void TextureGroups_addDirectory( TextureGroups& groups, const char* directory ){
groups.insert( directory );
}
+
typedef ReferenceCaller<TextureGroups, void(const char*), TextureGroups_addDirectory> TextureGroupsAddDirectoryCaller;
class DeferredAdjustment
typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showShadersExport> TextureBrowserShowShadersExport;
+void TextureBrowser_showTexturesExport( const Callback<void(bool)> & importer );
+
+typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showTexturesExport> TextureBrowserShowTexturesExport;
+
void TextureBrowser_showShaderlistOnly( const Callback<void(bool)> & importer );
typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showShaderlistOnly> TextureBrowserShowShaderlistOnlyExport;
ToggleItem m_hideunused_item;
ToggleItem m_hidenotex_item;
ToggleItem m_showshaders_item;
+ToggleItem m_showtextures_item;
ToggleItem m_showshaderlistonly_item;
ToggleItem m_fixedsize_item;
ToggleItem m_filternotex_item;
std::size_t m_textureScale;
// make the texture increments match the grid changes
bool m_showShaders;
+bool m_showTextures;
bool m_showTextureScrollbar;
StartupShaders m_startupShaders;
// if true, the texture window will only display in-use shaders
bool m_rmbSelected;
bool m_searchedTags;
bool m_tags;
+bool m_move_started;
// The uniform size (in pixels) that textures are resized to when m_resizeTextures is true.
int m_uniformTextureSize;
+int m_uniformTextureMinSize;
// Return the display width of a texture in the texture browser
-int getTextureWidth( qtexture_t* tex ){
- int width;
- if ( !g_TextureBrowser_fixedSize ) {
+void getTextureWH( qtexture_t* tex, int &W, int &H ){
// Don't use uniform size
- width = (int)( tex->width * ( (float)m_textureScale / 100 ) );
- }
- else if
- ( tex->width >= tex->height ) {
- // Texture is square, or wider than it is tall
- width = m_uniformTextureSize;
- }
- else {
- // Otherwise, preserve the texture's aspect ratio
- width = (int)( m_uniformTextureSize * ( (float)tex->width / tex->height ) );
- }
- return width;
-}
-
-// Return the display height of a texture in the texture browser
-int getTextureHeight( qtexture_t* tex ){
- int height;
- if ( !g_TextureBrowser_fixedSize ) {
- // Don't use uniform size
- height = (int)( tex->height * ( (float)m_textureScale / 100 ) );
- }
- else if ( tex->height >= tex->width ) {
- // Texture is square, or taller than it is wide
- height = m_uniformTextureSize;
- }
- else {
- // Otherwise, preserve the texture's aspect ratio
- height = (int)( m_uniformTextureSize * ( (float)tex->height / tex->width ) );
+ W = (int)( tex->width * ( (float)m_textureScale / 100 ) );
+ H = (int)( tex->height * ( (float)m_textureScale / 100 ) );
+ if ( W < 1 ) W = 1;
+ if ( H < 1 ) H = 1;
+
+ if ( g_TextureBrowser_fixedSize ){
+ if ( W >= H ) {
+ // Texture is square, or wider than it is tall
+ if ( W >= m_uniformTextureSize ){
+ H = m_uniformTextureSize * H / W;
+ W = m_uniformTextureSize;
+ }
+ else if ( W <= m_uniformTextureMinSize ){
+ H = m_uniformTextureMinSize * H / W;
+ W = m_uniformTextureMinSize;
+ }
+ }
+ else {
+ // Texture taller than it is wide
+ if ( H >= m_uniformTextureSize ){
+ W = m_uniformTextureSize * W / H;
+ H = m_uniformTextureSize;
+ }
+ else if ( H <= m_uniformTextureMinSize ){
+ W = m_uniformTextureMinSize * W / H;
+ H = m_uniformTextureMinSize;
+ }
+ }
}
- return height;
}
TextureBrowser() :
m_hideunused_item( TextureBrowserHideUnusedExport() ),
m_hidenotex_item( TextureBrowserFilterFallbackExport() ),
m_showshaders_item( TextureBrowserShowShadersExport() ),
+ m_showtextures_item( TextureBrowserShowTexturesExport() ),
m_showshaderlistonly_item( TextureBrowserShowShaderlistOnlyExport() ),
m_fixedsize_item( TextureBrowserFixedSizeExport() ),
m_filternotex_item( TextureBrowserFilterMissingExport() ),
