cachepic_t *sb_face_invuln;
cachepic_t *sb_face_invis_invuln;
-qboolean sb_showscores;
+qbool sb_showscores;
int sb_lines; // scan lines to draw
cachepic_t *sb_inter;
cachepic_t *sb_finale;
-cvar_t showfps = {CVAR_SAVE, "showfps", "0", "shows your rendered fps (frames per second)"};
-cvar_t showsound = {CVAR_SAVE, "showsound", "0", "shows number of active sound sources, sound latency, and other statistics"};
-cvar_t showblur = {CVAR_SAVE, "showblur", "0", "shows the current alpha level of motionblur"};
-cvar_t showspeed = {CVAR_SAVE, "showspeed", "0", "shows your current speed (qu per second); number selects unit: 1 = qu/s, 2 = m/s, 3 = km/h, 4 = mph, 5 = knots"};
-cvar_t showtopspeed = {CVAR_SAVE, "showtopspeed", "0", "shows your top speed (kept on screen for max 3 seconds); value -1 takes over the unit from showspeed, otherwise it's an unit number just like in showspeed"};
-cvar_t showtime = {CVAR_SAVE, "showtime", "0", "shows current time of day (useful on screenshots)"};
-cvar_t showtime_format = {CVAR_SAVE, "showtime_format", "%H:%M:%S", "format string for time of day"};
-cvar_t showdate = {CVAR_SAVE, "showdate", "0", "shows current date (useful on screenshots)"};
-cvar_t showdate_format = {CVAR_SAVE, "showdate_format", "%Y-%m-%d", "format string for date"};
-cvar_t showtex = {0, "showtex", "0", "shows the name of the texture on the crosshair (for map debugging)"};
-cvar_t sbar_alpha_bg = {CVAR_SAVE, "sbar_alpha_bg", "0.4", "opacity value of the statusbar background image"};
-cvar_t sbar_alpha_fg = {CVAR_SAVE, "sbar_alpha_fg", "1", "opacity value of the statusbar weapon/item icons and numbers"};
-cvar_t sbar_hudselector = {CVAR_SAVE, "sbar_hudselector", "0", "selects which of the builtin hud layouts to use (meaning is somewhat dependent on gamemode, so nexuiz has a very different set of hud layouts than quake for example)"};
-cvar_t sbar_scorerank = {CVAR_SAVE, "sbar_scorerank", "1", "shows an overlay for your score (or team score) and rank in the scoreboard"};
-cvar_t sbar_gametime = {CVAR_SAVE, "sbar_gametime", "1", "shows an overlay for the time left in the current match/level (or current game time if there is no timelimit set)"};
-cvar_t sbar_miniscoreboard_size = {CVAR_SAVE, "sbar_miniscoreboard_size", "-1", "sets the size of the mini deathmatch overlay in items, or disables it when set to 0, or sets it to a sane default when set to -1"};
-cvar_t sbar_flagstatus_right = {CVAR_SAVE, "sbar_flagstatus_right", "0", "moves Nexuiz flag status icons to the right"};
-cvar_t sbar_flagstatus_pos = {CVAR_SAVE, "sbar_flagstatus_pos", "115", "pixel position of the Nexuiz flag status icons, from the bottom"};
-cvar_t sbar_info_pos = {CVAR_SAVE, "sbar_info_pos", "0", "pixel position of the info strings (such as showfps), from the bottom"};
-
-cvar_t cl_deathscoreboard = {0, "cl_deathscoreboard", "1", "shows scoreboard (+showscores) while dead"};
-
-cvar_t crosshair_color_red = {CVAR_SAVE, "crosshair_color_red", "1", "customizable crosshair color"};
-cvar_t crosshair_color_green = {CVAR_SAVE, "crosshair_color_green", "0", "customizable crosshair color"};
-cvar_t crosshair_color_blue = {CVAR_SAVE, "crosshair_color_blue", "0", "customizable crosshair color"};
