#include "debugging/debugging.h"
#include "warnings.h"
+#include "defaults.h"
#include "ifilesystem.h"
#include "iundo.h"
#include "igl.h"
#include "shaders.h"
#include "commands.h"
-#define NOTEX_BASENAME "notex"
-#define SHADERNOTEX_BASENAME "shadernotex"
-
bool TextureBrowser_showWads(){
return !string_empty( g_pGameDescription->getKeyValue( "show_wads" ) );
}
void TextureGroups_addWad( TextureGroups& groups, const char* archive ){
if ( extension_equal( path_get_extension( archive ), "wad" ) ) {
-#if 1
groups.insert( archive );
-#else
- CopiedString archiveBaseName( path_get_filename_start( archive ), path_get_filename_base_end( archive ) );
- groups.insert( archiveBaseName );
-#endif
}
}
-typedef ReferenceCaller1<TextureGroups, const char*, TextureGroups_addWad> TextureGroupsAddWadCaller;
+
+typedef ReferenceCaller<TextureGroups, void(const char*), TextureGroups_addWad> TextureGroupsAddWadCaller;
namespace
{
CopiedString g_notex;
CopiedString g_shadernotex;
+
bool isMissing(const char* name);
+
bool isNotex(const char* name);
bool isMissing(const char* name){
}
bool isNotex(const char* name){
- if ( string_equal_suffix( name, "/" NOTEX_BASENAME ) ) {
+ if ( string_equal_suffix( name, "/" DEFAULT_NOTEX_BASENAME ) ) {
return true;
}
- if ( string_equal_suffix( name, "/" SHADERNOTEX_BASENAME ) ) {
+ if ( string_equal_suffix( name, "/" DEFAULT_SHADERNOTEX_BASENAME ) ) {
return true;
}
return false;
}
}
}
-typedef ReferenceCaller1<TextureGroups, const char*, TextureGroups_addShader> TextureGroupsAddShaderCaller;
+
+typedef ReferenceCaller<TextureGroups, void(const char*), TextureGroups_addShader> TextureGroupsAddShaderCaller;
void TextureGroups_addDirectory( TextureGroups& groups, const char* directory ){
groups.insert( directory );
}
-typedef ReferenceCaller1<TextureGroups, const char*, TextureGroups_addDirectory> TextureGroupsAddDirectoryCaller;
+typedef ReferenceCaller<TextureGroups, void(const char*), TextureGroups_addDirectory> TextureGroupsAddDirectoryCaller;
class DeferredAdjustment
{
gdouble m_value;
guint m_handler;
+
typedef void ( *ValueChangedFunction )( void* data, gdouble value );
+
ValueChangedFunction m_function;
void* m_data;
reinterpret_cast<DeferredAdjustment*>( data )->m_value = 0;
return FALSE;
}
+
public:
DeferredAdjustment( ValueChangedFunction function, void* data ) : m_value( 0 ), m_handler( 0 ), m_function( function ), m_data( data ){
}
+
void flush(){
if ( m_handler != 0 ) {
g_source_remove( m_handler );
deferred_value_changed( this );
}
}
+
void value_changed( gdouble value ){
m_value = value;
if ( m_handler == 0 ) {
m_handler = g_idle_add( deferred_value_changed, this );
}
}
-static void adjustment_value_changed( GtkAdjustment *adjustment, DeferredAdjustment* self ){
+
+static void adjustment_value_changed(ui::Adjustment adjustment, DeferredAdjustment* self ){
self->value_changed( gtk_adjustment_get_value(adjustment) );
}
};
-
class TextureBrowser;
-typedef ReferenceCaller<TextureBrowser, TextureBrowser_queueDraw> TextureBrowserQueueDrawCaller;
+typedef ReferenceCaller<TextureBrowser, void(), TextureBrowser_queueDraw> TextureBrowserQueueDrawCaller;
void TextureBrowser_scrollChanged( void* data, gdouble value );
STARTUPSHADERS_COMMON,
};
-void TextureBrowser_hideUnusedExport( const BoolImportCallback& importer );
-typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_hideUnusedExport> TextureBrowserHideUnusedExport;
+void TextureBrowser_hideUnusedExport( const Callback<void(bool)> & importer );
+
+typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_hideUnusedExport> TextureBrowserHideUnusedExport;
+
+void TextureBrowser_showShadersExport( const Callback<void(bool)> & importer );
+
+typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showShadersExport> TextureBrowserShowShadersExport;
+
+void TextureBrowser_showShaderlistOnly( const Callback<void(bool)> & importer );
+
+typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showShaderlistOnly> TextureBrowserShowShaderlistOnlyExport;
-void TextureBrowser_showShadersExport( const BoolImportCallback& importer );
-typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_showShadersExport> TextureBrowserShowShadersExport;
+void TextureBrowser_fixedSize( const Callback<void(bool)> & importer );
-void TextureBrowser_showShaderlistOnly( const BoolImportCallback& importer );
-typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_showShaderlistOnly> TextureBrowserShowShaderlistOnlyExport;
+typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_fixedSize> TextureBrowserFixedSizeExport;
-void TextureBrowser_fixedSize( const BoolImportCallback& importer );
-typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_fixedSize> TextureBrowserFixedSizeExport;
+void TextureBrowser_filterMissing( const Callback<void(bool)> & importer );
-void TextureBrowser_filterMissing( const BoolImportCallback& importer );
-typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_filterMissing> TextureBrowserFilterMissingExport;
+typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_filterMissing> TextureBrowserFilterMissingExport;
-void TextureBrowser_filterFallback( const BoolImportCallback& importer );
-typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_filterFallback> TextureBrowserFilterFallbackExport;
+void TextureBrowser_filterFallback( const Callback<void(bool)> & importer );
-void TextureBrowser_enableAlpha( const BoolImportCallback& importer );
-typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_enableAlpha> TextureBrowserEnableAlphaExport;
+typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_filterFallback> TextureBrowserFilterFallbackExport;
+
+void TextureBrowser_enableAlpha( const Callback<void(bool)> & importer );
+
+typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_enableAlpha> TextureBrowserEnableAlphaExport;
class TextureBrowser
{
ui::Window m_parent{ui::null};
ui::GLArea m_gl_widget{ui::null};
ui::Widget m_texture_scroll{ui::null};
-ui::TreeView m_treeViewTree{ui::null};
+ui::TreeView m_treeViewTree{ui::New};
ui::TreeView m_treeViewTags{ui::null};
ui::Frame m_tag_frame{ui::null};
ui::ListStore m_assigned_store{ui::null};
bool m_tags;
// The uniform size (in pixels) that textures are resized to when m_resizeTextures is true.
