/*
-Copyright (C) 1999-2006 Id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
+ Copyright (C) 1999-2006 Id Software, Inc. and contributors.
+ For a list of contributors, see the accompanying CONTRIBUTORS file.
-This file is part of GtkRadiant.
+ This file is part of GtkRadiant.
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+ GtkRadiant is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+ GtkRadiant is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
+ You should have received a copy of the GNU General Public License
+ along with GtkRadiant; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ */
//
// Texture Window
#include "debugging/debugging.h"
#include "warnings.h"
-#include "iimage.h"
#include "ifilesystem.h"
-#include "ishaders.h"
-#include "iscriplib.h"
-#include "iselection.h"
-#include "iscenegraph.h"
-#include "itextures.h"
-#include "irender.h"
#include "iundo.h"
#include "igl.h"
#include "iarchive.h"
#include "moduleobserver.h"
#include <set>
+#include <string>
+#include <vector>
-#include <gtk/gtkmenuitem.h>
+#include <gtk/gtk.h>
#include <gtk/gtkrange.h>
#include <gtk/gtkframe.h>
#include <gtk/gtkhbox.h>
#include <gtk/gtkvbox.h>
#include <gtk/gtkvscrollbar.h>
-#include <gtk/gtkmenu.h>
#include "signal/signal.h"
#include "math/vector.h"
#include "texturelib.h"
#include "string/string.h"
#include "shaderlib.h"
+#include "os/file.h"
#include "os/path.h"
#include "stream/memstream.h"
#include "stream/textfilestream.h"
#include "gtkutil/cursor.h"
#include "gtkutil/widget.h"
#include "gtkutil/glwidget.h"
+#include "gtkutil/messagebox.h"
#include "error.h"
#include "map.h"
#include "shaders.h"
#include "commands.h"
-
-
-bool TextureGroupsMenu_showWads()
-{
- return !string_empty(g_pGameDescription->getKeyValue("show_wads"));
+bool TextureBrowser_showWads(){
+ return !string_empty( g_pGameDescription->getKeyValue( "show_wads" ) );
}
-// globals for textures
-class TextureMenuName
-{
- enum { c_menuNameLength = 64 };
- char m_name[c_menuNameLength];
-public:
- TextureMenuName(const char* name)
- {
- strncpy(m_name, name, c_menuNameLength - 1);
- m_name[c_menuNameLength - 1] = '\0';
- }
- const char* c_str() const
- {
- return m_name;
- }
-};
-
-typedef std::vector<TextureMenuName> TextureMenuNames;
-TextureMenuNames texture_menunames;
-
-const char* TextureGroupsMenu_GetName(std::size_t menunum)
-{
- return texture_menunames[menunum].c_str();
-}
+void TextureBrowser_queueDraw( TextureBrowser& textureBrowser );
-void TextureGroupsMenu_ListItems(GSList*& items)
-{
- for(TextureMenuNames::const_iterator i = texture_menunames.begin(); i != texture_menunames.end(); ++i)
- {
- items = g_slist_append(items, const_cast<char*>((*i).c_str()));
- }
-}
-
-void TextureBrowser_queueDraw(TextureBrowser& textureBrower);
-
-class TextureGroupLoader
-{
- std::size_t m_id;
-public:
- TextureGroupLoader(std::size_t id)
- : m_id(id)
- {
- }
- void loadGroup()
- {
- ScopeDisableScreenUpdates disableScreenUpdates(TextureGroupsMenu_GetName(m_id), "Loading Textures");
-
- TextureBrowser_ShowDirectory(GlobalTextureBrowser(), TextureGroupsMenu_GetName(m_id));
- TextureBrowser_queueDraw(GlobalTextureBrowser());
- }
-};
-
-std::list<TextureGroupLoader> g_texture_group_loaders;
-
-void texturegroup_activated(GtkWidget* widget, gpointer data)
-{
- reinterpret_cast<TextureGroupLoader*>(data)->loadGroup();
-}
-
-bool string_equal_start(const char* string, StringRange start)
-{
- return string_equal_n(string, start.first, start.last - start.first);
-}
-
-GtkMenuItem* MenuItem_create(const char* name)
-{
- StringOutputStream buffer(64);
- buffer << ConvertLocaleToUTF8(name);
- return GTK_MENU_ITEM(gtk_menu_item_new_with_label(buffer.c_str()));
-}
-
-GtkMenuItem* Menu_addItem(GtkMenu* menu, const char* name)
-{
- GtkMenuItem* item = MenuItem_create(name);
- gtk_widget_show(GTK_WIDGET(item));
- menu_add_item(menu, item);
- return item;
-}
-
-void TextureGroupsMenu_addItem(GtkMenu* menu, const char* dirName)
-{
- GtkMenuItem* item = Menu_addItem(menu, dirName);
-
- g_texture_group_loaders.push_back(TextureGroupLoader(texture_menunames.size()));
- g_signal_connect(G_OBJECT(item), "activate", G_CALLBACK(texturegroup_activated), &g_texture_group_loaders.back());
-
- if(TextureGroupsMenu_showWads())
- {
- texture_menunames.push_back(dirName);
- }
- else
- {
- char buffer[1024];
- strcpy(buffer, dirName);
- strcat(buffer, "/");
- texture_menunames.push_back(buffer);
- }
+bool string_equal_start( const char* string, StringRange start ){
+ return string_equal_n( string, start.first, start.last - start.first );
}
typedef std::set<CopiedString> TextureGroups;
-void TextureGroupsMenu_Construct(GtkMenu* menu, const TextureGroups& groups)
-{
- texture_menunames.clear();
-
- TextureGroups::const_iterator i = groups.begin();
- while(i != groups.end())
- {
- const char* dirName = (*i).c_str();
- const char* firstUnderscore = strchr(dirName, '_');
- StringRange dirRoot(dirName, (firstUnderscore == 0) ? dirName : firstUnderscore + 1);
-
- // do we shrink the menus?
- // we shrink only if we have at least two things to shrink :-)
- TextureGroups::const_iterator next = i;
- ++next;
- if(firstUnderscore != 0
- && next != groups.end()
- && string_equal_start((*next).c_str(), dirRoot))
- {
- GtkMenuItem* item = Menu_addItem(menu, CopiedString(StringRange(dirName, firstUnderscore)).c_str());
-
- GtkMenu *pSubMenu = GTK_MENU(gtk_menu_new());
- gtk_menu_item_set_submenu(item, GTK_WIDGET(pSubMenu));
-
- // keep going...
- while(i != groups.end() && string_equal_start((*i).c_str(), dirRoot))
- {
- TextureGroupsMenu_addItem(pSubMenu, (*i).c_str());
-
- ++i;
- }
- }
- else
- {
- TextureGroupsMenu_addItem(menu, dirName);
-
- ++i;
- }
- }
-}
-
-
-void TextureGroups_addWad(TextureGroups& groups, const char* archive)
-{
- if(extension_equal(path_get_extension(archive), "wad"))
- {
+void TextureGroups_addWad( TextureGroups& groups, const char* archive ){
+ if ( extension_equal( path_get_extension( archive ), "wad" ) ) {
#if 1
- groups.insert(archive);
+ groups.insert( archive );
#else
- CopiedString archiveBaseName(path_get_filename_start(archive), path_get_filename_base_end(archive));
- groups.insert(archiveBaseName);
+ CopiedString archiveBaseName( path_get_filename_start( archive ), path_get_filename_base_end( archive ) );
+ groups.insert( archiveBaseName );
#endif
- }
+ }
}
typedef ReferenceCaller1<TextureGroups, const char*, TextureGroups_addWad> TextureGroupsAddWadCaller;
-void TextureGroups_addShader(TextureGroups& groups, const char* shaderName)
-{
- const char* texture = path_make_relative(shaderName, "textures/");
- if(texture != shaderName)
- {
- const char* last = path_remove_directory(texture);
- if(!string_empty(last))
- {
- groups.insert(CopiedString(StringRange(texture, --last)));
- }
- }
+void TextureGroups_addShader( TextureGroups& groups, const char* shaderName ){
+ const char* texture = path_make_relative( shaderName, "textures/" );
+ if ( texture != shaderName ) {
+ const char* last = path_remove_directory( texture );
+ if ( !string_empty( last ) ) {
+ groups.insert( CopiedString( StringRange( texture, --last ) ) );
+ }
+ }
}
typedef ReferenceCaller1<TextureGroups, const char*, TextureGroups_addShader> TextureGroupsAddShaderCaller;
-void TextureGroups_addDirectory(TextureGroups& groups, const char* directory)
-{
- groups.insert(directory);
+void TextureGroups_addDirectory( TextureGroups& groups, const char* directory ){
+ groups.insert( directory );
}
typedef ReferenceCaller1<TextureGroups, const char*, TextureGroups_addDirectory> TextureGroupsAddDirectoryCaller;
-GtkMenu* g_textures_menu = 0;
-GtkMenuItem* g_textures_menu_separator = 0;
namespace
{
- bool g_TexturesMenu_shaderlistOnly = false;
-}
-void TextureGroupsMenu_Construct()
-{
- TextureGroups groups;
-
- if(TextureGroupsMenu_showWads())
- {
- GlobalFileSystem().forEachArchive(TextureGroupsAddWadCaller(groups));
- }
- else
- {
- // scan texture dirs and pak files only if not restricting to shaderlist
- if(g_pGameDescription->mGameType != "doom3" && !g_TexturesMenu_shaderlistOnly)
- {
- GlobalFileSystem().forEachDirectory("textures/", TextureGroupsAddDirectoryCaller(groups));
- }
-
- GlobalShaderSystem().foreachShaderName(TextureGroupsAddShaderCaller(groups));
- }
-
- TextureGroupsMenu_Construct(g_textures_menu, groups);
-}
-
-void TextureGroupsMenu_Destroy()
-{
- // delete everything
- GtkMenu* menu = g_textures_menu;
- GtkMenuItem* sep = g_textures_menu_separator;
- GList* lst = g_list_find(gtk_container_children(GTK_CONTAINER(menu)), GTK_WIDGET(sep));
- while(lst->next)
- {
- // these delete functions are recursive, it's gonna free all submenus
- gtk_widget_destroy(GTK_WIDGET (lst->next->data));
- // lst is no longer relevant, need to get it again
- lst = g_list_find(gtk_container_children(GTK_CONTAINER(menu)), GTK_WIDGET(sep));
- }
+bool g_TextureBrowser_shaderlistOnly = false;
+bool g_TextureBrowser_fixedSize = false;
+bool g_TextureBrowser_filterNotex = false;
}
-
-class TextureGroupsMenu : public ModuleObserver
-{
- std::size_t m_unrealised;
-public:
- TextureGroupsMenu() : m_unrealised(2)
- {
- }
- void realise()
- {
- if(--m_unrealised == 0)
- {
- if(g_textures_menu != 0)
- {
- TextureGroupsMenu_Construct();
- }
- }
- }
- void unrealise()
- {
- if(++m_unrealised == 1)
- {
- if(g_textures_menu != 0)
- {
- TextureGroupsMenu_Destroy();
- }
- }
- }
-};
-
-TextureGroupsMenu g_TextureGroupsMenu;
-
class DeferredAdjustment
{
- gdouble m_value;
- guint m_handler;
- typedef void (*ValueChangedFunction)(void* data, gdouble value);
- ValueChangedFunction m_function;
- void* m_data;
-
- static gboolean deferred_value_changed(gpointer data)
- {
- reinterpret_cast<DeferredAdjustment*>(data)->m_function(
- reinterpret_cast<DeferredAdjustment*>(data)->m_data,
- reinterpret_cast<DeferredAdjustment*>(data)->m_value
- );
- reinterpret_cast<DeferredAdjustment*>(data)->m_handler = 0;
- reinterpret_cast<DeferredAdjustment*>(data)->m_value = 0;
- return FALSE;
- }
+gdouble m_value;
+guint m_handler;
+typedef void ( *ValueChangedFunction )( void* data, gdouble value );
+ValueChangedFunction m_function;
+void* m_data;
+
+static gboolean deferred_value_changed( gpointer data ){
+ reinterpret_cast<DeferredAdjustment*>( data )->m_function(
+ reinterpret_cast<DeferredAdjustment*>( data )->m_data,
+ reinterpret_cast<DeferredAdjustment*>( data )->m_value
+ );
+ reinterpret_cast<DeferredAdjustment*>( data )->m_handler = 0;
+ reinterpret_cast<DeferredAdjustment*>( data )->m_value = 0;
+ return FALSE;
+}
public:
- DeferredAdjustment(ValueChangedFunction function, void* data) : m_value(0), m_handler(0), m_function(function), m_data(data)
- {
- }
- void flush()
- {
- if(m_handler != 0)
- {
- g_source_remove(m_handler);
- deferred_value_changed(this);
- }
- }
- void value_changed(gdouble value)
- {
- m_value = value;
- if(m_handler == 0)
- {
- m_handler = g_idle_add(deferred_value_changed, this);
- }
- }
- static void adjustment_value_changed(GtkAdjustment *adjustment, DeferredAdjustment* self)
- {
- self->value_changed(adjustment->value);
- }
+DeferredAdjustment( ValueChangedFunction function, void* data ) : m_value( 0 ), m_handler( 0 ), m_function( function ), m_data( data ){
+}
+void flush(){
+ if ( m_handler != 0 ) {
+ g_source_remove( m_handler );
+ deferred_value_changed( this );
+ }
+}
+void value_changed( gdouble value ){
+ m_value = value;
+ if ( m_handler == 0 ) {
+ m_handler = g_idle_add( deferred_value_changed, this );
+ }
+}
+static void adjustment_value_changed( GtkAdjustment *adjustment, DeferredAdjustment* self ){
+ self->value_changed( adjustment->value );
+}
};
typedef ReferenceCaller<TextureBrowser, TextureBrowser_queueDraw> TextureBrowserQueueDrawCaller;
-void TextureBrowser_scrollChanged(void* data, gdouble value);
+void TextureBrowser_scrollChanged( void* data, gdouble value );
enum StartupShaders
{
- STARTUPSHADERS_NONE = 0,
- STARTUPSHADERS_COMMON,
- STARTUPSHADERS_ALL,
+ STARTUPSHADERS_NONE = 0,
+ STARTUPSHADERS_COMMON,
};
+void TextureBrowser_hideUnusedExport( const BoolImportCallback& importer );
+typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_hideUnusedExport> TextureBrowserHideUnusedExport;
+
+void TextureBrowser_showShadersExport( const BoolImportCallback& importer );
+typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_showShadersExport> TextureBrowserShowShadersExport;
+
+void TextureBrowser_showShaderlistOnly( const BoolImportCallback& importer );
+typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_showShaderlistOnly> TextureBrowserShowShaderlistOnlyExport;
+
+void TextureBrowser_fixedSize( const BoolImportCallback& importer );
+typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_fixedSize> TextureBrowserFixedSizeExport;
+
+void TextureBrowser_filterNotex( const BoolImportCallback& importer );
+typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_filterNotex> TextureBrowserFilterNotexExport;
+
class TextureBrowser
{
public:
- int width, height;
- int originy;
- int m_nTotalHeight;
-
- CopiedString shader;
-
- GtkEntry* m_filter;
- NonModalEntry m_filterEntry;
-
- GtkWindow* m_parent;
- GtkWidget* m_gl_widget;
-
- guint m_sizeHandler;
- guint m_exposeHandler;
-
- GtkWidget* m_texture_scroll;
-
- bool m_heightChanged;
- bool m_originInvalid;
-
- DeferredAdjustment m_scrollAdjustment;
- FreezePointer m_freezePointer;
-
- Vector3 color_textureback;
- // the increment step we use against the wheel mouse
- std::size_t m_mouseWheelScrollIncrement;
- std::size_t m_textureScale;
- bool m_showTextureFilter;
- // make the texture increments match the grid changes
- bool m_showShaders;
- bool m_showTextureScrollbar;
- StartupShaders m_startupShaders;
- // if true, the texture window will only display in-use shaders
- // if false, all the shaders in memory are displayed
- bool m_hideUnused;
-
-
- void clearFilter()
- {
- gtk_entry_set_text(m_filter, "");
- TextureBrowser_queueDraw(*this);
- }
- typedef MemberCaller<TextureBrowser, &TextureBrowser::clearFilter> ClearFilterCaller;
-
- TextureBrowser() :
- m_filter(0),
- m_filterEntry(TextureBrowserQueueDrawCaller(*this), ClearFilterCaller(*this)),
- m_texture_scroll(0),
- m_heightChanged(true),
- m_originInvalid(true),
- m_scrollAdjustment(TextureBrowser_scrollChanged, this),
- color_textureback(0.25f, 0.25f, 0.25f),
- m_mouseWheelScrollIncrement(64),
- m_textureScale(50),
- m_showTextureFilter(false),
- m_showShaders(true),
- m_showTextureScrollbar(true),
- m_startupShaders(STARTUPSHADERS_NONE),
- m_hideUnused(false)
- {
- }
+int width, height;
+int originy;
+int m_nTotalHeight;
+
+CopiedString shader;
+
+GtkWindow* m_parent;
+GtkWidget* m_gl_widget;
+GtkWidget* m_texture_scroll;
+GtkWidget* m_treeViewTree;
+GtkWidget* m_treeViewTags;
+GtkWidget* m_tag_frame;
+GtkListStore* m_assigned_store;
+GtkListStore* m_available_store;
+GtkWidget* m_assigned_tree;
+GtkWidget* m_available_tree;
+GtkWidget* m_scr_win_tree;
+GtkWidget* m_scr_win_tags;
+GtkWidget* m_tag_notebook;
+GtkWidget* m_search_button;
+GtkWidget* m_shader_info_item;
+
+std::set<CopiedString> m_all_tags;
+GtkListStore* m_all_tags_list;
+std::vector<CopiedString> m_copied_tags;
+std::set<CopiedString> m_found_shaders;
+
+ToggleItem m_hideunused_item;
+ToggleItem m_showshaders_item;
+ToggleItem m_showshaderlistonly_item;
+ToggleItem m_fixedsize_item;
+ToggleItem m_filternotex_item;
+
+guint m_sizeHandler;
+guint m_exposeHandler;
+
+bool m_heightChanged;
+bool m_originInvalid;
+
+DeferredAdjustment m_scrollAdjustment;
+FreezePointer m_freezePointer;
+
+Vector3 color_textureback;
+// the increment step we use against the wheel mouse
+std::size_t m_mouseWheelScrollIncrement;
+std::size_t m_textureScale;
+// make the texture increments match the grid changes
+bool m_showShaders;
+bool m_showTextureScrollbar;
+StartupShaders m_startupShaders;
+// if true, the texture window will only display in-use shaders
+// if false, all the shaders in memory are displayed
+bool m_hideUnused;
+bool m_rmbSelected;
+bool m_searchedTags;
+bool m_tags;
+// The uniform size (in pixels) that textures are resized to when m_resizeTextures is true.
