]> git.xonotic.org Git - xonotic/netradiant.git/blobdiff - radiant/texwindow.cpp
macos: produce working NetRadiant.app
[xonotic/netradiant.git] / radiant / texwindow.cpp
index 89336949ec01e1d6d9863deda69c162e73becf22..75d3788d607f55a0f3e34de14d917f82f0f2b976 100644 (file)
@@ -100,13 +100,8 @@ bool string_equal_start( const char* string, StringRange start ){
 typedef std::set<CopiedString> TextureGroups;
 
 void TextureGroups_addWad( TextureGroups& groups, const char* archive ){
-       if ( extension_equal_i( path_get_extension( archive ), "wad" ) ) {
-#if 1
+       if ( extension_equal( path_get_extension( archive ), "wad" ) ) {
                groups.insert( archive );
-#else
-               CopiedString archiveBaseName( path_get_filename_start( archive ), path_get_filename_base_end( archive ) );
-               groups.insert( archiveBaseName );
-#endif
        }
 }
 
@@ -574,7 +569,15 @@ bool Texture_IsShown( IShader* shader, bool show_shaders, bool hideUnused ){
                }
        }
        else {
-               if ( !shader_equal_prefix( shader_get_textureName( shader->getName() ), g_TextureBrowser_currentDirectory.c_str() ) ) {
+               if ( TextureBrowser_showWads() )
+               {
+                       if ( g_TextureBrowser_currentDirectory != ""
+                               && !string_equal( shader->getWadName(), g_TextureBrowser_currentDirectory.c_str() ) )
+                       {
+                               return false;
+                       }
+               }
+               else if ( !shader_equal_prefix( shader_get_textureName( shader->getName() ), g_TextureBrowser_currentDirectory.c_str() ) ) {
                        return false;
                }
        }
@@ -769,6 +772,7 @@ public:
 void visit( const char* name ){
        IShader* shader = QERApp_Shader_ForName( CopiedString( StringRange( name, path_get_filename_base_end( name ) ) ).c_str() );
        shader->DecRef();
+       shader->setWadName( g_TextureBrowser_currentDirectory.c_str() );
 }
 };
 
@@ -845,10 +849,19 @@ void visit( const char* minor, const _QERPlugImageTable& table ) const {
 
 void TextureBrowser_ShowDirectory( TextureBrowser& textureBrowser, const char* directory ){
        if ( TextureBrowser_showWads() ) {
+               g_TextureBrowser_currentDirectory = directory;
+               TextureBrowser_heightChanged( textureBrowser );
+
                Archive* archive = GlobalFileSystem().getArchive( directory );
-               ASSERT_NOTNULL( archive );
-               LoadShaderVisitor visitor;
-               archive->forEachFile( Archive::VisitorFunc( visitor, Archive::eFiles, 0 ), "textures/" );
+               if ( archive != nullptr )
+               {
+                       LoadShaderVisitor visitor;
+                       archive->forEachFile( Archive::VisitorFunc( visitor, Archive::eFiles, 0 ), "textures/" );
+               }
+               else if ( extension_equal_i( path_get_extension( directory ), "wad" ) )
+               {
+                       globalErrorStream() << "Failed to load " << directory << "\n";
+               }
        }
        else
        {
@@ -1527,6 +1540,17 @@ void TextureBrowser_ToggleHideUnused(){
        }
 }
 
+const char* TextureGroups_transformDirName( const char* dirName, StringOutputStream *archiveName )
+{
+       if ( TextureBrowser_showWads() ) {
+               archiveName->clear();
+               *archiveName << StringRange( path_get_filename_start( dirName ), path_get_filename_base_end( dirName ) ) \
+                       << "." << path_get_extension( dirName );
+               return archiveName->c_str();
+       }
+       return dirName;
+}
+
 void TextureGroups_constructTreeModel( TextureGroups groups, ui::TreeStore store ){
        // put the information from the old textures menu into a treeview
        GtkTreeIter iter, child;
@@ -1534,23 +1558,27 @@ void TextureGroups_constructTreeModel( TextureGroups groups, ui::TreeStore store
        TextureGroups::const_iterator i = groups.begin();
        while ( i != groups.end() )
        {
-               const char* dirName = ( *i ).c_str();
+               StringOutputStream archiveName;
+               StringOutputStream nextArchiveName;
+               const char* dirName = TextureGroups_transformDirName( ( *i ).c_str(), &archiveName );
+
                const char* firstUnderscore = strchr( dirName, '_' );
                StringRange dirRoot( dirName, ( firstUnderscore == 0 ) ? dirName : firstUnderscore + 1 );
 
                TextureGroups::const_iterator next = i;
                ++next;
+
                if ( firstUnderscore != 0
                         && next != groups.end()
-                        && string_equal_start( ( *next ).c_str(), dirRoot ) ) {
+                        && string_equal_start( TextureGroups_transformDirName( ( *next ).c_str(), &nextArchiveName ), dirRoot ) ) {
                        gtk_tree_store_append( store, &iter, NULL );
                        gtk_tree_store_set( store, &iter, 0, CopiedString( StringRange( dirName, firstUnderscore ) ).c_str(), -1 );
 
                        // keep going...
-                       while ( i != groups.end() && string_equal_start( ( *i ).c_str(), dirRoot ) )
+                       while ( i != groups.end() && string_equal_start( TextureGroups_transformDirName( ( *i ).c_str(), &nextArchiveName ), dirRoot ) )
                        {
                                gtk_tree_store_append( store, &child, &iter );
-                               gtk_tree_store_set( store, &child, 0, ( *i ).c_str(), -1 );
+                               gtk_tree_store_set( store, &child, 0, TextureGroups_transformDirName( ( *i ).c_str(), &nextArchiveName ), -1 );
                                ++i;
                        }
                }
@@ -1718,7 +1746,7 @@ ui::MenuItem TextureBrowser_constructViewMenu( ui::Menu menu ){
        create_menu_item_with_mnemonic( menu, "Show All", "ShowAllTextures" );
 
        // we always want to show shaders but don't want a "Show Shaders" menu for doom3 and .wad file games
-       if ( g_pGameDescription->mGameType == "doom3" || !string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
+       if ( g_pGameDescription->mGameType == "doom3" || TextureBrowser_showWads() ) {
                g_TextureBrowser.m_showShaders = true;
        }
        else