void append(const char *string);
- using AppendCaller = MemberCaller1<EntryCompletion, const char *, &EntryCompletion::append>;
+ using AppendCaller = MemberCaller<EntryCompletion, void(const char *), &EntryCompletion::append>;
void fill();
void update();
- using UpdateCaller = MemberCaller<EntryCompletion, &EntryCompletion::update>;
+ using UpdateCaller = MemberCaller<EntryCompletion, void(), &EntryCompletion::update>;
};
class TextureNameList {