public:
void ButtonState_onMouseDown( unsigned int buttons ){
- m_buttonstate |= buttons;
+ //m_buttonstate |= buttons;
+ m_buttonstate = buttons;
}
void ButtonState_onMouseUp( unsigned int buttons ){
- m_buttonstate &= ~buttons;
+ //m_buttonstate &= ~buttons;
+ m_buttonstate = 0;
}
unsigned int getButtonState() const {
return m_buttonstate;
Vector3 AxisColorY;
Vector3 AxisColorZ;
- bool m_bRightClick;
+// bool m_bRightClick;
bool m_bNoStipple;
bool m_bImprovedWheelZoom;
AxisColorX( 1.f, 0.f, 0.f ),
AxisColorY( 0.f, 1.f, 0.f ),
AxisColorZ( 0.f, 0.f, 1.f ),
- m_bRightClick( true ),
+// m_bRightClick( true ),
m_bNoStipple( true ),
m_bImprovedWheelZoom( true ){
}