// conflicts with lightmap/deluxemap
GL20TU_ATTENUATION = 9,
GL20TU_CUBE = 10,
- GL20TU_SHADOWMAP2D = 15,
+ GL20TU_SHADOWMAP2D = 11,
GL20TU_CUBEPROJECTION = 12,
+ // orthographic-projection shadowmapping
+ GL20TU_SHADOWMAPORTHORECT = 15,
+ GL20TU_SHADOWMAPORTHO2D = 15,
// rtlight prepass data (screenspace depth and normalmap)
GL20TU_SCREENDEPTH = 13,
GL20TU_SCREENNORMALMAP = 14,