int m_uniformTextureSize;
+
// Return the display width of a texture in the texture browser
int getTextureWidth( qtexture_t* tex ){
int width;
}
return width;
}
+
// Return the display height of a texture in the texture browser
int getTextureHeight( qtexture_t* tex ){
int height;
}
TextureBrowser() :
- m_texture_scroll( 0 ),
+ m_texture_scroll( ui::null ),
m_hideunused_item( TextureBrowserHideUnusedExport() ),
m_hidenotex_item( TextureBrowserFilterFallbackExport() ),
m_showshaders_item( TextureBrowserShowShadersExport() ),
}
}
else {
- if ( !shader_equal_prefix( shader_get_textureName( shader->getName() ), g_TextureBrowser_currentDirectory.c_str() ) ) {
+ if ( TextureBrowser_showWads() )
+ {
+ if ( g_TextureBrowser_currentDirectory != ""
+ && !string_equal( shader->getWadName(), g_TextureBrowser_currentDirectory.c_str() ) )
+ {
+ return false;
+ }
+ }
+ else if ( !shader_equal_prefix( shader_get_textureName( shader->getName() ), g_TextureBrowser_currentDirectory.c_str() ) ) {
return false;
}
}
m_realiseCallbacks();
TextureBrowser_constructTreeStore();
}
+
void unrealise(){
}
+
void insert( const SignalHandler& handler ){
m_realiseCallbacks.connectLast( handler );
}
g_activeShadersChangedCallbacks();
}
-void TextureBrowser_importShowScrollbar( TextureBrowser& textureBrowser, bool value ){
- textureBrowser.m_showTextureScrollbar = value;
- if ( textureBrowser.m_texture_scroll != 0 ) {
- textureBrowser.m_texture_scroll.visible(textureBrowser.m_showTextureScrollbar);
- TextureBrowser_updateScroll( textureBrowser );
+struct TextureBrowser_ShowScrollbar {
+ static void Export(const TextureBrowser &self, const Callback<void(bool)> &returnz) {
+ returnz(self.m_showTextureScrollbar);
}
-}
-typedef ReferenceCaller1<TextureBrowser, bool, TextureBrowser_importShowScrollbar> TextureBrowserImportShowScrollbarCaller;
+
+ static void Import(TextureBrowser &self, bool value) {
+ self.m_showTextureScrollbar = value;
+ if (self.m_texture_scroll) {
+ self.m_texture_scroll.visible(self.m_showTextureScrollbar);
+ TextureBrowser_updateScroll(self);
+ }
+ }
+};
/*
endswith( strTemp.c_str(), ".diffuse" ) ||
endswith( strTemp.c_str(), ".blend" ) ||
endswith( strTemp.c_str(), ".alpha" ) ||
- endswith( strTemp.c_str(), "_norm" ) ||
+ endswith( strTemp.c_str(), "_alpha" ) ||
+ /* Quetoo */
+ endswith( strTemp.c_str(), "_h" ) ||
+ endswith( strTemp.c_str(), "_local" ) ||
+ endswith( strTemp.c_str(), "_nm" ) ||
+ endswith( strTemp.c_str(), "_s" ) ||
+ /* DarkPlaces */
endswith( strTemp.c_str(), "_bump" ) ||
endswith( strTemp.c_str(), "_glow" ) ||
endswith( strTemp.c_str(), "_gloss" ) ||
+ endswith( strTemp.c_str(), "_luma" ) ||
+ endswith( strTemp.c_str(), "_norm" ) ||
endswith( strTemp.c_str(), "_pants" ) ||
endswith( strTemp.c_str(), "_shirt" ) ||
endswith( strTemp.c_str(), "_reflect" ) ||
- endswith( strTemp.c_str(), "_alpha" ) ||
+ /* Unvanquished */
+ endswith( strTemp.c_str(), "_d" ) ||
+ endswith( strTemp.c_str(), "_n" ) ||
+ endswith( strTemp.c_str(), "_p" ) ||
+ endswith( strTemp.c_str(), "_g" ) ||
+ endswith( strTemp.c_str(), "_a" ) ||
0;
}
void visit( const char* name ){
IShader* shader = QERApp_Shader_ForName( CopiedString( StringRange( name, path_get_filename_base_end( name ) ) ).c_str() );
shader->DecRef();
+ shader->setWadName( g_TextureBrowser_currentDirectory.c_str() );
}
};
}
-
class TextureCategoryLoadShader
{
const char* m_directory;
: m_directory( directory ), m_count( count ){
m_count = 0;
}
+
void operator()( const char* name ) const {
if ( shader_equal_prefix( name, "textures/" )
&& shader_equal_prefix( name + string_length( "textures/" ), m_directory ) ) {
IShader* shader = QERApp_Shader_ForName( name.c_str() );
shader->DecRef();
}
-typedef ConstPointerCaller1<char, const char*, TextureDirectory_loadTexture> TextureDirectoryLoadTextureCaller;
+
+typedef ConstPointerCaller<char, void(const char*), TextureDirectory_loadTexture> TextureDirectoryLoadTextureCaller;
class LoadTexturesByTypeVisitor : public ImageModules::Visitor
{
LoadTexturesByTypeVisitor( const char* dirstring )
: m_dirstring( dirstring ){
}
+
void visit( const char* minor, const _QERPlugImageTable& table ) const {
GlobalFileSystem().forEachFile( m_dirstring, minor, TextureDirectoryLoadTextureCaller( m_dirstring ) );
}
void TextureBrowser_ShowDirectory( TextureBrowser& textureBrowser, const char* directory ){
if ( TextureBrowser_showWads() ) {
+ g_TextureBrowser_currentDirectory = directory;
+ TextureBrowser_heightChanged( textureBrowser );
+
Archive* archive = GlobalFileSystem().getArchive( directory );
- ASSERT_NOTNULL( archive );
- LoadShaderVisitor visitor;
- archive->forEachFile( Archive::VisitorFunc( visitor, Archive::eFiles, 0 ), "textures/" );
+ if ( archive != nullptr )
+ {
+ LoadShaderVisitor visitor;
+ archive->forEachFile( Archive::VisitorFunc( visitor, Archive::eFiles, 0 ), "textures/" );
+ }
+ else if ( extension_equal_i( path_get_extension( directory ), "wad" ) )
+ {
+ globalErrorStream() << "Failed to load " << directory << "\n";
+ }
}
else
{
TextureBrowser_heightChanged( textureBrowser );
std::size_t shaders_count;
- GlobalShaderSystem().foreachShaderName( makeCallback1( TextureCategoryLoadShader( directory, shaders_count ) ) );
+ GlobalShaderSystem().foreachShaderName(makeCallback( TextureCategoryLoadShader( directory, shaders_count ) ) );
globalOutputStream() << "Showing " << Unsigned( shaders_count ) << " shaders.\n";
if ( g_pGameDescription->mGameType != "doom3" ) {
TextureBrowser_heightChanged( textureBrowser );
std::size_t shaders_count;
