*/
static int fragsort[MAX_SCOREBOARD];
static int scoreboardlines;
+
+//[515]: Sbar_GetPlayer for csqc "getplayerkey" func
+int Sbar_GetPlayer (int index)
+{
+ if(index < 0)
+ {
+ index = -1-index;
+ if(index >= scoreboardlines)
+ return -1;
+ index = fragsort[index];
+ }
+ if(index >= scoreboardlines)
+ return -1;
+ return index;
+}
+
static scoreboard_t teams[MAX_SCOREBOARD];
static int teamsort[MAX_SCOREBOARD];
static int teamlines;
extern cvar_t v_kicktime;
void Sbar_Draw (void)
{
- if (cl.intermission == 1)
- {
- Sbar_IntermissionOverlay();
- return;
- }
- else if (cl.intermission == 2)
- {
- Sbar_FinaleOverlay();
- return;
- }
-
- if (gamemode == GAME_NETHERWORLD)
+ if(cl.csqc_vidvars.drawenginesbar) //[515]: csqc drawsbar
{
- }
- else if (gamemode == GAME_SOM)
- {
- if (sb_showscores || (cl.stats[STAT_HEALTH] <= 0 && cl_deathscoreboard.integer))
- Sbar_DrawScoreboard ();
- else if (sb_lines)
+ if (cl.intermission == 1)
{
- // this is the top left of the sbar area
- sbar_x = 0;
- sbar_y = vid_conheight.integer - 24*3;
+ Sbar_IntermissionOverlay();
+ return;
+ }
+ else if (cl.intermission == 2)
+ {
+ Sbar_FinaleOverlay();
+ return;
+ }
- // armor
- if (cl.stats[STAT_ARMOR])
+ if (gamemode == GAME_NETHERWORLD)
+ {
+ }
+ else if (gamemode == GAME_SOM)
+ {
+ if (sb_showscores || (cl.stats[STAT_HEALTH] <= 0 && cl_deathscoreboard.integer))
+ Sbar_DrawScoreboard ();
+ else if (sb_lines)
{
- if (cl.stats[STAT_ITEMS] & IT_ARMOR3)
- Sbar_DrawPic(0, 0, somsb_armor[2]);
- else if (cl.stats[STAT_ITEMS] & IT_ARMOR2)
- Sbar_DrawPic(0, 0, somsb_armor[1]);
- else if (cl.stats[STAT_ITEMS] & IT_ARMOR1)
- Sbar_DrawPic(0, 0, somsb_armor[0]);
- Sbar_DrawNum(24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
- }
+ // this is the top left of the sbar area
+ sbar_x = 0;
+ sbar_y = vid_conheight.integer - 24*3;
- // health
- Sbar_DrawPic(0, 24, somsb_health);
- Sbar_DrawNum(24, 24, cl.stats[STAT_HEALTH], 3, cl.stats[STAT_HEALTH] <= 25);
-
- // ammo icon
- if (cl.stats[STAT_ITEMS] & IT_SHELLS)
- Sbar_DrawPic(0, 48, somsb_ammo[0]);
- else if (cl.stats[STAT_ITEMS] & IT_NAILS)
- Sbar_DrawPic(0, 48, somsb_ammo[1]);
- else if (cl.stats[STAT_ITEMS] & IT_ROCKETS)
- Sbar_DrawPic(0, 48, somsb_ammo[2]);
- else if (cl.stats[STAT_ITEMS] & IT_CELLS)
- Sbar_DrawPic(0, 48, somsb_ammo[3]);
- Sbar_DrawNum(24, 48, cl.stats[STAT_AMMO], 3, false);
- if (cl.stats[STAT_SHELLS])
- Sbar_DrawNum(24 + 3*24, 48, cl.stats[STAT_SHELLS], 1, true);
- }
- }
- else if (gamemode == GAME_NEXUIZ)
- {
- sbar_y = vid_conheight.integer - 47;
- sbar_x = (vid_conwidth.integer - 640)/2;
+ // armor
+ if (cl.stats[STAT_ARMOR])
+ {
+ if (cl.stats[STAT_ITEMS] & IT_ARMOR3)
+ Sbar_DrawPic(0, 0, somsb_armor[2]);
+ else if (cl.stats[STAT_ITEMS] & IT_ARMOR2)
+ Sbar_DrawPic(0, 0, somsb_armor[1]);
+ else if (cl.stats[STAT_ITEMS] & IT_ARMOR1)
+ Sbar_DrawPic(0, 0, somsb_armor[0]);
+ Sbar_DrawNum(24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
+ }
- if (sb_showscores || (cl.stats[STAT_HEALTH] <= 0 && cl_deathscoreboard.integer))
- {
- Sbar_DrawAlphaPic (0, 0, sb_scorebar, sbar_alpha_bg.value);
- Sbar_DrawScoreboard ();
+ // health
+ Sbar_DrawPic(0, 24, somsb_health);
+ Sbar_DrawNum(24, 24, cl.stats[STAT_HEALTH], 3, cl.stats[STAT_HEALTH] <= 25);
+
+ // ammo icon
+ if (cl.stats[STAT_ITEMS] & IT_SHELLS)
+ Sbar_DrawPic(0, 48, somsb_ammo[0]);
+ else if (cl.stats[STAT_ITEMS] & IT_NAILS)
+ Sbar_DrawPic(0, 48, somsb_ammo[1]);
+ else if (cl.stats[STAT_ITEMS] & IT_ROCKETS)