-cvar_t crosshair_color_alpha = {CVAR_SAVE, "crosshair_color_alpha", "1", "how opaque the crosshair should be"};
-cvar_t crosshair_size = {CVAR_SAVE, "crosshair_size", "1", "adjusts size of the crosshair on the screen"};
+cvar_t cl_showfps = {CF_CLIENT | CF_ARCHIVE, "cl_showfps", "0", "shows your rendered fps (frames per second)"};
+cvar_t cl_showsound = {CF_CLIENT | CF_ARCHIVE, "cl_showsound", "0", "shows number of active sound sources, sound latency, and other statistics"};
+cvar_t cl_showblur = {CF_CLIENT | CF_ARCHIVE, "cl_showblur", "0", "shows the current alpha level of motionblur"};
+cvar_t cl_showspeed = {CF_CLIENT | CF_ARCHIVE, "cl_showspeed", "0", "shows your current speed (qu per second); number selects unit: 1 = qu/s, 2 = m/s, 3 = km/h, 4 = mph, 5 = knots"};
+cvar_t cl_showspeed_factor = {CF_CLIENT | CF_ARCHIVE, "cl_showspeed_factor", "2.54", "multiplier of the centimeter for cl_showspeed. 1 unit = 1 inch in Quake, so this should be 2.54 for Quake, etc"};
+cvar_t cl_showtopspeed = {CF_CLIENT | CF_ARCHIVE, "cl_showtopspeed", "0", "shows your top speed (kept on screen for max 3 seconds); value -1 takes over the unit from cl_showspeed, otherwise it's an unit number just like in cl_showspeed"};
+cvar_t cl_showtime = {CF_CLIENT | CF_ARCHIVE, "cl_showtime", "0", "shows current time of day (useful on screenshots)"};
+cvar_t cl_showtime_format = {CF_CLIENT | CF_ARCHIVE, "cl_showtime_format", "%H:%M:%S", "format string for time of day"};
+cvar_t cl_showdate = {CF_CLIENT | CF_ARCHIVE, "cl_showdate", "0", "shows current date (useful on screenshots)"};
+cvar_t cl_showdate_format = {CF_CLIENT | CF_ARCHIVE, "cl_showdate_format", "%Y-%m-%d", "format string for date"};
+cvar_t cl_showtex = {CF_CLIENT, "cl_showtex", "0", "shows the name of the texture on the crosshair (for map debugging)"};
+
+cvar_t sbar_alpha_bg = {CF_CLIENT | CF_ARCHIVE, "sbar_alpha_bg", "0.4", "opacity value of the statusbar background image"};
+cvar_t sbar_alpha_fg = {CF_CLIENT | CF_ARCHIVE, "sbar_alpha_fg", "1", "opacity value of the statusbar weapon/item icons and numbers"};
+cvar_t sbar_hudselector = {CF_CLIENT | CF_ARCHIVE, "sbar_hudselector", "0", "selects which of the builtin hud layouts to use (meaning is somewhat dependent on gamemode, so nexuiz has a very different set of hud layouts than quake for example)"};
+cvar_t sbar_scorerank = {CF_CLIENT | CF_ARCHIVE, "sbar_scorerank", "1", "shows an overlay for your score (or team score) and rank in the scoreboard"};
+cvar_t sbar_gametime = {CF_CLIENT | CF_ARCHIVE, "sbar_gametime", "1", "shows an overlay for the time left in the current match/level (or current game time if there is no timelimit set)"};
+cvar_t sbar_miniscoreboard_size = {CF_CLIENT | CF_ARCHIVE, "sbar_miniscoreboard_size", "-1", "sets the size of the mini deathmatch overlay in items, or disables it when set to 0, or sets it to a sane default when set to -1"};
+cvar_t sbar_flagstatus_right = {CF_CLIENT | CF_ARCHIVE, "sbar_flagstatus_right", "0", "moves Nexuiz flag status icons to the right"};
+cvar_t sbar_flagstatus_pos = {CF_CLIENT | CF_ARCHIVE, "sbar_flagstatus_pos", "115", "pixel position of the Nexuiz flag status icons, from the bottom"};
