#include "qerplugin.h"
class Shader;
-
class SelectionSystemWindowObserver;
-namespace scene {
- class Node;
+namespace scene
+{
+class Node;
}
void FlipClip();
-
void SplitClip();
-
void Clip();
-
-void OnClipMode(bool enabled);
-
+void OnClipMode( bool enabled );
bool ClipMode();
-inline const char *ViewType_getTitle(VIEWTYPE viewtype)
-{
- if (viewtype == XY) {
- return "XY Top";
- }
- if (viewtype == XZ) {
- return "XZ Front";
- }
- if (viewtype == YZ) {
- return "YZ Side";
- }
- return "";
+inline const char* ViewType_getTitle( VIEWTYPE viewtype ){
+ if ( viewtype == XY ) {
+ return "XY Top";
+ }
+ if ( viewtype == XZ ) {
+ return "XZ Front";
+ }
+ if ( viewtype == YZ ) {
+ return "YZ Side";
+ }
+ return "";
}
-class XYWnd {
- ui::GLArea m_gl_widget;
- guint m_sizeHandler;
- guint m_exposeHandler;
+class XYWnd
+{
+ui::GLArea m_gl_widget;
+guint m_sizeHandler;
+guint m_exposeHandler;
- DeferredDraw m_deferredDraw;
- DeferredMotion m_deferred_motion;
+DeferredDraw m_deferredDraw;
+DeferredMotion m_deferred_motion;
public:
- ui::Window m_parent;
-
- XYWnd();
-
- ~XYWnd();
-
- void queueDraw()
- {
- m_deferredDraw.draw();
- }
+ui::Window m_parent;
+XYWnd();
+~XYWnd();
- ui::GLArea GetWidget()
- {
- return m_gl_widget;
- }
+void queueDraw(){
+ m_deferredDraw.draw();
+}
+ui::GLArea GetWidget(){
+ return m_gl_widget;
+}
public:
- SelectionSystemWindowObserver *m_window_observer;
- XORRectangle m_XORRectangle;
- WindowPositionTracker m_positionTracker;
-
- static void captureStates();
-
- static void releaseStates();
-
- void PositionView(const Vector3 &position);
-
- const Vector3 &GetOrigin();
-
- void SetOrigin(const Vector3 &origin);
-
- void Scroll(int x, int y);
-
- void XY_Draw();
-
- void DrawCameraIcon(const Vector3 &origin, const Vector3 &angles);
-
- void XY_DrawBlockGrid();
-
- void XY_DrawAxis();
-
- void XY_DrawGrid();
-
- void XY_DrawBackground();
-
- void XY_LoadBackgroundImage(const char *name);
-
- void XY_DisableBackground();
-
- void XY_MouseUp(int x, int y, unsigned int buttons);
-
- void XY_MouseDown(int x, int y, unsigned int buttons);
-
- void XY_MouseMoved(int x, int y, unsigned int buttons);
-
- void NewBrushDrag_Begin(int x, int y);
-
- void NewBrushDrag(int x, int y);
-
- void NewBrushDrag_End(int x, int y);
-
- void XY_ToPoint(int x, int y, Vector3 &point);
-
- void XY_SnapToGrid(Vector3 &point);
-
- void Move_Begin();
-
- void Move_End();
-
- bool m_move_started;
- guint m_move_focusOut;
-
- void Zoom_Begin();
-
- void Zoom_End();
-
- bool m_zoom_started;
- guint m_zoom_focusOut;
-
- void SetActive(bool b)
- {
- m_bActive = b;
- };
-
- bool Active()
- {
- return m_bActive;
- };
-
- void Clipper_OnLButtonDown(int x, int y);
-
- void Clipper_OnLButtonUp(int x, int y);
-
- void Clipper_OnMouseMoved(int x, int y);
-
- void Clipper_Crosshair_OnMouseMoved(int x, int y);