+int m_uniformTextureSize;
+// Return the display width of a texture in the texture browser
+int getTextureWidth( qtexture_t* tex ){
+ int width;
+ if ( !g_TextureBrowser_fixedSize ) {
+ // Don't use uniform size
+ width = (int)( tex->width * ( (float)m_textureScale / 100 ) );
+ }
+ else if
+ ( tex->width >= tex->height ) {
+ // Texture is square, or wider than it is tall
+ width = m_uniformTextureSize;
+ }
+ else {
+ // Otherwise, preserve the texture's aspect ratio
+ width = (int)( m_uniformTextureSize * ( (float)tex->width / tex->height ) );
+ }
+ return width;
+}
+// Return the display height of a texture in the texture browser
+int getTextureHeight( qtexture_t* tex ){
+ int height;
+ if ( !g_TextureBrowser_fixedSize ) {
+ // Don't use uniform size
+ height = (int)( tex->height * ( (float)m_textureScale / 100 ) );
+ }
+ else if ( tex->height >= tex->width ) {
+ // Texture is square, or taller than it is wide
+ height = m_uniformTextureSize;
+ }
+ else {
+ // Otherwise, preserve the texture's aspect ratio
+ height = (int)( m_uniformTextureSize * ( (float)tex->height / tex->width ) );
+ }
+ return height;
+}
+
+TextureBrowser() :
+ m_texture_scroll( 0 ),
+ m_hideunused_item( TextureBrowserHideUnusedExport() ),
+ m_showshaders_item( TextureBrowserShowShadersExport() ),
+ m_showshaderlistonly_item( TextureBrowserShowShaderlistOnlyExport() ),
+ m_fixedsize_item( TextureBrowserFixedSizeExport() ),
+ m_filternotex_item( TextureBrowserFilterNotexExport() ),
+ m_heightChanged( true ),
+ m_originInvalid( true ),
+ m_scrollAdjustment( TextureBrowser_scrollChanged, this ),
+ color_textureback( 0.25f, 0.25f, 0.25f ),
+ m_mouseWheelScrollIncrement( 64 ),
+ m_textureScale( 50 ),
+ m_showShaders( true ),
+ m_showTextureScrollbar( true ),
+ m_startupShaders( STARTUPSHADERS_NONE ),
+ m_hideUnused( false ),
+ m_rmbSelected( false ),
+ m_searchedTags( false ),
+ m_tags( false ),
+ m_uniformTextureSize( 128 ){
+}
};
-void(*TextureBrowser_textureSelected)(const char* shader);
+void ( *TextureBrowser_textureSelected )( const char* shader );
-void TextureBrowser_updateScroll(TextureBrowser& textureBrowser);
+void TextureBrowser_updateScroll( TextureBrowser& textureBrowser );
-const char* TextureBrowser_getComonShadersName()
-{
- const char* value = g_pGameDescription->getKeyValue("common_shaders_name");
- if(!string_empty(value))
- {
- return value;
- }
- return "Common";
+const char* TextureBrowser_getComonShadersName(){
+ const char* value = g_pGameDescription->getKeyValue( "common_shaders_name" );
+ if ( !string_empty( value ) ) {
+ return value;
+ }
+ return "Common";
}
-const char* TextureBrowser_getComonShadersDir()
-{
- const char* value = g_pGameDescription->getKeyValue("common_shaders_dir");
- if(!string_empty(value))
- {
- return value;
- }
- return "common/";
+const char* TextureBrowser_getComonShadersDir(){
+ const char* value = g_pGameDescription->getKeyValue( "common_shaders_dir" );
+ if ( !string_empty( value ) ) {
+ return value;
+ }
+ return "common/";
}
-
-void TextureBrowser_setShowFilter(TextureBrowser& textureBrowser, bool show)
-{
- widget_set_visible(GTK_WIDGET(textureBrowser.m_filter), show);
+inline int TextureBrowser_fontHeight( TextureBrowser& textureBrowser ){
+ return GlobalOpenGL().m_font->getPixelHeight();
}
-const char* TextureBrowser_getFilter(TextureBrowser& textureBrowser)
-{
- if(textureBrowser.m_showTextureFilter)
- {
- return gtk_entry_get_text(textureBrowser.m_filter);
- }
- return 0;
+const char* TextureBrowser_GetSelectedShader( TextureBrowser& textureBrowser ){
+ return textureBrowser.shader.c_str();
}
-inline int TextureBrowser_fontHeight(TextureBrowser& textureBrowser)
-{
- return GlobalOpenGL().m_fontHeight;
+void TextureBrowser_SetStatus( TextureBrowser& textureBrowser, const char* name ){
+ IShader* shader = QERApp_Shader_ForName( name );
+ qtexture_t* q = shader->getTexture();
+ StringOutputStream strTex( 256 );
+ strTex << name << " W: " << Unsigned( q->width ) << " H: " << Unsigned( q->height );
+ shader->DecRef();
+ g_pParentWnd->SetStatusText( g_pParentWnd->m_texture_status, strTex.c_str() );
}
-const char* TextureBrowser_GetSelectedShader(TextureBrowser& textureBrowser)
-{
- return textureBrowser.shader.c_str();
-}
+void TextureBrowser_Focus( TextureBrowser& textureBrowser, const char* name );
-void TextureBrowser_SetStatus(TextureBrowser& textureBrowser, const char* name)
-{
- IShader* shader = QERApp_Shader_ForName( name);
- qtexture_t* q = shader->getTexture();
- StringOutputStream strTex(256);
- strTex << name << " W: " << Unsigned(q->width) << " H: " << Unsigned(q->height);
- shader->DecRef();
- g_pParentWnd->SetStatusText(g_pParentWnd->m_texture_status, strTex.c_str());
-}
+void TextureBrowser_SetSelectedShader( TextureBrowser& textureBrowser, const char* shader ){
+ textureBrowser.shader = shader;
+ TextureBrowser_SetStatus( textureBrowser, shader );
+ TextureBrowser_Focus( textureBrowser, shader );
-void TextureBrowser_Focus(TextureBrowser& textureBrowser, const char* name);
+ if ( FindTextureDialog_isOpen() ) {
+ FindTextureDialog_selectTexture( shader );
+ }
-void TextureBrowser_SetSelectedShader(TextureBrowser& textureBrowser, const char* shader)
-{
- textureBrowser.shader = shader;
- TextureBrowser_SetStatus(textureBrowser, shader);
- TextureBrowser_Focus(textureBrowser, shader);
+ // disable the menu item "shader info" if no shader was selected
+ IShader* ishader = QERApp_Shader_ForName( shader );
+ CopiedString filename = ishader->getShaderFileName();
- if(FindTextureDialog_isOpen())
- {
- FindTextureDialog_selectTexture(shader);
- }
+ if ( filename.empty() ) {
+ if ( textureBrowser.m_shader_info_item != NULL ) {
+ gtk_widget_set_sensitive( textureBrowser.m_shader_info_item, FALSE );
+ }
+ }
+ else {
+ gtk_widget_set_sensitive( textureBrowser.m_shader_info_item, TRUE );
+ }
+
+ ishader->DecRef();
}
CopiedString g_TextureBrowser_currentDirectory;
/*
-============================================================================
+ ============================================================================
-TEXTURE LAYOUT
+ TEXTURE LAYOUT
-TTimo: now based on a rundown through all the shaders
-NOTE: we expect the Active shaders count doesn't change during a Texture_StartPos .. Texture_NextPos cycle
- otherwise we may need to rely on a list instead of an array storage
-============================================================================
-*/
+ TTimo: now based on a rundown through all the shaders
+ NOTE: we expect the Active shaders count doesn't change during a Texture_StartPos .. Texture_NextPos cycle
+ otherwise we may need to rely on a list instead of an array storage
+ ============================================================================
+ */
class TextureLayout
{
public:
- // texture layout functions
- // TTimo: now based on shaders
- int current_x, current_y, current_row;
+// texture layout functions
+// TTimo: now based on shaders
+int current_x, current_y, current_row;
};
-void Texture_StartPos(TextureLayout& layout)
-{
- layout.current_x = 8;
- layout.current_y = -8;
- layout.current_row = 0;
+void Texture_StartPos( TextureLayout& layout ){
+ layout.current_x = 8;
+ layout.current_y = -8;
+ layout.current_row = 0;
}
-void Texture_NextPos(TextureBrowser& textureBrowser, TextureLayout& layout, qtexture_t* current_texture, int *x, int *y)
-{
- qtexture_t* q = current_texture;
+void Texture_NextPos( TextureBrowser& textureBrowser, TextureLayout& layout, qtexture_t* current_texture, int *x, int *y ){
+ qtexture_t* q = current_texture;
- int nWidth = (int)(q->width * ((float)textureBrowser.m_textureScale / 100));
- int nHeight = (int)(q->height * ((float)textureBrowser.m_textureScale / 100));
- if (layout.current_x + nWidth > textureBrowser.width-8 && layout.current_row)
- { // go to the next row unless the texture is the first on the row
- layout.current_x = 8;
- layout.current_y -= layout.current_row + TextureBrowser_fontHeight(textureBrowser) + 4;
- layout.current_row = 0;
- }
+ int nWidth = textureBrowser.getTextureWidth( q );
+ int nHeight = textureBrowser.getTextureHeight( q );
+ if ( layout.current_x + nWidth > textureBrowser.width - 8 && layout.current_row ) { // go to the next row unless the texture is the first on the row
+ layout.current_x = 8;
+ layout.current_y -= layout.current_row + TextureBrowser_fontHeight( textureBrowser ) + 4;
+ layout.current_row = 0;
+ }
- *x = layout.current_x;
- *y = layout.current_y;
+ *x = layout.current_x;
+ *y = layout.current_y;
- // Is our texture larger than the row? If so, grow the
- // row height to match it
+ // Is our texture larger than the row? If so, grow the
+ // row height to match it
- if (layout.current_row < nHeight)
- layout.current_row = nHeight;
+ if ( layout.current_row < nHeight ) {
+ layout.current_row = nHeight;
+ }
- // never go less than 64, or the names get all crunched up
- layout.current_x += nWidth < 64 ? 64 : nWidth;
- layout.current_x += 8;
+ // never go less than 96, or the names get all crunched up
+ layout.current_x += nWidth < 96 ? 96 : nWidth;
+ layout.current_x += 8;
}
+bool TextureSearch_IsShown( const char* name ){
+ std::set<CopiedString>::iterator iter;
+
+ iter = GlobalTextureBrowser().m_found_shaders.find( name );
+
+ if ( iter == GlobalTextureBrowser().m_found_shaders.end() ) {
+ return false;
+ }
+ else {
+ return true;
+ }
+}
+
+CopiedString g_notex;
+CopiedString g_shadernotex;
+
// if texture_showinuse jump over non in-use textures
-bool Texture_IsShown(IShader* shader, bool show_shaders, bool hideUnused, const char* filter)
-{
- if(!shader_equal_prefix(shader->getName(), "textures/"))
- return false;
+bool Texture_IsShown( IShader* shader, bool show_shaders, bool hideUnused ){
+ // filter notex / shadernotex images
+ if ( g_TextureBrowser_filterNotex && ( string_equal( g_notex.c_str(), shader->getTexture()->name ) || string_equal( g_shadernotex.c_str(), shader->getTexture()->name ) ) ) {
+ return false;
+ }
+
+ if ( g_TextureBrowser_currentDirectory == "Untagged" ) {
+ std::set<CopiedString>::iterator iter;
- if (!show_shaders && !shader->IsDefault())
- return false;
+ iter = GlobalTextureBrowser().m_found_shaders.find( shader->getName() );
- if(hideUnused && !shader->IsInUse())
- return false;
+ if ( iter == GlobalTextureBrowser().m_found_shaders.end() ) {
+ return false;
+ }
+ else {
+ return true;
+ }
+ }
+
+ if ( !shader_equal_prefix( shader->getName(), "textures/" ) ) {
+ return false;
+ }
+
+ if ( !show_shaders && !shader->IsDefault() ) {
+ return false;
+ }
- if(!string_empty(g_TextureBrowser_currentDirectory.c_str()))
- {
- if(!shader_equal_prefix(shader_get_textureName(shader->getName()), g_TextureBrowser_currentDirectory.c_str()))
- {
- return false;
- }
- }
+ if ( hideUnused && !shader->IsInUse() ) {
+ return false;
+ }
- if (filter != 0)
- {
- // some basic filtering
- if (strstr( shader_get_textureName(shader->getName()), filter ) == 0)
- return false;
- }
+ if ( GlobalTextureBrowser().m_searchedTags ) {
+ if ( !TextureSearch_IsShown( shader->getName() ) ) {
+ return false;
+ }
+ else {
+ return true;
+ }
+ }
+ else {
+ if ( !shader_equal_prefix( shader_get_textureName( shader->getName() ), g_TextureBrowser_currentDirectory.c_str() ) ) {
+ return false;
+ }
+ }
- return true;
+ return true;
}
-void TextureBrowser_heightChanged(TextureBrowser& textureBrowser)
-{
- textureBrowser.m_heightChanged = true;
+void TextureBrowser_heightChanged( TextureBrowser& textureBrowser ){
+ textureBrowser.m_heightChanged = true;
- TextureBrowser_updateScroll(textureBrowser);
- TextureBrowser_queueDraw(textureBrowser);
+ TextureBrowser_updateScroll( textureBrowser );
+ TextureBrowser_queueDraw( textureBrowser );
}
-void TextureBrowser_evaluateHeight(TextureBrowser& textureBrowser)
-{
- if(textureBrowser.m_heightChanged)
- {
- textureBrowser.m_heightChanged = false;
+void TextureBrowser_evaluateHeight( TextureBrowser& textureBrowser ){
+ if ( textureBrowser.m_heightChanged ) {
+ textureBrowser.m_heightChanged = false;
- textureBrowser.m_nTotalHeight = 0;
+ textureBrowser.m_nTotalHeight = 0;
- TextureLayout layout;
- Texture_StartPos(layout);
- for(QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement())
- {
- IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
+ TextureLayout layout;
+ Texture_StartPos( layout );
+ for ( QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement() )
+ {
+ IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
- if(!Texture_IsShown(shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused, TextureBrowser_getFilter(textureBrowser)))
- continue;
+ if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused ) ) {
+ continue;
+ }
- int x, y;
- Texture_NextPos(textureBrowser, layout, shader->getTexture(), &x, &y);
- textureBrowser.m_nTotalHeight = std::max(textureBrowser.m_nTotalHeight, abs(layout.current_y) + TextureBrowser_fontHeight(textureBrowser) + (int)(shader->getTexture()->height * ((float)textureBrowser.m_textureScale / 100)) + 4);
- }
- }
+ int x, y;
+ Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y );
+ textureBrowser.m_nTotalHeight = std::max( textureBrowser.m_nTotalHeight, abs( layout.current_y ) + TextureBrowser_fontHeight( textureBrowser ) + textureBrowser.getTextureHeight( shader->getTexture() ) + 4 );
+ }
+ }
}
-int TextureBrowser_TotalHeight(TextureBrowser& textureBrowser)
-{
- TextureBrowser_evaluateHeight(textureBrowser);
- return textureBrowser.m_nTotalHeight;
+int TextureBrowser_TotalHeight( TextureBrowser& textureBrowser ){
+ TextureBrowser_evaluateHeight( textureBrowser );
+ return textureBrowser.m_nTotalHeight;
}
-inline const int& min_int(const int& left, const int& right)
-{
- return std::min(left, right);
+inline const int& min_int( const int& left, const int& right ){
+ return std::min( left, right );
}
-void TextureBrowser_clampOriginY(TextureBrowser& textureBrowser)
-{
- if(textureBrowser.originy > 0)
- {
- textureBrowser.originy = 0;
- }
- int lower = min_int(textureBrowser.height - TextureBrowser_TotalHeight(textureBrowser), 0);
- if(textureBrowser.originy < lower)
- {
- textureBrowser.originy = lower;
- }
-}
-
-int TextureBrowser_getOriginY(TextureBrowser& textureBrowser)
-{
- if(textureBrowser.m_originInvalid)
- {
- textureBrowser.m_originInvalid = false;
- TextureBrowser_clampOriginY(textureBrowser);
- TextureBrowser_updateScroll(textureBrowser);
- }
- return textureBrowser.originy;
+void TextureBrowser_clampOriginY( TextureBrowser& textureBrowser ){
+ if ( textureBrowser.originy > 0 ) {
+ textureBrowser.originy = 0;
+ }
+ int lower = min_int( textureBrowser.height - TextureBrowser_TotalHeight( textureBrowser ), 0 );
+ if ( textureBrowser.originy < lower ) {
+ textureBrowser.originy = lower;
+ }
}
-void TextureBrowser_setOriginY(TextureBrowser& textureBrowser, int originy)
-{
- textureBrowser.originy = originy;
- TextureBrowser_clampOriginY(textureBrowser);
- TextureBrowser_updateScroll(textureBrowser);
- TextureBrowser_queueDraw(textureBrowser);
+int TextureBrowser_getOriginY( TextureBrowser& textureBrowser ){
+ if ( textureBrowser.m_originInvalid ) {
+ textureBrowser.m_originInvalid = false;
+ TextureBrowser_clampOriginY( textureBrowser );
+ TextureBrowser_updateScroll( textureBrowser );
+ }
+ return textureBrowser.originy;
+}
+
+void TextureBrowser_setOriginY( TextureBrowser& textureBrowser, int originy ){
+ textureBrowser.originy = originy;
+ TextureBrowser_clampOriginY( textureBrowser );
+ TextureBrowser_updateScroll( textureBrowser );
+ TextureBrowser_queueDraw( textureBrowser );
}
Signal0 g_activeShadersChangedCallbacks;
-void TextureBrowser_addActiveShadersChangedCallback(const SignalHandler& handler)
-{
- g_activeShadersChangedCallbacks.connectLast(handler);
+void TextureBrowser_addActiveShadersChangedCallback( const SignalHandler& handler ){
+ g_activeShadersChangedCallbacks.connectLast( handler );
}
class ShadersObserver : public ModuleObserver
{
- Signal0 m_realiseCallbacks;
+Signal0 m_realiseCallbacks;
public:
- void realise()
- {
- m_realiseCallbacks();
- }
- void unrealise()
- {
- }
- void insert(const SignalHandler& handler)
- {
- m_realiseCallbacks.connectLast(handler);
- }
+void realise(){
+ m_realiseCallbacks();
+}
+void unrealise(){
+}
+void insert( const SignalHandler& handler ){
+ m_realiseCallbacks.connectLast( handler );
+}
};
namespace
{
- ShadersObserver g_ShadersObserver;
+ShadersObserver g_ShadersObserver;
}
-void TextureBrowser_addShadersRealiseCallback(const SignalHandler& handler)
-{
- g_ShadersObserver.insert(handler);
+void TextureBrowser_addShadersRealiseCallback( const SignalHandler& handler ){
+ g_ShadersObserver.insert( handler );
}
-void TextureBrowser_activeShadersChanged(TextureBrowser& textureBrowser)
-{
- TextureBrowser_heightChanged(textureBrowser);
- textureBrowser.m_originInvalid = true;
+void TextureBrowser_activeShadersChanged( TextureBrowser& textureBrowser ){
+ TextureBrowser_heightChanged( textureBrowser );
+ textureBrowser.m_originInvalid = true;
- g_activeShadersChangedCallbacks();
+ g_activeShadersChangedCallbacks();
}
-void TextureBrowser_importShowScrollbar(TextureBrowser& textureBrowser, bool value)
-{
- textureBrowser.m_showTextureScrollbar = value;
- if(textureBrowser.m_texture_scroll != 0)
- {
- widget_set_visible(textureBrowser.m_texture_scroll, textureBrowser.m_showTextureScrollbar);
- TextureBrowser_updateScroll(textureBrowser);
- }
+void TextureBrowser_importShowScrollbar( TextureBrowser& textureBrowser, bool value ){
+ textureBrowser.m_showTextureScrollbar = value;
+ if ( textureBrowser.m_texture_scroll != 0 ) {
+ widget_set_visible( textureBrowser.m_texture_scroll, textureBrowser.m_showTextureScrollbar );
+ TextureBrowser_updateScroll( textureBrowser );
+ }
}
typedef ReferenceCaller1<TextureBrowser, bool, TextureBrowser_importShowScrollbar> TextureBrowserImportShowScrollbarCaller;
-void TextureBrowser_importShowFilter(TextureBrowser& textureBrowser, bool value)
-{
- textureBrowser.m_showTextureFilter = value;
- if(textureBrowser.m_filter != 0)
- {
- TextureBrowser_setShowFilter(textureBrowser, textureBrowser.m_showTextureFilter);
- }
-}
-typedef ReferenceCaller1<TextureBrowser, bool, TextureBrowser_importShowFilter> TextureBrowserImportShowFilterCaller;
/*
-==============
-TextureBrowser_ShowDirectory
-relies on texture_directory global for the directory to use
-1) Load the shaders for the given directory
-2) Scan the remaining texture, load them and assign them a default shader (the "noshader" shader)
-NOTE: when writing a texture plugin, or some texture extensions, this function may need to be overriden, and made
- available through the IShaders interface
-NOTE: for texture window layout:
- all shaders are stored with alphabetical order after load
- previously loaded and displayed stuff is hidden, only in-use and newly loaded is shown
- ( the GL textures are not flushed though)
-==============
-*/
-bool texture_name_ignore(const char* name)
-{
- StringOutputStream strTemp(string_length(name));
- strTemp << LowerCase(name);
-
- return strstr(strTemp.c_str(), ".specular") != 0 ||
- strstr(strTemp.c_str(), ".glow") != 0 ||
- strstr(strTemp.c_str(), ".bump") != 0 ||
- strstr(strTemp.c_str(), ".diffuse") != 0 ||
- strstr(strTemp.c_str(), ".blend") != 0 ||
- strstr(strTemp.c_str(), ".alpha") != 0;
+ ==============
+ TextureBrowser_ShowDirectory
+ relies on texture_directory global for the directory to use
+ 1) Load the shaders for the given directory
+ 2) Scan the remaining texture, load them and assign them a default shader (the "noshader" shader)
+ NOTE: when writing a texture plugin, or some texture extensions, this function may need to be overriden, and made
+ available through the IShaders interface
+ NOTE: for texture window layout:
+ all shaders are stored with alphabetical order after load
+ previously loaded and displayed stuff is hidden, only in-use and newly loaded is shown
+ ( the GL textures are not flushed though)
+ ==============
+ */
+
+bool endswith( const char *haystack, const char *needle ){
+ size_t lh = strlen( haystack );
+ size_t ln = strlen( needle );
+ if ( lh < ln ) {
+ return false;
+ }
+ return !memcmp( haystack + ( lh - ln ), needle, ln );
+}
+
+bool texture_name_ignore( const char* name ){
+ StringOutputStream strTemp( string_length( name ) );
+ strTemp << LowerCase( name );
+
+ return
+ endswith( strTemp.c_str(), ".specular" ) ||
+ endswith( strTemp.c_str(), ".glow" ) ||
+ endswith( strTemp.c_str(), ".bump" ) ||
+ endswith( strTemp.c_str(), ".diffuse" ) ||
+ endswith( strTemp.c_str(), ".blend" ) ||
+ endswith( strTemp.c_str(), ".alpha" ) ||
+ endswith( strTemp.c_str(), "_norm" ) ||
+ endswith( strTemp.c_str(), "_bump" ) ||
+ endswith( strTemp.c_str(), "_glow" ) ||
+ endswith( strTemp.c_str(), "_gloss" ) ||
+ endswith( strTemp.c_str(), "_pants" ) ||
+ endswith( strTemp.c_str(), "_shirt" ) ||