+cvar_t sbar_info_pos = {CF_CLIENT | CF_ARCHIVE, "sbar_info_pos", "0", "pixel position of the info strings (such as showfps), from the bottom"};
+
+cvar_t cl_deathscoreboard = {CF_CLIENT, "cl_deathscoreboard", "1", "shows scoreboard (+showscores) while dead"};
+
+cvar_t crosshair_color_red = {CF_CLIENT | CF_ARCHIVE, "crosshair_color_red", "1", "customizable crosshair color"};
+cvar_t crosshair_color_green = {CF_CLIENT | CF_ARCHIVE, "crosshair_color_green", "0", "customizable crosshair color"};
+cvar_t crosshair_color_blue = {CF_CLIENT | CF_ARCHIVE, "crosshair_color_blue", "0", "customizable crosshair color"};
+cvar_t crosshair_color_alpha = {CF_CLIENT | CF_ARCHIVE, "crosshair_color_alpha", "1", "how opaque the crosshair should be"};
+cvar_t crosshair_size = {CF_CLIENT | CF_ARCHIVE, "crosshair_size", "1", "adjusts size of the crosshair on the screen"};
static void Sbar_MiniDeathmatchOverlay (int x, int y);
static void Sbar_DeathmatchOverlay (void);
Tab key down
===============
*/
-static void Sbar_ShowScores (void)
+static void Sbar_ShowScores_f(cmd_state_t *cmd)
{
if (sb_showscores)
return;
Tab key up
===============
*/
-static void Sbar_DontShowScores (void)
+static void Sbar_DontShowScores_f(cmd_state_t *cmd)
{
sb_showscores = false;
CL_VM_UpdateShowingScoresState(sb_showscores);
for (i = 0;i < 10;i++)
sb_nums[0][i] = Draw_CachePic_Flags (va(vabuf, sizeof(vabuf), "gfx/num_%i",i), CACHEPICFLAG_QUIET);
sb_nums[0][10] = Draw_CachePic_Flags ("gfx/num_minus", CACHEPICFLAG_QUIET);
- sb_colon = Draw_CachePic_Flags ("gfx/num_colon", CACHEPICFLAG_QUIET);
+ sb_colon = Draw_CachePic_Flags ("gfx/num_colon", CACHEPICFLAG_QUIET | CACHEPICFLAG_FAILONMISSING);
sb_ammo[0] = Draw_CachePic_Flags ("gfx/sb_shells", CACHEPICFLAG_QUIET);
sb_ammo[1] = Draw_CachePic_Flags ("gfx/sb_bullets", CACHEPICFLAG_QUIET);
sb_nums[0][10] = Draw_CachePic_Flags ("gfx/num_minus", CACHEPICFLAG_QUIET);
sb_nums[1][10] = Draw_CachePic_Flags ("gfx/anum_minus", CACHEPICFLAG_QUIET);
- sb_colon = Draw_CachePic_Flags ("gfx/num_colon", CACHEPICFLAG_QUIET);
+ sb_colon = Draw_CachePic_Flags ("gfx/num_colon", CACHEPICFLAG_QUIET | CACHEPICFLAG_FAILONMISSING);
sb_slash = Draw_CachePic_Flags ("gfx/num_slash", CACHEPICFLAG_QUIET);
sb_weapons[0][0] = Draw_CachePic_Flags ("gfx/inv_shotgun", CACHEPICFLAG_QUIET);
void Sbar_Init (void)
{
- Cmd_AddCommand("+showscores", Sbar_ShowScores, "show scoreboard");
- Cmd_AddCommand("-showscores", Sbar_DontShowScores, "hide scoreboard");
- Cvar_RegisterVariable(&showfps);
- Cvar_RegisterVariable(&showsound);
- Cvar_RegisterVariable(&showblur);
- Cvar_RegisterVariable(&showspeed);
- Cvar_RegisterVariable(&showtopspeed);
- Cvar_RegisterVariable(&showtime);
- Cvar_RegisterVariable(&showtime_format);
- Cvar_RegisterVariable(&showdate);
- Cvar_RegisterVariable(&showdate_format);
- Cvar_RegisterVariable(&showtex);
+ Cmd_AddCommand(CF_CLIENT, "+showscores", Sbar_ShowScores_f, "show scoreboard");
+ Cmd_AddCommand(CF_CLIENT, "-showscores", Sbar_DontShowScores_f, "hide scoreboard");
+ Cvar_RegisterVariable(&cl_showfps);
+ Cvar_RegisterVariable(&cl_showsound);
+ Cvar_RegisterVariable(&cl_showblur);