- GlobalShaderSystem().foreachShaderName( makeCallback1( TextureCategoryLoadShader( directory, shaders_count ) ) );
+ GlobalShaderSystem().foreachShaderName(makeCallback( TextureCategoryLoadShader( directory, shaders_count ) ) );
globalOutputStream() << "Showing " << Unsigned( shaders_count ) << " shaders.\n";
if ( g_pGameDescription->mGameType != "doom3" ) {
bool TextureBrowser_hideUnused();
-void TextureBrowser_hideUnusedExport( const BoolImportCallback& importer ){
+void TextureBrowser_hideUnusedExport( const Callback<void(bool)> & importer ){
importer( TextureBrowser_hideUnused() );
}
-typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_hideUnusedExport> TextureBrowserHideUnusedExport;
-void TextureBrowser_showShadersExport( const BoolImportCallback& importer ){
+typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_hideUnusedExport> TextureBrowserHideUnusedExport;
+
+void TextureBrowser_showShadersExport( const Callback<void(bool)> & importer ){
importer( GlobalTextureBrowser().m_showShaders );
}
-typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_showShadersExport> TextureBrowserShowShadersExport;
-void TextureBrowser_showShaderlistOnly( const BoolImportCallback& importer ){
+typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showShadersExport> TextureBrowserShowShadersExport;
+
+void TextureBrowser_showShaderlistOnly( const Callback<void(bool)> & importer ){
importer( g_TextureBrowser_shaderlistOnly );
}
-typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_showShaderlistOnly> TextureBrowserShowShaderlistOnlyExport;
-void TextureBrowser_fixedSize( const BoolImportCallback& importer ){
+typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showShaderlistOnly> TextureBrowserShowShaderlistOnlyExport;
+
+void TextureBrowser_fixedSize( const Callback<void(bool)> & importer ){
importer( g_TextureBrowser_fixedSize );
}
-typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_fixedSize> TextureBrowser_FixedSizeExport;
-void TextureBrowser_filterMissing( const BoolImportCallback& importer ){
+typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_fixedSize> TextureBrowser_FixedSizeExport;
+
+void TextureBrowser_filterMissing( const Callback<void(bool)> & importer ){
importer( g_TextureBrowser_filterMissing );
}
-typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_filterMissing> TextureBrowser_filterMissingExport;
-void TextureBrowser_filterFallback( const BoolImportCallback& importer ){
+typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_filterMissing> TextureBrowser_filterMissingExport;
+
+void TextureBrowser_filterFallback( const Callback<void(bool)> & importer ){
importer( g_TextureBrowser_filterFallback );
}
-typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_filterFallback> TextureBrowser_filterFallbackExport;
-void TextureBrowser_enableAlpha( const BoolImportCallback& importer ){
+typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_filterFallback> TextureBrowser_filterFallbackExport;
+
+void TextureBrowser_enableAlpha( const Callback<void(bool)> & importer ){
importer( g_TextureBrowser_enableAlpha );
}
-typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_enableAlpha> TextureBrowser_enableAlphaExport;
+
+typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_enableAlpha> TextureBrowser_enableAlphaExport;
void TextureBrowser_SetHideUnused( TextureBrowser& textureBrowser, bool hideUnused ){
if ( hideUnused ) {
glBegin( GL_QUADS );
int font_height = TextureBrowser_fontHeight( textureBrowser );
for ( int i = 0; i < nHeight; i += 8 )
+ {
for ( int j = 0; j < nWidth; j += 8 )
{
unsigned char color = (i + j) / 8 % 2 ? 0x66 : 0x99;
glVertex2i(x + left, y - nHeight - font_height + bottom);
glVertex2i(x + right, y - nHeight - font_height + bottom);
}
+ }
glEnd();
glEnable( GL_TEXTURE_2D );
}
TextureBrowser_setOriginY( *reinterpret_cast<TextureBrowser*>( data ), -(int)value );
}
-static void TextureBrowser_verticalScroll( GtkAdjustment *adjustment, TextureBrowser* textureBrowser ){
+static void TextureBrowser_verticalScroll(ui::Adjustment adjustment, TextureBrowser* textureBrowser ){
textureBrowser->m_scrollAdjustment.value_changed( gtk_adjustment_get_value(adjustment) );
}
}
}
+const char* TextureGroups_transformDirName( const char* dirName, StringOutputStream *archiveName )
+{
+ if ( TextureBrowser_showWads() ) {
+ archiveName->clear();
+ *archiveName << StringRange( path_get_filename_start( dirName ), path_get_filename_base_end( dirName ) ) \
+ << "." << path_get_extension( dirName );
+ return archiveName->c_str();
+ }
+ return dirName;
+}
+
void TextureGroups_constructTreeModel( TextureGroups groups, ui::TreeStore store ){
// put the information from the old textures menu into a treeview
GtkTreeIter iter, child;
TextureGroups::const_iterator i = groups.begin();
while ( i != groups.end() )
{
- const char* dirName = ( *i ).c_str();
+ StringOutputStream archiveName;
+ StringOutputStream nextArchiveName;
+ const char* dirName = TextureGroups_transformDirName( ( *i ).c_str(), &archiveName );
+
const char* firstUnderscore = strchr( dirName, '_' );
StringRange dirRoot( dirName, ( firstUnderscore == 0 ) ? dirName : firstUnderscore + 1 );
TextureGroups::const_iterator next = i;
++next;
+
if ( firstUnderscore != 0
&& next != groups.end()
- && string_equal_start( ( *next ).c_str(), dirRoot ) ) {
+ && string_equal_start( TextureGroups_transformDirName( ( *next ).c_str(), &nextArchiveName ), dirRoot ) ) {
gtk_tree_store_append( store, &iter, NULL );
gtk_tree_store_set( store, &iter, 0, CopiedString( StringRange( dirName, firstUnderscore ) ).c_str(), -1 );
// keep going...
