]> git.xonotic.org Git - xonotic/netradiant.git/blobdiff - radiant/textures.cpp
Initial python support
[xonotic/netradiant.git] / radiant / textures.cpp
index 76a79704679d380a37b190da3724af4e66798be1..a0e0b12ba85eb713045689a4500baabdd15d9d91 100644 (file)
@@ -1,23 +1,23 @@
 /*
-Copyright (C) 1999-2006 Id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
+   Copyright (C) 1999-2006 Id Software, Inc. and contributors.
+   For a list of contributors, see the accompanying CONTRIBUTORS file.
 
-This file is part of GtkRadiant.
+   This file is part of GtkRadiant.
 
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+   GtkRadiant is free software; you can redistribute it and/or modify
+   it under the terms of the GNU General Public License as published by
+   the Free Software Foundation; either version 2 of the License, or
+   (at your option) any later version.
 
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
+   GtkRadiant is distributed in the hope that it will be useful,
+   but WITHOUT ANY WARRANTY; without even the implied warranty of
+   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+   GNU General Public License for more details.
 
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
-*/
+   You should have received a copy of the GNU General Public License
+   along with GtkRadiant; if not, write to the Free Software
+   Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+ */
 
 #include "textures.h"
 
@@ -40,271 +40,272 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 #include "preferences.h"
 
 
-
-enum ETexturesMode
-{
-  eTextures_NEAREST = 0,
-  eTextures_NEAREST_MIPMAP_NEAREST = 1,
-  eTextures_NEAREST_MIPMAP_LINEAR = 2,
-  eTextures_LINEAR = 3,
-  eTextures_LINEAR_MIPMAP_NEAREST = 4,
-  eTextures_LINEAR_MIPMAP_LINEAR = 5,
-  eTextures_MAX_ANISOTROPY = 6,
+enum ETexturesMode {
+    eTextures_NEAREST = 0,
+    eTextures_NEAREST_MIPMAP_NEAREST = 1,
+    eTextures_NEAREST_MIPMAP_LINEAR = 2,
+    eTextures_LINEAR = 3,
+    eTextures_LINEAR_MIPMAP_NEAREST = 4,
+    eTextures_LINEAR_MIPMAP_LINEAR = 5,
+    eTextures_MAX_ANISOTROPY = 6,
 };
 
-enum TextureCompressionFormat
-{
-  TEXTURECOMPRESSION_NONE = 0,
-  TEXTURECOMPRESSION_RGBA = 1,
-  TEXTURECOMPRESSION_RGBA_S3TC_DXT1 = 2,
-  TEXTURECOMPRESSION_RGBA_S3TC_DXT3 = 3,
-  TEXTURECOMPRESSION_RGBA_S3TC_DXT5 = 4,
+enum TextureCompressionFormat {
+    TEXTURECOMPRESSION_NONE = 0,
+    TEXTURECOMPRESSION_RGBA = 1,
+    TEXTURECOMPRESSION_RGBA_S3TC_DXT1 = 2,
+    TEXTURECOMPRESSION_RGBA_S3TC_DXT3 = 3,
+    TEXTURECOMPRESSION_RGBA_S3TC_DXT5 = 4,
 };
 
-struct texture_globals_t
-{
-  // RIANT
-  // texture compression format
-  TextureCompressionFormat m_nTextureCompressionFormat;
-
-  float fGamma;
-
-  bool bTextureCompressionSupported; // is texture compression supported by hardware?
-  GLint texture_components;
-
-  // temporary values that should be initialised only once at run-time
-  bool m_bOpenGLCompressionSupported;
-  bool m_bS3CompressionSupported;
-
-  texture_globals_t(GLint components) :
-    m_nTextureCompressionFormat(TEXTURECOMPRESSION_NONE),
-    fGamma(1.0f),
-    bTextureCompressionSupported(false),
-    texture_components(components),
-    m_bOpenGLCompressionSupported(false),
-    m_bS3CompressionSupported(false)
-  {
-  }
+struct texture_globals_t {
+    // RIANT
+    // texture compression format
+    TextureCompressionFormat m_nTextureCompressionFormat;
+
+    float fGamma;
+
+    bool bTextureCompressionSupported; // is texture compression supported by hardware?
+    GLint texture_components;
+
+    // temporary values that should be initialised only once at run-time
+    bool m_bOpenGLCompressionSupported;
+    bool m_bS3CompressionSupported;
+
+    texture_globals_t(GLint components) :
+            m_nTextureCompressionFormat(TEXTURECOMPRESSION_NONE),
+            fGamma(1.0f),
+            bTextureCompressionSupported(false),
+            texture_components(components),
+            m_bOpenGLCompressionSupported(false),
+            m_bS3CompressionSupported(false)
+    {
+    }
 };
 
 texture_globals_t g_texture_globals(GL_RGBA);
 
 void SetTexParameters(ETexturesMode mode)
 {
-  glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 1.0f);
-
-  switch (mode)
-  {
-  case eTextures_NEAREST:
-    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
-    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
-    break;
-  case eTextures_NEAREST_MIPMAP_NEAREST:
-    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST );
-    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
-    break;
-  case eTextures_NEAREST_MIPMAP_LINEAR:
-    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEAR );
-    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
-    break;
-  case eTextures_LINEAR:
-    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
-    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
-    break;
-  case eTextures_LINEAR_MIPMAP_NEAREST:
-    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST );
-    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
-    break;
-  case eTextures_LINEAR_MIPMAP_LINEAR:
-    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR );
-    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
-    break;
-  case eTextures_MAX_ANISOTROPY:
-    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, QGL_maxTextureAnisotropy());
-    break;
-  default:
-    globalOutputStream() << "invalid texture mode\n";
-  }
+    float maxAniso = QGL_maxTextureAnisotropy();
+    if (maxAniso > 1) {
+        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 1.0f);
+    } else if (mode == eTextures_MAX_ANISOTROPY) {
+        mode = eTextures_LINEAR_MIPMAP_LINEAR;
+    }
+
+    switch (mode) {
+        case eTextures_NEAREST:
+            glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+            glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+            break;
+        case eTextures_NEAREST_MIPMAP_NEAREST:
+            glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
+            glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+            break;
+        case eTextures_NEAREST_MIPMAP_LINEAR:
+            glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEAR);
+            glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+            break;
+        case eTextures_LINEAR:
+            glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+            glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+            break;
+        case eTextures_LINEAR_MIPMAP_NEAREST:
+            glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
+            glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+            break;
+        case eTextures_LINEAR_MIPMAP_LINEAR:
+            glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
+            glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+            break;
+        case eTextures_MAX_ANISOTROPY:
+            glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, maxAniso);
+            break;
+        default:
+            globalOutputStream() << "invalid texture mode\n";
+    }
 }
 
