ui::Widget m_treeViewTree;
ui::Widget m_treeViewTags;
ui::Frame m_tag_frame{ui::null};
-ui::ListStore m_assigned_store{nullptr};
-ui::ListStore m_available_store{nullptr};
+ui::ListStore m_assigned_store{ui::null};
+ui::ListStore m_available_store{ui::null};
ui::Widget m_assigned_tree;
ui::Widget m_available_tree;
ui::Widget m_scr_win_tree;
ui::Widget m_shader_info_item;
std::set<CopiedString> m_all_tags;
-ui::ListStore m_all_tags_list{nullptr};
+ui::ListStore m_all_tags_list{ui::null};
std::vector<CopiedString> m_copied_tags;
std::set<CopiedString> m_found_shaders;
}
{ // gl_widget
g_TextureBrowser.m_gl_widget = glwidget_new( FALSE );
- g_object_ref( g_TextureBrowser.m_gl_widget );
+ g_object_ref( g_TextureBrowser.m_gl_widget._handle );
gtk_widget_set_events( g_TextureBrowser.m_gl_widget, GDK_DESTROY | GDK_EXPOSURE_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_POINTER_MOTION_MASK | GDK_SCROLL_MASK );
gtk_widget_set_can_focus( g_TextureBrowser.m_gl_widget, true );