- while ( i != groups.end() && string_equal_start( ( *i ).c_str(), dirRoot ) )
+ while ( i != groups.end() && string_equal_start( TextureGroups_transformDirName( ( *i ).c_str(), &nextArchiveName ), dirRoot ) )
{
gtk_tree_store_append( store, &child, &iter );
- gtk_tree_store_set( store, &child, 0, ( *i ).c_str(), -1 );
+ gtk_tree_store_set( store, &child, 0, TextureGroups_transformDirName( ( *i ).c_str(), &nextArchiveName ), -1 );
++i;
}
}
void TextureBrowser_constructTreeStore(){
TextureGroups groups = TextureGroups_constructTreeView();
- auto store = ui::TreeStore(gtk_tree_store_new( 1, G_TYPE_STRING ));
+ auto store = ui::TreeStore::from(gtk_tree_store_new( 1, G_TYPE_STRING ));
TextureGroups_constructTreeModel( groups, store );
gtk_tree_view_set_model(g_TextureBrowser.m_treeViewTree, store);
void TextureBrowser_constructTreeStoreTags(){
TextureGroups groups;
- auto store = ui::TreeStore(gtk_tree_store_new( 1, G_TYPE_STRING ));
+ auto store = ui::TreeStore::from(gtk_tree_store_new( 1, G_TYPE_STRING ));
auto model = g_TextureBrowser.m_all_tags_list;
gtk_tree_view_set_model(g_TextureBrowser.m_treeViewTags, model );
g_object_unref( G_OBJECT( store ) );
}
-void TreeView_onRowActivated( ui::TreeView treeview, GtkTreePath* path, ui::TreeViewColumn col, gpointer userdata ){
+void TreeView_onRowActivated( ui::TreeView treeview, ui::TreePath path, ui::TreeViewColumn col, gpointer userdata ){
GtkTreeIter iter;
auto model = gtk_tree_view_get_model(treeview );
}
void TextureBrowser_createTreeViewTree(){
- g_TextureBrowser.m_treeViewTree = ui::TreeView(ui::New);
gtk_tree_view_set_enable_search(g_TextureBrowser.m_treeViewTree, FALSE );
gtk_tree_view_set_headers_visible(g_TextureBrowser.m_treeViewTree, FALSE );
}
void TextureBrowser_addTag();
+
void TextureBrowser_renameTag();
+
void TextureBrowser_deleteTag();
void TextureBrowser_createContextMenu( ui::Widget treeview, GdkEventButton *event ){
create_menu_item_with_mnemonic( menu, "Show All", "ShowAllTextures" );
// we always want to show shaders but don't want a "Show Shaders" menu for doom3 and .wad file games
- if ( g_pGameDescription->mGameType == "doom3" || !string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
+ if ( g_pGameDescription->mGameType == "doom3" || TextureBrowser_showWads() ) {
g_TextureBrowser.m_showShaders = true;
}
else
return textures_menu_item;
}
-gboolean TextureBrowser_tagMoveHelper( ui::TreeModel model, ui::TreePath path, GtkTreeIter* iter, GSList** selected ){
+gboolean TextureBrowser_tagMoveHelper( ui::TreeModel model, ui::TreePath path, GtkTreeIter iter, GSList** selected ){
g_assert( selected != NULL );
auto rowref = gtk_tree_row_reference_new( model, path );
}
void TextureBrowser_constructTagNotebook(){
- g_TextureBrowser.m_tag_notebook = ui::Widget(gtk_notebook_new());
+ g_TextureBrowser.m_tag_notebook = ui::Widget::from(gtk_notebook_new());
ui::Widget labelTags = ui::Label( "Tags" );
ui::Widget labelTextures = ui::Label( "Textures" );
}
void TextureBrowser_constructSearchButton(){
- ui::Widget image = ui::Widget(gtk_image_new_from_stock( GTK_STOCK_FIND, GTK_ICON_SIZE_SMALL_TOOLBAR ));
+ auto image = ui::Widget::from(gtk_image_new_from_stock( GTK_STOCK_FIND, GTK_ICON_SIZE_SMALL_TOOLBAR ));
g_TextureBrowser.m_search_button = ui::Button(ui::New);
g_TextureBrowser.m_search_button.connect( "clicked", G_CALLBACK( TextureBrowser_searchTags ), NULL );
gtk_widget_set_tooltip_text(g_TextureBrowser.m_search_button, "Search with selected tags");
}
void TextureBrowser_SetNotex(){
- StringOutputStream name( 256 );
- name << GlobalRadiant().getAppPath() << "bitmaps/" NOTEX_BASENAME ".png";
- g_notex = name.c_str();
+ IShader* notex = QERApp_Shader_ForName( DEFAULT_NOTEX_NAME );
+ IShader* shadernotex = QERApp_Shader_ForName( DEFAULT_SHADERNOTEX_NAME );
+
+ g_notex = notex->getTexture()->name;
+ g_shadernotex = shadernotex->getTexture()->name;
- name = StringOutputStream(256);
- name << GlobalRadiant().getAppPath() << "bitmaps/" SHADERNOTEX_BASENAME " .png";
- g_shadernotex = name.c_str();
+ notex->DecRef();
+ shadernotex->DecRef();
}
ui::Widget TextureBrowser_constructWindow( ui::Window toplevel ){
TextureBrowser_checkTagFile();
TextureBrowser_SetNotex();
- GlobalShaderSystem().setActiveShadersChangedNotify( ReferenceCaller<TextureBrowser, TextureBrowser_activeShadersChanged>( g_TextureBrowser ) );
+ GlobalShaderSystem().setActiveShadersChangedNotify( ReferenceCaller<TextureBrowser, void(), TextureBrowser_activeShadersChanged>( g_TextureBrowser ) );
g_TextureBrowser.m_parent = toplevel;
ui::Widget menu_bar{ui::null};
{ // menu bar
- menu_bar = ui::Widget(gtk_menu_bar_new());