+ Sbar_DrawPic(0, 48, somsb_ammo[2]);
+ else if (cl.stats[STAT_ITEMS] & IT_CELLS)
+ Sbar_DrawPic(0, 48, somsb_ammo[3]);
+ Sbar_DrawNum(24, 48, cl.stats[STAT_AMMO], 3, false);
+ if (cl.stats[STAT_SHELLS])
+ Sbar_DrawNum(24 + 3*24, 48, cl.stats[STAT_SHELLS], 1, true);
+ }
}
- else if (sb_lines)
+ else if (gamemode == GAME_NEXUIZ)
{
- int i;
- double time;
- float fade;
+ sbar_y = vid_conheight.integer - 47;
+ sbar_x = (vid_conwidth.integer - 640)/2;
- // we have a max time 2s (min time = 0)
- if ((time = cl.time - cl.weapontime) < 2)
+ if (sb_showscores || (cl.stats[STAT_HEALTH] <= 0 && cl_deathscoreboard.integer))
{
- fade = (1.0 - 0.5 * time);
- fade *= fade;
- for (i = 0; i < 8;i++)
- if (cl.stats[STAT_ITEMS] & (1 << i))
- Sbar_DrawWeapon(i + 1, fade, (i + 2 == cl.stats[STAT_ACTIVEWEAPON]));
-
- if((cl.stats[STAT_ITEMS] & (1<<12)))
- Sbar_DrawWeapon(0, fade, (cl.stats[STAT_ACTIVEWEAPON] == 1));
+ Sbar_DrawAlphaPic (0, 0, sb_scorebar, sbar_alpha_bg.value);
+ Sbar_DrawScoreboard ();
}
+ else if (sb_lines)
+ {
+ int i;
+ double time;
+ float fade;
- //if (!cl.islocalgame)
- // Sbar_DrawFrags ();
+ // we have a max time 2s (min time = 0)
+ if ((time = cl.time - cl.weapontime) < 2)
+ {
+ fade = (1.0 - 0.5 * time);
+ fade *= fade;
+ for (i = 0; i < 8;i++)
+ if (cl.stats[STAT_ITEMS] & (1 << i))
+ Sbar_DrawWeapon(i + 1, fade, (i + 2 == cl.stats[STAT_ACTIVEWEAPON]));
+
+ if((cl.stats[STAT_ITEMS] & (1<<12)))
+ Sbar_DrawWeapon(0, fade, (cl.stats[STAT_ACTIVEWEAPON] == 1));
+ }
- if (sb_lines > 24)
- Sbar_DrawAlphaPic (0, 0, sb_sbar, sbar_alpha_fg.value);
- else
- Sbar_DrawAlphaPic (0, 0, sb_sbar_minimal, sbar_alpha_fg.value);
+ //if (!cl.islocalgame)
+ // Sbar_DrawFrags ();
- // special items
- if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY)
- {
- // Nexuiz has no anum pics
- //Sbar_DrawNum (36, 0, 666, 3, 1);
- // Nexuiz has no disc pic
- //Sbar_DrawPic (0, 0, sb_disc);
- }
+ if (sb_lines > 24)
+ Sbar_DrawAlphaPic (0, 0, sb_sbar, sbar_alpha_fg.value);
+ else
+ Sbar_DrawAlphaPic (0, 0, sb_sbar_minimal, sbar_alpha_fg.value);
- // armor
- Sbar_DrawXNum ((340-3*24), 12, cl.stats[STAT_ARMOR], 3, 24, 0.6,0.7,0.8,1,0);
+ // special items
+ if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY)
+ {
+ // Nexuiz has no anum pics
+ //Sbar_DrawNum (36, 0, 666, 3, 1);
+ // Nexuiz has no disc pic
+ //Sbar_DrawPic (0, 0, sb_disc);
+ }
- // health
- if(cl.stats[STAT_HEALTH] > 100)
- Sbar_DrawXNum((154-3*24),12,cl.stats[STAT_HEALTH],3,24,1,1,1,1,0);
- else if(cl.stats[STAT_HEALTH] <= 25 && cl.time - (int)cl.time > 0.5)
- Sbar_DrawXNum((154-3*24),12,cl.stats[STAT_HEALTH],3,24,0.7,0,0,1,0);
- else
- Sbar_DrawXNum((154-3*24),12,cl.stats[STAT_HEALTH],3,24,0.6,0.7,0.8,1,0);
+ // armor
+ Sbar_DrawXNum ((340-3*24), 12, cl.stats[STAT_ARMOR], 3, 24, 0.6,0.7,0.8,1,0);
- // AK dont draw ammo for the laser
- if(cl.stats[STAT_ACTIVEWEAPON] != 12)
- {
- if (cl.stats[STAT_ITEMS] & NEX_IT_SHELLS)
- Sbar_DrawPic (519, 0, sb_ammo[0]);
- else if (cl.stats[STAT_ITEMS] & NEX_IT_BULLETS)
- Sbar_DrawPic (519, 0, sb_ammo[1]);
- else if (cl.stats[STAT_ITEMS] & NEX_IT_ROCKETS)
- Sbar_DrawPic (519, 0, sb_ammo[2]);
- else if (cl.stats[STAT_ITEMS] & NEX_IT_CELLS)
- Sbar_DrawPic (519, 0, sb_ammo[3]);
-
- if(cl.stats[STAT_AMMO] <= 10)
- Sbar_DrawXNum ((519-3*24), 12, cl.stats[STAT_AMMO], 3, 24, 0.7, 0,0,1,0);
+ // health
+ if(cl.stats[STAT_HEALTH] > 100)
+ Sbar_DrawXNum((154-3*24),12,cl.stats[STAT_HEALTH],3,24,1,1,1,1,0);