m_mouseWheelScrollIncrement( 64 ),
m_textureScale( 50 ),
m_showShaders( true ),
+ m_showTextures( true ),
m_showTextureScrollbar( true ),
m_startupShaders( STARTUPSHADERS_NONE ),
m_hideUnused( false ),
m_rmbSelected( false ),
m_searchedTags( false ),
m_tags( false ),
- m_uniformTextureSize( 96 ){
+ m_uniformTextureSize( 160 ),
+ m_uniformTextureMinSize( 48 ),
+ m_move_started( false ){
}
};
void Texture_NextPos( TextureBrowser& textureBrowser, TextureLayout& layout, qtexture_t* current_texture, int *x, int *y ){
qtexture_t* q = current_texture;
- int nWidth = textureBrowser.getTextureWidth( q );
- int nHeight = textureBrowser.getTextureHeight( q );
+ int nWidth, nHeight;
+ textureBrowser.getTextureWH( q, nWidth, nHeight );
if ( layout.current_x + nWidth > textureBrowser.width - 8 && layout.current_row ) { // go to the next row unless the texture is the first on the row
layout.current_x = 8;
- layout.current_y -= layout.current_row + TextureBrowser_fontHeight( textureBrowser ) + 4;
+ layout.current_y -= layout.current_row + TextureBrowser_fontHeight( textureBrowser ) + 4;//+4
layout.current_row = 0;
}
}
// if texture_showinuse jump over non in-use textures
-bool Texture_IsShown( IShader* shader, bool show_shaders, bool hideUnused ){
+bool Texture_IsShown( IShader* shader, bool show_shaders, bool show_textures, bool hideUnused ){
// filter missing shaders
// ugly: filter on built-in fallback name after substitution
if ( g_TextureBrowser_filterMissing ) {
return false;
}
+ if ( !show_textures && shader->IsDefault() ) {
+ return false;
+ }
+
if ( hideUnused && !shader->IsInUse() ) {
return false;
}
{
IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
- if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused ) ) {
+ if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_showTextures, textureBrowser.m_hideUnused ) ) {
continue;
}
int x, y;
Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y );
- textureBrowser.m_nTotalHeight = std::max( textureBrowser.m_nTotalHeight, abs( layout.current_y ) + TextureBrowser_fontHeight( textureBrowser ) + textureBrowser.getTextureHeight( shader->getTexture() ) + 4 );
+ int nWidth, nHeight;
+ textureBrowser.getTextureWH( shader->getTexture(), nWidth, nHeight );
+ textureBrowser.m_nTotalHeight = std::max( textureBrowser.m_nTotalHeight, abs( layout.current_y ) + TextureBrowser_fontHeight( textureBrowser ) + nHeight + 4 );
}
}
}
public:
void realise(){
m_realiseCallbacks();
- TextureBrowser_constructTreeStore();
+ /* texturebrowser tree update on vfs restart */
+// TextureBrowser_constructTreeStore();
}
void unrealise(){
Archive* archive = GlobalFileSystem().getArchive( directory );
if ( archive != nullptr )
{
- LoadShaderVisitor visitor;
- archive->forEachFile( Archive::VisitorFunc( visitor, Archive::eFiles, 0 ), "textures/" );
+ LoadShaderVisitor visitor;
+ archive->forEachFile( Archive::VisitorFunc( visitor, Archive::eFiles, 0 ), "textures/" );
// Doom3-like dds/ prefix (used by DarkPlaces).
archive->forEachFile( Archive::VisitorFunc( visitor, Archive::eFiles, 0 ), "dds/textures/" );
typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showShadersExport> TextureBrowserShowShadersExport;
+void TextureBrowser_showTexturesExport( const Callback<void(bool)> & importer ){
+ importer( GlobalTextureBrowser().m_showTextures );
+}
+
+typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showTexturesExport> TextureBrowserShowTexturesExport;
+
void TextureBrowser_showShaderlistOnly( const Callback<void(bool)> & importer ){
importer( g_TextureBrowser_shaderlistOnly );
}
{
IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
- if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused ) ) {
+ if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_showTextures, textureBrowser.m_hideUnused ) ) {