-
- void DropClipPoint(int pointx, int pointy);
-
- void SetViewType(VIEWTYPE n);
-
- bool m_bActive;
-
- static ui::Menu m_mnuDrop;
-
- int m_chasemouse_current_x, m_chasemouse_current_y;
- int m_chasemouse_delta_x, m_chasemouse_delta_y;
+SelectionSystemWindowObserver* m_window_observer;
+XORRectangle m_XORRectangle;
+WindowPositionTracker m_positionTracker;
+
+static void captureStates();
+static void releaseStates();
+
+void PositionView( const Vector3& position );
+const Vector3& GetOrigin();
+void SetOrigin( const Vector3& origin );
+void Scroll( int x, int y );
+
+void XY_Draw();
+void DrawCameraIcon( const Vector3& origin, const Vector3& angles );
+void XY_DrawBlockGrid();
+void XY_DrawAxis();
+void XY_DrawGrid();
+void XY_DrawBackground();
+void XY_LoadBackgroundImage( const char *name );
+void XY_DisableBackground();
+
+void XY_MouseUp( int x, int y, unsigned int buttons );
+void XY_MouseDown( int x, int y, unsigned int buttons );
+void XY_MouseMoved( int x, int y, unsigned int buttons );
+
+void NewBrushDrag_Begin( int x, int y );
+void NewBrushDrag( int x, int y );
+void NewBrushDrag_End( int x, int y );
+
+void XY_ToPoint( int x, int y, Vector3& point );
+void XY_SnapToGrid( Vector3& point );
+
+void Move_Begin();
+void Move_End();
+bool m_move_started;
+guint m_move_focusOut;
+
+void Zoom_Begin();
+void Zoom_End();
+bool m_zoom_started;
+guint m_zoom_focusOut;
+
+void SetActive( bool b ){
+ m_bActive = b;
+};
+bool Active(){
+ return m_bActive;
+};
+void Clipper_OnLButtonDown( int x, int y );
+void Clipper_OnLButtonUp( int x, int y );
+void Clipper_OnMouseMoved( int x, int y );
+void Clipper_Crosshair_OnMouseMoved( int x, int y );
+void DropClipPoint( int pointx, int pointy );
- guint m_chasemouse_handler;
+void SetViewType( VIEWTYPE n );
+bool m_bActive;
- void ChaseMouse();
+static ui::Menu m_mnuDrop;
- bool chaseMouseMotion(int pointx, int pointy);
+int m_chasemouse_current_x, m_chasemouse_current_y;
+int m_chasemouse_delta_x, m_chasemouse_delta_y;
- void updateModelview();
- void updateProjection();
+guint m_chasemouse_handler;
+void ChaseMouse();
+bool chaseMouseMotion( int pointx, int pointy );
- Matrix4 m_projection;
- Matrix4 m_modelview;
+void updateModelview();
+void updateProjection();
+Matrix4 m_projection;
+Matrix4 m_modelview;
- int m_nWidth;
- int m_nHeight;
+int m_nWidth;
+int m_nHeight;
// background image stuff
- qtexture_t *m_tex;
- bool m_backgroundActivated;
- float m_alpha; // vertex alpha
- float m_xmin, m_ymin, m_xmax, m_ymax;
+qtexture_t *m_tex;
+bool m_backgroundActivated;
+float m_alpha; // vertex alpha
+float m_xmin, m_ymin, m_xmax, m_ymax;
private:
- float m_fScale;
- Vector3 m_vOrigin;
-
+float m_fScale;
+Vector3 m_vOrigin;
- View m_view;
- static Shader *m_state_selected;
- int m_ptCursorX, m_ptCursorY;
