]> git.xonotic.org Git - xonotic/netradiant.git/blobdiff - radiant/texwindow.cpp
Radiant:
[xonotic/netradiant.git] / radiant / texwindow.cpp
index 94717d0949bd75a9d9b913c62b72ef40ee42bdc3..d18a152e8333fdc3efcbe67ef4bcc3bc2c1ba118 100644 (file)
@@ -132,8 +132,9 @@ typedef ReferenceCaller1<TextureGroups, const char*, TextureGroups_addDirectory>
 namespace
 {
 bool g_TextureBrowser_shaderlistOnly = false;
-bool g_TextureBrowser_fixedSize = false;
+bool g_TextureBrowser_fixedSize = true;
 bool g_TextureBrowser_filterNotex = false;
+bool g_TextureBrowser_enableAlpha = true;
 }
 
 class DeferredAdjustment
@@ -194,6 +195,9 @@ typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_hideUnusedExport>
 void TextureBrowser_showShadersExport( const BoolImportCallback& importer );
 typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_showShadersExport> TextureBrowserShowShadersExport;
 
+void TextureBrowser_showTexturesExport( const BoolImportCallback& importer );
+typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_showTexturesExport> TextureBrowserShowTexturesExport;
+
 void TextureBrowser_showShaderlistOnly( const BoolImportCallback& importer );
 typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_showShaderlistOnly> TextureBrowserShowShaderlistOnlyExport;
 
@@ -203,6 +207,9 @@ typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_fixedSize> Texture
 void TextureBrowser_filterNotex( const BoolImportCallback& importer );
 typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_filterNotex> TextureBrowserFilterNotexExport;
 
+void TextureBrowser_enableAlpha( const BoolImportCallback& importer );
+typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_enableAlpha> TextureBrowserEnableAlphaExport;
+
 class TextureBrowser
 {
 public:
@@ -235,9 +242,11 @@ std::set<CopiedString> m_found_shaders;
 
 ToggleItem m_hideunused_item;
 ToggleItem m_showshaders_item;
+ToggleItem m_showtextures_item;
 ToggleItem m_showshaderlistonly_item;
 ToggleItem m_fixedsize_item;
 ToggleItem m_filternotex_item;
+ToggleItem m_enablealpha_item;
 
 guint m_sizeHandler;
 guint m_exposeHandler;
@@ -254,6 +263,7 @@ std::size_t m_mouseWheelScrollIncrement;
 std::size_t m_textureScale;
 // make the texture increments match the grid changes
 bool m_showShaders;
+bool m_showTextures;
 bool m_showTextureScrollbar;
 StartupShaders m_startupShaders;
 // if true, the texture window will only display in-use shaders
@@ -264,49 +274,87 @@ bool m_searchedTags;
 bool m_tags;
 // The uniform size (in pixels) that textures are resized to when m_resizeTextures is true.
 int m_uniformTextureSize;
+int m_uniformTextureMinSize;
 // Return the display width of a texture in the texture browser
-int getTextureWidth( qtexture_t* tex ){
-       int width;
+/*void getTextureWH( qtexture_t* tex, int *width, int *height ){
        if ( !g_TextureBrowser_fixedSize ) {
                // Don't use uniform size
-               width = (int)( tex->width * ( (float)m_textureScale / 100 ) );
+               *width = (int)( tex->width * ( (float)m_textureScale / 100 ) );
+               *height = (int)( tex->height * ( (float)m_textureScale / 100 ) );
+
        }
-       else if
-       ( tex->width >= tex->height ) {
+       else if ( tex->width >= tex->height ) {
                // Texture is square, or wider than it is tall
-               width = m_uniformTextureSize;
+               if ( tex->width >= m_uniformTextureSize ){
+                       *width = m_uniformTextureSize;
+                       *height = (int)( m_uniformTextureSize * ( (float)tex->height / tex->width ) );
+               }
+               else if ( tex->width <= m_uniformTextureMinSize ){
+                       *width = m_uniformTextureMinSize;
+                       *height = (int)( m_uniformTextureMinSize * ( (float)tex->height / tex->width ) );
+               }
+               else {
+                       *width = tex->width;
+                       *height = tex->height;
+               }
        }
        else {
-               // Otherwise, preserve the texture's aspect ratio
-               width = (int)( m_uniformTextureSize * ( (float)tex->width / tex->height ) );
+               // Texture taller than it is wide
+               if ( tex->height >= m_uniformTextureSize ){
+                       *height = m_uniformTextureSize;
+                       *width = (int)( m_uniformTextureSize * ( (float)tex->width / tex->height ) );
+               }
+               else if ( tex->height <= m_uniformTextureMinSize ){
+                       *height = m_uniformTextureMinSize;
+                       *width = (int)( m_uniformTextureMinSize * ( (float)tex->width / tex->height ) );
+               }
+               else {
+                       *width = tex->width;
+                       *height = tex->height;
+               }
        }
-       return width;
 }
-// Return the display height of a texture in the texture browser
-int getTextureHeight( qtexture_t* tex ){
-       int height;
-       if ( !g_TextureBrowser_fixedSize ) {
+*/
+void getTextureWH( qtexture_t* tex, int &W, int &H ){
                // Don't use uniform size
-               height = (int)( tex->height * ( (float)m_textureScale / 100 ) );
-       }
-       else if ( tex->height >= tex->width ) {
-               // Texture is square, or taller than it is wide
-               height = m_uniformTextureSize;
-       }
-       else {
-               // Otherwise, preserve the texture's aspect ratio
-               height = (int)( m_uniformTextureSize * ( (float)tex->height / tex->width ) );
+               W = (int)( tex->width * ( (float)m_textureScale / 100 ) );
+               H = (int)( tex->height * ( (float)m_textureScale / 100 ) );
+
+       if ( g_TextureBrowser_fixedSize ){
+               if      ( W >= H ) {
+                       // Texture is square, or wider than it is tall
+                       if ( W >= m_uniformTextureSize ){
+                               H = m_uniformTextureSize * H / W;
+                               W = m_uniformTextureSize;
+                       }
+                       else if ( W <= m_uniformTextureMinSize ){
+                               H = m_uniformTextureMinSize * H / W;
+                               W = m_uniformTextureMinSize;
+                       }
+               }
+               else {
+                       // Texture taller than it is wide
+                       if ( H >= m_uniformTextureSize ){
+                               W = m_uniformTextureSize * W / H;
+                               H = m_uniformTextureSize;
+                       }
+                       else if ( H <= m_uniformTextureMinSize ){
+                               W = m_uniformTextureMinSize * W / H;
+                               H = m_uniformTextureMinSize;
+                       }
+               }
        }
-       return height;
 }
 