+ Cvar_RegisterVariable(&cl_showspeed);
+ Cvar_RegisterVariable(&cl_showspeed_factor);
+ Cvar_RegisterVariable(&cl_showtopspeed);
+ Cvar_RegisterVariable(&cl_showtime);
+ Cvar_RegisterVariable(&cl_showtime_format);
+ Cvar_RegisterVariable(&cl_showdate);
+ Cvar_RegisterVariable(&cl_showdate_format);
+ Cvar_RegisterVariable(&cl_showtex);
+
+ Cvar_RegisterVirtual(&cl_showfps, "showfps");
+ Cvar_RegisterVirtual(&cl_showsound, "showsound");
+ Cvar_RegisterVirtual(&cl_showblur, "showblur");
+ Cvar_RegisterVirtual(&cl_showspeed, "showspeed");
+ Cvar_RegisterVirtual(&cl_showtopspeed, "showtopspeed");
+ Cvar_RegisterVirtual(&cl_showtime, "showtime");
+ Cvar_RegisterVirtual(&cl_showtime_format, "showtime_format");
+ Cvar_RegisterVirtual(&cl_showdate, "showdate");
+ Cvar_RegisterVirtual(&cl_showdate_format, "showdate_format");
+ Cvar_RegisterVirtual(&cl_showtex, "showtex");
+
Cvar_RegisterVariable(&sbar_alpha_bg);
Cvar_RegisterVariable(&sbar_alpha_fg);
Cvar_RegisterVariable(&sbar_hudselector);
static void Sbar_DrawScoreboard (void)
{
Sbar_SoloScoreboard ();
- // LordHavoc: changed to draw the deathmatch overlays in any multiplayer mode
+ // LadyHavoc: changed to draw the deathmatch overlays in any multiplayer mode
//if (cl.gametype == GAME_DEATHMATCH)
if (!cl.islocalgame)
Sbar_DeathmatchOverlay ();
static void get_showspeed_unit(int unitnumber, double *conversion_factor, const char **unit)
{
if(unitnumber < 0)
- unitnumber = showspeed.integer;
+ unitnumber = cl_showspeed.integer;
switch(unitnumber)
{
default:
case 1:
- if(IS_NEXUIZ_DERIVED(gamemode))
- *unit = "in/s";
- else
- *unit = "qu/s";
+ *unit = "qu/s";
*conversion_factor = 1.0;
break;
case 2:
*unit = "m/s";
- *conversion_factor = 0.0254;
- if(!IS_NEXUIZ_DERIVED(gamemode))
- *conversion_factor *= 1.5;
- // 1qu=1.5in is for non-Nexuiz/Xonotic only - Nexuiz/Xonotic players are overly large, but 1qu=1in fixes that
+ *conversion_factor = 1.0 * cl_showspeed_factor.value * 0.01;
break;
case 3:
*unit = "km/h";
- *conversion_factor = 0.0254 * 3.6;
- if(!IS_NEXUIZ_DERIVED(gamemode))
- *conversion_factor *= 1.5;
+ *conversion_factor = 1.0 * (cl_showspeed_factor.value * 0.01) * 3.6;
break;
case 4:
*unit = "mph";
- *conversion_factor = 0.0254 * 3.6 * 0.6213711922;
- if(!IS_NEXUIZ_DERIVED(gamemode))
- *conversion_factor *= 1.5;
+ *conversion_factor = 1.0 * (cl_showspeed_factor.value * 0.01 * 3.6) * 0.6213711922;
break;
case 5:
*unit = "knots";
- *conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
- if(!IS_NEXUIZ_DERIVED(gamemode))
- *conversion_factor *= 1.5;
+ *conversion_factor = 1.0 * (cl_showspeed_factor.value * 0.01 * 3.6) * 0.539957;
break;
}
}
{
double interval = 1;
double newtime;
- newtime = realtime;
+ newtime = host.realtime;
if (newtime >= showfps_nexttime)
{
showfps_framerate = showfps_framecount / (newtime - showfps_lasttime);
char blurstring[32];
char topspeedstring[48];
char texstring[MAX_QPATH];
- qboolean red = false;
+ char entstring[32];
+ qbool red = false;
soundstring[0] = 0;
fpsstring[0] = 0;
timedemostring1[0] = 0;
datestring[0] = 0;
speedstring[0] = 0;
blurstring[0] = 0;
- texstring[0] = 0;
topspeedstring[0] = 0;
- if (showfps.integer)