 ETexturesMode g_texture_mode = eTextures_LINEAR_MIPMAP_LINEAR;
 
 
-
-
 byte g_gammatable[256];
+
 void ResampleGamma(float fGamma)
 {
-  int i,inf;
-  if (fGamma == 1.0)
-  {
-    for (i = 0; i < 256; i++)
-      g_gammatable[i] = i;
-  } else
-  {
-    for (i = 0; i < 256; i++)
-    {
-      inf = (int)(255 * pow ( static_cast<double>((i + 0.5) / 255.5) , static_cast<double>(fGamma) ) + 0.5);
-      if (inf < 0)
-        inf = 0;
-      if (inf > 255)
-        inf = 255;
-      g_gammatable[i] = inf;
-    }
-  }
+    int i, inf;
+    if (fGamma == 1.0) {
+        for (i = 0; i < 256; i++) {
+            g_gammatable[i] = i;
+        }
+    } else {
+        for (i = 0; i < 256; i++) {
+            inf = (int) (255 * pow(static_cast<double>((i + 0.5) / 255.5 ), static_cast<double>( fGamma )) + 0.5);
+            if (inf < 0) {
+                inf = 0;
+            }
+            if (inf > 255) {
+                inf = 255;
+            }
+            g_gammatable[i] = inf;
+        }
+    }
 }
 
-inline const int& min_int(const int& left, const int& right)
+inline const int &min_int(const int &left, const int &right)
 {
-  return std::min(left, right);
+    return std::min(left, right);
 }
 
 int max_tex_size = 0;
 const int max_texture_quality = 3;
-LatchedInt g_Textures_textureQuality(3, "Texture Quality");
+LatchedValue<int> g_Textures_textureQuality(3, "Texture Quality");
 
 /// \brief This function does the actual processing of raw RGBA data into a GL texture.
 /// It will also resample to power-of-two dimensions, generate the mipmaps and adjust gamma.
-void LoadTextureRGBA(qtexture_t* q, unsigned char* pPixels, int nWidth, int nHeight)
+void LoadTextureRGBA(qtexture_t *q, unsigned char *pPixels, int nWidth, int nHeight)
 {
-  static float fGamma = -1;
-  float total[3];
-  byte  *outpixels = 0;
-  int   nCount = nWidth * nHeight;
-
-  if (fGamma != g_texture_globals.fGamma)
-  {
-    fGamma = g_texture_globals.fGamma;
-    ResampleGamma(fGamma);
-  }
-
-  q->width = nWidth;
-  q->height = nHeight;
-
-  total[0] = total[1] = total[2] = 0.0f;
-
-  // resample texture gamma according to user settings
-  for (int i = 0; i < (nCount * 4); i += 4)
-  {
-    for (int j = 0; j < 3; j++)
-    {
-      total[j] += (pPixels + i)[j];
-      byte b = (pPixels + i)[j];
-      (pPixels + i)[j] = g_gammatable[b];
-    }
-  }
-
-  q->color[0] = total[0] / (nCount * 255);
-  q->color[1] = total[1] / (nCount * 255);
-  q->color[2] = total[2] / (nCount * 255);
-
-  glGenTextures (1, &q->texture_number);
-
-  glBindTexture( GL_TEXTURE_2D, q->texture_number );
-
-  SetTexParameters(g_texture_mode);
-
-  int gl_width = 1;
-  while(gl_width < nWidth)
-    gl_width <<= 1;
-
-  int gl_height = 1;
-  while(gl_height < nHeight)
-    gl_height <<= 1;
-
-  bool resampled = false;
-  if (!(gl_width == nWidth && gl_height == nHeight))
-  {
-    resampled = true;
-    outpixels = (byte *)malloc(gl_width * gl_height * 4);
-    R_ResampleTexture(pPixels, nWidth, nHeight, outpixels, gl_width, gl_height, 4);
-  }
-  else
-  {
-    outpixels = pPixels;
-  }
-
-  int quality_reduction = max_texture_quality - g_Textures_textureQuality.m_value;
-  int target_width = min_int(gl_width >> quality_reduction, max_tex_size);
-  int target_height = min_int(gl_height >> quality_reduction, max_tex_size);
-
-  while (gl_width > target_width || gl_height > target_height)
-  {
-    GL_MipReduce(outpixels, outpixels, gl_width, gl_height, target_width, target_height);
-
-    if (gl_width > target_width)
-      gl_width >>= 1;
-    if (gl_height > target_height)
-      gl_height >>= 1;
-  }
-
-  int mip = 0;
-  glTexImage2D(GL_TEXTURE_2D, mip++, g_texture_globals.texture_components, gl_width, gl_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, outpixels);
-  while (gl_width > 1 || gl_height > 1)
-  {
-    GL_MipReduce(outpixels, outpixels, gl_width, gl_height, 1, 1);
-
-    if (gl_width > 1)
-      gl_width >>= 1;
-    if (gl_height > 1)
-      gl_height >>= 1;
-
-    glTexImage2D(GL_TEXTURE_2D, mip++, g_texture_globals.texture_components, gl_width, gl_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, outpixels);
-  }
-
-  glBindTexture(GL_TEXTURE_2D, 0);
-  if (resampled)
-    free(outpixels);
+    static float fGamma = -1;
+    float total[3];
+    byte *outpixels = 0;
+    int nCount = nWidth * nHeight;
+
+    if (fGamma != g_texture_globals.fGamma) {
+        fGamma = g_texture_globals.fGamma;
+        ResampleGamma(fGamma);
+    }
+
+    q->width = nWidth;
+    q->height = nHeight;
+
+    total[0] = total[1] = total[2] = 0.0f;
+
+    // resample texture gamma according to user settings
+    for (int i = 0; i < (nCount * 4); i += 4) {
+        for (int j = 0; j < 3; j++) {
+            total[j] += (pPixels + i)[j];
+            byte b = (pPixels + i)[j];
+            (pPixels + i)[j] = g_gammatable[b];
+        }
+    }
+
+    q->color[0] = total[0] / (nCount * 255);
+    q->color[1] = total[1] / (nCount * 255);
+    q->color[2] = total[2] / (nCount * 255);
+
+    glGenTextures(1, &q->texture_number);
+
+    glBindTexture(GL_TEXTURE_2D, q->texture_number);
+
+    SetTexParameters(g_texture_mode);
+
+    int gl_width = 1;
+    while (gl_width < nWidth) {
+        gl_width <<= 1;
+    }
+
+    int gl_height = 1;
+    while (gl_height < nHeight) {
+        gl_height <<= 1;
+    }
+
+    bool resampled = false;
+    if (!(gl_width == nWidth && gl_height == nHeight)) {
+        resampled = true;
+        outpixels = (byte *) malloc(gl_width * gl_height * 4);
+        R_ResampleTexture(pPixels, nWidth, nHeight, outpixels, gl_width, gl_height, 4);
+    } else {
+        outpixels = pPixels;
+    }
+
+    int quality_reduction = max_texture_quality - g_Textures_textureQuality.m_value;
+    int target_width = min_int(gl_width >> quality_reduction, max_tex_size);
+    int target_height = min_int(gl_height >> quality_reduction, max_tex_size);
+
+    while (gl_width > target_width || gl_height > target_height) {
+        GL_MipReduce(outpixels, outpixels, gl_width, gl_height, target_width, target_height);
+
+        if (gl_width > target_width) {
+            gl_width >>= 1;
+        }
+        if (gl_height > target_height) {
+            gl_height >>= 1;
+        }
+    }
+
+    int mip = 0;
+    glTexImage2D(GL_TEXTURE_2D, mip++, g_texture_globals.texture_components, gl_width, gl_height, 0, GL_RGBA,
+                 GL_UNSIGNED_BYTE, outpixels);
+    while (gl_width > 1 || gl_height > 1) {
+        GL_MipReduce(outpixels, outpixels, gl_width, gl_height, 1, 1);
+
+        if (gl_width > 1) {
+            gl_width >>= 1;
+        }
+        if (gl_height > 1) {
+            gl_height >>= 1;
+        }
+
+        glTexImage2D(GL_TEXTURE_2D, mip++, g_texture_globals.texture_components, gl_width, gl_height, 0, GL_RGBA,
+                     GL_UNSIGNED_BYTE, outpixels);
+    }
+
+    glBindTexture(GL_TEXTURE_2D, 0);
+    if (resampled) {
+        free(outpixels);
+    }
 }
 
