//hostname "Xonotic $g_xonoticversion Server" // this name will appear on the server list (the $g_xonoticversion gets replaced with the current version)
//sv_motd "" // this message (unless "") is displayed to players on connect
//maxplayers 8 // number of players allowed on the server
+
//port 26000 // the port used by the server
+//You are RECOMMENDED to change this value to a free port number on your server
+//above 1024. The reason is that some bad ISPs might filter "gaming" ports, and
+//changing the port your server runs on may make your server available to these
+//people. Changing the port breaks nothing, the default simply matches Quake as
+//we use a Quake-derived protocol and didn't do our own IANA port assignment yet
+//(if anyone wants to go through that process, we'd be glad).
+
//log_file "server.log" // server console output will also be copied to this file. This: "${serverconfig}.log" uses variable substitution to make the logfile have the same name as your config file with .log appended which is useful if you run several servers
//g_start_delay 15 // delay before the game starts to let players join the server first
// LIMITS: how long a match will last before the next map starts (-1 means use the map default, 0 = unlimited, please note that the variables fraglimit/timelimit can NOT be globally used for this but only DURING a match is being played)
//timelimit_override -1 // global timelimit for all maps and gametypes
//fraglimit_override -1 // global frag/point limit for all maps and gametypes
-//g_ctf_capture_limit -1 // frag/capture limit for CTF
//capturelimit_override -1 // capture limit for CTF
//g_domination_point_limit -1 // frag/point limit for DOM
-//g_runematch_point_limit -1 // frag/point limit for RUNE
//g_keyhunt_point_limit -1 // frag/point limit for KH
//g_lms_lives_override -1 // lives for LMS
//g_nexball_goallimit -1 // goals for NEXBALL
-//g_ctf_win_mode 0 // CTF win mode: 0 = caps only, 1 = caps + points as tie breaker, 2 = points only
//g_ctf_ignore_frags 1 // set to 1 to ignore kills except for FC kills
// TEAMS for key hunt (change this to 2, 3, 4 to set a fixed keyhunt style)
//g_keyhunt_teams_override -1 // teams for KH
// GAME MODE: what type of server do you want to host?
-// possible values: dm (deathmatch), tdm (team deathmatch), dom (domination), ctf (ctf), rune (runematch), lms (last man standing), arena (arena), kh (keyhunt), as (assault), ons (onslaught), race (race), nexball (nexball)
+// possible values: dm (deathmatch), tdm (team deathmatch), dom (domination), ctf (ctf), ft (freeze tag), lms (last man standing), ka (keepaway), inv (invasion), kh (keyhunt), as (assault), ons (onslaught), rc (race), nb (nexball)
//gametype dm
/////////////////////////////////////////////////////////////////////
// "Obvious" mutators that are allowed on a "pure" server
-//g_minstagib 0 // set to 1 for MinstaGib
+//g_instagib 0 // set to 1 for InstaGib
//g_weapon_stay 0 // set to 1, 2 or 3 for different weapon-stay modes (1 = traditional, 2 = no ammo but allow throwing, 3 = ghost weapon stay)
//g_powerups -1 // set to 0 to turn off strength/quad and shield/invincible, and set to 1 to turn them on even in game modes that normally have them turned off
// enable some mutators you'd like
//g_cloaked 0 // set to 1 for transparent hard to see players
-//g_grappling_hook 0 // set to 1 to enable the hook (allowed on "pure" server in MinstaGib)
-//g_jetpack 0 // set to 1 to enable the jetpack (allowed on "pure" server in MinstaGib)
-//g_laserguided_missile 0 // set to 1 for laser guided missiles in the RL
+//g_grappling_hook 0 // set to 1 to enable the hook (allowed on "pure" server in InstaGib)
+//g_jetpack 0 // set to 1 to enable the jetpack (allowed on "pure" server in InstaGib)
//g_midair 0 // set to 1 to make only midair damage count
//g_vampire 0 // set to 1 to give players the damage they cause as health
//sv_gravity 800 // for low gravity, set this somewhere between 50 and 400
-// select AT MOST one of these arena mutators (if you didn't select g_minstagib)
+// select AT MOST one of these arena mutators (if you didn't select g_instagib)
//g_nix is "0" ["0"] No Items Xonotic - instead of pickup items, everyone plays with the same weapon. After some time, a countdown will start, after which everyone will switch to another weapon, and so on
//g_nix_with_healtharmor is "0" ["0"] when 1, health and armor still show up in NIX
-//g_nix_with_laser is "0" ["0"] always carry the laser as an additional weapon in NIX
+//g_nix_with_blaster is "0" ["0"] always carry the blaster as an additional weapon in NIX
//g_nix_with_powerups is "0" ["0"] when 1, powerups still show up in NIX