continue;
}
// we have found when texdef->name and the shader name match
// NOTE: as everywhere else for our comparisons, we are not case sensitive
if ( shader_equal( name, shader->getName() ) ) {
- int textureHeight = (int)( q->height * ( (float)textureBrowser.m_textureScale / 100 ) )
- + 2 * TextureBrowser_fontHeight( textureBrowser );
+ //int textureHeight = (int)( q->height * ( (float)textureBrowser.m_textureScale / 100 ) ) + 2 * TextureBrowser_fontHeight( textureBrowser );
+ int textureWidth, textureHeight;
+ textureBrowser.getTextureWH( q, textureWidth, textureHeight );
+ textureHeight += 2 * TextureBrowser_fontHeight( textureBrowser );
+
int originy = TextureBrowser_getOriginY( textureBrowser );
if ( y > originy ) {
- originy = y;
+ originy = y + 4;
}
if ( y - textureHeight < originy - textureBrowser.height ) {
{
IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
- if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused ) ) {
+ if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_showTextures, textureBrowser.m_hideUnused ) ) {
continue;
}
break;
}
- int nWidth = textureBrowser.getTextureWidth( q );
- int nHeight = textureBrowser.getTextureHeight( q );
+ int nWidth, nHeight;
+ textureBrowser.getTextureWH( q, nWidth, nHeight );
if ( mx > x && mx - x < nWidth
&& my < y && y - my < nHeight + TextureBrowser_fontHeight( textureBrowser ) ) {
return shader;
}
}
-void TextureBrowser_Tracking_MouseDown( TextureBrowser& textureBrowser ){
- textureBrowser.m_freezePointer.freeze_pointer( textureBrowser.m_gl_widget, TextureBrowser_trackingDelta, &textureBrowser );
-}
-
void TextureBrowser_Tracking_MouseUp( TextureBrowser& textureBrowser ){
+ textureBrowser.m_move_started = false;
+ /* Note: NetRadiantCustom did this instead:
+ textureBrowser.m_freezePointer.unfreeze_pointer( textureBrowser.m_gl_widget ); */
+
textureBrowser.m_freezePointer.unfreeze_pointer( textureBrowser.m_gl_widget );
}
+void TextureBrowser_Tracking_MouseDown( TextureBrowser& textureBrowser ){
+ if( textureBrowser.m_move_started ){
+ TextureBrowser_Tracking_MouseUp( textureBrowser );
+ }
+ textureBrowser.m_move_started = true;
+ /* Note: NetRadiantCustom did this instead:
+ textureBrowser.m_freezePointer.freeze_pointer( textureBrowser.m_parent, textureBrowser.m_gl_widget, TextureBrowser_trackingDelta, &textureBrowser ); */
+ textureBrowser.m_freezePointer.freeze_pointer( textureBrowser.m_gl_widget, TextureBrowser_trackingDelta, &textureBrowser );
+}
+
void TextureBrowser_Selection_MouseDown( TextureBrowser& textureBrowser, guint32 flags, int pointx, int pointy ){
SelectTexture( textureBrowser, pointx, textureBrowser.height - 1 - pointy, ( flags & GDK_SHIFT_MASK ) != 0 );
}
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glDisable( GL_DEPTH_TEST );
+
+ //glDisable( GL_BLEND );
if ( g_TextureBrowser_enableAlpha ) {
glEnable( GL_BLEND );
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
else {
glDisable( GL_BLEND );
}
+
glOrtho( 0, textureBrowser.width, originy - textureBrowser.height, originy, -100, 100 );
glEnable( GL_TEXTURE_2D );
{
IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
- if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused ) ) {
+ if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_showTextures, textureBrowser.m_hideUnused ) ) {
continue;
}
break;
}
- int nWidth = textureBrowser.getTextureWidth( q );
- int nHeight = textureBrowser.getTextureHeight( q );
+ int nWidth, nHeight;
+ textureBrowser.getTextureWH( q, nWidth, nHeight );
if ( y != last_y ) {
last_y = y;
// shaders have a white border, simple textures don't
// if !texture_showinuse: (some textures displayed may not be in use)
// draw an additional square around with 0.5 1 0.5 color
+ glLineWidth( 1 );
