/*
-Copyright (C) 1999-2007 id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
+ Copyright (C) 1999-2006 Id Software, Inc. and contributors.
+ For a list of contributors, see the accompanying CONTRIBUTORS file.
-This file is part of GtkRadiant.
+ This file is part of GtkRadiant.
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+ GtkRadiant is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+ GtkRadiant is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
+ You should have received a copy of the GNU General Public License
+ along with GtkRadiant; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ */
//
// Texture Window
// Leonardo Zide (leo@lokigames.com)
//
-/*!\todo
-Clean up texture menu.
-- Remove all global variables and use some objects instead.
-- Create an interface for a plugin to add texture menu items.
-- Make sure the interface is not dependent on gtk.
-*/
+#include "texwindow.h"
+
+#include "debugging/debugging.h"
+#include "warnings.h"
+
+#include "ifilesystem.h"
+#include "iundo.h"
+#include "igl.h"
+#include "iarchive.h"
+#include "moduleobserver.h"
+
+#include <set>
+#include <string>
+#include <vector>
-#ifdef _WIN32
-//#include <gdk/win32/gdkwin32.h>
-#include <gdk/gdkwin32.h>
-#endif
-#if defined (__linux__) || defined (__APPLE__)
-#include <gdk/gdkx.h>
-#include <dirent.h>
-#endif
#include <gtk/gtk.h>
-#include <glib/gi18n.h>
-#include <assert.h>
-#include <sys/stat.h>
-#include "stdafx.h"
-#include "texwindow.h"
-#include "str.h"
-#include "missing.h"
+#include <gtk/gtkrange.h>
+#include <gtk/gtkframe.h>
+#include <gtk/gtkhbox.h>
+#include <gtk/gtkvbox.h>
+#include <gtk/gtkvscrollbar.h>
+
+#include "signal/signal.h"
+#include "math/vector.h"
+#include "texturelib.h"
+#include "string/string.h"
+#include "shaderlib.h"
+#include "os/file.h"
+#include "os/path.h"
+#include "stream/memstream.h"
+#include "stream/textfilestream.h"
+#include "stream/stringstream.h"
+#include "cmdlib.h"
#include "texmanip.h"
+#include "textures.h"
+#include "convert.h"
+
+#include "gtkutil/menu.h"
+#include "gtkutil/nonmodal.h"
+#include "gtkutil/cursor.h"
+#include "gtkutil/widget.h"
+#include "gtkutil/glwidget.h"
+#include "gtkutil/messagebox.h"
+
+#include "error.h"
+#include "map.h"
+#include "qgl.h"
+#include "select.h"
+#include "brush_primit.h"
+#include "brushmanip.h"
+#include "patchmanip.h"
+#include "plugin.h"
+#include "qe3.h"
+#include "gtkdlgs.h"
+#include "gtkmisc.h"
+#include "mainframe.h"
+#include "findtexturedialog.h"
+#include "surfacedialog.h"
+#include "patchdialog.h"
+#include "groupdialog.h"
+#include "preferences.h"
+#include "shaders.h"
+#include "commands.h"
+
+bool TextureBrowser_showWads(){
+ return !string_empty( g_pGameDescription->getKeyValue( "show_wads" ) );
+}
-#define TYP_MIPTEX 68
-static unsigned tex_palette[256];
+void TextureBrowser_queueDraw( TextureBrowser& textureBrowser );
-#define FONT_HEIGHT 10
+bool string_equal_start( const char* string, StringRange start ){
+ return string_equal_n( string, start.first, start.last - start.first );
+}
-//int texture_mode = GL_NEAREST;
-//int texture_mode = GL_NEAREST_MIPMAP_NEAREST;
-//int texture_mode = GL_NEAREST_MIPMAP_LINEAR;
-//int texture_mode = GL_LINEAR;
-//int texture_mode = GL_LINEAR_MIPMAP_NEAREST;
-int texture_mode = GL_LINEAR_MIPMAP_LINEAR;
+typedef std::set<CopiedString> TextureGroups;
-int g_nTextureOffset = 0;
+void TextureGroups_addWad( TextureGroups& groups, const char* archive ){
+ if ( extension_equal( path_get_extension( archive ), "wad" ) ) {
+#if 1
+ groups.insert( archive );
+#else
+ CopiedString archiveBaseName( path_get_filename_start( archive ), path_get_filename_base_end( archive ) );
+ groups.insert( archiveBaseName );
+#endif
+ }
+}
+typedef ReferenceCaller1<TextureGroups, const char*, TextureGroups_addWad> TextureGroupsAddWadCaller;
+
+void TextureGroups_addShader( TextureGroups& groups, const char* shaderName ){
+ const char* texture = path_make_relative( shaderName, "textures/" );
+ if ( texture != shaderName ) {
+ const char* last = path_remove_directory( texture );
+ if ( !string_empty( last ) ) {
+ groups.insert( CopiedString( StringRange( texture, --last ) ) );
+ }
+ }
+}
+typedef ReferenceCaller1<TextureGroups, const char*, TextureGroups_addShader> TextureGroupsAddShaderCaller;
-// current active texture directory
-//++timo FIXME: I'm not sure this is used anymore
-char texture_directory[128];
-// if true, the texture window will only display in-use shaders
-// if false, all the shaders in memory are displayed
-qboolean g_bShowAllShaders;
+void TextureGroups_addDirectory( TextureGroups& groups, const char* directory ){
+ groups.insert( directory );
+}
+typedef ReferenceCaller1<TextureGroups, const char*, TextureGroups_addDirectory> TextureGroupsAddDirectoryCaller;
-bool g_bFilterEnabled = false;
-CString g_strFilter;
+namespace
+{
+bool g_TextureBrowser_shaderlistOnly = false;
+bool g_TextureBrowser_fixedSize = false;
+bool g_TextureBrowser_filterNotex = false;
+}
+
+class DeferredAdjustment
+{
+gdouble m_value;
+guint m_handler;
+typedef void ( *ValueChangedFunction )( void* data, gdouble value );
+ValueChangedFunction m_function;
+void* m_data;
+
+static gboolean deferred_value_changed( gpointer data ){
+ reinterpret_cast<DeferredAdjustment*>( data )->m_function(
+ reinterpret_cast<DeferredAdjustment*>( data )->m_data,
+ reinterpret_cast<DeferredAdjustment*>( data )->m_value
+ );
+ reinterpret_cast<DeferredAdjustment*>( data )->m_handler = 0;
+ reinterpret_cast<DeferredAdjustment*>( data )->m_value = 0;
+ return FALSE;
+}
+public:
+DeferredAdjustment( ValueChangedFunction function, void* data ) : m_value( 0 ), m_handler( 0 ), m_function( function ), m_data( data ){
+}
+void flush(){
+ if ( m_handler != 0 ) {
+ g_source_remove( m_handler );
+ deferred_value_changed( this );
+ }
+}
+void value_changed( gdouble value ){
+ m_value = value;
+ if ( m_handler == 0 ) {
+ m_handler = g_idle_add( deferred_value_changed, this );
+ }
+}
+static void adjustment_value_changed( GtkAdjustment *adjustment, DeferredAdjustment* self ){
+ self->value_changed( adjustment->value );
+}
+};
-// texture layout functions
-// TTimo: now based on shaders
-int nActiveShadersCount;
-int nCurrentShader;
-IShader* pCurrentShader;
-qtexture_t *current_texture = NULL;
-int current_x, current_y, current_row;
-// globals for textures
-int texture_nummenus;
-char texture_menunames[MAX_TEXTUREDIRS][128];
-// the list of scripts/*.shader files we need to work with
-// those are listed in shaderlist file
-// FIXME TTimo I get the feeling that those would need to move to the shaders module
-// for now it's still more simple to just keep it here
-GSList *l_shaderfiles = NULL;
+class TextureBrowser;
-void SelectTexture (int mx, int my, bool bShift, bool bFitScale=false);
+typedef ReferenceCaller<TextureBrowser, TextureBrowser_queueDraw> TextureBrowserQueueDrawCaller;
-void Texture_MouseDown (int x, int y, int buttons);
-void Texture_MouseMoved (int x, int y, int buttons);
+void TextureBrowser_scrollChanged( void* data, gdouble value );
-CPtrArray g_lstSkinCache;
-// TTimo: modifed to add a qtexture_t, Texture_LoadSkin loads using the shader API / QERApp_TryTexture_ForName
-// m_strName is a copy of qtex->name
-struct SkinInfo
+enum StartupShaders
{
- CString m_strName;
- int m_nTextureBind;
- qtexture_t *m_qtex;
- SkinInfo(const char *pName, int n, qtexture_t *qtex)
- {
- m_strName = pName;
- m_nTextureBind = n;
- m_qtex = qtex;
- };
- SkinInfo(){};
+ STARTUPSHADERS_NONE = 0,
+ STARTUPSHADERS_COMMON,
};
-// =============================================================================
-// global functions
+void TextureBrowser_hideUnusedExport( const BoolImportCallback& importer );
+typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_hideUnusedExport> TextureBrowserHideUnusedExport;
-// gets active texture extension
-//
-// FIXME: fix this to be generic from project file
-//
-int GetTextureExtensionCount()
+void TextureBrowser_showShadersExport( const BoolImportCallback& importer );
+typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_showShadersExport> TextureBrowserShowShadersExport;
+
+void TextureBrowser_showShaderlistOnly( const BoolImportCallback& importer );
+typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_showShaderlistOnly> TextureBrowserShowShaderlistOnlyExport;
+
+void TextureBrowser_fixedSize( const BoolImportCallback& importer );
+typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_fixedSize> TextureBrowserFixedSizeExport;
+
+void TextureBrowser_filterNotex( const BoolImportCallback& importer );
+typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_filterNotex> TextureBrowserFilterNotexExport;
+
+class TextureBrowser
{
- // hardcoded hack for png support
- if (g_pGameDescription->mGameFile == "sof2.game")
- return 3;
- else
- return 2;
+public:
+int width, height;
+int originy;
+int m_nTotalHeight;
+
+CopiedString shader;
+
+GtkWindow* m_parent;
+GtkWidget* m_gl_widget;
+GtkWidget* m_texture_scroll;
+GtkWidget* m_treeViewTree;
+GtkWidget* m_treeViewTags;
+GtkWidget* m_tag_frame;
+GtkListStore* m_assigned_store;
+GtkListStore* m_available_store;
+GtkWidget* m_assigned_tree;
+GtkWidget* m_available_tree;
+GtkWidget* m_scr_win_tree;
+GtkWidget* m_scr_win_tags;
+GtkWidget* m_tag_notebook;
+GtkWidget* m_search_button;
+GtkWidget* m_shader_info_item;
+
+std::set<CopiedString> m_all_tags;
+GtkListStore* m_all_tags_list;
+std::vector<CopiedString> m_copied_tags;
+std::set<CopiedString> m_found_shaders;
+
+ToggleItem m_hideunused_item;
+ToggleItem m_showshaders_item;
+ToggleItem m_showshaderlistonly_item;
+ToggleItem m_fixedsize_item;
+ToggleItem m_filternotex_item;
+
+guint m_sizeHandler;
+guint m_exposeHandler;
+
+bool m_heightChanged;
+bool m_originInvalid;
+
+DeferredAdjustment m_scrollAdjustment;
+FreezePointer m_freezePointer;
+
+Vector3 color_textureback;
+// the increment step we use against the wheel mouse
+std::size_t m_mouseWheelScrollIncrement;
+std::size_t m_textureScale;
+// make the texture increments match the grid changes
+bool m_showShaders;
+bool m_showTextureScrollbar;
+StartupShaders m_startupShaders;
+// if true, the texture window will only display in-use shaders
+// if false, all the shaders in memory are displayed
+bool m_hideUnused;
+bool m_rmbSelected;
+bool m_searchedTags;
+bool m_tags;
+// The uniform size (in pixels) that textures are resized to when m_resizeTextures is true.
+int m_uniformTextureSize;
+// Return the display width of a texture in the texture browser
+int getTextureWidth( qtexture_t* tex ){
+ int width;
+ if ( !g_TextureBrowser_fixedSize ) {
+ // Don't use uniform size
+ width = (int)( tex->width * ( (float)m_textureScale / 100 ) );
+ }
+ else if
+ ( tex->width >= tex->height ) {
+ // Texture is square, or wider than it is tall
+ width = m_uniformTextureSize;
+ }
+ else {
+ // Otherwise, preserve the texture's aspect ratio
+ width = (int)( m_uniformTextureSize * ( (float)tex->width / tex->height ) );
+ }
+ return width;
+}
+// Return the display height of a texture in the texture browser
+int getTextureHeight( qtexture_t* tex ){
+ int height;
+ if ( !g_TextureBrowser_fixedSize ) {
+ // Don't use uniform size
+ height = (int)( tex->height * ( (float)m_textureScale / 100 ) );
+ }
+ else if ( tex->height >= tex->width ) {
+ // Texture is square, or taller than it is wide
+ height = m_uniformTextureSize;
+ }
+ else {
+ // Otherwise, preserve the texture's aspect ratio
+ height = (int)( m_uniformTextureSize * ( (float)tex->height / tex->width ) );
+ }
+ return height;
}
-const char* GetTextureExtension(int nIndex)
-{
- switch(nIndex)
- {
- case 0:
- return "tga";
- break;
- case 1:
- return "jpg";
- break;
- case 2:
- return "png";
- break;
- default:
- return NULL;
- }
+TextureBrowser() :
+ m_texture_scroll( 0 ),
+ m_hideunused_item( TextureBrowserHideUnusedExport() ),
+ m_showshaders_item( TextureBrowserShowShadersExport() ),
+ m_showshaderlistonly_item( TextureBrowserShowShaderlistOnlyExport() ),
+ m_fixedsize_item( TextureBrowserFixedSizeExport() ),
+ m_filternotex_item( TextureBrowserFilterNotexExport() ),
+ m_heightChanged( true ),
+ m_originInvalid( true ),
+ m_scrollAdjustment( TextureBrowser_scrollChanged, this ),
+ color_textureback( 0.25f, 0.25f, 0.25f ),
+ m_mouseWheelScrollIncrement( 64 ),
+ m_textureScale( 50 ),
+ m_showShaders( true ),
+ m_showTextureScrollbar( true ),
+ m_startupShaders( STARTUPSHADERS_NONE ),
+ m_hideUnused( false ),
+ m_rmbSelected( false ),
+ m_searchedTags( false ),
+ m_tags( false ),
+ m_uniformTextureSize( 128 ){
}
+};
-/*
-==============
-Texture_InitPalette
-==============
-*/
-void Texture_InitPalette (byte *pal)
-{
- int r,g,b;
- int i;
- int inf;
- byte gammatable[256];
- float gamma;
-
- gamma = g_qeglobals.d_savedinfo.fGamma;
-
- if (gamma == 1.0)
- {
- for (i=0 ; i<256 ; i++)
- gammatable[i] = i;
- } else
- {
- for (i=0 ; i<256 ; i++)
- {
- inf = (int)( 255.0f * pow( ( i + 0.5f ) / 255.5f , gamma ) + 0.5f );
- if (inf < 0)
- inf = 0;
- if (inf > 255)
- inf = 255;
- gammatable[i] = inf;
- }
- }
-
- for (i=0 ; i<256 ; i++)
- {
- r = gammatable[pal[0]];
- g = gammatable[pal[1]];
- b = gammatable[pal[2]];
- pal += 3;
-
- //v = (r<<24) + (g<<16) + (b<<8) + 255;
- //v = BigLong (v);
-
- //tex_palette[i] = v;
- tex_palette[i*3+0] = r;
- tex_palette[i*3+1] = g;
- tex_palette[i*3+2] = b;
- }
-}
-
-void SetTexParameters (void)
-{
- qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, texture_mode );
-
- switch ( texture_mode )
- {
- case GL_NEAREST:
- case GL_NEAREST_MIPMAP_NEAREST:
- case GL_NEAREST_MIPMAP_LINEAR:
- qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
- break;
- case GL_LINEAR:
- case GL_LINEAR_MIPMAP_NEAREST:
- case GL_LINEAR_MIPMAP_LINEAR:
- qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
- break;
- }
+void ( *TextureBrowser_textureSelected )( const char* shader );
+
+
+void TextureBrowser_updateScroll( TextureBrowser& textureBrowser );
+
+
+const char* TextureBrowser_getComonShadersName(){
+ const char* value = g_pGameDescription->getKeyValue( "common_shaders_name" );
+ if ( !string_empty( value ) ) {
+ return value;
+ }
+ return "Common";
}
-/*
-============
-Texture_SetMode
-============
-*/
-void Texture_SetMode(int iMenu)
-{
- int iMode;
- qboolean texturing = true;
- gpointer item = NULL;
-
- switch (iMenu)
- {
- case ID_VIEW_NEAREST:
- item = g_object_get_data (G_OBJECT (g_pParentWnd->m_pWidget), "menu_view_nearest");
- iMode = GL_NEAREST;
- break;
- case ID_VIEW_NEARESTMIPMAP:
- item = g_object_get_data (G_OBJECT (g_pParentWnd->m_pWidget), "menu_view_nearestmipmap");
- iMode = GL_NEAREST_MIPMAP_NEAREST;
- break;
- case ID_VIEW_LINEAR:
- item = g_object_get_data (G_OBJECT (g_pParentWnd->m_pWidget), "menu_view_linear");
- iMode = GL_LINEAR;
- break;
- case ID_VIEW_BILINEAR:
- item = g_object_get_data (G_OBJECT (g_pParentWnd->m_pWidget), "menu_view_bilinear");
- iMode = GL_NEAREST_MIPMAP_LINEAR;
- break;
- case ID_VIEW_BILINEARMIPMAP:
- item = g_object_get_data (G_OBJECT (g_pParentWnd->m_pWidget), "menu_view_bilinearmipmap");
- iMode = GL_LINEAR_MIPMAP_NEAREST;
- break;
- case ID_VIEW_TRILINEAR:
- item = g_object_get_data (G_OBJECT (g_pParentWnd->m_pWidget), "menu_view_trilinear");
- iMode = GL_LINEAR_MIPMAP_LINEAR;
- break;
- case ID_TEXTURES_WIREFRAME:
- item = g_object_get_data (G_OBJECT (g_pParentWnd->m_pWidget), "menu_view_wireframe");
- iMode = -1;
- texturing = false;
- break;
- case ID_TEXTURES_FLATSHADE:
- item = g_object_get_data (G_OBJECT (g_pParentWnd->m_pWidget), "menu_view_flatshade");
- iMode = -1;
- texturing = false;
- break;
- }
-
- g_qeglobals.d_savedinfo.iTexMenu = iMenu;
- // NOTE: texture_mode is a GLenum used directly in glTexParameter
- if(iMode!=-1) texture_mode = iMode;
-
- g_bIgnoreCommands++;
- if (item != NULL)
- gtk_check_menu_item_set_active (GTK_CHECK_MENU_ITEM (item), TRUE);
- g_bIgnoreCommands--;
-
- if (texturing)
- SetTexParameters ();
-
- if ( !texturing && iMenu == ID_TEXTURES_WIREFRAME)
- {
- g_pParentWnd->GetCamWnd()->Camera()->draw_mode = cd_wire;
- Map_BuildBrushData();
- Sys_UpdateWindows (W_ALL);
- return;
- } else if ( !texturing && iMenu == ID_TEXTURES_FLATSHADE)
- {
- g_pParentWnd->GetCamWnd()->Camera()->draw_mode = cd_solid;
- Map_BuildBrushData();
- Sys_UpdateWindows (W_ALL);
- return;
- }
-
- for (qtexture_t *q = g_qeglobals.d_qtextures; q; q = q->next)
- {
- qglBindTexture (GL_TEXTURE_2D, q->texture_number);
- SetTexParameters ();
- }
-
- // select the default texture
- qglBindTexture( GL_TEXTURE_2D, 0 );
-
- qglFinish();
-
- if (g_pParentWnd->GetCamWnd()->Camera()->draw_mode != cd_texture)
- {
- g_pParentWnd->GetCamWnd()->Camera()->draw_mode = cd_texture;
- Map_BuildBrushData();
- }
-
- Sys_UpdateWindows (W_ALL);
-}
-
-/*!
-gamma correction stuff
-took out of QERApp_LoadTextureRGBA for clarity
-*/
-byte g_gammatable[256];
-void ResampleGamma(float fGamma)
-{
- int i,inf;
- if (fGamma == 1.0)
- {
- for (i = 0; i < 256; i++)
- g_gammatable[i] = i;
- } else
- {
- for (i = 0; i < 256; i++)
- {
- inf = (int)( 255.0f * pow( (i + 0.5f) / 255.5f , fGamma ) + 0.5f );
- if (inf < 0)
- inf = 0;
- if (inf > 255)
- inf = 255;
- g_gammatable[i] = inf;
- }
- }
-}
-
-/*!