 TextureBrowser() :
        m_texture_scroll( 0 ),
        m_hideunused_item( TextureBrowserHideUnusedExport() ),
        m_showshaders_item( TextureBrowserShowShadersExport() ),
+       m_showtextures_item( TextureBrowserShowTexturesExport() ),
        m_showshaderlistonly_item( TextureBrowserShowShaderlistOnlyExport() ),
        m_fixedsize_item( TextureBrowserFixedSizeExport() ),
        m_filternotex_item( TextureBrowserFilterNotexExport() ),
+       m_enablealpha_item( TextureBrowserEnableAlphaExport() ),
        m_heightChanged( true ),
        m_originInvalid( true ),
        m_scrollAdjustment( TextureBrowser_scrollChanged, this ),
@@ -314,13 +362,15 @@ TextureBrowser() :
        m_mouseWheelScrollIncrement( 64 ),
        m_textureScale( 50 ),
        m_showShaders( true ),
+       m_showTextures( true ),
        m_showTextureScrollbar( true ),
        m_startupShaders( STARTUPSHADERS_NONE ),
        m_hideUnused( false ),
        m_rmbSelected( false ),
        m_searchedTags( false ),
        m_tags( false ),
-       m_uniformTextureSize( 128 ){
+       m_uniformTextureSize( 160 ),
+       m_uniformTextureMinSize( 48 ){
 }
 };
 
@@ -421,8 +471,8 @@ void Texture_StartPos( TextureLayout& layout ){
 void Texture_NextPos( TextureBrowser& textureBrowser, TextureLayout& layout, qtexture_t* current_texture, int *x, int *y ){
        qtexture_t* q = current_texture;
 
-       int nWidth = textureBrowser.getTextureWidth( q );
-       int nHeight = textureBrowser.getTextureHeight( q );
+       int nWidth, nHeight;
+       textureBrowser.getTextureWH( q, nWidth, nHeight );
        if ( layout.current_x + nWidth > textureBrowser.width - 8 && layout.current_row ) { // go to the next row unless the texture is the first on the row
                layout.current_x = 8;
                layout.current_y -= layout.current_row + TextureBrowser_fontHeight( textureBrowser ) + 4;
@@ -461,7 +511,7 @@ CopiedString g_notex;
 CopiedString g_shadernotex;
 
 // if texture_showinuse jump over non in-use textures
-bool Texture_IsShown( IShader* shader, bool show_shaders, bool hideUnused ){
+bool Texture_IsShown( IShader* shader, bool show_shaders, bool show_textures, bool hideUnused ){
        // filter notex / shadernotex images
        if ( g_TextureBrowser_filterNotex && ( string_equal( g_notex.c_str(), shader->getTexture()->name ) || string_equal( g_shadernotex.c_str(), shader->getTexture()->name ) ) ) {
                return false;
@@ -488,6 +538,10 @@ bool Texture_IsShown( IShader* shader, bool show_shaders, bool hideUnused ){
                return false;
        }
 
+       if ( !show_textures && shader->IsDefault() ) {
+               return false;
+       }
+
        if ( hideUnused && !shader->IsInUse() ) {
                return false;
        }
@@ -528,13 +582,15 @@ void TextureBrowser_evaluateHeight( TextureBrowser& textureBrowser ){
                {
                        IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
 
-                       if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused ) ) {
+                       if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_showTextures, textureBrowser.m_hideUnused ) ) {
                                continue;
                        }
 
                        int x, y;
                        Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y );
-                       textureBrowser.m_nTotalHeight = std::max( textureBrowser.m_nTotalHeight, abs( layout.current_y ) + TextureBrowser_fontHeight( textureBrowser ) + textureBrowser.getTextureHeight( shader->getTexture() ) + 4 );
+                       int nWidth, nHeight;
+                       textureBrowser.getTextureWH( shader->getTexture(), nWidth, nHeight );
+                       textureBrowser.m_nTotalHeight = std::max( textureBrowser.m_nTotalHeight, abs( layout.current_y ) + TextureBrowser_fontHeight( textureBrowser ) + nHeight + 4 );
                }
        }
 }
@@ -581,12 +637,16 @@ void TextureBrowser_addActiveShadersChangedCallback( const SignalHandler& handle
        g_activeShadersChangedCallbacks.connectLast( handler );
 }
 
+void TextureBrowser_constructTreeStore();
+
 class ShadersObserver : public ModuleObserver
 {
 Signal0 m_realiseCallbacks;
 public:
 void realise(){
        m_realiseCallbacks();
+       /* texturebrowser tree update on vfs restart */
+//     TextureBrowser_constructTreeStore();
 }
 void unrealise(){
 }
@@ -813,6 +873,11 @@ void TextureBrowser_showShadersExport( const BoolImportCallback& importer ){
 }
 typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_showShadersExport> TextureBrowserShowShadersExport;
 
