/*
-Copyright (C) 1999-2006 Id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
+ Copyright (C) 1999-2006 Id Software, Inc. and contributors.
+ For a list of contributors, see the accompanying CONTRIBUTORS file.
-This file is part of GtkRadiant.
+ This file is part of GtkRadiant.
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+ GtkRadiant is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+ GtkRadiant is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
+ You should have received a copy of the GNU General Public License
+ along with GtkRadiant; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ */
//
// Surface Dialog
#include "surfacedialog.h"
+#include <gtk/gtk.h>
+
#include "debugging/debugging.h"
#include "warnings.h"
#include "iundo.h"
#include "iselection.h"
-#include <gtk/gtkhbox.h>
-#include <gtk/gtkvbox.h>
-#include <gtk/gtkframe.h>
-#include <gtk/gtklabel.h>
-#include <gtk/gtktable.h>
-#include <gtk/gtkbutton.h>
-#include <gtk/gtkspinbutton.h>
#include <gdk/gdkkeysyms.h>
-#include <gtk/gtkcheckbutton.h> //Shamus: For Textool
-#include "generic/callback.h"
+#include "signal/isignal.h"
#include "generic/object.h"
#include "math/vector.h"
#include "texturelib.h"
#include "gtkutil/entry.h"
#include "gtkutil/nonmodal.h"
#include "gtkutil/pointer.h"
-#include "gtkutil/glwidget.h" //Shamus: For Textool
+#include "gtkutil/glwidget.h" //Shamus: For Textool
#include "gtkutil/button.h"
#include "map.h"
#include "select.h"
#include "mainframe.h"
#include "gtkdlgs.h"
#include "dialog.h"
-#include "brush.h" //Shamus: for Textool
+#include "brush.h" //Shamus: for Textool
#include "patch.h"
#include "commands.h"
#include "stream/stringstream.h"
{
//Shamus: Textool function prototypes
-gboolean size_allocate(GtkWidget *, GtkAllocation *, gpointer);
-gboolean expose(GtkWidget *, GdkEventExpose *, gpointer);
-gboolean button_press(GtkWidget *, GdkEventButton *, gpointer);
-gboolean button_release(GtkWidget *, GdkEventButton *, gpointer);
-gboolean motion(GtkWidget *, GdkEventMotion *, gpointer);
-void flipX(GtkToggleButton *, gpointer);
-void flipY(GtkToggleButton *, gpointer);
+gboolean size_allocate( ui::Widget, GtkAllocation *, gpointer );
+gboolean expose( ui::Widget, GdkEventExpose *, gpointer );
+gboolean button_press( ui::Widget, GdkEventButton *, gpointer );
+gboolean button_release( ui::Widget, GdkEventButton *, gpointer );
+gboolean motion( ui::Widget, GdkEventMotion *, gpointer );
+void flipX( ui::ToggleButton, gpointer );
+void flipY( ui::ToggleButton, gpointer );
//End Textool function prototypes
//Shamus: Textool globals
-GtkWidget * g_textoolWin;
+ui::Widget g_textoolWin;
//End Textool globals
-void queueDraw()
-{
- gtk_widget_queue_draw(g_textoolWin);
+void queueDraw(){
+ gtk_widget_queue_draw( g_textoolWin );
}
}
#endif
-inline void spin_button_set_step(GtkSpinButton* spin, gfloat step)
-{
+inline void spin_button_set_step( ui::SpinButton spin, gfloat step ){
#if 1
- gtk_spin_button_get_adjustment(spin)->step_increment = step;
+ gtk_adjustment_set_step_increment(gtk_spin_button_get_adjustment( spin ), step);
#else
- GValue gvalue = GValue_default();
- g_value_init(&gvalue, G_TYPE_DOUBLE);
- g_value_set_double(&gvalue, step);
- g_object_set(G_OBJECT(gtk_spin_button_get_adjustment(spin)), "step-increment", &gvalue, NULL);
+ GValue gvalue = GValue_default();
+ g_value_init( &gvalue, G_TYPE_DOUBLE );
+ g_value_set_double( &gvalue, step );
+ g_object_set( G_OBJECT( gtk_spin_button_get_adjustment( spin ) ), "step-increment", &gvalue, NULL );
#endif
}
class Increment
{
- float& m_f;
+float& m_f;
public:
- GtkSpinButton* m_spin;
- GtkEntry* m_entry;
- Increment(float& f) : m_f(f), m_spin(0), m_entry(0)
- {
- }
- void cancel()
- {
- entry_set_float(m_entry, m_f);
- }
- typedef MemberCaller<Increment, &Increment::cancel> CancelCaller;
- void apply()
- {
- m_f = static_cast<float>(entry_get_float(m_entry));
- spin_button_set_step(m_spin, m_f);
- }
- typedef MemberCaller<Increment, &Increment::apply> ApplyCaller;
+ui::SpinButton m_spin;
+ui::Entry m_entry;
+Increment( float& f ) : m_f( f ), m_spin( ui::null ), m_entry( ui::null ){
+}
+void cancel(){
+ entry_set_float( m_entry, m_f );
+}
+typedef MemberCaller<Increment, void(), &Increment::cancel> CancelCaller;
+void apply(){
+ m_f = static_cast<float>( entry_get_float( m_entry ) );
+ spin_button_set_step( m_spin, m_f );
+}
+typedef MemberCaller<Increment, void(), &Increment::apply> ApplyCaller;
};
void SurfaceInspector_GridChange();
class SurfaceInspector : public Dialog
{
- GtkWindow* BuildDialog();
-
- NonModalEntry m_textureEntry;
- NonModalSpinner m_hshiftSpinner;
- NonModalEntry m_hshiftEntry;
- NonModalSpinner m_vshiftSpinner;
- NonModalEntry m_vshiftEntry;
- NonModalSpinner m_hscaleSpinner;
- NonModalEntry m_hscaleEntry;
- NonModalSpinner m_vscaleSpinner;
- NonModalEntry m_vscaleEntry;
- NonModalSpinner m_rotateSpinner;
- NonModalEntry m_rotateEntry;
-
- IdleDraw m_idleDraw;
-
- GtkCheckButton* m_surfaceFlags[32];
- GtkCheckButton* m_contentFlags[32];
-
- NonModalEntry m_valueEntry;
- GtkEntry* m_valueEntryWidget;
+ui::Window BuildDialog();
+
+NonModalEntry m_textureEntry;
+NonModalSpinner m_hshiftSpinner;
+NonModalEntry m_hshiftEntry;
+NonModalSpinner m_vshiftSpinner;
+NonModalEntry m_vshiftEntry;
+NonModalSpinner m_hscaleSpinner;
+NonModalEntry m_hscaleEntry;
+NonModalSpinner m_vscaleSpinner;
+NonModalEntry m_vscaleEntry;
+NonModalSpinner m_rotateSpinner;
+NonModalEntry m_rotateEntry;
+
+IdleDraw m_idleDraw;
+
+GtkCheckButton* m_surfaceFlags[32];
+GtkCheckButton* m_contentFlags[32];
+
+NonModalEntry m_valueEntry;
+ui::Entry m_valueEntryWidget{ui::null};
public:
- WindowPositionTracker m_positionTracker;
- WindowPositionTrackerImportStringCaller m_importPosition;
- WindowPositionTrackerExportStringCaller m_exportPosition;
-
- // Dialog Data
- float m_fitHorizontal;
- float m_fitVertical;
-
- Increment m_hshiftIncrement;
- Increment m_vshiftIncrement;
- Increment m_hscaleIncrement;
- Increment m_vscaleIncrement;
- Increment m_rotateIncrement;
- GtkEntry* m_texture;
-
- SurfaceInspector() :
- m_textureEntry(ApplyShaderCaller(*this), UpdateCaller(*this)),
- m_hshiftSpinner(ApplyTexdefCaller(*this), UpdateCaller(*this)),
- m_hshiftEntry(Increment::ApplyCaller(m_hshiftIncrement), Increment::CancelCaller(m_hshiftIncrement)),
- m_vshiftSpinner(ApplyTexdefCaller(*this), UpdateCaller(*this)),
- m_vshiftEntry(Increment::ApplyCaller(m_vshiftIncrement), Increment::CancelCaller(m_vshiftIncrement)),
- m_hscaleSpinner(ApplyTexdefCaller(*this), UpdateCaller(*this)),
- m_hscaleEntry(Increment::ApplyCaller(m_hscaleIncrement), Increment::CancelCaller(m_hscaleIncrement)),
- m_vscaleSpinner(ApplyTexdefCaller(*this), UpdateCaller(*this)),
- m_vscaleEntry(Increment::ApplyCaller(m_vscaleIncrement), Increment::CancelCaller(m_vscaleIncrement)),
- m_rotateSpinner(ApplyTexdefCaller(*this), UpdateCaller(*this)),
- m_rotateEntry(Increment::ApplyCaller(m_rotateIncrement), Increment::CancelCaller(m_rotateIncrement)),
- m_idleDraw(UpdateCaller(*this)),
- m_valueEntry(ApplyFlagsCaller(*this), UpdateCaller(*this)),
- m_importPosition(m_positionTracker),
- m_exportPosition(m_positionTracker),
- m_hshiftIncrement(g_si_globals.shift[0]),
- m_vshiftIncrement(g_si_globals.shift[1]),
- m_hscaleIncrement(g_si_globals.scale[0]),
- m_vscaleIncrement(g_si_globals.scale[1]),
- m_rotateIncrement(g_si_globals.rotate)
- {
- m_fitVertical = 1;
- m_fitHorizontal = 1;
- m_positionTracker.setPosition(c_default_window_pos);
- }
-
- void constructWindow(GtkWindow* main_window)
- {
- m_parent = main_window;
- Create();
- AddGridChangeCallback(FreeCaller<SurfaceInspector_GridChange>());
- }
- void destroyWindow()
- {
- Destroy();
- }
- bool visible() const
- {
- return GTK_WIDGET_VISIBLE(const_cast<GtkWindow*>(GetWidget()));
- }
- void queueDraw()
- {
- if(visible())
- {
- m_idleDraw.queueDraw();
- }
- }
-
- void Update();
- typedef MemberCaller<SurfaceInspector, &SurfaceInspector::Update> UpdateCaller;
- void ApplyShader();
- typedef MemberCaller<SurfaceInspector, &SurfaceInspector::ApplyShader> ApplyShaderCaller;
- void ApplyTexdef();
- typedef MemberCaller<SurfaceInspector, &SurfaceInspector::ApplyTexdef> ApplyTexdefCaller;
- void ApplyFlags();
- typedef MemberCaller<SurfaceInspector, &SurfaceInspector::ApplyFlags> ApplyFlagsCaller;
+WindowPositionTracker m_positionTracker;
+
+// Dialog Data
+float m_fitHorizontal;
+float m_fitVertical;
+
+Increment m_hshiftIncrement;
+Increment m_vshiftIncrement;
+Increment m_hscaleIncrement;
+Increment m_vscaleIncrement;
+Increment m_rotateIncrement;
+ui::Entry m_texture{ui::null};
+
+SurfaceInspector() :
+ m_textureEntry( ApplyShaderCaller( *this ), UpdateCaller( *this ) ),
+ m_hshiftSpinner( ApplyTexdefCaller( *this ), UpdateCaller( *this ) ),
+ m_hshiftEntry( Increment::ApplyCaller( m_hshiftIncrement ), Increment::CancelCaller( m_hshiftIncrement ) ),
+ m_vshiftSpinner( ApplyTexdefCaller( *this ), UpdateCaller( *this ) ),
+ m_vshiftEntry( Increment::ApplyCaller( m_vshiftIncrement ), Increment::CancelCaller( m_vshiftIncrement ) ),
+ m_hscaleSpinner( ApplyTexdefCaller( *this ), UpdateCaller( *this ) ),
+ m_hscaleEntry( Increment::ApplyCaller( m_hscaleIncrement ), Increment::CancelCaller( m_hscaleIncrement ) ),
+ m_vscaleSpinner( ApplyTexdefCaller( *this ), UpdateCaller( *this ) ),
+ m_vscaleEntry( Increment::ApplyCaller( m_vscaleIncrement ), Increment::CancelCaller( m_vscaleIncrement ) ),
+ m_rotateSpinner( ApplyTexdefCaller( *this ), UpdateCaller( *this ) ),
+ m_rotateEntry( Increment::ApplyCaller( m_rotateIncrement ), Increment::CancelCaller( m_rotateIncrement ) ),
+ m_idleDraw( UpdateCaller( *this ) ),
+ m_valueEntry( ApplyFlagsCaller( *this ), UpdateCaller( *this ) ),
+ m_hshiftIncrement( g_si_globals.shift[0] ),
+ m_vshiftIncrement( g_si_globals.shift[1] ),
+ m_hscaleIncrement( g_si_globals.scale[0] ),
+ m_vscaleIncrement( g_si_globals.scale[1] ),
+ m_rotateIncrement( g_si_globals.rotate ){
+ m_fitVertical = 1;
+ m_fitHorizontal = 1;
+ m_positionTracker.setPosition( c_default_window_pos );
+}
+
+void constructWindow( ui::Window main_window ){
+ m_parent = main_window;
+ Create();
+ AddGridChangeCallback( FreeCaller<void(), SurfaceInspector_GridChange>() );
+}
+void destroyWindow(){
+ Destroy();
+}
+bool visible() {
+ return GetWidget().visible();
+}
+void queueDraw(){
+ if ( visible() ) {
+ m_idleDraw.queueDraw();
+ }
+}
+
+void Update();
+typedef MemberCaller<SurfaceInspector, void(), &SurfaceInspector::Update> UpdateCaller;
+void ApplyShader();
+typedef MemberCaller<SurfaceInspector, void(), &SurfaceInspector::ApplyShader> ApplyShaderCaller;
+void ApplyTexdef();
+typedef MemberCaller<SurfaceInspector, void(), &SurfaceInspector::ApplyTexdef> ApplyTexdefCaller;
+void ApplyFlags();
+typedef MemberCaller<SurfaceInspector, void(), &SurfaceInspector::ApplyFlags> ApplyFlagsCaller;
};
namespace
{
- SurfaceInspector* g_SurfaceInspector;
+SurfaceInspector* g_SurfaceInspector;
- inline SurfaceInspector& getSurfaceInspector()
- {
- ASSERT_NOTNULL(g_SurfaceInspector);
- return *g_SurfaceInspector;
- }
+inline SurfaceInspector& getSurfaceInspector(){
+ ASSERT_NOTNULL( g_SurfaceInspector );
+ return *g_SurfaceInspector;
+}
}
-void SurfaceInspector_constructWindow(GtkWindow* main_window)
-{
- getSurfaceInspector().constructWindow(main_window);
+void SurfaceInspector_constructWindow( ui::Window main_window ){
+ getSurfaceInspector().constructWindow( main_window );
}
-void SurfaceInspector_destroyWindow()
-{
- getSurfaceInspector().destroyWindow();
+void SurfaceInspector_destroyWindow(){
+ getSurfaceInspector().destroyWindow();
}
-void SurfaceInspector_queueDraw()
-{
- getSurfaceInspector().queueDraw();
+void SurfaceInspector_queueDraw(){
+ getSurfaceInspector().queueDraw();
}
namespace
{
- CopiedString g_selectedShader;
- TextureProjection g_selectedTexdef;
- ContentsFlagsValue g_selectedFlags;
+CopiedString g_selectedShader;
+TextureProjection g_selectedTexdef;
+ContentsFlagsValue g_selectedFlags;
+size_t g_selectedShaderSize[2];
}
-void SurfaceInspector_SetSelectedShader(const char* shader)
-{
- g_selectedShader = shader;
- SurfaceInspector_queueDraw();
+void SurfaceInspector_SetSelectedShader( const char* shader ){
+ g_selectedShader = shader;
+ SurfaceInspector_queueDraw();
}
-void SurfaceInspector_SetSelectedTexdef(const TextureProjection& projection)
-{
- g_selectedTexdef = projection;
- SurfaceInspector_queueDraw();
+void SurfaceInspector_SetSelectedTexdef( const TextureProjection& projection ){
+ g_selectedTexdef = projection;
+ SurfaceInspector_queueDraw();
}
-void SurfaceInspector_SetSelectedFlags(const ContentsFlagsValue& flags)
-{
- g_selectedFlags = flags;
- SurfaceInspector_queueDraw();
+void SurfaceInspector_SetSelectedFlags( const ContentsFlagsValue& flags ){
+ g_selectedFlags = flags;
+ SurfaceInspector_queueDraw();
}
static bool s_texture_selection_dirty = false;
-void SurfaceInspector_updateSelection()
-{
- s_texture_selection_dirty = true;
- SurfaceInspector_queueDraw();
+void SurfaceInspector_updateSelection(){
+ s_texture_selection_dirty = true;
+ SurfaceInspector_queueDraw();
#if TEXTOOL_ENABLED
- if (g_bp_globals.m_texdefTypeId == TEXDEFTYPEID_BRUSHPRIMITIVES)
- {
- TexTool::queueDraw();
- //globalOutputStream() << "textool texture changed..\n";
- }
+ if ( g_bp_globals.m_texdefTypeId == TEXDEFTYPEID_BRUSHPRIMITIVES ) {
+ TexTool::queueDraw();
+ //globalOutputStream() << "textool texture changed..\n";
+ }
#endif
}
-void SurfaceInspector_SelectionChanged(const Selectable& selectable)
-{
- SurfaceInspector_updateSelection();
+void SurfaceInspector_SelectionChanged( const Selectable& selectable ){
+ SurfaceInspector_updateSelection();
}
-void SurfaceInspector_SetCurrent_FromSelected()
-{
- if(s_texture_selection_dirty == true)
- {
- s_texture_selection_dirty = false;
- if(!g_SelectedFaceInstances.empty())
- {
- TextureProjection projection;
+void SurfaceInspector_SetCurrent_FromSelected(){
+ if ( s_texture_selection_dirty == true ) {
+ s_texture_selection_dirty = false;
+ if ( !g_SelectedFaceInstances.empty() ) {
+ TextureProjection projection;
//This *may* be the point before it fucks up... Let's see!
//Yep, there was a call to removeScale in there...