-this function does the actual processing of raw RGBA data into a GL texture
-it will also generate the mipmaps
-it looks like pPixels nWidth nHeight are the only relevant parameters
-*/
-qtexture_t *QERApp_LoadTextureRGBA(unsigned char* pPixels, int nWidth, int nHeight)
-{
- static float fGamma = -1;
- float total[3];
- byte *outpixels = NULL;
- int i, j, resampled, width2, height2, width3, height3;
- int max_tex_size = 0, mip = 0;
- int nCount = nWidth * nHeight;
-
- if (fGamma != g_qeglobals.d_savedinfo.fGamma)
- {
- fGamma = g_qeglobals.d_savedinfo.fGamma;
- ResampleGamma(fGamma);
- }
-
- qglGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_tex_size);
- if (!max_tex_size)
- max_tex_size = 1024;
-
- qtexture_t *q = (qtexture_t*)g_malloc(sizeof(*q));
- q->width = nWidth;
- q->height = nHeight;
-
- total[0] = total[1] = total[2] = 0.0f;
-
- // resample texture gamma according to user settings
- for (i = 0; i < (nCount * 4); i += 4)
- {
- for (j = 0; j < 3; j++)
- {
- total[j] += (pPixels + i)[j];
- byte b = (pPixels + i)[j];
- (pPixels + i)[j] = g_gammatable[b];
- }
- }
-
- q->color[0] = total[0] / (nCount * 255);
- q->color[1] = total[1] / (nCount * 255);
- q->color[2] = total[2] / (nCount * 255);
-
- qglGenTextures (1, &q->texture_number);
-
- qglBindTexture( GL_TEXTURE_2D, q->texture_number );
-
- SetTexParameters();
-
- width2 = 1; while (width2 < nWidth) width2 <<= 1;
- height2 = 1; while (height2 < nHeight) height2 <<= 1;
-
- width3 = width2;
- height3 = height2;
- while (width3 > max_tex_size) width3 >>= 1;
- while (height3 > max_tex_size) height3 >>= 1;
- if (width3 < 1) width3 = 1;
- if (height3 < 1) height3 = 1;
-
- if (!(width2 == nWidth && height2 == nHeight)) {
- resampled = 1;
- outpixels = (byte *)malloc(width2 * height2 * 4);
- R_ResampleTexture(pPixels, nWidth, nHeight, outpixels, width2, height2, 4);
- } else {
- resampled = 0;
- outpixels = pPixels;
- }
-
- while (width2 > width3 || height2 > height3)
- {
- GL_MipReduce(outpixels, outpixels, width2, height2, width3, height3);
-
- if (width2 > width3)
- width2 >>= 1;
- if (height2 > height3)
- height2 >>= 1;
- }
-
- qglTexImage2D(GL_TEXTURE_2D, mip++, g_qeglobals.texture_components, width2, height2, 0, GL_RGBA, GL_UNSIGNED_BYTE, outpixels);
- while (width2 > 1 || height2 > 1)
- {
- GL_MipReduce(outpixels, outpixels, width2, height2, 1, 1);
-
- if (width2 > 1)
- width2 >>= 1;
- if (height2 > 1)
- height2 >>= 1;
-
- qglTexImage2D(GL_TEXTURE_2D, mip++, g_qeglobals.texture_components, width2, height2, 0, GL_RGBA, GL_UNSIGNED_BYTE, outpixels);
- }
-
- qglBindTexture(GL_TEXTURE_2D, 0);
- if (resampled)
- free(outpixels);
-
- return q;
+const char* TextureBrowser_getComonShadersDir(){
+ const char* value = g_pGameDescription->getKeyValue( "common_shaders_dir" );
+ if ( !string_empty( value ) ) {
+ return value;
+ }
+ return "common/";
}
-/*
-==================
-DumpUnreferencedShaders
-usefull function: dumps the list of .shader files that are not referenced to the console
-==================
-*/
-void DumpUnreferencedShaders()
-{
- GSList *lst, *sh, *files;
- bool bFound = false;
-
- files = vfsGetFileList ("scripts", "shader");
- for (lst = files; lst; lst = lst->next)
- {
- bool listed = false;
-
- for (sh = l_shaderfiles; sh != NULL; sh = g_slist_next (sh))
- if (!strcmp ((char*)sh->data, (char*)lst->data))
- {
- listed = true;
- break;
- }
-
- if (!listed)
- {
- if (!bFound)
- {
- bFound = true;
- Sys_FPrintf (SYS_WRN, "Following shader files are not referenced in shaderlist.txt:\n");
- }
- Sys_FPrintf (SYS_WRN, "%s\n", (char*)lst->data);
- }
- }
-
- vfsClearFileDirList (&files);
+inline int TextureBrowser_fontHeight( TextureBrowser& textureBrowser ){
+ return GlobalOpenGL().m_font->getPixelHeight();
}
-/*
-==================
-BuildShaderList
-build a CStringList of shader names
-==================
-*/
-void BuildShaderList()
-{
- int count;
- char filename[1024];
- char *pBuff;
- char dirstring[NAME_MAX];
- int nLen;
- if (l_shaderfiles!=NULL)
- {
- g_slist_free(l_shaderfiles);
- l_shaderfiles = NULL;
- }
-
- if (g_pGameDescription->mGameFile != "hl.game")
- {
- strcpy(filename, g_pGameDescription->mShaderlist.GetBuffer());
- count = vfsGetFileCount(filename, 0 );
- if (count==0)
- {
- Sys_FPrintf(SYS_ERR, "Couldn't find '%s'\n", g_pGameDescription->mShaderlist.GetBuffer());
- return;
- }
- // NOTE TTimo we use vfsGetFullPath solely to get the full path of the shader list we are gonna load
- // but we actually send the relative path to vfsLoadFile
- // so let's hope there is no disparity between the two functions
- if (!vfsGetFullPath(filename, 0, 0))
- {
- Sys_FPrintf(SYS_ERR, "Couldn't find full path for '%s'\n", g_pGameDescription->mShaderlist.GetBuffer());
- Sys_FPrintf(SYS_ERR, "did you hit bug http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=130 ?\n");
- return;
- }
- Sys_Printf("Parsing shader files from %s\n", vfsGetFullPath(filename, 0, 0));
- nLen = vfsLoadFile (filename, reinterpret_cast<void**>(&pBuff), 0);
- if (nLen > 0)
- {
- StartTokenParsing(pBuff);
- nLen = 0;
- while (GetToken(true))
- {
- GSList *tmp;
- bool found = false;
-
- // each token should be a shader filename
- sprintf(dirstring, "%s.shader", token);
-
- for (tmp = l_shaderfiles; tmp != NULL; tmp = tmp->next)
- {
- if (!strcmp (dirstring, (char*)tmp->data))
- {
- found = true;
- Sys_FPrintf(SYS_WRN, "duplicate entry \"%s\" in shaderlist.txt\n", (char*)tmp->data);
- break;
- }
- }
-
- if (!found)
- {
- l_shaderfiles = g_slist_append (l_shaderfiles, strdup (dirstring));
- nLen++;
- }
- }
- g_free(pBuff);
- }
- }
+const char* TextureBrowser_GetSelectedShader( TextureBrowser& textureBrowser ){
+ return textureBrowser.shader.c_str();
}
+void TextureBrowser_SetStatus( TextureBrowser& textureBrowser, const char* name ){
+ IShader* shader = QERApp_Shader_ForName( name );
+ qtexture_t* q = shader->getTexture();
+ StringOutputStream strTex( 256 );
+ strTex << name << " W: " << Unsigned( q->width ) << " H: " << Unsigned( q->height );
+ shader->DecRef();
+ g_pParentWnd->SetStatusText( g_pParentWnd->m_texture_status, strTex.c_str() );
+}
+
+void TextureBrowser_Focus( TextureBrowser& textureBrowser, const char* name );
+
+void TextureBrowser_SetSelectedShader( TextureBrowser& textureBrowser, const char* shader ){
+ textureBrowser.shader = shader;
+ TextureBrowser_SetStatus( textureBrowser, shader );
+ TextureBrowser_Focus( textureBrowser, shader );
+
+ if ( FindTextureDialog_isOpen() ) {
+ FindTextureDialog_selectTexture( shader );
+ }
+
+ // disable the menu item "shader info" if no shader was selected
+ IShader* ishader = QERApp_Shader_ForName( shader );
+ CopiedString filename = ishader->getShaderFileName();
+
+ if ( filename.empty() ) {
+ if ( textureBrowser.m_shader_info_item != NULL ) {
+ gtk_widget_set_sensitive( textureBrowser.m_shader_info_item, FALSE );
+ }
+ }
+ else {
+ gtk_widget_set_sensitive( textureBrowser.m_shader_info_item, TRUE );
+ }
+
+ ishader->DecRef();
+}
+
+
+CopiedString g_TextureBrowser_currentDirectory;
+
/*
-==================
-FillTextureMenu
+ ============================================================================
+
+ TEXTURE LAYOUT
+
+ TTimo: now based on a rundown through all the shaders
+ NOTE: we expect the Active shaders count doesn't change during a Texture_StartPos .. Texture_NextPos cycle
+ otherwise we may need to rely on a list instead of an array storage
+ ============================================================================
+ */
-==================
-*/
-void ClearGSList (GSList* lst)
+class TextureLayout
{
- GSList *p = lst;
- while (p)
- {
- free (p->data);
- p = g_slist_remove (p, p->data);
- }
+public:
+// texture layout functions
+// TTimo: now based on shaders
+int current_x, current_y, current_row;
+};
+
+void Texture_StartPos( TextureLayout& layout ){
+ layout.current_x = 8;
+ layout.current_y = -8;
+ layout.current_row = 0;
}
-void FillTextureMenu (GSList** pArray)
-{
- GtkWidget *menu, *sep, *item; // point to the Textures GtkMenu and to the last separator
- GList *lst;
- GSList *texdirs = NULL;
- GSList *texdirs_tmp = NULL;
- GSList *p;
- char dirRoot[NAME_MAX];
-
- // delete everything
- menu = GTK_WIDGET (g_object_get_data (G_OBJECT (g_qeglobals_gui.d_main_window), "menu_textures"));
- sep = GTK_WIDGET (g_object_get_data (G_OBJECT (g_qeglobals_gui.d_main_window), "menu_textures_separator"));
- lst = g_list_find (gtk_container_children (GTK_CONTAINER (menu)), sep);
- while (lst->next)
- {
- // these delete functions are recursive, it's gonna free all submenus
- gtk_widget_destroy (GTK_WIDGET (lst->next->data));
- // lst is no longer relevant, need to get it again
- lst = g_list_find (gtk_container_children (GTK_CONTAINER (menu)), sep);
- }
-
- texture_nummenus = 0;
-
- // add everything
- if (!g_qeglobals.d_project_entity)
- return;
-
- // scan texture dirs and pak files only if not restricting to shaderlist
- if (!g_PrefsDlg.m_bTexturesShaderlistOnly)
- {
- texdirs_tmp = vfsGetDirList ("textures/");
- for (p=texdirs_tmp; p; p=g_slist_next(p))
- {
- // Hydra: erm, this didn't used to do anything except leak memory...
- // For Halflife support this is required to work however.
- // g_slist_append(texdirs, p->data);
- texdirs = g_slist_append(texdirs, strdup((char *)p->data));
- }
- vfsClearFileDirList (&texdirs_tmp);
- }
-
- // scan the shaders in shaderlist.txt
- BuildShaderList ();
- PreloadShaders ();
- DumpUnreferencedShaders ();
- while (l_shaderfiles != NULL)
- {
- char shaderfile[PATH_MAX];
- gboolean found = FALSE;
-
- ExtractFileName ((char*)l_shaderfiles->data, shaderfile);
- StripExtension (shaderfile);
- g_strdown (shaderfile);
-
- for (GSList *tmp = texdirs; tmp; tmp = g_slist_next (tmp))
- if (!strcasecmp ((char*)tmp->data, shaderfile))
- {
- found = TRUE;
- break;
- }
-
- if (!found)
- texdirs = g_slist_prepend (texdirs, strdup (shaderfile));
-
- free (l_shaderfiles->data);
- l_shaderfiles = g_slist_remove (l_shaderfiles, l_shaderfiles->data);
- }
-
- // sort the list
- texdirs = g_slist_sort (texdirs, (GCompareFunc)strcmp);
-
- GSList *temp = texdirs;
- while (temp)
- {
- char* ptr = strchr ((char*)temp->data, '_');
-
- // do we shrink the menus?
- if (ptr != NULL)
- {
- // extract the root
- strcpy (dirRoot, (char*)temp->data);
- dirRoot[ptr - (char*)temp->data + 1] = 0;
-
- // we shrink only if we have at least two things to shrink :-)
- if (temp->next && (strstr ((char*)temp->next->data, dirRoot) == (char*)temp->next->data))
- {
- GtkWidget *pSubMenu = gtk_menu_new ();
- GtkWidget *pSubMenuRef = pSubMenu;
- // keep going...
- do
- {
- item = gtk_menu_item_new_with_label ((char*)temp->data);
- gtk_widget_show (item);
- CheckMenuSplitting (pSubMenu);
- gtk_container_add (GTK_CONTAINER (pSubMenu), item);
- gtk_signal_connect (GTK_OBJECT (item), "activate", GTK_SIGNAL_FUNC (HandleCommand),
- GINT_TO_POINTER (CMD_TEXTUREWAD+texture_nummenus));
-
- strcpy (texture_menunames[texture_nummenus], (char*)temp->data);
- strcat (texture_menunames[texture_nummenus], "/");
- if (pArray)
- *pArray = g_slist_append (*pArray, strdup ((char*)temp->data));
- if (++texture_nummenus == MAX_TEXTUREDIRS)
- {
- Sys_Printf("WARNING: max texture directories count has been reached!\n");
- // push submenu and get out
- item = gtk_menu_item_new_with_label (dirRoot);
- gtk_widget_show (item);
- gtk_container_add (GTK_CONTAINER (menu), item);
- gtk_menu_item_set_submenu (GTK_MENU_ITEM (item), pSubMenu);
- ClearGSList (texdirs);
- return;
- }
- temp = temp->next;
- }
- while (temp && (strstr((char*)temp->data, dirRoot)==temp->data));
-
- ptr = strchr (dirRoot, '_');
- *ptr = 0;
- item = gtk_menu_item_new_with_label (dirRoot);
- gtk_widget_show (item);
- CheckMenuSplitting (menu);
- gtk_container_add (GTK_CONTAINER (menu), item);
- gtk_menu_item_set_submenu (GTK_MENU_ITEM (item), pSubMenuRef);
- continue;
- }
- }
-
- item = gtk_menu_item_new_with_label ((char*)temp->data);
- gtk_widget_show (item);
- CheckMenuSplitting (menu);
- gtk_container_add (GTK_CONTAINER (menu), item);
- gtk_signal_connect (GTK_OBJECT (item), "activate", GTK_SIGNAL_FUNC (HandleCommand),
- GINT_TO_POINTER (CMD_TEXTUREWAD+texture_nummenus));
-
- strcpy (texture_menunames[texture_nummenus], (char*)temp->data);
- strcat (texture_menunames[texture_nummenus], "/");
- if (pArray)
- *pArray = g_slist_append (*pArray, strdup ((char*)temp->data));
- if (++texture_nummenus == MAX_TEXTUREDIRS)
- {
- Sys_Printf("WARNING: max texture directories count has been reached!\n");
- ClearGSList (texdirs);
- return;
- }
-
- temp = temp->next;
- }
- ClearGSList (texdirs);
+void Texture_NextPos( TextureBrowser& textureBrowser, TextureLayout& layout, qtexture_t* current_texture, int *x, int *y ){
+ qtexture_t* q = current_texture;
+
+ int nWidth = textureBrowser.getTextureWidth( q );
+ int nHeight = textureBrowser.getTextureHeight( q );
+ if ( layout.current_x + nWidth > textureBrowser.width - 8 && layout.current_row ) { // go to the next row unless the texture is the first on the row
+ layout.current_x = 8;
+ layout.current_y -= layout.current_row + TextureBrowser_fontHeight( textureBrowser ) + 4;
+ layout.current_row = 0;
+ }
+
+ *x = layout.current_x;
+ *y = layout.current_y;
+
+ // Is our texture larger than the row? If so, grow the
+ // row height to match it
+
+ if ( layout.current_row < nHeight ) {
+ layout.current_row = nHeight;
+ }
+
+ // never go less than 96, or the names get all crunched up
+ layout.current_x += nWidth < 96 ? 96 : nWidth;
+ layout.current_x += 8;
}
-/*
-==============
-Texture_ShowDirectory
-relies on texture_directory global for the directory to use
-called by
- void Texture_ShowDirectory (int menunum, bool bLinked)
- void Texture_ShowDirectory (char* pPath, bool bLinked)
-1) Load the shaders for the given directory
-2) Scan the remaining texture, load them and assign them a default shader (the "noshader" shader)
-NOTE: when writing a texture plugin, or some texture extensions, this function may need to be overriden, and made
- available through the IShaders interface
-NOTE: for texture window layout:
- all shaders are stored with alphabetical order after load
- previously loaded and displayed stuff is hidden, only in-use and newly loaded is shown
- ( the GL textures are not flushed though)
-==============
-*/
-void Texture_ShowDirectory ()
-{
- char name[1024];
- char dirstring[1024];
- CString strTemp;
- int shaders_count = 0;
- int textures_count = 0;
- GSList *files = NULL, *temp;
-
- g_bScreenUpdates = false;
-
- // refresh the in-use textures: that will clear the IsDisplayed flag on unused stuff
- // and leave it on in-use so they'll still be displayed
- Texture_ShowInuse();
- // and textures loaded in the following lines will be displayed as well...
- // NOTE: shaders that are not in use but have been loaded previously are still in memory. But they don't get displayed.
-
- g_qeglobals.d_texturewin.originy = 0;
- // load texture_directory.shader
- // NOTE: because of above call to Texture_ClearInuse, g_ActiveShaders will have the newly loaded shaders only
- // we'll use that later to check if textures have a shader associated or not
- // NOTE: all shaders loaded through QERApp_LoadShadersFromDir will get their InUse flag to True, we'll need a call to Texture_ShowInUse for later cleanup/adjustment
- // NOTE: QERApp_LoadShadersFromDir has two criterions for loading a shader:
- // the shaderfile is texture_directory (like "museum" will load everything in museum.shader)
- // the shader name contains texture_directory (like "base_floor" will load museum.shader::base_floor/concfloor_rain)
- shaders_count = QERApp_LoadShadersFromDir(texture_directory);
- // load remaining texture files
- // if a texture is already in use to represent a shader, ignore it
-
- // need this function "GSList *lst SynapseServer::GetMinorList(char *major_name);"
-
- sprintf (dirstring, "textures/%s", texture_directory);
- g_ImageManager.BeginExtensionsScan();
- const char* ext;
- while((ext=g_ImageManager.GetNextExtension()) != NULL)
- {
- files = g_slist_concat(files, vfsGetFileList (dirstring, ext));
- }
-
- for (temp = files; temp; temp = temp->next)
- {
- sprintf(name, "%s%s", texture_directory, (char*)temp->data);
-
- StripExtension (name);
- strTemp = name;
- strTemp.MakeLower();
-
- if (strTemp.Find(".specular") >= 0 ||
- strTemp.Find(".glow") >= 0 ||
- strTemp.Find(".bump") >= 0 ||
- strTemp.Find(".diffuse") >= 0 ||
- strTemp.Find(".blend") >= 0 ||
- strTemp.Find(".alpha") >= 0)
- continue;
-
- // avoid ever loading a texture name with spaces
- if (strTemp.Find(" ") >= 0)
- {
- Sys_FPrintf(SYS_WRN, "WARNING: Skipping texture name with spaces [%s]\n", strTemp.GetBuffer());
- continue;
- }
-
- // build a texture name that fits the conventions for qtexture_t::name
- char stdName[1024];
- sprintf( stdName, "textures/%s", name );
- // check if this texture doesn't have a shader
- if (!QERApp_ActiveShader_ForTextureName( stdName ))
- {
- QERApp_CreateShader_ForTextureName (stdName);
- textures_count++;
- }
- }
-
- Sys_Printf("Loaded %d shaders and created default shader for %d orphan textures.\n",
- shaders_count, textures_count );
-
- vfsClearFileDirList (&files);
-
- // sort for displaying
- QERApp_SortActiveShaders();
-
- sprintf (name, "Textures: %s", texture_directory);
- gtk_window_set_title (GTK_WINDOW (g_qeglobals_gui.d_entity), name);
-
- // select the first texture in the list
- if (!g_qeglobals.d_texturewin.texdef.GetName()[0])
- SelectTexture (16, g_qeglobals.d_texturewin.height -16, false);
-
- g_bScreenUpdates = true;
-
- Sys_UpdateWindows (W_TEXTURE);
+bool TextureSearch_IsShown( const char* name ){
+ std::set<CopiedString>::iterator iter;
+
+ iter = GlobalTextureBrowser().m_found_shaders.find( name );
+
+ if ( iter == GlobalTextureBrowser().m_found_shaders.end() ) {
+ return false;
+ }
+ else {
+ return true;
+ }
}
-/*
-==============
-Texture_ShowDirectory
-1) Load the shaders for the given directory
-2) Scan the remaining texture, load them and assign them a default shader (the "noshader" shader)
-NOTE: when writing a texture plugin, or some texture extensions, this function may need to be overriden, and made
- available through the IShaders interface
-==============
-*/
-void Texture_ShowDirectory (int menunum)
-{
- strcpy (texture_directory, texture_menunames[menunum-CMD_TEXTUREWAD]);
- Texture_ShowDirectory();
+CopiedString g_notex;
+CopiedString g_shadernotex;
+
+// if texture_showinuse jump over non in-use textures
+bool Texture_IsShown( IShader* shader, bool show_shaders, bool hideUnused ){
+ // filter notex / shadernotex images
+ if ( g_TextureBrowser_filterNotex && ( string_equal( g_notex.c_str(), shader->getTexture()->name ) || string_equal( g_shadernotex.c_str(), shader->getTexture()->name ) ) ) {
+ return false;
+ }
+
+ if ( g_TextureBrowser_currentDirectory == "Untagged" ) {
+ std::set<CopiedString>::iterator iter;
+
+ iter = GlobalTextureBrowser().m_found_shaders.find( shader->getName() );
+
+ if ( iter == GlobalTextureBrowser().m_found_shaders.end() ) {
+ return false;
+ }
+ else {
+ return true;
+ }
+ }
+
+ if ( !shader_equal_prefix( shader->getName(), "textures/" ) ) {
+ return false;
+ }
+
+ if ( !show_shaders && !shader->IsDefault() ) {
+ return false;
+ }
+
+ if ( hideUnused && !shader->IsInUse() ) {
+ return false;
+ }
+
+ if ( GlobalTextureBrowser().m_searchedTags ) {
+ if ( !TextureSearch_IsShown( shader->getName() ) ) {
+ return false;
+ }
+ else {
+ return true;
+ }
+ }
+ else {
+ if ( !shader_equal_prefix( shader_get_textureName( shader->getName() ), g_TextureBrowser_currentDirectory.c_str() ) ) {
+ return false;
+ }
+ }
+
+ return true;
}
-// scroll origin so the current texture is completely on screen
-// if current texture is not displayed, nothing is changed
-void Texture_ResetPosition()
+void TextureBrowser_heightChanged( TextureBrowser& textureBrowser ){
+ textureBrowser.m_heightChanged = true;
+
+ TextureBrowser_updateScroll( textureBrowser );
+ TextureBrowser_queueDraw( textureBrowser );
+}
+
+void TextureBrowser_evaluateHeight( TextureBrowser& textureBrowser ){
+ if ( textureBrowser.m_heightChanged ) {
+ textureBrowser.m_heightChanged = false;
+
+ textureBrowser.m_nTotalHeight = 0;
+
+ TextureLayout layout;
+ Texture_StartPos( layout );
+ for ( QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement() )
+ {
+ IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
+
+ if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused ) ) {
+ continue;
+ }
+
+ int x, y;
+ Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y );
+ textureBrowser.m_nTotalHeight = std::max( textureBrowser.m_nTotalHeight, abs( layout.current_y ) + TextureBrowser_fontHeight( textureBrowser ) + textureBrowser.getTextureHeight( shader->getTexture() ) + 4 );
+ }
+ }
+}
+
+int TextureBrowser_TotalHeight( TextureBrowser& textureBrowser ){
+ TextureBrowser_evaluateHeight( textureBrowser );
+ return textureBrowser.m_nTotalHeight;
+}
+
+inline const int& min_int( const int& left, const int& right ){
+ return std::min( left, right );
+}
+
+void TextureBrowser_clampOriginY( TextureBrowser& textureBrowser ){
+ if ( textureBrowser.originy > 0 ) {
+ textureBrowser.originy = 0;
+ }
+ int lower = min_int( textureBrowser.height - TextureBrowser_TotalHeight( textureBrowser ), 0 );
+ if ( textureBrowser.originy < lower ) {
+ textureBrowser.originy = lower;
+ }
+}
+
+int TextureBrowser_getOriginY( TextureBrowser& textureBrowser ){
+ if ( textureBrowser.m_originInvalid ) {
+ textureBrowser.m_originInvalid = false;
+ TextureBrowser_clampOriginY( textureBrowser );
+ TextureBrowser_updateScroll( textureBrowser );
+ }
+ return textureBrowser.originy;
+}
+
+void TextureBrowser_setOriginY( TextureBrowser& textureBrowser, int originy ){
+ textureBrowser.originy = originy;
+ TextureBrowser_clampOriginY( textureBrowser );
+ TextureBrowser_updateScroll( textureBrowser );
+ TextureBrowser_queueDraw( textureBrowser );
+}
+
+
+Signal0 g_activeShadersChangedCallbacks;
+
+void TextureBrowser_addActiveShadersChangedCallback( const SignalHandler& handler ){
+ g_activeShadersChangedCallbacks.connectLast( handler );
+}
+
+class ShadersObserver : public ModuleObserver
{
- qtexture_t *q;
- int x,y;
-
- //this shouldn't ever happen, we startup with notex
- if (!g_qeglobals.d_texturewin.texdef.GetName()[0]) {
- return;
- }
-
- // otherwise position with current texture shown
- // this used to be in Texture_SetTexture
- Texture_StartPos ();
- while (1)
- {
- // NOTE: return value is == pCurrentShader and pCurrentShader->getTexture == current_texture
- Texture_NextPos (&x, &y);
- q = current_texture;
- // if the current texture never found (because // 'show shaders' is off,
- // for example), do nothing
- if (!q)
- break;
-
- int nHeight = (int)(q->height * ((float)g_PrefsDlg.m_nTextureScale / 100));
- // we have found when texdef->name and the shader name match
- // NOTE: as everywhere else for our comparisons, we are not case sensitive
- if (!strcmpi( g_qeglobals.d_texturewin.texdef.GetName(), pCurrentShader->getName() ))
- {
- // take care of calls before initialized
- if ( !g_qeglobals.d_texturewin.height) {
- g_qeglobals.d_texturewin.originy = 0;
- break;
- }
- // if the bottom of our selected texture will fit with origin 0, use that
- // to prevent scrolling uglyness (stuff scrolled off screen when
- // everything would fit)
- if ( -(y -nHeight-2*FONT_HEIGHT) < g_qeglobals.d_texturewin.height) {
- g_qeglobals.d_texturewin.originy = 0;
- break;
- }
- // if current is off the top of the window, move it to the top
- if (y > g_qeglobals.d_texturewin.originy)
- {
- g_qeglobals.d_texturewin.originy = y;
- break;
- }
-
- // if current is off the bottom, put it on the bottom
- if (y-nHeight-2*FONT_HEIGHT < g_qeglobals.d_texturewin.originy-g_qeglobals.d_texturewin.height)
- {
- g_qeglobals.d_texturewin.originy = y-nHeight-2*FONT_HEIGHT+g_qeglobals.d_texturewin.height;
- break;
- }
- // if we made it here, it should already be in view
- break;
- }
- }
- Sys_UpdateWindows (W_TEXTURE);
+Signal0 m_realiseCallbacks;
+public:
+void realise(){
+ m_realiseCallbacks();
+}
+void unrealise(){
+}
+void insert( const SignalHandler& handler ){
+ m_realiseCallbacks.connectLast( handler );
}
+};
-/*
-==============
-Texture_ShowAll
-will set the IsDisplayed flag on all the active shaders, so we see everything that's currently in memory
-==============
-*/
-void Texture_ShowAll()
+namespace
{
- char name[1024];
+ShadersObserver g_ShadersObserver;
+}
-#ifdef _DEBUG
- if (g_bShowAllShaders)
- Sys_Printf("WARNING: already showing all shaders\n");
-#endif
- QERApp_ActiveShaders_SetDisplayed(true);
- g_bShowAllShaders = true;
- // put some information in the texture window title?