 #if 0
 /*
-==============
-Texture_InitPalette
-==============
-*/
-void Texture_InitPalette (byte *pal)
-{
-  int   r,g,b;
-  int   i;
-  int   inf;
-  byte  gammatable[256];
-  float gamma;
-
-  gamma = g_texture_globals.fGamma;
-
-  if (gamma == 1.0)
-  {
-    for (i=0 ; i<256 ; i++)
-      gammatable[i] = i;
-  } else
-  {
-    for (i=0 ; i<256 ; i++)
-    {
-      inf = (int)(255 * pow ( (i+0.5)/255.5 , gamma ) + 0.5);
-      if (inf < 0)
-        inf = 0;
-      if (inf > 255)
-        inf = 255;
-      gammatable[i] = inf;
-    }
-  }
-
-  for (i=0 ; i<256 ; i++)
-  {
-    r = gammatable[pal[0]];
-    g = gammatable[pal[1]];
-    b = gammatable[pal[2]];
-    pal += 3;
-
-    //v = (r<<24) + (g<<16) + (b<<8) + 255;
-    //v = BigLong (v);
-
-    //tex_palette[i] = v;
-    tex_palette[i*3+0] = r;
-    tex_palette[i*3+1] = g;
-    tex_palette[i*3+2] = b;
-  }
+   ==============
+   Texture_InitPalette
+   ==============
+ */
+void Texture_InitPalette( byte *pal ){
+    int r,g,b;
+    int i;
+    int inf;
+    byte gammatable[256];
+    float gamma;
+
+    gamma = g_texture_globals.fGamma;
+
+    if ( gamma == 1.0 ) {
+        for ( i = 0 ; i < 256 ; i++ )
+            gammatable[i] = i;
+    }
+    else
+    {
+        for ( i = 0 ; i < 256 ; i++ )
+        {
+            inf = (int)( 255 * pow( ( i + 0.5 ) / 255.5, gamma ) + 0.5 );
+            if ( inf < 0 ) {
+                inf = 0;
+            }
+            if ( inf > 255 ) {
+                inf = 255;
+            }
+            gammatable[i] = inf;
+        }
+    }
+
+    for ( i = 0 ; i < 256 ; i++ )
+    {
+        r = gammatable[pal[0]];
+        g = gammatable[pal[1]];
+        b = gammatable[pal[2]];
+        pal += 3;
+
+        //v = (r<<24) + (g<<16) + (b<<8) + 255;
+        //v = BigLong (v);
+
+        //tex_palette[i] = v;
+        tex_palette[i * 3 + 0] = r;
+        tex_palette[i * 3 + 1] = g;
+        tex_palette[i * 3 + 2] = b;
+    }
 }
 #endif
 
@@ -312,12 +313,11 @@ void Texture_InitPalette (byte *pal)
 class TestHashtable
 {
 public:
-  TestHashtable()
-  {
+TestHashtable(){
     HashTable<CopiedString, CopiedString, HashStringNoCase, StringEqualNoCase> strings;
     strings["Monkey"] = "bleh";
     strings["MonkeY"] = "blah";
-  }
+}
 };
 
 const TestHashtable g_testhashtable;
@@ -326,519 +326,522 @@ const TestHashtable g_testhashtable;
 
 typedef std::pair<LoadImageCallback, CopiedString> TextureKey;
 
-void qtexture_realise(qtexture_t& texture, const TextureKey& key)
-{
-  texture.texture_number = 0;
-  if(!string_empty(key.second.c_str()))
-  {
-    Image* image = key.first.loadImage(key.second.c_str());
-    if(image != 0)
-    {
-      LoadTextureRGBA(&texture, image->getRGBAPixels(), image->getWidth(), image->getHeight());
-      texture.surfaceFlags = image->getSurfaceFlags();
-      texture.contentFlags = image->getContentFlags();
-      texture.value = image->getValue();
-      image->release();
-      globalOutputStream() << "Loaded Texture: \"" << key.second.c_str() << "\"\n";
-      GlobalOpenGL_debugAssertNoErrors();
-    }
-    else
-    {
-      globalErrorStream() << "Texture load failed: \"" << key.second.c_str() << "\"\n";
+void qtexture_realise(qtexture_t &texture, const TextureKey &key)
+{
+    texture.texture_number = 0;
+    if (!string_empty(key.second.c_str())) {
+        Image *image = key.first.loadImage(key.second.c_str());
+        if (image != 0) {
+            LoadTextureRGBA(&texture, image->getRGBAPixels(), image->getWidth(), image->getHeight());
+            texture.surfaceFlags = image->getSurfaceFlags();
+            texture.contentFlags = image->getContentFlags();
+            texture.value = image->getValue();
+            image->release();
+            globalOutputStream() << "Loaded Texture: \"" << key.second.c_str() << "\"\n";
+            GlobalOpenGL_debugAssertNoErrors();
+        } else {
+            globalErrorStream() << "Texture load failed: \"" << key.second.c_str() << "\"\n";
+        }
     }
-  }
 }
 