- Scene_BrushGetTexdef_Component_Selected(GlobalSceneGraph(), projection);
- SurfaceInspector_SetSelectedTexdef(projection);
-
- CopiedString name;
- Scene_BrushGetShader_Component_Selected(GlobalSceneGraph(), name);
- if(string_not_empty(name.c_str()))
- {
- SurfaceInspector_SetSelectedShader(name.c_str());
- }
-
- ContentsFlagsValue flags;
- Scene_BrushGetFlags_Component_Selected(GlobalSceneGraph(), flags);
- SurfaceInspector_SetSelectedFlags(flags);
- }
- else
- {
- TextureProjection projection;
- Scene_BrushGetTexdef_Selected(GlobalSceneGraph(), projection);
- SurfaceInspector_SetSelectedTexdef(projection);
-
- CopiedString name;
- Scene_BrushGetShader_Selected(GlobalSceneGraph(), name);
- if(string_empty(name.c_str()))
- {
- Scene_PatchGetShader_Selected(GlobalSceneGraph(), name);
- }
- if(string_not_empty(name.c_str()))
- {
- SurfaceInspector_SetSelectedShader(name.c_str());
- }
-
- ContentsFlagsValue flags(0, 0, 0, false);
- Scene_BrushGetFlags_Selected(GlobalSceneGraph(), flags);
- SurfaceInspector_SetSelectedFlags(flags);
- }
- }
+ Scene_BrushGetTexdef_Component_Selected( GlobalSceneGraph(), projection );
+
+ SurfaceInspector_SetSelectedTexdef( projection );
+
+ Scene_BrushGetShaderSize_Component_Selected( GlobalSceneGraph(), g_selectedShaderSize[0], g_selectedShaderSize[1] );
+ g_selectedTexdef.m_brushprimit_texdef.coords[0][2] = float_mod( g_selectedTexdef.m_brushprimit_texdef.coords[0][2], (float)g_selectedShaderSize[0] );
+ g_selectedTexdef.m_brushprimit_texdef.coords[1][2] = float_mod( g_selectedTexdef.m_brushprimit_texdef.coords[1][2], (float)g_selectedShaderSize[1] );
+
+ CopiedString name;
+ Scene_BrushGetShader_Component_Selected( GlobalSceneGraph(), name );
+ if ( string_not_empty( name.c_str() ) ) {
+ SurfaceInspector_SetSelectedShader( name.c_str() );
+ }
+
+ ContentsFlagsValue flags;
+ Scene_BrushGetFlags_Component_Selected( GlobalSceneGraph(), flags );
+ SurfaceInspector_SetSelectedFlags( flags );
+ }
+ else
+ {
+ TextureProjection projection;
+ Scene_BrushGetTexdef_Selected( GlobalSceneGraph(), projection );
+ SurfaceInspector_SetSelectedTexdef( projection );
+
+ CopiedString name;
+ Scene_BrushGetShader_Selected( GlobalSceneGraph(), name );
+ if ( string_empty( name.c_str() ) ) {
+ Scene_PatchGetShader_Selected( GlobalSceneGraph(), name );
+ }
+ if ( string_not_empty( name.c_str() ) ) {
+ SurfaceInspector_SetSelectedShader( name.c_str() );
+ }
+
+ ContentsFlagsValue flags( 0, 0, 0, false );
+ Scene_BrushGetFlags_Selected( GlobalSceneGraph(), flags );
+ SurfaceInspector_SetSelectedFlags( flags );
+ }
+ }
}
-const char* SurfaceInspector_GetSelectedShader()
-{
- SurfaceInspector_SetCurrent_FromSelected();
- return g_selectedShader.c_str();
+const char* SurfaceInspector_GetSelectedShader(){
+ SurfaceInspector_SetCurrent_FromSelected();
+ return g_selectedShader.c_str();
}
-const TextureProjection& SurfaceInspector_GetSelectedTexdef()
-{
- SurfaceInspector_SetCurrent_FromSelected();
- return g_selectedTexdef;
+const TextureProjection& SurfaceInspector_GetSelectedTexdef(){
+ SurfaceInspector_SetCurrent_FromSelected();
+ return g_selectedTexdef;
}
-const ContentsFlagsValue& SurfaceInspector_GetSelectedFlags()
-{
- SurfaceInspector_SetCurrent_FromSelected();
- return g_selectedFlags;
+const ContentsFlagsValue& SurfaceInspector_GetSelectedFlags(){
+ SurfaceInspector_SetCurrent_FromSelected();
+ return g_selectedFlags;
}
/*
-===================================================
+ ===================================================
- SURFACE INSPECTOR
+ SURFACE INSPECTOR
-===================================================
-*/
+ ===================================================
+ */
si_globals_t g_si_globals;
// NOTE: the default scale depends if you are using BP mode or regular.
// For regular it's 0.5f (128 pixels cover 64 world units), for BP it's simply 1.0f
// see fenris #2810
-void DoSnapTToGrid(float hscale, float vscale)
-{
- g_si_globals.shift[0] = static_cast<float>(float_to_integer(static_cast<float>(GetGridSize()) / hscale));
- g_si_globals.shift[1] = static_cast<float>(float_to_integer(static_cast<float>(GetGridSize()) / vscale));
- getSurfaceInspector().queueDraw();
+void DoSnapTToGrid( float hscale, float vscale ){
+ g_si_globals.shift[0] = static_cast<float>( float_to_integer( static_cast<float>( GetGridSize() ) / hscale ) );
+ g_si_globals.shift[1] = static_cast<float>( float_to_integer( static_cast<float>( GetGridSize() ) / vscale ) );
+ getSurfaceInspector().queueDraw();
}
-void SurfaceInspector_GridChange()
-{
- if (g_si_globals.m_bSnapTToGrid)
- DoSnapTToGrid(Texdef_getDefaultTextureScale(), Texdef_getDefaultTextureScale());
+void SurfaceInspector_GridChange(){
+ if ( g_si_globals.m_bSnapTToGrid ) {
+ DoSnapTToGrid( Texdef_getDefaultTextureScale(), Texdef_getDefaultTextureScale() );
+ }
}
// make the shift increments match the grid settings
// we move the textures in pixels, not world units. (i.e. increment values are in pixel)
// depending on the texture scale it doesn't take the same amount of pixels to move of GetGridSize()
// increment * scale = gridsize
-static void OnBtnMatchGrid(GtkWidget *widget, gpointer data)
-{
- float hscale, vscale;
- hscale = static_cast<float>(gtk_spin_button_get_value_as_float(getSurfaceInspector().m_hscaleIncrement.m_spin));
- vscale = static_cast<float>(gtk_spin_button_get_value_as_float(getSurfaceInspector().m_vscaleIncrement.m_spin));
+static void OnBtnMatchGrid( ui::Widget widget, gpointer data ){
+ float hscale, vscale;
+ hscale = static_cast<float>( gtk_spin_button_get_value( getSurfaceInspector().m_hscaleIncrement.m_spin ) );
+ vscale = static_cast<float>( gtk_spin_button_get_value( getSurfaceInspector().m_vscaleIncrement.m_spin ) );
- if (hscale == 0.0f || vscale == 0.0f)
- {
- globalOutputStream() << "ERROR: unexpected scale == 0.0f\n";
- return;
- }
+ if ( hscale == 0.0f || vscale == 0.0f ) {
+ globalOutputStream() << "ERROR: unexpected scale == 0.0f\n";
+ return;
+ }
- DoSnapTToGrid (hscale, vscale);
+ DoSnapTToGrid( hscale, vscale );
}
// DoSurface will always try to show the surface inspector
// or update it because something new has been selected
// Shamus: It does get called when the SI is hidden, but not when you select something new. ;-)
-void DoSurface (void)
-{
- if(getSurfaceInspector().GetWidget() == 0)
- {
- getSurfaceInspector().Create();
-
- }
- getSurfaceInspector().Update();
- getSurfaceInspector().importData();
- getSurfaceInspector().ShowDlg();
-}
+void DoSurface( void ){
+ if ( !getSurfaceInspector().GetWidget() ) {
+ getSurfaceInspector().Create();
-void SurfaceInspector_toggleShown()
-{
- if (getSurfaceInspector().visible())
- {
- getSurfaceInspector().HideDlg();
- }
- else
- {
- DoSurface();
- }
+ }
+ getSurfaceInspector().Update();
+ getSurfaceInspector().importData();
+ getSurfaceInspector().ShowDlg();
}
-void SurfaceInspector_FitTexture()
-{
- UndoableCommand undo("textureAutoFit");
- Select_FitTexture(getSurfaceInspector().m_fitHorizontal, getSurfaceInspector().m_fitVertical);
+void SurfaceInspector_toggleShown(){
+ if ( getSurfaceInspector().visible() ) {
+ getSurfaceInspector().HideDlg();
+ }
+ else
+ {
+ DoSurface();
+ }
}
-static void OnBtnPatchdetails(GtkWidget *widget, gpointer data)
-{
- Scene_PatchCapTexture_Selected(GlobalSceneGraph());
+void SurfaceInspector_FitTexture(){
+ UndoableCommand undo( "textureAutoFit" );
+ Select_FitTexture( getSurfaceInspector().m_fitHorizontal, getSurfaceInspector().m_fitVertical );
}
-static void OnBtnPatchnatural(GtkWidget *widget, gpointer data)
-{
- Scene_PatchNaturalTexture_Selected(GlobalSceneGraph());
+static void OnBtnPatchdetails( ui::Widget widget, gpointer data ){
+ Patch_CapTexture();
}
-static void OnBtnPatchreset(GtkWidget *widget, gpointer data)
-{
- float fx, fy;
+static void OnBtnPatchnatural( ui::Widget widget, gpointer data ){
+ Patch_NaturalTexture();
+}
- if (DoTextureLayout (&fx, &fy) == eIDOK)
- {
- Scene_PatchTileTexture_Selected(GlobalSceneGraph(), fx, fy);
- }
+static void OnBtnPatchreset( ui::Widget widget, gpointer data ){
+ Patch_ResetTexture();
}
-static void OnBtnPatchFit(GtkWidget *widget, gpointer data)
-{
- Scene_PatchTileTexture_Selected(GlobalSceneGraph(), 1, 1);
+static void OnBtnPatchFit( ui::Widget widget, gpointer data ){
+ Patch_FitTexture();
}
-static void OnBtnAxial(GtkWidget *widget, gpointer data)
-{
+static void OnBtnAxial( ui::Widget widget, gpointer data ){
//globalOutputStream() << "--> [OnBtnAxial]...\n";
- UndoableCommand undo("textureDefault");
- TextureProjection projection;
+ UndoableCommand undo( "textureDefault" );
+ TextureProjection projection;
//globalOutputStream() << " TexDef_Construct_Default()...\n";
- TexDef_Construct_Default(projection);
+ TexDef_Construct_Default( projection );
//globalOutputStream() << " Select_SetTexdef()...\n";
#if TEXTOOL_ENABLED
- //Shamus:
- if (g_bp_globals.m_texdefTypeId == TEXDEFTYPEID_BRUSHPRIMITIVES)
- {
- // Scale up texture width/height if in BP mode...
+ //Shamus:
+ if ( g_bp_globals.m_texdefTypeId == TEXDEFTYPEID_BRUSHPRIMITIVES ) {
+ // Scale up texture width/height if in BP mode...
//NOTE: This may not be correct any more! :-P
- if (!g_SelectedFaceInstances.empty())
- {
- Face & face = g_SelectedFaceInstances.last().getFace();
- float x = face.getShader().m_state->getTexture().width;
- float y = face.getShader().m_state->getTexture().height;
- projection.m_brushprimit_texdef.coords[0][0] /= x;
- projection.m_brushprimit_texdef.coords[0][1] /= y;
- projection.m_brushprimit_texdef.coords[1][0] /= x;
- projection.m_brushprimit_texdef.coords[1][1] /= y;
- }
- }
+ if ( !g_SelectedFaceInstances.empty() ) {
+ Face & face = g_SelectedFaceInstances.last().getFace();
+ float x = face.getShader().m_state->getTexture().width;
+ float y = face.getShader().m_state->getTexture().height;
+ projection.m_brushprimit_texdef.coords[0][0] /= x;
+ projection.m_brushprimit_texdef.coords[0][1] /= y;
+ projection.m_brushprimit_texdef.coords[1][0] /= x;
+ projection.m_brushprimit_texdef.coords[1][1] /= y;
+ }
+ }
#endif
- Select_SetTexdef(projection);
+ Select_SetTexdef( projection );
}
-static void OnBtnFaceFit(GtkWidget *widget, gpointer data)
-{
- getSurfaceInspector().exportData();
- SurfaceInspector_FitTexture();
+static void OnBtnFaceFit( ui::Widget widget, gpointer data ){
+ getSurfaceInspector().exportData();
+ SurfaceInspector_FitTexture();
}
typedef const char* FlagName;
const FlagName surfaceflagNamesDefault[32] = {
- "surf1",
- "surf2",
- "surf3",
- "surf4",
- "surf5",
- "surf6",
- "surf7",
- "surf8",
- "surf9",
- "surf10",
- "surf11",
- "surf12",
- "surf13",
- "surf14",
- "surf15",
- "surf16",
- "surf17",
- "surf18",
- "surf19",
- "surf20",
- "surf21",
- "surf22",
- "surf23",
- "surf24",
- "surf25",
- "surf26",
- "surf27",
- "surf28",
- "surf29",
- "surf30",
- "surf31",
- "surf32"
+ "surf1",
+ "surf2",
+ "surf3",
+ "surf4",
+ "surf5",
+ "surf6",
+ "surf7",
+ "surf8",
+ "surf9",
+ "surf10",
+ "surf11",
+ "surf12",
+ "surf13",
+ "surf14",
+ "surf15",
+ "surf16",
+ "surf17",
+ "surf18",
+ "surf19",
+ "surf20",
+ "surf21",
+ "surf22",
+ "surf23",
+ "surf24",
+ "surf25",
+ "surf26",
+ "surf27",
+ "surf28",
+ "surf29",
+ "surf30",
+ "surf31",
+ "surf32"
};
const FlagName contentflagNamesDefault[32] = {
- "cont1",
- "cont2",
- "cont3",
- "cont4",
- "cont5",
- "cont6",
- "cont7",
- "cont8",
- "cont9",
- "cont10",
- "cont11",
- "cont12",
- "cont13",
- "cont14",
- "cont15",
- "cont16",
- "cont17",
- "cont18",
- "cont19",
- "cont20",
- "cont21",
- "cont22",
- "cont23",
- "cont24",
- "cont25",
- "cont26",
- "cont27",
- "cont28",
- "cont29",
- "cont30",
- "cont31",
- "cont32"
+ "cont1",
+ "cont2",
+ "cont3",
+ "cont4",
+ "cont5",
+ "cont6",
+ "cont7",
+ "cont8",
+ "cont9",
+ "cont10",
+ "cont11",
+ "cont12",
+ "cont13",
+ "cont14",
+ "cont15",
+ "cont16",
+ "cont17",
+ "cont18",
+ "cont19",
+ "cont20",
+ "cont21",
+ "cont22",
+ "cont23",
+ "cont24",
+ "cont25",
+ "cont26",
+ "cont27",
+ "cont28",
+ "cont29",
+ "cont30",
+ "cont31",
+ "cont32"
};
-const char* getSurfaceFlagName(std::size_t bit)
-{
- const char* value = g_pGameDescription->getKeyValue(surfaceflagNamesDefault[bit]);
- if(string_empty(value))
- {
- return surfaceflagNamesDefault[bit];
- }
- return value;
+const char* getSurfaceFlagName( std::size_t bit ){
+ const char* value = g_pGameDescription->getKeyValue( surfaceflagNamesDefault[bit] );
+ if ( string_empty( value ) ) {
+ return surfaceflagNamesDefault[bit];
+ }
+ return value;
}
-const char* getContentFlagName(std::size_t bit)
-{
- const char* value = g_pGameDescription->getKeyValue(contentflagNamesDefault[bit]);
- if(string_empty(value))
- {
- return contentflagNamesDefault[bit];
- }
- return value;
+const char* getContentFlagName( std::size_t bit ){
+ const char* value = g_pGameDescription->getKeyValue( contentflagNamesDefault[bit] );
+ if ( string_empty( value ) ) {
+ return contentflagNamesDefault[bit];
+ }
+ return value;
}
// =============================================================================
// SurfaceInspector class
-guint togglebutton_connect_toggled(GtkToggleButton* button, const Callback& callback)
-{
- return g_signal_connect_swapped(G_OBJECT(button), "toggled", G_CALLBACK(callback.getThunk()), callback.getEnvironment());
+guint togglebutton_connect_toggled( ui::ToggleButton button, const Callback<void()>& callback ){
+ return g_signal_connect_swapped( G_OBJECT( button ), "toggled", G_CALLBACK( callback.getThunk() ), callback.getEnvironment() );
}
-GtkWindow* SurfaceInspector::BuildDialog()
-{
- GtkWindow* window = create_floating_window("Surface Inspector", m_parent);
+ui::Window SurfaceInspector::BuildDialog(){