- sprintf (name, "Textures: in use");
- gtk_window_set_title (GTK_WINDOW (g_qeglobals_gui.d_entity), name);
- Sys_UpdateWindows (W_TEXTURE);
+void TextureBrowser_addShadersRealiseCallback( const SignalHandler& handler ){
+ g_ShadersObserver.insert( handler );
+}
+
+void TextureBrowser_activeShadersChanged( TextureBrowser& textureBrowser ){
+ TextureBrowser_heightChanged( textureBrowser );
+ textureBrowser.m_originInvalid = true;
+
+ g_activeShadersChangedCallbacks();
+}
+
+void TextureBrowser_importShowScrollbar( TextureBrowser& textureBrowser, bool value ){
+ textureBrowser.m_showTextureScrollbar = value;
+ if ( textureBrowser.m_texture_scroll != 0 ) {
+ widget_set_visible( textureBrowser.m_texture_scroll, textureBrowser.m_showTextureScrollbar );
+ TextureBrowser_updateScroll( textureBrowser );
+ }
}
+typedef ReferenceCaller1<TextureBrowser, bool, TextureBrowser_importShowScrollbar> TextureBrowserImportShowScrollbarCaller;
+
/*
-==============
-Texture_ShowInuse
-clear all IsDisplayed flags
-scan the map, set IsInUse (will set IsDisplayed on the way)
-NOTE: don't sort the textures, don't update the windows (it's used in several contexts, not always necessary to do either)
-==============
-*/
-void WINAPI Texture_ShowInuse (void)
-{
- face_t *f;
- brush_t *b;
- char name[1024];
-
- g_qeglobals.d_texturewin.originy = 0;
-
- // purge
- QERApp_ActiveShaders_SetDisplayed(false);
- // scan and only display in-use stuff
- Sys_Status("Selecting active textures", 0);
-
- for (b=active_brushes.next ; b != NULL && b != &active_brushes ; b=b->next)
- {
- if (b->patchBrush)
- {
- b->pPatch->pShader->SetInUse(true);
- } else
- {
- for (f=b->brush_faces ; f ; f=f->next)
- {
- f->pShader->SetInUse(true);
- }
- }
- }
- for (b=selected_brushes.next ; b != NULL && b != &selected_brushes ; b=b->next)
- {
- if (b->patchBrush)
- {
- b->pPatch->pShader->SetInUse(true);
- } else
- {
- for (f=b->brush_faces ; f ; f=f->next)
- {
- f->pShader->SetInUse(true);
- }
- }
- }
-
- // we are no longer showing everything
- g_bShowAllShaders = false;
- // put some information in the texture window title?
- sprintf (name, "Textures: in use");
- gtk_window_set_title (GTK_WINDOW (g_qeglobals_gui.d_entity), name);
-
-
- // select the first texture in the list
- if (!g_qeglobals.d_texturewin.texdef.GetName()[0])
- {
- SelectTexture (16, g_qeglobals.d_texturewin.height -16, false);
- }
-}
-
-void Texture_ShowStartupShaders()
+ ==============
+ TextureBrowser_ShowDirectory
+ relies on texture_directory global for the directory to use
+ 1) Load the shaders for the given directory
+ 2) Scan the remaining texture, load them and assign them a default shader (the "noshader" shader)
+ NOTE: when writing a texture plugin, or some texture extensions, this function may need to be overriden, and made
+ available through the IShaders interface
+ NOTE: for texture window layout:
+ all shaders are stored with alphabetical order after load
+ previously loaded and displayed stuff is hidden, only in-use and newly loaded is shown
+ ( the GL textures are not flushed though)
+ ==============
+ */
+
+bool endswith( const char *haystack, const char *needle ){
+ size_t lh = strlen( haystack );
+ size_t ln = strlen( needle );
+ if ( lh < ln ) {
+ return false;
+ }
+ return !memcmp( haystack + ( lh - ln ), needle, ln );
+}
+
+bool texture_name_ignore( const char* name ){
+ StringOutputStream strTemp( string_length( name ) );
+ strTemp << LowerCase( name );
+
+ return
+ endswith( strTemp.c_str(), ".specular" ) ||
+ endswith( strTemp.c_str(), ".glow" ) ||
+ endswith( strTemp.c_str(), ".bump" ) ||
+ endswith( strTemp.c_str(), ".diffuse" ) ||
+ endswith( strTemp.c_str(), ".blend" ) ||
+ endswith( strTemp.c_str(), ".alpha" ) ||
+ endswith( strTemp.c_str(), "_norm" ) ||
+ endswith( strTemp.c_str(), "_bump" ) ||
+ endswith( strTemp.c_str(), "_glow" ) ||
+ endswith( strTemp.c_str(), "_gloss" ) ||
+ endswith( strTemp.c_str(), "_pants" ) ||
+ endswith( strTemp.c_str(), "_shirt" ) ||
+ endswith( strTemp.c_str(), "_reflect" ) ||
+ endswith( strTemp.c_str(), "_alpha" ) ||
+ 0;
+}
+
+class LoadShaderVisitor : public Archive::Visitor
{
- if (g_PrefsDlg.m_nShader == PrefsDlg::SHADER_COMMON)
- {
- // RIANT
- // HACK FOR JK2 SUPPORT
- if (g_pGameDescription->mGameFile == "jk2.game" || g_pGameDescription->mGameFile == "ja.game")
- {
- strcpy (texture_directory, "system/");
- }
- // RIANT
- // HACK FOR SOF2 SUPPORT
- else if (g_pGameDescription->mGameFile == "sof2.game")
- {
- strcpy (texture_directory, "tools/");
- }
- else strcpy (texture_directory, "common/");
- Texture_ShowDirectory ();
- }
-
- if (g_PrefsDlg.m_nShader == PrefsDlg::SHADER_ALL) {
- int count;
- char filename[1024];
- char *pBuff;
- char dirstring[NAME_MAX];
- int nLen;
- GSList *shaderfiles = NULL;
-
- strcpy(filename, g_pGameDescription->mShaderlist.GetBuffer());
- count = vfsGetFileCount(filename, 0);
- if (count == 0)
- {
- Sys_FPrintf(SYS_ERR, "Couldn't find '%s'\n", g_pGameDescription->mShaderlist.GetBuffer());
- return;
- }
-
- if (!vfsGetFullPath(filename, 0, 0))
- {
- Sys_FPrintf(SYS_ERR, "Couldn't find full path for '%s'\n", g_pGameDescription->mShaderlist.GetBuffer());
- Sys_FPrintf(SYS_ERR, "did you hit bug http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=130 ?\n");
- return;
- }
-
- Sys_Printf("Parsing shader files from %s\n", vfsGetFullPath(filename, 0, 0));
- nLen = vfsLoadFile (filename, reinterpret_cast<void**>(&pBuff), 0);
- if (nLen > 0)
- {
- StartTokenParsing(pBuff);
- nLen = 0;
- while (GetToken(true))
- {
- GSList *tmp;
- bool found = false;
-
- // each token should be a shader filename
- sprintf(dirstring, "%s.shader", token);
-
- for (tmp = shaderfiles; tmp != NULL; tmp = tmp->next)
- {
- if (!strcmp (dirstring, (char*)tmp->data))
- {
- found = true;
- Sys_FPrintf(SYS_WRN, "duplicate entry \"%s\" in shaderlist.txt\n", (char*)tmp->data);
- break;
- }
- }
-
- if (!found)
- {
- shaderfiles = g_slist_append (l_shaderfiles, strdup (dirstring));
- strcpy (texture_directory, dirstring);
- Texture_ShowDirectory ();
- nLen++;
- }
- }
- g_free(pBuff);
- }
- }
+public:
+void visit( const char* name ){
+ IShader* shader = QERApp_Shader_ForName( CopiedString( StringRange( name, path_get_filename_base_end( name ) ) ).c_str() );
+ shader->DecRef();
}
+};
-/*
-============================================================================
+void TextureBrowser_SetHideUnused( TextureBrowser& textureBrowser, bool hideUnused );
-TEXTURE LAYOUT
+GtkWidget* g_page_textures;
+
+void TextureBrowser_toggleShow(){
+ GroupDialog_showPage( g_page_textures );
+}
+
+
+void TextureBrowser_updateTitle(){
+ GroupDialog_updatePageTitle( g_page_textures );
+}
-TTimo: now based on a rundown through all the shaders
-nActiveShadersCount: number of shader that have a qtexture_t and may be displayed in the tex window
-nCurrentShader: index of active shader that has the current_texture
-pCurrentShader: IShader* for current shader
-NOTE: we expect the Active shaders count doesn't change during a Texture_StartPos .. Texture_NextPos cycle
- otherwise we may need to rely on a list instead of an array storage
-============================================================================
-*/
-void Texture_StartPos (void)
+
+class TextureCategoryLoadShader
{
- //++timo TODO: check use of current_texture and current_row?
- current_x = 8;
- current_y = -8;
- current_row = 0;
- nActiveShadersCount = QERApp_GetActiveShaderCount();
- nCurrentShader = -1;
- current_texture = NULL;
- pCurrentShader = NULL;
+const char* m_directory;
+std::size_t& m_count;
+public:
+typedef const char* first_argument_type;
+
+TextureCategoryLoadShader( const char* directory, std::size_t& count )
+ : m_directory( directory ), m_count( count ){
+ m_count = 0;
+}
+void operator()( const char* name ) const {
+ if ( shader_equal_prefix( name, "textures/" )
+ && shader_equal_prefix( name + string_length( "textures/" ), m_directory ) ) {
+ ++m_count;
+ // request the shader, this will load the texture if needed
+ // this Shader_ForName call is a kind of hack
+ IShader *pFoo = QERApp_Shader_ForName( name );
+ pFoo->DecRef();
+ }
}
+};
-// if texture_showinuse jump over non in-use textures
-// it's not very clear what should be done here and what in Texture_Draw .. maybe merging the two would do good
-IShader* Texture_NextPos (int *x, int *y)
+void TextureDirectory_loadTexture( const char* directory, const char* texture ){
+ StringOutputStream name( 256 );
+ name << directory << StringRange( texture, path_get_filename_base_end( texture ) );
+
+ if ( texture_name_ignore( name.c_str() ) ) {
+ return;
+ }
+
+ if ( !shader_valid( name.c_str() ) ) {
+ globalOutputStream() << "Skipping invalid texture name: [" << name.c_str() << "]\n";
+ return;
+ }
+
+ // if a texture is already in use to represent a shader, ignore it
+ IShader* shader = QERApp_Shader_ForName( name.c_str() );
+ shader->DecRef();
+}
+typedef ConstPointerCaller1<char, const char*, TextureDirectory_loadTexture> TextureDirectoryLoadTextureCaller;
+
+class LoadTexturesByTypeVisitor : public ImageModules::Visitor
{
- qtexture_t* q;
- while (1)
- {
- if (nCurrentShader >= nActiveShadersCount - 1)
- {
- // no more shaders
- current_texture = NULL;
- pCurrentShader = NULL;
- return NULL;
- }
- nCurrentShader++;
- pCurrentShader = QERApp_ActiveShader_ForIndex(nCurrentShader);
- if (pCurrentShader == NULL)
- {
- Sys_Printf("ERROR: unexpected pCurrentShader == NULL in Texture_NextPos\n");
- return NULL;
- }
- current_texture = pCurrentShader->getTexture();
- q = current_texture;
-
- if (!q)
- {
- Sys_Printf("WARNING: found an IShader without qtexture_t in Texture_NextPos\n");
- return NULL;
- }
-
- /*
- Never show anything other than "textures/" path,
- This is for q1/q2/q3 .map format, which expects "textures/" path on everything we apply
- */
- if(strncmp(pCurrentShader->getName(), "textures/", 9) != 0)
- continue;
-
- // don't show shaders?
- if (!(g_PrefsDlg.m_bShowShaders || pCurrentShader->IsDefault()))
- continue;
-
- if (g_PrefsDlg.m_bTextureWindow)
- {
- // some basic filtering
- if (!g_pParentWnd->GetTexWnd()->CheckFilter( pCurrentShader->getName() ))
- continue;
- }
-
- //++timo FIXME: texture_showinuse is useless? with the menu and reload we just refresh the IsDisplayed flag
- // but the IsInUse is only relevant to draw the green outline
- if (pCurrentShader->IsDisplayed())
- break;
-
- continue;
- }
-
- int nWidth = (int)(q->width * ((float)g_PrefsDlg.m_nTextureScale / 100));
- int nHeight = (int)(q->height * ((float)g_PrefsDlg.m_nTextureScale / 100));
- if (current_x + nWidth > g_qeglobals.d_texturewin.width-8 && current_row)
- { // go to the next row unless the texture is the first on the row
- current_x = 8;
- current_y -= current_row + FONT_HEIGHT + 4;
- current_row = 0;
- }
-
- *x = current_x;
- *y = current_y;
-
- // Is our texture larger than the row? If so, grow the
- // row height to match it
-
- if (current_row < nHeight)
- current_row = nHeight;
-
- // never go less than 64, or the names get all crunched up
- current_x += nWidth < 64 ? 64 : nWidth;
- current_x += 8;
-
- return pCurrentShader;
+const char* m_dirstring;
+public:
+LoadTexturesByTypeVisitor( const char* dirstring )
+ : m_dirstring( dirstring ){
}
+void visit( const char* minor, const _QERPlugImageTable& table ) const {
+ GlobalFileSystem().forEachFile( m_dirstring, minor, TextureDirectoryLoadTextureCaller( m_dirstring ) );
+}
+};
-/*
-============================================================================
+void TextureBrowser_ShowDirectory( TextureBrowser& textureBrowser, const char* directory ){
+ if ( TextureBrowser_showWads() ) {
+ Archive* archive = GlobalFileSystem().getArchive( directory );
+ ASSERT_NOTNULL( archive );
+ LoadShaderVisitor visitor;
+ archive->forEachFile( Archive::VisitorFunc( visitor, Archive::eFiles, 0 ), "textures/" );
+ }
+ else
+ {
+ g_TextureBrowser_currentDirectory = directory;
+ TextureBrowser_heightChanged( textureBrowser );
- MOUSE ACTIONS
+ std::size_t shaders_count;
+ GlobalShaderSystem().foreachShaderName( makeCallback1( TextureCategoryLoadShader( directory, shaders_count ) ) );
+ globalOutputStream() << "Showing " << Unsigned( shaders_count ) << " shaders.\n";
-============================================================================
-*/
+ if ( g_pGameDescription->mGameType != "doom3" ) {
+ // load remaining texture files
-static int textures_cursorx, textures_cursory;
+ StringOutputStream dirstring( 64 );
+ dirstring << "textures/" << directory;
-/*
-============
-Texture_SetTexture
+ Radiant_getImageModules().foreachModule( LoadTexturesByTypeVisitor( dirstring.c_str() ) );
+ }
+ }
+
+ // we'll display the newly loaded textures + all the ones already in use
+ TextureBrowser_SetHideUnused( textureBrowser, false );
+
+ TextureBrowser_updateTitle();
+}
+
+void TextureBrowser_ShowTagSearchResult( TextureBrowser& textureBrowser, const char* directory ){
+ g_TextureBrowser_currentDirectory = directory;
+ TextureBrowser_heightChanged( textureBrowser );
+
+ std::size_t shaders_count;
+ GlobalShaderSystem().foreachShaderName( makeCallback1( TextureCategoryLoadShader( directory, shaders_count ) ) );
+ globalOutputStream() << "Showing " << Unsigned( shaders_count ) << " shaders.\n";
+
+ if ( g_pGameDescription->mGameType != "doom3" ) {
+ // load remaining texture files
+ StringOutputStream dirstring( 64 );
+ dirstring << "textures/" << directory;
+
+ {
+ LoadTexturesByTypeVisitor visitor( dirstring.c_str() );
+ Radiant_getImageModules().foreachModule( visitor );
+ }
+ }
+
+ // we'll display the newly loaded textures + all the ones already in use
+ TextureBrowser_SetHideUnused( textureBrowser, false );
+}
+
+
+bool TextureBrowser_hideUnused();
+
+void TextureBrowser_hideUnusedExport( const BoolImportCallback& importer ){
+ importer( TextureBrowser_hideUnused() );
+}
+typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_hideUnusedExport> TextureBrowserHideUnusedExport;
+
+void TextureBrowser_showShadersExport( const BoolImportCallback& importer ){
+ importer( GlobalTextureBrowser().m_showShaders );
+}
+typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_showShadersExport> TextureBrowserShowShadersExport;
+
+void TextureBrowser_showShaderlistOnly( const BoolImportCallback& importer ){
+ importer( g_TextureBrowser_shaderlistOnly );
+}
+typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_showShaderlistOnly> TextureBrowserShowShaderlistOnlyExport;
+
+void TextureBrowser_fixedSize( const BoolImportCallback& importer ){
+ importer( g_TextureBrowser_fixedSize );
+}
+typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_fixedSize> TextureBrowser_FixedSizeExport;
+
+void TextureBrowser_filterNotex( const BoolImportCallback& importer ){
+ importer( g_TextureBrowser_filterNotex );
+}
+typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_filterNotex> TextureBrowser_filterNotexExport;
+
+void TextureBrowser_SetHideUnused( TextureBrowser& textureBrowser, bool hideUnused ){
+ if ( hideUnused ) {
+ textureBrowser.m_hideUnused = true;
+ }
+ else
+ {
+ textureBrowser.m_hideUnused = false;
+ }
+
+ textureBrowser.m_hideunused_item.update();
+
+ TextureBrowser_heightChanged( textureBrowser );
+ textureBrowser.m_originInvalid = true;
+}
+
+void TextureBrowser_ShowStartupShaders( TextureBrowser& textureBrowser ){
+ if ( textureBrowser.m_startupShaders == STARTUPSHADERS_COMMON ) {
+ TextureBrowser_ShowDirectory( textureBrowser, TextureBrowser_getComonShadersDir() );
+ }
+}
-brushprimit_texdef must be understood as a qtexture_t with width=2 height=2 ( the default one )
-============
-*/
//++timo NOTE: this is a mix of Shader module stuff and texture explorer
// it might need to be split in parts or moved out .. dunno
-void WINAPI Texture_SetTexture (texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale, IPluginTexdef *pTexdef, bool bSetSelection )
-{
- if (texdef->GetName()[0] == '(')
- {
- Sys_Status("Can't select an entity texture", 0);
- return;
- }
- g_qeglobals.d_texturewin.texdef = *texdef;
- g_qeglobals.d_texturewin.texdef.flags &= ~SURF_KEEP;
- g_qeglobals.d_texturewin.texdef.contents &= ~CONTENTS_KEEP;
- // store the shader pointer
- // NOTE: maybe passing the shader pointer would help?