-void qtexture_unrealise(qtexture_ttexture)
+void qtexture_unrealise(qtexture_t &texture)
 {
-  if(GlobalOpenGL().contextValid && texture.texture_number != 0)
-  {
-    glDeleteTextures(1, &texture.texture_number);
-    GlobalOpenGL_debugAssertNoErrors();
-  }
+    if (GlobalOpenGL().contextValid && texture.texture_number != 0) {
+        glDeleteTextures(1, &texture.texture_number);
+        GlobalOpenGL_debugAssertNoErrors();
+    }
 }
 
-class TextureKeyEqualNoCase
-{
+class TextureKeyEqualNoCase {
 public:
-  bool operator()(const TextureKey& key, const TextureKey& other) const
-  {
-    return key.first == other.first && string_equal_nocase(key.second.c_str(), other.second.c_str());
-  }
+    bool operator()(const TextureKey &key, const TextureKey &other) const
+    {
+        return key.first == other.first && string_equal_nocase(key.second.c_str(), other.second.c_str());
+    }
 };
 
-class TextureKeyHashNoCase
-{
+class TextureKeyHashNoCase {
 public:
-  typedef hash_t hash_type;
-  hash_t operator()(const TextureKey& key) const
-  {
-    return hash_combine(string_hash_nocase(key.second.c_str()), pod_hash(key.first));
-  }
+    typedef hash_t hash_type;
+
+    hash_t operator()(const TextureKey &key) const
+    {
+        return hash_combine(string_hash_nocase(key.second.c_str()), pod_hash(key.first));
+    }
 };
 
 #define DEBUG_TEXTURES 0
 
-class TexturesMap : public TexturesCache
-{
-  class TextureConstructor
-  {
-    TexturesMap* m_cache;
-  public:
-    explicit TextureConstructor(TexturesMap* cache)
-      : m_cache(cache)
+class TexturesMap : public TexturesCache {
+    class TextureConstructor {
+        TexturesMap *m_cache;
+    public:
+        explicit TextureConstructor(TexturesMap *cache)
+                : m_cache(cache)
+        {
+        }
+
+        qtexture_t *construct(const TextureKey &key)
+        {
+            qtexture_t *texture = new qtexture_t(key.first, key.second.c_str());
+            if (m_cache->realised()) {
+                qtexture_realise(*texture, key);
+            }
+            return texture;
+        }
+
+        void destroy(qtexture_t *texture)
+        {
+            if (m_cache->realised()) {
+                qtexture_unrealise(*texture);
+            }
+            delete texture;
+        }
+    };
+
+    typedef HashedCache<TextureKey, qtexture_t, TextureKeyHashNoCase, TextureKeyEqualNoCase, TextureConstructor> qtextures_t;
+    qtextures_t m_qtextures;
+    TexturesCacheObserver *m_observer;
+    std::size_t m_unrealised;
+
+public:
+    virtual ~TexturesMap() = default;
+
+    TexturesMap() : m_qtextures(TextureConstructor(this)), m_observer(0), m_unrealised(1)
+    {
+    }
+
+    typedef qtextures_t::iterator iterator;
+
+    iterator begin()
     {
+        return m_qtextures.begin();
     }
-    qtexture_t* construct(const TextureKey& key)
+
+    iterator end()
     {
-      qtexture_t* texture = new qtexture_t(key.first, key.second.c_str());
-      if(m_cache->realised())
-      {
-        qtexture_realise(*texture, key);
-      }
-      return texture;
+        return m_qtextures.end();
     }
-    void destroy(qtexture_t* texture)
+
+    LoadImageCallback defaultLoader() const
     {
-      if(m_cache->realised())
-      {
-        qtexture_unrealise(*texture);
-      }
-      delete texture;
+        return LoadImageCallback(0, QERApp_LoadImage);
     }
-  };
 
-  typedef HashedCache<TextureKey, qtexture_t, TextureKeyHashNoCase, TextureKeyEqualNoCase, TextureConstructor> qtextures_t;
-  qtextures_t m_qtextures;
-  TexturesCacheObserver* m_observer;
-  std::size_t m_unrealised;
+    Image *loadImage(const char *name)
+    {
+        return defaultLoader().loadImage(name);
+    }
 