+ menu_bar = ui::Widget::from(gtk_menu_bar_new());
auto menu_view = ui::Menu(ui::New);
auto view_item = TextureBrowser_constructViewMenu( menu_view );
gtk_menu_item_set_submenu( GTK_MENU_ITEM( view_item ), menu_view );
g_TextureBrowser.m_treeViewTree.show();
}
{ // gl_widget scrollbar
- ui::Widget w = ui::Widget(gtk_vscrollbar_new( ui::Adjustment( 0,0,0,1,1,0 ) ));
+ auto w = ui::Widget::from(gtk_vscrollbar_new( ui::Adjustment( 0,0,0,1,1,0 ) ));
table.attach(w, {2, 3, 1, 2}, {GTK_SHRINK, GTK_FILL});
w.show();
g_TextureBrowser.m_texture_scroll = w;
- auto vadjustment = ui::Adjustment(gtk_range_get_adjustment( GTK_RANGE( g_TextureBrowser.m_texture_scroll ) ));
+ auto vadjustment = ui::Adjustment::from(gtk_range_get_adjustment( GTK_RANGE( g_TextureBrowser.m_texture_scroll ) ));
vadjustment.connect( "value_changed", G_CALLBACK( TextureBrowser_verticalScroll ), &g_TextureBrowser );
g_TextureBrowser.m_texture_scroll.visible(g_TextureBrowser.m_showTextureScrollbar);
// tag stuff
if ( g_TextureBrowser.m_tags ) {
{ // fill tag GtkListStore
- g_TextureBrowser.m_all_tags_list = ui::ListStore(gtk_list_store_new( N_COLUMNS, G_TYPE_STRING ));
+ g_TextureBrowser.m_all_tags_list = ui::ListStore::from(gtk_list_store_new( N_COLUMNS, G_TYPE_STRING ));
auto sortable = GTK_TREE_SORTABLE( g_TextureBrowser.m_all_tags_list );
gtk_tree_sortable_set_sort_column_id( sortable, TAG_COLUMN, GTK_SORT_ASCENDING );
gtk_container_set_border_width( GTK_CONTAINER( scrolled_win ), 0 );
gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( scrolled_win ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
- g_TextureBrowser.m_assigned_store = ui::ListStore(gtk_list_store_new( N_COLUMNS, G_TYPE_STRING ));
+ g_TextureBrowser.m_assigned_store = ui::ListStore::from(gtk_list_store_new( N_COLUMNS, G_TYPE_STRING ));
auto sortable = GTK_TREE_SORTABLE( g_TextureBrowser.m_assigned_store );
gtk_tree_sortable_set_sort_column_id( sortable, TAG_COLUMN, GTK_SORT_ASCENDING );
auto renderer = ui::CellRendererText(ui::New);
- g_TextureBrowser.m_assigned_tree = ui::TreeView(ui::TreeModel(g_TextureBrowser.m_assigned_store ));
+ g_TextureBrowser.m_assigned_tree = ui::TreeView(ui::TreeModel::from(g_TextureBrowser.m_assigned_store._handle));
g_TextureBrowser.m_assigned_store.unref();
g_TextureBrowser.m_assigned_tree.connect( "row-activated", (GCallback) TextureBrowser_removeTags, NULL );
gtk_tree_view_set_headers_visible(g_TextureBrowser.m_assigned_tree, FALSE );
gtk_container_set_border_width( GTK_CONTAINER( scrolled_win ), 0 );
gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( scrolled_win ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
- g_TextureBrowser.m_available_store = ui::ListStore(gtk_list_store_new( N_COLUMNS, G_TYPE_STRING ));
+ g_TextureBrowser.m_available_store = ui::ListStore::from(gtk_list_store_new( N_COLUMNS, G_TYPE_STRING ));
auto sortable = GTK_TREE_SORTABLE( g_TextureBrowser.m_available_store );
gtk_tree_sortable_set_sort_column_id( sortable, TAG_COLUMN, GTK_SORT_ASCENDING );
auto renderer = ui::CellRendererText(ui::New);
- g_TextureBrowser.m_available_tree = ui::TreeView(ui::TreeModel(g_TextureBrowser.m_available_store ));
+ g_TextureBrowser.m_available_tree = ui::TreeView(ui::TreeModel::from(g_TextureBrowser.m_available_store._handle));
g_TextureBrowser.m_available_store.unref();
g_TextureBrowser.m_available_tree.connect( "row-activated", (GCallback) TextureBrowser_assignTags, NULL );
gtk_tree_view_set_headers_visible(g_TextureBrowser.m_available_tree, FALSE );
{ // tag arrow buttons
auto m_btn_left = ui::Button(ui::New);
auto m_btn_right = ui::Button(ui::New);
- auto m_arrow_left = ui::Widget(gtk_arrow_new( GTK_ARROW_LEFT, GTK_SHADOW_OUT ));
- auto m_arrow_right = ui::Widget(gtk_arrow_new( GTK_ARROW_RIGHT, GTK_SHADOW_OUT ));
+ auto m_arrow_left = ui::Widget::from(gtk_arrow_new( GTK_ARROW_LEFT, GTK_SHADOW_OUT ));
+ auto m_arrow_right = ui::Widget::from(gtk_arrow_new( GTK_ARROW_RIGHT, GTK_SHADOW_OUT ));
m_btn_left.add(m_arrow_left);
m_btn_right.add(m_arrow_right);
}
void TextureBrowser_destroyWindow(){
- GlobalShaderSystem().setActiveShadersChangedNotify( Callback() );
+ GlobalShaderSystem().setActiveShadersChangedNotify( Callback<void()>() );
g_signal_handler_disconnect( G_OBJECT( g_TextureBrowser.m_gl_widget ), g_TextureBrowser.m_sizeHandler );
g_signal_handler_disconnect( G_OBJECT( g_TextureBrowser.m_gl_widget ), g_TextureBrowser.m_exposeHandler );
}
else
{
- g_TextureBrowser.m_parent.alert( "Select a single tag for renaming." );
+ ui::alert( g_TextureBrowser.m_parent, "Select a single tag for renaming." );
}
}