+ endswith( strTemp.c_str(), "_reflect" ) ||
+ endswith( strTemp.c_str(), "_alpha" ) ||
+ 0;
}
class LoadShaderVisitor : public Archive::Visitor
{
public:
- void visit(const char* name)
- {
- IShader* shader = QERApp_Shader_ForName(CopiedString(StringRange(name, path_get_filename_base_end(name))).c_str());
- shader->DecRef();
- }
+void visit( const char* name ){
+ IShader* shader = QERApp_Shader_ForName( CopiedString( StringRange( name, path_get_filename_base_end( name ) ) ).c_str() );
+ shader->DecRef();
+}
};
-void TextureBrowser_SetHideUnused(TextureBrowser& textureBrowser, bool hideUnused);
+void TextureBrowser_SetHideUnused( TextureBrowser& textureBrowser, bool hideUnused );
GtkWidget* g_page_textures;
-void TextureBrowser_toggleShown()
-{
- GroupDialog_showPage(g_page_textures);
+void TextureBrowser_toggleShow(){
+ GroupDialog_showPage( g_page_textures );
}
-void TextureBrowser_updateTitle()
-{
- GroupDialog_updatePageTitle(g_page_textures);
+void TextureBrowser_updateTitle(){
+ GroupDialog_updatePageTitle( g_page_textures );
}
class TextureCategoryLoadShader
{
- const char* m_directory;
- std::size_t& m_count;
+const char* m_directory;
+std::size_t& m_count;
public:
- typedef const char* first_argument_type;
-
- TextureCategoryLoadShader(const char* directory, std::size_t& count)
- : m_directory(directory), m_count(count)
- {
- m_count = 0;
- }
- void operator()(const char* name) const
- {
- if(shader_equal_prefix(name, "textures/")
- && shader_equal_prefix(name + string_length("textures/"), m_directory))
- {
- ++m_count;
- // request the shader, this will load the texture if needed
- // this Shader_ForName call is a kind of hack
- IShader *pFoo = QERApp_Shader_ForName(name);
- pFoo->DecRef();
- }
- }
+typedef const char* first_argument_type;
+
+TextureCategoryLoadShader( const char* directory, std::size_t& count )
+ : m_directory( directory ), m_count( count ){
+ m_count = 0;
+}
+void operator()( const char* name ) const {
+ if ( shader_equal_prefix( name, "textures/" )
+ && shader_equal_prefix( name + string_length( "textures/" ), m_directory ) ) {
+ ++m_count;
+ // request the shader, this will load the texture if needed
+ // this Shader_ForName call is a kind of hack
+ IShader *pFoo = QERApp_Shader_ForName( name );
+ pFoo->DecRef();
+ }
+}
};
-void TextureDirectory_loadTexture(const char* directory, const char* texture)
-{
- StringOutputStream name(256);
- name << directory << StringRange(texture, path_get_filename_base_end(texture));
+void TextureDirectory_loadTexture( const char* directory, const char* texture ){
+ StringOutputStream name( 256 );
+ name << directory << StringRange( texture, path_get_filename_base_end( texture ) );
- if(texture_name_ignore(name.c_str()))
- {
- return;
- }
+ if ( texture_name_ignore( name.c_str() ) ) {
+ return;
+ }
- if (!shader_valid(name.c_str()))
- {
- globalOutputStream() << "Skipping invalid texture name: [" << name.c_str() << "]\n";
- return;
- }
+ if ( !shader_valid( name.c_str() ) ) {
+ globalOutputStream() << "Skipping invalid texture name: [" << name.c_str() << "]\n";
+ return;
+ }
- // if a texture is already in use to represent a shader, ignore it
- IShader* shader = QERApp_Shader_ForName(name.c_str());
- shader->DecRef();
+ // if a texture is already in use to represent a shader, ignore it
+ IShader* shader = QERApp_Shader_ForName( name.c_str() );
+ shader->DecRef();
}
typedef ConstPointerCaller1<char, const char*, TextureDirectory_loadTexture> TextureDirectoryLoadTextureCaller;
class LoadTexturesByTypeVisitor : public ImageModules::Visitor
{
- const char* m_dirstring;
+const char* m_dirstring;
public:
- LoadTexturesByTypeVisitor(const char* dirstring)
- : m_dirstring(dirstring)
- {
- }
- void visit(const char* minor, const _QERPlugImageTable& table)
- {
- GlobalFileSystem().forEachFile(m_dirstring, minor, TextureDirectoryLoadTextureCaller(m_dirstring));
- }
+LoadTexturesByTypeVisitor( const char* dirstring )
+ : m_dirstring( dirstring ){
+}
+void visit( const char* minor, const _QERPlugImageTable& table ) const {
+ GlobalFileSystem().forEachFile( m_dirstring, minor, TextureDirectoryLoadTextureCaller( m_dirstring ) );
+}
};
-void TextureBrowser_ShowDirectory(TextureBrowser& textureBrowser, const char* directory)
-{
- if(TextureGroupsMenu_showWads())
- {
- Archive* archive = GlobalFileSystem().getArchive(directory);
- ASSERT_NOTNULL(archive);
- LoadShaderVisitor visitor;
- archive->forEachFile(Archive::VisitorFunc(visitor, Archive::eFiles, 0), "textures/");
- }
- else
- {
- g_TextureBrowser_currentDirectory = directory;
- TextureBrowser_heightChanged(textureBrowser);
+void TextureBrowser_ShowDirectory( TextureBrowser& textureBrowser, const char* directory ){
+ if ( TextureBrowser_showWads() ) {
+ Archive* archive = GlobalFileSystem().getArchive( directory );
+ ASSERT_NOTNULL( archive );
+ LoadShaderVisitor visitor;
+ archive->forEachFile( Archive::VisitorFunc( visitor, Archive::eFiles, 0 ), "textures/" );
+ }
+ else
+ {
+ g_TextureBrowser_currentDirectory = directory;
+ TextureBrowser_heightChanged( textureBrowser );
- std::size_t shaders_count;
- GlobalShaderSystem().foreachShaderName(makeCallback1(TextureCategoryLoadShader(directory, shaders_count)));
- globalOutputStream() << "Showing " << Unsigned(shaders_count) << " shaders.\n";
+ std::size_t shaders_count;
+ GlobalShaderSystem().foreachShaderName( makeCallback1( TextureCategoryLoadShader( directory, shaders_count ) ) );
+ globalOutputStream() << "Showing " << Unsigned( shaders_count ) << " shaders.\n";
- if(g_pGameDescription->mGameType != "doom3")
- {
- // load remaining texture files
+ if ( g_pGameDescription->mGameType != "doom3" ) {
+ // load remaining texture files
- StringOutputStream dirstring(64);
- dirstring << "textures/" << directory;
+ StringOutputStream dirstring( 64 );
+ dirstring << "textures/" << directory;
- {
- LoadTexturesByTypeVisitor visitor(dirstring.c_str());
- Radiant_getImageModules().foreachModule(visitor);
- }
- }
- }
+ Radiant_getImageModules().foreachModule( LoadTexturesByTypeVisitor( dirstring.c_str() ) );
+ }
+ }
+
+ // we'll display the newly loaded textures + all the ones already in use
+ TextureBrowser_SetHideUnused( textureBrowser, false );
+
+ TextureBrowser_updateTitle();
+}
- // we'll display the newly loaded textures + all the ones already in use
- TextureBrowser_SetHideUnused(textureBrowser, false);
+void TextureBrowser_ShowTagSearchResult( TextureBrowser& textureBrowser, const char* directory ){
+ g_TextureBrowser_currentDirectory = directory;
+ TextureBrowser_heightChanged( textureBrowser );
+
+ std::size_t shaders_count;
+ GlobalShaderSystem().foreachShaderName( makeCallback1( TextureCategoryLoadShader( directory, shaders_count ) ) );
+ globalOutputStream() << "Showing " << Unsigned( shaders_count ) << " shaders.\n";
+
+ if ( g_pGameDescription->mGameType != "doom3" ) {
+ // load remaining texture files
+ StringOutputStream dirstring( 64 );
+ dirstring << "textures/" << directory;
+
+ {
+ LoadTexturesByTypeVisitor visitor( dirstring.c_str() );
+ Radiant_getImageModules().foreachModule( visitor );
+ }
+ }
- TextureBrowser_updateTitle();
+ // we'll display the newly loaded textures + all the ones already in use
+ TextureBrowser_SetHideUnused( textureBrowser, false );
}
bool TextureBrowser_hideUnused();
-void TextureBrowser_hideUnusedExport(const BoolImportCallback& importer)
-{
- importer(TextureBrowser_hideUnused());
+void TextureBrowser_hideUnusedExport( const BoolImportCallback& importer ){
+ importer( TextureBrowser_hideUnused() );
}
typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_hideUnusedExport> TextureBrowserHideUnusedExport;
-void TextureBrowser_showShadersExport(const BoolImportCallback& importer)
-{
- importer(GlobalTextureBrowser().m_showShaders);
+void TextureBrowser_showShadersExport( const BoolImportCallback& importer ){
+ importer( GlobalTextureBrowser().m_showShaders );
}
typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_showShadersExport> TextureBrowserShowShadersExport;
-void TextureBrowser_showShaderlistOnly(const BoolImportCallback& importer)
-{
- importer(g_TexturesMenu_shaderlistOnly);
+void TextureBrowser_showShaderlistOnly( const BoolImportCallback& importer ){
+ importer( g_TextureBrowser_shaderlistOnly );
}
typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_showShaderlistOnly> TextureBrowserShowShaderlistOnlyExport;
-class TexturesMenu
-{
-public:
- ToggleItem m_hideunused_item;
- ToggleItem m_showshaders_item;
- ToggleItem m_showshaderlistonly_item;
-
- TexturesMenu() :
- m_hideunused_item(TextureBrowserHideUnusedExport()),
- m_showshaders_item(TextureBrowserShowShadersExport()),
- m_showshaderlistonly_item(TextureBrowserShowShaderlistOnlyExport())
- {
- }
-};
+void TextureBrowser_fixedSize( const BoolImportCallback& importer ){
+ importer( g_TextureBrowser_fixedSize );
+}
+typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_fixedSize> TextureBrowser_FixedSizeExport;
-TexturesMenu g_TexturesMenu;
+void TextureBrowser_filterNotex( const BoolImportCallback& importer ){
+ importer( g_TextureBrowser_filterNotex );
+}
+typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_filterNotex> TextureBrowser_filterNotexExport;
-void TextureBrowser_SetHideUnused(TextureBrowser& textureBrowser, bool hideUnused)
-{
- if(hideUnused)
- {
- textureBrowser.m_hideUnused = true;
- }
- else
- {
- textureBrowser.m_hideUnused = false;
- }
+void TextureBrowser_SetHideUnused( TextureBrowser& textureBrowser, bool hideUnused ){
+ if ( hideUnused ) {
+ textureBrowser.m_hideUnused = true;
+ }
+ else
+ {
+ textureBrowser.m_hideUnused = false;
+ }
- g_TexturesMenu.m_hideunused_item.update();
+ textureBrowser.m_hideunused_item.update();
- TextureBrowser_heightChanged(textureBrowser);
- textureBrowser.m_originInvalid = true;
+ TextureBrowser_heightChanged( textureBrowser );
+ textureBrowser.m_originInvalid = true;
}
-void TextureBrowser_ShowStartupShaders(TextureBrowser& textureBrowser)
-{
- if(textureBrowser.m_startupShaders == STARTUPSHADERS_COMMON)
- {
- TextureBrowser_ShowDirectory(textureBrowser, TextureBrowser_getComonShadersDir());
- }
- else if(textureBrowser.m_startupShaders == STARTUPSHADERS_ALL)
- {
- for(TextureMenuNames::const_iterator i = texture_menunames.begin(); i != texture_menunames.end(); ++i)
- {
- TextureBrowser_ShowDirectory(textureBrowser, (*i).c_str());
- }
- }
+void TextureBrowser_ShowStartupShaders( TextureBrowser& textureBrowser ){
+ if ( textureBrowser.m_startupShaders == STARTUPSHADERS_COMMON ) {
+ TextureBrowser_ShowDirectory( textureBrowser, TextureBrowser_getComonShadersDir() );
+ }
}
// it might need to be split in parts or moved out .. dunno
// scroll origin so the specified texture is completely on screen
// if current texture is not displayed, nothing is changed
-void TextureBrowser_Focus(TextureBrowser& textureBrowser, const char* name)
-{
- TextureLayout layout;
- // scroll origin so the texture is completely on screen
- Texture_StartPos(layout);
-
- for(QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement())
- {
- IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
-
- if(!Texture_IsShown(shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused, TextureBrowser_getFilter(textureBrowser)))
- continue;
-
- int x, y;
- Texture_NextPos(textureBrowser, layout, shader->getTexture(), &x, &y);
- qtexture_t* q = shader->getTexture();
- if (!q)
- break;
-
- // we have found when texdef->name and the shader name match
- // NOTE: as everywhere else for our comparisons, we are not case sensitive
- if (shader_equal(name, shader->getName()))
- {
- int textureHeight = (int)(q->height * ((float)textureBrowser.m_textureScale / 100))
- + 2 * TextureBrowser_fontHeight(textureBrowser);
-
- int originy = TextureBrowser_getOriginY(textureBrowser);
- if (y > originy)
- {
- originy = y;
- }
-
- if (y - textureHeight < originy - textureBrowser.height)
- {
- originy = (y - textureHeight) + textureBrowser.height;
- }
-
- TextureBrowser_setOriginY(textureBrowser, originy);
- return;
- }
- }
-}
-
-IShader* Texture_At(TextureBrowser& textureBrowser, int mx, int my)
-{
- my += TextureBrowser_getOriginY(textureBrowser) - textureBrowser.height;
-
- TextureLayout layout;
- Texture_StartPos(layout);
- for(QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement())
- {
- IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
-
- if(!Texture_IsShown(shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused, TextureBrowser_getFilter(textureBrowser)))
- continue;
-
- int x, y;
- Texture_NextPos(textureBrowser, layout, shader->getTexture(), &x, &y);
- qtexture_t *q = shader->getTexture();
- if (!q)
- break;
+void TextureBrowser_Focus( TextureBrowser& textureBrowser, const char* name ){
+ TextureLayout layout;
+ // scroll origin so the texture is completely on screen
+ Texture_StartPos( layout );
+
+ for ( QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement() )
+ {
+ IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
+
+ if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused ) ) {
+ continue;
+ }
+
+ int x, y;
+ Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y );
+ qtexture_t* q = shader->getTexture();
+ if ( !q ) {
+ break;
+ }
+
+ // we have found when texdef->name and the shader name match
+ // NOTE: as everywhere else for our comparisons, we are not case sensitive
+ if ( shader_equal( name, shader->getName() ) ) {
+ int textureHeight = (int)( q->height * ( (float)textureBrowser.m_textureScale / 100 ) )
+ + 2 * TextureBrowser_fontHeight( textureBrowser );
+
+ int originy = TextureBrowser_getOriginY( textureBrowser );
+ if ( y > originy ) {
+ originy = y;
+ }
+
+ if ( y - textureHeight < originy - textureBrowser.height ) {
+ originy = ( y - textureHeight ) + textureBrowser.height;
+ }
+
+ TextureBrowser_setOriginY( textureBrowser, originy );
+ return;
+ }
+ }
+}
- int nWidth = (int)(q->width * ((float)textureBrowser.m_textureScale / 100));
- int nHeight = (int)(q->height * ((float)textureBrowser.m_textureScale / 100));
- if (mx > x && mx - x < nWidth
- && my < y && y - my < nHeight + TextureBrowser_fontHeight(textureBrowser))
- {
- return shader;
- }
- }
+IShader* Texture_At( TextureBrowser& textureBrowser, int mx, int my ){
+ my += TextureBrowser_getOriginY( textureBrowser ) - textureBrowser.height;
+
+ TextureLayout layout;
+ Texture_StartPos( layout );
+ for ( QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement() )
+ {
+ IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
+
+ if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused ) ) {
+ continue;
+ }
+
+ int x, y;
+ Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y );
+ qtexture_t *q = shader->getTexture();
+ if ( !q ) {
+ break;
+ }
+
+ int nWidth = textureBrowser.getTextureWidth( q );
+ int nHeight = textureBrowser.getTextureHeight( q );
+ if ( mx > x && mx - x < nWidth
+ && my < y && y - my < nHeight + TextureBrowser_fontHeight( textureBrowser ) ) {
+ return shader;
+ }
+ }
- return 0;
+ return 0;
}
/*
-==============
-SelectTexture
-
- By mouse click
-==============
-*/
-void SelectTexture(TextureBrowser& textureBrowser, int mx, int my, bool bShift)
-{
- IShader* shader = Texture_At(textureBrowser, mx, my);
- if(shader != 0)
- {
- if (bShift)
- {
- if (shader->IsDefault())
- globalOutputStream() << "ERROR: " << shader->getName() << " is not a shader, it's a texture.\n";
- else
- ViewShader( shader->getShaderFileName(), shader->getName() );
- }
- else
- {
- TextureBrowser_SetSelectedShader(textureBrowser, shader->getName());
- TextureBrowser_textureSelected(shader->getName());
-
- if (!FindTextureDialog_isOpen())
- {
- UndoableCommand undo("textureNameSetSelected");
- Select_SetShader(shader->getName());
- }
- }
- }
+ ==============
+ SelectTexture
+
+ By mouse click
+ ==============
+ */
+void SelectTexture( TextureBrowser& textureBrowser, int mx, int my, bool bShift ){
+ IShader* shader = Texture_At( textureBrowser, mx, my );
+ if ( shader != 0 ) {
+ if ( bShift ) {
+ if ( shader->IsDefault() ) {
+ globalOutputStream() << "ERROR: " << shader->getName() << " is not a shader, it's a texture.\n";
+ }
+ else{
+ ViewShader( shader->getShaderFileName(), shader->getName() );
+ }
+ }
+ else
+ {
+ TextureBrowser_SetSelectedShader( textureBrowser, shader->getName() );
+ TextureBrowser_textureSelected( shader->getName() );
+
+ if ( !FindTextureDialog_isOpen() && !textureBrowser.m_rmbSelected ) {
+ UndoableCommand undo( "textureNameSetSelected" );
+ Select_SetShader( shader->getName() );
+ }
+ }
+ }
}
/*
-============================================================================
+ ============================================================================
- MOUSE ACTIONS
+ MOUSE ACTIONS
-============================================================================
-*/
+ ============================================================================
+ */
-void TextureBrowser_trackingDelta(int x, int y, unsigned int state, void* data)
-{
- TextureBrowser& textureBrowser = *reinterpret_cast<TextureBrowser*>(data);
- if(y != 0)
- {
- int scale = 1;
+void TextureBrowser_trackingDelta( int x, int y, unsigned int state, void* data ){
+ TextureBrowser& textureBrowser = *reinterpret_cast<TextureBrowser*>( data );
+ if ( y != 0 ) {
+ int scale = 1;
- if(state & GDK_SHIFT_MASK)
- scale = 4;
+ if ( state & GDK_SHIFT_MASK ) {
+ scale = 4;
+ }
- int originy = TextureBrowser_getOriginY(textureBrowser);
- originy += y * scale;
- TextureBrowser_setOriginY(textureBrowser, originy);
- }
+ int originy = TextureBrowser_getOriginY( textureBrowser );
+ originy += y * scale;
+ TextureBrowser_setOriginY( textureBrowser, originy );
+ }
}
-void TextureBrowser_Tracking_MouseDown(TextureBrowser& textureBrowser)
-{
- textureBrowser.m_freezePointer.freeze_pointer(textureBrowser.m_parent, TextureBrowser_trackingDelta, &textureBrowser);
+void TextureBrowser_Tracking_MouseDown( TextureBrowser& textureBrowser ){
+ textureBrowser.m_freezePointer.freeze_pointer( textureBrowser.m_parent, TextureBrowser_trackingDelta, &textureBrowser );
}
-void TextureBrowser_Tracking_MouseUp(TextureBrowser& textureBrowser)
-{
- textureBrowser.m_freezePointer.unfreeze_pointer(textureBrowser.m_parent);
+void TextureBrowser_Tracking_MouseUp( TextureBrowser& textureBrowser ){
+ textureBrowser.m_freezePointer.unfreeze_pointer( textureBrowser.m_parent );
}
-void TextureBrowser_Selection_MouseDown(TextureBrowser& textureBrowser, guint32 flags, int pointx, int pointy)
-{
- SelectTexture(textureBrowser, pointx, textureBrowser.height - 1 - pointy, (flags & GDK_SHIFT_MASK) != 0);
+void TextureBrowser_Selection_MouseDown( TextureBrowser& textureBrowser, guint32 flags, int pointx, int pointy ){
+ SelectTexture( textureBrowser, pointx, textureBrowser.height - 1 - pointy, ( flags & GDK_SHIFT_MASK ) != 0 );
}
/*
-============================================================================
+ ============================================================================
-DRAWING
+ DRAWING
-============================================================================
-*/
+ ============================================================================
+ */
/*
-============
-Texture_Draw
-TTimo: relying on the shaders list to display the textures
-we must query all qtexture_t* to manage and display through the IShaders interface
-this allows a plugin to completely override the texture system
-============
-*/
-void Texture_Draw(TextureBrowser& textureBrowser)
-{
- int originy = TextureBrowser_getOriginY(textureBrowser);
-
- glClearColor(textureBrowser.color_textureback[0],
- textureBrowser.color_textureback[1],
- textureBrowser.color_textureback[2],
- 0);
- glViewport(0, 0, textureBrowser.width, textureBrowser.height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
-
- glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- glDisable (GL_DEPTH_TEST);
- glDisable(GL_BLEND);
- glOrtho (0, textureBrowser.width, originy-textureBrowser.height, originy, -100, 100);
- glEnable (GL_TEXTURE_2D);
-
- glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
-
- int last_y = 0, last_height = 0;
-
- TextureLayout layout;
- Texture_StartPos(layout);
- for(QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement())
- {
- IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
-
- if(!Texture_IsShown(shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused, TextureBrowser_getFilter(textureBrowser)))
- continue;
-
- int x, y;
- Texture_NextPos(textureBrowser, layout, shader->getTexture(), &x, &y);
- qtexture_t *q = shader->getTexture();
- if (!q)
- break;
-
- int nWidth = (int)(q->width * ((float)textureBrowser.m_textureScale / 100));
- int nHeight = (int)(q->height * ((float)textureBrowser.m_textureScale / 100));
-
- if (y != last_y)
- {
- last_y = y;
- last_height = 0;
- }
- last_height = std::max (nHeight, last_height);
-
- // Is this texture visible?