+ const float xf = (float)x;
+ const float yf = (float)( y - TextureBrowser_fontHeight( textureBrowser ) );
+ float xfMax = xf + 1.5 + nWidth;
+ float xfMin = xf - 1.5;
+ float yfMax = yf + 1.5;
+ float yfMin = yf - nHeight - 1.5;
+
+ //selected texture
if ( shader_equal( TextureBrowser_GetSelectedShader( textureBrowser ), shader->getName() ) ) {
- glLineWidth( 3 );
+ glLineWidth( 2 );
if ( textureBrowser.m_rmbSelected ) {
glColor3f( 0,0,1 );
}
else {
glColor3f( 1,0,0 );
}
+ xfMax += .5;
+ xfMin -= .5;
+ yfMax += .5;
+ yfMin -= .5;
glDisable( GL_TEXTURE_2D );
-
glBegin( GL_LINE_LOOP );
- glVertex2i( x - 4,y - TextureBrowser_fontHeight( textureBrowser ) + 4 );
- glVertex2i( x - 4,y - TextureBrowser_fontHeight( textureBrowser ) - nHeight - 4 );
- glVertex2i( x + 4 + nWidth,y - TextureBrowser_fontHeight( textureBrowser ) - nHeight - 4 );
- glVertex2i( x + 4 + nWidth,y - TextureBrowser_fontHeight( textureBrowser ) + 4 );
+ glVertex2f( xfMin ,yfMax );
+ glVertex2f( xfMin ,yfMin );
+ glVertex2f( xfMax ,yfMin );
+ glVertex2f( xfMax ,yfMax );
glEnd();
-
glEnable( GL_TEXTURE_2D );
- glLineWidth( 1 );
}
- else
- {
- glLineWidth( 1 );
- // shader border:
- if ( !shader->IsDefault() ) {
- glColor3f( 1,1,1 );
- glDisable( GL_TEXTURE_2D );
-
- glBegin( GL_LINE_LOOP );
- glVertex2i( x - 1,y + 1 - TextureBrowser_fontHeight( textureBrowser ) );
- glVertex2i( x - 1,y - nHeight - 1 - TextureBrowser_fontHeight( textureBrowser ) );
- glVertex2i( x + 1 + nWidth,y - nHeight - 1 - TextureBrowser_fontHeight( textureBrowser ) );
- glVertex2i( x + 1 + nWidth,y + 1 - TextureBrowser_fontHeight( textureBrowser ) );
- glEnd();
- glEnable( GL_TEXTURE_2D );
- }
+ // highlight in-use textures
+ else if ( !textureBrowser.m_hideUnused && shader->IsInUse() ) {
+ glColor3f( 0.5,1,0.5 );
+ glDisable( GL_TEXTURE_2D );
+ glBegin( GL_LINE_LOOP );
+ glVertex2f( xfMin ,yfMax );
+ glVertex2f( xfMin ,yfMin );
+ glVertex2f( xfMax ,yfMin );
+ glVertex2f( xfMax ,yfMax );
+ glEnd();
+ glEnable( GL_TEXTURE_2D );
+ }
+ // shader white border:
+ else if ( !shader->IsDefault() ) {
+ glColor3f( 1, 1, 1 );
+ glDisable( GL_TEXTURE_2D );
+ glBegin( GL_LINE_LOOP );
+ glVertex2f( xfMin ,yfMax );
+ glVertex2f( xfMin ,yfMin );
+ glVertex2f( xfMax ,yfMin );
+ glVertex2f( xfMax ,yfMax );
+ glEnd();
+ }
- // highlight in-use textures
- if ( !textureBrowser.m_hideUnused && shader->IsInUse() ) {
- glColor3f( 0.5,1,0.5 );
- glDisable( GL_TEXTURE_2D );
- glBegin( GL_LINE_LOOP );
- glVertex2i( x - 3,y + 3 - TextureBrowser_fontHeight( textureBrowser ) );
- glVertex2i( x - 3,y - nHeight - 3 - TextureBrowser_fontHeight( textureBrowser ) );
- glVertex2i( x + 3 + nWidth,y - nHeight - 3 - TextureBrowser_fontHeight( textureBrowser ) );
- glVertex2i( x + 3 + nWidth,y + 3 - TextureBrowser_fontHeight( textureBrowser ) );
- glEnd();
- glEnable( GL_TEXTURE_2D );
- }
+ // shader stipple:
+ if ( !shader->IsDefault() ) {
+ glEnable( GL_LINE_STIPPLE );
+ glLineStipple( 1, 0xF000 );
+ glBegin( GL_LINE_LOOP );
+ glColor3f( 0, 0, 0 );
+ glVertex2f( xfMin ,yfMax );
+ glVertex2f( xfMin ,yfMin );
+ glVertex2f( xfMax ,yfMin );
+ glVertex2f( xfMax ,yfMax );
+ glEnd();
+ glDisable( GL_LINE_STIPPLE );
+ glEnable( GL_TEXTURE_2D );
}
// draw checkerboard for transparent textures
- if ( g_TextureBrowser_enableAlpha )
+ if ( g_TextureBrowser_enableAlpha )
{
glDisable( GL_TEXTURE_2D );
glBegin( GL_QUADS );
int font_height = TextureBrowser_fontHeight( textureBrowser );
for ( int i = 0; i < nHeight; i += 8 )
- {
for ( int j = 0; j < nWidth; j += 8 )
{
unsigned char color = (i + j) / 8 % 2 ? 0x66 : 0x99;
glVertex2i(x + left, y - nHeight - font_height + bottom);
glVertex2i(x + right, y - nHeight - font_height + bottom);
}
- }
glEnd();
glEnable( GL_TEXTURE_2D );
}
glDisable( GL_TEXTURE_2D );
glColor3f( 1,1,1 );