+ ui::Window window = ui::Window(create_floating_window( "Surface Inspector", m_parent ));
- m_positionTracker.connect(window);
+ m_positionTracker.connect( window );
- global_accel_connect_window(window);
+ global_accel_connect_window( window );
- window_connect_focus_in_clear_focus_widget(window);
-
+ window_connect_focus_in_clear_focus_widget( window );
- {
- // replaced by only the vbox:
- GtkWidget* vbox = gtk_vbox_new (FALSE, 5);
- gtk_widget_show (vbox);
- gtk_container_add(GTK_CONTAINER(window), GTK_WIDGET(vbox));
- gtk_container_set_border_width (GTK_CONTAINER (vbox), 5);
- {
- GtkWidget* hbox2 = gtk_hbox_new (FALSE, 5);
- gtk_widget_show (hbox2);
- gtk_box_pack_start(GTK_BOX(vbox), GTK_WIDGET(hbox2), FALSE, FALSE, 0);
-
- {
- GtkWidget* label = gtk_label_new ("Texture");
- gtk_widget_show (label);
- gtk_box_pack_start (GTK_BOX (hbox2), label, FALSE, TRUE, 0);
- }
- {
- GtkEntry* entry = GTK_ENTRY(gtk_entry_new());
- gtk_widget_show(GTK_WIDGET(entry));
- gtk_box_pack_start(GTK_BOX(hbox2), GTK_WIDGET(entry), TRUE, TRUE, 0);
- m_texture = entry;
- m_textureEntry.connect(entry);
- GlobalTextureEntryCompletion::instance().connect(entry);
- }
- }
+ {
+ // replaced by only the vbox:
+ auto vbox = ui::VBox( FALSE, 5 );
+ vbox.show();
+ window.add(vbox);
+ gtk_container_set_border_width( GTK_CONTAINER( vbox ), 5 );
+ {
+ auto hbox2 = ui::HBox( FALSE, 5 );
+ hbox2.show();
+ vbox.pack_start( hbox2, FALSE, FALSE, 0 );
- {
- GtkWidget* table = gtk_table_new (6, 4, FALSE);
- gtk_widget_show (table);
- gtk_box_pack_start(GTK_BOX(vbox), GTK_WIDGET(table), FALSE, FALSE, 0);
- gtk_table_set_row_spacings(GTK_TABLE(table), 5);
- gtk_table_set_col_spacings(GTK_TABLE(table), 5);
- {
- GtkWidget* label = gtk_label_new ("Horizontal shift");
- gtk_widget_show (label);
- gtk_misc_set_alignment (GTK_MISC (label), 0, 0);
- gtk_table_attach(GTK_TABLE(table), label, 0, 1, 0, 1,
- (GtkAttachOptions) (GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
- }
- {
- GtkSpinButton* spin = GTK_SPIN_BUTTON(gtk_spin_button_new(GTK_ADJUSTMENT(gtk_adjustment_new(0, -8192, 8192, 2, 8, 8)), 0, 2));
- m_hshiftIncrement.m_spin = spin;
- m_hshiftSpinner.connect(spin);
- gtk_widget_show(GTK_WIDGET(spin));
- gtk_table_attach (GTK_TABLE(table), GTK_WIDGET(spin), 1, 2, 0, 1,
- (GtkAttachOptions) (GTK_EXPAND | GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
- gtk_widget_set_usize(GTK_WIDGET(spin), 60, -2);
- }
- {
- GtkWidget* label = gtk_label_new ("Step");
- gtk_widget_show (label);
- gtk_misc_set_alignment (GTK_MISC (label), 0, 0);
- gtk_table_attach(GTK_TABLE(table), label, 2, 3, 0, 1,
- (GtkAttachOptions) (GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
- }
- {
- GtkEntry* entry = GTK_ENTRY(gtk_entry_new());
- gtk_widget_show(GTK_WIDGET(entry));
- gtk_table_attach(GTK_TABLE(table), GTK_WIDGET(entry), 3, 4, 0, 1,
- (GtkAttachOptions) (GTK_EXPAND | GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
- gtk_widget_set_usize(GTK_WIDGET(entry), 50, -2);
- m_hshiftIncrement.m_entry = entry;
- m_hshiftEntry.connect(entry);
- }
- {
- GtkWidget* label = gtk_label_new ("Vertical shift");
- gtk_widget_show (label);
- gtk_misc_set_alignment (GTK_MISC (label), 0, 0);
- gtk_table_attach(GTK_TABLE(table), label, 0, 1, 1, 2,
- (GtkAttachOptions) (GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
- }
- {
- GtkSpinButton* spin = GTK_SPIN_BUTTON(gtk_spin_button_new(GTK_ADJUSTMENT(gtk_adjustment_new(0, -8192, 8192, 2, 8, 8)), 0, 2));
- m_vshiftIncrement.m_spin = spin;
- m_vshiftSpinner.connect(spin);
- gtk_widget_show(GTK_WIDGET(spin));
- gtk_table_attach(GTK_TABLE(table), GTK_WIDGET(spin), 1, 2, 1, 2,
- (GtkAttachOptions) (GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
- gtk_widget_set_usize(GTK_WIDGET(spin), 60, -2);
- }
- {
- GtkWidget* label = gtk_label_new ("Step");
- gtk_widget_show (label);
- gtk_misc_set_alignment (GTK_MISC (label), 0, 0);
- gtk_table_attach(GTK_TABLE(table), label, 2, 3, 1, 2,
- (GtkAttachOptions) (GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
- }
- {
- GtkEntry* entry = GTK_ENTRY(gtk_entry_new());
- gtk_widget_show(GTK_WIDGET(entry));
- gtk_table_attach(GTK_TABLE(table), GTK_WIDGET(entry), 3, 4, 1, 2,
- (GtkAttachOptions) (GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
- gtk_widget_set_usize(GTK_WIDGET(entry), 50, -2);
- m_vshiftIncrement.m_entry = entry;
- m_vshiftEntry.connect(entry);
- }
- {
- GtkWidget* label = gtk_label_new ("Horizontal stretch");
- gtk_widget_show (label);
- gtk_misc_set_alignment (GTK_MISC (label), 0, 0);
- gtk_table_attach(GTK_TABLE(table), label, 0, 1, 2, 3,
- (GtkAttachOptions) (GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
- }
- {
- GtkSpinButton* spin = GTK_SPIN_BUTTON(gtk_spin_button_new(GTK_ADJUSTMENT(gtk_adjustment_new(0, -8192, 8192, 2, 8, 8)), 0, 5));
- m_hscaleIncrement.m_spin = spin;
- m_hscaleSpinner.connect(spin);
- gtk_widget_show(GTK_WIDGET(spin));
- gtk_table_attach(GTK_TABLE(table), GTK_WIDGET(spin), 1, 2, 2, 3,
- (GtkAttachOptions) (GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
- gtk_widget_set_usize(GTK_WIDGET(spin), 60, -2);
- }
- {
- GtkWidget* label = gtk_label_new ("Step");
- gtk_widget_show (label);
- gtk_misc_set_alignment (GTK_MISC (label), 0, 0);
- gtk_table_attach(GTK_TABLE(table), label, 2, 3, 2, 3,
- (GtkAttachOptions) (GTK_FILL),
- (GtkAttachOptions) (0), 2, 3);
- }
- {
- GtkEntry* entry = GTK_ENTRY(gtk_entry_new());
- gtk_widget_show(GTK_WIDGET(entry));
- gtk_table_attach(GTK_TABLE(table), GTK_WIDGET(entry), 3, 4, 2, 3,
- (GtkAttachOptions) (GTK_FILL),
- (GtkAttachOptions) (0), 2, 3);
- gtk_widget_set_usize(GTK_WIDGET(entry), 50, -2);
- m_hscaleIncrement.m_entry = entry;
- m_hscaleEntry.connect(entry);
- }
- {
- GtkWidget* label = gtk_label_new ("Vertical stretch");
- gtk_widget_show (label);
- gtk_misc_set_alignment (GTK_MISC (label), 0, 0);
- gtk_table_attach(GTK_TABLE(table), label, 0, 1, 3, 4,
- (GtkAttachOptions) (GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
- }
- {
- GtkSpinButton* spin = GTK_SPIN_BUTTON(gtk_spin_button_new(GTK_ADJUSTMENT(gtk_adjustment_new(0, -8192, 8192, 2, 8, 8)), 0, 5));
- m_vscaleIncrement.m_spin = spin;
- m_vscaleSpinner.connect(spin);
- gtk_widget_show(GTK_WIDGET(spin));
- gtk_table_attach(GTK_TABLE(table), GTK_WIDGET(spin), 1, 2, 3, 4,
- (GtkAttachOptions) (GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
- gtk_widget_set_usize(GTK_WIDGET(spin), 60, -2);
- }
- {
- GtkWidget* label = gtk_label_new ("Step");
- gtk_widget_show (label);
- gtk_misc_set_alignment (GTK_MISC (label), 0, 0);
- gtk_table_attach(GTK_TABLE(table), label, 2, 3, 3, 4,
- (GtkAttachOptions) (GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
- }
- {
- GtkEntry* entry = GTK_ENTRY(gtk_entry_new());
- gtk_widget_show(GTK_WIDGET(entry));
- gtk_table_attach(GTK_TABLE(table), GTK_WIDGET(entry), 3, 4, 3, 4,
- (GtkAttachOptions) (GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
- gtk_widget_set_usize(GTK_WIDGET(entry), 50, -2);
- m_vscaleIncrement.m_entry = entry;
- m_vscaleEntry.connect(entry);
- }
- {
- GtkWidget* label = gtk_label_new ("Rotate");
- gtk_widget_show (label);
- gtk_misc_set_alignment (GTK_MISC (label), 0, 0);
- gtk_table_attach(GTK_TABLE(table), label, 0, 1, 4, 5,
- (GtkAttachOptions) (GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
- }
- {
- GtkSpinButton* spin = GTK_SPIN_BUTTON(gtk_spin_button_new(GTK_ADJUSTMENT(gtk_adjustment_new(0, -8192, 8192, 2, 8, 8)), 0, 2));
- m_rotateIncrement.m_spin = spin;
- m_rotateSpinner.connect(spin);
- gtk_widget_show(GTK_WIDGET(spin));
- gtk_table_attach(GTK_TABLE(table), GTK_WIDGET(spin), 1, 2, 4, 5,
- (GtkAttachOptions) (GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
- gtk_widget_set_usize(GTK_WIDGET(spin), 60, -2);
- gtk_spin_button_set_wrap(spin, TRUE);
- }
- {
- GtkWidget* label = gtk_label_new ("Step");
- gtk_widget_show (label);
- gtk_misc_set_alignment (GTK_MISC (label), 0, 0);
- gtk_table_attach(GTK_TABLE(table), label, 2, 3, 4, 5,
- (GtkAttachOptions) (GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
- }
- {
- GtkEntry* entry = GTK_ENTRY(gtk_entry_new());
- gtk_widget_show(GTK_WIDGET(entry));
- gtk_table_attach(GTK_TABLE(table), GTK_WIDGET(entry), 3, 4, 4, 5,
- (GtkAttachOptions) (GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
- gtk_widget_set_usize(GTK_WIDGET(entry), 50, -2);
- m_rotateIncrement.m_entry = entry;
- m_rotateEntry.connect(entry);
- }
- {
- // match grid button
- GtkWidget* button = gtk_button_new_with_label ("Match Grid");
- gtk_widget_show (button);
- gtk_table_attach(GTK_TABLE(table), button, 2, 4, 5, 6,
- (GtkAttachOptions) (GTK_EXPAND | GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
- g_signal_connect(G_OBJECT(button), "clicked", G_CALLBACK(OnBtnMatchGrid), 0);
- }
- }
+ {
+ ui::Widget label = ui::Label( "Texture" );
+ label.show();
+ hbox2.pack_start( label, FALSE, TRUE, 0 );
+ }
+ {
+ auto entry = ui::Entry(ui::New);
+ entry.show();
+ hbox2.pack_start( entry, TRUE, TRUE, 0 );
+ m_texture = entry;
+ m_textureEntry.connect( entry );
+ GlobalTextureEntryCompletion::instance().connect( entry );
+ }
+ }
- {
- GtkWidget* frame = gtk_frame_new ("Texturing");
- gtk_widget_show (frame);
- gtk_box_pack_start(GTK_BOX(vbox), GTK_WIDGET(frame), FALSE, FALSE, 0);
- {
- GtkWidget* table = gtk_table_new (4, 4, FALSE);
- gtk_widget_show (table);
- gtk_container_add (GTK_CONTAINER (frame), table);
- gtk_table_set_row_spacings(GTK_TABLE(table), 5);
- gtk_table_set_col_spacings(GTK_TABLE(table), 5);
- gtk_container_set_border_width (GTK_CONTAINER (table), 5);
- {
- GtkWidget* label = gtk_label_new ("Brush");
- gtk_widget_show (label);
- gtk_table_attach(GTK_TABLE(table), label, 0, 1, 0, 1,
- (GtkAttachOptions) (GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
- }
- {
- GtkWidget* label = gtk_label_new ("Patch");
- gtk_widget_show (label);
- gtk_table_attach(GTK_TABLE(table), label, 0, 1, 2, 3,
- (GtkAttachOptions) (GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
- }
- {
- GtkWidget* label = gtk_label_new ("Width");
- gtk_widget_show (label);
- gtk_table_attach(GTK_TABLE(table), label, 2, 3, 0, 1,
- (GtkAttachOptions) (GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
- }
- {
- GtkWidget* label = gtk_label_new ("Height");
- gtk_widget_show (label);
- gtk_table_attach(GTK_TABLE(table), label, 3, 4, 0, 1,
- (GtkAttachOptions) (GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
- }
- {
- GtkWidget* button = gtk_button_new_with_label ("Axial");
- gtk_widget_show (button);
- gtk_table_attach(GTK_TABLE(table), button, 0, 1, 1, 2,
- (GtkAttachOptions) (GTK_EXPAND | GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
- g_signal_connect(G_OBJECT(button), "clicked",
- G_CALLBACK(OnBtnAxial), 0);
- gtk_widget_set_usize (button, 60, -2);
- }
- {
- GtkWidget* button = gtk_button_new_with_label ("Fit");
- gtk_widget_show (button);
- gtk_table_attach(GTK_TABLE(table), button, 1, 2, 1, 2,
- (GtkAttachOptions) (GTK_EXPAND | GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
- g_signal_connect(G_OBJECT(button), "clicked",
- G_CALLBACK(OnBtnFaceFit), 0);
- gtk_widget_set_usize (button, 60, -2);
- }
- {
- GtkWidget* button = gtk_button_new_with_label ("CAP");
- gtk_widget_show (button);
- gtk_table_attach(GTK_TABLE(table), button, 0, 1, 3, 4,
- (GtkAttachOptions) (GTK_EXPAND | GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
- g_signal_connect(G_OBJECT(button), "clicked",
- G_CALLBACK(OnBtnPatchdetails), 0);
- gtk_widget_set_usize (button, 60, -2);
- }
- {
- GtkWidget* button = gtk_button_new_with_label ("Set...");
- gtk_widget_show (button);
- gtk_table_attach(GTK_TABLE(table), button, 1, 2, 3, 4,
- (GtkAttachOptions) (GTK_EXPAND | GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
- g_signal_connect(G_OBJECT(button), "clicked",
- G_CALLBACK(OnBtnPatchreset), 0);
- gtk_widget_set_usize (button, 60, -2);
- }
- {
- GtkWidget* button = gtk_button_new_with_label ("Natural");
- gtk_widget_show (button);
- gtk_table_attach(GTK_TABLE(table), button, 2, 3, 3, 4,
- (GtkAttachOptions) (GTK_EXPAND | GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
- g_signal_connect(G_OBJECT(button), "clicked",
- G_CALLBACK(OnBtnPatchnatural), 0);
- gtk_widget_set_usize (button, 60, -2);
- }
- {
- GtkWidget* button = gtk_button_new_with_label ("Fit");
- gtk_widget_show (button);
- gtk_table_attach(GTK_TABLE(table), button, 3, 4, 3, 4,
- (GtkAttachOptions) (GTK_EXPAND | GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
- g_signal_connect(G_OBJECT(button), "clicked",
- G_CALLBACK(OnBtnPatchFit), 0);
- gtk_widget_set_usize (button, 60, -2);
- }
- {
- GtkWidget* spin = gtk_spin_button_new (GTK_ADJUSTMENT (gtk_adjustment_new (1, 0, 1 << 16, 1, 10, 10)), 0, 6);
- gtk_widget_show (spin);
- gtk_table_attach(GTK_TABLE(table), spin, 2, 3, 1, 2,
- (GtkAttachOptions) (GTK_EXPAND | GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
- gtk_widget_set_usize (spin, 60, -2);
- AddDialogData(*GTK_SPIN_BUTTON(spin), m_fitHorizontal);
- }
- {
- GtkWidget* spin = gtk_spin_button_new (GTK_ADJUSTMENT (gtk_adjustment_new (1, 0, 1 << 16, 1, 10, 10)), 0, 6);
- gtk_widget_show (spin);
- gtk_table_attach(GTK_TABLE(table), spin, 3, 4, 1, 2,
- (GtkAttachOptions) (GTK_EXPAND | GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
- gtk_widget_set_usize (spin, 60, -2);
- AddDialogData(*GTK_SPIN_BUTTON(spin), m_fitVertical);
- }
- }
- }
- if(!string_empty(g_pGameDescription->getKeyValue("si_flags")))
- {
- {
- GtkFrame* frame = GTK_FRAME(gtk_frame_new("Surface Flags"));
- gtk_widget_show(GTK_WIDGET(frame));
- gtk_box_pack_start(GTK_BOX(vbox), GTK_WIDGET(frame), TRUE, TRUE, 0);