- if ((y-nHeight-TextureBrowser_fontHeight(textureBrowser) < originy)
- && (y > originy - textureBrowser.height))
- {
- // borders rules:
- // if it's the current texture, draw a thick red line, else:
- // shaders have a white border, simple textures don't
- // if !texture_showinuse: (some textures displayed may not be in use)
- // draw an additional square around with 0.5 1 0.5 color
- if (shader_equal(TextureBrowser_GetSelectedShader(textureBrowser), shader->getName()))
- {
- glLineWidth (3);
- glColor3f (1,0,0);
- glDisable (GL_TEXTURE_2D);
-
- glBegin (GL_LINE_LOOP);
- glVertex2i (x-4,y-TextureBrowser_fontHeight(textureBrowser)+4);
- glVertex2i (x-4,y-TextureBrowser_fontHeight(textureBrowser)-nHeight-4);
- glVertex2i (x+4+nWidth,y-TextureBrowser_fontHeight(textureBrowser)-nHeight-4);
- glVertex2i (x+4+nWidth,y-TextureBrowser_fontHeight(textureBrowser)+4);
- glEnd();
-
- glEnable (GL_TEXTURE_2D);
- glLineWidth (1);
- }
- else
- {
- glLineWidth (1);
- // shader border:
- if (!shader->IsDefault())
- {
- glColor3f (1,1,1);
- glDisable (GL_TEXTURE_2D);
-
- glBegin (GL_LINE_LOOP);
- glVertex2i (x-1,y+1-TextureBrowser_fontHeight(textureBrowser));
- glVertex2i (x-1,y-nHeight-1-TextureBrowser_fontHeight(textureBrowser));
- glVertex2i (x+1+nWidth,y-nHeight-1-TextureBrowser_fontHeight(textureBrowser));
- glVertex2i (x+1+nWidth,y+1-TextureBrowser_fontHeight(textureBrowser));
- glEnd();
- glEnable (GL_TEXTURE_2D);
- }
-
- // highlight in-use textures
- if (!textureBrowser.m_hideUnused && shader->IsInUse())
- {
- glColor3f (0.5,1,0.5);
- glDisable (GL_TEXTURE_2D);
- glBegin (GL_LINE_LOOP);
- glVertex2i (x-3,y+3-TextureBrowser_fontHeight(textureBrowser));
- glVertex2i (x-3,y-nHeight-3-TextureBrowser_fontHeight(textureBrowser));
- glVertex2i (x+3+nWidth,y-nHeight-3-TextureBrowser_fontHeight(textureBrowser));
- glVertex2i (x+3+nWidth,y+3-TextureBrowser_fontHeight(textureBrowser));
- glEnd();
- glEnable (GL_TEXTURE_2D);
- }
- }
-
- // Draw the texture
- glBindTexture (GL_TEXTURE_2D, q->texture_number);
- GlobalOpenGL_debugAssertNoErrors();
- glColor3f (1,1,1);
- glBegin (GL_QUADS);
- glTexCoord2i (0,0);
- glVertex2i (x,y-TextureBrowser_fontHeight(textureBrowser));
- glTexCoord2i (1,0);
- glVertex2i (x+nWidth,y-TextureBrowser_fontHeight(textureBrowser));
- glTexCoord2i (1,1);
- glVertex2i (x+nWidth,y-TextureBrowser_fontHeight(textureBrowser)-nHeight);
- glTexCoord2i (0,1);
- glVertex2i (x,y-TextureBrowser_fontHeight(textureBrowser)-nHeight);
- glEnd();
-
- // draw the texture name
- glDisable (GL_TEXTURE_2D);
- glColor3f (1,1,1);
-
- glRasterPos2i (x, y-TextureBrowser_fontHeight(textureBrowser)+2);
-
- // don't draw the directory name
- const char* name = shader->getName();
- name += strlen(name);
- while(name != shader->getName() && *(name-1) != '/' && *(name-1) != '\\')
- name--;
-
- GlobalOpenGL().drawString(name);
- glEnable (GL_TEXTURE_2D);
- }
-
- //int totalHeight = abs(y) + last_height + TextureBrowser_fontHeight(textureBrowser) + 4;
- }
-
-
- // reset the current texture
- glBindTexture(GL_TEXTURE_2D, 0);
- //qglFinish();
-}
-
-void TextureBrowser_queueDraw(TextureBrowser& textureBrowser)
-{
- if(textureBrowser.m_gl_widget != 0)
- {
- gtk_widget_queue_draw(textureBrowser.m_gl_widget);
- }
+ ============
+ Texture_Draw
+ TTimo: relying on the shaders list to display the textures
+ we must query all qtexture_t* to manage and display through the IShaders interface
+ this allows a plugin to completely override the texture system
+ ============
+ */
+void Texture_Draw( TextureBrowser& textureBrowser ){
+ int originy = TextureBrowser_getOriginY( textureBrowser );
+
+ glClearColor( textureBrowser.color_textureback[0],
+ textureBrowser.color_textureback[1],
+ textureBrowser.color_textureback[2],
+ 0 );
+ glViewport( 0, 0, textureBrowser.width, textureBrowser.height );
+ glMatrixMode( GL_PROJECTION );
+ glLoadIdentity();
+
+ glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
+ glDisable( GL_DEPTH_TEST );
+ glDisable( GL_BLEND );
+ glOrtho( 0, textureBrowser.width, originy - textureBrowser.height, originy, -100, 100 );
+ glEnable( GL_TEXTURE_2D );
+
+ glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
+
+ int last_y = 0, last_height = 0;
+
+ TextureLayout layout;
+ Texture_StartPos( layout );
+ for ( QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement() )
+ {
+ IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
+
+ if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused ) ) {
+ continue;
+ }
+
+ int x, y;
+ Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y );
+ qtexture_t *q = shader->getTexture();
+ if ( !q ) {
+ break;
+ }
+
+ int nWidth = textureBrowser.getTextureWidth( q );
+ int nHeight = textureBrowser.getTextureHeight( q );
+
+ if ( y != last_y ) {
+ last_y = y;
+ last_height = 0;
+ }
+ last_height = std::max( nHeight, last_height );
+
+ // Is this texture visible?
+ if ( ( y - nHeight - TextureBrowser_fontHeight( textureBrowser ) < originy )
+ && ( y > originy - textureBrowser.height ) ) {
+ // borders rules:
+ // if it's the current texture, draw a thick red line, else:
+ // shaders have a white border, simple textures don't
+ // if !texture_showinuse: (some textures displayed may not be in use)
+ // draw an additional square around with 0.5 1 0.5 color
+ if ( shader_equal( TextureBrowser_GetSelectedShader( textureBrowser ), shader->getName() ) ) {
+ glLineWidth( 3 );
+ if ( textureBrowser.m_rmbSelected ) {
+ glColor3f( 0,0,1 );
+ }
+ else {
+ glColor3f( 1,0,0 );
+ }
+ glDisable( GL_TEXTURE_2D );
+
+ glBegin( GL_LINE_LOOP );
+ glVertex2i( x - 4,y - TextureBrowser_fontHeight( textureBrowser ) + 4 );
+ glVertex2i( x - 4,y - TextureBrowser_fontHeight( textureBrowser ) - nHeight - 4 );
+ glVertex2i( x + 4 + nWidth,y - TextureBrowser_fontHeight( textureBrowser ) - nHeight - 4 );
+ glVertex2i( x + 4 + nWidth,y - TextureBrowser_fontHeight( textureBrowser ) + 4 );
+ glEnd();
+
+ glEnable( GL_TEXTURE_2D );
+ glLineWidth( 1 );
+ }
+ else
+ {
+ glLineWidth( 1 );
+ // shader border:
+ if ( !shader->IsDefault() ) {
+ glColor3f( 1,1,1 );
+ glDisable( GL_TEXTURE_2D );
+
+ glBegin( GL_LINE_LOOP );
+ glVertex2i( x - 1,y + 1 - TextureBrowser_fontHeight( textureBrowser ) );
+ glVertex2i( x - 1,y - nHeight - 1 - TextureBrowser_fontHeight( textureBrowser ) );
+ glVertex2i( x + 1 + nWidth,y - nHeight - 1 - TextureBrowser_fontHeight( textureBrowser ) );
+ glVertex2i( x + 1 + nWidth,y + 1 - TextureBrowser_fontHeight( textureBrowser ) );
+ glEnd();
+ glEnable( GL_TEXTURE_2D );
+ }
+
+ // highlight in-use textures
+ if ( !textureBrowser.m_hideUnused && shader->IsInUse() ) {
+ glColor3f( 0.5,1,0.5 );
+ glDisable( GL_TEXTURE_2D );
+ glBegin( GL_LINE_LOOP );
+ glVertex2i( x - 3,y + 3 - TextureBrowser_fontHeight( textureBrowser ) );
+ glVertex2i( x - 3,y - nHeight - 3 - TextureBrowser_fontHeight( textureBrowser ) );
+ glVertex2i( x + 3 + nWidth,y - nHeight - 3 - TextureBrowser_fontHeight( textureBrowser ) );
+ glVertex2i( x + 3 + nWidth,y + 3 - TextureBrowser_fontHeight( textureBrowser ) );
+ glEnd();
+ glEnable( GL_TEXTURE_2D );
+ }
+ }
+
+ // Draw the texture
+ glBindTexture( GL_TEXTURE_2D, q->texture_number );
+ GlobalOpenGL_debugAssertNoErrors();
+ glColor3f( 1,1,1 );
+ glBegin( GL_QUADS );
+ glTexCoord2i( 0,0 );
+ glVertex2i( x,y - TextureBrowser_fontHeight( textureBrowser ) );
+ glTexCoord2i( 1,0 );
+ glVertex2i( x + nWidth,y - TextureBrowser_fontHeight( textureBrowser ) );
+ glTexCoord2i( 1,1 );
+ glVertex2i( x + nWidth,y - TextureBrowser_fontHeight( textureBrowser ) - nHeight );
+ glTexCoord2i( 0,1 );
+ glVertex2i( x,y - TextureBrowser_fontHeight( textureBrowser ) - nHeight );
+ glEnd();
+
+ // draw the texture name
+ glDisable( GL_TEXTURE_2D );
+ glColor3f( 1,1,1 );
+
+ glRasterPos2i( x, y - TextureBrowser_fontHeight( textureBrowser ) + 5 );
+
+ // don't draw the directory name
+ const char* name = shader->getName();
+ name += strlen( name );
+ while ( name != shader->getName() && *( name - 1 ) != '/' && *( name - 1 ) != '\\' )
+ name--;
+
+ GlobalOpenGL().drawString( name );
+ glEnable( GL_TEXTURE_2D );
+ }
+
+ //int totalHeight = abs(y) + last_height + TextureBrowser_fontHeight(textureBrowser) + 4;
+ }
+
+
+ // reset the current texture
+ glBindTexture( GL_TEXTURE_2D, 0 );
+ //qglFinish();
}
+void TextureBrowser_queueDraw( TextureBrowser& textureBrowser ){
+ if ( textureBrowser.m_gl_widget != 0 ) {
+ gtk_widget_queue_draw( textureBrowser.m_gl_widget );
+ }
+}
-void TextureBrowser_setScale(TextureBrowser& textureBrowser, std::size_t scale)
-{
- textureBrowser.m_textureScale = scale;
- TextureBrowser_queueDraw(textureBrowser);
+void TextureBrowser_setScale( TextureBrowser& textureBrowser, std::size_t scale ){
+ textureBrowser.m_textureScale = scale;
+
+ TextureBrowser_queueDraw( textureBrowser );
+}
+
+
+void TextureBrowser_MouseWheel( TextureBrowser& textureBrowser, bool bUp ){
+ int originy = TextureBrowser_getOriginY( textureBrowser );
+
+ if ( bUp ) {
+ originy += int(textureBrowser.m_mouseWheelScrollIncrement);
+ }
+ else
+ {
+ originy -= int(textureBrowser.m_mouseWheelScrollIncrement);
+ }
+
+ TextureBrowser_setOriginY( textureBrowser, originy );
}
+XmlTagBuilder TagBuilder;
-void TextureBrowser_MouseWheel(TextureBrowser& textureBrowser, bool bUp)
+enum
{
- int originy = TextureBrowser_getOriginY(textureBrowser);
+ TAG_COLUMN,
+ N_COLUMNS
+};
+
+void BuildStoreAssignedTags( GtkListStore* store, const char* shader, TextureBrowser* textureBrowser ){
+ GtkTreeIter iter;
- if (bUp)
- {
- originy += int(textureBrowser.m_mouseWheelScrollIncrement);
- }
- else
- {
- originy -= int(textureBrowser.m_mouseWheelScrollIncrement);
- }
+ gtk_list_store_clear( store );
- TextureBrowser_setOriginY(textureBrowser, originy);
+ std::vector<CopiedString> assigned_tags;
+ TagBuilder.GetShaderTags( shader, assigned_tags );
+
+ for ( size_t i = 0; i < assigned_tags.size(); i++ )
+ {
+ gtk_list_store_append( store, &iter );
+ gtk_list_store_set( store, &iter, TAG_COLUMN, assigned_tags[i].c_str(), -1 );
+ }
}
+void BuildStoreAvailableTags( GtkListStore* storeAvailable,
+ GtkListStore* storeAssigned,
+ const std::set<CopiedString>& allTags,
+ TextureBrowser* textureBrowser ){
+ GtkTreeIter iterAssigned;
+ GtkTreeIter iterAvailable;
+ std::set<CopiedString>::const_iterator iterAll;
+ gchar* tag_assigned;
+ gtk_list_store_clear( storeAvailable );
-gboolean TextureBrowser_button_press(GtkWidget* widget, GdkEventButton* event, TextureBrowser* textureBrowser)
-{
- if(event->type == GDK_BUTTON_PRESS)
- {
- if(event->button == 3)
- {
- TextureBrowser_Tracking_MouseDown(*textureBrowser);
- }
- else if(event->button == 1)
- {
- TextureBrowser_Selection_MouseDown(*textureBrowser, event->state, static_cast<int>(event->x), static_cast<int>(event->y));
- }
- }
- return FALSE;
-}
-
-gboolean TextureBrowser_button_release(GtkWidget* widget, GdkEventButton* event, TextureBrowser* textureBrowser)
-{
- if(event->type == GDK_BUTTON_RELEASE)
- {
- if(event->button == 3)
- {
- TextureBrowser_Tracking_MouseUp(*textureBrowser);
- }
- }
- return FALSE;
+ bool row = gtk_tree_model_get_iter_first( GTK_TREE_MODEL( storeAssigned ), &iterAssigned ) != 0;
+
+ if ( !row ) { // does the shader have tags assigned?