- g_qeglobals.d_texturewin.pShader->DecRef();
- g_qeglobals.d_texturewin.pShader = QERApp_Shader_ForName(texdef->GetName());
- g_qeglobals.d_texturewin.pShader->IncRef();
- // set this shader as in use
- g_qeglobals.d_texturewin.pShader->SetInUse( true );
- // store the texture coordinates for new brush primitive mode
- // be sure that all the callers are using the default 2x2 texture
- if (g_qeglobals.m_bBrushPrimitMode)
- {
- g_qeglobals.d_texturewin.brushprimit_texdef = *brushprimit_texdef;
- }
-
- g_dlgFind.updateTextures(texdef->GetName());
- if (!g_dlgFind.isOpen() && bSetSelection)
- {
- Select_SetTexture(texdef,brushprimit_texdef,bFitScale);
- }
-
- //plugins: send a message telling that the selected texture may have changed
- DispatchRadiantMsg( RADIANT_TEXTURE );
-
- // scroll origin so the texture is completely on screen
- // takes texdef from g_qeglobals.d_texturewin.texdef, set above
- Texture_ResetPosition();
-}
-
-void ViewShader(const char *pFile, const char *pName)
-{
- // ask the vfs to build the full path to the file
- // (i.e. the first one found)
- char *fullName = vfsGetFullPath(pFile,0,0);
- if (fullName == NULL)
- {
- Sys_FPrintf (SYS_ERR, "Couldn't get a full path to the shader file: %s\n", pFile);
- return;
- }
-
- char* pBuff = NULL;
- int nSize = vfsLoadFullPathFile(fullName, reinterpret_cast<void**>(&pBuff));
- if (nSize <= 0)
- {
- Sys_FPrintf (SYS_ERR, "Failed to load shader file %s\n", fullName);
- return;
- }
- // look for the shader declaration
- int nStart;
- CString strFind = pName;
- CString strLook = pBuff;
- strLook.MakeLower();
- strFind.MakeLower();
- // offset used when jumping over commented out definitions
- int nOffset = 0;
- while (true)
- {
- nStart = strLook.Find(strFind, nOffset);
- if (nStart == -1)
- break;
- // we have found something, maybe it's a commented out shader name?
- char *strCheck = new char[strLook.GetLength()+1];
- strcpy( strCheck, strLook.GetBuffer() );
- strCheck[nStart] = 0;
- char *pCheck = strrchr( strCheck, '\n' );
- // if there's a commentary sign in-between we'll continue
- if (pCheck && strstr( pCheck, "//" ))
- {
- delete[] strCheck;
- nOffset = nStart + 1;
- continue;
- }
- delete[] strCheck;
- nOffset = nStart;
- break;
- }
- // now close the file
- g_free(pBuff);
-
- DoTextEditor (fullName, nOffset);
+// scroll origin so the specified texture is completely on screen
+// if current texture is not displayed, nothing is changed
+void TextureBrowser_Focus( TextureBrowser& textureBrowser, const char* name ){
+ TextureLayout layout;
+ // scroll origin so the texture is completely on screen
+ Texture_StartPos( layout );
+
+ for ( QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement() )
+ {
+ IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
+
+ if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused ) ) {
+ continue;
+ }
+
+ int x, y;
+ Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y );
+ qtexture_t* q = shader->getTexture();
+ if ( !q ) {
+ break;
+ }
+
+ // we have found when texdef->name and the shader name match
+ // NOTE: as everywhere else for our comparisons, we are not case sensitive
+ if ( shader_equal( name, shader->getName() ) ) {
+ int textureHeight = (int)( q->height * ( (float)textureBrowser.m_textureScale / 100 ) )
+ + 2 * TextureBrowser_fontHeight( textureBrowser );
+
+ int originy = TextureBrowser_getOriginY( textureBrowser );
+ if ( y > originy ) {
+ originy = y;
+ }
+
+ if ( y - textureHeight < originy - textureBrowser.height ) {
+ originy = ( y - textureHeight ) + textureBrowser.height;
+ }
+
+ TextureBrowser_setOriginY( textureBrowser, originy );
+ return;
+ }
+ }
}
-/*
-==============
-SelectTexture
+IShader* Texture_At( TextureBrowser& textureBrowser, int mx, int my ){
+ my += TextureBrowser_getOriginY( textureBrowser ) - textureBrowser.height;
+
+ TextureLayout layout;
+ Texture_StartPos( layout );
+ for ( QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement() )
+ {
+ IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
+
+ if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused ) ) {
+ continue;
+ }
+
+ int x, y;
+ Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y );
+ qtexture_t *q = shader->getTexture();
+ if ( !q ) {
+ break;
+ }
+
+ int nWidth = textureBrowser.getTextureWidth( q );
+ int nHeight = textureBrowser.getTextureHeight( q );
+ if ( mx > x && mx - x < nWidth
+ && my < y && y - my < nHeight + TextureBrowser_fontHeight( textureBrowser ) ) {
+ return shader;
+ }
+ }
+
+ return 0;
+}
- By mouse click
-==============
-*/
-void SelectTexture (int mx, int my, bool bShift, bool bFitScale)
-{
- int x, y;
- qtexture_t *q;
- texdef_t tex;
- brushprimit_texdef_t brushprimit_tex;
-
- my += g_qeglobals.d_texturewin.originy-g_qeglobals.d_texturewin.height;
-
- Texture_StartPos ();
- while (1)
- {
- // NOTE: return value is == pCurrentShader and pCurrentShader->getTexture == current_texture
- Texture_NextPos (&x, &y);
- q = current_texture;
- if (!q)
- break;
- int nWidth = (int)(q->width * ((float)g_PrefsDlg.m_nTextureScale / 100));
- int nHeight = (int)(q->height * ((float)g_PrefsDlg.m_nTextureScale / 100));
- if (mx > x && mx - x < nWidth
- && my < y && y - my < nHeight + FONT_HEIGHT)
- {
- if (bShift)
- {
- if (pCurrentShader->IsDefault())
- Sys_Printf("ERROR: %s is not a shader, it's a texture.\n", pCurrentShader->getName() );
- else
- ViewShader( pCurrentShader->getShaderFileName(), pCurrentShader->getName() );
- }
- else
- {
- memset (&tex, 0, sizeof(tex));
- memset (&brushprimit_tex, 0, sizeof(brushprimit_tex));
- if (g_qeglobals.m_bBrushPrimitMode)
- {
- // brushprimit fitted to a 2x2 texture
- brushprimit_tex.coords[0][0] = 1.0f;
- brushprimit_tex.coords[1][1] = 1.0f;
- }
- else
- {
- tex.scale[0] = g_pGameDescription->mTextureDefaultScale;
- tex.scale[1] = g_pGameDescription->mTextureDefaultScale;
- }
- tex.flags = pCurrentShader->getFlags();
- // TTimo - shader code cleanup
- // texdef.name is the name of the shader, not the name of the actual texture file
- tex.SetName(pCurrentShader->getName());
- // NOTE WARNING: Texture_SetTexture uses Texture_NextPos stuff to move the window position on to the texture
- // if there's some kind of fuckup in Texture_SetTexture you may end up with different pCurrentShader or even pCurrentShader == NULL
- // so we just consider pCurrentShader and current_texture are not valid after this point
- IShader *pAuxShader = pCurrentShader;
- Texture_SetTexture ( &tex, &brushprimit_tex, bFitScale, NULL); // Nurail
- CString strTex;
- CString strName;
- // if shader, print shader name, otherwise texture name
- //++timo FIXME: maybe CShader needs some properties between color / default / actual shader
-#ifdef _DEBUG
- // this one is never supposed to be set as current one
- if (pAuxShader->IsColor())
- Sys_Printf("ERROR: unexpected pCurrentShader->IsColor() in SelectTexture\n");
-#endif
- // NOTE: IsColor is false, IsDefault the only remaining property
- if (pAuxShader->IsDefault())
- {
- strName = q->name;
- // remove the "textures/" if needed
- if (strName.Find("textures/")!=-1)
- strName = strName.Mid(9);
- }
- else
- {
- strName = pAuxShader->getName();
- }
- strTex.Format("%s W: %i H: %i", strName.GetBuffer(), q->width, q->height);
- g_pParentWnd->SetStatusText(3, strTex);
- }
- return;
- }
- }
-
- Sys_Status("Did not select a texture", 0);
+/*
+ ==============
+ SelectTexture
+
+ By mouse click
+ ==============
+ */
+void SelectTexture( TextureBrowser& textureBrowser, int mx, int my, bool bShift ){
+ IShader* shader = Texture_At( textureBrowser, mx, my );
+ if ( shader != 0 ) {
+ if ( bShift ) {
+ if ( shader->IsDefault() ) {
+ globalOutputStream() << "ERROR: " << shader->getName() << " is not a shader, it's a texture.\n";
+ }
+ else{
+ ViewShader( shader->getShaderFileName(), shader->getName() );
+ }
+ }
+ else
+ {
+ TextureBrowser_SetSelectedShader( textureBrowser, shader->getName() );
+ TextureBrowser_textureSelected( shader->getName() );
+
+ if ( !FindTextureDialog_isOpen() && !textureBrowser.m_rmbSelected ) {
+ UndoableCommand undo( "textureNameSetSelected" );
+ Select_SetShader( shader->getName() );
+ }
+ }
+ }
}
/*
-==============
-Texture_MouseDown
-==============
-*/
-void Texture_MouseDown (int x, int y, int buttons)
-{
- Sys_GetCursorPos (&textures_cursorx, &textures_cursory);
+ ============================================================================
+
+ MOUSE ACTIONS
- // lbutton = select texture
- if (buttons == MK_LBUTTON || buttons == (MK_LBUTTON | MK_SHIFT) || buttons == (MK_LBUTTON | MK_CONTROL))
- {
- SelectTexture (x, g_qeglobals.d_texturewin.height - 1 - y, buttons & MK_SHIFT, buttons & MK_CONTROL);
- UpdateSurfaceDialog();
- UpdatePatchInspector();
- }
+ ============================================================================
+ */
+
+void TextureBrowser_trackingDelta( int x, int y, unsigned int state, void* data ){
+ TextureBrowser& textureBrowser = *reinterpret_cast<TextureBrowser*>( data );
+ if ( y != 0 ) {
+ int scale = 1;
+
+ if ( state & GDK_SHIFT_MASK ) {
+ scale = 4;
+ }
+
+ int originy = TextureBrowser_getOriginY( textureBrowser );
+ originy += y * scale;
+ TextureBrowser_setOriginY( textureBrowser, originy );
+ }
}
-/*
-==============
-Texture_MouseMoved
-==============
-*/
+void TextureBrowser_Tracking_MouseDown( TextureBrowser& textureBrowser ){
+ textureBrowser.m_freezePointer.freeze_pointer( textureBrowser.m_parent, TextureBrowser_trackingDelta, &textureBrowser );
+}
-void Texture_MouseMoved (int x, int y, int buttons)
-{
- int scale = 1;
-
- if ( buttons & MK_SHIFT )
- scale = 4;
-
- // rbutton = drag texture origin
- if (buttons & MK_RBUTTON)
- {
- Sys_GetCursorPos (&x, &y);
- if ( y != textures_cursory)
- {
- g_qeglobals.d_texturewin.originy += ( y-textures_cursory) * scale;
- if (g_qeglobals.d_texturewin.originy > 0)
- g_qeglobals.d_texturewin.originy = 0;
- Sys_SetCursorPos (textures_cursorx, textures_cursory);
-
- // (g_PrefsDlg.m_bTextureScrollbar && g_qeglobals_gui.d_texture_scroll != NULL)
- // fixes broken texture scrolling when scrollbar is disabled
- GtkAdjustment *vadjustment = gtk_range_get_adjustment (GTK_RANGE (g_qeglobals_gui.d_texture_scroll));
- gtk_adjustment_set_value (vadjustment, abs(g_qeglobals.d_texturewin.originy));
- //
- }
- return;
- }
+void TextureBrowser_Tracking_MouseUp( TextureBrowser& textureBrowser ){
+ textureBrowser.m_freezePointer.unfreeze_pointer( textureBrowser.m_parent );
}
-/*
-============================================================================
+void TextureBrowser_Selection_MouseDown( TextureBrowser& textureBrowser, guint32 flags, int pointx, int pointy ){
+ SelectTexture( textureBrowser, pointx, textureBrowser.height - 1 - pointy, ( flags & GDK_SHIFT_MASK ) != 0 );
+}
-DRAWING
+/*
+ ============================================================================
-============================================================================
-*/
+ DRAWING
-int imax(int iFloor, int i) { if (i>iFloor) return iFloor;return i;}
+ ============================================================================
+ */
/*
-============
-Texture_Draw
-TTimo: relying on the shaders list to display the textures
-we must query all qtexture_t* to manage and display through the IShaders interface
-this allows a plugin to completely override the texture system
-============
-*/
-void Texture_Draw (int width, int height)
-{
- int x, y, last_y = 0, last_height = 0, nWidth, nHeight;
- qtexture_t *q;
- char *name;
-
- qglClearColor (g_qeglobals.d_savedinfo.colors[COLOR_TEXTUREBACK][0],
- g_qeglobals.d_savedinfo.colors[COLOR_TEXTUREBACK][1],
- g_qeglobals.d_savedinfo.colors[COLOR_TEXTUREBACK][2], 0);
- qglViewport (0,0,width,height);
- qglMatrixMode(GL_PROJECTION);
- qglLoadIdentity ();
-
- qglClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- qglDisable (GL_DEPTH_TEST);
- qglDisable(GL_BLEND);
- qglOrtho (0, width, g_qeglobals.d_texturewin.originy-height, g_qeglobals.d_texturewin.originy, -100, 100);
- qglEnable (GL_TEXTURE_2D);
-
- qglPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
- g_qeglobals.d_texturewin.width = width;
- g_qeglobals.d_texturewin.height = height;
-
- Texture_StartPos();
- for (;;)
- {
- // NOTE: return value is == pCurrentShader and pCurrentShader->getTexture == current_texture
- Texture_NextPos (&x, &y);
- q = current_texture;
- if (!q)
- break;
-
- nWidth = (int)(q->width * ((float)g_PrefsDlg.m_nTextureScale / 100));
- nHeight = (int)(q->height * ((float)g_PrefsDlg.m_nTextureScale / 100));
-
- if (y != last_y)
- {
- last_y = y;
- last_height = 0;
- }
- last_height = MAX (nHeight, last_height);
-
- // Is this texture visible?
- if ((y-nHeight-FONT_HEIGHT < g_qeglobals.d_texturewin.originy)
- && (y > g_qeglobals.d_texturewin.originy - height))
- {
- // borders rules:
- // if it's the current texture, draw a thick red line, else:
- // shaders have a white border, simple textures don't
- // if !texture_showinuse: (some textures displayed may not be in use)
- // draw an additional square around with 0.5 1 0.5 color
- if (!strcmpi(g_qeglobals.d_texturewin.texdef.GetName(), pCurrentShader->getName()))
- {
- qglLineWidth (3);
- qglColor3f (1,0,0);
- qglDisable (GL_TEXTURE_2D);
-
- qglBegin (GL_LINE_LOOP);
- qglVertex2f (x-4,y-FONT_HEIGHT+4);
- qglVertex2f (x-4,y-FONT_HEIGHT-nHeight-4);
- qglVertex2f (x+4+nWidth,y-FONT_HEIGHT-nHeight-4);
- qglVertex2f (x+4+nWidth,y-FONT_HEIGHT+4);
- qglEnd ();
-
- qglEnable (GL_TEXTURE_2D);
- qglLineWidth (1);
- }
- else
- {
- qglLineWidth (1);
- // shader border:
- if (!pCurrentShader->IsDefault())
- {
- qglColor3f (1,1,1);
- qglDisable (GL_TEXTURE_2D);
-
- qglBegin (GL_LINE_LOOP);
- qglVertex2f (x-1,y+1-FONT_HEIGHT);
- qglVertex2f (x-1,y-nHeight-1-FONT_HEIGHT);
- qglVertex2f (x+1+nWidth,y-nHeight-1-FONT_HEIGHT);
- qglVertex2f (x+1+nWidth,y+1-FONT_HEIGHT);
- qglEnd ();
- qglEnable (GL_TEXTURE_2D);
- }
-
- // highlight in-use textures
- if (pCurrentShader->IsInUse())
- {
- qglColor3f (0.5,1,0.5);
- qglDisable (GL_TEXTURE_2D);
- qglBegin (GL_LINE_LOOP);
- qglVertex2f (x-3,y+3-FONT_HEIGHT);
- qglVertex2f (x-3,y-nHeight-3-FONT_HEIGHT);
- qglVertex2f (x+3+nWidth,y-nHeight-3-FONT_HEIGHT);
- qglVertex2f (x+3+nWidth,y+3-FONT_HEIGHT);
- qglEnd ();
- qglEnable (GL_TEXTURE_2D);
- }
- }
-
- // Draw the texture
- qglBindTexture (GL_TEXTURE_2D, q->texture_number);
- QE_CheckOpenGLForErrors();
- qglColor3f (1,1,1);
- qglBegin (GL_QUADS);
- qglTexCoord2f (0,0);
- qglVertex2f (x,y-FONT_HEIGHT);
- qglTexCoord2f (1,0);
- qglVertex2f (x+nWidth,y-FONT_HEIGHT);
- qglTexCoord2f (1,1);
- qglVertex2f (x+nWidth,y-FONT_HEIGHT-nHeight);
- qglTexCoord2f (0,1);
- qglVertex2f (x,y-FONT_HEIGHT-nHeight);
- qglEnd ();
-
- // draw the texture name
- qglDisable (GL_TEXTURE_2D);
- qglColor3f (1,1,1);
-
- qglRasterPos2f (x, y-FONT_HEIGHT+2);
-
- // don't draw the directory name
- name = (char*)pCurrentShader->getName();
- name += strlen(name);
- while(name != (char*)pCurrentShader->getName() && *(name-1) != '/' && *(name-1) != '\\')
- name--;
-
- gtk_glwidget_print_string(name);
- qglEnable (GL_TEXTURE_2D);
- }
- }
-
- g_qeglobals.d_texturewin.m_nTotalHeight = abs(y) + last_height + FONT_HEIGHT + 4;
-
- // reset the current texture
- qglBindTexture(GL_TEXTURE_2D, 0);
- qglFinish();
-}
-
-//++timo seems we only know hard inits now..
-//void Texture_Init (bool bHardInit)
-void Texture_Init()
-{
- g_qeglobals.d_qtextures = NULL;
- // initialize the qtexture map
- if (g_qeglobals.d_qtexmap)
- {
- Sys_FPrintf(SYS_ERR, "TODO: delete g_qeglobals.d_qtexmap in Texture_Init\n");
- }
- g_qeglobals.d_qtexmap = g_hash_table_new (g_str_hash, g_str_equal);
- // initialize .. in some cases if no default texture / project loaded it crashes
- memset( &g_qeglobals.d_texturewin.texdef, 0, sizeof(g_qeglobals.d_texturewin.texdef) );
- g_qeglobals.d_texturewin.texdef.SetName(SHADER_NOT_FOUND);
- g_qeglobals.d_texturewin.pShader = QERApp_Shader_ForName(SHADER_NOT_FOUND);
-}
-
-// FIXME TTimo this needs to move to the shader module along with l_shaderlist move
-// preload shader files that have been listed in shaderlist.txt
-void PreloadShaders()
-{
- GSList *lst = l_shaderfiles;
- Str shadername;
- while (lst)
- {
- shadername = g_pGameDescription->mShaderPath;
- shadername += (char*)lst->data;
- QERApp_LoadShaderFile(shadername.GetBuffer());
- lst = lst->next;
- }
-}
-
-// TTimo: modified to expect the reletive path to the skin as input
-// will look into pak files if necessary
-// uses the shader code to load the texture Try_Texture_ForName
-// modified SkinInfo accordingly to store the qtexture_t and shader name (reletive version)
-// the .md3 have bundled filetype extension, but they don't fit with the actual data
-// ex: models/mapobjects/gargoyle.tga doesn't exist, but models/mapobjects/gargoyle.jpg can be used instead
-// so we remove the extension before load attempt
-int WINAPI Texture_LoadSkin(char *pName, int *pnWidth, int *pnHeight)
-{
- // byte *pic = NULL;
- // byte *pic32 = NULL;
- int nTex = -1;
- qtexture_t *qtex;
- SkinInfo *pInfo;
- const char *pCleanName;
-
- int nSize = g_lstSkinCache.GetSize();
- pCleanName = QERApp_CleanTextureName( pName, false );
- for (int i = 0; i < nSize; i++)
- {
- SkinInfo *pInfo = reinterpret_cast<SkinInfo*>(g_lstSkinCache.GetAt(i));
- if (pInfo)
- {
- if (stricmp(pCleanName, pInfo->m_strName) == 0)
- {
- return pInfo->m_nTextureBind;
- }
- }
- }
-
- // if the load is successfull, we get back a qtexture_t
- // we don't need to free it, it's in g_qeglobals.d_qtextures
- // NOTE: we need to free the SkinInfo though..
