//hostname "Xonotic $g_xonoticversion Server" // this name will appear on the server list (the $g_xonoticversion gets replaced with the current version)
//sv_motd "" // this message (unless "") is displayed to players on connect
//maxplayers 8 // number of players allowed on the server
+
//port 26000 // the port used by the server
+//You are RECOMMENDED to change this value to a free port number on your server
+//above 1024. The reason is that some bad ISPs might filter "gaming" ports, and
+//changing the port your server runs on may make your server available to these
+//people. Changing the port breaks nothing, the default simply matches Quake as
+//we use a Quake-derived protocol and didn't do our own IANA port assignment yet
+//(if anyone wants to go through that process, we'd be glad).
+
//log_file "server.log" // server console output will also be copied to this file. This: "${serverconfig}.log" uses variable substitution to make the logfile have the same name as your config file with .log appended which is useful if you run several servers
//g_start_delay 15 // delay before the game starts to let players join the server first
/////////////////////////////////////////////////////////////////////
// Some more advanced settings. You probably are not interested in changing them at all.
-//sys_ticrate 0.0333333 // change to 0.0166667 if your server can take the abuse, can make the game a bit more fluent
-
//sv_ready_restart 0 // 1 to allow players to restart the map when all of them press the ready button
//sv_ready_restart_after_countdown 0 // if set to 1 the players and map items are reset after the countdown ended, otherwise they're reset already at the beginning of the countdown
//sv_ready_restart_repeatable 0 "allows the players to restart the game as often as needed