textures/glassx/hexglass
{
q3map_bouncescale 3
- qer_editorimage textures/glassx/hexglass.tga
+ qer_editorimage textures/glassx/base/hexglass.tga
dpreflectcube cubemaps/default/sky
dpnoshadow
surfaceparm trans
surfaceparm alphashadow
q3map_lightmapSampleSize 64
- cull none
{
- map textures/glassx/hexglass.tga
+ map textures/glassx/base/hexglass.tga
blendfunc blend
rgbgen lightingDiffuse
}