]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - sbar.c
csqc patch from [515], seems to work with [515]'s dpcsqc test mod, needs a lot of...
[xonotic/darkplaces.git] / sbar.c
diff --git a/sbar.c b/sbar.c
index 16513a97b9d54e5e5432ce03639a69f25aeb7fbc..9501a26aee9b7aa680c354ce8c4d3ed59e346d83 100644 (file)
--- a/sbar.c
+++ b/sbar.c
@@ -485,6 +485,22 @@ Sbar_SortFrags
 */
 static int fragsort[MAX_SCOREBOARD];
 static int scoreboardlines;
+
+//[515]: Sbar_GetPlayer for csqc "getplayerkey" func
+int Sbar_GetPlayer (int index)
+{
+       if(index < 0)
+       {
+               index = -1-index;
+               if(index >= scoreboardlines)
+                       return -1;
+               index = fragsort[index];
+       }
+       if(index >= scoreboardlines)
+               return -1;
+       return index;
+}
+
 static scoreboard_t teams[MAX_SCOREBOARD];
 static int teamsort[MAX_SCOREBOARD];
 static int teamlines;
@@ -1024,327 +1040,331 @@ extern float v_dmg_time, v_dmg_roll, v_dmg_pitch;
 extern cvar_t v_kicktime;
 void Sbar_Draw (void)
 {
-       if (cl.intermission == 1)
-       {
-               Sbar_IntermissionOverlay();
-               return;
-       }
-       else if (cl.intermission == 2)
-       {
-               Sbar_FinaleOverlay();
-               return;
-       }
-
-       if (gamemode == GAME_NETHERWORLD)
+       if(cl.csqc_vidvars.drawenginesbar)      //[515]: csqc drawsbar
        {
-       }
-       else if (gamemode == GAME_SOM)
-       {
-               if (sb_showscores || (cl.stats[STAT_HEALTH] <= 0 && cl_deathscoreboard.integer))
-                       Sbar_DrawScoreboard ();
-               else if (sb_lines)
+               if (cl.intermission == 1)
                {
-                       // this is the top left of the sbar area
-                       sbar_x = 0;
-                       sbar_y = vid_conheight.integer - 24*3;
+                       Sbar_IntermissionOverlay();
+                       return;
+               }
+               else if (cl.intermission == 2)
+               {
+                       Sbar_FinaleOverlay();
+                       return;
+               }
 
-                       // armor
-                       if (cl.stats[STAT_ARMOR])
+               if (gamemode == GAME_NETHERWORLD)
+               {
+               }
+               else if (gamemode == GAME_SOM)
+               {
+                       if (sb_showscores || (cl.stats[STAT_HEALTH] <= 0 && cl_deathscoreboard.integer))
+                               Sbar_DrawScoreboard ();
+                       else if (sb_lines)
                        {
-                               if (cl.stats[STAT_ITEMS] & IT_ARMOR3)
-                                       Sbar_DrawPic(0, 0, somsb_armor[2]);
-                               else if (cl.stats[STAT_ITEMS] & IT_ARMOR2)
-                                       Sbar_DrawPic(0, 0, somsb_armor[1]);
-                               else if (cl.stats[STAT_ITEMS] & IT_ARMOR1)
-                                       Sbar_DrawPic(0, 0, somsb_armor[0]);
-                               Sbar_DrawNum(24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
-                       }
+                               // this is the top left of the sbar area
+                               sbar_x = 0;
+                               sbar_y = vid_conheight.integer - 24*3;
 
-                       // health
-                       Sbar_DrawPic(0, 24, somsb_health);
-                       Sbar_DrawNum(24, 24, cl.stats[STAT_HEALTH], 3, cl.stats[STAT_HEALTH] <= 25);
-
-                       // ammo icon
-                       if (cl.stats[STAT_ITEMS] & IT_SHELLS)
-                               Sbar_DrawPic(0, 48, somsb_ammo[0]);
-                       else if (cl.stats[STAT_ITEMS] & IT_NAILS)
-                               Sbar_DrawPic(0, 48, somsb_ammo[1]);
-                       else if (cl.stats[STAT_ITEMS] & IT_ROCKETS)
-                               Sbar_DrawPic(0, 48, somsb_ammo[2]);
-                       else if (cl.stats[STAT_ITEMS] & IT_CELLS)
-                               Sbar_DrawPic(0, 48, somsb_ammo[3]);
-                       Sbar_DrawNum(24, 48, cl.stats[STAT_AMMO], 3, false);
-                       if (cl.stats[STAT_SHELLS])
-                               Sbar_DrawNum(24 + 3*24, 48, cl.stats[STAT_SHELLS], 1, true);
-               }
-       }
-       else if (gamemode == GAME_NEXUIZ)
-       {
-               sbar_y = vid_conheight.integer - 47;
-               sbar_x = (vid_conwidth.integer - 640)/2;
+                               // armor
+                               if (cl.stats[STAT_ARMOR])
+                               {
+                                       if (cl.stats[STAT_ITEMS] & IT_ARMOR3)
+                                               Sbar_DrawPic(0, 0, somsb_armor[2]);
+                                       else if (cl.stats[STAT_ITEMS] & IT_ARMOR2)
+                                               Sbar_DrawPic(0, 0, somsb_armor[1]);
+                                       else if (cl.stats[STAT_ITEMS] & IT_ARMOR1)
+                                               Sbar_DrawPic(0, 0, somsb_armor[0]);
+                                       Sbar_DrawNum(24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
+                               }
 