- glRasterPos2i( x, y - TextureBrowser_fontHeight( textureBrowser ) + 5 );
+ glRasterPos2i( x, y - TextureBrowser_fontHeight( textureBrowser ) + 2 );//+5
// don't draw the directory name
const char* name = shader->getName();
void TextureBrowser_setScale( TextureBrowser& textureBrowser, std::size_t scale ){
textureBrowser.m_textureScale = scale;
+ textureBrowser.m_heightChanged = true;
+ textureBrowser.m_originInvalid = true;
+ g_activeShadersChangedCallbacks();
+
TextureBrowser_queueDraw( textureBrowser );
}
void TextureBrowser_setUniformSize( TextureBrowser& textureBrowser, std::size_t scale ){
textureBrowser.m_uniformTextureSize = scale;
+ textureBrowser.m_heightChanged = true;
+ textureBrowser.m_originInvalid = true;
+ g_activeShadersChangedCallbacks();
+
TextureBrowser_queueDraw( textureBrowser );
}
+void TextureBrowser_setUniformMinSize( TextureBrowser& textureBrowser, std::size_t scale ){
+ textureBrowser.m_uniformTextureMinSize = scale;
+
+ textureBrowser.m_heightChanged = true;
+ textureBrowser.m_originInvalid = true;
+ g_activeShadersChangedCallbacks();
+
+ TextureBrowser_queueDraw( textureBrowser );
+}
void TextureBrowser_MouseWheel( TextureBrowser& textureBrowser, bool bUp ){
int originy = TextureBrowser_getOriginY( textureBrowser );
}
}
}
+ else if ( event->type == GDK_2BUTTON_PRESS && event->button == 1 ) {
+ #define GARUX_DISABLE_2BUTTON
+ #ifndef GARUX_DISABLE_2BUTTON
+ CopiedString texName = textureBrowser->shader;
+ const char* sh = textureBrowser->shader.c_str();
+ char* dir = strrchr( sh, '/' );
+ if( dir != NULL ){
+ *(dir + 1) = '\0';
+ dir = strchr( sh, '/' );
+ if( dir != NULL ){
+ dir++;
+ if( *dir != '\0'){
+ ScopeDisableScreenUpdates disableScreenUpdates( dir, "Loading Textures" );
+ TextureBrowser_ShowDirectory( *textureBrowser, dir );
+ TextureBrowser_Focus( *textureBrowser, textureBrowser->shader.c_str() );
+ TextureBrowser_queueDraw( *textureBrowser );
+ }
+ }
+ }
+ #endif
+ }
+ else if ( event->type == GDK_2BUTTON_PRESS && event->button == 3 ) {
+ ScopeDisableScreenUpdates disableScreenUpdates( TextureBrowser_getCommonShadersDir(), "Loading Textures" );
+ TextureBrowser_ShowDirectory( *textureBrowser, TextureBrowser_getCommonShadersDir() );
+ TextureBrowser_queueDraw( *textureBrowser );
+ }
return FALSE;
}
ScopeDisableScreenUpdates disableScreenUpdates( dirName, "Loading Textures" );
TextureBrowser_ShowDirectory( GlobalTextureBrowser(), dirName );
TextureBrowser_queueDraw( GlobalTextureBrowser() );
+ //deactivate, so SPACE and RETURN wont be broken for 2d
+ gtk_window_set_focus( GTK_WINDOW( gtk_widget_get_toplevel( GTK_WIDGET( treeview ) ) ), NULL );
}
}
menu_separator( menu );
- create_menu_item_with_mnemonic( menu, "Show All", "ShowAllTextures" );
// we always want to show shaders but don't want a "Show Shaders" menu for doom3 and .wad file games
if ( g_pGameDescription->mGameType == "doom3" || TextureBrowser_showWads() ) {
else
{
create_check_menu_item_with_mnemonic( menu, "Show shaders", "ToggleShowShaders" );
+ create_check_menu_item_with_mnemonic( menu, "Show textures", "ToggleShowTextures" );
+ menu_separator( menu );
}
- if ( g_pGameDescription->mGameType != "doom3" && string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
- create_check_menu_item_with_mnemonic( menu, "Shaders Only", "ToggleShowShaderlistOnly" );
- }
if ( textureBrowser.m_tags ) {
create_menu_item_with_mnemonic( menu, "Show Untagged", "ShowUntagged" );
}
+ if ( g_pGameDescription->mGameType != "doom3" && string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
+ create_check_menu_item_with_mnemonic( menu, "ShaderList Only", "ToggleShowShaderlistOnly" );
+ }
menu_separator( menu );
create_check_menu_item_with_mnemonic( menu, "Fixed Size", "FixedSize" );
return textures_menu_item;
}