- {
- GtkVBox* vbox3 = GTK_VBOX(gtk_vbox_new(FALSE, 4));
- //gtk_container_set_border_width(GTK_CONTAINER(vbox3), 4);
- gtk_widget_show(GTK_WIDGET(vbox3));
- gtk_container_add(GTK_CONTAINER(frame), GTK_WIDGET(vbox3));
- {
- GtkTable* table = GTK_TABLE(gtk_table_new(8, 4, FALSE));
- gtk_widget_show(GTK_WIDGET(table));
- gtk_box_pack_start(GTK_BOX(vbox3), GTK_WIDGET(table), TRUE, TRUE, 0);
- gtk_table_set_row_spacings(table, 0);
- gtk_table_set_col_spacings(table, 0);
-
- GtkCheckButton** p = m_surfaceFlags;
-
- for(int c = 0; c != 4; ++c)
- {
- for(int r = 0; r != 8; ++r)
- {
- GtkCheckButton* check = GTK_CHECK_BUTTON(gtk_check_button_new_with_label(getSurfaceFlagName(c * 8 + r)));
- gtk_widget_show(GTK_WIDGET(check));
- gtk_table_attach(table, GTK_WIDGET(check), c, c+1, r, r+1,
- (GtkAttachOptions)(GTK_EXPAND | GTK_FILL),
- (GtkAttachOptions)(0), 0, 0);
- *p++ = check;
- guint handler_id = togglebutton_connect_toggled(GTK_TOGGLE_BUTTON(check), ApplyFlagsCaller(*this));
- g_object_set_data(G_OBJECT(check), "handler", gint_to_pointer(handler_id));
- }
- }
- }
- }
- }
- {
- GtkFrame* frame = GTK_FRAME(gtk_frame_new("Content Flags"));
- gtk_widget_show(GTK_WIDGET(frame));
- gtk_box_pack_start(GTK_BOX(vbox), GTK_WIDGET(frame), TRUE, TRUE, 0);
- {
- GtkVBox* vbox3 = GTK_VBOX(gtk_vbox_new(FALSE, 4));
- //gtk_container_set_border_width(GTK_CONTAINER(vbox3), 4);
- gtk_widget_show(GTK_WIDGET(vbox3));
- gtk_container_add(GTK_CONTAINER(frame), GTK_WIDGET(vbox3));
- {
-
- GtkTable* table = GTK_TABLE(gtk_table_new(8, 4, FALSE));
- gtk_widget_show(GTK_WIDGET(table));
- gtk_box_pack_start(GTK_BOX(vbox3), GTK_WIDGET(table), TRUE, TRUE, 0);
- gtk_table_set_row_spacings(table, 0);
- gtk_table_set_col_spacings(table, 0);
-
- GtkCheckButton** p = m_contentFlags;
-
- for(int c = 0; c != 4; ++c)
- {
- for(int r = 0; r != 8; ++r)
- {
- GtkCheckButton* check = GTK_CHECK_BUTTON(gtk_check_button_new_with_label(getContentFlagName(c * 8 + r)));
- gtk_widget_show(GTK_WIDGET(check));
- gtk_table_attach(table, GTK_WIDGET(check), c, c+1, r, r+1,
- (GtkAttachOptions)(GTK_EXPAND | GTK_FILL),
- (GtkAttachOptions)(0), 0, 0);
- *p++ = check;
- guint handler_id = togglebutton_connect_toggled(GTK_TOGGLE_BUTTON(check), ApplyFlagsCaller(*this));
- g_object_set_data(G_OBJECT(check), "handler", gint_to_pointer(handler_id));
- }
- }
- }
- }
- }
- {
- GtkFrame* frame = GTK_FRAME(gtk_frame_new("Value"));
- gtk_widget_show(GTK_WIDGET(frame));
- gtk_box_pack_start(GTK_BOX(vbox), GTK_WIDGET(frame), TRUE, TRUE, 0);
- {
- GtkVBox* vbox3 = GTK_VBOX(gtk_vbox_new(FALSE, 4));
- gtk_container_set_border_width(GTK_CONTAINER(vbox3), 4);
- gtk_widget_show(GTK_WIDGET(vbox3));
- gtk_container_add(GTK_CONTAINER(frame), GTK_WIDGET(vbox3));
-
- {
- GtkEntry* entry = GTK_ENTRY(gtk_entry_new());
- gtk_widget_show(GTK_WIDGET(entry));
- gtk_box_pack_start(GTK_BOX(vbox3), GTK_WIDGET(entry), TRUE, TRUE, 0);
- m_valueEntryWidget = entry;
- m_valueEntry.connect(entry);
- }
- }
- }
- }
+
+ {
+ auto table = ui::Table(6, 4, FALSE);
+ table.show();
+ vbox.pack_start( table, FALSE, FALSE, 0 );
+ gtk_table_set_row_spacings(table, 5);
+ gtk_table_set_col_spacings(table, 5);
+ {
+ ui::Widget label = ui::Label( "Horizontal shift" );
+ label.show();
+ gtk_misc_set_alignment( GTK_MISC( label ), 0, 0 );
+ table.attach(label, {0, 1, 0, 1}, {GTK_FILL, 0});
+ }
+ {
+ auto spin = ui::SpinButton( ui::Adjustment( 0, -8192, 8192, 2, 8, 0 ), 0, 2 );
+ m_hshiftIncrement.m_spin = spin;
+ m_hshiftSpinner.connect( spin );
+ spin.show();
+ table.attach(spin, {1, 2, 0, 1}, {GTK_EXPAND | GTK_FILL, 0});
+ spin.dimensions(60, -1);
+ }
+ {
+ ui::Widget label = ui::Label( "Step" );
+ label.show();
+ gtk_misc_set_alignment( GTK_MISC( label ), 0, 0 );
+ table.attach(label, {2, 3, 0, 1}, {GTK_FILL, 0});
+ }
+ {
+ auto entry = ui::Entry(ui::New);
+ entry.show();
+ table.attach(entry, {3, 4, 0, 1}, {GTK_EXPAND | GTK_FILL, 0});
+ entry.dimensions(50, -1);
+ m_hshiftIncrement.m_entry = entry;
+ m_hshiftEntry.connect( entry );
+ }
+ {
+ ui::Widget label = ui::Label( "Vertical shift" );
+ label.show();
+ gtk_misc_set_alignment( GTK_MISC( label ), 0, 0 );
+ table.attach(label, {0, 1, 1, 2}, {GTK_FILL, 0});
+ }
+ {
+ auto spin = ui::SpinButton( ui::Adjustment( 0, -8192, 8192, 2, 8, 0 ), 0, 2 );
+ m_vshiftIncrement.m_spin = spin;
+ m_vshiftSpinner.connect( spin );
+ spin.show();
+ table.attach(spin, {1, 2, 1, 2}, {GTK_FILL, 0});
+ spin.dimensions(60, -1);
+ }
+ {
+ ui::Widget label = ui::Label( "Step" );
+ label.show();
+ gtk_misc_set_alignment( GTK_MISC( label ), 0, 0 );
+ table.attach(label, {2, 3, 1, 2}, {GTK_FILL, 0});
+ }
+ {
+ auto entry = ui::Entry(ui::New);
+ entry.show();
+ table.attach(entry, {3, 4, 1, 2}, {GTK_FILL, 0});
+ entry.dimensions(50, -1);
+ m_vshiftIncrement.m_entry = entry;
+ m_vshiftEntry.connect( entry );
+ }
+ {
+ ui::Widget label = ui::Label( "Horizontal stretch" );
+ label.show();
+ gtk_misc_set_alignment( GTK_MISC( label ), 0, 0 );
+ table.attach(label, {0, 1, 2, 3}, {GTK_FILL, 0});
+ }
+ {
+ auto spin = ui::SpinButton( ui::Adjustment( 0, -8192, 8192, 2, 8, 0 ), 0, 5 );
+ m_hscaleIncrement.m_spin = spin;
+ m_hscaleSpinner.connect( spin );
+ spin.show();
+ table.attach(spin, {1, 2, 2, 3}, {GTK_FILL, 0});
+ spin.dimensions(60, -1);
+ }
+ {
+ ui::Widget label = ui::Label( "Step" );
+ label.show();
+ gtk_misc_set_alignment( GTK_MISC( label ), 0, 0 );
+ table.attach(label, {2, 3, 2, 3}, {GTK_FILL, 0});
+ }
+ {
+ auto entry = ui::Entry(ui::New);
+ entry.show();
+ table.attach(entry, {3, 4, 2, 3}, {GTK_FILL, 0});
+ entry.dimensions(50, -1);
+ m_hscaleIncrement.m_entry = entry;
+ m_hscaleEntry.connect( entry );
+ }
+ {
+ ui::Widget label = ui::Label( "Vertical stretch" );
+ label.show();
+ gtk_misc_set_alignment( GTK_MISC( label ), 0, 0 );
+ table.attach(label, {0, 1, 3, 4}, {GTK_FILL, 0});
+ }
+ {
+ auto spin = ui::SpinButton( ui::Adjustment( 0, -8192, 8192, 2, 8, 0 ), 0, 5 );
+ m_vscaleIncrement.m_spin = spin;
+ m_vscaleSpinner.connect( spin );
+ spin.show();
+ table.attach(spin, {1, 2, 3, 4}, {GTK_FILL, 0});
+ spin.dimensions(60, -1);
+ }
+ {
+ ui::Widget label = ui::Label( "Step" );
+ label.show();
+ gtk_misc_set_alignment( GTK_MISC( label ), 0, 0 );
+ table.attach(label, {2, 3, 3, 4}, {GTK_FILL, 0});
+ }
+ {
+ auto entry = ui::Entry(ui::New);
+ entry.show();
+ table.attach(entry, {3, 4, 3, 4}, {GTK_FILL, 0});
+ entry.dimensions(50, -1);
+ m_vscaleIncrement.m_entry = entry;
+ m_vscaleEntry.connect( entry );
+ }
+ {
+ ui::Widget label = ui::Label( "Rotate" );
+ label.show();
+ gtk_misc_set_alignment( GTK_MISC( label ), 0, 0 );
+ table.attach(label, {0, 1, 4, 5}, {GTK_FILL, 0});
+ }
+ {
+ auto spin = ui::SpinButton( ui::Adjustment( 0, -8192, 8192, 2, 8, 0 ), 0, 2 );
+ m_rotateIncrement.m_spin = spin;
+ m_rotateSpinner.connect( spin );
+ spin.show();
+ table.attach(spin, {1, 2, 4, 5}, {GTK_FILL, 0});
+ spin.dimensions(60, -1);
+ gtk_spin_button_set_wrap( spin, TRUE );
+ }
+ {
+ ui::Widget label = ui::Label( "Step" );
+ label.show();
+ gtk_misc_set_alignment( GTK_MISC( label ), 0, 0 );
+ table.attach(label, {2, 3, 4, 5}, {GTK_FILL, 0});
+ }
+ {
+ auto entry = ui::Entry(ui::New);
+ entry.show();
+ table.attach(entry, {3, 4, 4, 5}, {GTK_FILL, 0});
+ entry.dimensions(50, -1);
+ m_rotateIncrement.m_entry = entry;
+ m_rotateEntry.connect( entry );
+ }
+ {
+ // match grid button
+ ui::Widget button = ui::Button( "Match Grid" );
+ button.show();
+ table.attach(button, {2, 4, 5, 6}, {GTK_EXPAND | GTK_FILL, 0});
+ button.connect( "clicked", G_CALLBACK( OnBtnMatchGrid ), 0 );
+ }
+ }
+
+ {
+ auto frame = ui::Frame( "Texturing" );
+ frame.show();
+ vbox.pack_start( frame, FALSE, FALSE, 0 );
+ {
+ auto table = ui::Table(4, 4, FALSE);
+ table.show();
+ frame.add(table);
+ gtk_table_set_row_spacings(table, 5);
+ gtk_table_set_col_spacings(table, 5);
+ gtk_container_set_border_width( GTK_CONTAINER( table ), 5 );
+ {
+ ui::Widget label = ui::Label( "Brush" );
+ label.show();
+ table.attach(label, {0, 1, 0, 1}, {GTK_FILL, 0});
+ }
+ {
+ ui::Widget label = ui::Label( "Patch" );
+ label.show();
+ table.attach(label, {0, 1, 2, 3}, {GTK_FILL, 0});
+ }
+ {
+ ui::Widget label = ui::Label( "Width" );
+ label.show();
+ table.attach(label, {2, 3, 0, 1}, {GTK_FILL, 0});
+ }
+ {
+ ui::Widget label = ui::Label( "Height" );
+ label.show();
+ table.attach(label, {3, 4, 0, 1}, {GTK_FILL, 0});
+ }
+ {
+ ui::Widget button = ui::Button( "Axial" );
+ button.show();
+ table.attach(button, {0, 1, 1, 2}, {GTK_EXPAND | GTK_FILL, 0});
+ button.connect( "clicked",
+ G_CALLBACK( OnBtnAxial ), 0 );
+ button.dimensions(60, -1);
+ }
+ {
+ ui::Widget button = ui::Button( "Fit" );
+ button.show();
+ table.attach(button, {1, 2, 1, 2}, {GTK_EXPAND | GTK_FILL, 0});
+ button.connect( "clicked",
+ G_CALLBACK( OnBtnFaceFit ), 0 );
+ button.dimensions(60, -1);
+ }
+ {
+ ui::Widget button = ui::Button( "CAP" );
+ button.show();
+ table.attach(button, {0, 1, 3, 4}, {GTK_EXPAND | GTK_FILL, 0});
+ button.connect( "clicked",
+ G_CALLBACK( OnBtnPatchdetails ), 0 );
+ button.dimensions(60, -1);
+ }
+ {
+ ui::Widget button = ui::Button( "Set..." );
+ button.show();
+ table.attach(button, {1, 2, 3, 4}, {GTK_EXPAND | GTK_FILL, 0});
+ button.connect( "clicked",
+ G_CALLBACK( OnBtnPatchreset ), 0 );
+ button.dimensions(60, -1);
+ }
+ {
+ ui::Widget button = ui::Button( "Natural" );
+ button.show();
+ table.attach(button, {2, 3, 3, 4}, {GTK_EXPAND | GTK_FILL, 0});
+ button.connect( "clicked",
+ G_CALLBACK( OnBtnPatchnatural ), 0 );
+ button.dimensions(60, -1);
+ }
+ {
+ ui::Widget button = ui::Button( "Fit" );
+ button.show();
+ table.attach(button, {3, 4, 3, 4}, {GTK_EXPAND | GTK_FILL, 0});
+ button.connect( "clicked",
+ G_CALLBACK( OnBtnPatchFit ), 0 );
+ button.dimensions(60, -1);
+ }
+ {
+ auto spin = ui::SpinButton( ui::Adjustment( 1, 0, 1 << 16, 1, 10, 0 ), 0, 6 );
+ spin.show();
+ table.attach(spin, {2, 3, 1, 2}, {GTK_EXPAND | GTK_FILL, 0});
+ spin.dimensions(60, -1);
+ AddDialogData( spin, m_fitHorizontal );
+ }
+ {
+ auto spin = ui::SpinButton( ui::Adjustment( 1, 0, 1 << 16, 1, 10, 0 ), 0, 6 );
+ spin.show();
+ table.attach(spin, {3, 4, 1, 2}, {GTK_EXPAND | GTK_FILL, 0});
+ spin.dimensions(60, -1);
+ AddDialogData( spin, m_fitVertical );
+ }
+ }
+ }
+ if ( !string_empty( g_pGameDescription->getKeyValue( "si_flags" ) ) ) {
+ {
+ auto frame = ui::Frame( "Surface Flags" );
+ frame.show();
+ vbox.pack_start( frame, TRUE, TRUE, 0 );
+ {
+ auto vbox3 = ui::VBox( FALSE, 4 );
+ //gtk_container_set_border_width(GTK_CONTAINER(vbox3), 4);
+ vbox3.show();
+ frame.add(vbox3);
+ {
+ auto table = ui::Table( 8, 4, FALSE );
+ table.show();
+ vbox3.pack_start( table, TRUE, TRUE, 0 );
+ gtk_table_set_row_spacings( table, 0 );
+ gtk_table_set_col_spacings( table, 0 );
+
+ GtkCheckButton** p = m_surfaceFlags;
+
+ for (unsigned int c = 0; c != 4; ++c)
+ {
+ for (unsigned int r = 0; r != 8; ++r)
+ {
+ auto check = ui::CheckButton( getSurfaceFlagName( c * 8 + r ) );
+ check.show();
+ table.attach(check, {c, c + 1, r, r + 1}, {GTK_EXPAND | GTK_FILL, 0});
+ *p++ = check;
+ guint handler_id = togglebutton_connect_toggled( check, ApplyFlagsCaller( *this ) );
+ g_object_set_data( G_OBJECT( check ), "handler", gint_to_pointer( handler_id ) );
+ }
+ }
+ }
+ }
+ }
+ {
+ auto frame = ui::Frame( "Content Flags" );
+ frame.show();
+ vbox.pack_start( frame, TRUE, TRUE, 0 );
+ {
+ auto vbox3 = ui::VBox( FALSE, 4 );
+ //gtk_container_set_border_width(GTK_CONTAINER(vbox3), 4);
+ vbox3.show();
+ frame.add(vbox3);
+ {
+
+ auto table = ui::Table( 8, 4, FALSE );
+ table.show();
+ vbox3.pack_start( table, TRUE, TRUE, 0 );
+ gtk_table_set_row_spacings( table, 0 );
+ gtk_table_set_col_spacings( table, 0 );
+
+ GtkCheckButton** p = m_contentFlags;
+
+ for (unsigned int c = 0; c != 4; ++c)
+ {
+ for (unsigned int r = 0; r != 8; ++r)
+ {
+ auto check = ui::CheckButton( getContentFlagName( c * 8 + r ) );
+ check.show();
+ table.attach(check, {c, c + 1, r, r + 1}, {GTK_EXPAND | GTK_FILL, 0});
+ *p++ = check;
+ guint handler_id = togglebutton_connect_toggled( check, ApplyFlagsCaller( *this ) );
+ g_object_set_data( G_OBJECT( check ), "handler", gint_to_pointer( handler_id ) );
+ }
+ }
+
+ // not allowed to modify detail flag using Surface Inspector
+ gtk_widget_set_sensitive( ui::CheckButton::from(m_contentFlags[BRUSH_DETAIL_FLAG]), FALSE );
+ }
+ }
+ }
+ {
+ auto frame = ui::Frame( "Value" );
+ frame.show();
+ vbox.pack_start( frame, TRUE, TRUE, 0 );
+ {
+ auto vbox3 = ui::VBox( FALSE, 4 );
+ gtk_container_set_border_width( GTK_CONTAINER( vbox3 ), 4 );
+ vbox3.show();
+ frame.add(vbox3);
+
+ {
+ auto entry = ui::Entry(ui::New);
+ entry.show();
+ vbox3.pack_start( entry, TRUE, TRUE, 0 );
+ m_valueEntryWidget = entry;
+ m_valueEntry.connect( entry );
+ }
+ }
+ }
+ }
#if TEXTOOL_ENABLED
- if(g_bp_globals.m_texdefTypeId == TEXDEFTYPEID_BRUSHPRIMITIVES)
+ if ( g_bp_globals.m_texdefTypeId == TEXDEFTYPEID_BRUSHPRIMITIVES ) {
// Shamus: Textool goodies...
- {
- GtkWidget * frame = gtk_frame_new("Textool");
- gtk_widget_show(frame);
- gtk_box_pack_start(GTK_BOX(vbox), GTK_WIDGET(frame), FALSE, FALSE, 0);
- {
- //Prolly should make this a member or global var, so the SI can draw on it...
- TexTool::g_textoolWin = glwidget_new(FALSE);
- // --> Dunno, but this stuff may be necessary... (Looks like it!)
- gtk_widget_ref(TexTool::g_textoolWin);
- gtk_widget_set_events(TexTool::g_textoolWin, GDK_DESTROY | GDK_EXPOSURE_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_POINTER_MOTION_MASK);
- GTK_WIDGET_SET_FLAGS(TexTool::g_textoolWin, GTK_CAN_FOCUS);
- // <-- end stuff...
- gtk_widget_show(TexTool::g_textoolWin);
- gtk_widget_set_usize(TexTool::g_textoolWin, -1, 240); //Yeah!