-               if (sb_showscores || (cl.stats[STAT_HEALTH] <= 0 && cl_deathscoreboard.integer))
-               {
-                       Sbar_DrawAlphaPic (0, 0, sb_scorebar, sbar_alpha_bg.value);
-                       Sbar_DrawScoreboard ();
+                               // health
+                               Sbar_DrawPic(0, 24, somsb_health);
+                               Sbar_DrawNum(24, 24, cl.stats[STAT_HEALTH], 3, cl.stats[STAT_HEALTH] <= 25);
+
+                               // ammo icon
+                               if (cl.stats[STAT_ITEMS] & IT_SHELLS)
+                                       Sbar_DrawPic(0, 48, somsb_ammo[0]);
+                               else if (cl.stats[STAT_ITEMS] & IT_NAILS)
+                                       Sbar_DrawPic(0, 48, somsb_ammo[1]);
+                               else if (cl.stats[STAT_ITEMS] & IT_ROCKETS)
+                                       Sbar_DrawPic(0, 48, somsb_ammo[2]);
+                               else if (cl.stats[STAT_ITEMS] & IT_CELLS)
+                                       Sbar_DrawPic(0, 48, somsb_ammo[3]);
+                               Sbar_DrawNum(24, 48, cl.stats[STAT_AMMO], 3, false);
+                               if (cl.stats[STAT_SHELLS])
+                                       Sbar_DrawNum(24 + 3*24, 48, cl.stats[STAT_SHELLS], 1, true);
+                       }
                }
-               else if (sb_lines)
+               else if (gamemode == GAME_NEXUIZ)
                {
-                       int i;
-                       double time;
-                       float fade;
+                       sbar_y = vid_conheight.integer - 47;
+                       sbar_x = (vid_conwidth.integer - 640)/2;
 
-                       // we have a max time 2s (min time = 0)
-                       if ((time = cl.time - cl.weapontime) < 2)
+                       if (sb_showscores || (cl.stats[STAT_HEALTH] <= 0 && cl_deathscoreboard.integer))
                        {
-                               fade = (1.0 - 0.5 * time);
-                               fade *= fade;
-                               for (i = 0; i < 8;i++)
-                                       if (cl.stats[STAT_ITEMS] & (1 << i))
-                                               Sbar_DrawWeapon(i + 1, fade, (i + 2 == cl.stats[STAT_ACTIVEWEAPON]));
-
-                               if((cl.stats[STAT_ITEMS] & (1<<12)))
-                                       Sbar_DrawWeapon(0, fade, (cl.stats[STAT_ACTIVEWEAPON] == 1));
+                               Sbar_DrawAlphaPic (0, 0, sb_scorebar, sbar_alpha_bg.value);
+                               Sbar_DrawScoreboard ();
                        }
+                       else if (sb_lines)
+                       {
+                               int i;
+                               double time;
+                               float fade;
 
-                       //if (!cl.islocalgame)
-                       //      Sbar_DrawFrags ();
+                               // we have a max time 2s (min time = 0)
+                               if ((time = cl.time - cl.weapontime) < 2)
+                               {
+                                       fade = (1.0 - 0.5 * time);
+                                       fade *= fade;
+                                       for (i = 0; i < 8;i++)
+                                               if (cl.stats[STAT_ITEMS] & (1 << i))
+                                                       Sbar_DrawWeapon(i + 1, fade, (i + 2 == cl.stats[STAT_ACTIVEWEAPON]));
+
+                                       if((cl.stats[STAT_ITEMS] & (1<<12)))
+                                               Sbar_DrawWeapon(0, fade, (cl.stats[STAT_ACTIVEWEAPON] == 1));
+                               }
 
-                       if (sb_lines > 24)
-                               Sbar_DrawAlphaPic (0, 0, sb_sbar, sbar_alpha_fg.value);
-                       else
-                               Sbar_DrawAlphaPic (0, 0, sb_sbar_minimal, sbar_alpha_fg.value);
+                               //if (!cl.islocalgame)
+                               //      Sbar_DrawFrags ();
 
-                       // special items
-                       if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY)
-                       {
-                               // Nexuiz has no anum pics
-                               //Sbar_DrawNum (36, 0, 666, 3, 1);
-                               // Nexuiz has no disc pic
-                               //Sbar_DrawPic (0, 0, sb_disc);
-                       }
+                               if (sb_lines > 24)
+                                       Sbar_DrawAlphaPic (0, 0, sb_sbar, sbar_alpha_fg.value);
+                               else
+                                       Sbar_DrawAlphaPic (0, 0, sb_sbar_minimal, sbar_alpha_fg.value);
 
-                       // armor
-                       Sbar_DrawXNum ((340-3*24), 12, cl.stats[STAT_ARMOR], 3, 24, 0.6,0.7,0.8,1,0);
+                               // special items
+                               if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY)
+                               {
+                                       // Nexuiz has no anum pics
+                                       //Sbar_DrawNum (36, 0, 666, 3, 1);
+                                       // Nexuiz has no disc pic
+                                       //Sbar_DrawPic (0, 0, sb_disc);
+                               }
 
-                       // health
-                       if(cl.stats[STAT_HEALTH] > 100)
-                               Sbar_DrawXNum((154-3*24),12,cl.stats[STAT_HEALTH],3,24,1,1,1,1,0);
-                       else if(cl.stats[STAT_HEALTH] <= 25 && cl.time - (int)cl.time > 0.5)
-                               Sbar_DrawXNum((154-3*24),12,cl.stats[STAT_HEALTH],3,24,0.7,0,0,1,0);
-                       else
-                               Sbar_DrawXNum((154-3*24),12,cl.stats[STAT_HEALTH],3,24,0.6,0.7,0.8,1,0);
+                               // armor
+                               Sbar_DrawXNum ((340-3*24), 12, cl.stats[STAT_ARMOR], 3, 24, 0.6,0.7,0.8,1,0);
 
