////////// WEAPONS //////////
+g_arc_simple // arc
+{
+ deformVertexes autosprite
+ cull none
+ nopicmip
+
+ {
+ map models/weapons/g_arc_simple
+ blendfunc blend
+
+ }
+}
+
g_crylink_simple // crylink
{
deformVertexes autosprite
}
}
-g_nex_simple // nex
+g_nex_simple // vortex
{
deformVertexes autosprite
cull none
}
}
-g_rl_simple // rocket launcher
+g_rl_simple // devastator
{
deformVertexes autosprite
cull none
}
}
-g_uzi_simple // machine gun
-{
- deformVertexes autosprite
- cull none
- nopicmip
-
- {
- map models/weapons/g_uzi_simple
- blendfunc blend
-
- }
-}
-
g_campingrifle_simple // sniper rifle
{
deformVertexes autosprite
}
}
-g_laser_simple // laser
+g_laser_simple // blaster
{
deformVertexes autosprite
cull none
}
}
-g_minstanex_simple // minstanex
+g_minstanex_simple // vaporizer
{
deformVertexes autosprite
cull none
}
}
+g_ok_hmg_simple // heavy machinegun
+{
+ deformVertexes autosprite
+ cull none
+ nopicmip
+
+ {
+ map models/weapons/g_ok_hmg_simple
+ blendfunc blend
+
+ }
+}
+
+g_ok_rl_simple // rocket propelled chainsaw
+{
+ deformVertexes autosprite
+ cull none
+ nopicmip
+
+ {
+ map models/weapons/g_ok_rl_simple
+ blendfunc blend
+
+ }
+}
+
////////// ARMOR + HEALTH ITEMS //////////
///// ARMOR /////
blendfunc blend
}
-}
\ No newline at end of file
+}