+void Popup_View_Menu( GtkWidget *widget, GtkMenu *menu ){
+ gtk_menu_popup( menu, NULL, NULL, NULL, NULL, 1, gtk_get_current_event_time() );
+}
+
ui::MenuItem TextureBrowser_constructToolsMenu( ui::Menu menu ){
ui::MenuItem textures_menu_item = ui::MenuItem(new_sub_menu_item_with_mnemonic( "_Tools" ));
table.attach(vbox, {0, 1, 1, 3}, {GTK_FILL, GTK_FILL});
vbox.show();
- ui::Widget menu_bar{ui::null};
+ // ui::Widget menu_bar{ui::null};
+ auto toolbar = ui::Toolbar::from( gtk_toolbar_new() );
{ // menu bar
- menu_bar = ui::Widget::from(gtk_menu_bar_new());
+ // menu_bar = ui::Widget::from(gtk_menu_bar_new());
auto menu_view = ui::Menu(ui::New);
- auto view_item = TextureBrowser_constructViewMenu( menu_view );
- gtk_menu_item_set_submenu( GTK_MENU_ITEM( view_item ), menu_view );
- gtk_menu_shell_append( GTK_MENU_SHELL( menu_bar ), view_item );
+ // auto view_item = TextureBrowser_constructViewMenu( menu_view );
+ TextureBrowser_constructViewMenu( menu_view );
+ gtk_menu_set_title( menu_view, "View" );
+ // gtk_menu_item_set_submenu( GTK_MENU_ITEM( view_item ), menu_view );
+ // gtk_menu_shell_append( GTK_MENU_SHELL( menu_bar ), view_item );
+
+ //gtk_table_attach( GTK_TABLE( table ), GTK_WIDGET( toolbar ), 0, 1, 0, 1, GTK_FILL, GTK_FILL, 0, 0 );
+ gtk_box_pack_start( GTK_BOX( vbox ), GTK_WIDGET( toolbar ), FALSE, FALSE, 0 );
+
+ //view menu button
+ {
+ auto button = toolbar_append_button( toolbar, "View", "texbro_view.png" );
+ button.dimensions( 22, 22 );
+ button.connect( "clicked", G_CALLBACK( Popup_View_Menu ), menu_view );
+
+ //to show detached menu over floating tex bro
+ gtk_menu_attach_to_widget( GTK_MENU( menu_view ), GTK_WIDGET( button ), NULL );
+ }
+ {
+ auto button = toolbar_append_button( toolbar, "Find / Replace...", "texbro_gtk-find-and-replace.png", "FindReplaceTextures" );
+ button.dimensions( 22, 22 );
+ }
+ {
+ auto button = toolbar_append_button( toolbar, "Flush & Reload Shaders", "texbro_refresh.png", "RefreshShaders" );
+ button.dimensions( 22, 22 );
+ }
+ toolbar.show();
+/*
auto menu_tools = ui::Menu(ui::New);
auto tools_item = TextureBrowser_constructToolsMenu( menu_tools );
gtk_menu_item_set_submenu( GTK_MENU_ITEM( tools_item ), menu_tools );
gtk_menu_shell_append( GTK_MENU_SHELL( menu_bar ), tools_item );
-
- table.attach(menu_bar, {0, 3, 0, 1}, {GTK_FILL, GTK_SHRINK});
- menu_bar.show();
+*/
+ // table.attach(menu_bar, {0, 3, 0, 1}, {GTK_FILL, GTK_SHRINK});
+ // menu_bar.show();
}
{ // Texture TreeView
textureBrowser.m_scr_win_tree = ui::ScrolledWindow(ui::New);
}
{ // tag menu bar
auto menu_tags = ui::Menu(ui::New);
- auto tags_item = TextureBrowser_constructTagsMenu( menu_tags );
- gtk_menu_item_set_submenu( GTK_MENU_ITEM( tags_item ), menu_tags );
- gtk_menu_shell_append( GTK_MENU_SHELL( menu_bar ), tags_item );
+ // auto tags_item = TextureBrowser_constructTagsMenu( menu_tags );
+ TextureBrowser_constructTagsMenu( menu_tags );
+ // gtk_menu_item_set_submenu( GTK_MENU_ITEM( tags_item ), menu_tags );
+ // gtk_menu_shell_append( GTK_MENU_SHELL( menu_bar ), tags_item );
+
+ auto button = toolbar_append_button( toolbar, "Tags", "texbro_tags.png" );
+ button.dimensions( 22, 22 );
+ button.connect( "clicked", G_CALLBACK( Popup_View_Menu ), menu_tags );
}
{ // Tag TreeView
textureBrowser.m_scr_win_tags = ui::ScrolledWindow(ui::New);
textureBrowser.m_vframe.set_child_packing( textureBrowser.m_gl_widget, TRUE, TRUE, 0, ui::Packing::START );
textureBrowser.m_gl_widget.show();
- }
+}
}
void TextureBrowser_hideGLWidget(){
void TextureBrowser_RefreshShaders(){
TextureBrowser &textureBrowser = GlobalTextureBrowser();
- ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Loading Shaders" );
- GlobalShaderSystem().refresh();
- UpdateAllWindows();
+
+ /* When shaders are refreshed, forces reloading the textures as well.