-public:
-  TexturesMap() : m_qtextures(TextureConstructor(this)), m_observer(0), m_unrealised(1)
-  {
-  }
-  typedef qtextures_t::iterator iterator;
-
-  iterator begin()
-  {
-    return m_qtextures.begin();
-  }
-  iterator end()
-  {
-    return m_qtextures.end();
-  }
-
-  LoadImageCallback defaultLoader() const
-  {
-    return LoadImageCallback(0, QERApp_LoadImage);
-  }
-  Image* loadImage(const char* name)
-  {
-    return defaultLoader().loadImage(name);
-  }
-  qtexture_t* capture(const char* name)
-  {
-    return capture(defaultLoader(), name);
-  }
-  qtexture_t* capture(const LoadImageCallback& loader, const char* name)
-  {
+    qtexture_t *capture(const char *name)
+    {
+        return capture(defaultLoader(), name);
+    }
+
+    qtexture_t *capture(const LoadImageCallback &loader, const char *name)
+    {
 #if DEBUG_TEXTURES
-    globalOutputStream() << "textures capture: " << makeQuoted(name) << '\n';
+        globalOutputStream() << "textures capture: " << makeQuoted( name ) << '\n';
 #endif
-    return m_qtextures.capture(TextureKey(loader, name)).get();
-  }
-  void release(qtexture_t* texture)
-  {
+        return m_qtextures.capture(TextureKey(loader, name)).get();
+    }
+
+    void release(qtexture_t *texture)
+    {
 #if DEBUG_TEXTURES
-    globalOutputStream() << "textures release: " << makeQuoted(texture->name) << '\n';
+        globalOutputStream() << "textures release: " << makeQuoted( texture->name ) << '\n';
 #endif
-    m_qtextures.release(TextureKey(texture->load, texture->name));
-  }
-  void attach(TexturesCacheObserver& observer)
-  {
-    ASSERT_MESSAGE(m_observer == 0, "TexturesMap::attach: cannot attach observer");
-    m_observer = &observer;
-  }
-  void detach(TexturesCacheObserver& observer)
-  {
-    ASSERT_MESSAGE(m_observer == &observer, "TexturesMap::detach: cannot detach observer");
-    m_observer = 0;
-  }
-  void realise()
-  {
-    if(--m_unrealised == 0)
-    {
-      g_texture_globals.bTextureCompressionSupported = false;
-
-      if(GlobalOpenGL().ARB_texture_compression())
-      {
-        g_texture_globals.bTextureCompressionSupported = true;
-        g_texture_globals.m_bOpenGLCompressionSupported = true;
-      }
-
-      if(GlobalOpenGL().EXT_texture_compression_s3tc())
-      {
-        g_texture_globals.bTextureCompressionSupported = true;
-        g_texture_globals.m_bS3CompressionSupported = true;
-      }
-
-      glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_tex_size);
-      if(max_tex_size == 0)
-      {
-        max_tex_size = 1024;
-      }
-
-      for(qtextures_t::iterator i = m_qtextures.begin(); i != m_qtextures.end(); ++i)
-      {
-        if(!(*i).value.empty())
-        {
-          qtexture_realise(*(*i).value, (*i).key);
+        m_qtextures.release(TextureKey(texture->load, texture->name));
+    }
+
+    void attach(TexturesCacheObserver &observer)
+    {
+        ASSERT_MESSAGE(m_observer == 0, "TexturesMap::attach: cannot attach observer");
+        m_observer = &observer;
+    }
+
+    void detach(TexturesCacheObserver &observer)
+    {
+        ASSERT_MESSAGE(m_observer == &observer, "TexturesMap::detach: cannot detach observer");
+        m_observer = 0;
+    }
+
+    void realise()
+    {
+        if (--m_unrealised == 0) {
+            g_texture_globals.bTextureCompressionSupported = false;
+
+            if (GlobalOpenGL().ARB_texture_compression()) {
+                g_texture_globals.bTextureCompressionSupported = true;
+                g_texture_globals.m_bOpenGLCompressionSupported = true;
+            }
+
+            if (GlobalOpenGL().EXT_texture_compression_s3tc()) {
+                g_texture_globals.bTextureCompressionSupported = true;
+                g_texture_globals.m_bS3CompressionSupported = true;
+            }
+
+            switch (g_texture_globals.texture_components) {
+                case GL_RGBA:
+                    break;
+                case GL_COMPRESSED_RGBA_ARB:
+                    if (!g_texture_globals.m_bOpenGLCompressionSupported) {
+                        globalOutputStream()
+                                << "OpenGL extension GL_ARB_texture_compression not supported by current graphics drivers\n";
+                        g_texture_globals.m_nTextureCompressionFormat = TEXTURECOMPRESSION_NONE;
+                        g_texture_globals.texture_components = GL_RGBA;
+                    }
+                    break;
+                case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+                case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
+                case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
+                    if (!g_texture_globals.m_bS3CompressionSupported) {
+                        globalOutputStream()
+                                << "OpenGL extension GL_EXT_texture_compression_s3tc not supported by current graphics drivers\n";
+                        if (g_texture_globals.m_bOpenGLCompressionSupported) {
+                            g_texture_globals.m_nTextureCompressionFormat = TEXTURECOMPRESSION_RGBA;
+                            g_texture_globals.texture_components = GL_COMPRESSED_RGBA_ARB;
+                        } else {
+                            g_texture_globals.m_nTextureCompressionFormat = TEXTURECOMPRESSION_NONE;
+                            g_texture_globals.texture_components = GL_RGBA;
+                        }
+                    }
+                    break;
+                default:
+                    globalOutputStream() << "Unknown texture compression selected, reverting\n";
+                    g_texture_globals.m_nTextureCompressionFormat = TEXTURECOMPRESSION_NONE;
+                    g_texture_globals.texture_components = GL_RGBA;
+                    break;
+            }
+
+
+            glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_tex_size);
+            if (max_tex_size == 0) {
+                max_tex_size = 1024;
+            }
+
+            for (qtextures_t::iterator i = m_qtextures.begin(); i != m_qtextures.end(); ++i) {
+                if (!(*i).value.empty()) {
+                    qtexture_realise(*(*i).value, (*i).key);
+                }
+            }
+            if (m_observer != 0) {
+                m_observer->realise();
+            }
         }
-      }
-      if(m_observer != 0)
-      {
-        m_observer->realise();
-      }
-    }
-  }
-  void unrealise()
-  {
-    if(++m_unrealised == 1)
-    {
-      if(m_observer != 0)
-      {
-        m_observer->unrealise();
-      }
-      for(qtextures_t::iterator i = m_qtextures.begin(); i != m_qtextures.end(); ++i)
-      {
-        if(!(*i).value.empty())
-        {
-          qtexture_unrealise(*(*i).value);
+    }
+
+    void unrealise()
+    {
+        if (++m_unrealised == 1) {
+            if (m_observer != 0) {
+                m_observer->unrealise();
+            }
+            for (qtextures_t::iterator i = m_qtextures.begin(); i != m_qtextures.end(); ++i) {
+                if (!(*i).value.empty()) {
+                    qtexture_unrealise(*(*i).value);
+                }
+            }
         }
-      }
     }
-  }
-  bool realised()
-  {
-    return m_unrealised == 0;
-  }
+
+    bool realised()
+    {
+        return m_unrealised == 0;
+    }
 };
 
-TexturesMapg_texturesmap;
+TexturesMap *g_texturesmap;
 
-TexturesCacheGetTexturesCache()
+TexturesCache &GetTexturesCache()
 {
-  return *g_texturesmap;
+    return *g_texturesmap;
 }
 
 
 void Textures_Realise()
 {
-  g_texturesmap->realise();
+    g_texturesmap->realise();
 }
 
 void Textures_Unrealise()
 {
-  g_texturesmap->unrealise();
+    g_texturesmap->unrealise();
 }
 
 
-Callback g_texturesModeChangedNotify;
+Callback<void()> g_texturesModeChangedNotify;
 
-void Textures_setModeChangedNotify(const Callbacknotify)
+void Textures_setModeChangedNotify(const Callback<void()> &notify)
 {
-  g_texturesModeChangedNotify = notify;
+    g_texturesModeChangedNotify = notify;
 }
 
 void Textures_ModeChanged()
 {
-  if(g_texturesmap->realised())
-  {
-    SetTexParameters(g_texture_mode);
+    if (g_texturesmap->realised()) {
+        SetTexParameters(g_texture_mode);
 
-    for(TexturesMap::iterator i = g_texturesmap->begin(); i != g_texturesmap->end(); ++i)
-    {
-      glBindTexture (GL_TEXTURE_2D, (*i).value->texture_number);
-      SetTexParameters(g_texture_mode);
-    }
+        for (TexturesMap::iterator i = g_texturesmap->begin(); i != g_texturesmap->end(); ++i) {
+            glBindTexture(GL_TEXTURE_2D, (*i).value->texture_number);
+            SetTexParameters(g_texture_mode);
+        }
 
-    glBindTexture( GL_TEXTURE_2D, 0 );
-  }
-  g_texturesModeChangedNotify();
+        glBindTexture(GL_TEXTURE_2D, 0);
+    }
+    g_texturesModeChangedNotify();
 }
 
 void Textures_SetMode(ETexturesMode mode)
 {
-  if(g_texture_mode != mode)
-  {
-    g_texture_mode = mode;
+    if (g_texture_mode != mode) {
+        g_texture_mode = mode;
 