-                       // AK dont draw ammo for the laser
-                       if(cl.stats[STAT_ACTIVEWEAPON] != 12)
-                       {
-                               if (cl.stats[STAT_ITEMS] & NEX_IT_SHELLS)
-                                       Sbar_DrawPic (519, 0, sb_ammo[0]);
-                               else if (cl.stats[STAT_ITEMS] & NEX_IT_BULLETS)
-                                       Sbar_DrawPic (519, 0, sb_ammo[1]);
-                               else if (cl.stats[STAT_ITEMS] & NEX_IT_ROCKETS)
-                                       Sbar_DrawPic (519, 0, sb_ammo[2]);
-                               else if (cl.stats[STAT_ITEMS] & NEX_IT_CELLS)
-                                       Sbar_DrawPic (519, 0, sb_ammo[3]);
-
-                               if(cl.stats[STAT_AMMO] <= 10)
-                                       Sbar_DrawXNum ((519-3*24), 12, cl.stats[STAT_AMMO], 3, 24, 0.7, 0,0,1,0);
+                               // health
+                               if(cl.stats[STAT_HEALTH] > 100)
+                                       Sbar_DrawXNum((154-3*24),12,cl.stats[STAT_HEALTH],3,24,1,1,1,1,0);
+                               else if(cl.stats[STAT_HEALTH] <= 25 && cl.time - (int)cl.time > 0.5)
+                                       Sbar_DrawXNum((154-3*24),12,cl.stats[STAT_HEALTH],3,24,0.7,0,0,1,0);
                                else
-                                       Sbar_DrawXNum ((519-3*24), 12, cl.stats[STAT_AMMO], 3, 24, 0.6, 0.7,0.8,1,0);
+                                       Sbar_DrawXNum((154-3*24),12,cl.stats[STAT_HEALTH],3,24,0.6,0.7,0.8,1,0);
 
-                       }
+                               // AK dont draw ammo for the laser
+                               if(cl.stats[STAT_ACTIVEWEAPON] != 12)
+                               {
+                                       if (cl.stats[STAT_ITEMS] & NEX_IT_SHELLS)
+                                               Sbar_DrawPic (519, 0, sb_ammo[0]);
+                                       else if (cl.stats[STAT_ITEMS] & NEX_IT_BULLETS)
+                                               Sbar_DrawPic (519, 0, sb_ammo[1]);
+                                       else if (cl.stats[STAT_ITEMS] & NEX_IT_ROCKETS)
+                                               Sbar_DrawPic (519, 0, sb_ammo[2]);
+                                       else if (cl.stats[STAT_ITEMS] & NEX_IT_CELLS)
+                                               Sbar_DrawPic (519, 0, sb_ammo[3]);
+
+                                       if(cl.stats[STAT_AMMO] <= 10)
+                                               Sbar_DrawXNum ((519-3*24), 12, cl.stats[STAT_AMMO], 3, 24, 0.7, 0,0,1,0);
+                                       else
+                                               Sbar_DrawXNum ((519-3*24), 12, cl.stats[STAT_AMMO], 3, 24, 0.6, 0.7,0.8,1,0);
 
-                       if (sb_lines > 24)
-                               DrawQ_Pic(sbar_x,sbar_y,sb_sbar_overlay->name,0,0,1,1,1,1,DRAWFLAG_MODULATE);
-               }
+                               }
 