+ for ( iterAll = allTags.begin(); iterAll != allTags.end(); ++iterAll )
+ {
+ gtk_list_store_append( storeAvailable, &iterAvailable );
+ gtk_list_store_set( storeAvailable, &iterAvailable, TAG_COLUMN, ( *iterAll ).c_str(), -1 );
+ }
+ }
+ else
+ {
+ while ( row ) // available tags = all tags - assigned tags
+ {
+ gtk_tree_model_get( GTK_TREE_MODEL( storeAssigned ), &iterAssigned, TAG_COLUMN, &tag_assigned, -1 );
+
+ for ( iterAll = allTags.begin(); iterAll != allTags.end(); ++iterAll )
+ {
+ if ( strcmp( (char*)tag_assigned, ( *iterAll ).c_str() ) != 0 ) {
+ gtk_list_store_append( storeAvailable, &iterAvailable );
+ gtk_list_store_set( storeAvailable, &iterAvailable, TAG_COLUMN, ( *iterAll ).c_str(), -1 );
+ }
+ else
+ {
+ row = gtk_tree_model_iter_next( GTK_TREE_MODEL( storeAssigned ), &iterAssigned ) != 0;
+
+ if ( row ) {
+ gtk_tree_model_get( GTK_TREE_MODEL( storeAssigned ), &iterAssigned, TAG_COLUMN, &tag_assigned, -1 );
+ }
+ }
+ }
+ }
+ }
}
-gboolean TextureBrowser_motion(GtkWidget *widget, GdkEventMotion *event, TextureBrowser* textureBrowser)
-{
- return FALSE;
+gboolean TextureBrowser_button_press( GtkWidget* widget, GdkEventButton* event, TextureBrowser* textureBrowser ){
+ if ( event->type == GDK_BUTTON_PRESS ) {
+ if ( event->button == 3 ) {
+ if ( GlobalTextureBrowser().m_tags ) {
+ textureBrowser->m_rmbSelected = true;
+ TextureBrowser_Selection_MouseDown( *textureBrowser, event->state, static_cast<int>( event->x ), static_cast<int>( event->y ) );
+
+ BuildStoreAssignedTags( textureBrowser->m_assigned_store, textureBrowser->shader.c_str(), textureBrowser );
+ BuildStoreAvailableTags( textureBrowser->m_available_store, textureBrowser->m_assigned_store, textureBrowser->m_all_tags, textureBrowser );
+ textureBrowser->m_heightChanged = true;
+ gtk_widget_show( textureBrowser->m_tag_frame );
+
+ process_gui();
+
+ TextureBrowser_Focus( *textureBrowser, textureBrowser->shader.c_str() );
+ }
+ else
+ {
+ TextureBrowser_Tracking_MouseDown( *textureBrowser );
+ }
+ }
+ else if ( event->button == 1 ) {
+ TextureBrowser_Selection_MouseDown( *textureBrowser, event->state, static_cast<int>( event->x ), static_cast<int>( event->y ) );
+
+ if ( GlobalTextureBrowser().m_tags ) {
+ textureBrowser->m_rmbSelected = false;
+ gtk_widget_hide( textureBrowser->m_tag_frame );
+ }
+ }
+ }
+ return FALSE;
}
-gboolean TextureBrowser_scroll(GtkWidget* widget, GdkEventScroll* event, TextureBrowser* textureBrowser)
-{
- if(event->direction == GDK_SCROLL_UP)
- {
- TextureBrowser_MouseWheel(*textureBrowser, true);
- }
- else if(event->direction == GDK_SCROLL_DOWN)
- {
- TextureBrowser_MouseWheel(*textureBrowser, false);
- }
- return FALSE;
-}
-
-void TextureBrowser_scrollChanged(void* data, gdouble value)
-{
- //globalOutputStream() << "vertical scroll\n";
- TextureBrowser_setOriginY(*reinterpret_cast<TextureBrowser*>(data), -(int)value);
+gboolean TextureBrowser_button_release( GtkWidget* widget, GdkEventButton* event, TextureBrowser* textureBrowser ){
+ if ( event->type == GDK_BUTTON_RELEASE ) {
+ if ( event->button == 3 ) {
+ if ( !GlobalTextureBrowser().m_tags ) {
+ TextureBrowser_Tracking_MouseUp( *textureBrowser );
+ }
+ }
+ }
+ return FALSE;
}
-static void TextureBrowser_verticalScroll(GtkAdjustment *adjustment, TextureBrowser* textureBrowser)
-{
- textureBrowser->m_scrollAdjustment.value_changed(adjustment->value);
+gboolean TextureBrowser_motion( GtkWidget *widget, GdkEventMotion *event, TextureBrowser* textureBrowser ){
+ return FALSE;
}
-void TextureBrowser_updateScroll(TextureBrowser& textureBrowser)
-{
- if(textureBrowser.m_showTextureScrollbar)
- {
- int totalHeight = TextureBrowser_TotalHeight(textureBrowser);
+gboolean TextureBrowser_scroll( GtkWidget* widget, GdkEventScroll* event, TextureBrowser* textureBrowser ){
+ if ( event->direction == GDK_SCROLL_UP ) {
+ TextureBrowser_MouseWheel( *textureBrowser, true );
+ }
+ else if ( event->direction == GDK_SCROLL_DOWN ) {
+ TextureBrowser_MouseWheel( *textureBrowser, false );
+ }
+ return FALSE;
+}
+
+void TextureBrowser_scrollChanged( void* data, gdouble value ){
+ //globalOutputStream() << "vertical scroll\n";
+ TextureBrowser_setOriginY( *reinterpret_cast<TextureBrowser*>( data ), -(int)value );
+}
+
+static void TextureBrowser_verticalScroll( GtkAdjustment *adjustment, TextureBrowser* textureBrowser ){
+ textureBrowser->m_scrollAdjustment.value_changed( adjustment->value );
+}
+
+void TextureBrowser_updateScroll( TextureBrowser& textureBrowser ){
+ if ( textureBrowser.m_showTextureScrollbar ) {
+ int totalHeight = TextureBrowser_TotalHeight( textureBrowser );
- totalHeight = std::max(totalHeight, textureBrowser.height);
+ totalHeight = std::max( totalHeight, textureBrowser.height );
- GtkAdjustment *vadjustment = gtk_range_get_adjustment(GTK_RANGE(textureBrowser.m_texture_scroll));
+ GtkAdjustment *vadjustment = gtk_range_get_adjustment( GTK_RANGE( textureBrowser.m_texture_scroll ) );
- vadjustment->value = -TextureBrowser_getOriginY(textureBrowser);
- vadjustment->page_size = textureBrowser.height;
- vadjustment->page_increment = textureBrowser.height/2;
- vadjustment->step_increment = 20;
- vadjustment->lower = 0;
- vadjustment->upper = totalHeight;
+ vadjustment->value = -TextureBrowser_getOriginY( textureBrowser );
+ vadjustment->page_size = textureBrowser.height;
+ vadjustment->page_increment = textureBrowser.height / 2;
+ vadjustment->step_increment = 20;
+ vadjustment->lower = 0;
+ vadjustment->upper = totalHeight;
- g_signal_emit_by_name(G_OBJECT (vadjustment), "changed");
- }
+ g_signal_emit_by_name( G_OBJECT( vadjustment ), "changed" );
+ }
}
-gboolean TextureBrowser_size_allocate(GtkWidget* widget, GtkAllocation* allocation, TextureBrowser* textureBrowser)
-{
- textureBrowser->width = allocation->width;
- textureBrowser->height = allocation->height;
- TextureBrowser_heightChanged(*textureBrowser);
- textureBrowser->m_originInvalid = true;
- TextureBrowser_queueDraw(*textureBrowser);
- return FALSE;
+gboolean TextureBrowser_size_allocate( GtkWidget* widget, GtkAllocation* allocation, TextureBrowser* textureBrowser ){
+ textureBrowser->width = allocation->width;
+ textureBrowser->height = allocation->height;
+ TextureBrowser_heightChanged( *textureBrowser );
+ textureBrowser->m_originInvalid = true;
+ TextureBrowser_queueDraw( *textureBrowser );
+ return FALSE;
}
-gboolean TextureBrowser_expose(GtkWidget* widget, GdkEventExpose* event, TextureBrowser* textureBrowser)
-{
- if(glwidget_make_current(textureBrowser->m_gl_widget) != FALSE)
- {
- GlobalOpenGL_debugAssertNoErrors();
- TextureBrowser_evaluateHeight(*textureBrowser);
- Texture_Draw(*textureBrowser);
- GlobalOpenGL_debugAssertNoErrors();
- glwidget_swap_buffers(textureBrowser->m_gl_widget);
- }
- return FALSE;
+gboolean TextureBrowser_expose( GtkWidget* widget, GdkEventExpose* event, TextureBrowser* textureBrowser ){
+ if ( glwidget_make_current( textureBrowser->m_gl_widget ) != FALSE ) {
+ GlobalOpenGL_debugAssertNoErrors();
+ TextureBrowser_evaluateHeight( *textureBrowser );
+ Texture_Draw( *textureBrowser );
+ GlobalOpenGL_debugAssertNoErrors();
+ glwidget_swap_buffers( textureBrowser->m_gl_widget );
+ }
+ return FALSE;
}
TextureBrowser g_TextureBrowser;
-TextureBrowser& GlobalTextureBrowser()
-{
- return g_TextureBrowser;
+TextureBrowser& GlobalTextureBrowser(){
+ return g_TextureBrowser;
}
-bool TextureBrowser_hideUnused()
-{
- return g_TextureBrowser.m_hideUnused;
+bool TextureBrowser_hideUnused(){
+ return g_TextureBrowser.m_hideUnused;
}
-void TextureBrowser_ToggleHideUnused()
-{
- if(g_TextureBrowser.m_hideUnused)
- {
- TextureBrowser_SetHideUnused(g_TextureBrowser, false);
- }
- else
- {
- TextureBrowser_SetHideUnused(g_TextureBrowser, true);
- }
+void TextureBrowser_ToggleHideUnused(){
+ if ( g_TextureBrowser.m_hideUnused ) {
+ TextureBrowser_SetHideUnused( g_TextureBrowser, false );
+ }
+ else
+ {
+ TextureBrowser_SetHideUnused( g_TextureBrowser, true );
+ }
}
-GtkWidget* TextureBrowser_constructWindow(GtkWindow* toplevel)
-{
- GlobalShaderSystem().setActiveShadersChangedNotify(ReferenceCaller<TextureBrowser, TextureBrowser_activeShadersChanged>(g_TextureBrowser));
+void TextureGroups_constructTreeModel( TextureGroups groups, GtkTreeStore* store ){
+ // put the information from the old textures menu into a treeview
+ GtkTreeIter iter, child;
+
+ TextureGroups::const_iterator i = groups.begin();
+ while ( i != groups.end() )
+ {
+ const char* dirName = ( *i ).c_str();
+ const char* firstUnderscore = strchr( dirName, '_' );
+ StringRange dirRoot( dirName, ( firstUnderscore == 0 ) ? dirName : firstUnderscore + 1 );
+
+ TextureGroups::const_iterator next = i;
+ ++next;
+ if ( firstUnderscore != 0
+ && next != groups.end()
+ && string_equal_start( ( *next ).c_str(), dirRoot ) ) {
+ gtk_tree_store_append( store, &iter, NULL );
+ gtk_tree_store_set( store, &iter, 0, CopiedString( StringRange( dirName, firstUnderscore ) ).c_str(), -1 );
+
+ // keep going...
+ while ( i != groups.end() && string_equal_start( ( *i ).c_str(), dirRoot ) )
+ {
+ gtk_tree_store_append( store, &child, &iter );
+ gtk_tree_store_set( store, &child, 0, ( *i ).c_str(), -1 );
+ ++i;
+ }
+ }
+ else
+ {
+ gtk_tree_store_append( store, &iter, NULL );
+ gtk_tree_store_set( store, &iter, 0, dirName, -1 );
+ ++i;
+ }
+ }
+}
+
+TextureGroups TextureGroups_constructTreeView(){
+ TextureGroups groups;
- GtkWidget* hbox = gtk_hbox_new (FALSE, 0);
+ if ( TextureBrowser_showWads() ) {
+ GlobalFileSystem().forEachArchive( TextureGroupsAddWadCaller( groups ) );
+ }
+ else
+ {
+ // scan texture dirs and pak files only if not restricting to shaderlist
+ if ( g_pGameDescription->mGameType != "doom3" && !g_TextureBrowser_shaderlistOnly ) {
+ GlobalFileSystem().forEachDirectory( "textures/", TextureGroupsAddDirectoryCaller( groups ) );
+ }
+
+ GlobalShaderSystem().foreachShaderName( TextureGroupsAddShaderCaller( groups ) );
+ }
+
+ return groups;
+}
- g_TextureBrowser.m_parent = toplevel;
+void TextureBrowser_constructTreeStore(){
+ TextureGroups groups = TextureGroups_constructTreeView();
+ GtkTreeStore* store = gtk_tree_store_new( 1, G_TYPE_STRING );
+ TextureGroups_constructTreeModel( groups, store );
+ std::set<CopiedString>::iterator iter;
- {
- GtkWidget* w = gtk_vscrollbar_new (GTK_ADJUSTMENT (gtk_adjustment_new (0,0,0,1,1,1)));
- gtk_widget_show (w);
- gtk_box_pack_end (GTK_BOX (hbox), w, FALSE, TRUE, 0);
- g_TextureBrowser.m_texture_scroll = w;
+ GtkTreeModel* model = GTK_TREE_MODEL( store );
- GtkAdjustment *vadjustment = gtk_range_get_adjustment (GTK_RANGE (g_TextureBrowser.m_texture_scroll));
- g_signal_connect(G_OBJECT(vadjustment), "value_changed", G_CALLBACK(TextureBrowser_verticalScroll), &g_TextureBrowser);
+ gtk_tree_view_set_model( GTK_TREE_VIEW( g_TextureBrowser.m_treeViewTree ), model );
- widget_set_visible(g_TextureBrowser.m_texture_scroll, g_TextureBrowser.m_showTextureScrollbar);
- }
- {
- GtkWidget* texbox = gtk_vbox_new (FALSE, 0);
- gtk_widget_show(texbox);
- gtk_box_pack_start(GTK_BOX(hbox), texbox, TRUE, TRUE, 0);
+ g_object_unref( G_OBJECT( store ) );
+}
+
+void TextureBrowser_constructTreeStoreTags(){
+ TextureGroups groups;
+ GtkTreeStore* store = gtk_tree_store_new( 1, G_TYPE_STRING );
+ GtkTreeModel* model = GTK_TREE_MODEL( g_TextureBrowser.m_all_tags_list );
- {
- GtkEntry* entry = GTK_ENTRY(gtk_entry_new());
- gtk_box_pack_start(GTK_BOX(texbox), GTK_WIDGET(entry), FALSE, FALSE, 0);
+ gtk_tree_view_set_model( GTK_TREE_VIEW( g_TextureBrowser.m_treeViewTags ), model );
+
+ g_object_unref( G_OBJECT( store ) );
+}
- g_TextureBrowser.m_filter = entry;
- if(g_TextureBrowser.m_showTextureFilter)
- {
- gtk_widget_show(GTK_WIDGET(g_TextureBrowser.m_filter));
- }
+void TreeView_onRowActivated( GtkTreeView* treeview, GtkTreePath* path, GtkTreeViewColumn* col, gpointer userdata ){
+ GtkTreeIter iter;
- g_TextureBrowser.m_filterEntry.connect(entry);
- }
+ GtkTreeModel* model = gtk_tree_view_get_model( GTK_TREE_VIEW( treeview ) );
- {
- g_TextureBrowser.m_gl_widget = glwidget_new(FALSE);
- gtk_widget_ref(g_TextureBrowser.m_gl_widget);
+ if ( gtk_tree_model_get_iter( model, &iter, path ) ) {
+ gchar dirName[1024];
- gtk_widget_set_events(g_TextureBrowser.m_gl_widget, GDK_DESTROY | GDK_EXPOSURE_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_POINTER_MOTION_MASK | GDK_SCROLL_MASK);
- GTK_WIDGET_SET_FLAGS(g_TextureBrowser.m_gl_widget, GTK_CAN_FOCUS);
+ gchar* buffer;
+ gtk_tree_model_get( model, &iter, 0, &buffer, -1 );
+ strcpy( dirName, buffer );
+ g_free( buffer );
- gtk_box_pack_start(GTK_BOX(texbox), g_TextureBrowser.m_gl_widget, TRUE, TRUE, 0);
- gtk_widget_show(g_TextureBrowser.m_gl_widget);
+ g_TextureBrowser.m_searchedTags = false;
- g_TextureBrowser.m_sizeHandler = g_signal_connect(G_OBJECT(g_TextureBrowser.m_gl_widget), "size_allocate", G_CALLBACK(TextureBrowser_size_allocate), &g_TextureBrowser);
- g_TextureBrowser.m_exposeHandler = g_signal_connect(G_OBJECT(g_TextureBrowser.m_gl_widget), "expose_event", G_CALLBACK(TextureBrowser_expose), &g_TextureBrowser);
+ if ( !TextureBrowser_showWads() ) {
+ strcat( dirName, "/" );
+ }
- g_signal_connect(G_OBJECT(g_TextureBrowser.m_gl_widget), "button_press_event", G_CALLBACK(TextureBrowser_button_press), &g_TextureBrowser);
- g_signal_connect(G_OBJECT(g_TextureBrowser.m_gl_widget), "button_release_event", G_CALLBACK(TextureBrowser_button_release), &g_TextureBrowser);
- g_signal_connect(G_OBJECT(g_TextureBrowser.m_gl_widget), "motion_notify_event", G_CALLBACK(TextureBrowser_motion), &g_TextureBrowser);
- g_signal_connect(G_OBJECT(g_TextureBrowser.m_gl_widget), "scroll_event", G_CALLBACK(TextureBrowser_scroll), &g_TextureBrowser);
- }
+ ScopeDisableScreenUpdates disableScreenUpdates( dirName, "Loading Textures" );
+ TextureBrowser_ShowDirectory( GlobalTextureBrowser(), dirName );
+ TextureBrowser_queueDraw( GlobalTextureBrowser() );
}
- TextureBrowser_updateScroll(g_TextureBrowser);
+}
+
+void TextureBrowser_createTreeViewTree(){
+ GtkCellRenderer* renderer;
+ g_TextureBrowser.m_treeViewTree = GTK_WIDGET( gtk_tree_view_new() );
+ gtk_tree_view_set_enable_search( GTK_TREE_VIEW( g_TextureBrowser.m_treeViewTree ), FALSE );
- gtk_container_set_focus_chain(GTK_CONTAINER(hbox), NULL);
+ gtk_tree_view_set_headers_visible( GTK_TREE_VIEW( g_TextureBrowser.m_treeViewTree ), FALSE );
+ g_signal_connect( g_TextureBrowser.m_treeViewTree, "row-activated", (GCallback) TreeView_onRowActivated, NULL );
- return hbox;
+ renderer = gtk_cell_renderer_text_new();
+ gtk_tree_view_insert_column_with_attributes( GTK_TREE_VIEW( g_TextureBrowser.m_treeViewTree ), -1, "", renderer, "text", 0, NULL );
+
+ TextureBrowser_constructTreeStore();
}
-void TextureBrowser_destroyWindow()
-{
- GlobalShaderSystem().setActiveShadersChangedNotify(Callback());
+void TextureBrowser_addTag();
+void TextureBrowser_renameTag();
+void TextureBrowser_deleteTag();
+
+void TextureBrowser_createContextMenu( GtkWidget *treeview, GdkEventButton *event ){
+ GtkWidget* menu = gtk_menu_new();
+
+ GtkWidget* menuitem = gtk_menu_item_new_with_label( "Add tag" );
+ g_signal_connect( menuitem, "activate", (GCallback)TextureBrowser_addTag, treeview );
+ gtk_menu_shell_append( GTK_MENU_SHELL( menu ), menuitem );