-    Textures_ModeChanged();
-  }
+        Textures_ModeChanged();
+    }
 }
 
 void Textures_setTextureComponents(GLint texture_components)
 {
-  if(g_texture_globals.texture_components != texture_components)
-  {
-    Textures_Unrealise();
-    g_texture_globals.texture_components = texture_components;
-    Textures_Realise();
-  }
+    if (g_texture_globals.texture_components != texture_components) {
+        Textures_Unrealise();
+        g_texture_globals.texture_components = texture_components;
+        Textures_Realise();
+    }
 }
 
 void Textures_UpdateTextureCompressionFormat()
 {
-  GLint texture_components = GL_RGBA;
-
-       if(!g_texturesmap->realised())
-       {
-               texture_components = g_texture_globals.m_nTextureCompressionFormat;
-               if(texture_components == TEXTURECOMPRESSION_NONE)
-                       texture_components = GL_RGBA;
-       }
-       else
-       {
-               if (g_texture_globals.bTextureCompressionSupported)
-               {
-                       if(g_texture_globals.m_nTextureCompressionFormat != TEXTURECOMPRESSION_NONE
-                               && g_texture_globals.m_nTextureCompressionFormat != TEXTURECOMPRESSION_RGBA
-                               && !g_texture_globals.m_bS3CompressionSupported)
-                       {
-                               globalOutputStream() << "OpenGL extension GL_EXT_texture_compression_s3tc not supported by current graphics drivers\n";
-                               g_texture_globals.m_nTextureCompressionFormat = TEXTURECOMPRESSION_RGBA; // if this is not supported either, see below
-                       }
-                       if (g_texture_globals.m_nTextureCompressionFormat == TEXTURECOMPRESSION_RGBA && !g_texture_globals.m_bOpenGLCompressionSupported)
-                       {
-                               globalOutputStream() << "OpenGL extension GL_ARB_texture_compression not supported by current graphics drivers\n";
-                               g_texture_globals.m_nTextureCompressionFormat = TEXTURECOMPRESSION_NONE;
-                       }
-
-                       switch (g_texture_globals.m_nTextureCompressionFormat)
-                       {
-                       case (TEXTURECOMPRESSION_NONE):
-                               {
-                                       texture_components = GL_RGBA;
-                                       break;
-                               }
-                       case (TEXTURECOMPRESSION_RGBA):
-                               {
-                                       texture_components = GL_COMPRESSED_RGBA_ARB;
-                                       break;
-                               }
-                       case (TEXTURECOMPRESSION_RGBA_S3TC_DXT1):
-                               {
-                                       texture_components = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
-                                       break;
-                               }
-                       case (TEXTURECOMPRESSION_RGBA_S3TC_DXT3):
-                               {
-                                       texture_components = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
-                                       break;
-                               }
-                       case (TEXTURECOMPRESSION_RGBA_S3TC_DXT5):
-                               {
-                                       texture_components = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
-                                       break;
-                               }
-                       }
-               }
-               else
-               {
-                       texture_components = GL_RGBA;
-                       g_texture_globals.m_nTextureCompressionFormat = TEXTURECOMPRESSION_NONE;
-               }
-       }
-
-  Textures_setTextureComponents(texture_components);
-}
+    GLint texture_components = GL_RGBA;
 
-void TextureCompressionImport(TextureCompressionFormat& self, int value)
-{
-  if(!g_texture_globals.m_bOpenGLCompressionSupported
-    && g_texture_globals.m_bS3CompressionSupported
-    && value >= 1)
-  {
-    ++value;
-  }
-  switch(value)
-  {
-  case 0:
-    self = TEXTURECOMPRESSION_NONE;
-    break;
-  case 1:
-    self = TEXTURECOMPRESSION_RGBA;
-    break;
-  case 2:
-    self = TEXTURECOMPRESSION_RGBA_S3TC_DXT1;
-    break;
-  case 3:
-    self = TEXTURECOMPRESSION_RGBA_S3TC_DXT3;
-    break;
-  case 4:
-    self = TEXTURECOMPRESSION_RGBA_S3TC_DXT5;
-    break;
-  }
-  Textures_UpdateTextureCompressionFormat();
-}
-typedef ReferenceCaller1<TextureCompressionFormat, int, TextureCompressionImport> TextureCompressionImportCaller;
+    switch (g_texture_globals.m_nTextureCompressionFormat) {
+        case (TEXTURECOMPRESSION_NONE): {
+            texture_components = GL_RGBA;
+            break;
+        }
+        case (TEXTURECOMPRESSION_RGBA): {
+            texture_components = GL_COMPRESSED_RGBA_ARB;
+            break;
+        }
+        case (TEXTURECOMPRESSION_RGBA_S3TC_DXT1): {
+            texture_components = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
+            break;
+        }
+        case (TEXTURECOMPRESSION_RGBA_S3TC_DXT3): {
+            texture_components = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
+            break;
+        }
+        case (TEXTURECOMPRESSION_RGBA_S3TC_DXT5): {
+            texture_components = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
+            break;
+        }
+    }
 
-void TextureGammaImport(float& self, float value)
-{
-  if(self != value)
-  {
-    Textures_Unrealise();
-    self = value;
-    Textures_Realise();
-  }
+    Textures_setTextureComponents(texture_components);
 }
-typedef ReferenceCaller1<float, float, TextureGammaImport> TextureGammaImportCaller;
 
-void TextureModeImport(ETexturesMode& self, int value)
-{
-  switch(value)
-  {
-  case 0:
-    Textures_SetMode(eTextures_NEAREST);
-    break;
-  case 1:
-    Textures_SetMode(eTextures_NEAREST_MIPMAP_NEAREST);
-    break;
-  case 2:
-    Textures_SetMode(eTextures_LINEAR);
-    break;
-  case 3:
-    Textures_SetMode(eTextures_NEAREST_MIPMAP_LINEAR);
-    break;
-  case 4:
-    Textures_SetMode(eTextures_LINEAR_MIPMAP_NEAREST);
-    break;
-  case 5:
-    Textures_SetMode(eTextures_LINEAR_MIPMAP_LINEAR);
-    break;
-  case 6:
-    Textures_SetMode(eTextures_MAX_ANISOTROPY);
-  }
-}
-typedef ReferenceCaller1<ETexturesMode, int, TextureModeImport> TextureModeImportCaller;
+struct TextureCompression {
+    static void Export(const TextureCompressionFormat &self, const Callback<void(int)> &returnz)
+    {
+        returnz(self);
+    }
 