-               //if (vid_conwidth.integer > 320 && cl.gametype == GAME_DEATHMATCH)
-               //      Sbar_MiniDeathmatchOverlay (0, 17);
-       }
-       else if (gamemode == GAME_ZYMOTIC)
-       {
-#if 1
-               float scale = 64.0f / 256.0f;
-               float kickoffset[3];
-               VectorClear(kickoffset);
-               if (v_dmg_time > 0)
-               {
-                       kickoffset[0] = (v_dmg_time/v_kicktime.value*v_dmg_roll) * 10 * scale;
-                       kickoffset[1] = (v_dmg_time/v_kicktime.value*v_dmg_pitch) * 10 * scale;
-               }
-               sbar_x = (vid_conwidth.integer - 256 * scale)/2 + kickoffset[0];
-               sbar_y = (vid_conheight.integer - 256 * scale)/2 + kickoffset[1];
-               // left1 16, 48 : 126 -66
-               // left2 16, 128 : 196 -66
-               // right 176, 48 : 196 -136
-               Sbar_DrawGauge(sbar_x +  16 * scale, sbar_y +  48 * scale, zymsb_crosshair_left1->name, 64*scale,  80*scale, 78*scale,  -66*scale, cl.stats[STAT_AMMO]  * (1.0 / 200.0), cl.stats[STAT_SHELLS]  * (1.0 / 200.0), 0.8f,0.8f,0.0f,1.0f, 0.8f,0.5f,0.0f,1.0f, 0.3f,0.3f,0.3f,1.0f, DRAWFLAG_NORMAL);
-               Sbar_DrawGauge(sbar_x +  16 * scale, sbar_y + 128 * scale, zymsb_crosshair_left2->name, 64*scale,  80*scale, 68*scale,  -66*scale, cl.stats[STAT_NAILS] * (1.0 / 200.0), cl.stats[STAT_ROCKETS] * (1.0 / 200.0), 0.8f,0.8f,0.0f,1.0f, 0.8f,0.5f,0.0f,1.0f, 0.3f,0.3f,0.3f,1.0f, DRAWFLAG_NORMAL);
-               Sbar_DrawGauge(sbar_x + 176 * scale, sbar_y +  48 * scale, zymsb_crosshair_right->name, 64*scale, 160*scale, 148*scale, -136*scale, cl.stats[STAT_ARMOR]  * (1.0 / 300.0), cl.stats[STAT_HEALTH]  * (1.0 / 300.0), 0.0f,0.5f,1.0f,1.0f, 1.0f,0.0f,0.0f,1.0f, 0.3f,0.3f,0.3f,1.0f, DRAWFLAG_NORMAL);
-               DrawQ_Pic(sbar_x + 120 * scale, sbar_y + 120 * scale, zymsb_crosshair_center->name, 16 * scale, 16 * scale, 1, 1, 1, 1, DRAWFLAG_NORMAL);
-#else
-               float scale = 128.0f / 256.0f;
-               float healthstart, healthheight, healthstarttc, healthendtc;
-               float shieldstart, shieldheight, shieldstarttc, shieldendtc;
-               float ammostart, ammoheight, ammostarttc, ammoendtc;
-               float clipstart, clipheight, clipstarttc, clipendtc;
-               float kickoffset[3], offset;
-               VectorClear(kickoffset);
-               if (v_dmg_time > 0)
-               {
-                       kickoffset[0] = (v_dmg_time/v_kicktime.value*v_dmg_roll) * 10 * scale;
-                       kickoffset[1] = (v_dmg_time/v_kicktime.value*v_dmg_pitch) * 10 * scale;
-               }
-               sbar_x = (vid_conwidth.integer - 256 * scale)/2 + kickoffset[0];
-               sbar_y = (vid_conheight.integer - 256 * scale)/2 + kickoffset[1];
-               offset = 0; // TODO: offset should be controlled by recoil (question: how to detect firing?)
-               DrawQ_SuperPic(sbar_x +  120           * scale, sbar_y + ( 88 - offset) * scale, zymsb_crosshair_line->name, 16 * scale, 36 * scale, 0,0, 1,1,1,1, 1,0, 1,1,1,1, 0,1, 1,1,1,1, 1,1, 1,1,1,1, 0);
-               DrawQ_SuperPic(sbar_x + (132 + offset) * scale, sbar_y + 120            * scale, zymsb_crosshair_line->name, 36 * scale, 16 * scale, 0,1, 1,1,1,1, 0,0, 1,1,1,1, 1,1, 1,1,1,1, 1,0, 1,1,1,1, 0);
-               DrawQ_SuperPic(sbar_x +  120           * scale, sbar_y + (132 + offset) * scale, zymsb_crosshair_line->name, 16 * scale, 36 * scale, 1,1, 1,1,1,1, 0,1, 1,1,1,1, 1,0, 1,1,1,1, 0,0, 1,1,1,1, 0);
-               DrawQ_SuperPic(sbar_x + ( 88 - offset) * scale, sbar_y + 120            * scale, zymsb_crosshair_line->name, 36 * scale, 16 * scale, 1,0, 1,1,1,1, 1,1, 1,1,1,1, 0,0, 1,1,1,1, 0,1, 1,1,1,1, 0);
-               healthheight = cl.stats[STAT_HEALTH] * (152.0f / 300.0f);
-               shieldheight = cl.stats[STAT_ARMOR] * (152.0f / 300.0f);
-               healthstart = 204 - healthheight;
-               shieldstart = healthstart - shieldheight;
-               healthstarttc = healthstart * (1.0f / 256.0f);
-               healthendtc = (healthstart + healthheight) * (1.0f / 256.0f);
-               shieldstarttc = shieldstart * (1.0f / 256.0f);
-               shieldendtc = (shieldstart + shieldheight) * (1.0f / 256.0f);
-               ammoheight = cl.stats[STAT_SHELLS] * (62.0f / 200.0f);
-               ammostart = 114 - ammoheight;
-               ammostarttc = ammostart * (1.0f / 256.0f);
-               ammoendtc = (ammostart + ammoheight) * (1.0f / 256.0f);
-               clipheight = cl.stats[STAT_AMMO] * (122.0f / 200.0f);
-               clipstart = 190 - clipheight;
-               clipstarttc = clipstart * (1.0f / 256.0f);
-               clipendtc = (clipstart + clipheight) * (1.0f / 256.0f);
-               if (healthheight > 0) DrawQ_SuperPic(sbar_x + 0 * scale, sbar_y + healthstart * scale, zymsb_crosshair_health->name, 256 * scale, healthheight * scale, 0,healthstarttc, 1.0f,0.0f,0.0f,1.0f, 1,healthstarttc, 1.0f,0.0f,0.0f,1.0f, 0,healthendtc, 1.0f,0.0f,0.0f,1.0f, 1,healthendtc, 1.0f,0.0f,0.0f,1.0f, DRAWFLAG_NORMAL);
-               if (shieldheight > 0) DrawQ_SuperPic(sbar_x + 0 * scale, sbar_y + shieldstart * scale, zymsb_crosshair_health->name, 256 * scale, shieldheight * scale, 0,shieldstarttc, 0.0f,0.5f,1.0f,1.0f, 1,shieldstarttc, 0.0f,0.5f,1.0f,1.0f, 0,shieldendtc, 0.0f,0.5f,1.0f,1.0f, 1,shieldendtc, 0.0f,0.5f,1.0f,1.0f, DRAWFLAG_NORMAL);
-               if (ammoheight > 0)   DrawQ_SuperPic(sbar_x + 0 * scale, sbar_y + ammostart   * scale, zymsb_crosshair_ammo->name,   256 * scale, ammoheight   * scale, 0,ammostarttc,   0.8f,0.8f,0.0f,1.0f, 1,ammostarttc,   0.8f,0.8f,0.0f,1.0f, 0,ammoendtc,   0.8f,0.8f,0.0f,1.0f, 1,ammoendtc,   0.8f,0.8f,0.0f,1.0f, DRAWFLAG_NORMAL);
-               if (clipheight > 0)   DrawQ_SuperPic(sbar_x + 0 * scale, sbar_y + clipstart   * scale, zymsb_crosshair_clip->name,   256 * scale, clipheight   * scale, 0,clipstarttc,   1.0f,1.0f,0.0f,1.0f, 1,clipstarttc,   1.0f,1.0f,0.0f,1.0f, 0,clipendtc,   1.0f,1.0f,0.0f,1.0f, 1,clipendtc,   1.0f,1.0f,0.0f,1.0f, DRAWFLAG_NORMAL);
-               DrawQ_Pic(sbar_x + 0 * scale, sbar_y + 0 * scale, zymsb_crosshair_background->name, 256 * scale, 256 * scale, 1, 1, 1, 1, DRAWFLAG_NORMAL);
-               DrawQ_Pic(sbar_x + 120 * scale, sbar_y + 120 * scale, zymsb_crosshair_center->name, 16 * scale, 16 * scale, 1, 1, 1, 1, DRAWFLAG_NORMAL);
-#endif
-       }
-       else // Quake and others
-       {
-               sbar_y = vid_conheight.integer - SBAR_HEIGHT;
-               if (cl.gametype == GAME_DEATHMATCH && gamemode != GAME_TRANSFUSION)
-                       sbar_x = 0;
-               else
-                       sbar_x = (vid_conwidth.integer - 320)/2;
+                               if (sb_lines > 24)
+                                       DrawQ_Pic(sbar_x,sbar_y,sb_sbar_overlay->name,0,0,1,1,1,1,DRAWFLAG_MODULATE);
+                       }
 