+ texstring[0] = 0;
+ entstring[0] = 0;
+ if (cl_showfps.integer)
{
red = (showfps_framerate < 1.0f);
- if(showfps.integer == 2)
+ if(cl_showfps.integer == 2)
dpsnprintf(fpsstring, sizeof(fpsstring), "%7.3f mspf", (1000.0 / showfps_framerate));
else if (red)
dpsnprintf(fpsstring, sizeof(fpsstring), "%4i spf", (int)(1.0 / showfps_framerate + 0.5));
fps_strings++;
if (cls.timedemo)
{
- dpsnprintf(timedemostring1, sizeof(timedemostring1), "frame%4i %f", cls.td_frames, realtime - cls.td_starttime);
+ dpsnprintf(timedemostring1, sizeof(timedemostring1), "frame%4i %f", cls.td_frames, host.realtime - cls.td_starttime);
dpsnprintf(timedemostring2, sizeof(timedemostring2), "%i seconds %3.0f/%3.0f/%3.0f fps", cls.td_onesecondavgcount, cls.td_onesecondminfps, cls.td_onesecondavgfps / max(1, cls.td_onesecondavgcount), cls.td_onesecondmaxfps);
fps_strings++;
fps_strings++;
}
}
- if (showtime.integer)
+ if (cl_showtime.integer)
{
- strlcpy(timestring, Sys_TimeString(showtime_format.string), sizeof(timestring));
+ strlcpy(timestring, Sys_TimeString(cl_showtime_format.string), sizeof(timestring));
fps_strings++;
}
- if (showdate.integer)
+ if (cl_showdate.integer)
{
- strlcpy(datestring, Sys_TimeString(showdate_format.string), sizeof(datestring));
+ strlcpy(datestring, Sys_TimeString(cl_showdate_format.string), sizeof(datestring));
fps_strings++;
}
- if (showblur.integer)
+ if (cl_showblur.integer)
{
dpsnprintf(blurstring, sizeof(blurstring), "%3i%% blur", (int)(cl.motionbluralpha * 100));
fps_strings++;
}
- if (showsound.integer)
+ if (cl_showsound.integer)
{
dpsnprintf(soundstring, sizeof(soundstring), "%4i/4%i at %3ims", cls.soundstats.mixedsounds, cls.soundstats.totalsounds, cls.soundstats.latency_milliseconds);
fps_strings++;
}
- if (showspeed.integer || showtopspeed.integer)
+ if (cl_showspeed.integer || cl_showtopspeed.integer)
{
double speed, speedxy, f;
const char *unit;
speed = VectorLength(cl.movement_velocity);
speedxy = sqrt(cl.movement_velocity[0] * cl.movement_velocity[0] + cl.movement_velocity[1] * cl.movement_velocity[1]);
- if (showspeed.integer)
+ if (cl_showspeed.integer)
{
- get_showspeed_unit(showspeed.integer, &f, &unit);
+ get_showspeed_unit(cl_showspeed.integer, &f, &unit);
dpsnprintf(speedstring, sizeof(speedstring), "%.0f (%.0f) %s", f*speed, f*speedxy, unit);
fps_strings++;
}
- if (showtopspeed.integer)
+ if (cl_showtopspeed.integer)
{
- qboolean topspeed_latched = false, topspeedxy_latched = false;
- get_showspeed_unit(showtopspeed.integer, &f, &unit);
+ qbool topspeed_latched = false, topspeedxy_latched = false;
+ get_showspeed_unit(cl_showtopspeed.integer, &f, &unit);
if (speed >= topspeed || current_time - top_time > 3)
{
topspeed = speed;
fps_strings++;
}
}
- if (showtex.integer)
+ if (cl_showtex.integer)
{
vec3_t org;
vec3_t dest;
vec3_t temp;
- trace_t trace;
+ trace_t svtrace, cltrace;
+ int hitnetentity = -1;
Matrix4x4_OriginFromMatrix(&r_refdef.view.matrix, org);
VectorSet(temp, 65536, 0, 0);
Matrix4x4_Transform(&r_refdef.view.matrix, temp, dest);
- trace.hittexture = NULL; // to make sure
- // TODO change this trace to be stopped by anything "visible" (i.e. with a drawsurface), but not stuff like weapclip