+void TextureBrowser_showTexturesExport( const BoolImportCallback& importer ){
+       importer( GlobalTextureBrowser().m_showTextures );
+}
+typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_showTexturesExport> TextureBrowserShowTexturesExport;
+
 void TextureBrowser_showShaderlistOnly( const BoolImportCallback& importer ){
        importer( g_TextureBrowser_shaderlistOnly );
 }
@@ -828,6 +893,11 @@ void TextureBrowser_filterNotex( const BoolImportCallback& importer ){
 }
 typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_filterNotex> TextureBrowser_filterNotexExport;
 
+void TextureBrowser_enableAlpha( const BoolImportCallback& importer ){
+       importer( g_TextureBrowser_enableAlpha );
+}
+typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_enableAlpha> TextureBrowser_enableAlphaExport;
+
 void TextureBrowser_SetHideUnused( TextureBrowser& textureBrowser, bool hideUnused ){
        if ( hideUnused ) {
                textureBrowser.m_hideUnused = true;
@@ -863,7 +933,7 @@ void TextureBrowser_Focus( TextureBrowser& textureBrowser, const char* name ){
        {
                IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
 
-               if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused ) ) {
+               if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_showTextures, textureBrowser.m_hideUnused ) ) {
                        continue;
                }
 
@@ -904,7 +974,7 @@ IShader* Texture_At( TextureBrowser& textureBrowser, int mx, int my ){
        {
                IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
 
-               if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused ) ) {
+               if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_showTextures, textureBrowser.m_hideUnused ) ) {
                        continue;
                }
 
@@ -915,8 +985,8 @@ IShader* Texture_At( TextureBrowser& textureBrowser, int mx, int my ){
                        break;
                }
 
-               int nWidth = textureBrowser.getTextureWidth( q );
-               int nHeight = textureBrowser.getTextureHeight( q );
+               int nWidth, nHeight;
+               textureBrowser.getTextureWH( q, nWidth, nHeight );
                if ( mx > x && mx - x < nWidth
                         && my < y && y - my < nHeight + TextureBrowser_fontHeight( textureBrowser ) ) {
                        return shader;
@@ -1021,7 +1091,15 @@ void Texture_Draw( TextureBrowser& textureBrowser ){
 
        glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
        glDisable( GL_DEPTH_TEST );
-       glDisable( GL_BLEND );
+       //glDisable( GL_BLEND );
+       if ( g_TextureBrowser_enableAlpha ) {
+               glEnable( GL_BLEND );
+               glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+       }
+       else {
+               glDisable( GL_BLEND );
+       }
+
        glOrtho( 0, textureBrowser.width, originy - textureBrowser.height, originy, -100, 100 );
        glEnable( GL_TEXTURE_2D );
 
@@ -1035,7 +1113,7 @@ void Texture_Draw( TextureBrowser& textureBrowser ){
        {
                IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
 
-               if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused ) ) {
+               if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_showTextures, textureBrowser.m_hideUnused ) ) {
                        continue;
                }
 
@@ -1046,8 +1124,8 @@ void Texture_Draw( TextureBrowser& textureBrowser ){
                        break;
                }
 
-               int nWidth = textureBrowser.getTextureWidth( q );
-               int nHeight = textureBrowser.getTextureHeight( q );
+               int nWidth, nHeight;
+               textureBrowser.getTextureWH( q, nWidth, nHeight );
 
                if ( y != last_y ) {
                        last_y = y;
@@ -1063,8 +1141,41 @@ void Texture_Draw( TextureBrowser& textureBrowser ){
                        // shaders have a white border, simple textures don't
                        // if !texture_showinuse: (some textures displayed may not be in use)
                        // draw an additional square around with 0.5 1 0.5 color
+                       glLineWidth( 1 );
+                       // shader border:
+                       if ( !shader->IsDefault() ) {
+                       //real 1px white/black stipple
+                               glColor3f( 0, 0, 0 );
+                               glDisable( GL_TEXTURE_2D );
+
+                               float xf = (float)x;
+                               float yf = (float)( y - TextureBrowser_fontHeight( textureBrowser ) );
+                               glBegin( GL_LINE_LOOP );
+                               glVertex2f( xf - 1.5,yf + 1.5 );
+                               glVertex2f( xf - 1.5,yf - nHeight - 1.5 );
+                               glVertex2f( xf + 1.5 + nWidth,yf - nHeight - 1.5 );
+                               glVertex2f( xf + 1.5 + nWidth,yf + 1.5 );
+
+                               glEnd();
+
+                               glEnable( GL_LINE_STIPPLE );
+                               glLineStipple( 1, 0x0FFF );
+
+                               glBegin( GL_LINE_LOOP );
+                               glColor3f( 1, 1, 1 );
+
+                               glVertex2f( xf - 1.5,yf + 1.5 );
+                               glVertex2f( xf - 1.5,yf - nHeight - 1.5 );
+                               glVertex2f( xf + 1.5 + nWidth,yf - nHeight - 1.5 );
+                               glVertex2f( xf + 1.5 + nWidth,yf + 1.5 );
+
+                               glEnd();
+                               glDisable( GL_LINE_STIPPLE );
+                               glEnable( GL_TEXTURE_2D );
+
+                       }
                        if ( shader_equal( TextureBrowser_GetSelectedShader( textureBrowser ), shader->getName() ) ) {
-                               glLineWidth( 3 );
+                               glLineWidth( 2 );
                                if ( textureBrowser.m_rmbSelected ) {
                                        glColor3f( 0,0,1 );
                                }
@@ -1083,35 +1194,44 @@ void Texture_Draw( TextureBrowser& textureBrowser ){
                                glEnable( GL_TEXTURE_2D );
                                glLineWidth( 1 );
                        }
-                       else
-                       {
-                               glLineWidth( 1 );
-                               // shader border:
-                               if ( !shader->IsDefault() ) {
-                                       glColor3f( 1,1,1 );
-                                       glDisable( GL_TEXTURE_2D );
-
-                                       glBegin( GL_LINE_LOOP );
-                                       glVertex2i( x - 1,y + 1 - TextureBrowser_fontHeight( textureBrowser ) );
-                                       glVertex2i( x - 1,y - nHeight - 1 - TextureBrowser_fontHeight( textureBrowser ) );
-                                       glVertex2i( x + 1 + nWidth,y - nHeight - 1 - TextureBrowser_fontHeight( textureBrowser ) );
-                                       glVertex2i( x + 1 + nWidth,y + 1 - TextureBrowser_fontHeight( textureBrowser ) );
-                                       glEnd();
-                                       glEnable( GL_TEXTURE_2D );
-                               }
+                       // highlight in-use textures
+                       else if ( !textureBrowser.m_hideUnused && shader->IsInUse() ) {
+                       //1px with float
+                               float xf = (float)x;
+                               float yf = (float)( y - TextureBrowser_fontHeight( textureBrowser ) );
+                               glColor3f( 0.5,1,0.5 );
+                               glDisable( GL_TEXTURE_2D );
+                               glBegin( GL_LINE_LOOP );
+                               glVertex2f( xf - 3.5,yf + 3.5 );
+                               glVertex2f( xf - 3.5,yf - nHeight - 3.5 );
+                               glVertex2f( xf + 3.5 + nWidth,yf - nHeight - 3.5 );
+                               glVertex2f( xf + 3.5 + nWidth,yf + 3.5 );
+                               glEnd();
+                               glEnable( GL_TEXTURE_2D );
+                       }
 