-               if (sb_lines > 24)
-               {
-                       if (gamemode != GAME_GOODVSBAD2)
-                               Sbar_DrawInventory ();
-                       if (!cl.islocalgame && gamemode != GAME_TRANSFUSION)
-                               Sbar_DrawFrags ();
+                       //if (vid_conwidth.integer > 320 && cl.gametype == GAME_DEATHMATCH)
+                       //      Sbar_MiniDeathmatchOverlay (0, 17);
                }
-
-               if (sb_showscores || (cl.stats[STAT_HEALTH] <= 0 && cl_deathscoreboard.integer))
+               else if (gamemode == GAME_ZYMOTIC)
                {
-                       if (gamemode != GAME_GOODVSBAD2)
-                               Sbar_DrawAlphaPic (0, 0, sb_scorebar, sbar_alpha_bg.value);
-                       Sbar_DrawScoreboard ();
+       #if 1
+                       float scale = 64.0f / 256.0f;
+                       float kickoffset[3];
+                       VectorClear(kickoffset);
+                       if (v_dmg_time > 0)
+                       {
+                               kickoffset[0] = (v_dmg_time/v_kicktime.value*v_dmg_roll) * 10 * scale;
+                               kickoffset[1] = (v_dmg_time/v_kicktime.value*v_dmg_pitch) * 10 * scale;
+                       }
+                       sbar_x = (vid_conwidth.integer - 256 * scale)/2 + kickoffset[0];
+                       sbar_y = (vid_conheight.integer - 256 * scale)/2 + kickoffset[1];
+                       // left1 16, 48 : 126 -66
+                       // left2 16, 128 : 196 -66
+                       // right 176, 48 : 196 -136
+                       Sbar_DrawGauge(sbar_x +  16 * scale, sbar_y +  48 * scale, zymsb_crosshair_left1->name, 64*scale,  80*scale, 78*scale,  -66*scale, cl.stats[STAT_AMMO]  * (1.0 / 200.0), cl.stats[STAT_SHELLS]  * (1.0 / 200.0), 0.8f,0.8f,0.0f,1.0f, 0.8f,0.5f,0.0f,1.0f, 0.3f,0.3f,0.3f,1.0f, DRAWFLAG_NORMAL);
+                       Sbar_DrawGauge(sbar_x +  16 * scale, sbar_y + 128 * scale, zymsb_crosshair_left2->name, 64*scale,  80*scale, 68*scale,  -66*scale, cl.stats[STAT_NAILS] * (1.0 / 200.0), cl.stats[STAT_ROCKETS] * (1.0 / 200.0), 0.8f,0.8f,0.0f,1.0f, 0.8f,0.5f,0.0f,1.0f, 0.3f,0.3f,0.3f,1.0f, DRAWFLAG_NORMAL);
+                       Sbar_DrawGauge(sbar_x + 176 * scale, sbar_y +  48 * scale, zymsb_crosshair_right->name, 64*scale, 160*scale, 148*scale, -136*scale, cl.stats[STAT_ARMOR]  * (1.0 / 300.0), cl.stats[STAT_HEALTH]  * (1.0 / 300.0), 0.0f,0.5f,1.0f,1.0f, 1.0f,0.0f,0.0f,1.0f, 0.3f,0.3f,0.3f,1.0f, DRAWFLAG_NORMAL);
+                       DrawQ_Pic(sbar_x + 120 * scale, sbar_y + 120 * scale, zymsb_crosshair_center->name, 16 * scale, 16 * scale, 1, 1, 1, 1, DRAWFLAG_NORMAL);
+       #else
+                       float scale = 128.0f / 256.0f;
+                       float healthstart, healthheight, healthstarttc, healthendtc;
+                       float shieldstart, shieldheight, shieldstarttc, shieldendtc;
+                       float ammostart, ammoheight, ammostarttc, ammoendtc;
+                       float clipstart, clipheight, clipstarttc, clipendtc;
+                       float kickoffset[3], offset;
+                       VectorClear(kickoffset);
+                       if (v_dmg_time > 0)
+                       {
+                               kickoffset[0] = (v_dmg_time/v_kicktime.value*v_dmg_roll) * 10 * scale;
+                               kickoffset[1] = (v_dmg_time/v_kicktime.value*v_dmg_pitch) * 10 * scale;
+                       }
+                       sbar_x = (vid_conwidth.integer - 256 * scale)/2 + kickoffset[0];
+                       sbar_y = (vid_conheight.integer - 256 * scale)/2 + kickoffset[1];
+                       offset = 0; // TODO: offset should be controlled by recoil (question: how to detect firing?)
+                       DrawQ_SuperPic(sbar_x +  120           * scale, sbar_y + ( 88 - offset) * scale, zymsb_crosshair_line->name, 16 * scale, 36 * scale, 0,0, 1,1,1,1, 1,0, 1,1,1,1, 0,1, 1,1,1,1, 1,1, 1,1,1,1, 0);