+ Previously it would at best only display shaders, at worst mess up some textured objects. */
+
auto selection = gtk_tree_view_get_selection(GlobalTextureBrowser().m_treeViewTree);
GtkTreeModel* model = NULL;
GtkTreeIter iter;
if ( !TextureBrowser_showWads() ) {
strcat( dirName, "/" );
}
+
+ ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Loading Shaders" );
+ GlobalShaderSystem().refresh();
+ /* texturebrowser tree update on vfs restart */
+ TextureBrowser_constructTreeStore();
+ UpdateAllWindows();
+
TextureBrowser_ShowDirectory( GlobalTextureBrowser(), dirName );
TextureBrowser_queueDraw( GlobalTextureBrowser() );
}
+
+ else{
+ ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Loading Shaders" );
+ GlobalShaderSystem().refresh();
+ /* texturebrowser tree update on vfs restart */
+ TextureBrowser_constructTreeStore();
+ UpdateAllWindows();
+ }
}
void TextureBrowser_ToggleShowShaders(){
GlobalTextureBrowser().m_showShaders ^= 1;
GlobalTextureBrowser().m_showshaders_item.update();
+
+ GlobalTextureBrowser().m_heightChanged = true;
+ GlobalTextureBrowser().m_originInvalid = true;
+ g_activeShadersChangedCallbacks();
+
+ TextureBrowser_queueDraw( GlobalTextureBrowser() );
+}
+
+void TextureBrowser_ToggleShowTextures(){
+ GlobalTextureBrowser().m_showTextures ^= 1;
+ GlobalTextureBrowser().m_showtextures_item.update();
+
+ GlobalTextureBrowser().m_heightChanged = true;
+ GlobalTextureBrowser().m_originInvalid = true;
+ g_activeShadersChangedCallbacks();
+
TextureBrowser_queueDraw( GlobalTextureBrowser() );
}
void TextureBrowser_showAll(){
g_TextureBrowser_currentDirectory = "";
GlobalTextureBrowser().m_searchedTags = false;
- TextureBrowser_heightChanged( GlobalTextureBrowser() );
+// TextureBrowser_SetHideUnused( GlobalTextureBrowser(), false );
+ TextureBrowser_ToggleHideUnused();
+ //TextureBrowser_heightChanged( GlobalTextureBrowser() );
TextureBrowser_updateTitle();
}
}
};
+struct UniformTextureMinSize {
+ static void Export(const TextureBrowser &self, const Callback<void(int)> &returnz) {
+ returnz(GlobalTextureBrowser().m_uniformTextureMinSize);
+ }
+
+ static void Import(TextureBrowser &self, int value) {
+ if (value > 16)
+ TextureBrowser_setUniformSize(self, value);
+ }
+};
+
void TextureBrowser_constructPreferences( PreferencesPage& page ){
page.appendCheckBox(
"", "Texture scrollbar",
make_property<TextureScale>(GlobalTextureBrowser())
);
}
- page.appendSpinner(
- "Texture Thumbnail Size",
- GlobalTextureBrowser().m_uniformTextureSize,
- GlobalTextureBrowser().m_uniformTextureSize,
- 16, 8192
- );
+ page.appendSpinner( "Thumbnails Max Size", GlobalTextureBrowser().m_uniformTextureSize, GlobalTextureBrowser().m_uniformTextureSize, 16, 8192 );
+ page.appendSpinner( "Thumbnails Min Size", GlobalTextureBrowser().m_uniformTextureMinSize, GlobalTextureBrowser().m_uniformTextureMinSize, 16, 8192 );
page.appendEntry( "Mousewheel Increment", GlobalTextureBrowser().m_mouseWheelScrollIncrement );
{
const char* startup_shaders[] = { "None", TextureBrowser_getCommonShadersName() };
page.appendCombo( "Load Shaders at Startup", reinterpret_cast<int&>( GlobalTextureBrowser().m_startupShaders ), STRING_ARRAY_RANGE( startup_shaders ) );
}
}
+
void TextureBrowser_constructPage( PreferenceGroup& group ){
PreferencesPage page( group.createPage( "Texture Browser", "Texture Browser Preferences" ) );
TextureBrowser_constructPreferences( page );
GlobalToggles_insert( "ShowInUse", makeCallbackF(TextureBrowser_ToggleHideUnused), ToggleItem::AddCallbackCaller( textureBrowser.m_hideunused_item ), Accelerator( 'U' ) );
GlobalCommands_insert( "ShowAllTextures", makeCallbackF(TextureBrowser_showAll), Accelerator( 'A', (GdkModifierType)GDK_CONTROL_MASK ) );