- gtk_container_add(GTK_CONTAINER(frame), TexTool::g_textoolWin);
-
- g_signal_connect(G_OBJECT(TexTool::g_textoolWin), "size_allocate", G_CALLBACK(TexTool::size_allocate), NULL);
- g_signal_connect(G_OBJECT(TexTool::g_textoolWin), "expose_event", G_CALLBACK(TexTool::expose), NULL);
- g_signal_connect(G_OBJECT(TexTool::g_textoolWin), "button_press_event", G_CALLBACK(TexTool::button_press), NULL);
- g_signal_connect(G_OBJECT(TexTool::g_textoolWin), "button_release_event", G_CALLBACK(TexTool::button_release), NULL);
- g_signal_connect(G_OBJECT(TexTool::g_textoolWin), "motion_notify_event", G_CALLBACK(TexTool::motion), NULL);
- }
- {
- GtkWidget * hbox = gtk_hbox_new(FALSE, 5);
- gtk_widget_show(hbox);
- gtk_box_pack_start(GTK_BOX(vbox), GTK_WIDGET(hbox), FALSE, FALSE, 0);
- // Checkboxes go here... (Flip X/Y)
- GtkWidget * flipX = gtk_check_button_new_with_label("Flip X axis");
- GtkWidget * flipY = gtk_check_button_new_with_label("Flip Y axis");
- gtk_widget_show(flipX);
- gtk_widget_show(flipY);
- gtk_box_pack_start(GTK_BOX(hbox), flipX, FALSE, FALSE, 0);
- gtk_box_pack_start(GTK_BOX(hbox), flipY, FALSE, FALSE, 0);
-
+ ui::Widget frame = ui::Frame( "Textool" );
+ frame.show();
+ vbox.pack_start( frame , FALSE, FALSE, 0 );
+ {
+ //Prolly should make this a member or global var, so the SI can draw on it...
+ TexTool::g_textoolWin = glwidget_new( FALSE );
+ // --> Dunno, but this stuff may be necessary... (Looks like it!)
+ g_object_ref( TexTool::g_textoolWin );
+ gtk_widget_set_events( TexTool::g_textoolWin, GDK_DESTROY | GDK_EXPOSURE_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_POINTER_MOTION_MASK );
+ gtk_widget_set_can_focus( TexTool::g_textoolWin, true );
+ // <-- end stuff...
+ TexTool::g_textoolWin.show();
+ TexTool::g_textoolWin.dimensions( -1, 240 ); //Yeah!
+ frame.add(TexTool::g_textoolWin);
+
+ TexTool::g_textoolWin.connect( "size_allocate", G_CALLBACK( TexTool::size_allocate ), NULL );
+ TexTool::g_textoolWin.connect( "expose_event", G_CALLBACK( TexTool::expose ), NULL );
+ TexTool::g_textoolWin.connect( "button_press_event", G_CALLBACK( TexTool::button_press ), NULL );
+ TexTool::g_textoolWin.connect( "button_release_event", G_CALLBACK( TexTool::button_release ), NULL );
+ TexTool::g_textoolWin.connect( "motion_notify_event", G_CALLBACK( TexTool::motion ), NULL );
+ }
+ {
+ ui::Widget hbox = ui::HBox( FALSE, 5 );
+ hbox.show();
+ vbox.pack_start( hbox , FALSE, FALSE, 0 );
+ // Checkboxes go here... (Flip X/Y)
+ ui::Widget flipX = ui::CheckButton( "Flip X axis" );
+ ui::Widget flipY = ui::CheckButton( "Flip Y axis" );
+ flipX.show();
+ flipY.show();
+ hbox.pack_start( flipX, FALSE, FALSE, 0 );
+ hbox.pack_start( flipY, FALSE, FALSE, 0 );
+
//Instead of this, we probably need to create a vbox to put into the frame, then the
//window, then the hbox. !!! FIX !!!
-// gtk_container_add(GTK_CONTAINER(frame), hbox);
+// frame.add(hbox);
//Hmm. Do we really need g_object_set_data? Mebbe not... And we don't! :-)
-// g_object_set_data(G_OBJECT(flipX), "handler", gint_to_pointer(g_signal_connect(G_OBJECT(flipX), "toggled", G_CALLBACK(TexTool::flipX), 0)));
-// g_object_set_data(G_OBJECT(flipY), "handler", gint_to_pointer(g_signal_connect(G_OBJECT(flipY), "toggled", G_CALLBACK(TexTool::flipY), 0)));
+// g_object_set_data(G_OBJECT(flipX), "handler", gint_to_pointer(flipX.connect("toggled", G_CALLBACK(TexTool::flipX), 0)));
+// g_object_set_data(G_OBJECT(flipY), "handler", gint_to_pointer(flipY.connect("toggled", G_CALLBACK(TexTool::flipY), 0)));
//Instead, just do:
- g_signal_connect(G_OBJECT(flipX), "toggled", G_CALLBACK(TexTool::flipX), NULL);
- g_signal_connect(G_OBJECT(flipY), "toggled", G_CALLBACK(TexTool::flipY), NULL);
- }
- }
+ flipX.connect( "toggled", G_CALLBACK( TexTool::flipX ), NULL );
+ flipY.connect( "toggled", G_CALLBACK( TexTool::flipY ), NULL );
+ }
+ }
#endif
- }
+ }
- return window;
+ return window;
}
/*
-==============
-Update
-
-Set the fields to the current texdef (i.e. map/texdef -> dialog widgets)
-if faces selected (instead of brushes) -> will read this face texdef, else current texdef
-if only patches selected, will read the patch texdef
-===============
-*/
-
-void spin_button_set_value_no_signal(GtkSpinButton* spin, gdouble value)
-{
- guint handler_id = gpointer_to_int(g_object_get_data(G_OBJECT(spin), "handler"));
- g_signal_handler_block(G_OBJECT(gtk_spin_button_get_adjustment(spin)), handler_id);
- gtk_spin_button_set_value(spin, value);
- g_signal_handler_unblock(G_OBJECT(gtk_spin_button_get_adjustment(spin)), handler_id);
+ ==============
+ Update
+
+ Set the fields to the current texdef (i.e. map/texdef -> dialog widgets)
+ if faces selected (instead of brushes) -> will read this face texdef, else current texdef
+ if only patches selected, will read the patch texdef
+ ===============
+ */
+
+void spin_button_set_value_no_signal( ui::SpinButton spin, gdouble value ){
+ guint handler_id = gpointer_to_int( g_object_get_data( G_OBJECT( spin ), "handler" ) );
+ g_signal_handler_block( G_OBJECT( gtk_spin_button_get_adjustment( spin ) ), handler_id );
+ gtk_spin_button_set_value( spin, value );
+ g_signal_handler_unblock( G_OBJECT( gtk_spin_button_get_adjustment( spin ) ), handler_id );
}
-void spin_button_set_step_increment(GtkSpinButton* spin, gdouble value)
-{
- GtkAdjustment* adjust = gtk_spin_button_get_adjustment(spin);
- adjust->step_increment = value;
+void spin_button_set_step_increment( ui::SpinButton spin, gdouble value ){
+ auto adjust = gtk_spin_button_get_adjustment( spin );
+ gtk_adjustment_set_step_increment(adjust, value);
}
-void SurfaceInspector::Update()
-{
- const char * name = SurfaceInspector_GetSelectedShader();
-
- if(shader_is_texture(name))
- {
- gtk_entry_set_text(m_texture, shader_get_textureName(name));
- }
- else
- {
- gtk_entry_set_text(m_texture, "");
- }
-
- texdef_t shiftScaleRotate;
+void SurfaceInspector::Update(){
+ const char * name = SurfaceInspector_GetSelectedShader();
+
+ if ( shader_is_texture( name ) ) {
+ m_texture.text(shader_get_textureName(name));
+ }
+ else
+ {
+ m_texture.text("");
+ }
+
+ texdef_t shiftScaleRotate;
//Shamus: This is where we get into trouble--the BP code tries to convert to a "faked"
//shift, rotate & scale values from the brush face, which seems to screw up for some reason.
//!!! FIX !!!
/*globalOutputStream() << "--> SI::Update. About to do ShiftScaleRotate_fromFace()...\n";
-SurfaceInspector_GetSelectedBPTexdef();
-globalOutputStream() << "BP: (" << g_selectedBrushPrimitTexdef.coords[0][0] << ", " << g_selectedBrushPrimitTexdef.coords[0][1] << ")("
- << g_selectedBrushPrimitTexdef.coords[1][0] << ", " << g_selectedBrushPrimitTexdef.coords[1][1] << ")("
- << g_selectedBrushPrimitTexdef.coords[0][2] << ", " << g_selectedBrushPrimitTexdef.coords[1][2] << ") SurfaceInspector::Update\n";//*/
+ SurfaceInspector_GetSelectedBPTexdef();
+ globalOutputStream() << "BP: (" << g_selectedBrushPrimitTexdef.coords[0][0] << ", " << g_selectedBrushPrimitTexdef.coords[0][1] << ")("
+ << g_selectedBrushPrimitTexdef.coords[1][0] << ", " << g_selectedBrushPrimitTexdef.coords[1][1] << ")("
+ << g_selectedBrushPrimitTexdef.coords[0][2] << ", " << g_selectedBrushPrimitTexdef.coords[1][2] << ") SurfaceInspector::Update\n";//*/
//Ok, it's screwed up *before* we get here...
- ShiftScaleRotate_fromFace(shiftScaleRotate, SurfaceInspector_GetSelectedTexdef());
-
- {
- spin_button_set_value_no_signal(m_hshiftIncrement.m_spin, shiftScaleRotate.shift[0]);
- spin_button_set_step_increment(m_hshiftIncrement.m_spin, g_si_globals.shift[0]);
- entry_set_float(m_hshiftIncrement.m_entry, g_si_globals.shift[0]);
- }
-
- {
- spin_button_set_value_no_signal(m_vshiftIncrement.m_spin, shiftScaleRotate.shift[1]);
- spin_button_set_step_increment(m_vshiftIncrement.m_spin, g_si_globals.shift[1]);
- entry_set_float(m_vshiftIncrement.m_entry, g_si_globals.shift[1]);
- }
-
- {
- spin_button_set_value_no_signal(m_hscaleIncrement.m_spin, shiftScaleRotate.scale[0]);
- spin_button_set_step_increment(m_hscaleIncrement.m_spin, g_si_globals.scale[0]);
- entry_set_float(m_hscaleIncrement.m_entry, g_si_globals.scale[0]);
- }
-
- {
- spin_button_set_value_no_signal(m_vscaleIncrement.m_spin, shiftScaleRotate.scale[1]);
- spin_button_set_step_increment(m_vscaleIncrement.m_spin, g_si_globals.scale[1]);
- entry_set_float(m_vscaleIncrement.m_entry, g_si_globals.scale[1]);
- }
-
- {
- spin_button_set_value_no_signal(m_rotateIncrement.m_spin, shiftScaleRotate.rotate);
- spin_button_set_step_increment(m_rotateIncrement.m_spin, g_si_globals.rotate);
- entry_set_float(m_rotateIncrement.m_entry, g_si_globals.rotate);
- }
-
- if(!string_empty(g_pGameDescription->getKeyValue("si_flags")))
- {
- ContentsFlagsValue flags(SurfaceInspector_GetSelectedFlags());
-
- entry_set_int(m_valueEntryWidget, flags.m_value);
-
- for(GtkCheckButton** p = m_surfaceFlags; p != m_surfaceFlags + 32; ++p)
- {
- toggle_button_set_active_no_signal(GTK_TOGGLE_BUTTON(*p), flags.m_surfaceFlags & (1 << (p - m_surfaceFlags)));
- }
+ ShiftScaleRotate_fromFace( shiftScaleRotate, SurfaceInspector_GetSelectedTexdef() );
- for(GtkCheckButton** p = m_contentFlags; p != m_contentFlags + 32; ++p)
- {
- toggle_button_set_active_no_signal(GTK_TOGGLE_BUTTON(*p), flags.m_contentFlags & (1 << (p - m_contentFlags)));
- }
- }
+ // normalize again to hide the ridiculously high scale values that get created when using texlock
+ shiftScaleRotate.shift[0] = float_mod( shiftScaleRotate.shift[0], (float)g_selectedShaderSize[0] );
+ shiftScaleRotate.shift[1] = float_mod( shiftScaleRotate.shift[1], (float)g_selectedShaderSize[1] );
+
+ {
+ spin_button_set_value_no_signal( m_hshiftIncrement.m_spin, shiftScaleRotate.shift[0] );
+ spin_button_set_step_increment( m_hshiftIncrement.m_spin, g_si_globals.shift[0] );
+ entry_set_float( m_hshiftIncrement.m_entry, g_si_globals.shift[0] );
+ }
+
+ {
+ spin_button_set_value_no_signal( m_vshiftIncrement.m_spin, shiftScaleRotate.shift[1] );
+ spin_button_set_step_increment( m_vshiftIncrement.m_spin, g_si_globals.shift[1] );
+ entry_set_float( m_vshiftIncrement.m_entry, g_si_globals.shift[1] );
+ }
+
+ {
+ spin_button_set_value_no_signal( m_hscaleIncrement.m_spin, shiftScaleRotate.scale[0] );
+ spin_button_set_step_increment( m_hscaleIncrement.m_spin, g_si_globals.scale[0] );
+ entry_set_float( m_hscaleIncrement.m_entry, g_si_globals.scale[0] );
+ }
+
+ {
+ spin_button_set_value_no_signal( m_vscaleIncrement.m_spin, shiftScaleRotate.scale[1] );
+ spin_button_set_step_increment( m_vscaleIncrement.m_spin, g_si_globals.scale[1] );
+ entry_set_float( m_vscaleIncrement.m_entry, g_si_globals.scale[1] );
+ }
+
+ {
+ spin_button_set_value_no_signal( m_rotateIncrement.m_spin, shiftScaleRotate.rotate );
+ spin_button_set_step_increment( m_rotateIncrement.m_spin, g_si_globals.rotate );
+ entry_set_float( m_rotateIncrement.m_entry, g_si_globals.rotate );
+ }
+
+ if ( !string_empty( g_pGameDescription->getKeyValue( "si_flags" ) ) ) {
+ ContentsFlagsValue flags( SurfaceInspector_GetSelectedFlags() );
+
+ entry_set_int( m_valueEntryWidget, flags.m_value );
+
+ for ( GtkCheckButton** p = m_surfaceFlags; p != m_surfaceFlags + 32; ++p )
+ {
+ toggle_button_set_active_no_signal( ui::CheckButton::from( *p ), flags.m_surfaceFlags & ( 1 << ( p - m_surfaceFlags ) ) );
+ }
+
+ for ( GtkCheckButton** p = m_contentFlags; p != m_contentFlags + 32; ++p )
+ {
+ toggle_button_set_active_no_signal( ui::CheckButton::from( *p ), flags.m_contentFlags & ( 1 << ( p - m_contentFlags ) ) );
+ }
+ }
}
/*
-==============
-Apply
-
-Reads the fields to get the current texdef (i.e. widgets -> MAP)
-in brush primitive mode, grab the fake shift scale rot and compute a new texture matrix
-===============
-*/
-void SurfaceInspector::ApplyShader()
-{
- StringOutputStream name(256);
- name << GlobalTexturePrefix_get() << gtk_entry_get_text(m_texture);
-
- // TTimo: detect and refuse invalid texture names (at least the ones with spaces)
- if(!texdef_name_valid(name.c_str()))
- {
- globalErrorStream() << "invalid texture name '" << name.c_str() << "'\n";
- SurfaceInspector_queueDraw();
- return;
- }
+ ==============
+ Apply
+
+ Reads the fields to get the current texdef (i.e. widgets -> MAP)
+ in brush primitive mode, grab the fake shift scale rot and compute a new texture matrix
+ ===============
+ */
+void SurfaceInspector::ApplyShader(){
+ StringOutputStream name( 256 );
+ name << GlobalTexturePrefix_get() << gtk_entry_get_text( m_texture );
+
+ // TTimo: detect and refuse invalid texture names (at least the ones with spaces)
+ if ( !texdef_name_valid( name.c_str() ) ) {
+ globalErrorStream() << "invalid texture name '" << name.c_str() << "'\n";
+ SurfaceInspector_queueDraw();
+ return;
+ }
- UndoableCommand undo("textureNameSetSelected");
- Select_SetShader(name.c_str());
+ UndoableCommand undo( "textureNameSetSelected" );
+ Select_SetShader( name.c_str() );
}
-void SurfaceInspector::ApplyTexdef()
-{
- texdef_t shiftScaleRotate;
+void SurfaceInspector::ApplyTexdef(){
+ texdef_t shiftScaleRotate;
- shiftScaleRotate.shift[0] = static_cast<float>(gtk_spin_button_get_value_as_float(m_hshiftIncrement.m_spin));
- shiftScaleRotate.shift[1] = static_cast<float>(gtk_spin_button_get_value_as_float(m_vshiftIncrement.m_spin));
- shiftScaleRotate.scale[0] = static_cast<float>(gtk_spin_button_get_value_as_float(m_hscaleIncrement.m_spin));
- shiftScaleRotate.scale[1] = static_cast<float>(gtk_spin_button_get_value_as_float(m_vscaleIncrement.m_spin));
- shiftScaleRotate.rotate = static_cast<float>(gtk_spin_button_get_value_as_float(m_rotateIncrement.m_spin));
+ shiftScaleRotate.shift[0] = static_cast<float>( gtk_spin_button_get_value( m_hshiftIncrement.m_spin ) );
+ shiftScaleRotate.shift[1] = static_cast<float>( gtk_spin_button_get_value( m_vshiftIncrement.m_spin ) );
+ shiftScaleRotate.scale[0] = static_cast<float>( gtk_spin_button_get_value( m_hscaleIncrement.m_spin ) );
+ shiftScaleRotate.scale[1] = static_cast<float>( gtk_spin_button_get_value( m_vscaleIncrement.m_spin ) );
+ shiftScaleRotate.rotate = static_cast<float>( gtk_spin_button_get_value( m_rotateIncrement.m_spin ) );
- TextureProjection projection;
+ TextureProjection projection;
//Shamus: This is the other place that screws up, it seems, since it doesn't seem to do the
//conversion from the face (I think) and so bogus values end up in the thing... !!! FIX !!!