+                       DrawQ_SuperPic(sbar_x + (132 + offset) * scale, sbar_y + 120            * scale, zymsb_crosshair_line->name, 36 * scale, 16 * scale, 0,1, 1,1,1,1, 0,0, 1,1,1,1, 1,1, 1,1,1,1, 1,0, 1,1,1,1, 0);
+                       DrawQ_SuperPic(sbar_x +  120           * scale, sbar_y + (132 + offset) * scale, zymsb_crosshair_line->name, 16 * scale, 36 * scale, 1,1, 1,1,1,1, 0,1, 1,1,1,1, 1,0, 1,1,1,1, 0,0, 1,1,1,1, 0);
+                       DrawQ_SuperPic(sbar_x + ( 88 - offset) * scale, sbar_y + 120            * scale, zymsb_crosshair_line->name, 36 * scale, 16 * scale, 1,0, 1,1,1,1, 1,1, 1,1,1,1, 0,0, 1,1,1,1, 0,1, 1,1,1,1, 0);
+                       healthheight = cl.stats[STAT_HEALTH] * (152.0f / 300.0f);
+                       shieldheight = cl.stats[STAT_ARMOR] * (152.0f / 300.0f);
+                       healthstart = 204 - healthheight;
+                       shieldstart = healthstart - shieldheight;
+                       healthstarttc = healthstart * (1.0f / 256.0f);
+                       healthendtc = (healthstart + healthheight) * (1.0f / 256.0f);
+                       shieldstarttc = shieldstart * (1.0f / 256.0f);
+                       shieldendtc = (shieldstart + shieldheight) * (1.0f / 256.0f);
+                       ammoheight = cl.stats[STAT_SHELLS] * (62.0f / 200.0f);
+                       ammostart = 114 - ammoheight;
+                       ammostarttc = ammostart * (1.0f / 256.0f);
+                       ammoendtc = (ammostart + ammoheight) * (1.0f / 256.0f);
+                       clipheight = cl.stats[STAT_AMMO] * (122.0f / 200.0f);
+                       clipstart = 190 - clipheight;
+                       clipstarttc = clipstart * (1.0f / 256.0f);
+                       clipendtc = (clipstart + clipheight) * (1.0f / 256.0f);
+                       if (healthheight > 0) DrawQ_SuperPic(sbar_x + 0 * scale, sbar_y + healthstart * scale, zymsb_crosshair_health->name, 256 * scale, healthheight * scale, 0,healthstarttc, 1.0f,0.0f,0.0f,1.0f, 1,healthstarttc, 1.0f,0.0f,0.0f,1.0f, 0,healthendtc, 1.0f,0.0f,0.0f,1.0f, 1,healthendtc, 1.0f,0.0f,0.0f,1.0f, DRAWFLAG_NORMAL);
+                       if (shieldheight > 0) DrawQ_SuperPic(sbar_x + 0 * scale, sbar_y + shieldstart * scale, zymsb_crosshair_health->name, 256 * scale, shieldheight * scale, 0,shieldstarttc, 0.0f,0.5f,1.0f,1.0f, 1,shieldstarttc, 0.0f,0.5f,1.0f,1.0f, 0,shieldendtc, 0.0f,0.5f,1.0f,1.0f, 1,shieldendtc, 0.0f,0.5f,1.0f,1.0f, DRAWFLAG_NORMAL);
+                       if (ammoheight > 0)   DrawQ_SuperPic(sbar_x + 0 * scale, sbar_y + ammostart   * scale, zymsb_crosshair_ammo->name,   256 * scale, ammoheight   * scale, 0,ammostarttc,   0.8f,0.8f,0.0f,1.0f, 1,ammostarttc,   0.8f,0.8f,0.0f,1.0f, 0,ammoendtc,   0.8f,0.8f,0.0f,1.0f, 1,ammoendtc,   0.8f,0.8f,0.0f,1.0f, DRAWFLAG_NORMAL);
+                       if (clipheight > 0)   DrawQ_SuperPic(sbar_x + 0 * scale, sbar_y + clipstart   * scale, zymsb_crosshair_clip->name,   256 * scale, clipheight   * scale, 0,clipstarttc,   1.0f,1.0f,0.0f,1.0f, 1,clipstarttc,   1.0f,1.0f,0.0f,1.0f, 0,clipendtc,   1.0f,1.0f,0.0f,1.0f, 1,clipendtc,   1.0f,1.0f,0.0f,1.0f, DRAWFLAG_NORMAL);
+                       DrawQ_Pic(sbar_x + 0 * scale, sbar_y + 0 * scale, zymsb_crosshair_background->name, 256 * scale, 256 * scale, 1, 1, 1, 1, DRAWFLAG_NORMAL);
+                       DrawQ_Pic(sbar_x + 120 * scale, sbar_y + 120 * scale, zymsb_crosshair_center->name, 16 * scale, 16 * scale, 1, 1, 1, 1, DRAWFLAG_NORMAL);
+       #endif
                }
-               else if (sb_lines)
+               else // Quake and others
                {
-                       Sbar_DrawAlphaPic (0, 0, sb_sbar, sbar_alpha_bg.value);
+                       sbar_y = vid_conheight.integer - SBAR_HEIGHT;
+                       if (cl.gametype == GAME_DEATHMATCH && gamemode != GAME_TRANSFUSION)
+                               sbar_x = 0;
+                       else
+                               sbar_x = (vid_conwidth.integer - 320)/2;
 