- qtex = QERApp_Try_Texture_ForName( pCleanName );
- if (qtex)
- {
- nTex = qtex->texture_number;
- pInfo = new SkinInfo(qtex->name, nTex, qtex);
- } else
- {
- pInfo = new SkinInfo(pCleanName, -1, NULL);
- }
- g_lstSkinCache.Add(pInfo);
-
- return nTex;
-}
-
-bool TexWnd::CheckFilter( const char* name )
-{
- const char* buf = gtk_entry_get_text (GTK_ENTRY (m_pFilter));
- if (strstr( name, buf ) != 0)
- return true;
- return false;
+ ============
+ Texture_Draw
+ TTimo: relying on the shaders list to display the textures
+ we must query all qtexture_t* to manage and display through the IShaders interface
+ this allows a plugin to completely override the texture system
+ ============
+ */
+void Texture_Draw( TextureBrowser& textureBrowser ){
+ int originy = TextureBrowser_getOriginY( textureBrowser );
+
+ glClearColor( textureBrowser.color_textureback[0],
+ textureBrowser.color_textureback[1],
+ textureBrowser.color_textureback[2],
+ 0 );
+ glViewport( 0, 0, textureBrowser.width, textureBrowser.height );
+ glMatrixMode( GL_PROJECTION );
+ glLoadIdentity();
+
+ glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
+ glDisable( GL_DEPTH_TEST );
+ glDisable( GL_BLEND );
+ glOrtho( 0, textureBrowser.width, originy - textureBrowser.height, originy, -100, 100 );
+ glEnable( GL_TEXTURE_2D );
+
+ glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
+
+ int last_y = 0, last_height = 0;
+
+ TextureLayout layout;
+ Texture_StartPos( layout );
+ for ( QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement() )
+ {
+ IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
+
+ if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused ) ) {
+ continue;
+ }
+
+ int x, y;
+ Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y );
+ qtexture_t *q = shader->getTexture();
+ if ( !q ) {
+ break;
+ }
+
+ int nWidth = textureBrowser.getTextureWidth( q );
+ int nHeight = textureBrowser.getTextureHeight( q );
+
+ if ( y != last_y ) {
+ last_y = y;
+ last_height = 0;
+ }
+ last_height = std::max( nHeight, last_height );
+
+ // Is this texture visible?
+ if ( ( y - nHeight - TextureBrowser_fontHeight( textureBrowser ) < originy )
+ && ( y > originy - textureBrowser.height ) ) {
+ // borders rules:
+ // if it's the current texture, draw a thick red line, else:
+ // shaders have a white border, simple textures don't
+ // if !texture_showinuse: (some textures displayed may not be in use)
+ // draw an additional square around with 0.5 1 0.5 color
+ if ( shader_equal( TextureBrowser_GetSelectedShader( textureBrowser ), shader->getName() ) ) {
+ glLineWidth( 3 );
+ if ( textureBrowser.m_rmbSelected ) {
+ glColor3f( 0,0,1 );
+ }
+ else {
+ glColor3f( 1,0,0 );
+ }
+ glDisable( GL_TEXTURE_2D );
+
+ glBegin( GL_LINE_LOOP );
+ glVertex2i( x - 4,y - TextureBrowser_fontHeight( textureBrowser ) + 4 );
+ glVertex2i( x - 4,y - TextureBrowser_fontHeight( textureBrowser ) - nHeight - 4 );
+ glVertex2i( x + 4 + nWidth,y - TextureBrowser_fontHeight( textureBrowser ) - nHeight - 4 );
+ glVertex2i( x + 4 + nWidth,y - TextureBrowser_fontHeight( textureBrowser ) + 4 );
+ glEnd();
+
+ glEnable( GL_TEXTURE_2D );
+ glLineWidth( 1 );
+ }
+ else
+ {
+ glLineWidth( 1 );
+ // shader border:
+ if ( !shader->IsDefault() ) {
+ glColor3f( 1,1,1 );
+ glDisable( GL_TEXTURE_2D );
+
+ glBegin( GL_LINE_LOOP );
+ glVertex2i( x - 1,y + 1 - TextureBrowser_fontHeight( textureBrowser ) );
+ glVertex2i( x - 1,y - nHeight - 1 - TextureBrowser_fontHeight( textureBrowser ) );
+ glVertex2i( x + 1 + nWidth,y - nHeight - 1 - TextureBrowser_fontHeight( textureBrowser ) );
+ glVertex2i( x + 1 + nWidth,y + 1 - TextureBrowser_fontHeight( textureBrowser ) );
+ glEnd();
+ glEnable( GL_TEXTURE_2D );
+ }
+
+ // highlight in-use textures
+ if ( !textureBrowser.m_hideUnused && shader->IsInUse() ) {
+ glColor3f( 0.5,1,0.5 );
+ glDisable( GL_TEXTURE_2D );
+ glBegin( GL_LINE_LOOP );
+ glVertex2i( x - 3,y + 3 - TextureBrowser_fontHeight( textureBrowser ) );
+ glVertex2i( x - 3,y - nHeight - 3 - TextureBrowser_fontHeight( textureBrowser ) );
+ glVertex2i( x + 3 + nWidth,y - nHeight - 3 - TextureBrowser_fontHeight( textureBrowser ) );
+ glVertex2i( x + 3 + nWidth,y + 3 - TextureBrowser_fontHeight( textureBrowser ) );
+ glEnd();
+ glEnable( GL_TEXTURE_2D );
+ }
+ }
+
+ // Draw the texture
+ glBindTexture( GL_TEXTURE_2D, q->texture_number );
+ GlobalOpenGL_debugAssertNoErrors();
+ glColor3f( 1,1,1 );
+ glBegin( GL_QUADS );
+ glTexCoord2i( 0,0 );
+ glVertex2i( x,y - TextureBrowser_fontHeight( textureBrowser ) );
+ glTexCoord2i( 1,0 );
+ glVertex2i( x + nWidth,y - TextureBrowser_fontHeight( textureBrowser ) );
+ glTexCoord2i( 1,1 );
+ glVertex2i( x + nWidth,y - TextureBrowser_fontHeight( textureBrowser ) - nHeight );
+ glTexCoord2i( 0,1 );
+ glVertex2i( x,y - TextureBrowser_fontHeight( textureBrowser ) - nHeight );
+ glEnd();
+
+ // draw the texture name
+ glDisable( GL_TEXTURE_2D );
+ glColor3f( 1,1,1 );
+
+ glRasterPos2i( x, y - TextureBrowser_fontHeight( textureBrowser ) + 5 );
+
+ // don't draw the directory name
+ const char* name = shader->getName();
+ name += strlen( name );
+ while ( name != shader->getName() && *( name - 1 ) != '/' && *( name - 1 ) != '\\' )
+ name--;
+
+ GlobalOpenGL().drawString( name );
+ glEnable( GL_TEXTURE_2D );
+ }
+
+ //int totalHeight = abs(y) + last_height + TextureBrowser_fontHeight(textureBrowser) + 4;
+ }
+
+
+ // reset the current texture
+ glBindTexture( GL_TEXTURE_2D, 0 );
+ //qglFinish();
+}
+
+void TextureBrowser_queueDraw( TextureBrowser& textureBrowser ){
+ if ( textureBrowser.m_gl_widget != 0 ) {
+ gtk_widget_queue_draw( textureBrowser.m_gl_widget );
+ }
}
-// =============================================================================
-// static functions
-static void vertical_scroll (GtkWidget *widget, gpointer data)
-{
- ((TexWnd*)data)->OnVScroll ();
+void TextureBrowser_setScale( TextureBrowser& textureBrowser, std::size_t scale ){
+ textureBrowser.m_textureScale = scale;
+
+ TextureBrowser_queueDraw( textureBrowser );
}
-static void filter_changed (GtkWidget *widget, gpointer data)
-{
- CString str;
- str = gtk_entry_get_text (GTK_ENTRY (widget));
- ((TexWnd*)data)->UpdateFilter (str);
+
+void TextureBrowser_MouseWheel( TextureBrowser& textureBrowser, bool bUp ){
+ int originy = TextureBrowser_getOriginY( textureBrowser );
+
+ if ( bUp ) {
+ originy += int(textureBrowser.m_mouseWheelScrollIncrement);
+ }
+ else
+ {
+ originy -= int(textureBrowser.m_mouseWheelScrollIncrement);
+ }
+
+ TextureBrowser_setOriginY( textureBrowser, originy );
}
-// =============================================================================
-// TexWnd class
+XmlTagBuilder TagBuilder;
-TexWnd::TexWnd()
-: GLWindow (FALSE)
+enum
{
- m_pFilter = NULL;
- m_bNeedRange = true;
+ TAG_COLUMN,
+ N_COLUMNS
+};
+
+void BuildStoreAssignedTags( GtkListStore* store, const char* shader, TextureBrowser* textureBrowser ){
+ GtkTreeIter iter;
+
+ gtk_list_store_clear( store );
+
+ std::vector<CopiedString> assigned_tags;
+ TagBuilder.GetShaderTags( shader, assigned_tags );
+
+ for ( size_t i = 0; i < assigned_tags.size(); i++ )
+ {
+ gtk_list_store_append( store, &iter );
+ gtk_list_store_set( store, &iter, TAG_COLUMN, assigned_tags[i].c_str(), -1 );
+ }
}
-TexWnd::~TexWnd()
-{
+void BuildStoreAvailableTags( GtkListStore* storeAvailable,
+ GtkListStore* storeAssigned,
+ const std::set<CopiedString>& allTags,
+ TextureBrowser* textureBrowser ){
+ GtkTreeIter iterAssigned;
+ GtkTreeIter iterAvailable;
+ std::set<CopiedString>::const_iterator iterAll;
+ gchar* tag_assigned;
+
+ gtk_list_store_clear( storeAvailable );
+
+ bool row = gtk_tree_model_get_iter_first( GTK_TREE_MODEL( storeAssigned ), &iterAssigned ) != 0;
+
+ if ( !row ) { // does the shader have tags assigned?
+ for ( iterAll = allTags.begin(); iterAll != allTags.end(); ++iterAll )
+ {
+ gtk_list_store_append( storeAvailable, &iterAvailable );
+ gtk_list_store_set( storeAvailable, &iterAvailable, TAG_COLUMN, ( *iterAll ).c_str(), -1 );
+ }
+ }
+ else
+ {
+ while ( row ) // available tags = all tags - assigned tags
+ {
+ gtk_tree_model_get( GTK_TREE_MODEL( storeAssigned ), &iterAssigned, TAG_COLUMN, &tag_assigned, -1 );
+
+ for ( iterAll = allTags.begin(); iterAll != allTags.end(); ++iterAll )
+ {
+ if ( strcmp( (char*)tag_assigned, ( *iterAll ).c_str() ) != 0 ) {
+ gtk_list_store_append( storeAvailable, &iterAvailable );
+ gtk_list_store_set( storeAvailable, &iterAvailable, TAG_COLUMN, ( *iterAll ).c_str(), -1 );
+ }
+ else
+ {
+ row = gtk_tree_model_iter_next( GTK_TREE_MODEL( storeAssigned ), &iterAssigned ) != 0;
+
+ if ( row ) {
+ gtk_tree_model_get( GTK_TREE_MODEL( storeAssigned ), &iterAssigned, TAG_COLUMN, &tag_assigned, -1 );
+ }
+ }
+ }
+ }
+ }
}
-void TexWnd::OnCreate ()
-{
- if (!MakeCurrent ())
- Error ("glMakeCurrent in TexWnd::OnCreate failed");
+gboolean TextureBrowser_button_press( GtkWidget* widget, GdkEventButton* event, TextureBrowser* textureBrowser ){
+ if ( event->type == GDK_BUTTON_PRESS ) {
+ if ( event->button == 3 ) {
+ if ( GlobalTextureBrowser().m_tags ) {
+ textureBrowser->m_rmbSelected = true;
+ TextureBrowser_Selection_MouseDown( *textureBrowser, event->state, static_cast<int>( event->x ), static_cast<int>( event->y ) );
+
+ BuildStoreAssignedTags( textureBrowser->m_assigned_store, textureBrowser->shader.c_str(), textureBrowser );
+ BuildStoreAvailableTags( textureBrowser->m_available_store, textureBrowser->m_assigned_store, textureBrowser->m_all_tags, textureBrowser );
+ textureBrowser->m_heightChanged = true;
+ gtk_widget_show( textureBrowser->m_tag_frame );
+
+ process_gui();
+
+ TextureBrowser_Focus( *textureBrowser, textureBrowser->shader.c_str() );
+ }
+ else
+ {
+ TextureBrowser_Tracking_MouseDown( *textureBrowser );
+ }
+ }
+ else if ( event->button == 1 ) {
+ TextureBrowser_Selection_MouseDown( *textureBrowser, event->state, static_cast<int>( event->x ), static_cast<int>( event->y ) );
+
+ if ( GlobalTextureBrowser().m_tags ) {
+ textureBrowser->m_rmbSelected = false;
+ gtk_widget_hide( textureBrowser->m_tag_frame );
+ }
+ }
+ }
+ return FALSE;
+}
- g_qeglobals_gui.d_texture = m_pWidget;
- g_nTextureOffset = 0;
+gboolean TextureBrowser_button_release( GtkWidget* widget, GdkEventButton* event, TextureBrowser* textureBrowser ){
+ if ( event->type == GDK_BUTTON_RELEASE ) {
+ if ( event->button == 3 ) {
+ if ( !GlobalTextureBrowser().m_tags ) {
+ TextureBrowser_Tracking_MouseUp( *textureBrowser );
+ }
+ }
+ }
+ return FALSE;
+}
- GtkAdjustment *vadjustment = gtk_range_get_adjustment (GTK_RANGE (g_qeglobals_gui.d_texture_scroll));
- gtk_signal_connect (GTK_OBJECT (vadjustment), "value_changed", GTK_SIGNAL_FUNC (vertical_scroll), this);
+gboolean TextureBrowser_motion( GtkWidget *widget, GdkEventMotion *event, TextureBrowser* textureBrowser ){
+ return FALSE;
+}
- if (g_PrefsDlg.m_bTextureScrollbar)
- gtk_widget_show (g_qeglobals_gui.d_texture_scroll);
- else
- gtk_widget_hide (g_qeglobals_gui.d_texture_scroll);
- m_bNeedRange = true;
+gboolean TextureBrowser_scroll( GtkWidget* widget, GdkEventScroll* event, TextureBrowser* textureBrowser ){
+ if ( event->direction == GDK_SCROLL_UP ) {
+ TextureBrowser_MouseWheel( *textureBrowser, true );
+ }
+ else if ( event->direction == GDK_SCROLL_DOWN ) {
+ TextureBrowser_MouseWheel( *textureBrowser, false );
+ }
+ return FALSE;
+}
- gtk_signal_connect (GTK_OBJECT (m_pFilter), "changed", GTK_SIGNAL_FUNC (filter_changed), this);
- if (g_PrefsDlg.m_bTextureWindow)
- gtk_widget_show (m_pFilter);
+void TextureBrowser_scrollChanged( void* data, gdouble value ){
+ //globalOutputStream() << "vertical scroll\n";
+ TextureBrowser_setOriginY( *reinterpret_cast<TextureBrowser*>( data ), -(int)value );
}
-void TexWnd::UpdateFilter(const char* pFilter)
-{
- g_bFilterEnabled = false;
- if (pFilter)
- {
- g_strFilter = pFilter;
- if (g_strFilter.GetLength() > 0)
- g_bFilterEnabled = true;
- QERApp_SortActiveShaders();
- }
- Sys_UpdateWindows (W_TEXTURE);
-}
-
-void TexWnd::OnSize (int cx, int cy)
-{
- m_bNeedRange = true;
+static void TextureBrowser_verticalScroll( GtkAdjustment *adjustment, TextureBrowser* textureBrowser ){
+ textureBrowser->m_scrollAdjustment.value_changed( adjustment->value );
}
-void TexWnd::OnExpose ()
-{
- int nOld = g_qeglobals.d_texturewin.m_nTotalHeight;
- if (!MakeCurrent ())
- {
- Sys_Printf("ERROR: glXMakeCurrent failed..\n ");
- Sys_Printf("Please restart Radiant if the Texture view is not working\n");
- } else
- {
- QE_CheckOpenGLForErrors();
- Texture_Draw (m_pWidget->allocation.width, m_pWidget->allocation.height - g_nTextureOffset);
- QE_CheckOpenGLForErrors();
- SwapBuffers ();
- }
- if (g_PrefsDlg.m_bTextureScrollbar && (m_bNeedRange || g_qeglobals.d_texturewin.m_nTotalHeight != nOld))
- {
- GtkAdjustment *vadjustment = gtk_range_get_adjustment (GTK_RANGE (g_qeglobals_gui.d_texture_scroll));
-
- vadjustment->value = -g_qeglobals.d_texturewin.originy;
- vadjustment->page_size = m_pWidget->allocation.height;
- vadjustment->page_increment = m_pWidget->allocation.height/2;
- vadjustment->step_increment = 20;
- vadjustment->lower = 0;
- vadjustment->upper = g_qeglobals.d_texturewin.m_nTotalHeight;
-
- gtk_signal_emit_by_name (GTK_OBJECT (vadjustment), "changed");
-
- m_bNeedRange = false;
- }
-}
-
-void TexWnd::OnLButtonDown (guint32 flags, int pointx, int pointy)
-{
- SetCapture ();
- Texture_MouseDown (pointx, pointy - g_nTextureOffset, flags);
+void TextureBrowser_updateScroll( TextureBrowser& textureBrowser ){
+ if ( textureBrowser.m_showTextureScrollbar ) {
+ int totalHeight = TextureBrowser_TotalHeight( textureBrowser );
+
+ totalHeight = std::max( totalHeight, textureBrowser.height );
+
+ GtkAdjustment *vadjustment = gtk_range_get_adjustment( GTK_RANGE( textureBrowser.m_texture_scroll ) );
+
+ vadjustment->value = -TextureBrowser_getOriginY( textureBrowser );
+ vadjustment->page_size = textureBrowser.height;
+ vadjustment->page_increment = textureBrowser.height / 2;
+ vadjustment->step_increment = 20;
+ vadjustment->lower = 0;
+ vadjustment->upper = totalHeight;
+
+ g_signal_emit_by_name( G_OBJECT( vadjustment ), "changed" );
+ }
}
-void TexWnd::OnRButtonDown (guint32 flags, int pointx, int pointy)
-{
- SetCapture ();
- Texture_MouseDown (pointx, pointy - g_nTextureOffset, flags);
+gboolean TextureBrowser_size_allocate( GtkWidget* widget, GtkAllocation* allocation, TextureBrowser* textureBrowser ){
+ textureBrowser->width = allocation->width;
+ textureBrowser->height = allocation->height;
+ TextureBrowser_heightChanged( *textureBrowser );
+ textureBrowser->m_originInvalid = true;
+ TextureBrowser_queueDraw( *textureBrowser );
+ return FALSE;
}
-void TexWnd::OnMButtonDown (guint32 flags, int pointx, int pointy)
-{
- SetCapture ();
- Texture_MouseDown (pointx, pointy - g_nTextureOffset, flags);
+gboolean TextureBrowser_expose( GtkWidget* widget, GdkEventExpose* event, TextureBrowser* textureBrowser ){
+ if ( glwidget_make_current( textureBrowser->m_gl_widget ) != FALSE ) {
+ GlobalOpenGL_debugAssertNoErrors();
+ TextureBrowser_evaluateHeight( *textureBrowser );
+ Texture_Draw( *textureBrowser );
+ GlobalOpenGL_debugAssertNoErrors();
+ glwidget_swap_buffers( textureBrowser->m_gl_widget );
+ }
+ return FALSE;
}
-void TexWnd::OnLButtonUp (guint32 flags, int pointx, int pointy)
-{
- ReleaseCapture ();
- // NOTE TTimo http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=23
- DragDropTexture (flags, pointx, pointy);
+
+TextureBrowser g_TextureBrowser;
+
+TextureBrowser& GlobalTextureBrowser(){
+ return g_TextureBrowser;
}
-void TexWnd::OnRButtonUp (guint32 flags, int pointx, int pointy)
-{
- ReleaseCapture ();
+bool TextureBrowser_hideUnused(){
+ return g_TextureBrowser.m_hideUnused;
}
-void TexWnd::OnMButtonUp (guint32 flags, int pointx, int pointy)
-{
- ReleaseCapture ();
+void TextureBrowser_ToggleHideUnused(){
+ if ( g_TextureBrowser.m_hideUnused ) {
+ TextureBrowser_SetHideUnused( g_TextureBrowser, false );
+ }
+ else
+ {
+ TextureBrowser_SetHideUnused( g_TextureBrowser, true );
+ }
}
-void TexWnd::OnMouseMove (guint32 flags, int pointx, int pointy)
-{
- Texture_MouseMoved (pointx, pointy - g_nTextureOffset, flags);
- // if scrollbar is hidden, we don't seem to get an update
- if( !g_PrefsDlg.m_bTextureScrollbar )
- RedrawWindow ();
+void TextureGroups_constructTreeModel( TextureGroups groups, GtkTreeStore* store ){
+ // put the information from the old textures menu into a treeview
+ GtkTreeIter iter, child;
+
+ TextureGroups::const_iterator i = groups.begin();
+ while ( i != groups.end() )
+ {
+ const char* dirName = ( *i ).c_str();
+ const char* firstUnderscore = strchr( dirName, '_' );
+ StringRange dirRoot( dirName, ( firstUnderscore == 0 ) ? dirName : firstUnderscore + 1 );
+
+ TextureGroups::const_iterator next = i;
+ ++next;
+ if ( firstUnderscore != 0
+ && next != groups.end()
+ && string_equal_start( ( *next ).c_str(), dirRoot ) ) {
+ gtk_tree_store_append( store, &iter, NULL );
+ gtk_tree_store_set( store, &iter, 0, CopiedString( StringRange( dirName, firstUnderscore ) ).c_str(), -1 );
+
+ // keep going...
