double SV_Frame(double time);
void SV_Shutdown(void);
+int SV_IsLocalGame(void);
+
void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count);
void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate);
void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation, qbool reliable, float speed);