-                               // highlight in-use textures
-                               if ( !textureBrowser.m_hideUnused && shader->IsInUse() ) {
-                                       glColor3f( 0.5,1,0.5 );
-                                       glDisable( GL_TEXTURE_2D );
-                                       glBegin( GL_LINE_LOOP );
-                                       glVertex2i( x - 3,y + 3 - TextureBrowser_fontHeight( textureBrowser ) );
-                                       glVertex2i( x - 3,y - nHeight - 3 - TextureBrowser_fontHeight( textureBrowser ) );
-                                       glVertex2i( x + 3 + nWidth,y - nHeight - 3 - TextureBrowser_fontHeight( textureBrowser ) );
-                                       glVertex2i( x + 3 + nWidth,y + 3 - TextureBrowser_fontHeight( textureBrowser ) );
-                                       glEnd();
-                                       glEnable( GL_TEXTURE_2D );
-                               }
+                       // draw checkerboard for transparent textures
+                       if ( g_TextureBrowser_enableAlpha )
+                       {
+                               glDisable( GL_TEXTURE_2D );
+                               glBegin( GL_QUADS );
+                               int font_height = TextureBrowser_fontHeight( textureBrowser );
+                               for ( int i = 0; i < nHeight; i += 8 )
+                                       for ( int j = 0; j < nWidth; j += 8 )
+                                       {
+                                               unsigned char color = (i + j) / 8 % 2 ? 0x66 : 0x99;
+                                               glColor3ub( color, color, color );
+                                               int left = j;
+                                               int right = std::min(j+8, nWidth);
+                                               int top = i;
+                                               int bottom = std::min(i+8, nHeight);
+                                               glVertex2i(x + right, y - nHeight - font_height + top);
+                                               glVertex2i(x + left,  y - nHeight - font_height + top);
+                                               glVertex2i(x + left,  y - nHeight - font_height + bottom);
+                                               glVertex2i(x + right, y - nHeight - font_height + bottom);
+                                       }
+                               glEnd();
+                               glEnable( GL_TEXTURE_2D );
                        }
 
                        // Draw the texture
@@ -1164,9 +1284,32 @@ void TextureBrowser_queueDraw( TextureBrowser& textureBrowser ){
 void TextureBrowser_setScale( TextureBrowser& textureBrowser, std::size_t scale ){
        textureBrowser.m_textureScale = scale;
 
+       textureBrowser.m_heightChanged = true;
+       textureBrowser.m_originInvalid = true;
+       g_activeShadersChangedCallbacks();
+
+       TextureBrowser_queueDraw( textureBrowser );
+}
+
+void TextureBrowser_setUniformSize( TextureBrowser& textureBrowser, std::size_t scale ){
+       textureBrowser.m_uniformTextureSize = scale;
+
+       textureBrowser.m_heightChanged = true;
+       textureBrowser.m_originInvalid = true;
+       g_activeShadersChangedCallbacks();
+
        TextureBrowser_queueDraw( textureBrowser );
 }
 
+void TextureBrowser_setUniformMinSize( TextureBrowser& textureBrowser, std::size_t scale ){
+       textureBrowser.m_uniformTextureMinSize = scale;
+
+       textureBrowser.m_heightChanged = true;
+       textureBrowser.m_originInvalid = true;
+       g_activeShadersChangedCallbacks();
+
+       TextureBrowser_queueDraw( textureBrowser );
+}
 