gtk_tree_selection_selected_foreach( selection, GtkTreeSelectionForeachFunc( TextureBrowser_selectionHelper ), &selected );
if ( g_slist_length( selected ) == 1 ) { // we only delete a single tag
- auto result = g_TextureBrowser.m_parent.alert( "Are you sure you want to delete the selected tag?", "Delete Tag", ui::alert_type::YESNO, ui::alert_icon::Question );
+ auto result = ui::alert( g_TextureBrowser.m_parent, "Are you sure you want to delete the selected tag?", "Delete Tag", ui::alert_type::YESNO, ui::alert_icon::Question );
if ( result == ui::alert_response::YES ) {
GtkTreeIter iterSelected;
}
}
else {
- g_TextureBrowser.m_parent.alert( "Select a single tag for deletion." );
+ ui::alert( g_TextureBrowser.m_parent, "Select a single tag for deletion." );
}
}
}
void TextureBrowser_showUntagged(){
- auto result = g_TextureBrowser.m_parent.alert( "WARNING! This function might need a lot of memory and time. Are you sure you want to use it?", "Show Untagged", ui::alert_type::YESNO, ui::alert_icon::Warning );
+ auto result = ui::alert( g_TextureBrowser.m_parent, "WARNING! This function might need a lot of memory and time. Are you sure you want to use it?", "Show Untagged", ui::alert_type::YESNO, ui::alert_icon::Warning );
if ( result == ui::alert_response::YES ) {
g_TextureBrowser.m_found_shaders.clear();
TextureBrowser_activeShadersChanged( GlobalTextureBrowser() );
}
-void TextureBrowser_exportTitle( const StringImportCallback& importer ){
+void TextureBrowser_exportTitle( const Callback<void(const char *)> & importer ){
StringOutputStream buffer( 64 );
buffer << "Textures: ";
if ( !string_empty( g_TextureBrowser_currentDirectory.c_str() ) ) {
importer( buffer.c_str() );
}
-
-void TextureScaleImport( TextureBrowser& textureBrowser, int value ){
- switch ( value )
- {
- case 0:
- TextureBrowser_setScale( textureBrowser, 10 );
- break;
- case 1:
- TextureBrowser_setScale( textureBrowser, 25 );
- break;
- case 2:
- TextureBrowser_setScale( textureBrowser, 50 );
- break;
- case 3:
- TextureBrowser_setScale( textureBrowser, 100 );
- break;
- case 4:
- TextureBrowser_setScale( textureBrowser, 200 );
- break;
- }
-}
-typedef ReferenceCaller1<TextureBrowser, int, TextureScaleImport> TextureScaleImportCaller;
-
-void TextureScaleExport( TextureBrowser& textureBrowser, const IntImportCallback& importer ){
- switch ( textureBrowser.m_textureScale )
- {
- case 10:
- importer( 0 );
- break;
- case 25:
- importer( 1 );
- break;
- case 50:
- importer( 2 );
- break;
- case 100:
- importer( 3 );
- break;
- case 200:
- importer( 4 );
- break;
+struct TextureScale {
+ static void Export(const TextureBrowser &self, const Callback<void(int)> &returnz) {
+ switch (self.m_textureScale) {
+ case 10:
+ returnz(0);
+ break;
+ case 25:
+ returnz(1);
+ break;
+ case 50:
+ returnz(2);
+ break;
+ case 100:
+ returnz(3);
+ break;
+ case 200:
+ returnz(4);
+ break;
+ }
}
-}
-typedef ReferenceCaller1<TextureBrowser, const IntImportCallback&, TextureScaleExport> TextureScaleExportCaller;
+ static void Import(TextureBrowser &self, int value) {
+ switch (value) {
+ case 0:
+ TextureBrowser_setScale(self, 10);
+ break;
+ case 1:
+ TextureBrowser_setScale(self, 25);
+ break;
+ case 2:
+ TextureBrowser_setScale(self, 50);
+ break;
+ case 3:
+ TextureBrowser_setScale(self, 100);
+ break;
+ case 4:
+ TextureBrowser_setScale(self, 200);
+ break;
+ }
+ }
+};
-void UniformTextureSizeImport( TextureBrowser& textureBrowser, int value ){
+struct UniformTextureSize {
+ static void Export(const TextureBrowser &self, const Callback<void(int)> &returnz) {
+ returnz(g_TextureBrowser.m_uniformTextureSize);
+ }
- if ( value > 16 )
- TextureBrowser_setUniformSize( textureBrowser, value );
-}
-typedef ReferenceCaller1<TextureBrowser, int, UniformTextureSizeImport> UniformTextureSizeImportCaller;
+ static void Import(TextureBrowser &self, int value) {
+ if (value > 16)
+ TextureBrowser_setUniformSize(self, value);
+ }
+};
void TextureBrowser_constructPreferences( PreferencesPage& page ){
page.appendCheckBox(
"", "Texture scrollbar",
- TextureBrowserImportShowScrollbarCaller( GlobalTextureBrowser() ),
- BoolExportCaller( GlobalTextureBrowser().m_showTextureScrollbar )
+ make_property<TextureBrowser_ShowScrollbar>(GlobalTextureBrowser())
);
{
const char* texture_scale[] = { "10%", "25%", "50%", "100%", "200%" };
page.appendCombo(
"Texture Thumbnail Scale",
STRING_ARRAY_RANGE( texture_scale ),
- IntImportCallback( TextureScaleImportCaller( GlobalTextureBrowser() ) ),
- IntExportCallback( TextureScaleExportCaller( GlobalTextureBrowser() ) )
+ make_property<TextureScale>(GlobalTextureBrowser())