//This is actually OK. :-P
- ShiftScaleRotate_toFace(shiftScaleRotate, projection);
+ ShiftScaleRotate_toFace( shiftScaleRotate, projection );
- UndoableCommand undo("textureProjectionSetSelected");
- Select_SetTexdef(projection);
+ UndoableCommand undo( "textureProjectionSetSelected" );
+ Select_SetTexdef( projection );
}
-void SurfaceInspector::ApplyFlags()
-{
- unsigned int surfaceflags = 0;
- for(GtkCheckButton** p = m_surfaceFlags; p != m_surfaceFlags + 32; ++p)
- {
- if(gtk_toggle_button_get_active(GTK_TOGGLE_BUTTON(*p)))
- {
- surfaceflags |= (1 << (p - m_surfaceFlags));
- }
- }
+void SurfaceInspector::ApplyFlags(){
+ unsigned int surfaceflags = 0;
+ for ( GtkCheckButton** p = m_surfaceFlags; p != m_surfaceFlags + 32; ++p )
+ {
+ if ( gtk_toggle_button_get_active( GTK_TOGGLE_BUTTON( *p ) ) ) {
+ surfaceflags |= ( 1 << ( p - m_surfaceFlags ) );
+ }
+ }
- unsigned int contentflags = 0;
- for(GtkCheckButton** p = m_contentFlags; p != m_contentFlags + 32; ++p)
- {
- if(gtk_toggle_button_get_active(GTK_TOGGLE_BUTTON(*p)))
- {
- contentflags |= (1 << (p - m_contentFlags));
- }
- }
+ unsigned int contentflags = 0;
+ for ( GtkCheckButton** p = m_contentFlags; p != m_contentFlags + 32; ++p )
+ {
+ if ( gtk_toggle_button_get_active( GTK_TOGGLE_BUTTON( *p ) ) ) {
+ contentflags |= ( 1 << ( p - m_contentFlags ) );
+ }
+ }
+
+ int value = entry_get_int( m_valueEntryWidget );
+
+ UndoableCommand undo( "flagsSetSelected" );
+ Select_SetFlags( ContentsFlagsValue( surfaceflags, contentflags, value, true ) );
+}
+
+
+void Face_getTexture( Face& face, CopiedString& shader, TextureProjection& projection, ContentsFlagsValue& flags ){
+ shader = face.GetShader();
+ face.GetTexdef( projection );
+ flags = face.getShader().m_flags;
+}
+typedef Function<void(Face&, CopiedString&, TextureProjection&, ContentsFlagsValue&), Face_getTexture> FaceGetTexture;
+
+void Face_setTexture( Face& face, const char* shader, const TextureProjection& projection, const ContentsFlagsValue& flags ){
+ face.SetShader( shader );
+ face.SetTexdef( projection );
+ face.SetFlags( flags );
+}
+typedef Function<void(Face&, const char*, const TextureProjection&, const ContentsFlagsValue&), Face_setTexture> FaceSetTexture;
- int value = entry_get_int(m_valueEntryWidget);
- UndoableCommand undo("flagsSetSelected");
- Select_SetFlags(ContentsFlagsValue(surfaceflags, contentflags, value, true));
+void Patch_getTexture( Patch& patch, CopiedString& shader, TextureProjection& projection, ContentsFlagsValue& flags ){
+ shader = patch.GetShader();
+ projection = TextureProjection( texdef_t(), brushprimit_texdef_t(), Vector3( 0, 0, 0 ), Vector3( 0, 0, 0 ) );
+ flags = ContentsFlagsValue( 0, 0, 0, false );
}
+typedef Function<void(Patch&, CopiedString&, TextureProjection&, ContentsFlagsValue&), Patch_getTexture> PatchGetTexture;
-void SurfaceInspector_constructPreferences(PreferencesPage& page)
+void Patch_setTexture( Patch& patch, const char* shader, const TextureProjection& projection, const ContentsFlagsValue& flags ){
+ patch.SetShader( shader );
+}
+typedef Function<void(Patch&, const char*, const TextureProjection&, const ContentsFlagsValue&), Patch_setTexture> PatchSetTexture;
+
+
+typedef Callback<void(CopiedString&, TextureProjection&, ContentsFlagsValue&)> GetTextureCallback;
+typedef Callback<void(const char*, const TextureProjection&, const ContentsFlagsValue&)> SetTextureCallback;
+
+struct Texturable
{
- page.appendCheckBox("", "Surface Inspector Increments Match Grid", g_si_globals.m_bSnapTToGrid);
+ GetTextureCallback getTexture;
+ SetTextureCallback setTexture;
+};
+
+
+void Face_getClosest( Face& face, SelectionTest& test, SelectionIntersection& bestIntersection, Texturable& texturable ){
+ SelectionIntersection intersection;
+ face.testSelect( test, intersection );
+ if ( intersection.valid()
+ && SelectionIntersection_closer( intersection, bestIntersection ) ) {
+ bestIntersection = intersection;
+ texturable.setTexture = makeCallback( FaceSetTexture(), face );
+ texturable.getTexture = makeCallback( FaceGetTexture(), face );
+ }
}
-void SurfaceInspector_constructPage(PreferenceGroup& group)
+
+
+class OccludeSelector : public Selector
{
- PreferencesPage page(group.createPage("Surface Inspector", "Surface Inspector Preferences"));
- SurfaceInspector_constructPreferences(page);
+SelectionIntersection& m_bestIntersection;
+bool& m_occluded;
+public:
+OccludeSelector( SelectionIntersection& bestIntersection, bool& occluded ) : m_bestIntersection( bestIntersection ), m_occluded( occluded ){
+ m_occluded = false;
+}
+void pushSelectable( Selectable& selectable ){
}
-void SurfaceInspector_registerPreferencesPage()
+void popSelectable(){
+}
+void addIntersection( const SelectionIntersection& intersection ){
+ if ( SelectionIntersection_closer( intersection, m_bestIntersection ) ) {
+ m_bestIntersection = intersection;
+ m_occluded = true;
+ }
+}
+};
+
+class BrushGetClosestFaceVisibleWalker : public scene::Graph::Walker
{
- PreferencesDialog_addSettingsPage(FreeCaller1<PreferenceGroup&, SurfaceInspector_constructPage>());
+SelectionTest& m_test;
+Texturable& m_texturable;
+mutable SelectionIntersection m_bestIntersection;
+public:
+BrushGetClosestFaceVisibleWalker( SelectionTest& test, Texturable& texturable ) : m_test( test ), m_texturable( texturable ){
+}
+bool pre( const scene::Path& path, scene::Instance& instance ) const {
+ if ( path.top().get().visible() ) {
+ BrushInstance* brush = Instance_getBrush( instance );
+ if ( brush != 0 ) {
+ m_test.BeginMesh( brush->localToWorld() );
+
+ for ( Brush::const_iterator i = brush->getBrush().begin(); i != brush->getBrush().end(); ++i )
+ {
+ Face_getClosest( *( *i ), m_test, m_bestIntersection, m_texturable );
+ }
+ }
+ else
+ {
+ SelectionTestable* selectionTestable = Instance_getSelectionTestable( instance );
+ if ( selectionTestable ) {
+ bool occluded;
+ OccludeSelector selector( m_bestIntersection, occluded );
+ selectionTestable->testSelect( selector, m_test );
+ if ( occluded ) {
+ Patch* patch = Node_getPatch( path.top() );
+ if ( patch != 0 ) {
+ m_texturable.setTexture = makeCallback( PatchSetTexture(), *patch );
+ m_texturable.getTexture = makeCallback( PatchGetTexture(), *patch );
+ }
+ else
+ {
+ m_texturable = Texturable();
+ }
+ }
+ }
+ }
+ }
+ return true;
+}
+};
+
+Texturable Scene_getClosestTexturable( scene::Graph& graph, SelectionTest& test ){
+ Texturable texturable;
+ graph.traverse( BrushGetClosestFaceVisibleWalker( test, texturable ) );
+ return texturable;
+}
+
+bool Scene_getClosestTexture( scene::Graph& graph, SelectionTest& test, CopiedString& shader, TextureProjection& projection, ContentsFlagsValue& flags ){
+ Texturable texturable = Scene_getClosestTexturable( graph, test );
+ if ( texturable.getTexture != GetTextureCallback() ) {
+ texturable.getTexture( shader, projection, flags );
+ return true;
+ }
+ return false;
}
-void SurfaceInspector_registerCommands()
+void Scene_setClosestTexture( scene::Graph& graph, SelectionTest& test, const char* shader, const TextureProjection& projection, const ContentsFlagsValue& flags ){
+ Texturable texturable = Scene_getClosestTexturable( graph, test );
+ if ( texturable.setTexture != SetTextureCallback() ) {
+ texturable.setTexture( shader, projection, flags );
+ }
+}
+
+
+class FaceTexture
{
- GlobalCommands_insert("FitTexture", FreeCaller<SurfaceInspector_FitTexture>(), Accelerator('B', (GdkModifierType)GDK_SHIFT_MASK));
- GlobalCommands_insert("SurfaceInspector", FreeCaller<SurfaceInspector_toggleShown>(), Accelerator('S'));
+public:
+TextureProjection m_projection;
+ContentsFlagsValue m_flags;
+};
+
+FaceTexture g_faceTextureClipboard;
+
+void FaceTextureClipboard_setDefault(){
+ g_faceTextureClipboard.m_flags = ContentsFlagsValue( 0, 0, 0, false );
+ TexDef_Construct_Default( g_faceTextureClipboard.m_projection );
+}
+
+void TextureClipboard_textureSelected( const char* shader ){
+ FaceTextureClipboard_setDefault();
+}
+
+class TextureBrowser;
+extern TextureBrowser g_TextureBrowser;
+void TextureBrowser_SetSelectedShader( TextureBrowser& textureBrowser, const char* shader );
+const char* TextureBrowser_GetSelectedShader( TextureBrowser& textureBrowser );
+
+void Scene_copyClosestTexture( SelectionTest& test ){
+ CopiedString shader;
+ if ( Scene_getClosestTexture( GlobalSceneGraph(), test, shader, g_faceTextureClipboard.m_projection, g_faceTextureClipboard.m_flags ) ) {
+ TextureBrowser_SetSelectedShader( g_TextureBrowser, shader.c_str() );
+ }
+}
+
+void Scene_applyClosestTexture( SelectionTest& test ){
+ UndoableCommand command( "facePaintTexture" );
+
+ Scene_setClosestTexture( GlobalSceneGraph(), test, TextureBrowser_GetSelectedShader( g_TextureBrowser ), g_faceTextureClipboard.m_projection, g_faceTextureClipboard.m_flags );
+
+ SceneChangeNotify();
+}
+
+
+
+
+
+void SelectedFaces_copyTexture(){
+ if ( !g_SelectedFaceInstances.empty() ) {
+ Face& face = g_SelectedFaceInstances.last().getFace();
+ face.GetTexdef( g_faceTextureClipboard.m_projection );
+ g_faceTextureClipboard.m_flags = face.getShader().m_flags;
+
+ TextureBrowser_SetSelectedShader( g_TextureBrowser, face.getShader().getShader() );
+ }
+}
+
+void FaceInstance_pasteTexture( FaceInstance& faceInstance ){
+ faceInstance.getFace().SetTexdef( g_faceTextureClipboard.m_projection );
+ faceInstance.getFace().SetShader( TextureBrowser_GetSelectedShader( g_TextureBrowser ) );
+ faceInstance.getFace().SetFlags( g_faceTextureClipboard.m_flags );
+ SceneChangeNotify();
+}
+
+bool SelectedFaces_empty(){
+ return g_SelectedFaceInstances.empty();
+}
+
+void SelectedFaces_pasteTexture(){
+ UndoableCommand command( "facePasteTexture" );
+ g_SelectedFaceInstances.foreach( FaceInstance_pasteTexture );
+}
+
+
+
+void SurfaceInspector_constructPreferences( PreferencesPage& page ){
+ page.appendCheckBox( "", "Surface Inspector Increments Match Grid", g_si_globals.m_bSnapTToGrid );
+}
+void SurfaceInspector_constructPage( PreferenceGroup& group ){
+ PreferencesPage page( group.createPage( "Surface Inspector", "Surface Inspector Preferences" ) );
+ SurfaceInspector_constructPreferences( page );
+}
+void SurfaceInspector_registerPreferencesPage(){
+ PreferencesDialog_addSettingsPage( makeCallbackF(SurfaceInspector_constructPage) );
+}
+
+void SurfaceInspector_registerCommands(){
+ GlobalCommands_insert( "FitTexture", makeCallbackF(SurfaceInspector_FitTexture), Accelerator( 'B', (GdkModifierType)GDK_SHIFT_MASK ) );
+ GlobalCommands_insert( "SurfaceInspector", makeCallbackF(SurfaceInspector_toggleShown), Accelerator( 'S' ) );
+
+ GlobalCommands_insert( "FaceCopyTexture", makeCallbackF(SelectedFaces_copyTexture) );
+ GlobalCommands_insert( "FacePasteTexture", makeCallbackF(SelectedFaces_pasteTexture) );
}
#include "preferencesystem.h"
-void SurfaceInspector_Construct()
-{
- g_SurfaceInspector = new SurfaceInspector;
+void SurfaceInspector_Construct(){
+ g_SurfaceInspector = new SurfaceInspector;
- SurfaceInspector_registerCommands();
+ SurfaceInspector_registerCommands();
- GlobalPreferenceSystem().registerPreference("SurfaceWnd", getSurfaceInspector().m_importPosition, getSurfaceInspector().m_exportPosition);
- GlobalPreferenceSystem().registerPreference("SI_SurfaceTexdef_Scale1", FloatImportStringCaller(g_si_globals.scale[0]), FloatExportStringCaller(g_si_globals.scale[0]));
- GlobalPreferenceSystem().registerPreference("SI_SurfaceTexdef_Scale2", FloatImportStringCaller(g_si_globals.scale[1]), FloatExportStringCaller(g_si_globals.scale[1]));
- GlobalPreferenceSystem().registerPreference("SI_SurfaceTexdef_Shift1", FloatImportStringCaller(g_si_globals.shift[0]), FloatExportStringCaller(g_si_globals.shift[0]));
- GlobalPreferenceSystem().registerPreference("SI_SurfaceTexdef_Shift2", FloatImportStringCaller(g_si_globals.shift[1]), FloatExportStringCaller(g_si_globals.shift[1]));
- GlobalPreferenceSystem().registerPreference("SI_SurfaceTexdef_Rotate", FloatImportStringCaller(g_si_globals.rotate), FloatExportStringCaller(g_si_globals.rotate));
- GlobalPreferenceSystem().registerPreference("SnapTToGrid", BoolImportStringCaller(g_si_globals.m_bSnapTToGrid), BoolExportStringCaller(g_si_globals.m_bSnapTToGrid));
+ FaceTextureClipboard_setDefault();
- GlobalSelectionSystem().addSelectionChangeCallback(FreeCaller1<const Selectable&, SurfaceInspector_SelectionChanged>());
- Brush_addTextureChangedCallback(FreeCaller<SurfaceInspector_updateSelection>());
- Patch_addTextureChangedCallback(FreeCaller<SurfaceInspector_updateSelection>());
+ GlobalPreferenceSystem().registerPreference( "SurfaceWnd", make_property<WindowPositionTracker_String>( getSurfaceInspector().m_positionTracker) );
+ GlobalPreferenceSystem().registerPreference( "SI_SurfaceTexdef_Scale1", make_property_string( g_si_globals.scale[0] ) );
+ GlobalPreferenceSystem().registerPreference( "SI_SurfaceTexdef_Scale2", make_property_string( g_si_globals.scale[1] ) );
+ GlobalPreferenceSystem().registerPreference( "SI_SurfaceTexdef_Shift1", make_property_string( g_si_globals.shift[0] ) );
+ GlobalPreferenceSystem().registerPreference( "SI_SurfaceTexdef_Shift2", make_property_string( g_si_globals.shift[1] ) );
+ GlobalPreferenceSystem().registerPreference( "SI_SurfaceTexdef_Rotate", make_property_string( g_si_globals.rotate ) );
+ GlobalPreferenceSystem().registerPreference( "SnapTToGrid", make_property_string( g_si_globals.m_bSnapTToGrid ) );
- SurfaceInspector_registerPreferencesPage();
+ typedef FreeCaller<void(const Selectable&), SurfaceInspector_SelectionChanged> SurfaceInspectorSelectionChangedCaller;
+ GlobalSelectionSystem().addSelectionChangeCallback( SurfaceInspectorSelectionChangedCaller() );
+ typedef FreeCaller<void(), SurfaceInspector_updateSelection> SurfaceInspectorUpdateSelectionCaller;
+ Brush_addTextureChangedCallback( SurfaceInspectorUpdateSelectionCaller() );
+ Patch_addTextureChangedCallback( SurfaceInspectorUpdateSelectionCaller() );
+
+ SurfaceInspector_registerPreferencesPage();
}
-void SurfaceInspector_Destroy()
-{
- delete g_SurfaceInspector;
+void SurfaceInspector_Destroy(){
+ delete g_SurfaceInspector;
}
+
+
#if TEXTOOL_ENABLED
namespace TexTool { // namespace hides these symbols from other object-files
struct Extent
{
float minX, minY, maxX, maxY;
- float width(void) { return fabs(maxX - minX); }
- float height(void) { return fabs(maxY - minY); }
+ float width( void ) { return fabs( maxX - minX ); }
+ float height( void ) { return fabs( maxY - minY ); }
};
//This seems to control the texture scale... (Yep! ;-)
Extent extents = { -2.0f, -2.0f, +2.0f, +2.0f };
-brushprimit_texdef_t tm; // Texture transform matrix
+brushprimit_texdef_t tm; // Texture transform matrix
Vector2 pts[c_brush_maxFaces];
Vector2 center;
int numPts;
int textureNum;
Vector2 textureSize;
Vector2 windowSize;
-#define VP_PADDING 1.2
-#define PI 3.14159265358979
+#define VP_PADDING 1.2
+#define PI 3.14159265358979
bool lButtonDown = false;
bool rButtonDown = false;
//int dragPoint;
//int anchorPoint;
bool haveAnchor = false;
brushprimit_texdef_t currentBP;
-brushprimit_texdef_t origBP; // Original brush primitive (before we muck it up)
+brushprimit_texdef_t origBP; // Original brush primitive (before we muck it up)
float controlRadius = 5.0f;
float rotationAngle = 0.0f;
float rotationAngle2 = 0.0f;
float oldRotationAngle;
Vector2 rotationPoint;
-bool translatingX = false; // Widget state variables
+bool translatingX = false; // Widget state variables
bool translatingY = false;
bool scalingX = false;
bool scalingY = false;
bool rotating = false;
-bool resizingX = false; // Not sure what this means... :-/
+bool resizingX = false; // Not sure what this means... :-/
bool resizingY = false;
float origAngle, origScaleX, origScaleY;
Vector2 oldCenter;
// Function prototypes (move up to top later...)
-void DrawCircularArc(Vector2 ctr, float startAngle, float endAngle, float radius);
+void DrawCircularArc( Vector2 ctr, float startAngle, float endAngle, float radius );
-void CopyPointsFromSelectedFace(void)
-{
+void CopyPointsFromSelectedFace( void ){
// Make sure that there's a face and winding to get!