 void TextureBrowser_MouseWheel( TextureBrowser& textureBrowser, bool bUp ){
        int originy = TextureBrowser_getOriginY( textureBrowser );
@@ -1280,6 +1423,29 @@ gboolean TextureBrowser_button_press( GtkWidget* widget, GdkEventButton* event,
                        }
                }
        }
+       else if ( event->type == GDK_2BUTTON_PRESS && event->button == 1 ) {
+               CopiedString texName = textureBrowser->shader;
+               const char* sh = texName.c_str();
+               char* dir = strrchr( sh, '/' );
+               if( dir != NULL ){
+                       *(dir + 1) = '\0';
+                       dir = strchr( sh, '/' );
+                       if( dir != NULL ){
+                               dir++;
+                               if( *dir != '\0'){
+                                       ScopeDisableScreenUpdates disableScreenUpdates( dir, "Loading Textures" );
+                                       TextureBrowser_ShowDirectory( *textureBrowser, dir );
+                                       TextureBrowser_Focus( *textureBrowser, textureBrowser->shader.c_str() );
+                                       TextureBrowser_queueDraw( *textureBrowser );
+                               }
+                       }
+               }
+       }
+       else if ( event->type == GDK_2BUTTON_PRESS && event->button == 3 ) {
+               ScopeDisableScreenUpdates disableScreenUpdates( TextureBrowser_getComonShadersDir(), "Loading Textures" );
+               TextureBrowser_ShowDirectory( *textureBrowser, TextureBrowser_getComonShadersDir() );
+               TextureBrowser_queueDraw( *textureBrowser );
+       }
        return FALSE;
 }
 
@@ -1477,6 +1643,8 @@ void TreeView_onRowActivated( GtkTreeView* treeview, GtkTreePath* path, GtkTreeV
                ScopeDisableScreenUpdates disableScreenUpdates( dirName, "Loading Textures" );
                TextureBrowser_ShowDirectory( GlobalTextureBrowser(), dirName );
                TextureBrowser_queueDraw( GlobalTextureBrowser() );
+               //deactivate, so SPACE and RETURN wont be broken for 2d
+               gtk_window_set_focus( GTK_WINDOW( gtk_widget_get_toplevel( GTK_WIDGET( treeview ) ) ), NULL );
        }
 }
 
@@ -1560,12 +1728,9 @@ GtkMenuItem* TextureBrowser_constructViewMenu( GtkMenu* menu ){
        }
 
        create_check_menu_item_with_mnemonic( menu, "Hide _Unused", "ShowInUse" );
-       if ( string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
-               create_check_menu_item_with_mnemonic( menu, "Hide Image Missing", "FilterNotex" );
-       }
+       create_menu_item_with_mnemonic( menu, "Show All", "ShowAllTextures" );
        menu_separator( menu );
 
-       create_menu_item_with_mnemonic( menu, "Show All", "ShowAllTextures" );
 
        // we always want to show shaders but don't want a "Show Shaders" menu for doom3 and .wad file games
        if ( g_pGameDescription->mGameType == "doom3" || !string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
@@ -1574,16 +1739,23 @@ GtkMenuItem* TextureBrowser_constructViewMenu( GtkMenu* menu ){
        else
        {
                create_check_menu_item_with_mnemonic( menu, "Show shaders", "ToggleShowShaders" );
+               create_check_menu_item_with_mnemonic( menu, "Show textures", "ToggleShowTextures" );
+               menu_separator( menu );
        }
 
-       if ( g_pGameDescription->mGameType != "doom3" && string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
-               create_check_menu_item_with_mnemonic( menu, "Shaders Only", "ToggleShowShaderlistOnly" );
-       }
        if ( g_TextureBrowser.m_tags ) {
                create_menu_item_with_mnemonic( menu, "Show Untagged", "ShowUntagged" );
        }
+       if ( g_pGameDescription->mGameType != "doom3" && string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
+               create_check_menu_item_with_mnemonic( menu, "ShaderList Only", "ToggleShowShaderlistOnly" );
+       }
+       if ( string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
+               create_check_menu_item_with_mnemonic( menu, "Hide Image Missing", "FilterNotex" );
+               menu_separator( menu );
+       }
 
        create_check_menu_item_with_mnemonic( menu, "Fixed Size", "FixedSize" );
+       create_check_menu_item_with_mnemonic( menu, "Transparency", "EnableAlpha" );
 
        if ( string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
                menu_separator( menu );
@@ -1594,6 +1766,10 @@ GtkMenuItem* TextureBrowser_constructViewMenu( GtkMenu* menu ){
        return textures_menu_item;
 }
 
+void Popup_View_Menu( GtkWidget *widget, GtkMenu *menu ){
+       gtk_menu_popup( menu, NULL, NULL, NULL, NULL, 1, gtk_get_current_event_time() );
+}
+
 GtkMenuItem* TextureBrowser_constructToolsMenu( GtkMenu* menu ){
        GtkMenuItem* textures_menu_item = new_sub_menu_item_with_mnemonic( "_Tools" );
 
@@ -1877,11 +2053,11 @@ void TextureBrowser_checkTagFile(){
 
 void TextureBrowser_SetNotex(){
        StringOutputStream name( 256 );
-       name << GlobalRadiant().getAppPath() << "bitmaps/notex.bmp";
+       name << GlobalRadiant().getAppPath() << "bitmaps/notex.png";
        g_notex = name.c_str();
 
        name = NULL;
-       name << GlobalRadiant().getAppPath() << "bitmaps/shadernotex.bmp";
+       name << GlobalRadiant().getAppPath() << "bitmaps/shadernotex.png";
        g_shadernotex = name.c_str();
 }
 
@@ -1901,25 +2077,56 @@ GtkWidget* TextureBrowser_constructWindow( GtkWindow* toplevel ){
        GtkWidget* table = gtk_table_new( 3, 3, FALSE );
        GtkWidget* frame_table = NULL;
        GtkWidget* vbox = gtk_vbox_new( FALSE, 0 );
-       gtk_table_attach( GTK_TABLE( table ), vbox, 0, 1, 1, 3, GTK_FILL, GTK_FILL, 0, 0 );
+       gtk_table_attach( GTK_TABLE( table ), vbox, 0, 1, 0, 3, GTK_FILL, GTK_FILL, 0, 0 );
        gtk_widget_show( vbox );
 