+View m_view;
+static Shader* m_state_selected;
- unsigned int m_buttonstate;
+int m_ptCursorX, m_ptCursorY;
- int m_nNewBrushPressx;
- int m_nNewBrushPressy;
- scene::Node *m_NewBrushDrag;
- bool m_bNewBrushDrag;
+unsigned int m_buttonstate;
- Vector3 m_mousePosition;
+int m_nNewBrushPressx;
+int m_nNewBrushPressy;
+scene::Node* m_NewBrushDrag;
+bool m_bNewBrushDrag;
- VIEWTYPE m_viewType;
+Vector3 m_mousePosition;
- void OriginalButtonUp(guint32 nFlags, int point, int pointy);
+VIEWTYPE m_viewType;
- void OriginalButtonDown(guint32 nFlags, int point, int pointy);
+void OriginalButtonUp( guint32 nFlags, int point, int pointy );
+void OriginalButtonDown( guint32 nFlags, int point, int pointy );
- void OnContextMenu();
+void OnContextMenu();
+void PaintSizeInfo( int nDim1, int nDim2, Vector3& vMinBounds, Vector3& vMaxBounds );
- void PaintSizeInfo(int nDim1, int nDim2, Vector3 &vMinBounds, Vector3 &vMaxBounds);
-
- int m_entityCreate_x, m_entityCreate_y;
- bool m_entityCreate;
+int m_entityCreate_x, m_entityCreate_y;
+bool m_entityCreate;
public:
- void ButtonState_onMouseDown(unsigned int buttons)
- {
- m_buttonstate |= buttons;
- }
-
- void ButtonState_onMouseUp(unsigned int buttons)
- {
- m_buttonstate &= ~buttons;
- }
-
- unsigned int getButtonState() const
- {
- return m_buttonstate;
- }
-
- void EntityCreate_MouseDown(int x, int y);
-
- void EntityCreate_MouseMove(int x, int y);
-
- void EntityCreate_MouseUp(int x, int y);
-
- void OnEntityCreate(const char *item);
-
- VIEWTYPE GetViewType()
- {
- return m_viewType;
- }
-
- void SetScale(float f);
-
- float Scale()
- {
- return m_fScale;
- }
-
- int Width()
- {
- return m_nWidth;
- }
-
- int Height()
- {
- return m_nHeight;
- }
-
- Signal0 onDestroyed;
- Signal3<const WindowVector &, ButtonIdentifier, ModifierFlags> onMouseDown;
+void ButtonState_onMouseDown( unsigned int buttons ){
+ m_buttonstate |= buttons;
+}
+void ButtonState_onMouseUp( unsigned int buttons ){
+ m_buttonstate &= ~buttons;
+}
+unsigned int getButtonState() const {
+ return m_buttonstate;
+}
+void EntityCreate_MouseDown( int x, int y );
+void EntityCreate_MouseMove( int x, int y );
+void EntityCreate_MouseUp( int x, int y );
- void mouseDown(const WindowVector &position, ButtonIdentifier button, ModifierFlags modifiers);
+void OnEntityCreate( const char* item );
+VIEWTYPE GetViewType(){
+ return m_viewType;
+}
+void SetScale( float f );
+float Scale(){
+ return m_fScale;
+}
+int Width(){
+ return m_nWidth;
+}
+int Height(){
+ return m_nHeight;
+}
- typedef Member<XYWnd, void(const WindowVector &, ButtonIdentifier,
- ModifierFlags), &XYWnd::mouseDown> MouseDownCaller;
+Signal0 onDestroyed;
+Signal3<const WindowVector&, ButtonIdentifier, ModifierFlags> onMouseDown;
+void mouseDown( const WindowVector& position, ButtonIdentifier button, ModifierFlags modifiers );