-void TextureModeExport(ETexturesMode& self, const IntImportCallback& importer)
-{
-  switch(self)
-  {
-  case eTextures_NEAREST:
-    importer(0);
-    break;
-  case eTextures_NEAREST_MIPMAP_NEAREST:
-    importer(1);
-    break;
-  case eTextures_LINEAR:
-    importer(2);
-    break;
-  case eTextures_NEAREST_MIPMAP_LINEAR:
-    importer(3);
-    break;
-  case eTextures_LINEAR_MIPMAP_NEAREST:
-    importer(4);
-    break;
-  case eTextures_LINEAR_MIPMAP_LINEAR:
-    importer(5);
-    break;
-  case eTextures_MAX_ANISOTROPY:
-    importer(6);
-    break;
-  default:
-    importer(4);
-  }
-}
-typedef ReferenceCaller1<ETexturesMode, const IntImportCallback&, TextureModeExport> TextureModeExportCaller;
+    static void Import(TextureCompressionFormat &self, int value)
+    {
+        if (!g_texture_globals.m_bOpenGLCompressionSupported
+            && g_texture_globals.m_bS3CompressionSupported
+            && value >= 1) {
+            ++value;
+        }
+        switch (value) {
+            case 0:
+                self = TEXTURECOMPRESSION_NONE;
+                break;
+            case 1:
+                self = TEXTURECOMPRESSION_RGBA;
+                break;
+            case 2:
+                self = TEXTURECOMPRESSION_RGBA_S3TC_DXT1;
+                break;
+            case 3:
+                self = TEXTURECOMPRESSION_RGBA_S3TC_DXT3;
+                break;
+            case 4:
+                self = TEXTURECOMPRESSION_RGBA_S3TC_DXT5;
+                break;
+        }
+        Textures_UpdateTextureCompressionFormat();
+    }
+};
+
+struct TextureGamma {
+    static void Export(const float &self, const Callback<void(float)> &returnz)
+    {
+        returnz(self);
+    }
+
+    static void Import(float &self, float value)
+    {
+        if (value != self) {
+            Textures_Unrealise();
+            self = value;
+            Textures_Realise();
+        }
+    }
+};
 
-void Textures_constructPreferences(PreferencesPage& page)
+struct TextureMode {
+    static void Export(const ETexturesMode &self, const Callback<void(int)> &returnz)
+    {
+        switch (self) {
+            case eTextures_NEAREST:
+                returnz(0);
+                break;
+            case eTextures_NEAREST_MIPMAP_NEAREST:
+                returnz(1);
+                break;
+            case eTextures_LINEAR:
+                returnz(2);
+                break;
+            case eTextures_NEAREST_MIPMAP_LINEAR:
+                returnz(3);
+                break;
+            case eTextures_LINEAR_MIPMAP_NEAREST:
+                returnz(4);
+                break;
+            case eTextures_LINEAR_MIPMAP_LINEAR:
+                returnz(5);
+                break;
+            case eTextures_MAX_ANISOTROPY:
+                returnz(6);
+                break;
+            default:
+                returnz(4);
+        }
+    }
+
+    static void Import(ETexturesMode &self, int value)
+    {
+        switch (value) {
+            case 0:
+                Textures_SetMode(eTextures_NEAREST);
+                break;
+            case 1:
+                Textures_SetMode(eTextures_NEAREST_MIPMAP_NEAREST);
+                break;
+            case 2:
+                Textures_SetMode(eTextures_LINEAR);
+                break;
+            case 3:
+                Textures_SetMode(eTextures_NEAREST_MIPMAP_LINEAR);
+                break;
+            case 4:
+                Textures_SetMode(eTextures_LINEAR_MIPMAP_NEAREST);
+                break;
+            case 5:
+                Textures_SetMode(eTextures_LINEAR_MIPMAP_LINEAR);
+                break;
+            case 6:
+                Textures_SetMode(eTextures_MAX_ANISOTROPY);
+        }
+    }
+};
+
+void Textures_constructPreferences(PreferencesPage &page)
 {
-  {
-    const char* percentages[] = { "12.5%", "25%", "50%", "100%", };
-    page.appendRadio(
-      "Texture Quality",
-      STRING_ARRAY_RANGE(percentages),
-      LatchedIntImportCaller(g_Textures_textureQuality),
-      IntExportCaller(g_Textures_textureQuality.m_latched)
-    );
-  }
-  page.appendSpinner(
-    "Texture Gamma",
-    1.0,
-    0.0,
-    1.0,
-    FloatImportCallback(TextureGammaImportCaller(g_texture_globals.fGamma)),
-    FloatExportCallback(FloatExportCaller(g_texture_globals.fGamma))
-  );
-  {
-    const char* texture_mode[] = { "Nearest", "Nearest Mipmap", "Linear", "Bilinear", "Bilinear Mipmap", "Trilinear", "Anisotropy" };
-    page.appendCombo(
-      "Texture Render Mode",
-      STRING_ARRAY_RANGE(texture_mode),
-      IntImportCallback(TextureModeImportCaller(g_texture_mode)),
-      IntExportCallback(TextureModeExportCaller(g_texture_mode))
-    );
-  }
-  {
-    const char* compression_none[] = { "None" };
-    const char* compression_opengl[] = { "None", "OpenGL ARB" };
-    const char* compression_s3tc[] = { "None", "S3TC DXT1", "S3TC DXT3", "S3TC DXT5" };
-    const char* compression_opengl_s3tc[] = { "None", "OpenGL ARB", "S3TC DXT1", "S3TC DXT3", "S3TC DXT5" };
-    StringArrayRange compression(
-      (g_texture_globals.m_bOpenGLCompressionSupported)
-        ? (g_texture_globals.m_bS3CompressionSupported)
-          ? STRING_ARRAY_RANGE(compression_opengl_s3tc)
-          : STRING_ARRAY_RANGE(compression_opengl)
-        : (g_texture_globals.m_bS3CompressionSupported)
-          ? STRING_ARRAY_RANGE(compression_s3tc)
-          : STRING_ARRAY_RANGE(compression_none)
-    );
-    page.appendCombo(
-      "Hardware Texture Compression",
-      compression,
-      TextureCompressionImportCaller(g_texture_globals.m_nTextureCompressionFormat),
-      IntExportCaller(reinterpret_cast<int&>(g_texture_globals.m_nTextureCompressionFormat))
+    {
+        const char *percentages[] = {"12.5%", "25%", "50%", "100%",};
+        page.appendRadio(
+                "Texture Quality",
+                STRING_ARRAY_RANGE(percentages),
+                make_property(g_Textures_textureQuality)
+        );
+    }
+    page.appendSpinner(
+            "Texture Gamma",
+            1.0,
+            0.0,
+            1.0,
+            make_property<TextureGamma>(g_texture_globals.fGamma)
     );
-  }
+    {
+        const char *texture_mode[] = {"Nearest", "Nearest Mipmap", "Linear", "Bilinear", "Bilinear Mipmap", "Trilinear",
+                                      "Anisotropy"};
+        page.appendCombo(
+                "Texture Render Mode",
+                STRING_ARRAY_RANGE(texture_mode),
+                make_property<TextureMode>(g_texture_mode)
+        );
+    }
+    {
+        const char *compression_none[] = {"None"};
+        const char *compression_opengl[] = {"None", "OpenGL ARB"};
+        const char *compression_s3tc[] = {"None", "S3TC DXT1", "S3TC DXT3", "S3TC DXT5"};
+        const char *compression_opengl_s3tc[] = {"None", "OpenGL ARB", "S3TC DXT1", "S3TC DXT3", "S3TC DXT5"};
+        StringArrayRange compression(
+                (g_texture_globals.m_bOpenGLCompressionSupported)
+                ? (g_texture_globals.m_bS3CompressionSupported)
+                  ? STRING_ARRAY_RANGE(compression_opengl_s3tc)
+                  : STRING_ARRAY_RANGE(compression_opengl)
+                : (g_texture_globals.m_bS3CompressionSupported)
+                  ? STRING_ARRAY_RANGE(compression_s3tc)
+                  : STRING_ARRAY_RANGE(compression_none)
+        );
+        page.appendCombo(
+                "Hardware Texture Compression",
+                compression,
+                make_property<TextureCompression>(g_texture_globals.m_nTextureCompressionFormat)
+        );
+    }
 }
-void Textures_constructPage(PreferenceGroup& group)
+
+void Textures_constructPage(PreferenceGroup &group)
 {
-  PreferencesPage page(group.createPage("Textures", "Texture Settings"));
-  Textures_constructPreferences(page);
+    PreferencesPage page(group.createPage("Textures", "Texture Settings"));
+    Textures_constructPreferences(page);
 }
+
 void Textures_registerPreferencesPage()
 {
-  PreferencesDialog_addDisplayPage(FreeCaller1<PreferenceGroup&, Textures_constructPage>());
+    PreferencesDialog_addDisplayPage(makeCallbackF(Textures_constructPage));
 }
 