- // probably needs adding a new SUPERCONTENTS type
- trace = CL_TraceLine(org, dest, MOVE_NORMAL, NULL, SUPERCONTENTS_SOLID, true, false, NULL, true, true);
- if(trace.hittexture)
- strlcpy(texstring, trace.hittexture->name, sizeof(texstring));
+ // clear the traces as we may or may not fill them out, and mark them with an invalid fraction so we know if we did
+ memset(&svtrace, 0, sizeof(svtrace));
+ memset(&cltrace, 0, sizeof(cltrace));
+ svtrace.fraction = 2.0;
+ cltrace.fraction = 2.0;
+ // ray hits models (even animated ones) and ignores translucent materials
+ if (sv.active)
+ svtrace = SV_TraceLine(org, dest, MOVE_HITMODEL, NULL, SUPERCONTENTS_SOLID, 0, MATERIALFLAGMASK_TRANSLUCENT, collision_extendmovelength.value);
+ cltrace = CL_TraceLine(org, dest, MOVE_HITMODEL, NULL, SUPERCONTENTS_SOLID, 0, MATERIALFLAGMASK_TRANSLUCENT, collision_extendmovelength.value, true, false, &hitnetentity, true, true);
+ if (cltrace.hittexture)
+ strlcpy(texstring, cltrace.hittexture->name, sizeof(texstring));
else
strlcpy(texstring, "(no texture hit)", sizeof(texstring));
fps_strings++;
+ if (svtrace.fraction < cltrace.fraction)
+ {
+ if (svtrace.ent != NULL)
+ {
+ prvm_prog_t *prog = SVVM_prog;
+ dpsnprintf(entstring, sizeof(entstring), "server entity %i", (int)PRVM_EDICT_TO_PROG(svtrace.ent));
+ }
+ else
+ strlcpy(entstring, "(no entity hit)", sizeof(entstring));
+ }
+ else
+ {
+ if (cltrace.ent != NULL)
+ {
+ prvm_prog_t *prog = CLVM_prog;
+ dpsnprintf(entstring, sizeof(entstring), "client entity %i", (int)PRVM_EDICT_TO_PROG(cltrace.ent));
+ }
+ else if (hitnetentity > 0)
+ dpsnprintf(entstring, sizeof(entstring), "network entity %i", hitnetentity);
+ else if (hitnetentity == 0)
+ strlcpy(entstring, "world entity", sizeof(entstring));
+ else
+ strlcpy(entstring, "(no entity hit)", sizeof(entstring));
+ }
+ fps_strings++;
}
if (fps_strings)
{
DrawQ_String(fps_x, fps_y, texstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
fps_y += fps_scaley;
}
+ if (entstring[0])
+ {
+ fps_x = vid_conwidth.integer - DrawQ_TextWidth(entstring, 0, fps_scalex, fps_scaley, true, FONT_INFOBAR);
+ DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0);
+ DrawQ_String(fps_x, fps_y, entstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
+ fps_y += fps_scaley;
+ }
}
}
{
sbar_x = (vid_conwidth.integer - 320)/2;
sbar_y = vid_conheight.integer - SBAR_HEIGHT;
- // LordHavoc: changed to draw the deathmatch overlays in any multiplayer mode
+ // LadyHavoc: changed to draw the deathmatch overlays in any multiplayer mode
//if (cl.gametype == GAME_DEATHMATCH && gamemode != GAME_TRANSFUSION)
if (sb_lines > 24)
Sbar_DrawNum (248, 0, cl.stats[STAT_AMMO], 3, cl.stats[STAT_AMMO] <= 10);
- // LordHavoc: changed to draw the deathmatch overlays in any multiplayer mode
+ // LadyHavoc: changed to draw the deathmatch overlays in any multiplayer mode
if ((!cl.islocalgame || cl.gametype != GAME_COOP))
{
if (gamemode == GAME_TRANSFUSION)
if (cl.csqc_vidvars.drawcrosshair && crosshair.integer >= 1 && !cl.intermission && !r_letterbox.value)
{
pic = Draw_CachePic (va(vabuf, sizeof(vabuf), "gfx/crosshair%i", crosshair.integer));
