ // update that was sent
+ int csqcnumedicts;
+ unsigned char csqcentityscope[MAX_EDICTS];
+ unsigned int csqcentitysendflags[MAX_EDICTS];
+
+#define NUM_CSQCENTITYDB_FRAMES 64
+ unsigned char csqcentityglobalhistory[MAX_EDICTS]; // set to 1 if the entity was ever csqc networked to the client, and never reset back to 0
+ csqcentityframedb_t csqcentityframehistory[NUM_CSQCENTITYDB_FRAMES];
+ int csqcentityframehistory_next;
// prevent animated names
float nametime;
int download_expectedposition; // next position the client should ack
qboolean download_started;
char download_name[MAX_QPATH];
+ qboolean download_deflate;
// fixangle data
qboolean fixangle_angles_set;
extern cvar_t sv_airaccel_qw;
extern cvar_t sv_airaccel_sideways_friction;
extern cvar_t sv_airaccelerate;
+extern cvar_t sv_airstopaccelerate;
+extern cvar_t sv_airstrafeaccelerate;
+extern cvar_t sv_maxairstrafespeed;
+extern cvar_t sv_aircontrol;
extern cvar_t sv_allowdownloads;
extern cvar_t sv_allowdownloads_archive;
extern cvar_t sv_allowdownloads_config;
extern cvar_t sv_clmovement_enable;
extern cvar_t sv_clmovement_minping;
extern cvar_t sv_clmovement_minping_disabletime;
-extern cvar_t sv_clmovement_waitforinput;
+extern cvar_t sv_clmovement_inputtimeout;
+extern cvar_t sv_clmovement_maxnetfps;
extern cvar_t sv_cullentities_nevercullbmodels;
extern cvar_t sv_cullentities_pvs;
extern cvar_t sv_cullentities_stats;
extern cvar_t sv_gameplayfix_findradiusdistancetobox;
extern cvar_t sv_gameplayfix_grenadebouncedownslopes;
extern cvar_t sv_gameplayfix_multiplethinksperframe;
+extern cvar_t sv_gameplayfix_slidemoveprojectiles;
extern cvar_t sv_gameplayfix_noairborncorpse;
extern cvar_t sv_gameplayfix_setmodelrealbox;
extern cvar_t sv_gameplayfix_stepdown;
extern cvar_t sv_gameplayfix_stepwhilejumping;
extern cvar_t sv_gameplayfix_swiminbmodels;
extern cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag;
+extern cvar_t sv_gameplayfix_gravityunaffectedbyticrate;
extern cvar_t sv_gravity;
extern cvar_t sv_idealpitchscale;
extern cvar_t sv_jumpstep;