+ else if(cl.stats[STAT_HEALTH] <= 25 && cl.time - (int)cl.time > 0.5)
+ Sbar_DrawXNum((154-3*24),12,cl.stats[STAT_HEALTH],3,24,0.7,0,0,1,0);
else
- Sbar_DrawXNum ((519-3*24), 12, cl.stats[STAT_AMMO], 3, 24, 0.6, 0.7,0.8,1,0);
+ Sbar_DrawXNum((154-3*24),12,cl.stats[STAT_HEALTH],3,24,0.6,0.7,0.8,1,0);
- }
+ // AK dont draw ammo for the laser
+ if(cl.stats[STAT_ACTIVEWEAPON] != 12)
+ {
+ if (cl.stats[STAT_ITEMS] & NEX_IT_SHELLS)
+ Sbar_DrawPic (519, 0, sb_ammo[0]);
+ else if (cl.stats[STAT_ITEMS] & NEX_IT_BULLETS)
+ Sbar_DrawPic (519, 0, sb_ammo[1]);
+ else if (cl.stats[STAT_ITEMS] & NEX_IT_ROCKETS)
+ Sbar_DrawPic (519, 0, sb_ammo[2]);
+ else if (cl.stats[STAT_ITEMS] & NEX_IT_CELLS)
+ Sbar_DrawPic (519, 0, sb_ammo[3]);
+
+ if(cl.stats[STAT_AMMO] <= 10)
+ Sbar_DrawXNum ((519-3*24), 12, cl.stats[STAT_AMMO], 3, 24, 0.7, 0,0,1,0);
+ else
+ Sbar_DrawXNum ((519-3*24), 12, cl.stats[STAT_AMMO], 3, 24, 0.6, 0.7,0.8,1,0);
- if (sb_lines > 24)
- DrawQ_Pic(sbar_x,sbar_y,sb_sbar_overlay->name,0,0,1,1,1,1,DRAWFLAG_MODULATE);
- }
+ }
- //if (vid_conwidth.integer > 320 && cl.gametype == GAME_DEATHMATCH)
- // Sbar_MiniDeathmatchOverlay (0, 17);
- }
- else if (gamemode == GAME_ZYMOTIC)
- {
-#if 1
- float scale = 64.0f / 256.0f;
- float kickoffset[3];
- VectorClear(kickoffset);
- if (v_dmg_time > 0)
- {
- kickoffset[0] = (v_dmg_time/v_kicktime.value*v_dmg_roll) * 10 * scale;
- kickoffset[1] = (v_dmg_time/v_kicktime.value*v_dmg_pitch) * 10 * scale;
- }
- sbar_x = (vid_conwidth.integer - 256 * scale)/2 + kickoffset[0];
- sbar_y = (vid_conheight.integer - 256 * scale)/2 + kickoffset[1];
- // left1 16, 48 : 126 -66
- // left2 16, 128 : 196 -66
- // right 176, 48 : 196 -136
- Sbar_DrawGauge(sbar_x + 16 * scale, sbar_y + 48 * scale, zymsb_crosshair_left1->name, 64*scale, 80*scale, 78*scale, -66*scale, cl.stats[STAT_AMMO] * (1.0 / 200.0), cl.stats[STAT_SHELLS] * (1.0 / 200.0), 0.8f,0.8f,0.0f,1.0f, 0.8f,0.5f,0.0f,1.0f, 0.3f,0.3f,0.3f,1.0f, DRAWFLAG_NORMAL);
- Sbar_DrawGauge(sbar_x + 16 * scale, sbar_y + 128 * scale, zymsb_crosshair_left2->name, 64*scale, 80*scale, 68*scale, -66*scale, cl.stats[STAT_NAILS] * (1.0 / 200.0), cl.stats[STAT_ROCKETS] * (1.0 / 200.0), 0.8f,0.8f,0.0f,1.0f, 0.8f,0.5f,0.0f,1.0f, 0.3f,0.3f,0.3f,1.0f, DRAWFLAG_NORMAL);
- Sbar_DrawGauge(sbar_x + 176 * scale, sbar_y + 48 * scale, zymsb_crosshair_right->name, 64*scale, 160*scale, 148*scale, -136*scale, cl.stats[STAT_ARMOR] * (1.0 / 300.0), cl.stats[STAT_HEALTH] * (1.0 / 300.0), 0.0f,0.5f,1.0f,1.0f, 1.0f,0.0f,0.0f,1.0f, 0.3f,0.3f,0.3f,1.0f, DRAWFLAG_NORMAL);
- DrawQ_Pic(sbar_x + 120 * scale, sbar_y + 120 * scale, zymsb_crosshair_center->name, 16 * scale, 16 * scale, 1, 1, 1, 1, DRAWFLAG_NORMAL);
-#else
- float scale = 128.0f / 256.0f;
- float healthstart, healthheight, healthstarttc, healthendtc;
- float shieldstart, shieldheight, shieldstarttc, shieldendtc;
- float ammostart, ammoheight, ammostarttc, ammoendtc;
- float clipstart, clipheight, clipstarttc, clipendtc;
- float kickoffset[3], offset;
- VectorClear(kickoffset);
- if (v_dmg_time > 0)
- {
- kickoffset[0] = (v_dmg_time/v_kicktime.value*v_dmg_roll) * 10 * scale;
- kickoffset[1] = (v_dmg_time/v_kicktime.value*v_dmg_pitch) * 10 * scale;
- }
- sbar_x = (vid_conwidth.integer - 256 * scale)/2 + kickoffset[0];
- sbar_y = (vid_conheight.integer - 256 * scale)/2 + kickoffset[1];
- offset = 0; // TODO: offset should be controlled by recoil (question: how to detect firing?)