);
}
page.appendSpinner(
PreferencesPage page( group.createPage( "Texture Browser", "Texture Browser Preferences" ) );
TextureBrowser_constructPreferences( page );
}
+
void TextureBrowser_registerPreferencesPage(){
- PreferencesDialog_addSettingsPage( FreeCaller1<PreferenceGroup&, TextureBrowser_constructPage>() );
+ PreferencesDialog_addSettingsPage( makeCallbackF(TextureBrowser_constructPage) );
}
#include "preferencesystem.h"
#include "stringio.h"
-typedef ReferenceCaller1<TextureBrowser, std::size_t, TextureBrowser_setScale> TextureBrowserSetScaleCaller;
-
-
void TextureClipboard_textureSelected( const char* shader );
void TextureBrowser_Construct(){
- GlobalCommands_insert( "ShaderInfo", FreeCaller<TextureBrowser_shaderInfo>() );
- GlobalCommands_insert( "ShowUntagged", FreeCaller<TextureBrowser_showUntagged>() );
- GlobalCommands_insert( "AddTag", FreeCaller<TextureBrowser_addTag>() );
- GlobalCommands_insert( "RenameTag", FreeCaller<TextureBrowser_renameTag>() );
- GlobalCommands_insert( "DeleteTag", FreeCaller<TextureBrowser_deleteTag>() );
- GlobalCommands_insert( "CopyTag", FreeCaller<TextureBrowser_copyTag>() );
- GlobalCommands_insert( "PasteTag", FreeCaller<TextureBrowser_pasteTag>() );
- GlobalCommands_insert( "RefreshShaders", FreeCaller<VFS_Refresh>() );
- GlobalToggles_insert( "ShowInUse", FreeCaller<TextureBrowser_ToggleHideUnused>(), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_hideunused_item ), Accelerator( 'U' ) );
- GlobalCommands_insert( "ShowAllTextures", FreeCaller<TextureBrowser_showAll>(), Accelerator( 'A', (GdkModifierType)GDK_CONTROL_MASK ) );
- GlobalCommands_insert( "ToggleTextures", FreeCaller<TextureBrowser_toggleShow>(), Accelerator( 'T' ) );
- GlobalToggles_insert( "ToggleShowShaders", FreeCaller<TextureBrowser_ToggleShowShaders>(), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_showshaders_item ) );
- GlobalToggles_insert( "ToggleShowShaderlistOnly", FreeCaller<TextureBrowser_ToggleShowShaderListOnly>(), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_showshaderlistonly_item ) );
- GlobalToggles_insert( "FixedSize", FreeCaller<TextureBrowser_FixedSize>(), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_fixedsize_item ) );
- GlobalToggles_insert( "FilterMissing", FreeCaller<TextureBrowser_FilterMissing>(), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_filternotex_item ) );
- GlobalToggles_insert( "FilterFallback", FreeCaller<TextureBrowser_FilterFallback>(), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_hidenotex_item ) );
- GlobalToggles_insert( "EnableAlpha", FreeCaller<TextureBrowser_EnableAlpha>(), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_enablealpha_item ) );
-
- GlobalPreferenceSystem().registerPreference( "TextureScale",
- makeSizeStringImportCallback( TextureBrowserSetScaleCaller( g_TextureBrowser ) ),
- SizeExportStringCaller( g_TextureBrowser.m_textureScale )
- );
- GlobalPreferenceSystem().registerPreference( "UniformTextureSize",
- makeIntStringImportCallback(UniformTextureSizeImportCaller(g_TextureBrowser)),
- IntExportStringCaller(g_TextureBrowser.m_uniformTextureSize) );
- GlobalPreferenceSystem().registerPreference( "TextureScrollbar",
- makeBoolStringImportCallback( TextureBrowserImportShowScrollbarCaller( g_TextureBrowser ) ),
- BoolExportStringCaller( GlobalTextureBrowser().m_showTextureScrollbar )
- );
- GlobalPreferenceSystem().registerPreference( "ShowShaders", BoolImportStringCaller( GlobalTextureBrowser().m_showShaders ), BoolExportStringCaller( GlobalTextureBrowser().m_showShaders ) );
- GlobalPreferenceSystem().registerPreference( "ShowShaderlistOnly", BoolImportStringCaller( g_TextureBrowser_shaderlistOnly ), BoolExportStringCaller( g_TextureBrowser_shaderlistOnly ) );
- GlobalPreferenceSystem().registerPreference( "FixedSize", BoolImportStringCaller( g_TextureBrowser_fixedSize ), BoolExportStringCaller( g_TextureBrowser_fixedSize ) );
- GlobalPreferenceSystem().registerPreference( "FilterMissing", BoolImportStringCaller( g_TextureBrowser_filterMissing ), BoolExportStringCaller( g_TextureBrowser_filterMissing ) );
- GlobalPreferenceSystem().registerPreference( "EnableAlpha", BoolImportStringCaller( g_TextureBrowser_enableAlpha ), BoolExportStringCaller( g_TextureBrowser_enableAlpha ) );
- GlobalPreferenceSystem().registerPreference( "LoadShaders", IntImportStringCaller( reinterpret_cast<int&>( GlobalTextureBrowser().m_startupShaders ) ), IntExportStringCaller( reinterpret_cast<int&>( GlobalTextureBrowser().m_startupShaders ) ) );