+ while ( i != groups.end() && string_equal_start( ( *i ).c_str(), dirRoot ) )
+ {
+ gtk_tree_store_append( store, &child, &iter );
+ gtk_tree_store_set( store, &child, 0, ( *i ).c_str(), -1 );
+ ++i;
+ }
+ }
+ else
+ {
+ gtk_tree_store_append( store, &iter, NULL );
+ gtk_tree_store_set( store, &iter, 0, dirName, -1 );
+ ++i;
+ }
+ }
}
-void TexWnd::OnVScroll ()
-{
- GtkAdjustment *vadjustment = gtk_range_get_adjustment (GTK_RANGE (g_qeglobals_gui.d_texture_scroll));
+TextureGroups TextureGroups_constructTreeView(){
+ TextureGroups groups;
- g_qeglobals.d_texturewin.originy = - (int)vadjustment->value;
- RedrawWindow ();
+ if ( TextureBrowser_showWads() ) {
+ GlobalFileSystem().forEachArchive( TextureGroupsAddWadCaller( groups ) );
+ }
+ else
+ {
+ // scan texture dirs and pak files only if not restricting to shaderlist
+ if ( g_pGameDescription->mGameType != "doom3" && !g_TextureBrowser_shaderlistOnly ) {
+ GlobalFileSystem().forEachDirectory( "textures/", TextureGroupsAddDirectoryCaller( groups ) );
+ }
+
+ GlobalShaderSystem().foreachShaderName( TextureGroupsAddShaderCaller( groups ) );
+ }
+
+ return groups;
}
-void TexWnd::UpdatePrefs()
-{
- if (g_PrefsDlg.m_bTextureWindow)
- gtk_widget_show (m_pFilter);
- else
- gtk_widget_hide (m_pFilter);
+void TextureBrowser_constructTreeStore(){
+ TextureGroups groups = TextureGroups_constructTreeView();
+ GtkTreeStore* store = gtk_tree_store_new( 1, G_TYPE_STRING );
+ TextureGroups_constructTreeModel( groups, store );
+ std::set<CopiedString>::iterator iter;
- if (g_PrefsDlg.m_bTextureScrollbar)
- gtk_widget_show (g_qeglobals_gui.d_texture_scroll);
- else
- gtk_widget_hide (g_qeglobals_gui.d_texture_scroll);
- m_bNeedRange = true;
- RedrawWindow ();
+ GtkTreeModel* model = GTK_TREE_MODEL( store );
+
+ gtk_tree_view_set_model( GTK_TREE_VIEW( g_TextureBrowser.m_treeViewTree ), model );
+
+ g_object_unref( G_OBJECT( store ) );
}
-void TexWnd::FocusEdit()
-{
- if (GTK_WIDGET_VISIBLE (m_pFilter))
- gtk_window_set_focus (GTK_WINDOW (g_pParentWnd->m_pWidget), m_pFilter);
+void TextureBrowser_constructTreeStoreTags(){
+ TextureGroups groups;
+ GtkTreeStore* store = gtk_tree_store_new( 1, G_TYPE_STRING );
+ GtkTreeModel* model = GTK_TREE_MODEL( g_TextureBrowser.m_all_tags_list );
+
+ gtk_tree_view_set_model( GTK_TREE_VIEW( g_TextureBrowser.m_treeViewTags ), model );
+
+ g_object_unref( G_OBJECT( store ) );
}
-void TexWnd::OnMouseWheel(bool bUp)
-{
- if (bUp)
- {
- if(g_qeglobals.d_texturewin.originy < 0) {
- g_qeglobals.d_texturewin.originy += g_PrefsDlg.m_nWheelInc;
- // clamp so we don't get jiggle if moved by less than scrollwheel increment
- if(g_qeglobals.d_texturewin.originy > 0) {
- g_qeglobals.d_texturewin.originy = 0;
- }
- }
- }
- else
- {
- if(g_qeglobals.d_texturewin.originy > (-g_qeglobals.d_texturewin.m_nTotalHeight + g_qeglobals.d_texturewin.height))
- g_qeglobals.d_texturewin.originy -= g_PrefsDlg.m_nWheelInc;
- }
- GtkAdjustment *vadjustment = gtk_range_get_adjustment (GTK_RANGE (g_qeglobals_gui.d_texture_scroll));
- gtk_adjustment_set_value (vadjustment, abs(g_qeglobals.d_texturewin.originy));
-
- RedrawWindow();
-}
-
-// NOTE TTimo
-// http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=23
-void TexWnd::DragDropTexture (guint32 flags, int pointx, int pointy)
-{
- // This gets called from leftmouse up event. We see if the mouseup is above
- // the camwindow. If this is the case do a trace for a surface. If we hit a
- // surface, texture it with the current texture.
-
- int m_ptXcheck, m_ptYcheck;
- int m_ptX, m_ptY;
- GtkWidget *widget;
- gint x, y;
- vec3_t dir;
- float f, r, u;
- int i;
-
- // we only want to catch a plain mouseevent
- if (flags)
- return;
-
- // see if we are above the camwindow
- Sys_GetCursorPos (&m_ptX, &m_ptY);
-
- if (g_pParentWnd->CurrentStyle() == MainFrame::eFloating)
- widget = g_pParentWnd->GetCamWnd()->m_pParent;
- else
- widget = g_pParentWnd->GetCamWnd()->GetWidget();
-
- get_window_pos (widget, &x, &y);
-
- if (m_ptX < x || m_ptY < y ||
- m_ptX > x + widget->allocation.width ||
- m_ptY > y + widget->allocation.height)
- return;
-
- // check if the camwindow isn't being partially hidden by another window at this point
- // http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=187
- m_ptXcheck = m_ptX;
- m_ptYcheck = m_ptY;
-
- if( g_pParentWnd->GetCamWnd()->GetWidget()->window != gdk_window_at_pointer( &m_ptXcheck, &m_ptYcheck ) )
- return;
-
- // calc ray direction
- x = m_ptX - x;
- y = g_pParentWnd->GetCamWnd()->Camera()->height - 1 - (m_ptY - y);
- u = (float)( y - ( g_pParentWnd->GetCamWnd()->Camera()->height * .5f ) ) / ( g_pParentWnd->GetCamWnd()->Camera()->height * .5f );
- r = (float)( x - ( g_pParentWnd->GetCamWnd()->Camera()->width * .5f ) ) / ( g_pParentWnd->GetCamWnd()->Camera()->width * .5f );
- f = 1;
-
- for (i=0 ; i<3 ; i++)
- dir[i] = g_pParentWnd->GetCamWnd()->Camera()->vpn[i] * f +
- g_pParentWnd->GetCamWnd()->Camera()->vright[i] * r +
- g_pParentWnd->GetCamWnd()->Camera()->vup[i] * u;
- VectorNormalize (dir, dir);
-
- // do a trace for a surface
- trace_t t;
-
- t = Test_Ray (g_pParentWnd->GetCamWnd()->Camera()->origin, dir, SF_SINGLEFACE);
-
- if (t.brush)
- {
- texdef_t tex;
- brushprimit_texdef_t brushprimit_tex;
-
- memset (&tex, 0, sizeof(tex));
- memset (&brushprimit_tex, 0, sizeof(brushprimit_tex));
- if (g_qeglobals.m_bBrushPrimitMode)
- {
- // brushprimit fitted to a 2x2 texture
- brushprimit_tex.coords[0][0] = 1.0f;
- brushprimit_tex.coords[1][1] = 1.0f;
- } else
- {
- tex.scale[0] = g_pGameDescription->mTextureDefaultScale;
- tex.scale[1] = g_pGameDescription->mTextureDefaultScale;
- }
- tex.flags = g_qeglobals.d_texturewin.texdef.flags;
- tex.value = g_qeglobals.d_texturewin.texdef.value;
- tex.contents = g_qeglobals.d_texturewin.texdef.contents;
- // TTimo - shader code cleanup
- // texdef.name is the name of the shader, not the name of the actual texture file
- tex.SetName(g_qeglobals.d_texturewin.texdef.GetName());
-
- Undo_Start("set face textures");
- Undo_AddBrush(t.brush);
- SetFaceTexdef (t.face, &tex, &brushprimit_tex, false, NULL );
- Brush_Build(t.brush, false);
- Undo_EndBrush(t.brush);
- Undo_End();
-
- Sys_UpdateWindows (W_CAMERA);
- g_pParentWnd->OnTimer ();
- }
+void TreeView_onRowActivated( GtkTreeView* treeview, GtkTreePath* path, GtkTreeViewColumn* col, gpointer userdata ){
+ GtkTreeIter iter;
+
+ GtkTreeModel* model = gtk_tree_view_get_model( GTK_TREE_VIEW( treeview ) );
+
+ if ( gtk_tree_model_get_iter( model, &iter, path ) ) {
+ gchar dirName[1024];
+
+ gchar* buffer;
+ gtk_tree_model_get( model, &iter, 0, &buffer, -1 );
+ strcpy( dirName, buffer );
+ g_free( buffer );
+
+ g_TextureBrowser.m_searchedTags = false;
+
+ if ( !TextureBrowser_showWads() ) {
+ strcat( dirName, "/" );
+ }
+
+ ScopeDisableScreenUpdates disableScreenUpdates( dirName, "Loading Textures" );
+ TextureBrowser_ShowDirectory( GlobalTextureBrowser(), dirName );
+ TextureBrowser_queueDraw( GlobalTextureBrowser() );
+ }
+}
+
+void TextureBrowser_createTreeViewTree(){
+ GtkCellRenderer* renderer;
+ g_TextureBrowser.m_treeViewTree = GTK_WIDGET( gtk_tree_view_new() );
+ gtk_tree_view_set_enable_search( GTK_TREE_VIEW( g_TextureBrowser.m_treeViewTree ), FALSE );
+
+ gtk_tree_view_set_headers_visible( GTK_TREE_VIEW( g_TextureBrowser.m_treeViewTree ), FALSE );
+ g_signal_connect( g_TextureBrowser.m_treeViewTree, "row-activated", (GCallback) TreeView_onRowActivated, NULL );
+
+ renderer = gtk_cell_renderer_text_new();
+ gtk_tree_view_insert_column_with_attributes( GTK_TREE_VIEW( g_TextureBrowser.m_treeViewTree ), -1, "", renderer, "text", 0, NULL );
+
+ TextureBrowser_constructTreeStore();
+}
+
+void TextureBrowser_addTag();
+void TextureBrowser_renameTag();
+void TextureBrowser_deleteTag();
+
+void TextureBrowser_createContextMenu( GtkWidget *treeview, GdkEventButton *event ){
+ GtkWidget* menu = gtk_menu_new();
+
+ GtkWidget* menuitem = gtk_menu_item_new_with_label( "Add tag" );
+ g_signal_connect( menuitem, "activate", (GCallback)TextureBrowser_addTag, treeview );
+ gtk_menu_shell_append( GTK_MENU_SHELL( menu ), menuitem );
+
+ menuitem = gtk_menu_item_new_with_label( "Rename tag" );
+ g_signal_connect( menuitem, "activate", (GCallback)TextureBrowser_renameTag, treeview );
+ gtk_menu_shell_append( GTK_MENU_SHELL( menu ), menuitem );
+
+ menuitem = gtk_menu_item_new_with_label( "Delete tag" );
+ g_signal_connect( menuitem, "activate", (GCallback)TextureBrowser_deleteTag, treeview );
+ gtk_menu_shell_append( GTK_MENU_SHELL( menu ), menuitem );
+
+ gtk_widget_show_all( menu );
+
+ gtk_menu_popup( GTK_MENU( menu ), NULL, NULL, NULL, NULL,
+ ( event != NULL ) ? event->button : 0,
+ gdk_event_get_time( (GdkEvent*)event ) );
+}
+
+gboolean TreeViewTags_onButtonPressed( GtkWidget *treeview, GdkEventButton *event ){
+ if ( event->type == GDK_BUTTON_PRESS && event->button == 3 ) {
+ GtkTreePath *path;
+ GtkTreeSelection* selection = gtk_tree_view_get_selection( GTK_TREE_VIEW( treeview ) );
+
+ if ( gtk_tree_view_get_path_at_pos( GTK_TREE_VIEW( treeview ), event->x, event->y, &path, NULL, NULL, NULL ) ) {
+ gtk_tree_selection_unselect_all( selection );
+ gtk_tree_selection_select_path( selection, path );
+ gtk_tree_path_free( path );
+ }
+
+ TextureBrowser_createContextMenu( treeview, event );
+ return TRUE;
+ }
+ return FALSE;
+}
+
+void TextureBrowser_createTreeViewTags(){
+ GtkCellRenderer* renderer;
+ g_TextureBrowser.m_treeViewTags = GTK_WIDGET( gtk_tree_view_new() );
+ gtk_tree_view_set_enable_search( GTK_TREE_VIEW( g_TextureBrowser.m_treeViewTags ), FALSE );
+
+ g_signal_connect( GTK_TREE_VIEW( g_TextureBrowser.m_treeViewTags ), "button-press-event", (GCallback)TreeViewTags_onButtonPressed, NULL );
+
+ gtk_tree_view_set_headers_visible( GTK_TREE_VIEW( g_TextureBrowser.m_treeViewTags ), FALSE );
+
+ renderer = gtk_cell_renderer_text_new();
+ gtk_tree_view_insert_column_with_attributes( GTK_TREE_VIEW( g_TextureBrowser.m_treeViewTags ), -1, "", renderer, "text", 0, NULL );
+
+ TextureBrowser_constructTreeStoreTags();
+}
+
+GtkMenuItem* TextureBrowser_constructViewMenu( GtkMenu* menu ){
+ GtkMenuItem* textures_menu_item = new_sub_menu_item_with_mnemonic( "_View" );
+
+ if ( g_Layout_enableDetachableMenus.m_value ) {
+ menu_tearoff( menu );
+ }
+
+ create_check_menu_item_with_mnemonic( menu, "Hide _Unused", "ShowInUse" );
+ if ( string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
+ create_check_menu_item_with_mnemonic( menu, "Hide Image Missing", "FilterNotex" );
+ }
+ menu_separator( menu );
+
+ create_menu_item_with_mnemonic( menu, "Show All", "ShowAllTextures" );
+
+ // we always want to show shaders but don't want a "Show Shaders" menu for doom3 and .wad file games
+ if ( g_pGameDescription->mGameType == "doom3" || !string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
+ g_TextureBrowser.m_showShaders = true;
+ }
+ else
+ {
+ create_check_menu_item_with_mnemonic( menu, "Show shaders", "ToggleShowShaders" );
+ }
+
+ if ( g_pGameDescription->mGameType != "doom3" && string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
+ create_check_menu_item_with_mnemonic( menu, "Shaders Only", "ToggleShowShaderlistOnly" );
+ }
+ if ( g_TextureBrowser.m_tags ) {
+ create_menu_item_with_mnemonic( menu, "Show Untagged", "ShowUntagged" );
+ }
+
+ create_check_menu_item_with_mnemonic( menu, "Fixed Size", "FixedSize" );
+
+ if ( string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
+ menu_separator( menu );
+ g_TextureBrowser.m_shader_info_item = GTK_WIDGET( create_menu_item_with_mnemonic( menu, "Shader Info", "ShaderInfo" ) );
+ gtk_widget_set_sensitive( g_TextureBrowser.m_shader_info_item, FALSE );
+ }
+
+ return textures_menu_item;
+}
+
+GtkMenuItem* TextureBrowser_constructToolsMenu( GtkMenu* menu ){
+ GtkMenuItem* textures_menu_item = new_sub_menu_item_with_mnemonic( "_Tools" );
+
+ if ( g_Layout_enableDetachableMenus.m_value ) {
+ menu_tearoff( menu );
+ }
+
+ create_menu_item_with_mnemonic( menu, "Flush & Reload Shaders", "RefreshShaders" );
+ create_menu_item_with_mnemonic( menu, "Find / Replace...", "FindReplaceTextures" );
+
+ return textures_menu_item;
+}
+
+GtkMenuItem* TextureBrowser_constructTagsMenu( GtkMenu* menu ){
+ GtkMenuItem* textures_menu_item = new_sub_menu_item_with_mnemonic( "T_ags" );
+
+ if ( g_Layout_enableDetachableMenus.m_value ) {
+ menu_tearoff( menu );
+ }
+
+ create_menu_item_with_mnemonic( menu, "Add tag", "AddTag" );
+ create_menu_item_with_mnemonic( menu, "Rename tag", "RenameTag" );
+ create_menu_item_with_mnemonic( menu, "Delete tag", "DeleteTag" );
+ menu_separator( menu );
+ create_menu_item_with_mnemonic( menu, "Copy tags from selected", "CopyTag" );
+ create_menu_item_with_mnemonic( menu, "Paste tags to selected", "PasteTag" );
+
+ return textures_menu_item;
+}
+
+gboolean TextureBrowser_tagMoveHelper( GtkTreeModel* model, GtkTreePath* path, GtkTreeIter* iter, GSList** selected ){
+ g_assert( selected != NULL );
+
+ GtkTreeRowReference* rowref = gtk_tree_row_reference_new( model, path );
+ *selected = g_slist_append( *selected, rowref );
+
+ return FALSE;
+}
+
+void TextureBrowser_assignTags(){
+ GSList* selected = NULL;
+ GSList* node;
+ gchar* tag_assigned;
+
+ GtkTreeSelection* selection = gtk_tree_view_get_selection( GTK_TREE_VIEW( g_TextureBrowser.m_available_tree ) );
+
+ gtk_tree_selection_selected_foreach( selection, (GtkTreeSelectionForeachFunc)TextureBrowser_tagMoveHelper, &selected );
+
+ if ( selected != NULL ) {
+ for ( node = selected; node != NULL; node = node->next )
+ {
+ GtkTreePath* path = gtk_tree_row_reference_get_path( (GtkTreeRowReference*)node->data );
+
+ if ( path ) {
+ GtkTreeIter iter;
+
+ if ( gtk_tree_model_get_iter( GTK_TREE_MODEL( g_TextureBrowser.m_available_store ), &iter, path ) ) {
+ gtk_tree_model_get( GTK_TREE_MODEL( g_TextureBrowser.m_available_store ), &iter, TAG_COLUMN, &tag_assigned, -1 );
+ if ( !TagBuilder.CheckShaderTag( g_TextureBrowser.shader.c_str() ) ) {
+ // create a custom shader/texture entry
+ IShader* ishader = QERApp_Shader_ForName( g_TextureBrowser.shader.c_str() );
+ CopiedString filename = ishader->getShaderFileName();
+
+ if ( filename.empty() ) {
+ // it's a texture
+ TagBuilder.AddShaderNode( g_TextureBrowser.shader.c_str(), CUSTOM, TEXTURE );
+ }
+ else {
+ // it's a shader
+ TagBuilder.AddShaderNode( g_TextureBrowser.shader.c_str(), CUSTOM, SHADER );
+ }
+ ishader->DecRef();
+ }
+ TagBuilder.AddShaderTag( g_TextureBrowser.shader.c_str(), (char*)tag_assigned, TAG );
+
+ gtk_list_store_remove( g_TextureBrowser.m_available_store, &iter );
+ gtk_list_store_append( g_TextureBrowser.m_assigned_store, &iter );
+ gtk_list_store_set( g_TextureBrowser.m_assigned_store, &iter, TAG_COLUMN, (char*)tag_assigned, -1 );
+ }
+ }
+ }
+
+ g_slist_foreach( selected, (GFunc)gtk_tree_row_reference_free, NULL );
+
+ // Save changes
+ TagBuilder.SaveXmlDoc();
+ }
+ g_slist_free( selected );
+}
+
+void TextureBrowser_removeTags(){
+ GSList* selected = NULL;
+ GSList* node;
+ gchar* tag;
+
+ GtkTreeSelection* selection = gtk_tree_view_get_selection( GTK_TREE_VIEW( g_TextureBrowser.m_assigned_tree ) );
+
+ gtk_tree_selection_selected_foreach( selection, (GtkTreeSelectionForeachFunc)TextureBrowser_tagMoveHelper, &selected );
+
+ if ( selected != NULL ) {
+ for ( node = selected; node != NULL; node = node->next )
+ {
+ GtkTreePath* path = gtk_tree_row_reference_get_path( (GtkTreeRowReference*)node->data );
+
+ if ( path ) {
+ GtkTreeIter iter;
+
+ if ( gtk_tree_model_get_iter( GTK_TREE_MODEL( g_TextureBrowser.m_assigned_store ), &iter, path ) ) {
+ gtk_tree_model_get( GTK_TREE_MODEL( g_TextureBrowser.m_assigned_store ), &iter, TAG_COLUMN, &tag, -1 );
+ TagBuilder.DeleteShaderTag( g_TextureBrowser.shader.c_str(), tag );
+ gtk_list_store_remove( g_TextureBrowser.m_assigned_store, &iter );
+ }
+ }
+ }
+
+ g_slist_foreach( selected, (GFunc)gtk_tree_row_reference_free, NULL );
+
+ // Update the "available tags list"
+ BuildStoreAvailableTags( g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, g_TextureBrowser.m_all_tags, &g_TextureBrowser );
+
+ // Save changes
+ TagBuilder.SaveXmlDoc();
+ }
+ g_slist_free( selected );
+}
+
+void TextureBrowser_buildTagList(){
+ GtkTreeIter treeIter;
+ gtk_list_store_clear( g_TextureBrowser.m_all_tags_list );
+
+ std::set<CopiedString>::iterator iter;
+
+ for ( iter = g_TextureBrowser.m_all_tags.begin(); iter != g_TextureBrowser.m_all_tags.end(); ++iter )
+ {
+ gtk_list_store_append( g_TextureBrowser.m_all_tags_list, &treeIter );
+ gtk_list_store_set( g_TextureBrowser.m_all_tags_list, &treeIter, TAG_COLUMN, ( *iter ).c_str(), -1 );
+ }
+}
+
+void TextureBrowser_searchTags(){
+ GSList* selected = NULL;
+ GSList* node;
+ gchar* tag;
+ char buffer[256];
+ char tags_searched[256];
+
+ GtkTreeSelection* selection = gtk_tree_view_get_selection( GTK_TREE_VIEW( g_TextureBrowser.m_treeViewTags ) );
+
+ gtk_tree_selection_selected_foreach( selection, (GtkTreeSelectionForeachFunc)TextureBrowser_tagMoveHelper, &selected );
+
+ if ( selected != NULL ) {
+ strcpy( buffer, "/root/*/*[tag='" );