- DrawQ_SuperPic(sbar_x + 120 * scale, sbar_y + ( 88 - offset) * scale, zymsb_crosshair_line->name, 16 * scale, 36 * scale, 0,0, 1,1,1,1, 1,0, 1,1,1,1, 0,1, 1,1,1,1, 1,1, 1,1,1,1, 0);
- DrawQ_SuperPic(sbar_x + (132 + offset) * scale, sbar_y + 120 * scale, zymsb_crosshair_line->name, 36 * scale, 16 * scale, 0,1, 1,1,1,1, 0,0, 1,1,1,1, 1,1, 1,1,1,1, 1,0, 1,1,1,1, 0);
- DrawQ_SuperPic(sbar_x + 120 * scale, sbar_y + (132 + offset) * scale, zymsb_crosshair_line->name, 16 * scale, 36 * scale, 1,1, 1,1,1,1, 0,1, 1,1,1,1, 1,0, 1,1,1,1, 0,0, 1,1,1,1, 0);
- DrawQ_SuperPic(sbar_x + ( 88 - offset) * scale, sbar_y + 120 * scale, zymsb_crosshair_line->name, 36 * scale, 16 * scale, 1,0, 1,1,1,1, 1,1, 1,1,1,1, 0,0, 1,1,1,1, 0,1, 1,1,1,1, 0);
- healthheight = cl.stats[STAT_HEALTH] * (152.0f / 300.0f);
- shieldheight = cl.stats[STAT_ARMOR] * (152.0f / 300.0f);
- healthstart = 204 - healthheight;
- shieldstart = healthstart - shieldheight;
- healthstarttc = healthstart * (1.0f / 256.0f);
- healthendtc = (healthstart + healthheight) * (1.0f / 256.0f);
- shieldstarttc = shieldstart * (1.0f / 256.0f);
- shieldendtc = (shieldstart + shieldheight) * (1.0f / 256.0f);
- ammoheight = cl.stats[STAT_SHELLS] * (62.0f / 200.0f);
- ammostart = 114 - ammoheight;
- ammostarttc = ammostart * (1.0f / 256.0f);
- ammoendtc = (ammostart + ammoheight) * (1.0f / 256.0f);
- clipheight = cl.stats[STAT_AMMO] * (122.0f / 200.0f);
- clipstart = 190 - clipheight;
- clipstarttc = clipstart * (1.0f / 256.0f);
- clipendtc = (clipstart + clipheight) * (1.0f / 256.0f);
- if (healthheight > 0) DrawQ_SuperPic(sbar_x + 0 * scale, sbar_y + healthstart * scale, zymsb_crosshair_health->name, 256 * scale, healthheight * scale, 0,healthstarttc, 1.0f,0.0f,0.0f,1.0f, 1,healthstarttc, 1.0f,0.0f,0.0f,1.0f, 0,healthendtc, 1.0f,0.0f,0.0f,1.0f, 1,healthendtc, 1.0f,0.0f,0.0f,1.0f, DRAWFLAG_NORMAL);
- if (shieldheight > 0) DrawQ_SuperPic(sbar_x + 0 * scale, sbar_y + shieldstart * scale, zymsb_crosshair_health->name, 256 * scale, shieldheight * scale, 0,shieldstarttc, 0.0f,0.5f,1.0f,1.0f, 1,shieldstarttc, 0.0f,0.5f,1.0f,1.0f, 0,shieldendtc, 0.0f,0.5f,1.0f,1.0f, 1,shieldendtc, 0.0f,0.5f,1.0f,1.0f, DRAWFLAG_NORMAL);
- if (ammoheight > 0) DrawQ_SuperPic(sbar_x + 0 * scale, sbar_y + ammostart * scale, zymsb_crosshair_ammo->name, 256 * scale, ammoheight * scale, 0,ammostarttc, 0.8f,0.8f,0.0f,1.0f, 1,ammostarttc, 0.8f,0.8f,0.0f,1.0f, 0,ammoendtc, 0.8f,0.8f,0.0f,1.0f, 1,ammoendtc, 0.8f,0.8f,0.0f,1.0f, DRAWFLAG_NORMAL);
- if (clipheight > 0) DrawQ_SuperPic(sbar_x + 0 * scale, sbar_y + clipstart * scale, zymsb_crosshair_clip->name, 256 * scale, clipheight * scale, 0,clipstarttc, 1.0f,1.0f,0.0f,1.0f, 1,clipstarttc, 1.0f,1.0f,0.0f,1.0f, 0,clipendtc, 1.0f,1.0f,0.0f,1.0f, 1,clipendtc, 1.0f,1.0f,0.0f,1.0f, DRAWFLAG_NORMAL);
- DrawQ_Pic(sbar_x + 0 * scale, sbar_y + 0 * scale, zymsb_crosshair_background->name, 256 * scale, 256 * scale, 1, 1, 1, 1, DRAWFLAG_NORMAL);
- DrawQ_Pic(sbar_x + 120 * scale, sbar_y + 120 * scale, zymsb_crosshair_center->name, 16 * scale, 16 * scale, 1, 1, 1, 1, DRAWFLAG_NORMAL);
-#endif
