//Shader file for fx
//Forcefield1 red
-textures/fx/forcefield1-a
+textures/effects_forcefield/forcefield1_a
{
- qer_editorimage textures/fx/forcefields/forcefield1_a.tga
+ qer_editorimage textures/effects_forcefield/forcefield1_a.tga
nopicmip
surfaceparm nolightmap
surfaceparm trans
qer_trans 0.8
{
- map textures/fx/forcefields/forcefield1_a.tga
+ map textures/effects_forcefield/forcefield1_a.tga
tcGen environment
blendfunc GL_ONE GL_ONE
tcMod turb 0 0.25 0 0.5
}
}
//Forcefield1 blue
-textures/fx/forcefield1-b
+textures/effects_forcefield/forcefield1_b
{
- qer_editorimage textures/fx/forcefields/forcefield1_b.tga
+ qer_editorimage textures/effects_forcefield/forcefield1_b.tga
nopicmip
surfaceparm nolightmap
surfaceparm trans
qer_trans 0.8
{
- map textures/fx/forcefields/forcefield1_b.tga
+ map textures/effects_forcefield/forcefield1_b.tga
tcGen environment
blendfunc GL_ONE GL_ONE
tcMod turb 0 0.25 0 0.5
}
}
//Forcefield1 yellow
-textures/fx/forcefield2-c
+textures/effects_forcefield/forcefield1_c
{
- qer_editorimage textures/fx/forcefields/forcefield1_c.tga
+ qer_editorimage textures/effects_forcefield/forcefield1_c.tga
nopicmip
surfaceparm nolightmap
surfaceparm trans
qer_trans 0.8
{
- map textures/fx/forcefields/forcefield1_c.tga
+ map textures/effects_forcefield/forcefield1_c.tga
tcGen environment
blendfunc GL_ONE GL_ONE
tcMod turb 0 0.25 0 0.5
}
}
//Forcefield1 green
-textures/fx/forcefield1-d
+textures/effects_forcefield/forcefield1_d
{
- qer_editorimage textures/fx/forcefields/forcefield1_d.tga
+ qer_editorimage textures/effects_forcefield/forcefield1_d.tga
nopicmip
surfaceparm nolightmap
surfaceparm trans
qer_trans 0.8
{
- map textures/fx/forcefields/forcefield1_d.tga
+ map textures/effects_forcefield/forcefield1_d.tga
tcGen environment
blendfunc GL_ONE GL_ONE
tcMod turb 0 0.25 0 0.5