GlobalCommands_insert( "ToggleTextures", makeCallbackF(TextureBrowser_toggleShow), Accelerator( 'T' ) );
- GlobalToggles_insert( "ToggleShowShaders", makeCallbackF(TextureBrowser_ToggleShowShaders), ToggleItem::AddCallbackCaller( textureBrowser.m_showshaders_item ) );
- GlobalToggles_insert( "ToggleShowShaderlistOnly", makeCallbackF(TextureBrowser_ToggleShowShaderListOnly), ToggleItem::AddCallbackCaller( textureBrowser.m_showshaderlistonly_item ) );
- GlobalToggles_insert( "FixedSize", makeCallbackF(TextureBrowser_FixedSize), ToggleItem::AddCallbackCaller( textureBrowser.m_fixedsize_item ) );
- GlobalToggles_insert( "FilterMissing", makeCallbackF(TextureBrowser_FilterMissing), ToggleItem::AddCallbackCaller( textureBrowser.m_filternotex_item ) );
- GlobalToggles_insert( "FilterFallback", makeCallbackF(TextureBrowser_FilterFallback), ToggleItem::AddCallbackCaller( textureBrowser.m_hidenotex_item ) );
- GlobalToggles_insert( "EnableAlpha", makeCallbackF(TextureBrowser_EnableAlpha), ToggleItem::AddCallbackCaller( textureBrowser.m_enablealpha_item ) );
+ GlobalToggles_insert( "ToggleShowShaders", makeCallbackF(TextureBrowser_ToggleShowShaders), ToggleItem::AddCallbackCaller( GlobalTextureBrowser().m_showshaders_item ) );
+ GlobalToggles_insert( "ToggleShowTextures", makeCallbackF(TextureBrowser_ToggleShowTextures), ToggleItem::AddCallbackCaller( GlobalTextureBrowser().m_showtextures_item ) );
+ GlobalToggles_insert( "ToggleShowShaderlistOnly", makeCallbackF(TextureBrowser_ToggleShowShaderListOnly),
+ ToggleItem::AddCallbackCaller( GlobalTextureBrowser().m_showshaderlistonly_item ) );
+ GlobalToggles_insert( "FixedSize", makeCallbackF(TextureBrowser_FixedSize), ToggleItem::AddCallbackCaller( GlobalTextureBrowser().m_fixedsize_item ) );
+ GlobalToggles_insert( "FilterMissing", makeCallbackF(TextureBrowser_FilterMissing), ToggleItem::AddCallbackCaller( GlobalTextureBrowser().m_filternotex_item ) );
+ GlobalToggles_insert( "FilterFallback", makeCallbackF(TextureBrowser_FilterFallback), ToggleItem::AddCallbackCaller( GlobalTextureBrowser().m_hidenotex_item ) );
+ GlobalToggles_insert( "EnableAlpha", makeCallbackF(TextureBrowser_EnableAlpha), ToggleItem::AddCallbackCaller( GlobalTextureBrowser().m_enablealpha_item ) );
GlobalPreferenceSystem().registerPreference( "TextureScale", make_property_string<TextureScale>(textureBrowser) );
GlobalPreferenceSystem().registerPreference( "UniformTextureSize", make_property_string<UniformTextureSize>(textureBrowser) );
+ GlobalPreferenceSystem().registerPreference( "UniformTextureMinSize", make_property_string<UniformTextureMinSize>(textureBrowser) );
GlobalPreferenceSystem().registerPreference( "TextureScrollbar", make_property_string<TextureBrowser_ShowScrollbar>(textureBrowser));
GlobalPreferenceSystem().registerPreference( "ShowShaders", make_property_string( textureBrowser.m_showShaders ) );
+ GlobalPreferenceSystem().registerPreference( "ShowTextures", make_property_string( GlobalTextureBrowser().m_showTextures ) );
GlobalPreferenceSystem().registerPreference( "ShowShaderlistOnly", make_property_string( g_TextureBrowser_shaderlistOnly ) );
GlobalPreferenceSystem().registerPreference( "FixedSize", make_property_string( g_TextureBrowser_fixedSize ) );
GlobalPreferenceSystem().registerPreference( "FilterMissing", make_property_string( g_TextureBrowser_filterMissing ) );
Textures_setModeChangedNotify( Callback<void()>() );
}
+ui::Widget TextureBrowser_getGLWidget(){
+ return GlobalTextureBrowser().m_gl_widget;
+}
+
#if WORKAROUND_WINDOWS_GTK2_GLWIDGET
ui::GLArea TextureBrowser_getGLWidget(){
return GlobalTextureBrowser().m_gl_widget;