*/
+#ifndef SBAR_H
+#define SBAR_H
+
#define SBAR_HEIGHT 24
-extern int sb_lines; // scan lines to draw
+extern int sb_lines; ///< scan lines to draw
+extern cvar_t sbar_alpha_bg;
+extern cvar_t sbar_alpha_fg;
void Sbar_Init (void);
+/// called every frame by screen
void Sbar_Draw (void);
-// called every frame by screen
-void Sbar_IntermissionOverlay (void);
-// called each frame after the level has been completed
+int Sbar_GetSortedPlayerIndex (int index);
+void Sbar_SortFrags (void);
+
+#endif
-void Sbar_FinaleOverlay (void);