- if (g_SelectedFaceInstances.empty())
- {
+ if ( g_SelectedFaceInstances.empty() ) {
numPts = 0;
return;
}
currentBP = SurfaceInspector_GetSelectedTexdef().m_brushprimit_texdef;
- face.EmitTextureCoordinates();
+ face.EmitTextureCoordinates();
Winding & w = face.getWinding();
int count = 0;
- for(Winding::const_iterator i=w.begin(); i!=w.end(); i++)
+ for ( Winding::const_iterator i = w.begin(); i != w.end(); i++ )
{
- //globalOutputStream() << (*i).texcoord.x() << " " << (*i).texcoord.y() << ", ";
- pts[count].x() = (*i).texcoord.x();
- pts[count].y() = (*i).texcoord.y();
+ //globalOutputStream() << (*i).texcoord.x() << " " << (*i).texcoord.y() << ", ";
+ pts[count].x() = ( *i ).texcoord.x();
+ pts[count].y() = ( *i ).texcoord.y();
count++;
}
numPts = count;
- //globalOutputStream() << " ..copied points\n";
+ //globalOutputStream() << " ..copied points\n";
}
- brushprimit_texdef_t bp;
+brushprimit_texdef_t bp;
//This approach is probably wrongheaded and just not right anyway. So, !!! FIX !!! [DONE]
-void CommitChanges(void)
-{
- texdef_t t; // Throwaway, since this is BP only
+void CommitChanges( void ){
+ texdef_t t; // Throwaway, since this is BP only
bp.coords[0][0] = tm.coords[0][0] * origBP.coords[0][0] + tm.coords[0][1] * origBP.coords[1][0];
bp.coords[0][1] = tm.coords[0][0] * origBP.coords[0][1] + tm.coords[0][1] * origBP.coords[1][1];
//Note: We should only set an undo *after* the button has been released... !!! FIX !!!
//Definitely *should* have an undo, though!
// UndoableCommand undo("textureProjectionSetSelected");
- Select_SetTexdef(TextureProjection(t, bp, Vector3(0, 0, 0), Vector3(0, 0, 0)));
+ Select_SetTexdef( TextureProjection( t, bp, Vector3( 0, 0, 0 ), Vector3( 0, 0, 0 ) ) );
//This is working, but for some reason the translate is causing the rest of the SI
//widgets to yield bad readings... !!! FIX !!!
//I.e., click on textool window, translate face wireframe, then controls go crazy. Dunno why.
//Yep. :-P
}
-void UpdateControlPoints(void)
-{
+void UpdateControlPoints( void ){
CommitChanges();
- // Init texture transform matrix
+ // Init texture transform matrix
tm.coords[0][0] = 1.0f; tm.coords[0][1] = 0.0f; tm.coords[0][2] = 0.0f;
tm.coords[1][0] = 0.0f; tm.coords[1][1] = 1.0f; tm.coords[1][2] = 0.0f;
/*
-For shifting we have:
-*/
+ For shifting we have:
+ */
/*
-The code that should provide reasonable defaults, but doesn't for some reason:
-It's scaling the BP by 128 for some reason, between the time it's created and the
-time we get back to the SI widgets:
-
-static void OnBtnAxial(GtkWidget *widget, gpointer data)
-{
- UndoableCommand undo("textureDefault");
- TextureProjection projection;
- TexDef_Construct_Default(projection);
- Select_SetTexdef(projection);
-}
-
-Select_SetTexdef() calls Scene_BrushSetTexdef_Component_Selected(GlobalSceneGraph(), projection)
-which is in brushmanip.h: This eventually calls
-Texdef_Assign(m_texdef, texdef, m_brushprimit_texdef, brushprimit_texdef) in class Face...
-which just copies from brushpr to m_brushpr...
-*/
+ The code that should provide reasonable defaults, but doesn't for some reason:
+ It's scaling the BP by 128 for some reason, between the time it's created and the
+ time we get back to the SI widgets:
+
+ static void OnBtnAxial(GtkWidget *widget, gpointer data)
+ {
+ UndoableCommand undo("textureDefault");
+ TextureProjection projection;
+ TexDef_Construct_Default(projection);
+ Select_SetTexdef(projection);
+ }
+
+ Select_SetTexdef() calls Scene_BrushSetTexdef_Component_Selected(GlobalSceneGraph(), projection)
+ which is in brushmanip.h: This eventually calls
+ Texdef_Assign(m_texdef, texdef, m_brushprimit_texdef, brushprimit_texdef) in class Face...
+ which just copies from brushpr to m_brushpr...
+ */
//Small problem with this thing: It's scaled to the texture which is all screwed up... !!! FIX !!! [DONE]
//Prolly should separate out the grid drawing so that we can draw it behind the polygon.
-const float gridWidth = 1.3f;// Let's try an absolute height... WORKS!!!
+const float gridWidth = 1.3f; // Let's try an absolute height... WORKS!!!
// NOTE that 2.0 is the height of the viewport. Dunno why... Should make collision
// detection easier...
const float gridRadius = gridWidth * 0.5f;
typedef const float WidgetColor[3];
const WidgetColor widgetColor[10] = {
- { 1.0000f, 0.2000f, 0.0000f }, // Red
- { 0.9137f, 0.9765f, 0.4980f }, // Yellow
- { 0.0000f, 0.6000f, 0.3216f }, // Green
- { 0.6157f, 0.7726f, 0.8196f }, // Cyan
- { 0.4980f, 0.5000f, 0.4716f }, // Grey
+ { 1.0000f, 0.2000f, 0.0000f }, // Red
+ { 0.9137f, 0.9765f, 0.4980f }, // Yellow
+ { 0.0000f, 0.6000f, 0.3216f }, // Green
+ { 0.6157f, 0.7726f, 0.8196f }, // Cyan
+ { 0.4980f, 0.5000f, 0.4716f }, // Grey
// Highlight colors
- { 1.0000f, 0.6000f, 0.4000f }, // Light Red
- { 1.0000f, 1.0000f, 0.8980f }, // Light Yellow
- { 0.4000f, 1.0000f, 0.7216f }, // Light Green
- { 1.0000f, 1.0000f, 1.0000f }, // Light Cyan
- { 0.8980f, 0.9000f, 0.8716f } // Light Grey
+ { 1.0000f, 0.6000f, 0.4000f }, // Light Red
+ { 1.0000f, 1.0000f, 0.8980f }, // Light Yellow
+ { 0.4000f, 1.0000f, 0.7216f }, // Light Green
+ { 1.0000f, 1.0000f, 1.0000f }, // Light Cyan
+ { 0.8980f, 0.9000f, 0.8716f } // Light Grey
};
-#define COLOR_RED 0
-#define COLOR_YELLOW 1
-#define COLOR_GREEN 2
-#define COLOR_CYAN 3
-#define COLOR_GREY 4
-#define COLOR_LT_RED 5
-#define COLOR_LT_YELLOW 6
-#define COLOR_LT_GREEN 7
-#define COLOR_LT_CYAN 8
-#define COLOR_LT_GREY 9
-
-void DrawControlWidgets(void)
-{
+#define COLOR_RED 0
+#define COLOR_YELLOW 1
+#define COLOR_GREEN 2
+#define COLOR_CYAN 3
+#define COLOR_GREY 4
+#define COLOR_LT_RED 5
+#define COLOR_LT_YELLOW 6
+#define COLOR_LT_GREEN 7
+#define COLOR_LT_CYAN 8
+#define COLOR_LT_GREY 9
+
+void DrawControlWidgets( void ){
//Note that the grid should go *behind* the face outline... !!! FIX !!!
// Grid
- float xStart = center.x() - (gridWidth / 2.0f);
- float yStart = center.y() - (gridWidth / 2.0f);
- float xScale = (extents.height() / extents.width()) * (textureSize.y() / textureSize.x());
+ float xStart = center.x() - ( gridWidth / 2.0f );
+ float yStart = center.y() - ( gridWidth / 2.0f );
+ float xScale = ( extents.height() / extents.width() ) * ( textureSize.y() / textureSize.x() );
- glPushMatrix();
+ glPushMatrix();
//Small problem with this approach: Changing the center point in the TX code doesn't seem to
//change anything here--prolly because we load a new identity matrix. A couple of ways to fix
//this would be to get rid of that code, or change the center to a new point by taking into
//account the transforms that we toss with the new identity matrix. Dunno which is better.
- glLoadIdentity();
- glScalef(xScale, 1.0, 1.0); // Will that square it up? Yup.
- glRotatef(static_cast<float>(radians_to_degrees(atan2(-currentBP.coords[0][1], currentBP.coords[0][0]))), 0.0, 0.0, -1.0);
- glTranslatef(-center.x(), -center.y(), 0.0);
+ glLoadIdentity();
+ glScalef( xScale, 1.0, 1.0 ); // Will that square it up? Yup.
+ glRotatef( static_cast<float>( radians_to_degrees( atan2( -currentBP.coords[0][1], currentBP.coords[0][0] ) ) ), 0.0, 0.0, -1.0 );
+ glTranslatef( -center.x(), -center.y(), 0.0 );
// Circle
- glColor3fv(translatingX && translatingY ? widgetColor[COLOR_LT_YELLOW] : widgetColor[COLOR_YELLOW]);
- glBegin(GL_LINE_LOOP);
- DrawCircularArc(center, 0, 2.0f * PI, gridRadius * 0.16);
+ glColor3fv( translatingX && translatingY ? widgetColor[COLOR_LT_YELLOW] : widgetColor[COLOR_YELLOW] );
+ glBegin( GL_LINE_LOOP );
+ DrawCircularArc( center, 0, 2.0f * PI, gridRadius * 0.16 );
- glEnd();
+ glEnd();
// Axes
- glBegin(GL_LINES);
- glColor3fv(translatingY && !translatingX ? widgetColor[COLOR_LT_GREEN] : widgetColor[COLOR_GREEN]);
- glVertex2f(center.x(), center.y() + (gridRadius * 0.16));
- glVertex2f(center.x(), center.y() + (gridRadius * 1.00));
- glColor3fv(translatingX && !translatingY ? widgetColor[COLOR_LT_RED] : widgetColor[COLOR_RED]);
- glVertex2f(center.x() + (gridRadius * 0.16), center.y());
- glVertex2f(center.x() + (gridRadius * 1.00), center.y());
- glEnd();
+ glBegin( GL_LINES );
+ glColor3fv( translatingY && !translatingX ? widgetColor[COLOR_LT_GREEN] : widgetColor[COLOR_GREEN] );
+ glVertex2f( center.x(), center.y() + ( gridRadius * 0.16 ) );
+ glVertex2f( center.x(), center.y() + ( gridRadius * 1.00 ) );
+ glColor3fv( translatingX && !translatingY ? widgetColor[COLOR_LT_RED] : widgetColor[COLOR_RED] );
+ glVertex2f( center.x() + ( gridRadius * 0.16 ), center.y() );
+ glVertex2f( center.x() + ( gridRadius * 1.00 ), center.y() );
+ glEnd();
// Arrowheads
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
- glBegin(GL_TRIANGLES);
- glColor3fv(translatingY && !translatingX ? widgetColor[COLOR_LT_GREEN] : widgetColor[COLOR_GREEN]);
- glVertex2f(center.x(), center.y() + (gridRadius * 1.10));
- glVertex2f(center.x() + (gridRadius * 0.06), center.y() + (gridRadius * 0.94));
- glVertex2f(center.x() - (gridRadius * 0.06), center.y() + (gridRadius * 0.94));
- glColor3fv(translatingX && !translatingY ? widgetColor[COLOR_LT_RED] : widgetColor[COLOR_RED]);
- glVertex2f(center.x() + (gridRadius * 1.10), center.y());
- glVertex2f(center.x() + (gridRadius * 0.94), center.y() + (gridRadius * 0.06));
- glVertex2f(center.x() + (gridRadius * 0.94), center.y() - (gridRadius * 0.06));
- glEnd();
+ glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
+ glBegin( GL_TRIANGLES );
+ glColor3fv( translatingY && !translatingX ? widgetColor[COLOR_LT_GREEN] : widgetColor[COLOR_GREEN] );
+ glVertex2f( center.x(), center.y() + ( gridRadius * 1.10 ) );
+ glVertex2f( center.x() + ( gridRadius * 0.06 ), center.y() + ( gridRadius * 0.94 ) );
+ glVertex2f( center.x() - ( gridRadius * 0.06 ), center.y() + ( gridRadius * 0.94 ) );
+ glColor3fv( translatingX && !translatingY ? widgetColor[COLOR_LT_RED] : widgetColor[COLOR_RED] );
+ glVertex2f( center.x() + ( gridRadius * 1.10 ), center.y() );
+ glVertex2f( center.x() + ( gridRadius * 0.94 ), center.y() + ( gridRadius * 0.06 ) );
+ glVertex2f( center.x() + ( gridRadius * 0.94 ), center.y() - ( gridRadius * 0.06 ) );
+ glEnd();
// Arc
- glBegin(GL_LINE_STRIP);
- glColor3fv(rotating ? widgetColor[COLOR_LT_CYAN] : widgetColor[COLOR_CYAN]);
- DrawCircularArc(center, 0.03f * PI, 0.47f * PI, gridRadius * 0.90);
- glEnd();
+ glBegin( GL_LINE_STRIP );
+ glColor3fv( rotating ? widgetColor[COLOR_LT_CYAN] : widgetColor[COLOR_CYAN] );
+ DrawCircularArc( center, 0.03f * PI, 0.47f * PI, gridRadius * 0.90 );
+ glEnd();
// Boxes
- glColor3fv(scalingY && !scalingX ? widgetColor[COLOR_LT_GREEN] : widgetColor[COLOR_GREEN]);
- glBegin(GL_LINES);
- glVertex2f(center.x() + (gridRadius * 0.20), center.y() + (gridRadius * 1.50));
- glVertex2f(center.x() - (gridRadius * 0.20), center.y() + (gridRadius * 1.50));
- glEnd();
- glBegin(GL_LINE_LOOP);
- glVertex2f(center.x() + (gridRadius * 0.10), center.y() + (gridRadius * 1.40));
- glVertex2f(center.x() - (gridRadius * 0.10), center.y() + (gridRadius * 1.40));
- glVertex2f(center.x() - (gridRadius * 0.10), center.y() + (gridRadius * 1.20));
- glVertex2f(center.x() + (gridRadius * 0.10), center.y() + (gridRadius * 1.20));
- glEnd();
-
- glColor3fv(scalingX && !scalingY ? widgetColor[COLOR_LT_RED] : widgetColor[COLOR_RED]);
- glBegin(GL_LINES);
- glVertex2f(center.x() + (gridRadius * 1.50), center.y() + (gridRadius * 0.20));
- glVertex2f(center.x() + (gridRadius * 1.50), center.y() - (gridRadius * 0.20));
- glEnd();
- glBegin(GL_LINE_LOOP);
- glVertex2f(center.x() + (gridRadius * 1.40), center.y() + (gridRadius * 0.10));
- glVertex2f(center.x() + (gridRadius * 1.40), center.y() - (gridRadius * 0.10));
- glVertex2f(center.x() + (gridRadius * 1.20), center.y() - (gridRadius * 0.10));
- glVertex2f(center.x() + (gridRadius * 1.20), center.y() + (gridRadius * 0.10));
- glEnd();
-
- glColor3fv(scalingX && scalingY ? widgetColor[COLOR_LT_CYAN] : widgetColor[COLOR_CYAN]);
- glBegin(GL_LINE_STRIP);
- glVertex2f(center.x() + (gridRadius * 1.50), center.y() + (gridRadius * 1.10));
- glVertex2f(center.x() + (gridRadius * 1.50), center.y() + (gridRadius * 1.50));
- glVertex2f(center.x() + (gridRadius * 1.10), center.y() + (gridRadius * 1.50));
- glEnd();
- glBegin(GL_LINE_LOOP);
- glVertex2f(center.x() + (gridRadius * 1.40), center.y() + (gridRadius * 1.40));
- glVertex2f(center.x() + (gridRadius * 1.40), center.y() + (gridRadius * 1.20));
- glVertex2f(center.x() + (gridRadius * 1.20), center.y() + (gridRadius * 1.20));
- glVertex2f(center.x() + (gridRadius * 1.20), center.y() + (gridRadius * 1.40));
- glEnd();
-
- glPopMatrix();
-}
-
-void DrawControlPoints(void)
-{
- glColor3f(1, 1, 1);
- glBegin(GL_LINE_LOOP);
-
- for(int i=0; i<numPts; i++)
- glVertex2f(pts[i].x(), pts[i].y());
-
- glEnd();
+ glColor3fv( scalingY && !scalingX ? widgetColor[COLOR_LT_GREEN] : widgetColor[COLOR_GREEN] );
+ glBegin( GL_LINES );
+ glVertex2f( center.x() + ( gridRadius * 0.20 ), center.y() + ( gridRadius * 1.50 ) );
+ glVertex2f( center.x() - ( gridRadius * 0.20 ), center.y() + ( gridRadius * 1.50 ) );
+ glEnd();
+ glBegin( GL_LINE_LOOP );
+ glVertex2f( center.x() + ( gridRadius * 0.10 ), center.y() + ( gridRadius * 1.40 ) );
+ glVertex2f( center.x() - ( gridRadius * 0.10 ), center.y() + ( gridRadius * 1.40 ) );
+ glVertex2f( center.x() - ( gridRadius * 0.10 ), center.y() + ( gridRadius * 1.20 ) );
+ glVertex2f( center.x() + ( gridRadius * 0.10 ), center.y() + ( gridRadius * 1.20 ) );
+ glEnd();
+
+ glColor3fv( scalingX && !scalingY ? widgetColor[COLOR_LT_RED] : widgetColor[COLOR_RED] );
+ glBegin( GL_LINES );
+ glVertex2f( center.x() + ( gridRadius * 1.50 ), center.y() + ( gridRadius * 0.20 ) );
+ glVertex2f( center.x() + ( gridRadius * 1.50 ), center.y() - ( gridRadius * 0.20 ) );
+ glEnd();
+ glBegin( GL_LINE_LOOP );
+ glVertex2f( center.x() + ( gridRadius * 1.40 ), center.y() + ( gridRadius * 0.10 ) );
+ glVertex2f( center.x() + ( gridRadius * 1.40 ), center.y() - ( gridRadius * 0.10 ) );
+ glVertex2f( center.x() + ( gridRadius * 1.20 ), center.y() - ( gridRadius * 0.10 ) );
+ glVertex2f( center.x() + ( gridRadius * 1.20 ), center.y() + ( gridRadius * 0.10 ) );
+ glEnd();
+
+ glColor3fv( scalingX && scalingY ? widgetColor[COLOR_LT_CYAN] : widgetColor[COLOR_CYAN] );
+ glBegin( GL_LINE_STRIP );
+ glVertex2f( center.x() + ( gridRadius * 1.50 ), center.y() + ( gridRadius * 1.10 ) );
+ glVertex2f( center.x() + ( gridRadius * 1.50 ), center.y() + ( gridRadius * 1.50 ) );
+ glVertex2f( center.x() + ( gridRadius * 1.10 ), center.y() + ( gridRadius * 1.50 ) );
+ glEnd();
+ glBegin( GL_LINE_LOOP );
+ glVertex2f( center.x() + ( gridRadius * 1.40 ), center.y() + ( gridRadius * 1.40 ) );
+ glVertex2f( center.x() + ( gridRadius * 1.40 ), center.y() + ( gridRadius * 1.20 ) );
+ glVertex2f( center.x() + ( gridRadius * 1.20 ), center.y() + ( gridRadius * 1.20 ) );
+ glVertex2f( center.x() + ( gridRadius * 1.20 ), center.y() + ( gridRadius * 1.40 ) );
+ glEnd();
+
+ glPopMatrix();
+}
+
+void DrawControlPoints( void ){
+ glColor3f( 1, 1, 1 );
+ glBegin( GL_LINE_LOOP );
+
+ for ( int i = 0; i < numPts; i++ )
+ glVertex2f( pts[i].x(), pts[i].y() );
+
+ glEnd();
}
// Note: Setup and all that jazz must be done by the caller!