+
+ menuitem = gtk_menu_item_new_with_label( "Rename tag" );
+ g_signal_connect( menuitem, "activate", (GCallback)TextureBrowser_renameTag, treeview );
+ gtk_menu_shell_append( GTK_MENU_SHELL( menu ), menuitem );
+
+ menuitem = gtk_menu_item_new_with_label( "Delete tag" );
+ g_signal_connect( menuitem, "activate", (GCallback)TextureBrowser_deleteTag, treeview );
+ gtk_menu_shell_append( GTK_MENU_SHELL( menu ), menuitem );
- g_signal_handler_disconnect(G_OBJECT(g_TextureBrowser.m_gl_widget), g_TextureBrowser.m_sizeHandler);
- g_signal_handler_disconnect(G_OBJECT(g_TextureBrowser.m_gl_widget), g_TextureBrowser.m_exposeHandler);
+ gtk_widget_show_all( menu );
- gtk_widget_unref(g_TextureBrowser.m_gl_widget);
+ gtk_menu_popup( GTK_MENU( menu ), NULL, NULL, NULL, NULL,
+ ( event != NULL ) ? event->button : 0,
+ gdk_event_get_time( (GdkEvent*)event ) );
}
-const Vector3& TextureBrowser_getBackgroundColour(TextureBrowser& textureBrowser)
-{
- return textureBrowser.color_textureback;
+gboolean TreeViewTags_onButtonPressed( GtkWidget *treeview, GdkEventButton *event ){
+ if ( event->type == GDK_BUTTON_PRESS && event->button == 3 ) {
+ GtkTreePath *path;
+ GtkTreeSelection* selection = gtk_tree_view_get_selection( GTK_TREE_VIEW( treeview ) );
+
+ if ( gtk_tree_view_get_path_at_pos( GTK_TREE_VIEW( treeview ), event->x, event->y, &path, NULL, NULL, NULL ) ) {
+ gtk_tree_selection_unselect_all( selection );
+ gtk_tree_selection_select_path( selection, path );
+ gtk_tree_path_free( path );
+ }
+
+ TextureBrowser_createContextMenu( treeview, event );
+ return TRUE;
+ }
+ return FALSE;
}
-void TextureBrowser_setBackgroundColour(TextureBrowser& textureBrowser, const Vector3& colour)
-{
- textureBrowser.color_textureback = colour;
- TextureBrowser_queueDraw(textureBrowser);
+void TextureBrowser_createTreeViewTags(){
+ GtkCellRenderer* renderer;
+ g_TextureBrowser.m_treeViewTags = GTK_WIDGET( gtk_tree_view_new() );
+ gtk_tree_view_set_enable_search( GTK_TREE_VIEW( g_TextureBrowser.m_treeViewTags ), FALSE );
+
+ g_signal_connect( GTK_TREE_VIEW( g_TextureBrowser.m_treeViewTags ), "button-press-event", (GCallback)TreeViewTags_onButtonPressed, NULL );
+
+ gtk_tree_view_set_headers_visible( GTK_TREE_VIEW( g_TextureBrowser.m_treeViewTags ), FALSE );
+
+ renderer = gtk_cell_renderer_text_new();
+ gtk_tree_view_insert_column_with_attributes( GTK_TREE_VIEW( g_TextureBrowser.m_treeViewTags ), -1, "", renderer, "text", 0, NULL );
+
+ TextureBrowser_constructTreeStoreTags();
}
+GtkMenuItem* TextureBrowser_constructViewMenu( GtkMenu* menu ){
+ GtkMenuItem* textures_menu_item = new_sub_menu_item_with_mnemonic( "_View" );
-void TextureBrowser_ToggleShowShaders()
-{
- g_TextureBrowser.m_showShaders ^= 1;
- g_TexturesMenu.m_showshaders_item.update();
- TextureBrowser_queueDraw(g_TextureBrowser);
+ if ( g_Layout_enableDetachableMenus.m_value ) {
+ menu_tearoff( menu );
+ }
+
+ create_check_menu_item_with_mnemonic( menu, "Hide _Unused", "ShowInUse" );
+ if ( string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
+ create_check_menu_item_with_mnemonic( menu, "Hide Image Missing", "FilterNotex" );
+ }
+ menu_separator( menu );
+
+ create_menu_item_with_mnemonic( menu, "Show All", "ShowAllTextures" );
+
+ // we always want to show shaders but don't want a "Show Shaders" menu for doom3 and .wad file games
+ if ( g_pGameDescription->mGameType == "doom3" || !string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
+ g_TextureBrowser.m_showShaders = true;
+ }
+ else
+ {
+ create_check_menu_item_with_mnemonic( menu, "Show shaders", "ToggleShowShaders" );
+ }
+
+ if ( g_pGameDescription->mGameType != "doom3" && string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
+ create_check_menu_item_with_mnemonic( menu, "Shaders Only", "ToggleShowShaderlistOnly" );
+ }
+ if ( g_TextureBrowser.m_tags ) {
+ create_menu_item_with_mnemonic( menu, "Show Untagged", "ShowUntagged" );
+ }
+
+ create_check_menu_item_with_mnemonic( menu, "Fixed Size", "FixedSize" );
+
+ if ( string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
+ menu_separator( menu );
+ g_TextureBrowser.m_shader_info_item = GTK_WIDGET( create_menu_item_with_mnemonic( menu, "Shader Info", "ShaderInfo" ) );
+ gtk_widget_set_sensitive( g_TextureBrowser.m_shader_info_item, FALSE );
+ }
+
+ return textures_menu_item;
}
-void TextureBrowser_ToggleShowShaderListOnly()
-{
- g_TexturesMenu_shaderlistOnly ^= 1;
- g_TexturesMenu.m_showshaderlistonly_item.update();
- TextureGroupsMenu_Destroy();
- TextureGroupsMenu_Construct();
+GtkMenuItem* TextureBrowser_constructToolsMenu( GtkMenu* menu ){
+ GtkMenuItem* textures_menu_item = new_sub_menu_item_with_mnemonic( "_Tools" );
+
+ if ( g_Layout_enableDetachableMenus.m_value ) {
+ menu_tearoff( menu );
+ }
+
+ create_menu_item_with_mnemonic( menu, "Flush & Reload Shaders", "RefreshShaders" );
+ create_menu_item_with_mnemonic( menu, "Find / Replace...", "FindReplaceTextures" );
+
+ return textures_menu_item;
}
-void TextureBrowser_showAll()
-{
- g_TextureBrowser_currentDirectory = "";
- TextureBrowser_heightChanged(g_TextureBrowser);
- TextureBrowser_updateTitle();
+GtkMenuItem* TextureBrowser_constructTagsMenu( GtkMenu* menu ){
+ GtkMenuItem* textures_menu_item = new_sub_menu_item_with_mnemonic( "T_ags" );
+
+ if ( g_Layout_enableDetachableMenus.m_value ) {
+ menu_tearoff( menu );
+ }
+
+ create_menu_item_with_mnemonic( menu, "Add tag", "AddTag" );
+ create_menu_item_with_mnemonic( menu, "Rename tag", "RenameTag" );
+ create_menu_item_with_mnemonic( menu, "Delete tag", "DeleteTag" );
+ menu_separator( menu );
+ create_menu_item_with_mnemonic( menu, "Copy tags from selected", "CopyTag" );
+ create_menu_item_with_mnemonic( menu, "Paste tags to selected", "PasteTag" );
+
+ return textures_menu_item;
}
-void TextureBrowser_exportTitle(const StringImportCallback& importer)
-{
- StringOutputStream buffer(64);
- buffer << "Textures: ";
- if(!string_empty(g_TextureBrowser_currentDirectory.c_str()))
- {
- buffer << g_TextureBrowser_currentDirectory.c_str();
- }
- else
- {
- buffer << "all";
- }
- importer(buffer.c_str());
+gboolean TextureBrowser_tagMoveHelper( GtkTreeModel* model, GtkTreePath* path, GtkTreeIter* iter, GSList** selected ){
+ g_assert( selected != NULL );
+
+ GtkTreeRowReference* rowref = gtk_tree_row_reference_new( model, path );
+ *selected = g_slist_append( *selected, rowref );
+
+ return FALSE;
}
+void TextureBrowser_assignTags(){
+ GSList* selected = NULL;
+ GSList* node;
+ gchar* tag_assigned;
-void TextureScaleImport(TextureBrowser& textureBrowser, int value)
-{
- switch(value)
- {
- case 0:
- TextureBrowser_setScale(textureBrowser, 10);
- break;
- case 1:
- TextureBrowser_setScale(textureBrowser, 25);
- break;
- case 2:
- TextureBrowser_setScale(textureBrowser, 50);
- break;
- case 3:
- TextureBrowser_setScale(textureBrowser, 100);
- break;
- case 4:
- TextureBrowser_setScale(textureBrowser, 200);
- break;
- }
+ GtkTreeSelection* selection = gtk_tree_view_get_selection( GTK_TREE_VIEW( g_TextureBrowser.m_available_tree ) );
+
+ gtk_tree_selection_selected_foreach( selection, (GtkTreeSelectionForeachFunc)TextureBrowser_tagMoveHelper, &selected );
+
+ if ( selected != NULL ) {
+ for ( node = selected; node != NULL; node = node->next )
+ {
+ GtkTreePath* path = gtk_tree_row_reference_get_path( (GtkTreeRowReference*)node->data );
+
+ if ( path ) {
+ GtkTreeIter iter;
+
+ if ( gtk_tree_model_get_iter( GTK_TREE_MODEL( g_TextureBrowser.m_available_store ), &iter, path ) ) {
+ gtk_tree_model_get( GTK_TREE_MODEL( g_TextureBrowser.m_available_store ), &iter, TAG_COLUMN, &tag_assigned, -1 );
+ if ( !TagBuilder.CheckShaderTag( g_TextureBrowser.shader.c_str() ) ) {
+ // create a custom shader/texture entry
+ IShader* ishader = QERApp_Shader_ForName( g_TextureBrowser.shader.c_str() );
+ CopiedString filename = ishader->getShaderFileName();
+
+ if ( filename.empty() ) {
+ // it's a texture
+ TagBuilder.AddShaderNode( g_TextureBrowser.shader.c_str(), CUSTOM, TEXTURE );
+ }
+ else {
+ // it's a shader
+ TagBuilder.AddShaderNode( g_TextureBrowser.shader.c_str(), CUSTOM, SHADER );
+ }
+ ishader->DecRef();
+ }
+ TagBuilder.AddShaderTag( g_TextureBrowser.shader.c_str(), (char*)tag_assigned, TAG );
+
+ gtk_list_store_remove( g_TextureBrowser.m_available_store, &iter );
+ gtk_list_store_append( g_TextureBrowser.m_assigned_store, &iter );
+ gtk_list_store_set( g_TextureBrowser.m_assigned_store, &iter, TAG_COLUMN, (char*)tag_assigned, -1 );
+ }
+ }
+ }
+
+ g_slist_foreach( selected, (GFunc)gtk_tree_row_reference_free, NULL );
+
+ // Save changes
+ TagBuilder.SaveXmlDoc();
+ }
+ g_slist_free( selected );
+}
+
+void TextureBrowser_removeTags(){
+ GSList* selected = NULL;
+ GSList* node;
+ gchar* tag;
+
+ GtkTreeSelection* selection = gtk_tree_view_get_selection( GTK_TREE_VIEW( g_TextureBrowser.m_assigned_tree ) );
+
+ gtk_tree_selection_selected_foreach( selection, (GtkTreeSelectionForeachFunc)TextureBrowser_tagMoveHelper, &selected );
+
+ if ( selected != NULL ) {
+ for ( node = selected; node != NULL; node = node->next )
+ {
+ GtkTreePath* path = gtk_tree_row_reference_get_path( (GtkTreeRowReference*)node->data );
+
+ if ( path ) {
+ GtkTreeIter iter;
+
+ if ( gtk_tree_model_get_iter( GTK_TREE_MODEL( g_TextureBrowser.m_assigned_store ), &iter, path ) ) {
+ gtk_tree_model_get( GTK_TREE_MODEL( g_TextureBrowser.m_assigned_store ), &iter, TAG_COLUMN, &tag, -1 );
+ TagBuilder.DeleteShaderTag( g_TextureBrowser.shader.c_str(), tag );
+ gtk_list_store_remove( g_TextureBrowser.m_assigned_store, &iter );
+ }
+ }
+ }
+
+ g_slist_foreach( selected, (GFunc)gtk_tree_row_reference_free, NULL );
+
+ // Update the "available tags list"
+ BuildStoreAvailableTags( g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, g_TextureBrowser.m_all_tags, &g_TextureBrowser );
+
+ // Save changes
+ TagBuilder.SaveXmlDoc();
+ }
+ g_slist_free( selected );
+}
+
+void TextureBrowser_buildTagList(){
+ GtkTreeIter treeIter;
+ gtk_list_store_clear( g_TextureBrowser.m_all_tags_list );
+
+ std::set<CopiedString>::iterator iter;
+
+ for ( iter = g_TextureBrowser.m_all_tags.begin(); iter != g_TextureBrowser.m_all_tags.end(); ++iter )
+ {
+ gtk_list_store_append( g_TextureBrowser.m_all_tags_list, &treeIter );
+ gtk_list_store_set( g_TextureBrowser.m_all_tags_list, &treeIter, TAG_COLUMN, ( *iter ).c_str(), -1 );
+ }
+}
+
+void TextureBrowser_searchTags(){
+ GSList* selected = NULL;
+ GSList* node;
+ gchar* tag;
+ char buffer[256];
+ char tags_searched[256];
+
+ GtkTreeSelection* selection = gtk_tree_view_get_selection( GTK_TREE_VIEW( g_TextureBrowser.m_treeViewTags ) );
+
+ gtk_tree_selection_selected_foreach( selection, (GtkTreeSelectionForeachFunc)TextureBrowser_tagMoveHelper, &selected );
+
+ if ( selected != NULL ) {
+ strcpy( buffer, "/root/*/*[tag='" );
+ strcpy( tags_searched, "[TAGS] " );
+
+ for ( node = selected; node != NULL; node = node->next )
+ {
+ GtkTreePath* path = gtk_tree_row_reference_get_path( (GtkTreeRowReference*)node->data );
+
+ if ( path ) {
+ GtkTreeIter iter;
+
+ if ( gtk_tree_model_get_iter( GTK_TREE_MODEL( g_TextureBrowser.m_all_tags_list ), &iter, path ) ) {
+ gtk_tree_model_get( GTK_TREE_MODEL( g_TextureBrowser.m_all_tags_list ), &iter, TAG_COLUMN, &tag, -1 );
+
+ strcat( buffer, tag );
+ strcat( tags_searched, tag );
+ if ( node != g_slist_last( node ) ) {
+ strcat( buffer, "' and tag='" );
+ strcat( tags_searched, ", " );
+ }
+ }
+ }
+ }
+
+ strcat( buffer, "']" );
+
+ g_slist_foreach( selected, (GFunc)gtk_tree_row_reference_free, NULL );
+
+ g_TextureBrowser.m_found_shaders.clear(); // delete old list
+ TagBuilder.TagSearch( buffer, g_TextureBrowser.m_found_shaders );
+
+ if ( !g_TextureBrowser.m_found_shaders.empty() ) { // found something
+ size_t shaders_found = g_TextureBrowser.m_found_shaders.size();
+
+ globalOutputStream() << "Found " << (unsigned int)shaders_found << " textures and shaders with " << tags_searched << "\n";
+ ScopeDisableScreenUpdates disableScreenUpdates( "Searching...", "Loading Textures" );
+
+ std::set<CopiedString>::iterator iter;
+
+ for ( iter = g_TextureBrowser.m_found_shaders.begin(); iter != g_TextureBrowser.m_found_shaders.end(); iter++ )
+ {
+ std::string path = ( *iter ).c_str();
+ size_t pos = path.find_last_of( "/", path.size() );
+ std::string name = path.substr( pos + 1, path.size() );
+ path = path.substr( 0, pos + 1 );
+ TextureDirectory_loadTexture( path.c_str(), name.c_str() );
+ }
+ }
+ g_TextureBrowser.m_searchedTags = true;
+ g_TextureBrowser_currentDirectory = tags_searched;
+
+ g_TextureBrowser.m_nTotalHeight = 0;
+ TextureBrowser_setOriginY( g_TextureBrowser, 0 );
+ TextureBrowser_heightChanged( g_TextureBrowser );
+ TextureBrowser_updateTitle();
+ }
+ g_slist_free( selected );
+}
+
+void TextureBrowser_toggleSearchButton(){
+ gint page = gtk_notebook_get_current_page( GTK_NOTEBOOK( g_TextureBrowser.m_tag_notebook ) );
+
+ if ( page == 0 ) { // tag page
+ gtk_widget_show_all( g_TextureBrowser.m_search_button );
+ }
+ else {
+ gtk_widget_hide_all( g_TextureBrowser.m_search_button );
+ }
+}
+
+void TextureBrowser_constructTagNotebook(){
+ g_TextureBrowser.m_tag_notebook = gtk_notebook_new();
+ GtkWidget* labelTags = gtk_label_new( "Tags" );
+ GtkWidget* labelTextures = gtk_label_new( "Textures" );
+
+ gtk_notebook_append_page( GTK_NOTEBOOK( g_TextureBrowser.m_tag_notebook ), g_TextureBrowser.m_scr_win_tree, labelTextures );
+ gtk_notebook_append_page( GTK_NOTEBOOK( g_TextureBrowser.m_tag_notebook ), g_TextureBrowser.m_scr_win_tags, labelTags );
+
+ g_signal_connect( G_OBJECT( g_TextureBrowser.m_tag_notebook ), "switch-page", G_CALLBACK( TextureBrowser_toggleSearchButton ), NULL );
+
+ gtk_widget_show_all( g_TextureBrowser.m_tag_notebook );
+}
+
+void TextureBrowser_constructSearchButton(){
+ GtkTooltips* tooltips = gtk_tooltips_new();
+
+ GtkWidget* image = gtk_image_new_from_stock( GTK_STOCK_FIND, GTK_ICON_SIZE_SMALL_TOOLBAR );
+ g_TextureBrowser.m_search_button = gtk_button_new();
+ g_signal_connect( G_OBJECT( g_TextureBrowser.m_search_button ), "clicked", G_CALLBACK( TextureBrowser_searchTags ), NULL );
+ gtk_tooltips_set_tip( GTK_TOOLTIPS( tooltips ), g_TextureBrowser.m_search_button, "Search with selected tags", "Search with selected tags" );
+ gtk_container_add( GTK_CONTAINER( g_TextureBrowser.m_search_button ), image );
+}
+
+void TextureBrowser_checkTagFile(){
+ const char SHADERTAG_FILE[] = "shadertags.xml";
+ CopiedString default_filename, rc_filename;
+ StringOutputStream stream( 256 );
+
+ stream << LocalRcPath_get();
+ stream << SHADERTAG_FILE;
+ rc_filename = stream.c_str();
+
+ if ( file_exists( rc_filename.c_str() ) ) {
+ g_TextureBrowser.m_tags = TagBuilder.OpenXmlDoc( rc_filename.c_str() );
+
+ if ( g_TextureBrowser.m_tags ) {
+ globalOutputStream() << "Loading tag file " << rc_filename.c_str() << ".\n";
+ }
+ }
+ else
+ {
+ // load default tagfile
+ stream.clear();
+ stream << g_pGameDescription->mGameToolsPath.c_str();
+ stream << SHADERTAG_FILE;
+ default_filename = stream.c_str();
+
+ if ( file_exists( default_filename.c_str() ) ) {
+ g_TextureBrowser.m_tags = TagBuilder.OpenXmlDoc( default_filename.c_str(), rc_filename.c_str() );
+