-                       // keys (hipnotic only)
-                       //MED 01/04/97 moved keys here so they would not be overwritten
-                       if (gamemode == GAME_HIPNOTIC)
+                       if (sb_lines > 24)
                        {
-                               if (cl.stats[STAT_ITEMS] & IT_KEY1)
-                                       Sbar_DrawPic (209, 3, sb_items[0]);
-                               if (cl.stats[STAT_ITEMS] & IT_KEY2)
-                                       Sbar_DrawPic (209, 12, sb_items[1]);
+                               if (gamemode != GAME_GOODVSBAD2)
+                                       Sbar_DrawInventory ();
+                               if (!cl.islocalgame && gamemode != GAME_TRANSFUSION)
+                                       Sbar_DrawFrags ();
                        }
-                       // armor
-                       if (gamemode != GAME_GOODVSBAD2)
+
+                       if (sb_showscores || (cl.stats[STAT_HEALTH] <= 0 && cl_deathscoreboard.integer))
                        {
-                               if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY)
+                               if (gamemode != GAME_GOODVSBAD2)
+                                       Sbar_DrawAlphaPic (0, 0, sb_scorebar, sbar_alpha_bg.value);
+                               Sbar_DrawScoreboard ();
+                       }
+                       else if (sb_lines)
+                       {
+                               Sbar_DrawAlphaPic (0, 0, sb_sbar, sbar_alpha_bg.value);
+
+                               // keys (hipnotic only)
+                               //MED 01/04/97 moved keys here so they would not be overwritten
+                               if (gamemode == GAME_HIPNOTIC)
                                {
-                                       Sbar_DrawNum (24, 0, 666, 3, 1);
-                                       Sbar_DrawPic (0, 0, sb_disc);
+                                       if (cl.stats[STAT_ITEMS] & IT_KEY1)
+                                               Sbar_DrawPic (209, 3, sb_items[0]);
+                                       if (cl.stats[STAT_ITEMS] & IT_KEY2)
+                                               Sbar_DrawPic (209, 12, sb_items[1]);
                                }
-                               else
+                               // armor
+                               if (gamemode != GAME_GOODVSBAD2)
                                {
-                                       if (gamemode == GAME_ROGUE)
+                                       if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY)
                                        {
-                                               Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
-                                               if (cl.stats[STAT_ITEMS] & RIT_ARMOR3)
-                                                       Sbar_DrawPic (0, 0, sb_armor[2]);
-                                               else if (cl.stats[STAT_ITEMS] & RIT_ARMOR2)
-                                                       Sbar_DrawPic (0, 0, sb_armor[1]);
-                                               else if (cl.stats[STAT_ITEMS] & RIT_ARMOR1)
-                                                       Sbar_DrawPic (0, 0, sb_armor[0]);
+                                               Sbar_DrawNum (24, 0, 666, 3, 1);
+                                               Sbar_DrawPic (0, 0, sb_disc);
                                        }
                                        else
                                        {
-                                               Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
-                                               if (cl.stats[STAT_ITEMS] & IT_ARMOR3)
-                                                       Sbar_DrawPic (0, 0, sb_armor[2]);
-                                               else if (cl.stats[STAT_ITEMS] & IT_ARMOR2)
-                                                       Sbar_DrawPic (0, 0, sb_armor[1]);
-                                               else if (cl.stats[STAT_ITEMS] & IT_ARMOR1)
-                                                       Sbar_DrawPic (0, 0, sb_armor[0]);
+                                               if (gamemode == GAME_ROGUE)
+                                               {
+                                                       Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
+                                                       if (cl.stats[STAT_ITEMS] & RIT_ARMOR3)
+                                                               Sbar_DrawPic (0, 0, sb_armor[2]);
+                                                       else if (cl.stats[STAT_ITEMS] & RIT_ARMOR2)
+                                                               Sbar_DrawPic (0, 0, sb_armor[1]);
+                                                       else if (cl.stats[STAT_ITEMS] & RIT_ARMOR1)
+                                                               Sbar_DrawPic (0, 0, sb_armor[0]);
+                                               }
+                                               else
+                                               {
+                                                       Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
+                                                       if (cl.stats[STAT_ITEMS] & IT_ARMOR3)
+                                                               Sbar_DrawPic (0, 0, sb_armor[2]);
+                                                       else if (cl.stats[STAT_ITEMS] & IT_ARMOR2)
+                                                               Sbar_DrawPic (0, 0, sb_armor[1]);
+                                                       else if (cl.stats[STAT_ITEMS] & IT_ARMOR1)
+                                                               Sbar_DrawPic (0, 0, sb_armor[0]);
+                                               }
                                        }
                                }
-                       }
 