+ strcpy( tags_searched, "[TAGS] " );
+
+ for ( node = selected; node != NULL; node = node->next )
+ {
+ GtkTreePath* path = gtk_tree_row_reference_get_path( (GtkTreeRowReference*)node->data );
+
+ if ( path ) {
+ GtkTreeIter iter;
+
+ if ( gtk_tree_model_get_iter( GTK_TREE_MODEL( g_TextureBrowser.m_all_tags_list ), &iter, path ) ) {
+ gtk_tree_model_get( GTK_TREE_MODEL( g_TextureBrowser.m_all_tags_list ), &iter, TAG_COLUMN, &tag, -1 );
+
+ strcat( buffer, tag );
+ strcat( tags_searched, tag );
+ if ( node != g_slist_last( node ) ) {
+ strcat( buffer, "' and tag='" );
+ strcat( tags_searched, ", " );
+ }
+ }
+ }
+ }
+
+ strcat( buffer, "']" );
+
+ g_slist_foreach( selected, (GFunc)gtk_tree_row_reference_free, NULL );
+
+ g_TextureBrowser.m_found_shaders.clear(); // delete old list
+ TagBuilder.TagSearch( buffer, g_TextureBrowser.m_found_shaders );
+
+ if ( !g_TextureBrowser.m_found_shaders.empty() ) { // found something
+ size_t shaders_found = g_TextureBrowser.m_found_shaders.size();
+
+ globalOutputStream() << "Found " << (unsigned int)shaders_found << " textures and shaders with " << tags_searched << "\n";
+ ScopeDisableScreenUpdates disableScreenUpdates( "Searching...", "Loading Textures" );
+
+ std::set<CopiedString>::iterator iter;
+
+ for ( iter = g_TextureBrowser.m_found_shaders.begin(); iter != g_TextureBrowser.m_found_shaders.end(); iter++ )
+ {
+ std::string path = ( *iter ).c_str();
+ size_t pos = path.find_last_of( "/", path.size() );
+ std::string name = path.substr( pos + 1, path.size() );
+ path = path.substr( 0, pos + 1 );
+ TextureDirectory_loadTexture( path.c_str(), name.c_str() );
+ }
+ }
+ g_TextureBrowser.m_searchedTags = true;
+ g_TextureBrowser_currentDirectory = tags_searched;
+
+ g_TextureBrowser.m_nTotalHeight = 0;
+ TextureBrowser_setOriginY( g_TextureBrowser, 0 );
+ TextureBrowser_heightChanged( g_TextureBrowser );
+ TextureBrowser_updateTitle();
+ }
+ g_slist_free( selected );
+}
+
+void TextureBrowser_toggleSearchButton(){
+ gint page = gtk_notebook_get_current_page( GTK_NOTEBOOK( g_TextureBrowser.m_tag_notebook ) );
+
+ if ( page == 0 ) { // tag page
+ gtk_widget_show_all( g_TextureBrowser.m_search_button );
+ }
+ else {
+ gtk_widget_hide_all( g_TextureBrowser.m_search_button );
+ }
+}
+
+void TextureBrowser_constructTagNotebook(){
+ g_TextureBrowser.m_tag_notebook = gtk_notebook_new();
+ GtkWidget* labelTags = gtk_label_new( "Tags" );
+ GtkWidget* labelTextures = gtk_label_new( "Textures" );
+
+ gtk_notebook_append_page( GTK_NOTEBOOK( g_TextureBrowser.m_tag_notebook ), g_TextureBrowser.m_scr_win_tree, labelTextures );
+ gtk_notebook_append_page( GTK_NOTEBOOK( g_TextureBrowser.m_tag_notebook ), g_TextureBrowser.m_scr_win_tags, labelTags );
+
+ g_signal_connect( G_OBJECT( g_TextureBrowser.m_tag_notebook ), "switch-page", G_CALLBACK( TextureBrowser_toggleSearchButton ), NULL );
+
+ gtk_widget_show_all( g_TextureBrowser.m_tag_notebook );
+}
+
+void TextureBrowser_constructSearchButton(){
+ GtkTooltips* tooltips = gtk_tooltips_new();
+
+ GtkWidget* image = gtk_image_new_from_stock( GTK_STOCK_FIND, GTK_ICON_SIZE_SMALL_TOOLBAR );
+ g_TextureBrowser.m_search_button = gtk_button_new();
+ g_signal_connect( G_OBJECT( g_TextureBrowser.m_search_button ), "clicked", G_CALLBACK( TextureBrowser_searchTags ), NULL );
+ gtk_tooltips_set_tip( GTK_TOOLTIPS( tooltips ), g_TextureBrowser.m_search_button, "Search with selected tags", "Search with selected tags" );
+ gtk_container_add( GTK_CONTAINER( g_TextureBrowser.m_search_button ), image );
+}
+
+void TextureBrowser_checkTagFile(){
+ const char SHADERTAG_FILE[] = "shadertags.xml";
+ CopiedString default_filename, rc_filename;
+ StringOutputStream stream( 256 );
+
+ stream << LocalRcPath_get();
+ stream << SHADERTAG_FILE;
+ rc_filename = stream.c_str();
+
+ if ( file_exists( rc_filename.c_str() ) ) {
+ g_TextureBrowser.m_tags = TagBuilder.OpenXmlDoc( rc_filename.c_str() );
+
+ if ( g_TextureBrowser.m_tags ) {
+ globalOutputStream() << "Loading tag file " << rc_filename.c_str() << ".\n";
+ }
+ }
+ else
+ {
+ // load default tagfile
+ stream.clear();
+ stream << g_pGameDescription->mGameToolsPath.c_str();
+ stream << SHADERTAG_FILE;
+ default_filename = stream.c_str();
+
+ if ( file_exists( default_filename.c_str() ) ) {
+ g_TextureBrowser.m_tags = TagBuilder.OpenXmlDoc( default_filename.c_str(), rc_filename.c_str() );
+
+ if ( g_TextureBrowser.m_tags ) {
+ globalOutputStream() << "Loading default tag file " << default_filename.c_str() << ".\n";
+ }
+ }
+ else
+ {
+ globalErrorStream() << "Unable to find default tag file " << default_filename.c_str() << ". No tag support.\n";
+ }
+ }
+}
+
+void TextureBrowser_SetNotex(){
+ StringOutputStream name( 256 );
+ name << GlobalRadiant().getAppPath() << "bitmaps/notex.bmp";
+ g_notex = name.c_str();
+
+ name = NULL;
+ name << GlobalRadiant().getAppPath() << "bitmaps/shadernotex.bmp";
+ g_shadernotex = name.c_str();
+}
+
+GtkWidget* TextureBrowser_constructWindow( GtkWindow* toplevel ){
+ // The gl_widget and the tag assignment frame should be packed into a GtkVPaned with the slider
+ // position stored in local.pref. gtk_paned_get_position() and gtk_paned_set_position() don't
+ // seem to work in gtk 2.4 and the arrow buttons don't handle GTK_FILL, so here's another thing
+ // for the "once-the-gtk-libs-are-updated-TODO-list" :x
+
+ TextureBrowser_checkTagFile();
+ TextureBrowser_SetNotex();
+
+ GlobalShaderSystem().setActiveShadersChangedNotify( ReferenceCaller<TextureBrowser, TextureBrowser_activeShadersChanged>( g_TextureBrowser ) );
+
+ g_TextureBrowser.m_parent = toplevel;
+
+ GtkWidget* table = gtk_table_new( 3, 3, FALSE );
+ GtkWidget* frame_table = NULL;
+ GtkWidget* vbox = gtk_vbox_new( FALSE, 0 );
+ gtk_table_attach( GTK_TABLE( table ), vbox, 0, 1, 1, 3, GTK_FILL, GTK_FILL, 0, 0 );
+ gtk_widget_show( vbox );
+
+ GtkWidget* menu_bar;
+
+ { // menu bar
+ menu_bar = gtk_menu_bar_new();
+ GtkWidget* menu_view = gtk_menu_new();
+ GtkWidget* view_item = (GtkWidget*)TextureBrowser_constructViewMenu( GTK_MENU( menu_view ) );
+ gtk_menu_item_set_submenu( GTK_MENU_ITEM( view_item ), menu_view );
+ gtk_menu_bar_append( GTK_MENU_BAR( menu_bar ), view_item );
+
+ GtkWidget* menu_tools = gtk_menu_new();
+ GtkWidget* tools_item = (GtkWidget*)TextureBrowser_constructToolsMenu( GTK_MENU( menu_tools ) );
+ gtk_menu_item_set_submenu( GTK_MENU_ITEM( tools_item ), menu_tools );
+ gtk_menu_bar_append( GTK_MENU_BAR( menu_bar ), tools_item );
+
+ gtk_table_attach( GTK_TABLE( table ), menu_bar, 0, 3, 0, 1, GTK_FILL, GTK_SHRINK, 0, 0 );
+ gtk_widget_show( menu_bar );
+ }
+ { // Texture TreeView
+ g_TextureBrowser.m_scr_win_tree = gtk_scrolled_window_new( NULL, NULL );
+ gtk_container_set_border_width( GTK_CONTAINER( g_TextureBrowser.m_scr_win_tree ), 0 );
+
+ // vertical only scrolling for treeview
+ gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( g_TextureBrowser.m_scr_win_tree ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
+
+ gtk_widget_show( g_TextureBrowser.m_scr_win_tree );
+
+ TextureBrowser_createTreeViewTree();
+
+ gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( g_TextureBrowser.m_scr_win_tree ), GTK_WIDGET( g_TextureBrowser.m_treeViewTree ) );
+ gtk_widget_show( GTK_WIDGET( g_TextureBrowser.m_treeViewTree ) );
+ }
+ { // gl_widget scrollbar
+ GtkWidget* w = gtk_vscrollbar_new( GTK_ADJUSTMENT( gtk_adjustment_new( 0,0,0,1,1,0 ) ) );
+ gtk_table_attach( GTK_TABLE( table ), w, 2, 3, 1, 2, GTK_SHRINK, GTK_FILL, 0, 0 );
+ gtk_widget_show( w );
+ g_TextureBrowser.m_texture_scroll = w;
+
+ GtkAdjustment *vadjustment = gtk_range_get_adjustment( GTK_RANGE( g_TextureBrowser.m_texture_scroll ) );
+ g_signal_connect( G_OBJECT( vadjustment ), "value_changed", G_CALLBACK( TextureBrowser_verticalScroll ), &g_TextureBrowser );
+
+ widget_set_visible( g_TextureBrowser.m_texture_scroll, g_TextureBrowser.m_showTextureScrollbar );
+ }
+ { // gl_widget
+ g_TextureBrowser.m_gl_widget = glwidget_new( FALSE );
+ gtk_widget_ref( g_TextureBrowser.m_gl_widget );
+
+ gtk_widget_set_events( g_TextureBrowser.m_gl_widget, GDK_DESTROY | GDK_EXPOSURE_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_POINTER_MOTION_MASK | GDK_SCROLL_MASK );
+ GTK_WIDGET_SET_FLAGS( g_TextureBrowser.m_gl_widget, GTK_CAN_FOCUS );
+
+ gtk_table_attach_defaults( GTK_TABLE( table ), g_TextureBrowser.m_gl_widget, 1, 2, 1, 2 );
+ gtk_widget_show( g_TextureBrowser.m_gl_widget );
+
+ g_TextureBrowser.m_sizeHandler = g_signal_connect( G_OBJECT( g_TextureBrowser.m_gl_widget ), "size_allocate", G_CALLBACK( TextureBrowser_size_allocate ), &g_TextureBrowser );
+ g_TextureBrowser.m_exposeHandler = g_signal_connect( G_OBJECT( g_TextureBrowser.m_gl_widget ), "expose_event", G_CALLBACK( TextureBrowser_expose ), &g_TextureBrowser );
+
+ g_signal_connect( G_OBJECT( g_TextureBrowser.m_gl_widget ), "button_press_event", G_CALLBACK( TextureBrowser_button_press ), &g_TextureBrowser );
+ g_signal_connect( G_OBJECT( g_TextureBrowser.m_gl_widget ), "button_release_event", G_CALLBACK( TextureBrowser_button_release ), &g_TextureBrowser );
+ g_signal_connect( G_OBJECT( g_TextureBrowser.m_gl_widget ), "motion_notify_event", G_CALLBACK( TextureBrowser_motion ), &g_TextureBrowser );
+ g_signal_connect( G_OBJECT( g_TextureBrowser.m_gl_widget ), "scroll_event", G_CALLBACK( TextureBrowser_scroll ), &g_TextureBrowser );
+ }
+
+ // tag stuff
+ if ( g_TextureBrowser.m_tags ) {
+ { // fill tag GtkListStore
+ g_TextureBrowser.m_all_tags_list = gtk_list_store_new( N_COLUMNS, G_TYPE_STRING );
+ GtkTreeSortable* sortable = GTK_TREE_SORTABLE( g_TextureBrowser.m_all_tags_list );
+ gtk_tree_sortable_set_sort_column_id( sortable, TAG_COLUMN, GTK_SORT_ASCENDING );
+
+ TagBuilder.GetAllTags( g_TextureBrowser.m_all_tags );
+ TextureBrowser_buildTagList();
+ }
+ { // tag menu bar
+ GtkWidget* menu_tags = gtk_menu_new();
+ GtkWidget* tags_item = (GtkWidget*)TextureBrowser_constructTagsMenu( GTK_MENU( menu_tags ) );
+ gtk_menu_item_set_submenu( GTK_MENU_ITEM( tags_item ), menu_tags );
+ gtk_menu_bar_append( GTK_MENU_BAR( menu_bar ), tags_item );
+ }
+ { // Tag TreeView
+ g_TextureBrowser.m_scr_win_tags = gtk_scrolled_window_new( NULL, NULL );
+ gtk_container_set_border_width( GTK_CONTAINER( g_TextureBrowser.m_scr_win_tags ), 0 );
+
+ // vertical only scrolling for treeview
+ gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( g_TextureBrowser.m_scr_win_tags ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
+
+ TextureBrowser_createTreeViewTags();
+
+ GtkTreeSelection* selection = gtk_tree_view_get_selection( GTK_TREE_VIEW( g_TextureBrowser.m_treeViewTags ) );
+ gtk_tree_selection_set_mode( selection, GTK_SELECTION_MULTIPLE );
+
+ gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( g_TextureBrowser.m_scr_win_tags ), GTK_WIDGET( g_TextureBrowser.m_treeViewTags ) );
+ gtk_widget_show( GTK_WIDGET( g_TextureBrowser.m_treeViewTags ) );
+ }
+ { // Texture/Tag notebook
+ TextureBrowser_constructTagNotebook();
+ gtk_box_pack_start( GTK_BOX( vbox ), g_TextureBrowser.m_tag_notebook, TRUE, TRUE, 0 );
+ }
+ { // Tag search button
+ TextureBrowser_constructSearchButton();
+ gtk_box_pack_end( GTK_BOX( vbox ), g_TextureBrowser.m_search_button, FALSE, FALSE, 0 );
+ }
+ { // Tag frame
+ frame_table = gtk_table_new( 3, 3, FALSE );
+
+ g_TextureBrowser.m_tag_frame = gtk_frame_new( "Tag assignment" );
+ gtk_frame_set_label_align( GTK_FRAME( g_TextureBrowser.m_tag_frame ), 0.5, 0.5 );
+ gtk_frame_set_shadow_type( GTK_FRAME( g_TextureBrowser.m_tag_frame ), GTK_SHADOW_NONE );
+
+ gtk_table_attach( GTK_TABLE( table ), g_TextureBrowser.m_tag_frame, 1, 3, 2, 3, GTK_FILL, GTK_SHRINK, 0, 0 );
+
+ gtk_widget_show( frame_table );
+
+ gtk_container_add( GTK_CONTAINER( g_TextureBrowser.m_tag_frame ), frame_table );
+ }
+ { // assigned tag list
+ GtkWidget* scrolled_win = gtk_scrolled_window_new( NULL, NULL );
+ gtk_container_set_border_width( GTK_CONTAINER( scrolled_win ), 0 );
+ gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( scrolled_win ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
+
+ g_TextureBrowser.m_assigned_store = gtk_list_store_new( N_COLUMNS, G_TYPE_STRING );
+
+ GtkTreeSortable* sortable = GTK_TREE_SORTABLE( g_TextureBrowser.m_assigned_store );
+ gtk_tree_sortable_set_sort_column_id( sortable, TAG_COLUMN, GTK_SORT_ASCENDING );
+
+ GtkCellRenderer* renderer = gtk_cell_renderer_text_new();
+
+ g_TextureBrowser.m_assigned_tree = gtk_tree_view_new_with_model( GTK_TREE_MODEL( g_TextureBrowser.m_assigned_store ) );
+ g_object_unref( G_OBJECT( g_TextureBrowser.m_assigned_store ) );
+ g_signal_connect( g_TextureBrowser.m_assigned_tree, "row-activated", (GCallback) TextureBrowser_removeTags, NULL );
+ gtk_tree_view_set_headers_visible( GTK_TREE_VIEW( g_TextureBrowser.m_assigned_tree ), FALSE );
+
+ GtkTreeSelection* selection = gtk_tree_view_get_selection( GTK_TREE_VIEW( g_TextureBrowser.m_assigned_tree ) );
+ gtk_tree_selection_set_mode( selection, GTK_SELECTION_MULTIPLE );
+
+ GtkTreeViewColumn* column = gtk_tree_view_column_new_with_attributes( "", renderer, "text", TAG_COLUMN, NULL );
+ gtk_tree_view_append_column( GTK_TREE_VIEW( g_TextureBrowser.m_assigned_tree ), column );
+ gtk_widget_show( g_TextureBrowser.m_assigned_tree );
+
+ gtk_widget_show( scrolled_win );
+ gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( scrolled_win ), GTK_WIDGET( g_TextureBrowser.m_assigned_tree ) );
+
+ gtk_table_attach( GTK_TABLE( frame_table ), scrolled_win, 0, 1, 1, 3, GTK_FILL, GTK_FILL, 0, 0 );
+ }
+ { // available tag list
+ GtkWidget* scrolled_win = gtk_scrolled_window_new( NULL, NULL );
+ gtk_container_set_border_width( GTK_CONTAINER( scrolled_win ), 0 );
+ gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( scrolled_win ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
+
+ g_TextureBrowser.m_available_store = gtk_list_store_new( N_COLUMNS, G_TYPE_STRING );
+ GtkTreeSortable* sortable = GTK_TREE_SORTABLE( g_TextureBrowser.m_available_store );
+ gtk_tree_sortable_set_sort_column_id( sortable, TAG_COLUMN, GTK_SORT_ASCENDING );
+
+ GtkCellRenderer* renderer = gtk_cell_renderer_text_new();
+
+ g_TextureBrowser.m_available_tree = gtk_tree_view_new_with_model( GTK_TREE_MODEL( g_TextureBrowser.m_available_store ) );
+ g_object_unref( G_OBJECT( g_TextureBrowser.m_available_store ) );
+ g_signal_connect( g_TextureBrowser.m_available_tree, "row-activated", (GCallback) TextureBrowser_assignTags, NULL );
+ gtk_tree_view_set_headers_visible( GTK_TREE_VIEW( g_TextureBrowser.m_available_tree ), FALSE );
+
+ GtkTreeSelection* selection = gtk_tree_view_get_selection( GTK_TREE_VIEW( g_TextureBrowser.m_available_tree ) );
+ gtk_tree_selection_set_mode( selection, GTK_SELECTION_MULTIPLE );
+
+ GtkTreeViewColumn* column = gtk_tree_view_column_new_with_attributes( "", renderer, "text", TAG_COLUMN, NULL );
+ gtk_tree_view_append_column( GTK_TREE_VIEW( g_TextureBrowser.m_available_tree ), column );
+ gtk_widget_show( g_TextureBrowser.m_available_tree );
+
+ gtk_widget_show( scrolled_win );
+ gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( scrolled_win ), GTK_WIDGET( g_TextureBrowser.m_available_tree ) );
+
+ gtk_table_attach( GTK_TABLE( frame_table ), scrolled_win, 2, 3, 1, 3, GTK_FILL, GTK_FILL, 0, 0 );
+ }
+ { // tag arrow buttons
+ GtkWidget* m_btn_left = gtk_button_new();
+ GtkWidget* m_btn_right = gtk_button_new();
+ GtkWidget* m_arrow_left = gtk_arrow_new( GTK_ARROW_LEFT, GTK_SHADOW_OUT );
+ GtkWidget* m_arrow_right = gtk_arrow_new( GTK_ARROW_RIGHT, GTK_SHADOW_OUT );
+ gtk_container_add( GTK_CONTAINER( m_btn_left ), m_arrow_left );
+ gtk_container_add( GTK_CONTAINER( m_btn_right ), m_arrow_right );
+
+ // workaround. the size of the tag frame depends of the requested size of the arrow buttons.
+ gtk_widget_set_size_request( m_arrow_left, -1, 68 );
+ gtk_widget_set_size_request( m_arrow_right, -1, 68 );
+
+ gtk_table_attach( GTK_TABLE( frame_table ), m_btn_left, 1, 2, 1, 2, GTK_SHRINK, GTK_EXPAND, 0, 0 );
+ gtk_table_attach( GTK_TABLE( frame_table ), m_btn_right, 1, 2, 2, 3, GTK_SHRINK, GTK_EXPAND, 0, 0 );
+
+ g_signal_connect( G_OBJECT( m_btn_left ), "clicked", G_CALLBACK( TextureBrowser_assignTags ), NULL );
+ g_signal_connect( G_OBJECT( m_btn_right ), "clicked", G_CALLBACK( TextureBrowser_removeTags ), NULL );
+
+ gtk_widget_show( m_btn_left );
+ gtk_widget_show( m_btn_right );
+ gtk_widget_show( m_arrow_left );
+ gtk_widget_show( m_arrow_right );
+ }
+ { // tag fram labels
+ GtkWidget* m_lbl_assigned = gtk_label_new( "Assigned" );
+ GtkWidget* m_lbl_unassigned = gtk_label_new( "Available" );
+
+ gtk_table_attach( GTK_TABLE( frame_table ), m_lbl_assigned, 0, 1, 0, 1, GTK_EXPAND, GTK_SHRINK, 0, 0 );
+ gtk_table_attach( GTK_TABLE( frame_table ), m_lbl_unassigned, 2, 3, 0, 1, GTK_EXPAND, GTK_SHRINK, 0, 0 );
+
+ gtk_widget_show( m_lbl_assigned );
+ gtk_widget_show( m_lbl_unassigned );
+ }
+ }
+ else { // no tag support, show the texture tree only
+ gtk_box_pack_start( GTK_BOX( vbox ), g_TextureBrowser.m_scr_win_tree, TRUE, TRUE, 0 );
+ }
+
+ // TODO do we need this?