+ if ( g_TextureBrowser.m_tags ) {
+ globalOutputStream() << "Loading default tag file " << default_filename.c_str() << ".\n";
+ }
+ }
+ else
+ {
+ globalErrorStream() << "Unable to find default tag file " << default_filename.c_str() << ". No tag support.\n";
+ }
+ }
+}
+
+void TextureBrowser_SetNotex(){
+ StringOutputStream name( 256 );
+ name << GlobalRadiant().getAppPath() << "bitmaps/notex.bmp";
+ g_notex = name.c_str();
+
+ name = NULL;
+ name << GlobalRadiant().getAppPath() << "bitmaps/shadernotex.bmp";
+ g_shadernotex = name.c_str();
+}
+
+GtkWidget* TextureBrowser_constructWindow( GtkWindow* toplevel ){
+ // The gl_widget and the tag assignment frame should be packed into a GtkVPaned with the slider
+ // position stored in local.pref. gtk_paned_get_position() and gtk_paned_set_position() don't
+ // seem to work in gtk 2.4 and the arrow buttons don't handle GTK_FILL, so here's another thing
+ // for the "once-the-gtk-libs-are-updated-TODO-list" :x
+
+ TextureBrowser_checkTagFile();
+ TextureBrowser_SetNotex();
+
+ GlobalShaderSystem().setActiveShadersChangedNotify( ReferenceCaller<TextureBrowser, TextureBrowser_activeShadersChanged>( g_TextureBrowser ) );
+
+ g_TextureBrowser.m_parent = toplevel;
+
+ GtkWidget* table = gtk_table_new( 3, 3, FALSE );
+ GtkWidget* frame_table = NULL;
+ GtkWidget* vbox = gtk_vbox_new( FALSE, 0 );
+ gtk_table_attach( GTK_TABLE( table ), vbox, 0, 1, 1, 3, GTK_FILL, GTK_FILL, 0, 0 );
+ gtk_widget_show( vbox );
+
+ GtkWidget* menu_bar;
+
+ { // menu bar
+ menu_bar = gtk_menu_bar_new();
+ GtkWidget* menu_view = gtk_menu_new();
+ GtkWidget* view_item = (GtkWidget*)TextureBrowser_constructViewMenu( GTK_MENU( menu_view ) );
+ gtk_menu_item_set_submenu( GTK_MENU_ITEM( view_item ), menu_view );
+ gtk_menu_bar_append( GTK_MENU_BAR( menu_bar ), view_item );
+
+ GtkWidget* menu_tools = gtk_menu_new();
+ GtkWidget* tools_item = (GtkWidget*)TextureBrowser_constructToolsMenu( GTK_MENU( menu_tools ) );
+ gtk_menu_item_set_submenu( GTK_MENU_ITEM( tools_item ), menu_tools );
+ gtk_menu_bar_append( GTK_MENU_BAR( menu_bar ), tools_item );
+
+ gtk_table_attach( GTK_TABLE( table ), menu_bar, 0, 3, 0, 1, GTK_FILL, GTK_SHRINK, 0, 0 );
+ gtk_widget_show( menu_bar );
+ }
+ { // Texture TreeView
+ g_TextureBrowser.m_scr_win_tree = gtk_scrolled_window_new( NULL, NULL );
+ gtk_container_set_border_width( GTK_CONTAINER( g_TextureBrowser.m_scr_win_tree ), 0 );
+
+ // vertical only scrolling for treeview
+ gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( g_TextureBrowser.m_scr_win_tree ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
+
+ gtk_widget_show( g_TextureBrowser.m_scr_win_tree );
+
+ TextureBrowser_createTreeViewTree();
+
+ gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( g_TextureBrowser.m_scr_win_tree ), GTK_WIDGET( g_TextureBrowser.m_treeViewTree ) );
+ gtk_widget_show( GTK_WIDGET( g_TextureBrowser.m_treeViewTree ) );
+ }
+ { // gl_widget scrollbar
+ GtkWidget* w = gtk_vscrollbar_new( GTK_ADJUSTMENT( gtk_adjustment_new( 0,0,0,1,1,0 ) ) );
+ gtk_table_attach( GTK_TABLE( table ), w, 2, 3, 1, 2, GTK_SHRINK, GTK_FILL, 0, 0 );
+ gtk_widget_show( w );
+ g_TextureBrowser.m_texture_scroll = w;
+
+ GtkAdjustment *vadjustment = gtk_range_get_adjustment( GTK_RANGE( g_TextureBrowser.m_texture_scroll ) );
+ g_signal_connect( G_OBJECT( vadjustment ), "value_changed", G_CALLBACK( TextureBrowser_verticalScroll ), &g_TextureBrowser );
+
+ widget_set_visible( g_TextureBrowser.m_texture_scroll, g_TextureBrowser.m_showTextureScrollbar );
+ }
+ { // gl_widget
+ g_TextureBrowser.m_gl_widget = glwidget_new( FALSE );
+ gtk_widget_ref( g_TextureBrowser.m_gl_widget );
+
+ gtk_widget_set_events( g_TextureBrowser.m_gl_widget, GDK_DESTROY | GDK_EXPOSURE_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_POINTER_MOTION_MASK | GDK_SCROLL_MASK );
+ GTK_WIDGET_SET_FLAGS( g_TextureBrowser.m_gl_widget, GTK_CAN_FOCUS );
+
+ gtk_table_attach_defaults( GTK_TABLE( table ), g_TextureBrowser.m_gl_widget, 1, 2, 1, 2 );
+ gtk_widget_show( g_TextureBrowser.m_gl_widget );
+
+ g_TextureBrowser.m_sizeHandler = g_signal_connect( G_OBJECT( g_TextureBrowser.m_gl_widget ), "size_allocate", G_CALLBACK( TextureBrowser_size_allocate ), &g_TextureBrowser );
+ g_TextureBrowser.m_exposeHandler = g_signal_connect( G_OBJECT( g_TextureBrowser.m_gl_widget ), "expose_event", G_CALLBACK( TextureBrowser_expose ), &g_TextureBrowser );
+
+ g_signal_connect( G_OBJECT( g_TextureBrowser.m_gl_widget ), "button_press_event", G_CALLBACK( TextureBrowser_button_press ), &g_TextureBrowser );
+ g_signal_connect( G_OBJECT( g_TextureBrowser.m_gl_widget ), "button_release_event", G_CALLBACK( TextureBrowser_button_release ), &g_TextureBrowser );
+ g_signal_connect( G_OBJECT( g_TextureBrowser.m_gl_widget ), "motion_notify_event", G_CALLBACK( TextureBrowser_motion ), &g_TextureBrowser );
+ g_signal_connect( G_OBJECT( g_TextureBrowser.m_gl_widget ), "scroll_event", G_CALLBACK( TextureBrowser_scroll ), &g_TextureBrowser );
+ }
+
+ // tag stuff
+ if ( g_TextureBrowser.m_tags ) {
+ { // fill tag GtkListStore
+ g_TextureBrowser.m_all_tags_list = gtk_list_store_new( N_COLUMNS, G_TYPE_STRING );
+ GtkTreeSortable* sortable = GTK_TREE_SORTABLE( g_TextureBrowser.m_all_tags_list );
+ gtk_tree_sortable_set_sort_column_id( sortable, TAG_COLUMN, GTK_SORT_ASCENDING );
+
+ TagBuilder.GetAllTags( g_TextureBrowser.m_all_tags );
+ TextureBrowser_buildTagList();
+ }
+ { // tag menu bar
+ GtkWidget* menu_tags = gtk_menu_new();
+ GtkWidget* tags_item = (GtkWidget*)TextureBrowser_constructTagsMenu( GTK_MENU( menu_tags ) );
+ gtk_menu_item_set_submenu( GTK_MENU_ITEM( tags_item ), menu_tags );
+ gtk_menu_bar_append( GTK_MENU_BAR( menu_bar ), tags_item );
+ }
+ { // Tag TreeView
+ g_TextureBrowser.m_scr_win_tags = gtk_scrolled_window_new( NULL, NULL );
+ gtk_container_set_border_width( GTK_CONTAINER( g_TextureBrowser.m_scr_win_tags ), 0 );
+
+ // vertical only scrolling for treeview
+ gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( g_TextureBrowser.m_scr_win_tags ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
+
+ TextureBrowser_createTreeViewTags();
+
+ GtkTreeSelection* selection = gtk_tree_view_get_selection( GTK_TREE_VIEW( g_TextureBrowser.m_treeViewTags ) );
+ gtk_tree_selection_set_mode( selection, GTK_SELECTION_MULTIPLE );
+
+ gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( g_TextureBrowser.m_scr_win_tags ), GTK_WIDGET( g_TextureBrowser.m_treeViewTags ) );
+ gtk_widget_show( GTK_WIDGET( g_TextureBrowser.m_treeViewTags ) );
+ }
+ { // Texture/Tag notebook
+ TextureBrowser_constructTagNotebook();
+ gtk_box_pack_start( GTK_BOX( vbox ), g_TextureBrowser.m_tag_notebook, TRUE, TRUE, 0 );
+ }
+ { // Tag search button
+ TextureBrowser_constructSearchButton();
+ gtk_box_pack_end( GTK_BOX( vbox ), g_TextureBrowser.m_search_button, FALSE, FALSE, 0 );
+ }
+ { // Tag frame
+ frame_table = gtk_table_new( 3, 3, FALSE );
+
+ g_TextureBrowser.m_tag_frame = gtk_frame_new( "Tag assignment" );
+ gtk_frame_set_label_align( GTK_FRAME( g_TextureBrowser.m_tag_frame ), 0.5, 0.5 );
+ gtk_frame_set_shadow_type( GTK_FRAME( g_TextureBrowser.m_tag_frame ), GTK_SHADOW_NONE );
+
+ gtk_table_attach( GTK_TABLE( table ), g_TextureBrowser.m_tag_frame, 1, 3, 2, 3, GTK_FILL, GTK_SHRINK, 0, 0 );
+
+ gtk_widget_show( frame_table );
+
+ gtk_container_add( GTK_CONTAINER( g_TextureBrowser.m_tag_frame ), frame_table );
+ }
+ { // assigned tag list
+ GtkWidget* scrolled_win = gtk_scrolled_window_new( NULL, NULL );
+ gtk_container_set_border_width( GTK_CONTAINER( scrolled_win ), 0 );
+ gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( scrolled_win ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
+
+ g_TextureBrowser.m_assigned_store = gtk_list_store_new( N_COLUMNS, G_TYPE_STRING );
+
+ GtkTreeSortable* sortable = GTK_TREE_SORTABLE( g_TextureBrowser.m_assigned_store );
+ gtk_tree_sortable_set_sort_column_id( sortable, TAG_COLUMN, GTK_SORT_ASCENDING );
+
+ GtkCellRenderer* renderer = gtk_cell_renderer_text_new();
+
+ g_TextureBrowser.m_assigned_tree = gtk_tree_view_new_with_model( GTK_TREE_MODEL( g_TextureBrowser.m_assigned_store ) );
+ g_object_unref( G_OBJECT( g_TextureBrowser.m_assigned_store ) );
+ g_signal_connect( g_TextureBrowser.m_assigned_tree, "row-activated", (GCallback) TextureBrowser_removeTags, NULL );
+ gtk_tree_view_set_headers_visible( GTK_TREE_VIEW( g_TextureBrowser.m_assigned_tree ), FALSE );
+
+ GtkTreeSelection* selection = gtk_tree_view_get_selection( GTK_TREE_VIEW( g_TextureBrowser.m_assigned_tree ) );
+ gtk_tree_selection_set_mode( selection, GTK_SELECTION_MULTIPLE );
+
+ GtkTreeViewColumn* column = gtk_tree_view_column_new_with_attributes( "", renderer, "text", TAG_COLUMN, NULL );
+ gtk_tree_view_append_column( GTK_TREE_VIEW( g_TextureBrowser.m_assigned_tree ), column );
+ gtk_widget_show( g_TextureBrowser.m_assigned_tree );
+
+ gtk_widget_show( scrolled_win );
+ gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( scrolled_win ), GTK_WIDGET( g_TextureBrowser.m_assigned_tree ) );
+
+ gtk_table_attach( GTK_TABLE( frame_table ), scrolled_win, 0, 1, 1, 3, GTK_FILL, GTK_FILL, 0, 0 );
+ }
+ { // available tag list
+ GtkWidget* scrolled_win = gtk_scrolled_window_new( NULL, NULL );
+ gtk_container_set_border_width( GTK_CONTAINER( scrolled_win ), 0 );
+ gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( scrolled_win ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
+
+ g_TextureBrowser.m_available_store = gtk_list_store_new( N_COLUMNS, G_TYPE_STRING );
+ GtkTreeSortable* sortable = GTK_TREE_SORTABLE( g_TextureBrowser.m_available_store );
+ gtk_tree_sortable_set_sort_column_id( sortable, TAG_COLUMN, GTK_SORT_ASCENDING );
+
+ GtkCellRenderer* renderer = gtk_cell_renderer_text_new();
+
+ g_TextureBrowser.m_available_tree = gtk_tree_view_new_with_model( GTK_TREE_MODEL( g_TextureBrowser.m_available_store ) );
+ g_object_unref( G_OBJECT( g_TextureBrowser.m_available_store ) );
+ g_signal_connect( g_TextureBrowser.m_available_tree, "row-activated", (GCallback) TextureBrowser_assignTags, NULL );
+ gtk_tree_view_set_headers_visible( GTK_TREE_VIEW( g_TextureBrowser.m_available_tree ), FALSE );
+
+ GtkTreeSelection* selection = gtk_tree_view_get_selection( GTK_TREE_VIEW( g_TextureBrowser.m_available_tree ) );
+ gtk_tree_selection_set_mode( selection, GTK_SELECTION_MULTIPLE );
+
+ GtkTreeViewColumn* column = gtk_tree_view_column_new_with_attributes( "", renderer, "text", TAG_COLUMN, NULL );
+ gtk_tree_view_append_column( GTK_TREE_VIEW( g_TextureBrowser.m_available_tree ), column );
+ gtk_widget_show( g_TextureBrowser.m_available_tree );
+
+ gtk_widget_show( scrolled_win );
+ gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( scrolled_win ), GTK_WIDGET( g_TextureBrowser.m_available_tree ) );
+
+ gtk_table_attach( GTK_TABLE( frame_table ), scrolled_win, 2, 3, 1, 3, GTK_FILL, GTK_FILL, 0, 0 );
+ }
+ { // tag arrow buttons
+ GtkWidget* m_btn_left = gtk_button_new();
+ GtkWidget* m_btn_right = gtk_button_new();
+ GtkWidget* m_arrow_left = gtk_arrow_new( GTK_ARROW_LEFT, GTK_SHADOW_OUT );
+ GtkWidget* m_arrow_right = gtk_arrow_new( GTK_ARROW_RIGHT, GTK_SHADOW_OUT );
+ gtk_container_add( GTK_CONTAINER( m_btn_left ), m_arrow_left );
+ gtk_container_add( GTK_CONTAINER( m_btn_right ), m_arrow_right );
+
+ // workaround. the size of the tag frame depends of the requested size of the arrow buttons.
+ gtk_widget_set_size_request( m_arrow_left, -1, 68 );
+ gtk_widget_set_size_request( m_arrow_right, -1, 68 );
+
+ gtk_table_attach( GTK_TABLE( frame_table ), m_btn_left, 1, 2, 1, 2, GTK_SHRINK, GTK_EXPAND, 0, 0 );
+ gtk_table_attach( GTK_TABLE( frame_table ), m_btn_right, 1, 2, 2, 3, GTK_SHRINK, GTK_EXPAND, 0, 0 );
+
+ g_signal_connect( G_OBJECT( m_btn_left ), "clicked", G_CALLBACK( TextureBrowser_assignTags ), NULL );
+ g_signal_connect( G_OBJECT( m_btn_right ), "clicked", G_CALLBACK( TextureBrowser_removeTags ), NULL );
+
+ gtk_widget_show( m_btn_left );
+ gtk_widget_show( m_btn_right );
+ gtk_widget_show( m_arrow_left );
+ gtk_widget_show( m_arrow_right );
+ }
+ { // tag fram labels
+ GtkWidget* m_lbl_assigned = gtk_label_new( "Assigned" );
+ GtkWidget* m_lbl_unassigned = gtk_label_new( "Available" );
+
+ gtk_table_attach( GTK_TABLE( frame_table ), m_lbl_assigned, 0, 1, 0, 1, GTK_EXPAND, GTK_SHRINK, 0, 0 );
+ gtk_table_attach( GTK_TABLE( frame_table ), m_lbl_unassigned, 2, 3, 0, 1, GTK_EXPAND, GTK_SHRINK, 0, 0 );
+
+ gtk_widget_show( m_lbl_assigned );
+ gtk_widget_show( m_lbl_unassigned );
+ }
+ }
+ else { // no tag support, show the texture tree only
+ gtk_box_pack_start( GTK_BOX( vbox ), g_TextureBrowser.m_scr_win_tree, TRUE, TRUE, 0 );
+ }
+
+ // TODO do we need this?
+ //gtk_container_set_focus_chain(GTK_CONTAINER(hbox_table), NULL);
+
+ return table;
+}
+
+void TextureBrowser_destroyWindow(){
+ GlobalShaderSystem().setActiveShadersChangedNotify( Callback() );
+
+ g_signal_handler_disconnect( G_OBJECT( g_TextureBrowser.m_gl_widget ), g_TextureBrowser.m_sizeHandler );
+ g_signal_handler_disconnect( G_OBJECT( g_TextureBrowser.m_gl_widget ), g_TextureBrowser.m_exposeHandler );
+
+ gtk_widget_unref( g_TextureBrowser.m_gl_widget );
+}
+
+const Vector3& TextureBrowser_getBackgroundColour( TextureBrowser& textureBrowser ){
+ return textureBrowser.color_textureback;
+}
+
+void TextureBrowser_setBackgroundColour( TextureBrowser& textureBrowser, const Vector3& colour ){
+ textureBrowser.color_textureback = colour;
+ TextureBrowser_queueDraw( textureBrowser );
+}
+
+void TextureBrowser_selectionHelper( GtkTreeModel* model, GtkTreePath* path, GtkTreeIter* iter, GSList** selected ){
+ g_assert( selected != NULL );
+
+ gchar* name;
+ gtk_tree_model_get( model, iter, TAG_COLUMN, &name, -1 );
+ *selected = g_slist_append( *selected, name );
+}
+
+void TextureBrowser_shaderInfo(){
+ const char* name = TextureBrowser_GetSelectedShader( g_TextureBrowser );
+ IShader* shader = QERApp_Shader_ForName( name );
+
+ DoShaderInfoDlg( name, shader->getShaderFileName(), "Shader Info" );
+
+ shader->DecRef();
+}
+
+void TextureBrowser_addTag(){
+ CopiedString tag;
+
+ EMessageBoxReturn result = DoShaderTagDlg( &tag, "Add shader tag" );
+
+ if ( result == eIDOK && !tag.empty() ) {
+ GtkTreeIter iter, iter2;
+ g_TextureBrowser.m_all_tags.insert( tag.c_str() );
+ gtk_list_store_append( g_TextureBrowser.m_available_store, &iter );
+ gtk_list_store_set( g_TextureBrowser.m_available_store, &iter, TAG_COLUMN, tag.c_str(), -1 );
+
+ // Select the currently added tag in the available list
+ GtkTreeSelection* selection = gtk_tree_view_get_selection( GTK_TREE_VIEW( g_TextureBrowser.m_available_tree ) );
+ gtk_tree_selection_select_iter( selection, &iter );
+
+ gtk_list_store_append( g_TextureBrowser.m_all_tags_list, &iter2 );
+ gtk_list_store_set( g_TextureBrowser.m_all_tags_list, &iter2, TAG_COLUMN, tag.c_str(), -1 );
+ }
+}
+
+void TextureBrowser_renameTag(){
+ /* WORKAROUND: The tag treeview is set to GTK_SELECTION_MULTIPLE. Because
+ gtk_tree_selection_get_selected() doesn't work with GTK_SELECTION_MULTIPLE,
+ we need to count the number of selected rows first and use
+ gtk_tree_selection_selected_foreach() then to go through the list of selected
+ rows (which always containins a single row).