-                       // face
-                       Sbar_DrawFace ();
+                               // face
+                               Sbar_DrawFace ();
 
-                       // health
-                       Sbar_DrawNum (154, 0, cl.stats[STAT_HEALTH], 3, cl.stats[STAT_HEALTH] <= 25);
+                               // health
+                               Sbar_DrawNum (154, 0, cl.stats[STAT_HEALTH], 3, cl.stats[STAT_HEALTH] <= 25);
 
-                       // ammo icon
-                       if (gamemode == GAME_ROGUE)
-                       {
-                               if (cl.stats[STAT_ITEMS] & RIT_SHELLS)
-                                       Sbar_DrawPic (224, 0, sb_ammo[0]);
-                               else if (cl.stats[STAT_ITEMS] & RIT_NAILS)
-                                       Sbar_DrawPic (224, 0, sb_ammo[1]);
-                               else if (cl.stats[STAT_ITEMS] & RIT_ROCKETS)
-                                       Sbar_DrawPic (224, 0, sb_ammo[2]);
-                               else if (cl.stats[STAT_ITEMS] & RIT_CELLS)
-                                       Sbar_DrawPic (224, 0, sb_ammo[3]);
-                               else if (cl.stats[STAT_ITEMS] & RIT_LAVA_NAILS)
-                                       Sbar_DrawPic (224, 0, rsb_ammo[0]);
-                               else if (cl.stats[STAT_ITEMS] & RIT_PLASMA_AMMO)
-                                       Sbar_DrawPic (224, 0, rsb_ammo[1]);
-                               else if (cl.stats[STAT_ITEMS] & RIT_MULTI_ROCKETS)
-                                       Sbar_DrawPic (224, 0, rsb_ammo[2]);
-                       }
-                       else
-                       {
-                               if (cl.stats[STAT_ITEMS] & IT_SHELLS)
-                                       Sbar_DrawPic (224, 0, sb_ammo[0]);
-                               else if (cl.stats[STAT_ITEMS] & IT_NAILS)
-                                       Sbar_DrawPic (224, 0, sb_ammo[1]);
-                               else if (cl.stats[STAT_ITEMS] & IT_ROCKETS)
-                                       Sbar_DrawPic (224, 0, sb_ammo[2]);
-                               else if (cl.stats[STAT_ITEMS] & IT_CELLS)
-                                       Sbar_DrawPic (224, 0, sb_ammo[3]);
-                       }
+                               // ammo icon
+                               if (gamemode == GAME_ROGUE)
+                               {
+                                       if (cl.stats[STAT_ITEMS] & RIT_SHELLS)
+                                               Sbar_DrawPic (224, 0, sb_ammo[0]);
+                                       else if (cl.stats[STAT_ITEMS] & RIT_NAILS)
+                                               Sbar_DrawPic (224, 0, sb_ammo[1]);
+                                       else if (cl.stats[STAT_ITEMS] & RIT_ROCKETS)
+                                               Sbar_DrawPic (224, 0, sb_ammo[2]);
+                                       else if (cl.stats[STAT_ITEMS] & RIT_CELLS)
+                                               Sbar_DrawPic (224, 0, sb_ammo[3]);
+                                       else if (cl.stats[STAT_ITEMS] & RIT_LAVA_NAILS)
+                                               Sbar_DrawPic (224, 0, rsb_ammo[0]);
+                                       else if (cl.stats[STAT_ITEMS] & RIT_PLASMA_AMMO)
+                                               Sbar_DrawPic (224, 0, rsb_ammo[1]);
+                                       else if (cl.stats[STAT_ITEMS] & RIT_MULTI_ROCKETS)
+                                               Sbar_DrawPic (224, 0, rsb_ammo[2]);
+                               }
+                               else
+                               {
+                                       if (cl.stats[STAT_ITEMS] & IT_SHELLS)
+                                               Sbar_DrawPic (224, 0, sb_ammo[0]);
+                                       else if (cl.stats[STAT_ITEMS] & IT_NAILS)
+                                               Sbar_DrawPic (224, 0, sb_ammo[1]);
+                                       else if (cl.stats[STAT_ITEMS] & IT_ROCKETS)
+                                               Sbar_DrawPic (224, 0, sb_ammo[2]);
+                                       else if (cl.stats[STAT_ITEMS] & IT_CELLS)
+                                               Sbar_DrawPic (224, 0, sb_ammo[3]);
+                               }
 
-                       Sbar_DrawNum (248, 0, cl.stats[STAT_AMMO], 3, cl.stats[STAT_AMMO] <= 10);
+                               Sbar_DrawNum (248, 0, cl.stats[STAT_AMMO], 3, cl.stats[STAT_AMMO] <= 10);
 
-               }
+                       }
 
-               if (vid_conwidth.integer > 320 && cl.gametype == GAME_DEATHMATCH)
-               {
-                       if (gamemode == GAME_TRANSFUSION)
-                               Sbar_MiniDeathmatchOverlay (0, 0);
-                       else
-                               Sbar_MiniDeathmatchOverlay (324, vid_conheight.integer - sb_lines);
+                       if (vid_conwidth.integer > 320 && cl.gametype == GAME_DEATHMATCH)
+                       {
+                               if (gamemode == GAME_TRANSFUSION)
+                                       Sbar_MiniDeathmatchOverlay (0, 0);
+                               else
+                                       Sbar_MiniDeathmatchOverlay (324, vid_conheight.integer - sb_lines);
+                       }
                }
        }
 
        Sbar_ShowFPS();
 
-       R_Draw2DCrosshair();
+       if(cl.csqc_vidvars.drawcrosshair)
+               R_Draw2DCrosshair();
 
        if (cl_prydoncursor.integer)
                DrawQ_Pic((cl.cmd.cursor_screen[0] + 1) * 0.5 * vid_conwidth.integer, (cl.cmd.cursor_screen[1] + 1) * 0.5 * vid_conheight.integer, va("gfx/prydoncursor%03i", cl_prydoncursor.integer), 0, 0, 1, 1, 1, 1, 0);