+ //gtk_container_set_focus_chain(GTK_CONTAINER(hbox_table), NULL);
+
+ return table;
+}
+
+void TextureBrowser_destroyWindow(){
+ GlobalShaderSystem().setActiveShadersChangedNotify( Callback() );
+
+ g_signal_handler_disconnect( G_OBJECT( g_TextureBrowser.m_gl_widget ), g_TextureBrowser.m_sizeHandler );
+ g_signal_handler_disconnect( G_OBJECT( g_TextureBrowser.m_gl_widget ), g_TextureBrowser.m_exposeHandler );
+
+ gtk_widget_unref( g_TextureBrowser.m_gl_widget );
+}
+
+const Vector3& TextureBrowser_getBackgroundColour( TextureBrowser& textureBrowser ){
+ return textureBrowser.color_textureback;
+}
+
+void TextureBrowser_setBackgroundColour( TextureBrowser& textureBrowser, const Vector3& colour ){
+ textureBrowser.color_textureback = colour;
+ TextureBrowser_queueDraw( textureBrowser );
+}
+
+void TextureBrowser_selectionHelper( GtkTreeModel* model, GtkTreePath* path, GtkTreeIter* iter, GSList** selected ){
+ g_assert( selected != NULL );
+
+ gchar* name;
+ gtk_tree_model_get( model, iter, TAG_COLUMN, &name, -1 );
+ *selected = g_slist_append( *selected, name );
+}
+
+void TextureBrowser_shaderInfo(){
+ const char* name = TextureBrowser_GetSelectedShader( g_TextureBrowser );
+ IShader* shader = QERApp_Shader_ForName( name );
+
+ DoShaderInfoDlg( name, shader->getShaderFileName(), "Shader Info" );
+
+ shader->DecRef();
+}
+
+void TextureBrowser_addTag(){
+ CopiedString tag;
+
+ EMessageBoxReturn result = DoShaderTagDlg( &tag, "Add shader tag" );
+
+ if ( result == eIDOK && !tag.empty() ) {
+ GtkTreeIter iter, iter2;
+ g_TextureBrowser.m_all_tags.insert( tag.c_str() );
+ gtk_list_store_append( g_TextureBrowser.m_available_store, &iter );
+ gtk_list_store_set( g_TextureBrowser.m_available_store, &iter, TAG_COLUMN, tag.c_str(), -1 );
+
+ // Select the currently added tag in the available list
+ GtkTreeSelection* selection = gtk_tree_view_get_selection( GTK_TREE_VIEW( g_TextureBrowser.m_available_tree ) );
+ gtk_tree_selection_select_iter( selection, &iter );
+
+ gtk_list_store_append( g_TextureBrowser.m_all_tags_list, &iter2 );
+ gtk_list_store_set( g_TextureBrowser.m_all_tags_list, &iter2, TAG_COLUMN, tag.c_str(), -1 );
+ }
+}
+
+void TextureBrowser_renameTag(){
+ /* WORKAROUND: The tag treeview is set to GTK_SELECTION_MULTIPLE. Because
+ gtk_tree_selection_get_selected() doesn't work with GTK_SELECTION_MULTIPLE,
+ we need to count the number of selected rows first and use
+ gtk_tree_selection_selected_foreach() then to go through the list of selected
+ rows (which always containins a single row).
+ */
+
+ GSList* selected = NULL;
+
+ GtkTreeSelection* selection = gtk_tree_view_get_selection( GTK_TREE_VIEW( g_TextureBrowser.m_treeViewTags ) );
+ gtk_tree_selection_selected_foreach( selection, GtkTreeSelectionForeachFunc( TextureBrowser_selectionHelper ), &selected );
+
+ if ( g_slist_length( selected ) == 1 ) { // we only rename a single tag
+ CopiedString newTag;
+ EMessageBoxReturn result = DoShaderTagDlg( &newTag, "Rename shader tag" );
+
+ if ( result == eIDOK && !newTag.empty() ) {
+ GtkTreeIter iterList;
+ gchar* rowTag;
+ gchar* oldTag = (char*)selected->data;
+
+ bool row = gtk_tree_model_get_iter_first( GTK_TREE_MODEL( g_TextureBrowser.m_all_tags_list ), &iterList ) != 0;
+
+ while ( row )
+ {
+ gtk_tree_model_get( GTK_TREE_MODEL( g_TextureBrowser.m_all_tags_list ), &iterList, TAG_COLUMN, &rowTag, -1 );
+
+ if ( strcmp( rowTag, oldTag ) == 0 ) {
+ gtk_list_store_set( g_TextureBrowser.m_all_tags_list, &iterList, TAG_COLUMN, newTag.c_str(), -1 );
+ }
+ row = gtk_tree_model_iter_next( GTK_TREE_MODEL( g_TextureBrowser.m_all_tags_list ), &iterList ) != 0;
+ }
+
+ TagBuilder.RenameShaderTag( oldTag, newTag.c_str() );
+
+ g_TextureBrowser.m_all_tags.erase( (CopiedString)oldTag );
+ g_TextureBrowser.m_all_tags.insert( newTag );
+
+ BuildStoreAssignedTags( g_TextureBrowser.m_assigned_store, g_TextureBrowser.shader.c_str(), &g_TextureBrowser );
+ BuildStoreAvailableTags( g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, g_TextureBrowser.m_all_tags, &g_TextureBrowser );
+ }
+ }
+ else
+ {
+ gtk_MessageBox( GTK_WIDGET( g_TextureBrowser.m_parent ), "Select a single tag for renaming." );
+ }
+}
+
+void TextureBrowser_deleteTag(){
+ GSList* selected = NULL;
+
+ GtkTreeSelection* selection = gtk_tree_view_get_selection( GTK_TREE_VIEW( g_TextureBrowser.m_treeViewTags ) );
+ gtk_tree_selection_selected_foreach( selection, GtkTreeSelectionForeachFunc( TextureBrowser_selectionHelper ), &selected );
+
+ if ( g_slist_length( selected ) == 1 ) { // we only delete a single tag
+ EMessageBoxReturn result = gtk_MessageBox( GTK_WIDGET( g_TextureBrowser.m_parent ), "Are you sure you want to delete the selected tag?", "Delete Tag", eMB_YESNO, eMB_ICONQUESTION );
+
+ if ( result == eIDYES ) {
+ GtkTreeIter iterSelected;
+ gchar *rowTag;
+
+ gchar* tagSelected = (char*)selected->data;
+
+ bool row = gtk_tree_model_get_iter_first( GTK_TREE_MODEL( g_TextureBrowser.m_all_tags_list ), &iterSelected ) != 0;
+
+ while ( row )
+ {
+ gtk_tree_model_get( GTK_TREE_MODEL( g_TextureBrowser.m_all_tags_list ), &iterSelected, TAG_COLUMN, &rowTag, -1 );
+
+ if ( strcmp( rowTag, tagSelected ) == 0 ) {
+ gtk_list_store_remove( g_TextureBrowser.m_all_tags_list, &iterSelected );
+ break;
+ }
+ row = gtk_tree_model_iter_next( GTK_TREE_MODEL( g_TextureBrowser.m_all_tags_list ), &iterSelected ) != 0;
+ }
+
+ TagBuilder.DeleteTag( tagSelected );
+ g_TextureBrowser.m_all_tags.erase( (CopiedString)tagSelected );
+
+ BuildStoreAssignedTags( g_TextureBrowser.m_assigned_store, g_TextureBrowser.shader.c_str(), &g_TextureBrowser );
+ BuildStoreAvailableTags( g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, g_TextureBrowser.m_all_tags, &g_TextureBrowser );
+ }
+ }
+ else {
+ gtk_MessageBox( GTK_WIDGET( g_TextureBrowser.m_parent ), "Select a single tag for deletion." );
+ }
+}
+
+void TextureBrowser_copyTag(){
+ g_TextureBrowser.m_copied_tags.clear();
+ TagBuilder.GetShaderTags( g_TextureBrowser.shader.c_str(), g_TextureBrowser.m_copied_tags );
+}
+
+void TextureBrowser_pasteTag(){
+ IShader* ishader = QERApp_Shader_ForName( g_TextureBrowser.shader.c_str() );
+ CopiedString shader = g_TextureBrowser.shader.c_str();
+
+ if ( !TagBuilder.CheckShaderTag( shader.c_str() ) ) {
+ CopiedString shaderFile = ishader->getShaderFileName();
+ if ( shaderFile.empty() ) {
+ // it's a texture
+ TagBuilder.AddShaderNode( shader.c_str(), CUSTOM, TEXTURE );
+ }
+ else
+ {
+ // it's a shader
+ TagBuilder.AddShaderNode( shader.c_str(), CUSTOM, SHADER );
+ }
+
+ for ( size_t i = 0; i < g_TextureBrowser.m_copied_tags.size(); ++i )
+ {
+ TagBuilder.AddShaderTag( shader.c_str(), g_TextureBrowser.m_copied_tags[i].c_str(), TAG );
+ }
+ }
+ else
+ {
+ for ( size_t i = 0; i < g_TextureBrowser.m_copied_tags.size(); ++i )
+ {
+ if ( !TagBuilder.CheckShaderTag( shader.c_str(), g_TextureBrowser.m_copied_tags[i].c_str() ) ) {
+ // the tag doesn't exist - let's add it
+ TagBuilder.AddShaderTag( shader.c_str(), g_TextureBrowser.m_copied_tags[i].c_str(), TAG );
+ }
+ }
+ }
+
+ ishader->DecRef();
+
+ TagBuilder.SaveXmlDoc();
+ BuildStoreAssignedTags( g_TextureBrowser.m_assigned_store, shader.c_str(), &g_TextureBrowser );
+ BuildStoreAvailableTags( g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, g_TextureBrowser.m_all_tags, &g_TextureBrowser );
+}
+
+void RefreshShaders(){
+ ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Loading Shaders" );
+ GlobalShaderSystem().refresh();
+ UpdateAllWindows();
+ GtkTreeSelection* selection = gtk_tree_view_get_selection((GtkTreeView*)GlobalTextureBrowser().m_treeViewTree);
+ GtkTreeModel* model = NULL;
+ GtkTreeIter iter;
+ if ( gtk_tree_selection_get_selected (selection, &model, &iter) )
+ {
+ gchar dirName[1024];
+
+ gchar* buffer;
+ gtk_tree_model_get( model, &iter, 0, &buffer, -1 );
+ strcpy( dirName, buffer );
+ g_free( buffer );
+ if ( !TextureBrowser_showWads() ) {
+ strcat( dirName, "/" );
+ }
+ TextureBrowser_ShowDirectory( GlobalTextureBrowser(), dirName );
+ TextureBrowser_queueDraw( GlobalTextureBrowser() );
+ }
+}
+
+void TextureBrowser_ToggleShowShaders(){
+ g_TextureBrowser.m_showShaders ^= 1;
+ g_TextureBrowser.m_showshaders_item.update();
+ TextureBrowser_queueDraw( g_TextureBrowser );
+}
+
+void TextureBrowser_ToggleShowShaderListOnly(){
+ g_TextureBrowser_shaderlistOnly ^= 1;
+ g_TextureBrowser.m_showshaderlistonly_item.update();
+
+ TextureBrowser_constructTreeStore();
+}
+
+void TextureBrowser_showAll(){
+ g_TextureBrowser_currentDirectory = "";
+ g_TextureBrowser.m_searchedTags = false;
+ TextureBrowser_heightChanged( g_TextureBrowser );
+ TextureBrowser_updateTitle();
+}
+
+void TextureBrowser_showUntagged(){
+ EMessageBoxReturn result = gtk_MessageBox( GTK_WIDGET( g_TextureBrowser.m_parent ), "WARNING! This function might need a lot of memory and time. Are you sure you want to use it?", "Show Untagged", eMB_YESNO, eMB_ICONWARNING );
+
+ if ( result == eIDYES ) {
+ g_TextureBrowser.m_found_shaders.clear();
+ TagBuilder.GetUntagged( g_TextureBrowser.m_found_shaders );
+ std::set<CopiedString>::iterator iter;
+
+ ScopeDisableScreenUpdates disableScreenUpdates( "Searching untagged textures...", "Loading Textures" );
+
+ for ( iter = g_TextureBrowser.m_found_shaders.begin(); iter != g_TextureBrowser.m_found_shaders.end(); iter++ )
+ {
+ std::string path = ( *iter ).c_str();
+ size_t pos = path.find_last_of( "/", path.size() );
+ std::string name = path.substr( pos + 1, path.size() );
+ path = path.substr( 0, pos + 1 );
+ TextureDirectory_loadTexture( path.c_str(), name.c_str() );
+ globalErrorStream() << path.c_str() << name.c_str() << "\n";
+ }
+
+ g_TextureBrowser_currentDirectory = "Untagged";
+ TextureBrowser_queueDraw( GlobalTextureBrowser() );
+ TextureBrowser_heightChanged( g_TextureBrowser );
+ TextureBrowser_updateTitle();
+ }
+}
+
+void TextureBrowser_FixedSize(){
+ g_TextureBrowser_fixedSize ^= 1;
+ GlobalTextureBrowser().m_fixedsize_item.update();
+ TextureBrowser_activeShadersChanged( GlobalTextureBrowser() );
+}
+
+void TextureBrowser_FilterNotex(){
+ g_TextureBrowser_filterNotex ^= 1;
+ GlobalTextureBrowser().m_filternotex_item.update();
+ TextureBrowser_activeShadersChanged( GlobalTextureBrowser() );
+}
+
+void TextureBrowser_exportTitle( const StringImportCallback& importer ){
+ StringOutputStream buffer( 64 );
+ buffer << "Textures: ";
+ if ( !string_empty( g_TextureBrowser_currentDirectory.c_str() ) ) {
+ buffer << g_TextureBrowser_currentDirectory.c_str();
+ }
+ else
+ {
+ buffer << "all";
+ }
+ importer( buffer.c_str() );
+}
+
+
+void TextureScaleImport( TextureBrowser& textureBrowser, int value ){
+ switch ( value )
+ {
+ case 0:
+ TextureBrowser_setScale( textureBrowser, 10 );
+ break;
+ case 1:
+ TextureBrowser_setScale( textureBrowser, 25 );
+ break;
+ case 2:
+ TextureBrowser_setScale( textureBrowser, 50 );
+ break;
+ case 3:
+ TextureBrowser_setScale( textureBrowser, 100 );
+ break;
+ case 4:
+ TextureBrowser_setScale( textureBrowser, 200 );
+ break;
+ }
+}
+typedef ReferenceCaller1<TextureBrowser, int, TextureScaleImport> TextureScaleImportCaller;
+
+void TextureScaleExport( TextureBrowser& textureBrowser, const IntImportCallback& importer ){
+ switch ( textureBrowser.m_textureScale )
+ {
+ case 10:
+ importer( 0 );
+ break;
+ case 25:
+ importer( 1 );
+ break;
+ case 50:
+ importer( 2 );
+ break;
+ case 100:
+ importer( 3 );
+ break;
+ case 200:
+ importer( 4 );
+ break;
+ }
+}
+typedef ReferenceCaller1<TextureBrowser, const IntImportCallback&, TextureScaleExport> TextureScaleExportCaller;
+
+void TextureBrowser_constructPreferences( PreferencesPage& page ){
+ page.appendCheckBox(
+ "", "Texture scrollbar",
+ TextureBrowserImportShowScrollbarCaller( GlobalTextureBrowser() ),
+ BoolExportCaller( GlobalTextureBrowser().m_showTextureScrollbar )
+ );
+ {
+ const char* texture_scale[] = { "10%", "25%", "50%", "100%", "200%" };
+ page.appendCombo(
+ "Texture Thumbnail Scale",
+ STRING_ARRAY_RANGE( texture_scale ),
+ IntImportCallback( TextureScaleImportCaller( GlobalTextureBrowser() ) ),
+ IntExportCallback( TextureScaleExportCaller( GlobalTextureBrowser() ) )
+ );
+ }
+ page.appendEntry( "Mousewheel Increment", GlobalTextureBrowser().m_mouseWheelScrollIncrement );
+ {
+ const char* startup_shaders[] = { "None", TextureBrowser_getComonShadersName() };
+ page.appendCombo( "Load Shaders at Startup", reinterpret_cast<int&>( GlobalTextureBrowser().m_startupShaders ), STRING_ARRAY_RANGE( startup_shaders ) );
+ }
+}
+void TextureBrowser_constructPage( PreferenceGroup& group ){
+ PreferencesPage page( group.createPage( "Texture Browser", "Texture Browser Preferences" ) );
+ TextureBrowser_constructPreferences( page );
+}
+void TextureBrowser_registerPreferencesPage(){
+ PreferencesDialog_addSettingsPage( FreeCaller1<PreferenceGroup&, TextureBrowser_constructPage>() );
+}
+
+
+#include "preferencesystem.h"
+#include "stringio.h"
+
+typedef ReferenceCaller1<TextureBrowser, std::size_t, TextureBrowser_setScale> TextureBrowserSetScaleCaller;
+
+
+
+void TextureClipboard_textureSelected( const char* shader );
+
+void TextureBrowser_Construct(){
+ GlobalCommands_insert( "ShaderInfo", FreeCaller<TextureBrowser_shaderInfo>() );
+ GlobalCommands_insert( "ShowUntagged", FreeCaller<TextureBrowser_showUntagged>() );
+ GlobalCommands_insert( "AddTag", FreeCaller<TextureBrowser_addTag>() );
+ GlobalCommands_insert( "RenameTag", FreeCaller<TextureBrowser_renameTag>() );
+ GlobalCommands_insert( "DeleteTag", FreeCaller<TextureBrowser_deleteTag>() );
+ GlobalCommands_insert( "CopyTag", FreeCaller<TextureBrowser_copyTag>() );
+ GlobalCommands_insert( "PasteTag", FreeCaller<TextureBrowser_pasteTag>() );
+ GlobalCommands_insert( "RefreshShaders", FreeCaller<RefreshShaders>() );
+ GlobalToggles_insert( "ShowInUse", FreeCaller<TextureBrowser_ToggleHideUnused>(), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_hideunused_item ), Accelerator( 'U' ) );
+ GlobalCommands_insert( "ShowAllTextures", FreeCaller<TextureBrowser_showAll>(), Accelerator( 'A', (GdkModifierType)GDK_CONTROL_MASK ) );
+ GlobalCommands_insert( "ToggleTextures", FreeCaller<TextureBrowser_toggleShow>(), Accelerator( 'T' ) );
+ GlobalToggles_insert( "ToggleShowShaders", FreeCaller<TextureBrowser_ToggleShowShaders>(), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_showshaders_item ) );
+ GlobalToggles_insert( "ToggleShowShaderlistOnly", FreeCaller<TextureBrowser_ToggleShowShaderListOnly>(), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_showshaderlistonly_item ) );
+ GlobalToggles_insert( "FixedSize", FreeCaller<TextureBrowser_FixedSize>(), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_fixedsize_item ) );
+ GlobalToggles_insert( "FilterNotex", FreeCaller<TextureBrowser_FilterNotex>(), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_filternotex_item ) );
+
+ GlobalPreferenceSystem().registerPreference( "TextureScale",
+ makeSizeStringImportCallback( TextureBrowserSetScaleCaller( g_TextureBrowser ) ),
+ SizeExportStringCaller( g_TextureBrowser.m_textureScale )
+ );
+ GlobalPreferenceSystem().registerPreference( "TextureScrollbar",
+ makeBoolStringImportCallback( TextureBrowserImportShowScrollbarCaller( g_TextureBrowser ) ),
+ BoolExportStringCaller( GlobalTextureBrowser().m_showTextureScrollbar )
+ );
+ GlobalPreferenceSystem().registerPreference( "ShowShaders", BoolImportStringCaller( GlobalTextureBrowser().m_showShaders ), BoolExportStringCaller( GlobalTextureBrowser().m_showShaders ) );
+ GlobalPreferenceSystem().registerPreference( "ShowShaderlistOnly", BoolImportStringCaller( g_TextureBrowser_shaderlistOnly ), BoolExportStringCaller( g_TextureBrowser_shaderlistOnly ) );
+ GlobalPreferenceSystem().registerPreference( "FixedSize", BoolImportStringCaller( g_TextureBrowser_fixedSize ), BoolExportStringCaller( g_TextureBrowser_fixedSize ) );
+ GlobalPreferenceSystem().registerPreference( "FilterNotex", BoolImportStringCaller( g_TextureBrowser_filterNotex ), BoolExportStringCaller( g_TextureBrowser_filterNotex ) );
+ GlobalPreferenceSystem().registerPreference( "LoadShaders", IntImportStringCaller( reinterpret_cast<int&>( GlobalTextureBrowser().m_startupShaders ) ), IntExportStringCaller( reinterpret_cast<int&>( GlobalTextureBrowser().m_startupShaders ) ) );
+ GlobalPreferenceSystem().registerPreference( "WheelMouseInc", SizeImportStringCaller( GlobalTextureBrowser().m_mouseWheelScrollIncrement ), SizeExportStringCaller( GlobalTextureBrowser().m_mouseWheelScrollIncrement ) );
+ GlobalPreferenceSystem().registerPreference( "SI_Colors0", Vector3ImportStringCaller( GlobalTextureBrowser().color_textureback ), Vector3ExportStringCaller( GlobalTextureBrowser().color_textureback ) );
+
+ g_TextureBrowser.shader = texdef_name_default();
+
+ Textures_setModeChangedNotify( ReferenceCaller<TextureBrowser, TextureBrowser_queueDraw>( g_TextureBrowser ) );
+
+ TextureBrowser_registerPreferencesPage();
+
+ GlobalShaderSystem().attach( g_ShadersObserver );
+
+ TextureBrowser_textureSelected = TextureClipboard_textureSelected;
+}
+void TextureBrowser_Destroy(){
+ GlobalShaderSystem().detach( g_ShadersObserver );
+
+ Textures_setModeChangedNotify( Callback() );
}