-       GtkWidget* menu_bar;
+       //GtkWidget* menu_bar;
+       GtkToolbar* toolbar;
 
        { // menu bar
-               menu_bar = gtk_menu_bar_new();
+               //menu_bar = gtk_menu_bar_new();
                GtkWidget* menu_view = gtk_menu_new();
-               GtkWidget* view_item = (GtkWidget*)TextureBrowser_constructViewMenu( GTK_MENU( menu_view ) );
-               gtk_menu_item_set_submenu( GTK_MENU_ITEM( view_item ), menu_view );
-               gtk_menu_bar_append( GTK_MENU_BAR( menu_bar ), view_item );
+               //GtkWidget* view_item = (GtkWidget*)
+               TextureBrowser_constructViewMenu( GTK_MENU( menu_view ) );
+               gtk_menu_set_title( GTK_MENU( menu_view ), "View" );
+               //gtk_menu_item_set_submenu( GTK_MENU_ITEM( view_item ), menu_view );
+               //gtk_menu_bar_append( GTK_MENU_BAR( menu_bar ), view_item );
 
+
+               toolbar = GTK_TOOLBAR( gtk_toolbar_new() );
+               //gtk_table_attach( GTK_TABLE( table ), GTK_WIDGET( toolbar ), 0, 1, 0, 1, GTK_FILL, GTK_FILL, 0, 0 );
+               gtk_box_pack_start( GTK_BOX( vbox ), GTK_WIDGET( toolbar ), FALSE, FALSE, 0 );
+
+               //view menu button
+               GtkButton* button = GTK_BUTTON( gtk_button_new() );
+               button_set_icon( button, "texbro_view.png" );
+               gtk_widget_show( GTK_WIDGET( button ) );
+               gtk_button_set_relief( button, GTK_RELIEF_NONE );
+               gtk_widget_set_size_request( GTK_WIDGET( button ), 24, 24 );
+               GTK_WIDGET_UNSET_FLAGS( GTK_WIDGET( button ), GTK_CAN_FOCUS );
+               GTK_WIDGET_UNSET_FLAGS( GTK_WIDGET( button ), GTK_CAN_DEFAULT );
+               gtk_toolbar_append_element( toolbar, GTK_TOOLBAR_CHILD_WIDGET, GTK_WIDGET( button ), "", "View", "", 0, 0, 0 );
+               g_signal_connect( G_OBJECT( button ), "clicked", G_CALLBACK( Popup_View_Menu ), menu_view );
+
+               //to show detached menu over floating tex bro
+               gtk_menu_attach_to_widget( GTK_MENU( menu_view ), GTK_WIDGET( button ), NULL );
+
+               button = toolbar_append_button( toolbar, "Find / Replace...", "texbro_gtk-find-and-replace.png", "FindReplaceTextures" );
+               gtk_widget_set_size_request( GTK_WIDGET( button ), 22, 22 );
+
+
+               button = toolbar_append_button( toolbar, "Flush & Reload Shaders", "texbro_refresh.png", "RefreshShaders" );
+               gtk_widget_set_size_request( GTK_WIDGET( button ), 22, 22 );
+               gtk_widget_show( GTK_WIDGET( toolbar ) );
+
+/*
                GtkWidget* menu_tools = gtk_menu_new();
                GtkWidget* tools_item = (GtkWidget*)TextureBrowser_constructToolsMenu( GTK_MENU( menu_tools ) );
                gtk_menu_item_set_submenu( GTK_MENU_ITEM( tools_item ), menu_tools );
                gtk_menu_bar_append( GTK_MENU_BAR( menu_bar ), tools_item );
-
-               gtk_table_attach( GTK_TABLE( table ), menu_bar, 0, 3, 0, 1, GTK_FILL, GTK_SHRINK, 0, 0 );
-               gtk_widget_show( menu_bar );
+*/
+               //gtk_table_attach( GTK_TABLE( table ), menu_bar, 0, 3, 0, 1, GTK_FILL, GTK_SHRINK, 0, 0 );
+               //gtk_widget_show( menu_bar );
        }
        { // Texture TreeView
                g_TextureBrowser.m_scr_win_tree = gtk_scrolled_window_new( NULL, NULL );
@@ -1977,9 +2184,24 @@ GtkWidget* TextureBrowser_constructWindow( GtkWindow* toplevel ){
                }
                { // tag menu bar
                        GtkWidget* menu_tags = gtk_menu_new();
-                       GtkWidget* tags_item = (GtkWidget*)TextureBrowser_constructTagsMenu( GTK_MENU( menu_tags ) );
-                       gtk_menu_item_set_submenu( GTK_MENU_ITEM( tags_item ), menu_tags );
-                       gtk_menu_bar_append( GTK_MENU_BAR( menu_bar ), tags_item );
+                       //GtkWidget* tags_item = (GtkWidget*)
+                       TextureBrowser_constructTagsMenu( GTK_MENU( menu_tags ) );
+                       //gtk_menu_item_set_submenu( GTK_MENU_ITEM( tags_item ), menu_tags );
+                       //gtk_menu_bar_append( GTK_MENU_BAR( menu_bar ), tags_item );
+
+                       GtkButton* button = GTK_BUTTON( gtk_button_new() );
+                       //button_set_icon( button, "texbro_tags.png" );
+                       GtkWidget *label = gtk_label_new (">t");
+                       gtk_container_add (GTK_CONTAINER (button), label);
+                       gtk_widget_show (label);
+
+                       gtk_widget_show( GTK_WIDGET( button ) );
+                       gtk_button_set_relief( button, GTK_RELIEF_NONE );
+                       gtk_widget_set_size_request( GTK_WIDGET( button ), 22, 22 );
+                       GTK_WIDGET_UNSET_FLAGS( GTK_WIDGET( button ), GTK_CAN_FOCUS );
+                       GTK_WIDGET_UNSET_FLAGS( GTK_WIDGET( button ), GTK_CAN_DEFAULT );
+                       gtk_toolbar_append_element( toolbar, GTK_TOOLBAR_CHILD_WIDGET, GTK_WIDGET( button ), "", "Tags", "", 0, 0, 0 );
+                       g_signal_connect( G_OBJECT( button ), "clicked", G_CALLBACK( Popup_View_Menu ), menu_tags );
                }
                { // Tag TreeView
                        g_TextureBrowser.m_scr_win_tags = gtk_scrolled_window_new( NULL, NULL );
@@ -2307,14 +2529,62 @@ void TextureBrowser_pasteTag(){
 }
 
