CopiedString shader;
ui::Window m_parent{ui::null};
-ui::Widget m_gl_widget;
+ui::GLArea m_gl_widget{ui::null};
ui::Widget m_texture_scroll;
ui::Widget m_treeViewTree;
ui::Widget m_treeViewTags;
ui::Frame m_tag_frame{ui::null};
-ui::ListStore m_assigned_store{nullptr};
-ui::ListStore m_available_store{nullptr};
+ui::ListStore m_assigned_store{ui::null};
+ui::ListStore m_available_store{ui::null};
ui::Widget m_assigned_tree;
ui::Widget m_available_tree;
ui::Widget m_scr_win_tree;
ui::Widget m_shader_info_item;
std::set<CopiedString> m_all_tags;
-ui::ListStore m_all_tags_list{nullptr};
+ui::ListStore m_all_tags_list{ui::null};
std::vector<CopiedString> m_copied_tags;
std::set<CopiedString> m_found_shaders;
}
void TextureBrowser_queueDraw( TextureBrowser& textureBrowser ){
- if ( textureBrowser.m_gl_widget != 0 ) {
+ if ( textureBrowser.m_gl_widget ) {
gtk_widget_queue_draw( textureBrowser.m_gl_widget );
}
}
widget_set_visible( g_TextureBrowser.m_texture_scroll, g_TextureBrowser.m_showTextureScrollbar );
}
{ // gl_widget
- g_TextureBrowser.m_gl_widget = ui::Widget(glwidget_new( FALSE ));
- g_object_ref( g_TextureBrowser.m_gl_widget );
+ g_TextureBrowser.m_gl_widget = glwidget_new( FALSE );
+ g_object_ref( g_TextureBrowser.m_gl_widget._handle );
gtk_widget_set_events( g_TextureBrowser.m_gl_widget, GDK_DESTROY | GDK_EXPOSURE_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_POINTER_MOTION_MASK | GDK_SCROLL_MASK );
gtk_widget_set_can_focus( g_TextureBrowser.m_gl_widget, true );
g_TextureBrowser.m_gl_widget.show();
g_TextureBrowser.m_sizeHandler = g_TextureBrowser.m_gl_widget.connect( "size_allocate", G_CALLBACK( TextureBrowser_size_allocate ), &g_TextureBrowser );
- g_TextureBrowser.m_exposeHandler = g_TextureBrowser.m_gl_widget.connect( "expose_event", G_CALLBACK( TextureBrowser_expose ), &g_TextureBrowser );
+ g_TextureBrowser.m_exposeHandler = g_TextureBrowser.m_gl_widget.on_render( G_CALLBACK( TextureBrowser_expose ), &g_TextureBrowser );
g_TextureBrowser.m_gl_widget.connect( "button_press_event", G_CALLBACK( TextureBrowser_button_press ), &g_TextureBrowser );
g_TextureBrowser.m_gl_widget.connect( "button_release_event", G_CALLBACK( TextureBrowser_button_release ), &g_TextureBrowser );
auto renderer = ui::CellRendererText();
g_TextureBrowser.m_assigned_tree = ui::TreeView(ui::TreeModel( GTK_TREE_MODEL( g_TextureBrowser.m_assigned_store ) ));
- g_object_unref( G_OBJECT( g_TextureBrowser.m_assigned_store ) );
+ g_TextureBrowser.m_assigned_store.unref();
g_TextureBrowser.m_assigned_tree.connect( "row-activated", (GCallback) TextureBrowser_removeTags, NULL );
gtk_tree_view_set_headers_visible( GTK_TREE_VIEW( g_TextureBrowser.m_assigned_tree ), FALSE );
auto renderer = ui::CellRendererText();
g_TextureBrowser.m_available_tree = ui::TreeView(ui::TreeModel( GTK_TREE_MODEL( g_TextureBrowser.m_available_store ) ));
- g_object_unref( G_OBJECT( g_TextureBrowser.m_available_store ) );
+ g_TextureBrowser.m_available_store.unref();
g_TextureBrowser.m_available_tree.connect( "row-activated", (GCallback) TextureBrowser_assignTags, NULL );
gtk_tree_view_set_headers_visible( GTK_TREE_VIEW( g_TextureBrowser.m_available_tree ), FALSE );
g_signal_handler_disconnect( G_OBJECT( g_TextureBrowser.m_gl_widget ), g_TextureBrowser.m_sizeHandler );
g_signal_handler_disconnect( G_OBJECT( g_TextureBrowser.m_gl_widget ), g_TextureBrowser.m_exposeHandler );
- g_object_unref( g_TextureBrowser.m_gl_widget );
+ g_TextureBrowser.m_gl_widget.unref();
}
const Vector3& TextureBrowser_getBackgroundColour( TextureBrowser& textureBrowser ){