extern rtexture_t *r_texture_fogattenuation;
//extern rtexture_t *r_texture_fogintensity;
-#define R_MAX_OCCLUSION_QUERIES 4096
-extern unsigned int r_queries[R_MAX_OCCLUSION_QUERIES];
+extern unsigned int r_queries[MAX_OCCLUSION_QUERIES];
extern unsigned int r_numqueries;
extern unsigned int r_maxqueries;
void R_Stain(const vec3_t origin, float radius, int cr1, int cg1, int cb1, int ca1, int cr2, int cg2, int cb2, int ca2);
void R_CalcBeam_Vertex3f(float *vert, const vec3_t org1, const vec3_t org2, float width);
-void R_DrawSprite(int blendfunc1, int blendfunc2, rtexture_t *texture, rtexture_t *fogtexture, qboolean depthdisable, qboolean depthshort, const vec3_t origin, const vec3_t left, const vec3_t up, float scalex1, float scalex2, float scaley1, float scaley2, float cr, float cg, float cb, float ca);
+void R_CalcSprite_Vertex3f(float *vertex3f, const vec3_t origin, const vec3_t left, const vec3_t up, float scalex1, float scalex2, float scaley1, float scaley2);
extern mempool_t *r_main_mempool;
int ent_flags;
float ent_shadertime;
float ent_color[4];
+ int ent_alttextures; // used by q1bsp animated textures (pressed buttons)
// transform matrices to render this entity and effects on this entity
matrix4x4_t matrix;
matrix4x4_t inversematrix;
float inversematrixscale;
// animation blending state from entity
frameblend_t frameblend[MAX_FRAMEBLENDS];
+ skeleton_t *skeleton;
// directional model shading state from entity
vec3_t modellight_ambient;
vec3_t modellight_diffuse;
// fog plane in model space for direct application to vertices
float fograngerecip;
float fogmasktabledistmultiplier;
+ float fogplane[4];
+ float fogheightfade;
+ float fogplaneviewdist;
// rtlight rendering
// light currently being rendered
void RSurf_ActiveWorldEntity(void);
void RSurf_ActiveModelEntity(const entity_render_t *ent, qboolean wantnormals, qboolean wanttangents);
+void RSurf_ActiveCustomEntity(const matrix4x4_t *matrix, const matrix4x4_t *inversematrix, int entflags, double shadertime, float r, float g, float b, float a, int numvertices, const float *vertex3f, const float *texcoord2f, const float *normal3f, const float *svector3f, const float *tvector3f, const float *color4f, int numtriangles, const int *element3i, const unsigned short *element3s, qboolean wantnormals, qboolean wanttangents);
void RSurf_SetupDepthAndCulling(void);
void R_Mesh_ResizeArrays(int newvertices);
void R_DrawWorldSurfaces(qboolean skysurfaces, qboolean writedepth, qboolean depthonly, qboolean debug);
void R_DrawModelSurfaces(entity_render_t *ent, qboolean skysurfaces, qboolean writedepth, qboolean depthonly, qboolean debug);
void R_AddWaterPlanes(entity_render_t *ent);
+void R_DrawCustomSurface(skinframe_t *skinframe, const matrix4x4_t *texmatrix, int materialflags, int firstvertex, int numvertices, int firsttriangle, int numtriangles, qboolean writedepth);
void RSurf_PrepareVerticesForBatch(qboolean generatenormals, qboolean generatetangents, int texturenumsurfaces, const msurface_t **texturesurfacelist);
void RSurf_DrawBatch_Simple(int texturenumsurfaces, const msurface_t **texturesurfacelist);
+void R_DecalSystem_SplatEntities(const vec3_t org, const vec3_t normal, float r, float g, float b, float a, float s1, float t1, float s2, float t2, float size);
+
typedef enum rsurfacepass_e
{
RSURFPASS_BASE,
rtexture_t *texture_reflection;
mplane_t plane;
int materialflags; // combined flags of all water surfaces on this plane
- unsigned char pvsbits[(32768+7)>>3]; // FIXME: buffer overflow on huge maps
+ unsigned char pvsbits[(MAX_MAP_LEAFS+7)>>3]; // FIXME: buffer overflow on huge maps
qboolean pvsvalid;
}
r_waterstate_waterplane_t;
-#define MAX_WATERPLANES 16
-
typedef struct r_waterstate_s
{
qboolean enabled;