- }
- else // Quake and others
- {
- sbar_y = vid_conheight.integer - SBAR_HEIGHT;
- if (cl.gametype == GAME_DEATHMATCH && gamemode != GAME_TRANSFUSION)
- sbar_x = 0;
- else
- sbar_x = (vid_conwidth.integer - 320)/2;
+ if (sb_lines > 24)
+ DrawQ_Pic(sbar_x,sbar_y,sb_sbar_overlay->name,0,0,1,1,1,1,DRAWFLAG_MODULATE);
+ }
- if (sb_lines > 24)
- {
- if (gamemode != GAME_GOODVSBAD2)
- Sbar_DrawInventory ();
- if (!cl.islocalgame && gamemode != GAME_TRANSFUSION)
- Sbar_DrawFrags ();
+ //if (vid_conwidth.integer > 320 && cl.gametype == GAME_DEATHMATCH)
+ // Sbar_MiniDeathmatchOverlay (0, 17);
}
-
- if (sb_showscores || (cl.stats[STAT_HEALTH] <= 0 && cl_deathscoreboard.integer))
+ else if (gamemode == GAME_ZYMOTIC)
{
- if (gamemode != GAME_GOODVSBAD2)
- Sbar_DrawAlphaPic (0, 0, sb_scorebar, sbar_alpha_bg.value);
- Sbar_DrawScoreboard ();
+ #if 1
+ float scale = 64.0f / 256.0f;
+ float kickoffset[3];
+ VectorClear(kickoffset);
+ if (v_dmg_time > 0)
+ {
+ kickoffset[0] = (v_dmg_time/v_kicktime.value*v_dmg_roll) * 10 * scale;
+ kickoffset[1] = (v_dmg_time/v_kicktime.value*v_dmg_pitch) * 10 * scale;
+ }
+ sbar_x = (vid_conwidth.integer - 256 * scale)/2 + kickoffset[0];
+ sbar_y = (vid_conheight.integer - 256 * scale)/2 + kickoffset[1];
+ // left1 16, 48 : 126 -66
+ // left2 16, 128 : 196 -66
+ // right 176, 48 : 196 -136
+ Sbar_DrawGauge(sbar_x + 16 * scale, sbar_y + 48 * scale, zymsb_crosshair_left1->name, 64*scale, 80*scale, 78*scale, -66*scale, cl.stats[STAT_AMMO] * (1.0 / 200.0), cl.stats[STAT_SHELLS] * (1.0 / 200.0), 0.8f,0.8f,0.0f,1.0f, 0.8f,0.5f,0.0f,1.0f, 0.3f,0.3f,0.3f,1.0f, DRAWFLAG_NORMAL);
+ Sbar_DrawGauge(sbar_x + 16 * scale, sbar_y + 128 * scale, zymsb_crosshair_left2->name, 64*scale, 80*scale, 68*scale, -66*scale, cl.stats[STAT_NAILS] * (1.0 / 200.0), cl.stats[STAT_ROCKETS] * (1.0 / 200.0), 0.8f,0.8f,0.0f,1.0f, 0.8f,0.5f,0.0f,1.0f, 0.3f,0.3f,0.3f,1.0f, DRAWFLAG_NORMAL);
+ Sbar_DrawGauge(sbar_x + 176 * scale, sbar_y + 48 * scale, zymsb_crosshair_right->name, 64*scale, 160*scale, 148*scale, -136*scale, cl.stats[STAT_ARMOR] * (1.0 / 300.0), cl.stats[STAT_HEALTH] * (1.0 / 300.0), 0.0f,0.5f,1.0f,1.0f, 1.0f,0.0f,0.0f,1.0f, 0.3f,0.3f,0.3f,1.0f, DRAWFLAG_NORMAL);
+ DrawQ_Pic(sbar_x + 120 * scale, sbar_y + 120 * scale, zymsb_crosshair_center->name, 16 * scale, 16 * scale, 1, 1, 1, 1, DRAWFLAG_NORMAL);
+ #else
+ float scale = 128.0f / 256.0f;
+ float healthstart, healthheight, healthstarttc, healthendtc;
+ float shieldstart, shieldheight, shieldstarttc, shieldendtc;
+ float ammostart, ammoheight, ammostarttc, ammoendtc;
+ float clipstart, clipheight, clipstarttc, clipendtc;
+ float kickoffset[3], offset;
+ VectorClear(kickoffset);
+ if (v_dmg_time > 0)
+ {
+ kickoffset[0] = (v_dmg_time/v_kicktime.value*v_dmg_roll) * 10 * scale;
+ kickoffset[1] = (v_dmg_time/v_kicktime.value*v_dmg_pitch) * 10 * scale;
+ }
+ sbar_x = (vid_conwidth.integer - 256 * scale)/2 + kickoffset[0];
+ sbar_y = (vid_conheight.integer - 256 * scale)/2 + kickoffset[1];
+ offset = 0; // TODO: offset should be controlled by recoil (question: how to detect firing?)