 void RefreshShaders(){
-       ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Loading Shaders" );
-       GlobalShaderSystem().refresh();
-       UpdateAllWindows();
+
+       /* When shaders are refreshed, forces reloading the textures as well.
+       Previously it would at best only display shaders, at worst mess up some textured objects. */
+
+       GtkTreeSelection* selection = gtk_tree_view_get_selection((GtkTreeView*)GlobalTextureBrowser().m_treeViewTree);
+       GtkTreeModel* model = NULL;
+       GtkTreeIter iter;
+       if ( gtk_tree_selection_get_selected (selection, &model, &iter) )
+       {
+               gchar dirName[1024];
+               gchar* buffer;
+               gtk_tree_model_get( model, &iter, 0, &buffer, -1 );
+               strcpy( dirName, buffer );
+               g_free( buffer );
+               if ( !TextureBrowser_showWads() ) {
+                       strcat( dirName, "/" );
+               }
+
+               ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Loading Shaders" );
+               GlobalShaderSystem().refresh();
+               /* texturebrowser tree update on vfs restart */
+               TextureBrowser_constructTreeStore();
+               UpdateAllWindows();
+
+               TextureBrowser_ShowDirectory( GlobalTextureBrowser(), dirName );
+               TextureBrowser_queueDraw( GlobalTextureBrowser() );
+       }
+       else{
+               ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Loading Shaders" );
+               GlobalShaderSystem().refresh();
+               /* texturebrowser tree update on vfs restart */
+               TextureBrowser_constructTreeStore();
+               UpdateAllWindows();
+       }
+
 }
 
 void TextureBrowser_ToggleShowShaders(){
        g_TextureBrowser.m_showShaders ^= 1;
        g_TextureBrowser.m_showshaders_item.update();
+
+       g_TextureBrowser.m_heightChanged = true;
+       g_TextureBrowser.m_originInvalid = true;
+       g_activeShadersChangedCallbacks();
+
+       TextureBrowser_queueDraw( g_TextureBrowser );
+}
+
+void TextureBrowser_ToggleShowTextures(){
+       g_TextureBrowser.m_showTextures ^= 1;
+       g_TextureBrowser.m_showtextures_item.update();
+
+       g_TextureBrowser.m_heightChanged = true;
+       g_TextureBrowser.m_originInvalid = true;
+       g_activeShadersChangedCallbacks();
+
        TextureBrowser_queueDraw( g_TextureBrowser );
 }
 
@@ -2328,7 +2598,9 @@ void TextureBrowser_ToggleShowShaderListOnly(){
 void TextureBrowser_showAll(){
        g_TextureBrowser_currentDirectory = "";
        g_TextureBrowser.m_searchedTags = false;
-       TextureBrowser_heightChanged( g_TextureBrowser );
+//     TextureBrowser_SetHideUnused( g_TextureBrowser, false );
+       TextureBrowser_ToggleHideUnused();
+       //TextureBrowser_heightChanged( g_TextureBrowser );
        TextureBrowser_updateTitle();
 }
 
@@ -2371,6 +2643,12 @@ void TextureBrowser_FilterNotex(){
        TextureBrowser_activeShadersChanged( GlobalTextureBrowser() );
 }
 
+void TextureBrowser_EnableAlpha(){
+       g_TextureBrowser_enableAlpha ^= 1;
+       GlobalTextureBrowser().m_enablealpha_item.update();
+       TextureBrowser_activeShadersChanged( GlobalTextureBrowser() );
+}
+
 void TextureBrowser_exportTitle( const StringImportCallback& importer ){
        StringOutputStream buffer( 64 );
        buffer << "Textures: ";
@@ -2429,6 +2707,18 @@ void TextureScaleExport( TextureBrowser& textureBrowser, const IntImportCallback
 }
 typedef ReferenceCaller1<TextureBrowser, const IntImportCallback&, TextureScaleExport> TextureScaleExportCaller;
 