- DrawQ_Pic((vid_conwidth.integer - pic->width * crosshair_size.value) * 0.5f, (vid_conheight.integer - pic->height * crosshair_size.value) * 0.5f, pic, pic->width * crosshair_size.value, pic->height * crosshair_size.value, crosshair_color_red.value, crosshair_color_green.value, crosshair_color_blue.value, crosshair_color_alpha.value, 0);
+ DrawQ_Pic((vid_conwidth.integer - Draw_GetPicWidth(pic) * crosshair_size.value) * 0.5f, (vid_conheight.integer - Draw_GetPicHeight(pic) * crosshair_size.value) * 0.5f, pic, Draw_GetPicWidth(pic) * crosshair_size.value, Draw_GetPicHeight(pic) * crosshair_size.value, crosshair_color_red.value, crosshair_color_green.value, crosshair_color_blue.value, crosshair_color_alpha.value, 0);
}
if (cl_prydoncursor.integer > 0)
static float Sbar_PrintScoreboardItem(scoreboard_t *s, float x, float y)
{
int minutes;
- qboolean myself = false;
+ qbool myself = false;
unsigned char *c;
char vabuf[1024];
minutes = (int)((cl.intermission ? cl.completed_time - s->qw_entertime : cl.time - s->qw_entertime) / 60.0);
char vabuf[1024];
// request new ping times every two second
- if (cl.last_ping_request < realtime - 2 && cls.netcon)
+ if (cl.last_ping_request < host.realtime - 2 && cls.netcon)
{
- cl.last_ping_request = realtime;
+ cl.last_ping_request = host.realtime;
if (cls.protocol == PROTOCOL_QUAKEWORLD)
{
MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
if(IS_OLDNEXUIZ_DERIVED(gamemode))
DrawQ_Pic (xmin - 8, ymin - 8, 0, xmax-xmin+1 + 2*8, ymax-ymin+1 + 2*8, 0, 0, 0, sbar_alpha_bg.value, 0);
- DrawQ_Pic ((vid_conwidth.integer - sb_ranking->width)/2, 8, sb_ranking, 0, 0, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);
+ DrawQ_Pic ((vid_conwidth.integer - Draw_GetPicWidth(sb_ranking))/2, 8, sb_ranking, 0, 0, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);
// draw the text
y = 40;
if (minutes >= 5)
{
Sbar_DrawXNum(-12*6, 32, minutes, 3, 12, 1, 1, 1, 1, 0);
- if(sb_colon && sb_colon->tex != r_texture_notexture)
+ if (Draw_IsPicLoaded(sb_colon))
DrawQ_Pic(sbar_x + -12*3, sbar_y + 32, sb_colon, 12, 12, 1, 1, 1, sbar_alpha_fg.value, 0);
Sbar_DrawXNum(-12*2, 32, seconds, -2, 12, 1, 1, 1, 1, 0);
}
else if (minutes >= 1)
{
Sbar_DrawXNum(-12*6, 32, minutes, 3, 12, 1, 1, 0, 1, 0);
- if(sb_colon && sb_colon->tex != r_texture_notexture)
+ if (Draw_IsPicLoaded(sb_colon))
DrawQ_Pic(sbar_x + -12*3, sbar_y + 32, sb_colon, 12, 12, 1, 1, 0, sbar_alpha_fg.value, 0);
Sbar_DrawXNum(-12*2, 32, seconds, -2, 12, 1, 1, 0, 1, 0);
}
minutes = (int)floor(cl.time / 60);
seconds = (int)(floor(cl.time) - minutes * 60);
Sbar_DrawXNum(-12*6, 32, minutes, 3, 12, 1, 1, 1, 1, 0);
- if(sb_colon && sb_colon->tex != r_texture_notexture)
+ if (Draw_IsPicLoaded(sb_colon))
DrawQ_Pic(sbar_x + -12*3, sbar_y + 32, sb_colon, 12, 12, 1, 1, 1, sbar_alpha_fg.value, 0);
Sbar_DrawXNum(-12*2, 32, seconds, -2, 12, 1, 1, 1, 1, 0);
}
*/
void Sbar_FinaleOverlay (void)
{
- DrawQ_Pic((vid_conwidth.integer - sb_finale->width)/2, 16, sb_finale, 0, 0, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);
+ DrawQ_Pic((vid_conwidth.integer - Draw_GetPicWidth(sb_finale))/2, 16, sb_finale, 0, 0, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);
}