+ DrawQ_SuperPic(sbar_x + 120 * scale, sbar_y + ( 88 - offset) * scale, zymsb_crosshair_line->name, 16 * scale, 36 * scale, 0,0, 1,1,1,1, 1,0, 1,1,1,1, 0,1, 1,1,1,1, 1,1, 1,1,1,1, 0);
+ DrawQ_SuperPic(sbar_x + (132 + offset) * scale, sbar_y + 120 * scale, zymsb_crosshair_line->name, 36 * scale, 16 * scale, 0,1, 1,1,1,1, 0,0, 1,1,1,1, 1,1, 1,1,1,1, 1,0, 1,1,1,1, 0);
+ DrawQ_SuperPic(sbar_x + 120 * scale, sbar_y + (132 + offset) * scale, zymsb_crosshair_line->name, 16 * scale, 36 * scale, 1,1, 1,1,1,1, 0,1, 1,1,1,1, 1,0, 1,1,1,1, 0,0, 1,1,1,1, 0);
+ DrawQ_SuperPic(sbar_x + ( 88 - offset) * scale, sbar_y + 120 * scale, zymsb_crosshair_line->name, 36 * scale, 16 * scale, 1,0, 1,1,1,1, 1,1, 1,1,1,1, 0,0, 1,1,1,1, 0,1, 1,1,1,1, 0);
+ healthheight = cl.stats[STAT_HEALTH] * (152.0f / 300.0f);
+ shieldheight = cl.stats[STAT_ARMOR] * (152.0f / 300.0f);
+ healthstart = 204 - healthheight;
+ shieldstart = healthstart - shieldheight;
+ healthstarttc = healthstart * (1.0f / 256.0f);
+ healthendtc = (healthstart + healthheight) * (1.0f / 256.0f);
+ shieldstarttc = shieldstart * (1.0f / 256.0f);
+ shieldendtc = (shieldstart + shieldheight) * (1.0f / 256.0f);
+ ammoheight = cl.stats[STAT_SHELLS] * (62.0f / 200.0f);
+ ammostart = 114 - ammoheight;
+ ammostarttc = ammostart * (1.0f / 256.0f);
+ ammoendtc = (ammostart + ammoheight) * (1.0f / 256.0f);
+ clipheight = cl.stats[STAT_AMMO] * (122.0f / 200.0f);
+ clipstart = 190 - clipheight;
+ clipstarttc = clipstart * (1.0f / 256.0f);
+ clipendtc = (clipstart + clipheight) * (1.0f / 256.0f);
+ if (healthheight > 0) DrawQ_SuperPic(sbar_x + 0 * scale, sbar_y + healthstart * scale, zymsb_crosshair_health->name, 256 * scale, healthheight * scale, 0,healthstarttc, 1.0f,0.0f,0.0f,1.0f, 1,healthstarttc, 1.0f,0.0f,0.0f,1.0f, 0,healthendtc, 1.0f,0.0f,0.0f,1.0f, 1,healthendtc, 1.0f,0.0f,0.0f,1.0f, DRAWFLAG_NORMAL);
+ if (shieldheight > 0) DrawQ_SuperPic(sbar_x + 0 * scale, sbar_y + shieldstart * scale, zymsb_crosshair_health->name, 256 * scale, shieldheight * scale, 0,shieldstarttc, 0.0f,0.5f,1.0f,1.0f, 1,shieldstarttc, 0.0f,0.5f,1.0f,1.0f, 0,shieldendtc, 0.0f,0.5f,1.0f,1.0f, 1,shieldendtc, 0.0f,0.5f,1.0f,1.0f, DRAWFLAG_NORMAL);
+ if (ammoheight > 0) DrawQ_SuperPic(sbar_x + 0 * scale, sbar_y + ammostart * scale, zymsb_crosshair_ammo->name, 256 * scale, ammoheight * scale, 0,ammostarttc, 0.8f,0.8f,0.0f,1.0f, 1,ammostarttc, 0.8f,0.8f,0.0f,1.0f, 0,ammoendtc, 0.8f,0.8f,0.0f,1.0f, 1,ammoendtc, 0.8f,0.8f,0.0f,1.0f, DRAWFLAG_NORMAL);
+ if (clipheight > 0) DrawQ_SuperPic(sbar_x + 0 * scale, sbar_y + clipstart * scale, zymsb_crosshair_clip->name, 256 * scale, clipheight * scale, 0,clipstarttc, 1.0f,1.0f,0.0f,1.0f, 1,clipstarttc, 1.0f,1.0f,0.0f,1.0f, 0,clipendtc, 1.0f,1.0f,0.0f,1.0f, 1,clipendtc, 1.0f,1.0f,0.0f,1.0f, DRAWFLAG_NORMAL);
+ DrawQ_Pic(sbar_x + 0 * scale, sbar_y + 0 * scale, zymsb_crosshair_background->name, 256 * scale, 256 * scale, 1, 1, 1, 1, DRAWFLAG_NORMAL);
+ DrawQ_Pic(sbar_x + 120 * scale, sbar_y + 120 * scale, zymsb_crosshair_center->name, 16 * scale, 16 * scale, 1, 1, 1, 1, DRAWFLAG_NORMAL);