+typedef Member<XYWnd, void(const WindowVector&, ButtonIdentifier, ModifierFlags), &XYWnd::mouseDown> MouseDownCaller;
};
-inline void XYWnd_Update(XYWnd &xywnd)
-{
- xywnd.queueDraw();
+inline void XYWnd_Update( XYWnd& xywnd ){
+ xywnd.queueDraw();
}
-struct xywindow_globals_t {
- Vector3 color_gridback;
- Vector3 color_gridminor;
- Vector3 color_gridmajor;
- Vector3 color_gridblock;
- Vector3 color_gridtext;
- Vector3 color_brushes;
- Vector3 color_selbrushes;
- Vector3 color_clipper;
- Vector3 color_viewname;
- Vector3 color_gridminor_alt;
- Vector3 color_gridmajor_alt;
- Vector3 AxisColorX;
- Vector3 AxisColorY;
- Vector3 AxisColorZ;
-
- bool m_bRightClick;
- bool m_bNoStipple;
-
- xywindow_globals_t() :
- color_gridback(1.f, 1.f, 1.f),
- color_gridminor(0.75f, 0.75f, 0.75f),
- color_gridmajor(0.5f, 0.5f, 0.5f),
- color_gridblock(0.f, 0.f, 1.f),
- color_gridtext(0.f, 0.f, 0.f),
- color_brushes(0.f, 0.f, 0.f),
- color_selbrushes(1.f, 0.f, 0.f),
- color_clipper(0.f, 0.f, 1.f),
- color_viewname(0.5f, 0.f, 0.75f),
- color_gridminor_alt(0.f, 0.f, 0.f),
- color_gridmajor_alt(0.f, 0.f, 0.f),
-
- AxisColorX(1.f, 0.f, 0.f),
- AxisColorY(0.f, 1.f, 0.f),
- AxisColorZ(0.f, 0.f, 1.f),
- m_bRightClick(true),
- m_bNoStipple(false)
- {
- }
+struct xywindow_globals_t
+{
+ Vector3 color_gridback;
+ Vector3 color_gridminor;
+ Vector3 color_gridmajor;
+ Vector3 color_gridblock;
+ Vector3 color_gridtext;
+ Vector3 color_brushes;
+ Vector3 color_selbrushes;
+ Vector3 color_clipper;
+ Vector3 color_viewname;
+ Vector3 color_gridminor_alt;
+ Vector3 color_gridmajor_alt;
+ Vector3 AxisColorX;
+ Vector3 AxisColorY;
+ Vector3 AxisColorZ;
+
+ bool m_bRightClick;
+ bool m_bNoStipple;
+
+ xywindow_globals_t() :
+ color_gridback( 1.f, 1.f, 1.f ),
+ color_gridminor( 0.75f, 0.75f, 0.75f ),
+ color_gridmajor( 0.5f, 0.5f, 0.5f ),
+ color_gridblock( 0.f, 0.f, 1.f ),
+ color_gridtext( 0.f, 0.f, 0.f ),
+ color_brushes( 0.f, 0.f, 0.f ),
+ color_selbrushes( 1.f, 0.f, 0.f ),
+ color_clipper( 0.f, 0.f, 1.f ),
+ color_viewname( 0.5f, 0.f, 0.75f ),
+ color_gridminor_alt( 0.f, 0.f, 0.f ),
+ color_gridmajor_alt( 0.f, 0.f, 0.f ),
+
+ AxisColorX( 1.f, 0.f, 0.f ),
+ AxisColorY( 0.f, 1.f, 0.f ),
+ AxisColorZ( 0.f, 0.f, 1.f ),
+ m_bRightClick( true ),
+ m_bNoStipple( false ){
+ }
};
VIEWTYPE GlobalXYWnd_getCurrentViewType();
-void XY_Top_Shown_Construct(ui::Window parent);
-
-void YZ_Side_Shown_Construct(ui::Window parent);
-
-void XZ_Front_Shown_Construct(ui::Window parent);
+void XY_Top_Shown_Construct( ui::Window parent );
+void YZ_Side_Shown_Construct( ui::Window parent );
+void XZ_Front_Shown_Construct( ui::Window parent );
void XYWindow_Construct();
-
void XYWindow_Destroy();
void WXY_Print();
-
void WXY_BackgroundSelect();
void XYShow_registerCommands();
-
void XYWnd_registerShortcuts();
#endif