void Redraw();
+void RenderActive();
+
void SetActive( bool b ){
m_bActive = b;
+ RenderActive();
};
bool Active(){
return m_bActive;
AxisColorY( 0.f, 1.f, 0.f ),
AxisColorZ( 0.f, 0.f, 1.f ),
m_bRightClick( true ),
- m_bNoStipple( false ),
+ m_bNoStipple( true ),
m_bImprovedWheelZoom( true ){
}