+ #endif
}
- else if (sb_lines)
+ else // Quake and others
{
- Sbar_DrawAlphaPic (0, 0, sb_sbar, sbar_alpha_bg.value);
+ sbar_y = vid_conheight.integer - SBAR_HEIGHT;
+ if (cl.gametype == GAME_DEATHMATCH && gamemode != GAME_TRANSFUSION)
+ sbar_x = 0;
+ else
+ sbar_x = (vid_conwidth.integer - 320)/2;
- // keys (hipnotic only)
- //MED 01/04/97 moved keys here so they would not be overwritten
- if (gamemode == GAME_HIPNOTIC)
+ if (sb_lines > 24)
{
- if (cl.stats[STAT_ITEMS] & IT_KEY1)
- Sbar_DrawPic (209, 3, sb_items[0]);
- if (cl.stats[STAT_ITEMS] & IT_KEY2)
- Sbar_DrawPic (209, 12, sb_items[1]);
+ if (gamemode != GAME_GOODVSBAD2)
+ Sbar_DrawInventory ();
+ if (!cl.islocalgame && gamemode != GAME_TRANSFUSION)
+ Sbar_DrawFrags ();
}
- // armor
- if (gamemode != GAME_GOODVSBAD2)
+
+ if (sb_showscores || (cl.stats[STAT_HEALTH] <= 0 && cl_deathscoreboard.integer))
{
- if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY)
+ if (gamemode != GAME_GOODVSBAD2)
+ Sbar_DrawAlphaPic (0, 0, sb_scorebar, sbar_alpha_bg.value);
+ Sbar_DrawScoreboard ();
+ }
+ else if (sb_lines)
+ {
+ Sbar_DrawAlphaPic (0, 0, sb_sbar, sbar_alpha_bg.value);
+
+ // keys (hipnotic only)
+ //MED 01/04/97 moved keys here so they would not be overwritten
+ if (gamemode == GAME_HIPNOTIC)
{
- Sbar_DrawNum (24, 0, 666, 3, 1);
- Sbar_DrawPic (0, 0, sb_disc);
+ if (cl.stats[STAT_ITEMS] & IT_KEY1)
+ Sbar_DrawPic (209, 3, sb_items[0]);
+ if (cl.stats[STAT_ITEMS] & IT_KEY2)
+ Sbar_DrawPic (209, 12, sb_items[1]);
}
- else
+ // armor
+ if (gamemode != GAME_GOODVSBAD2)
{
- if (gamemode == GAME_ROGUE)
+ if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY)
{
- Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
- if (cl.stats[STAT_ITEMS] & RIT_ARMOR3)
- Sbar_DrawPic (0, 0, sb_armor[2]);
- else if (cl.stats[STAT_ITEMS] & RIT_ARMOR2)
- Sbar_DrawPic (0, 0, sb_armor[1]);
- else if (cl.stats[STAT_ITEMS] & RIT_ARMOR1)
- Sbar_DrawPic (0, 0, sb_armor[0]);
+ Sbar_DrawNum (24, 0, 666, 3, 1);
+ Sbar_DrawPic (0, 0, sb_disc);
}
else
{
- Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
- if (cl.stats[STAT_ITEMS] & IT_ARMOR3)
- Sbar_DrawPic (0, 0, sb_armor[2]);
- else if (cl.stats[STAT_ITEMS] & IT_ARMOR2)
- Sbar_DrawPic (0, 0, sb_armor[1]);
- else if (cl.stats[STAT_ITEMS] & IT_ARMOR1)
- Sbar_DrawPic (0, 0, sb_armor[0]);
+ if (gamemode == GAME_ROGUE)
+ {
+ Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
+ if (cl.stats[STAT_ITEMS] & RIT_ARMOR3)
+ Sbar_DrawPic (0, 0, sb_armor[2]);
+ else if (cl.stats[STAT_ITEMS] & RIT_ARMOR2)
+ Sbar_DrawPic (0, 0, sb_armor[1]);
+ else if (cl.stats[STAT_ITEMS] & RIT_ARMOR1)
+ Sbar_DrawPic (0, 0, sb_armor[0]);
+ }
+ else
+ {
+ Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
+ if (cl.stats[STAT_ITEMS] & IT_ARMOR3)
+ Sbar_DrawPic (0, 0, sb_armor[2]);
+ else if (cl.stats[STAT_ITEMS] & IT_ARMOR2)
+ Sbar_DrawPic (0, 0, sb_armor[1]);
+ else if (cl.stats[STAT_ITEMS] & IT_ARMOR1)
+ Sbar_DrawPic (0, 0, sb_armor[0]);
+ }
}
}
- }
- // face
- Sbar_DrawFace ();
+ // face
+ Sbar_DrawFace ();
- // health