+void UniformTextureSizeImport( TextureBrowser& textureBrowser, int value ){
+       if ( value >= 16 )
+               TextureBrowser_setUniformSize( textureBrowser, value );
+}
+typedef ReferenceCaller1<TextureBrowser, int, UniformTextureSizeImport> UniformTextureSizeImportCaller;
+
+void UniformTextureMinSizeImport( TextureBrowser& textureBrowser, int value ){
+       if ( value >= 16 )
+               TextureBrowser_setUniformMinSize( textureBrowser, value );
+}
+typedef ReferenceCaller1<TextureBrowser, int, UniformTextureMinSizeImport> UniformTextureMinSizeImportCaller;
+
 void TextureBrowser_constructPreferences( PreferencesPage& page ){
        page.appendCheckBox(
                "", "Texture scrollbar",
@@ -2444,6 +2734,8 @@ void TextureBrowser_constructPreferences( PreferencesPage& page ){
                        IntExportCallback( TextureScaleExportCaller( GlobalTextureBrowser() ) )
                        );
        }
+       page.appendSpinner( "Thumbnails Max Size", GlobalTextureBrowser().m_uniformTextureSize, GlobalTextureBrowser().m_uniformTextureSize, 16, 8192 );
+       page.appendSpinner( "Thumbnails Min Size", GlobalTextureBrowser().m_uniformTextureMinSize, GlobalTextureBrowser().m_uniformTextureMinSize, 16, 8192 );
        page.appendEntry( "Mousewheel Increment", GlobalTextureBrowser().m_mouseWheelScrollIncrement );
        {
                const char* startup_shaders[] = { "None", TextureBrowser_getComonShadersName() };
@@ -2481,22 +2773,32 @@ void TextureBrowser_Construct(){
        GlobalCommands_insert( "ShowAllTextures", FreeCaller<TextureBrowser_showAll>(), Accelerator( 'A', (GdkModifierType)GDK_CONTROL_MASK ) );
        GlobalCommands_insert( "ToggleTextures", FreeCaller<TextureBrowser_toggleShow>(), Accelerator( 'T' ) );
        GlobalToggles_insert( "ToggleShowShaders", FreeCaller<TextureBrowser_ToggleShowShaders>(), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_showshaders_item ) );
+       GlobalToggles_insert( "ToggleShowTextures", FreeCaller<TextureBrowser_ToggleShowTextures>(), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_showtextures_item ) );
        GlobalToggles_insert( "ToggleShowShaderlistOnly", FreeCaller<TextureBrowser_ToggleShowShaderListOnly>(), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_showshaderlistonly_item ) );
        GlobalToggles_insert( "FixedSize", FreeCaller<TextureBrowser_FixedSize>(), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_fixedsize_item ) );
        GlobalToggles_insert( "FilterNotex", FreeCaller<TextureBrowser_FilterNotex>(), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_filternotex_item ) );
+       GlobalToggles_insert( "EnableAlpha", FreeCaller<TextureBrowser_EnableAlpha>(), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_enablealpha_item ) );
 
        GlobalPreferenceSystem().registerPreference( "TextureScale",
                                                                                                 makeSizeStringImportCallback( TextureBrowserSetScaleCaller( g_TextureBrowser ) ),
                                                                                                 SizeExportStringCaller( g_TextureBrowser.m_textureScale )
                                                                                                 );
+       GlobalPreferenceSystem().registerPreference( "UniformTextureSize",
+                                                                                               makeIntStringImportCallback(UniformTextureSizeImportCaller(g_TextureBrowser)),
+                                                                                               IntExportStringCaller(g_TextureBrowser.m_uniformTextureSize) );
+       GlobalPreferenceSystem().registerPreference( "UniformTextureMinSize",
+                                                                                               makeIntStringImportCallback(UniformTextureMinSizeImportCaller(g_TextureBrowser)),
+                                                                                               IntExportStringCaller(g_TextureBrowser.m_uniformTextureMinSize) );
        GlobalPreferenceSystem().registerPreference( "TextureScrollbar",
                                                                                                 makeBoolStringImportCallback( TextureBrowserImportShowScrollbarCaller( g_TextureBrowser ) ),
                                                                                                 BoolExportStringCaller( GlobalTextureBrowser().m_showTextureScrollbar )
                                                                                                 );
        GlobalPreferenceSystem().registerPreference( "ShowShaders", BoolImportStringCaller( GlobalTextureBrowser().m_showShaders ), BoolExportStringCaller( GlobalTextureBrowser().m_showShaders ) );
+       GlobalPreferenceSystem().registerPreference( "ShowTextures", BoolImportStringCaller( GlobalTextureBrowser().m_showTextures ), BoolExportStringCaller( GlobalTextureBrowser().m_showTextures ) );
        GlobalPreferenceSystem().registerPreference( "ShowShaderlistOnly", BoolImportStringCaller( g_TextureBrowser_shaderlistOnly ), BoolExportStringCaller( g_TextureBrowser_shaderlistOnly ) );
        GlobalPreferenceSystem().registerPreference( "FixedSize", BoolImportStringCaller( g_TextureBrowser_fixedSize ), BoolExportStringCaller( g_TextureBrowser_fixedSize ) );
        GlobalPreferenceSystem().registerPreference( "FilterNotex", BoolImportStringCaller( g_TextureBrowser_filterNotex ), BoolExportStringCaller( g_TextureBrowser_filterNotex ) );
+       GlobalPreferenceSystem().registerPreference( "EnableAlpha", BoolImportStringCaller( g_TextureBrowser_enableAlpha ), BoolExportStringCaller( g_TextureBrowser_enableAlpha ) );
        GlobalPreferenceSystem().registerPreference( "LoadShaders", IntImportStringCaller( reinterpret_cast<int&>( GlobalTextureBrowser().m_startupShaders ) ), IntExportStringCaller( reinterpret_cast<int&>( GlobalTextureBrowser().m_startupShaders ) ) );
        GlobalPreferenceSystem().registerPreference( "WheelMouseInc", SizeImportStringCaller( GlobalTextureBrowser().m_mouseWheelScrollIncrement ), SizeExportStringCaller( GlobalTextureBrowser().m_mouseWheelScrollIncrement ) );
        GlobalPreferenceSystem().registerPreference( "SI_Colors0", Vector3ImportStringCaller( GlobalTextureBrowser().color_textureback ), Vector3ExportStringCaller( GlobalTextureBrowser().color_textureback ) );
@@ -2516,3 +2818,7 @@ void TextureBrowser_Destroy(){
 
        Textures_setModeChangedNotify( Callback() );
 }
+
+GtkWidget* TextureBrowser_getGLWidget(){
+       return GlobalTextureBrowser().m_gl_widget;
+}