+ */
+
+ GSList* selected = NULL;
+
+ GtkTreeSelection* selection = gtk_tree_view_get_selection( GTK_TREE_VIEW( g_TextureBrowser.m_treeViewTags ) );
+ gtk_tree_selection_selected_foreach( selection, GtkTreeSelectionForeachFunc( TextureBrowser_selectionHelper ), &selected );
+
+ if ( g_slist_length( selected ) == 1 ) { // we only rename a single tag
+ CopiedString newTag;
+ EMessageBoxReturn result = DoShaderTagDlg( &newTag, "Rename shader tag" );
+
+ if ( result == eIDOK && !newTag.empty() ) {
+ GtkTreeIter iterList;
+ gchar* rowTag;
+ gchar* oldTag = (char*)selected->data;
+
+ bool row = gtk_tree_model_get_iter_first( GTK_TREE_MODEL( g_TextureBrowser.m_all_tags_list ), &iterList ) != 0;
+
+ while ( row )
+ {
+ gtk_tree_model_get( GTK_TREE_MODEL( g_TextureBrowser.m_all_tags_list ), &iterList, TAG_COLUMN, &rowTag, -1 );
+
+ if ( strcmp( rowTag, oldTag ) == 0 ) {
+ gtk_list_store_set( g_TextureBrowser.m_all_tags_list, &iterList, TAG_COLUMN, newTag.c_str(), -1 );
+ }
+ row = gtk_tree_model_iter_next( GTK_TREE_MODEL( g_TextureBrowser.m_all_tags_list ), &iterList ) != 0;
+ }
+
+ TagBuilder.RenameShaderTag( oldTag, newTag.c_str() );
+
+ g_TextureBrowser.m_all_tags.erase( (CopiedString)oldTag );
+ g_TextureBrowser.m_all_tags.insert( newTag );
+
+ BuildStoreAssignedTags( g_TextureBrowser.m_assigned_store, g_TextureBrowser.shader.c_str(), &g_TextureBrowser );
+ BuildStoreAvailableTags( g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, g_TextureBrowser.m_all_tags, &g_TextureBrowser );
+ }
+ }
+ else
+ {
+ gtk_MessageBox( GTK_WIDGET( g_TextureBrowser.m_parent ), "Select a single tag for renaming." );
+ }
+}
+
+void TextureBrowser_deleteTag(){
+ GSList* selected = NULL;
+
+ GtkTreeSelection* selection = gtk_tree_view_get_selection( GTK_TREE_VIEW( g_TextureBrowser.m_treeViewTags ) );
+ gtk_tree_selection_selected_foreach( selection, GtkTreeSelectionForeachFunc( TextureBrowser_selectionHelper ), &selected );
+
+ if ( g_slist_length( selected ) == 1 ) { // we only delete a single tag
+ EMessageBoxReturn result = gtk_MessageBox( GTK_WIDGET( g_TextureBrowser.m_parent ), "Are you sure you want to delete the selected tag?", "Delete Tag", eMB_YESNO, eMB_ICONQUESTION );
+
+ if ( result == eIDYES ) {
+ GtkTreeIter iterSelected;
+ gchar *rowTag;
+
+ gchar* tagSelected = (char*)selected->data;
+
+ bool row = gtk_tree_model_get_iter_first( GTK_TREE_MODEL( g_TextureBrowser.m_all_tags_list ), &iterSelected ) != 0;
+
+ while ( row )
+ {
+ gtk_tree_model_get( GTK_TREE_MODEL( g_TextureBrowser.m_all_tags_list ), &iterSelected, TAG_COLUMN, &rowTag, -1 );
+
+ if ( strcmp( rowTag, tagSelected ) == 0 ) {
+ gtk_list_store_remove( g_TextureBrowser.m_all_tags_list, &iterSelected );
+ break;
+ }
+ row = gtk_tree_model_iter_next( GTK_TREE_MODEL( g_TextureBrowser.m_all_tags_list ), &iterSelected ) != 0;
+ }
+
+ TagBuilder.DeleteTag( tagSelected );
+ g_TextureBrowser.m_all_tags.erase( (CopiedString)tagSelected );
+
+ BuildStoreAssignedTags( g_TextureBrowser.m_assigned_store, g_TextureBrowser.shader.c_str(), &g_TextureBrowser );
+ BuildStoreAvailableTags( g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, g_TextureBrowser.m_all_tags, &g_TextureBrowser );
+ }
+ }
+ else {
+ gtk_MessageBox( GTK_WIDGET( g_TextureBrowser.m_parent ), "Select a single tag for deletion." );
+ }
+}
+
+void TextureBrowser_copyTag(){
+ g_TextureBrowser.m_copied_tags.clear();
+ TagBuilder.GetShaderTags( g_TextureBrowser.shader.c_str(), g_TextureBrowser.m_copied_tags );
+}
+
+void TextureBrowser_pasteTag(){
+ IShader* ishader = QERApp_Shader_ForName( g_TextureBrowser.shader.c_str() );
+ CopiedString shader = g_TextureBrowser.shader.c_str();
+
+ if ( !TagBuilder.CheckShaderTag( shader.c_str() ) ) {
+ CopiedString shaderFile = ishader->getShaderFileName();
+ if ( shaderFile.empty() ) {
+ // it's a texture
+ TagBuilder.AddShaderNode( shader.c_str(), CUSTOM, TEXTURE );
+ }
+ else
+ {
+ // it's a shader
+ TagBuilder.AddShaderNode( shader.c_str(), CUSTOM, SHADER );
+ }
+
+ for ( size_t i = 0; i < g_TextureBrowser.m_copied_tags.size(); ++i )
+ {
+ TagBuilder.AddShaderTag( shader.c_str(), g_TextureBrowser.m_copied_tags[i].c_str(), TAG );
+ }
+ }
+ else
+ {
+ for ( size_t i = 0; i < g_TextureBrowser.m_copied_tags.size(); ++i )
+ {
+ if ( !TagBuilder.CheckShaderTag( shader.c_str(), g_TextureBrowser.m_copied_tags[i].c_str() ) ) {
+ // the tag doesn't exist - let's add it
+ TagBuilder.AddShaderTag( shader.c_str(), g_TextureBrowser.m_copied_tags[i].c_str(), TAG );
+ }
+ }
+ }
+
+ ishader->DecRef();
+
+ TagBuilder.SaveXmlDoc();
+ BuildStoreAssignedTags( g_TextureBrowser.m_assigned_store, shader.c_str(), &g_TextureBrowser );
+ BuildStoreAvailableTags( g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, g_TextureBrowser.m_all_tags, &g_TextureBrowser );
+}
+
+void RefreshShaders(){
+ ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Loading Shaders" );
+ GlobalShaderSystem().refresh();
+ UpdateAllWindows();
+ GtkTreeSelection* selection = gtk_tree_view_get_selection((GtkTreeView*)GlobalTextureBrowser().m_treeViewTree);
+ GtkTreeModel* model = NULL;
+ GtkTreeIter iter;
+ if ( gtk_tree_selection_get_selected (selection, &model, &iter) )
+ {
+ gchar dirName[1024];
+
+ gchar* buffer;
+ gtk_tree_model_get( model, &iter, 0, &buffer, -1 );
+ strcpy( dirName, buffer );
+ g_free( buffer );
+ if ( !TextureBrowser_showWads() ) {
+ strcat( dirName, "/" );
+ }
+ TextureBrowser_ShowDirectory( GlobalTextureBrowser(), dirName );
+ TextureBrowser_queueDraw( GlobalTextureBrowser() );
+ }
+}
+
+void TextureBrowser_ToggleShowShaders(){
+ g_TextureBrowser.m_showShaders ^= 1;
+ g_TextureBrowser.m_showshaders_item.update();
+ TextureBrowser_queueDraw( g_TextureBrowser );
+}
+
+void TextureBrowser_ToggleShowShaderListOnly(){
+ g_TextureBrowser_shaderlistOnly ^= 1;
+ g_TextureBrowser.m_showshaderlistonly_item.update();
+
+ TextureBrowser_constructTreeStore();
+}
+
+void TextureBrowser_showAll(){
+ g_TextureBrowser_currentDirectory = "";
+ g_TextureBrowser.m_searchedTags = false;
+ TextureBrowser_heightChanged( g_TextureBrowser );
+ TextureBrowser_updateTitle();
+}
+
+void TextureBrowser_showUntagged(){
+ EMessageBoxReturn result = gtk_MessageBox( GTK_WIDGET( g_TextureBrowser.m_parent ), "WARNING! This function might need a lot of memory and time. Are you sure you want to use it?", "Show Untagged", eMB_YESNO, eMB_ICONWARNING );
+
+ if ( result == eIDYES ) {
+ g_TextureBrowser.m_found_shaders.clear();
+ TagBuilder.GetUntagged( g_TextureBrowser.m_found_shaders );
+ std::set<CopiedString>::iterator iter;
+
+ ScopeDisableScreenUpdates disableScreenUpdates( "Searching untagged textures...", "Loading Textures" );
+
+ for ( iter = g_TextureBrowser.m_found_shaders.begin(); iter != g_TextureBrowser.m_found_shaders.end(); iter++ )
+ {
+ std::string path = ( *iter ).c_str();
+ size_t pos = path.find_last_of( "/", path.size() );
+ std::string name = path.substr( pos + 1, path.size() );
+ path = path.substr( 0, pos + 1 );
+ TextureDirectory_loadTexture( path.c_str(), name.c_str() );
+ globalErrorStream() << path.c_str() << name.c_str() << "\n";
+ }
+
+ g_TextureBrowser_currentDirectory = "Untagged";
+ TextureBrowser_queueDraw( GlobalTextureBrowser() );
+ TextureBrowser_heightChanged( g_TextureBrowser );
+ TextureBrowser_updateTitle();
+ }
+}
+
+void TextureBrowser_FixedSize(){
+ g_TextureBrowser_fixedSize ^= 1;
+ GlobalTextureBrowser().m_fixedsize_item.update();
+ TextureBrowser_activeShadersChanged( GlobalTextureBrowser() );
+}
+
+void TextureBrowser_FilterNotex(){
+ g_TextureBrowser_filterNotex ^= 1;
+ GlobalTextureBrowser().m_filternotex_item.update();
+ TextureBrowser_activeShadersChanged( GlobalTextureBrowser() );
+}
+
+void TextureBrowser_exportTitle( const StringImportCallback& importer ){
+ StringOutputStream buffer( 64 );
+ buffer << "Textures: ";
+ if ( !string_empty( g_TextureBrowser_currentDirectory.c_str() ) ) {
+ buffer << g_TextureBrowser_currentDirectory.c_str();
+ }
+ else
+ {
+ buffer << "all";
+ }
+ importer( buffer.c_str() );
+}
+
+
+void TextureScaleImport( TextureBrowser& textureBrowser, int value ){
+ switch ( value )
+ {
+ case 0:
+ TextureBrowser_setScale( textureBrowser, 10 );
+ break;
+ case 1:
+ TextureBrowser_setScale( textureBrowser, 25 );
+ break;
+ case 2:
+ TextureBrowser_setScale( textureBrowser, 50 );
+ break;
+ case 3:
+ TextureBrowser_setScale( textureBrowser, 100 );
+ break;
+ case 4:
+ TextureBrowser_setScale( textureBrowser, 200 );
+ break;
+ }
}
typedef ReferenceCaller1<TextureBrowser, int, TextureScaleImport> TextureScaleImportCaller;
-void TextureScaleExport(TextureBrowser& textureBrowser, const IntImportCallback& importer)
-{
- switch(textureBrowser.m_textureScale)
- {
- case 10:
- importer(0);
- break;
- case 25:
- importer(1);
- break;
- case 50:
- importer(2);
- break;
- case 100:
- importer(3);
- break;
- case 200:
- importer(4);
- break;
- }
+void TextureScaleExport( TextureBrowser& textureBrowser, const IntImportCallback& importer ){
+ switch ( textureBrowser.m_textureScale )
+ {
+ case 10:
+ importer( 0 );
+ break;
+ case 25:
+ importer( 1 );
+ break;
+ case 50:
+ importer( 2 );
+ break;
+ case 100:
+ importer( 3 );
+ break;
+ case 200:
+ importer( 4 );
+ break;
+ }
}
typedef ReferenceCaller1<TextureBrowser, const IntImportCallback&, TextureScaleExport> TextureScaleExportCaller;
-void TextureBrowser_constructPreferences(PreferencesPage& page)
-{
- page.appendCheckBox(
- "", "Texture subsets",
- TextureBrowserImportShowFilterCaller(GlobalTextureBrowser()),
- BoolExportCaller(GlobalTextureBrowser().m_showTextureFilter)
- );
- page.appendCheckBox(
- "", "Texture scrollbar",
- TextureBrowserImportShowScrollbarCaller(GlobalTextureBrowser()),
- BoolExportCaller(GlobalTextureBrowser().m_showTextureScrollbar)
- );
- {
- const char* texture_scale[] = { "10%", "25%", "50%", "100%", "200%" };
- page.appendCombo(
- "Texture Thumbnail Scale",
- STRING_ARRAY_RANGE(texture_scale),
- IntImportCallback(TextureScaleImportCaller(GlobalTextureBrowser())),
- IntExportCallback(TextureScaleExportCaller(GlobalTextureBrowser()))
- );
- }
- page.appendEntry("Mousewheel Increment", GlobalTextureBrowser().m_mouseWheelScrollIncrement);
- {
- const char* startup_shaders[] = { "None", TextureBrowser_getComonShadersName(), "All" };
- page.appendCombo("Load Shaders at Startup", reinterpret_cast<int&>(GlobalTextureBrowser().m_startupShaders), STRING_ARRAY_RANGE(startup_shaders));
- }
-}
-void TextureBrowser_constructPage(PreferenceGroup& group)
-{
- PreferencesPage page(group.createPage("Texture Browser", "Texture Browser Preferences"));
- TextureBrowser_constructPreferences(page);
+void TextureBrowser_constructPreferences( PreferencesPage& page ){
+ page.appendCheckBox(
+ "", "Texture scrollbar",
+ TextureBrowserImportShowScrollbarCaller( GlobalTextureBrowser() ),
+ BoolExportCaller( GlobalTextureBrowser().m_showTextureScrollbar )
+ );
+ {
+ const char* texture_scale[] = { "10%", "25%", "50%", "100%", "200%" };
+ page.appendCombo(
+ "Texture Thumbnail Scale",
+ STRING_ARRAY_RANGE( texture_scale ),
+ IntImportCallback( TextureScaleImportCaller( GlobalTextureBrowser() ) ),
+ IntExportCallback( TextureScaleExportCaller( GlobalTextureBrowser() ) )
+ );
+ }
+ page.appendEntry( "Mousewheel Increment", GlobalTextureBrowser().m_mouseWheelScrollIncrement );
+ {
+ const char* startup_shaders[] = { "None", TextureBrowser_getComonShadersName() };
+ page.appendCombo( "Load Shaders at Startup", reinterpret_cast<int&>( GlobalTextureBrowser().m_startupShaders ), STRING_ARRAY_RANGE( startup_shaders ) );
+ }
}
-void TextureBrowser_registerPreferencesPage()
-{
- PreferencesDialog_addSettingsPage(FreeCaller1<PreferenceGroup&, TextureBrowser_constructPage>());
+void TextureBrowser_constructPage( PreferenceGroup& group ){
+ PreferencesPage page( group.createPage( "Texture Browser", "Texture Browser Preferences" ) );
+ TextureBrowser_constructPreferences( page );
+}
+void TextureBrowser_registerPreferencesPage(){
+ PreferencesDialog_addSettingsPage( FreeCaller1<PreferenceGroup&, TextureBrowser_constructPage>() );
}
-void TextureClipboard_textureSelected(const char* shader);
-
-void TextureBrowser_Construct()
-{
- GlobalToggles_insert("ShowInUse", FreeCaller<TextureBrowser_ToggleHideUnused>(), ToggleItem::AddCallbackCaller(g_TexturesMenu.m_hideunused_item), Accelerator('U'));
- GlobalCommands_insert("ShowAllTextures", FreeCaller<TextureBrowser_showAll>(), Accelerator('A', (GdkModifierType)GDK_CONTROL_MASK));
- GlobalCommands_insert("ViewTextures", FreeCaller<TextureBrowser_toggleShown>(), Accelerator('T'));
- GlobalToggles_insert("ToggleShowShaders", FreeCaller<TextureBrowser_ToggleShowShaders>(), ToggleItem::AddCallbackCaller(g_TexturesMenu.m_showshaders_item));
- GlobalToggles_insert("ToggleShowShaderlistOnly", FreeCaller<TextureBrowser_ToggleShowShaderListOnly>(), ToggleItem::AddCallbackCaller(g_TexturesMenu.m_showshaderlistonly_item));
-
- GlobalPreferenceSystem().registerPreference("TextureScale",
- makeSizeStringImportCallback(TextureBrowserSetScaleCaller(g_TextureBrowser)),
- SizeExportStringCaller(g_TextureBrowser.m_textureScale)
- );
- GlobalPreferenceSystem().registerPreference("NewTextureWindowStuff",
- makeBoolStringImportCallback(TextureBrowserImportShowFilterCaller(g_TextureBrowser)),
- BoolExportStringCaller(GlobalTextureBrowser().m_showTextureFilter)
- );
- GlobalPreferenceSystem().registerPreference("TextureScrollbar",
- makeBoolStringImportCallback(TextureBrowserImportShowScrollbarCaller(g_TextureBrowser)),
- BoolExportStringCaller(GlobalTextureBrowser().m_showTextureScrollbar)
- );
- GlobalPreferenceSystem().registerPreference("ShowShaders", BoolImportStringCaller(GlobalTextureBrowser().m_showShaders), BoolExportStringCaller(GlobalTextureBrowser().m_showShaders));
- GlobalPreferenceSystem().registerPreference("ShowShaderlistOnly", BoolImportStringCaller(g_TexturesMenu_shaderlistOnly), BoolExportStringCaller(g_TexturesMenu_shaderlistOnly));
- GlobalPreferenceSystem().registerPreference("LoadShaders", IntImportStringCaller(reinterpret_cast<int&>(GlobalTextureBrowser().m_startupShaders)), IntExportStringCaller(reinterpret_cast<int&>(GlobalTextureBrowser().m_startupShaders)));
- GlobalPreferenceSystem().registerPreference("WheelMouseInc", SizeImportStringCaller(GlobalTextureBrowser().m_mouseWheelScrollIncrement), SizeExportStringCaller(GlobalTextureBrowser().m_mouseWheelScrollIncrement));
- GlobalPreferenceSystem().registerPreference("SI_Colors0", Vector3ImportStringCaller(GlobalTextureBrowser().color_textureback), Vector3ExportStringCaller(GlobalTextureBrowser().color_textureback));
-
- g_TextureBrowser.shader = texdef_name_default();
-
- Textures_setModeChangedNotify(ReferenceCaller<TextureBrowser, TextureBrowser_queueDraw>(g_TextureBrowser));
-
- TextureBrowser_registerPreferencesPage();
-
- GlobalShaderSystem().attach(g_ShadersObserver);
- GlobalShaderSystem().attach(g_TextureGroupsMenu);
- GlobalFileSystem().attach(g_TextureGroupsMenu);
-
- TextureBrowser_textureSelected = TextureClipboard_textureSelected;
-}
-void TextureBrowser_Destroy()
-{
- GlobalFileSystem().detach(g_TextureGroupsMenu);
- GlobalShaderSystem().detach(g_TextureGroupsMenu);
- GlobalShaderSystem().detach(g_ShadersObserver);
-
- Textures_setModeChangedNotify(Callback());
+void TextureClipboard_textureSelected( const char* shader );
+
+void TextureBrowser_Construct(){
+ GlobalCommands_insert( "ShaderInfo", FreeCaller<TextureBrowser_shaderInfo>() );
+ GlobalCommands_insert( "ShowUntagged", FreeCaller<TextureBrowser_showUntagged>() );
+ GlobalCommands_insert( "AddTag", FreeCaller<TextureBrowser_addTag>() );
+ GlobalCommands_insert( "RenameTag", FreeCaller<TextureBrowser_renameTag>() );
+ GlobalCommands_insert( "DeleteTag", FreeCaller<TextureBrowser_deleteTag>() );
+ GlobalCommands_insert( "CopyTag", FreeCaller<TextureBrowser_copyTag>() );
+ GlobalCommands_insert( "PasteTag", FreeCaller<TextureBrowser_pasteTag>() );
+ GlobalCommands_insert( "RefreshShaders", FreeCaller<RefreshShaders>() );
+ GlobalToggles_insert( "ShowInUse", FreeCaller<TextureBrowser_ToggleHideUnused>(), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_hideunused_item ), Accelerator( 'U' ) );
+ GlobalCommands_insert( "ShowAllTextures", FreeCaller<TextureBrowser_showAll>(), Accelerator( 'A', (GdkModifierType)GDK_CONTROL_MASK ) );
+ GlobalCommands_insert( "ToggleTextures", FreeCaller<TextureBrowser_toggleShow>(), Accelerator( 'T' ) );
+ GlobalToggles_insert( "ToggleShowShaders", FreeCaller<TextureBrowser_ToggleShowShaders>(), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_showshaders_item ) );
+ GlobalToggles_insert( "ToggleShowShaderlistOnly", FreeCaller<TextureBrowser_ToggleShowShaderListOnly>(), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_showshaderlistonly_item ) );
+ GlobalToggles_insert( "FixedSize", FreeCaller<TextureBrowser_FixedSize>(), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_fixedsize_item ) );
+ GlobalToggles_insert( "FilterNotex", FreeCaller<TextureBrowser_FilterNotex>(), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_filternotex_item ) );
+
+ GlobalPreferenceSystem().registerPreference( "TextureScale",
+ makeSizeStringImportCallback( TextureBrowserSetScaleCaller( g_TextureBrowser ) ),
+ SizeExportStringCaller( g_TextureBrowser.m_textureScale )
+ );
+ GlobalPreferenceSystem().registerPreference( "TextureScrollbar",
+ makeBoolStringImportCallback( TextureBrowserImportShowScrollbarCaller( g_TextureBrowser ) ),
+ BoolExportStringCaller( GlobalTextureBrowser().m_showTextureScrollbar )
+ );
+ GlobalPreferenceSystem().registerPreference( "ShowShaders", BoolImportStringCaller( GlobalTextureBrowser().m_showShaders ), BoolExportStringCaller( GlobalTextureBrowser().m_showShaders ) );
+ GlobalPreferenceSystem().registerPreference( "ShowShaderlistOnly", BoolImportStringCaller( g_TextureBrowser_shaderlistOnly ), BoolExportStringCaller( g_TextureBrowser_shaderlistOnly ) );
+ GlobalPreferenceSystem().registerPreference( "FixedSize", BoolImportStringCaller( g_TextureBrowser_fixedSize ), BoolExportStringCaller( g_TextureBrowser_fixedSize ) );
+ GlobalPreferenceSystem().registerPreference( "FilterNotex", BoolImportStringCaller( g_TextureBrowser_filterNotex ), BoolExportStringCaller( g_TextureBrowser_filterNotex ) );
+ GlobalPreferenceSystem().registerPreference( "LoadShaders", IntImportStringCaller( reinterpret_cast<int&>( GlobalTextureBrowser().m_startupShaders ) ), IntExportStringCaller( reinterpret_cast<int&>( GlobalTextureBrowser().m_startupShaders ) ) );
+ GlobalPreferenceSystem().registerPreference( "WheelMouseInc", SizeImportStringCaller( GlobalTextureBrowser().m_mouseWheelScrollIncrement ), SizeExportStringCaller( GlobalTextureBrowser().m_mouseWheelScrollIncrement ) );
+ GlobalPreferenceSystem().registerPreference( "SI_Colors0", Vector3ImportStringCaller( GlobalTextureBrowser().color_textureback ), Vector3ExportStringCaller( GlobalTextureBrowser().color_textureback ) );
+
+ g_TextureBrowser.shader = texdef_name_default();
+
+ Textures_setModeChangedNotify( ReferenceCaller<TextureBrowser, TextureBrowser_queueDraw>( g_TextureBrowser ) );
+
+ TextureBrowser_registerPreferencesPage();
+
+ GlobalShaderSystem().attach( g_ShadersObserver );
+
+ TextureBrowser_textureSelected = TextureClipboard_textureSelected;
+}
+void TextureBrowser_Destroy(){
+ GlobalShaderSystem().detach( g_ShadersObserver );
+
+ Textures_setModeChangedNotify( Callback() );
}