-void TextureCompression_importString(const char* string)
-{
-  g_texture_globals.m_nTextureCompressionFormat = static_cast<TextureCompressionFormat>(atoi(string));
-  Textures_UpdateTextureCompressionFormat();
-}
-typedef FreeCaller1<const char*, TextureCompression_importString> TextureCompressionImportStringCaller;
+struct TextureCompressionPreference {
+    static void Export(const Callback<void(int)> &returnz)
+    {
+        returnz(g_texture_globals.m_nTextureCompressionFormat);
+    }
 
+    static void Import(int value)
+    {
+        g_texture_globals.m_nTextureCompressionFormat = static_cast<TextureCompressionFormat>( value );
+        Textures_UpdateTextureCompressionFormat();
+    }
+};
 
 void Textures_Construct()
 {
-  g_texturesmap = new TexturesMap;
+    g_texturesmap = new TexturesMap;
 
-  GlobalPreferenceSystem().registerPreference("TextureCompressionFormat", TextureCompressionImportStringCaller(), IntExportStringCaller(reinterpret_cast<int&>(g_texture_globals.m_nTextureCompressionFormat)));
-  GlobalPreferenceSystem().registerPreference("TextureFiltering", IntImportStringCaller(reinterpret_cast<int&>(g_texture_mode)), IntExportStringCaller(reinterpret_cast<int&>(g_texture_mode)));
-  GlobalPreferenceSystem().registerPreference("TextureQuality", IntImportStringCaller(g_Textures_textureQuality.m_latched), IntExportStringCaller(g_Textures_textureQuality.m_latched));
-  GlobalPreferenceSystem().registerPreference("SI_Gamma", FloatImportStringCaller(g_texture_globals.fGamma), FloatExportStringCaller(g_texture_globals.fGamma));
+    GlobalPreferenceSystem().registerPreference("TextureCompressionFormat",
+                                                make_property_string<TextureCompressionPreference>());
+    GlobalPreferenceSystem().registerPreference("TextureFiltering",
+                                                make_property_string(reinterpret_cast<int &>( g_texture_mode )));
+    GlobalPreferenceSystem().registerPreference("TextureQuality",
+                                                make_property_string(g_Textures_textureQuality.m_latched));
+    GlobalPreferenceSystem().registerPreference("SI_Gamma", make_property_string(g_texture_globals.fGamma));
 
-  g_Textures_textureQuality.useLatched();
+    g_Textures_textureQuality.useLatched();
 
-  Textures_registerPreferencesPage();
+    Textures_registerPreferencesPage();
 
-  Textures_ModeChanged();
+    Textures_ModeChanged();
 }
+
 void Textures_Destroy()
 {
-  delete g_texturesmap;
+    delete g_texturesmap;
 }
 
 
@@ -847,53 +850,52 @@ void Textures_Destroy()
 #include "modulesystem/moduleregistry.h"
 
 class TexturesDependencies :
-  public GlobalRadiantModuleRef,
-  public GlobalOpenGLModuleRef,
-  public GlobalPreferenceSystemModuleRef
-{
-  ImageModulesRef m_image_modules;
+        public GlobalRadiantModuleRef,
+        public GlobalOpenGLModuleRef,
+        public GlobalPreferenceSystemModuleRef {
+    ImageModulesRef m_image_modules;
 public:
-  TexturesDependencies() :
-    m_image_modules(GlobalRadiant().getRequiredGameDescriptionKeyValue("texturetypes"))
-  {
-  }
-  ImageModules& getImageModules()
-  {
-    return m_image_modules.get();
-  }
+    TexturesDependencies() :
+            m_image_modules(GlobalRadiant().getRequiredGameDescriptionKeyValue("texturetypes"))
+    {
+    }
+
+    ImageModules &getImageModules()
+    {
+        return m_image_modules.get();
+    }
 };
 
-class TexturesAPI
-{
-  TexturesCache* m_textures;
+class TexturesAPI {
+    TexturesCache *m_textures;
 public:
-  typedef TexturesCache Type;
-  STRING_CONSTANT(Name, "*");
-
-  TexturesAPI()
-  {
-    Textures_Construct();
-
-    m_textures = &GetTexturesCache();
-  }
-  ~TexturesAPI()
-  {
-    Textures_Destroy();
-  }
-  TexturesCache* getTable()
-  {
-    return m_textures;
-  }
+    typedef TexturesCache Type;
+
+    STRING_CONSTANT(Name, "*");
+
+    TexturesAPI()
+    {
+        Textures_Construct();
+
+        m_textures = &GetTexturesCache();
+    }
+
+    ~TexturesAPI()
+    {
+        Textures_Destroy();
+    }
+
+    TexturesCache *getTable()
+    {
+        return m_textures;
+    }
 };
 
 typedef SingletonModule<TexturesAPI, TexturesDependencies> TexturesModule;
 typedef Static<TexturesModule> StaticTexturesModule;
 StaticRegisterModule staticRegisterTextures(StaticTexturesModule::instance());
 
-ImageModulesTextures_getImageModules()
+ImageModules &Textures_getImageModules()
 {
-  return StaticTexturesModule::instance().getDependencies().getImageModules();
+    return StaticTexturesModule::instance().getDependencies().getImageModules();
 }
-
-
-