- GlobalPreferenceSystem().registerPreference( "WheelMouseInc", SizeImportStringCaller( GlobalTextureBrowser().m_mouseWheelScrollIncrement ), SizeExportStringCaller( GlobalTextureBrowser().m_mouseWheelScrollIncrement ) );
- GlobalPreferenceSystem().registerPreference( "SI_Colors0", Vector3ImportStringCaller( GlobalTextureBrowser().color_textureback ), Vector3ExportStringCaller( GlobalTextureBrowser().color_textureback ) );
+ GlobalCommands_insert( "ShaderInfo", makeCallbackF(TextureBrowser_shaderInfo) );
+ GlobalCommands_insert( "ShowUntagged", makeCallbackF(TextureBrowser_showUntagged) );
+ GlobalCommands_insert( "AddTag", makeCallbackF(TextureBrowser_addTag) );
+ GlobalCommands_insert( "RenameTag", makeCallbackF(TextureBrowser_renameTag) );
+ GlobalCommands_insert( "DeleteTag", makeCallbackF(TextureBrowser_deleteTag) );
+ GlobalCommands_insert( "CopyTag", makeCallbackF(TextureBrowser_copyTag) );
+ GlobalCommands_insert( "PasteTag", makeCallbackF(TextureBrowser_pasteTag) );
+ GlobalCommands_insert( "RefreshShaders", makeCallbackF(VFS_Refresh) );
+ GlobalToggles_insert( "ShowInUse", makeCallbackF(TextureBrowser_ToggleHideUnused), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_hideunused_item ), Accelerator( 'U' ) );
+ GlobalCommands_insert( "ShowAllTextures", makeCallbackF(TextureBrowser_showAll), Accelerator( 'A', (GdkModifierType)GDK_CONTROL_MASK ) );
+ GlobalCommands_insert( "ToggleTextures", makeCallbackF(TextureBrowser_toggleShow), Accelerator( 'T' ) );
+ GlobalToggles_insert( "ToggleShowShaders", makeCallbackF(TextureBrowser_ToggleShowShaders), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_showshaders_item ) );
+ GlobalToggles_insert( "ToggleShowShaderlistOnly", makeCallbackF(TextureBrowser_ToggleShowShaderListOnly), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_showshaderlistonly_item ) );
+ GlobalToggles_insert( "FixedSize", makeCallbackF(TextureBrowser_FixedSize), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_fixedsize_item ) );
+ GlobalToggles_insert( "FilterMissing", makeCallbackF(TextureBrowser_FilterMissing), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_filternotex_item ) );
+ GlobalToggles_insert( "FilterFallback", makeCallbackF(TextureBrowser_FilterFallback), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_hidenotex_item ) );
+ GlobalToggles_insert( "EnableAlpha", makeCallbackF(TextureBrowser_EnableAlpha), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_enablealpha_item ) );
+
+ GlobalPreferenceSystem().registerPreference( "TextureScale", make_property_string<TextureScale>(g_TextureBrowser) );
+ GlobalPreferenceSystem().registerPreference( "UniformTextureSize", make_property_string<UniformTextureSize>(g_TextureBrowser) );
+ GlobalPreferenceSystem().registerPreference( "TextureScrollbar", make_property_string<TextureBrowser_ShowScrollbar>(GlobalTextureBrowser()));
+ GlobalPreferenceSystem().registerPreference( "ShowShaders", make_property_string( GlobalTextureBrowser().m_showShaders ) );
+ GlobalPreferenceSystem().registerPreference( "ShowShaderlistOnly", make_property_string( g_TextureBrowser_shaderlistOnly ) );
+ GlobalPreferenceSystem().registerPreference( "FixedSize", make_property_string( g_TextureBrowser_fixedSize ) );
+ GlobalPreferenceSystem().registerPreference( "FilterMissing", make_property_string( g_TextureBrowser_filterMissing ) );
+ GlobalPreferenceSystem().registerPreference( "EnableAlpha", make_property_string( g_TextureBrowser_enableAlpha ) );
+ GlobalPreferenceSystem().registerPreference( "LoadShaders", make_property_string( reinterpret_cast<int&>( GlobalTextureBrowser().m_startupShaders ) ) );
+ GlobalPreferenceSystem().registerPreference( "WheelMouseInc", make_property_string( GlobalTextureBrowser().m_mouseWheelScrollIncrement ) );
+ GlobalPreferenceSystem().registerPreference( "SI_Colors0", make_property_string( GlobalTextureBrowser().color_textureback ) );
g_TextureBrowser.shader = texdef_name_default();
- Textures_setModeChangedNotify( ReferenceCaller<TextureBrowser, TextureBrowser_queueDraw>( g_TextureBrowser ) );
+ Textures_setModeChangedNotify( ReferenceCaller<TextureBrowser, void(), TextureBrowser_queueDraw>( g_TextureBrowser ) );
TextureBrowser_registerPreferencesPage();
TextureBrowser_textureSelected = TextureClipboard_textureSelected;
}
+
void TextureBrowser_Destroy(){
GlobalShaderSystem().detach( g_ShadersObserver );
- Textures_setModeChangedNotify( Callback() );
+ Textures_setModeChangedNotify( Callback<void()>() );
+}
+
+#if WORKAROUND_WINDOWS_GTK2_GLWIDGET
+ui::GLArea TextureBrowser_getGLWidget(){
+ return GlobalTextureBrowser().m_gl_widget;
}
+#endif // WORKAROUND_WINDOWS_GTK2_GLWIDGET