- Sbar_DrawNum (154, 0, cl.stats[STAT_HEALTH], 3, cl.stats[STAT_HEALTH] <= 25);
+ // health
+ Sbar_DrawNum (154, 0, cl.stats[STAT_HEALTH], 3, cl.stats[STAT_HEALTH] <= 25);
- // ammo icon
- if (gamemode == GAME_ROGUE)
- {
- if (cl.stats[STAT_ITEMS] & RIT_SHELLS)
- Sbar_DrawPic (224, 0, sb_ammo[0]);
- else if (cl.stats[STAT_ITEMS] & RIT_NAILS)
- Sbar_DrawPic (224, 0, sb_ammo[1]);
- else if (cl.stats[STAT_ITEMS] & RIT_ROCKETS)
- Sbar_DrawPic (224, 0, sb_ammo[2]);
- else if (cl.stats[STAT_ITEMS] & RIT_CELLS)
- Sbar_DrawPic (224, 0, sb_ammo[3]);
- else if (cl.stats[STAT_ITEMS] & RIT_LAVA_NAILS)
- Sbar_DrawPic (224, 0, rsb_ammo[0]);
- else if (cl.stats[STAT_ITEMS] & RIT_PLASMA_AMMO)
- Sbar_DrawPic (224, 0, rsb_ammo[1]);
- else if (cl.stats[STAT_ITEMS] & RIT_MULTI_ROCKETS)
- Sbar_DrawPic (224, 0, rsb_ammo[2]);
- }
- else
- {
- if (cl.stats[STAT_ITEMS] & IT_SHELLS)
- Sbar_DrawPic (224, 0, sb_ammo[0]);
- else if (cl.stats[STAT_ITEMS] & IT_NAILS)
- Sbar_DrawPic (224, 0, sb_ammo[1]);
- else if (cl.stats[STAT_ITEMS] & IT_ROCKETS)
- Sbar_DrawPic (224, 0, sb_ammo[2]);
- else if (cl.stats[STAT_ITEMS] & IT_CELLS)
- Sbar_DrawPic (224, 0, sb_ammo[3]);
- }
+ // ammo icon
+ if (gamemode == GAME_ROGUE)
+ {
+ if (cl.stats[STAT_ITEMS] & RIT_SHELLS)
+ Sbar_DrawPic (224, 0, sb_ammo[0]);
+ else if (cl.stats[STAT_ITEMS] & RIT_NAILS)
+ Sbar_DrawPic (224, 0, sb_ammo[1]);
+ else if (cl.stats[STAT_ITEMS] & RIT_ROCKETS)
+ Sbar_DrawPic (224, 0, sb_ammo[2]);
+ else if (cl.stats[STAT_ITEMS] & RIT_CELLS)
+ Sbar_DrawPic (224, 0, sb_ammo[3]);
+ else if (cl.stats[STAT_ITEMS] & RIT_LAVA_NAILS)
+ Sbar_DrawPic (224, 0, rsb_ammo[0]);
+ else if (cl.stats[STAT_ITEMS] & RIT_PLASMA_AMMO)
+ Sbar_DrawPic (224, 0, rsb_ammo[1]);
+ else if (cl.stats[STAT_ITEMS] & RIT_MULTI_ROCKETS)
+ Sbar_DrawPic (224, 0, rsb_ammo[2]);
+ }
+ else
+ {
+ if (cl.stats[STAT_ITEMS] & IT_SHELLS)
+ Sbar_DrawPic (224, 0, sb_ammo[0]);
+ else if (cl.stats[STAT_ITEMS] & IT_NAILS)
+ Sbar_DrawPic (224, 0, sb_ammo[1]);
+ else if (cl.stats[STAT_ITEMS] & IT_ROCKETS)
+ Sbar_DrawPic (224, 0, sb_ammo[2]);
+ else if (cl.stats[STAT_ITEMS] & IT_CELLS)
+ Sbar_DrawPic (224, 0, sb_ammo[3]);
+ }
- Sbar_DrawNum (248, 0, cl.stats[STAT_AMMO], 3, cl.stats[STAT_AMMO] <= 10);
+ Sbar_DrawNum (248, 0, cl.stats[STAT_AMMO], 3, cl.stats[STAT_AMMO] <= 10);
- }
+ }
- if (vid_conwidth.integer > 320 && cl.gametype == GAME_DEATHMATCH)
- {
- if (gamemode == GAME_TRANSFUSION)
- Sbar_MiniDeathmatchOverlay (0, 0);
- else
- Sbar_MiniDeathmatchOverlay (324, vid_conheight.integer - sb_lines);
+ if (vid_conwidth.integer > 320 && cl.gametype == GAME_DEATHMATCH)
+ {
+ if (gamemode == GAME_TRANSFUSION)
+ Sbar_MiniDeathmatchOverlay (0, 0);
+ else
+ Sbar_MiniDeathmatchOverlay (324, vid_conheight.integer - sb_lines);
+ }
}
}
Sbar_ShowFPS();
- R_Draw2DCrosshair();
+ if(cl.csqc_vidvars.drawcrosshair)
+ R_Draw2DCrosshair();
if (cl_prydoncursor.integer)
DrawQ_Pic((cl.cmd.cursor_screen[0] + 1) * 0.5 * vid_conwidth.integer, (cl.cmd.cursor_screen[1] + 1) * 0.5 * vid_conheight.integer, va("gfx/prydoncursor%03i", cl_prydoncursor.integer), 0, 0, 1, 1, 1, 1, 0);