-void DrawCircularArc(Vector2 ctr, float startAngle, float endAngle, float radius)
-{
- float stepSize = (2.0f * PI) / 200.0f;
+void DrawCircularArc( Vector2 ctr, float startAngle, float endAngle, float radius ){
+ float stepSize = ( 2.0f * PI ) / 200.0f;
- for(float angle=startAngle; angle<=endAngle; angle+=stepSize)
- glVertex2f(ctr.x() + radius * cos(angle), ctr.y() + radius * sin(angle));
+ for ( float angle = startAngle; angle <= endAngle; angle += stepSize )
+ glVertex2f( ctr.x() + radius * cos( angle ), ctr.y() + radius * sin( angle ) );
}
-void focus()
-{
- if (numPts == 0)
+void focus(){
+ if ( numPts == 0 ) {
return;
+ }
// Find selected texture's extents...
extents.minX = extents.maxX = pts[0].x(),
extents.minY = extents.maxY = pts[0].y();
- for(int i=1; i<numPts; i++)
+ for ( int i = 1; i < numPts; i++ )
{
- if (pts[i].x() < extents.minX)
+ if ( pts[i].x() < extents.minX ) {
extents.minX = pts[i].x();
- if (pts[i].x() > extents.maxX)
+ }
+ if ( pts[i].x() > extents.maxX ) {
extents.maxX = pts[i].x();
- if (pts[i].y() < extents.minY)
+ }
+ if ( pts[i].y() < extents.minY ) {
extents.minY = pts[i].y();
- if (pts[i].y() > extents.maxY)
+ }
+ if ( pts[i].y() > extents.maxY ) {
extents.maxY = pts[i].y();
+ }
}
// Do some viewport fitting stuff...
//globalOutputStream() << "--> Extents (stage 1): " << extents.minX << ", "
// << extents.maxX << ", " << extents.minY << ", " << extents.maxY << "\n";
// TTimo: Apply a ratio to get the area we'll draw.
- center.x() = 0.5f * (extents.minX + extents.maxX),
- center.y() = 0.5f * (extents.minY + extents.maxY);
- extents.minX = center.x() + VP_PADDING * (extents.minX - center.x()),
- extents.minY = center.y() + VP_PADDING * (extents.minY - center.y()),
- extents.maxX = center.x() + VP_PADDING * (extents.maxX - center.x()),
- extents.maxY = center.y() + VP_PADDING * (extents.maxY - center.y());
+ center.x() = 0.5f * ( extents.minX + extents.maxX ),
+ center.y() = 0.5f * ( extents.minY + extents.maxY );
+ extents.minX = center.x() + VP_PADDING * ( extents.minX - center.x() ),
+ extents.minY = center.y() + VP_PADDING * ( extents.minY - center.y() ),
+ extents.maxX = center.x() + VP_PADDING * ( extents.maxX - center.x() ),
+ extents.maxY = center.y() + VP_PADDING * ( extents.maxY - center.y() );
//globalOutputStream() << "--> Extents (stage 2): " << extents.minX << ", "
// << extents.maxX << ", " << extents.minY << ", " << extents.maxY << "\n";
// TTimo: Compute XY space / window size ratio.
float SSize = extents.width(), TSize = extents.height();
float ratioX = textureSize.x() * extents.width() / windowSize.x(),
- ratioY = textureSize.y() * extents.height() / windowSize.y();
+ ratioY = textureSize.y() * extents.height() / windowSize.y();
//globalOutputStream() << "--> Texture size: " << textureSize.x() << ", " << textureSize.y() << "\n";
//globalOutputStream() << "--> Window size: " << windowSize.x() << ", " << windowSize.y() << "\n";
- if (ratioX > ratioY)
- {
- TSize = (windowSize.y() * ratioX) / textureSize.y();
+ if ( ratioX > ratioY ) {
+ TSize = ( windowSize.y() * ratioX ) / textureSize.y();
// TSize = extents.width() * (windowSize.y() / windowSize.x()) * (textureSize.x() / textureSize.y());
}
else
{
- SSize = (windowSize.x() * ratioY) / textureSize.x();
+ SSize = ( windowSize.x() * ratioY ) / textureSize.x();
// SSize = extents.height() * (windowSize.x() / windowSize.y()) * (textureSize.y() / textureSize.x());
}
// << extents.maxX << ", " << extents.minY << ", " << extents.maxY << "\n";
}
-gboolean size_allocate(GtkWidget * win, GtkAllocation * a, gpointer)
-{
+gboolean size_allocate( ui::Widget win, GtkAllocation * a, gpointer ){
windowSize.x() = a->width;
windowSize.y() = a->height;
queueDraw();
return false;
}
-gboolean expose(GtkWidget * win, GdkEventExpose * e, gpointer)
-{
+gboolean expose( ui::Widget win, GdkEventExpose * e, gpointer ){
// globalOutputStream() << "--> Textool Window was exposed!\n";
// globalOutputStream() << " (window width/height: " << cc << "/" << e->area.height << ")\n";
//This needs to go elsewhere...
// InitTextool();
- if (glwidget_make_current(win) == FALSE)
- {
+ if ( glwidget_make_current( win ) == FALSE ) {
globalOutputStream() << " FAILED to make current! Oh, the agony! :-(\n";
return true;
}
-
+
CopyPointsFromSelectedFace();
- if(!lButtonDown)
- {
- focus();
- }
+ if ( !lButtonDown ) {
+ focus();
+ }
// Probably should init button/anchor states here as well...
// rotationAngle = 0.0f;
- glClearColor(0, 0, 0, 0);
- glViewport(0, 0, e->area.width, e->area.height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
+ glClearColor( 0, 0, 0, 0 );
+ glViewport( 0, 0, e->area.width, e->area.height );
+ glMatrixMode( GL_PROJECTION );
+ glLoadIdentity();
//???
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- glDisable(GL_DEPTH_TEST);
- glDisable(GL_BLEND);
+ glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
+ glDisable( GL_DEPTH_TEST );
+ glDisable( GL_BLEND );
- glOrtho(extents.minX, extents.maxX, extents.maxY, extents.minY, -1, 1);
+ glOrtho( extents.minX, extents.maxX, extents.maxY, extents.minY, -1, 1 );
- glColor3f(1, 1, 1);
+ glColor3f( 1, 1, 1 );
// draw the texture background
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
- glBindTexture(GL_TEXTURE_2D, textureNum);
-
- glEnable(GL_TEXTURE_2D);
- glBegin(GL_QUADS);
- glTexCoord2f(extents.minX, extents.minY);
- glVertex2f(extents.minX, extents.minY);
- glTexCoord2f(extents.maxX, extents.minY);
- glVertex2f(extents.maxX, extents.minY);
- glTexCoord2f(extents.maxX, extents.maxY);
- glVertex2f(extents.maxX, extents.maxY);
- glTexCoord2f(extents.minX, extents.maxY);
- glVertex2f(extents.minX, extents.maxY);
- glEnd();
- glDisable(GL_TEXTURE_2D);
-
- // draw the texture-space grid
- glColor3fv(widgetColor[COLOR_GREY]);
- glBegin(GL_LINES);
-
- const int gridSubdivisions = 8;
- const float gridExtents = 4.0f;
-
- for(int i = 0; i < gridSubdivisions + 1; ++i)
+ glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
+ glBindTexture( GL_TEXTURE_2D, textureNum );
+
+ glEnable( GL_TEXTURE_2D );
+ glBegin( GL_QUADS );
+ glTexCoord2f( extents.minX, extents.minY );
+ glVertex2f( extents.minX, extents.minY );
+ glTexCoord2f( extents.maxX, extents.minY );
+ glVertex2f( extents.maxX, extents.minY );
+ glTexCoord2f( extents.maxX, extents.maxY );
+ glVertex2f( extents.maxX, extents.maxY );
+ glTexCoord2f( extents.minX, extents.maxY );
+ glVertex2f( extents.minX, extents.maxY );
+ glEnd();
+ glDisable( GL_TEXTURE_2D );
+
+ // draw the texture-space grid
+ glColor3fv( widgetColor[COLOR_GREY] );
+ glBegin( GL_LINES );
+
+ const int gridSubdivisions = 8;
+ const float gridExtents = 4.0f;
+
+ for ( int i = 0; i < gridSubdivisions + 1; ++i )
{
- float y = i * (gridExtents / float(gridSubdivisions));
- float x = i * (gridExtents / float(gridSubdivisions));
- glVertex2f(0, y);
- glVertex2f(gridExtents, y);
- glVertex2f(x, 0);
- glVertex2f(x, gridExtents);
+ float y = i * ( gridExtents / float(gridSubdivisions) );
+ float x = i * ( gridExtents / float(gridSubdivisions) );
+ glVertex2f( 0, y );
+ glVertex2f( gridExtents, y );
+ glVertex2f( x, 0 );
+ glVertex2f( x, gridExtents );
}
- glEnd();
+ glEnd();
DrawControlPoints();
DrawControlWidgets();
// reset the current texture
// glBindTexture(GL_TEXTURE_2D, 0);
// glFinish();
- glwidget_swap_buffers(win);
+ glwidget_swap_buffers( win );
return false;
}
/*int FindSelectedPoint(int x, int y)
-{
- for(int i=0; i<numPts; i++)
- {
- int nx = (int)(windowSize.x() * (pts[i].x() - extents.minX) / extents.width());
- int ny = (int)(windowSize.y() * (pts[i].y() - extents.minY) / extents.height());
+ {
+ for(int i=0; i<numPts; i++)
+ {
+ int nx = (int)(windowSize.x() * (pts[i].x() - extents.minX) / extents.width());
+ int ny = (int)(windowSize.y() * (pts[i].y() - extents.minY) / extents.height());
- if (abs(nx - x) <= 3 && abs(ny - y) <= 3)
- return i;
- }
+ if (abs(nx - x) <= 3 && abs(ny - y) <= 3)
+ return i;
+ }
- return -1;
-}//*/
+ return -1;
+ }//*/
Vector2 trans;
Vector2 trans2;
-Vector2 dragPoint; // Defined in terms of window space (+x/-y)
+Vector2 dragPoint; // Defined in terms of window space (+x/-y)
Vector2 oldTrans;
-gboolean button_press(GtkWidget * win, GdkEventButton * e, gpointer)
-{
+gboolean button_press( ui::Widget win, GdkEventButton * e, gpointer ){
// globalOutputStream() << "--> Textool button press...\n";
- if (e->button == 1)
- {
+ if ( e->button == 1 ) {
lButtonDown = true;
- GlobalUndoSystem().start();
+ GlobalUndoSystem().start();
- origBP = currentBP;
+ origBP = currentBP;
- //globalOutputStream() << "--> Original BP: [" << origBP.coords[0][0] << "][" << origBP.coords[0][1] << "][" << origBP.coords[0][2] << "]\n";
- //globalOutputStream() << " [" << origBP.coords[1][0] << "][" << origBP.coords[1][1] << "][" << origBP.coords[1][2] << "]\n";
- //float angle = atan2(origBP.coords[0][1], origBP.coords[0][0]) * 180.0f / 3.141592653589f;
- origAngle = (origBP.coords[0][1] > 0 ? PI : -PI); // Could also be -PI... !!! FIX !!! [DONE]
+ //globalOutputStream() << "--> Original BP: [" << origBP.coords[0][0] << "][" << origBP.coords[0][1] << "][" << origBP.coords[0][2] << "]\n";
+ //globalOutputStream() << " [" << origBP.coords[1][0] << "][" << origBP.coords[1][1] << "][" << origBP.coords[1][2] << "]\n";
+ //float angle = atan2(origBP.coords[0][1], origBP.coords[0][0]) * 180.0f / 3.141592653589f;
+ origAngle = ( origBP.coords[0][1] > 0 ? PI : -PI ); // Could also be -PI... !!! FIX !!! [DONE]
- if (origBP.coords[0][0] != 0.0f)
- origAngle = atan(origBP.coords[0][1] / origBP.coords[0][0]);
+ if ( origBP.coords[0][0] != 0.0f ) {
+ origAngle = atan( origBP.coords[0][1] / origBP.coords[0][0] );
+ }
- origScaleX = origBP.coords[0][0] / cos(origAngle);
- origScaleY = origBP.coords[1][1] / cos(origAngle);
- rotationAngle = origAngle;
- oldCenter[0] = oldCenter[1] = 0;
+ origScaleX = origBP.coords[0][0] / cos( origAngle );
+ origScaleY = origBP.coords[1][1] / cos( origAngle );
+ rotationAngle = origAngle;
+ oldCenter[0] = oldCenter[1] = 0;
- //globalOutputStream() << "--> BP stats: ang=" << origAngle * RAD_TO_DEG << ", scale=" << origScaleX << "/" << origScaleY << "\n";
- //Should also set the Flip X/Y checkboxes here as well... !!! FIX !!!
- //Also: should reverse texture left/right up/down instead of flipping the points...
+ //globalOutputStream() << "--> BP stats: ang=" << origAngle * RAD_TO_DEG << ", scale=" << origScaleX << "/" << origScaleY << "\n";
+ //Should also set the Flip X/Y checkboxes here as well... !!! FIX !!!
+ //Also: should reverse texture left/right up/down instead of flipping the points...
//disnowok
//float nx = windowSize.x() * (e->x - extents.minX) / (extents.maxX - extents.minX);
oldCenter.x() = center.x();
oldCenter.y() = center.y();
- queueDraw();
+ queueDraw();
return true;
}
/* else if (e->button == 3)
- {
- rButtonDown = true;
- }//*/
+ {
+ rButtonDown = true;
+ }//*/
//globalOutputStream() << "(" << (haveAnchor ? "anchor" : "released") << ")\n";
return false;
}
-gboolean button_release(GtkWidget * win, GdkEventButton * e, gpointer)
-{
+gboolean button_release( ui::Widget win, GdkEventButton * e, gpointer ){
// globalOutputStream() << "--> Textool button release...\n";
- if (e->button == 1)
- {
+ if ( e->button == 1 ) {
/* float ptx = e->x / windowSize.x() * extents.width() + extents.minX;
- float pty = e->y / windowSize.y() * extents.height() + extents.minY;
+ float pty = e->y / windowSize.y() * extents.height() + extents.minY;
-//This prolly should go into the mouse move code...
-//Doesn't work correctly anyway...
- if (translatingX || translatingY)
- center.x() = ptx, center.y() = pty;//*/
+ //This prolly should go into the mouse move code...
+ //Doesn't work correctly anyway...
+ if (translatingX || translatingY)
+ center.x() = ptx, center.y() = pty;//*/
lButtonDown = false;
- if(translatingX || translatingY)
- {
- GlobalUndoSystem().finish("translateTexture");
- }
- else if(rotating)
- {
- GlobalUndoSystem().finish("rotateTexture");
- }
- else if(scalingX || scalingY)
- {
- GlobalUndoSystem().finish("scaleTexture");
- }
- else if(resizingX || resizingY)
- {
- GlobalUndoSystem().finish("resizeTexture");
- }
- else
- {
- GlobalUndoSystem().finish("textoolUnknown");
- }
+ if ( translatingX || translatingY ) {
+ GlobalUndoSystem().finish( "translateTexture" );
+ }
+ else if ( rotating ) {
+ GlobalUndoSystem().finish( "rotateTexture" );
+ }
+ else if ( scalingX || scalingY ) {
+ GlobalUndoSystem().finish( "scaleTexture" );
+ }
+ else if ( resizingX || resizingY ) {
+ GlobalUndoSystem().finish( "resizeTexture" );
+ }
+ else
+ {
+ GlobalUndoSystem().finish( "textoolUnknown" );
+ }
rotating = translatingX = translatingY = scalingX = scalingY
- = resizingX = resizingY = false;
+ = resizingX = resizingY = false;
- queueDraw();
+ queueDraw();
}
- else if (e->button == 3)
- {
+ else if ( e->button == 3 ) {
rButtonDown = false;
}
}
/*
-void C2DView::GridForWindow( float c[2], int x, int y)
-{
- SpaceForWindow( c, x, y );
- if ( !m_bDoGrid )
+ void C2DView::GridForWindow( float c[2], int x, int y)
+ {
+ SpaceForWindow( c, x, y );
+ if ( !m_bDoGrid )
return;
- c[0] /= m_GridStep[0];
- c[1] /= m_GridStep[1];
- c[0] = (float)floor( c[0] + 0.5f );
- c[1] = (float)floor( c[1] + 0.5f );
- c[0] *= m_GridStep[0];
- c[1] *= m_GridStep[1];
-}
-void C2DView::SpaceForWindow( float c[2], int x, int y)
-{
- c[0] = ((float)(x))/((float)(m_rect.right-m_rect.left))*(m_Maxs[0]-m_Mins[0])+m_Mins[0];
- c[1] = ((float)(y))/((float)(m_rect.bottom-m_rect.top))*(m_Maxs[1]-m_Mins[1])+m_Mins[1];
-}
-*/
-gboolean motion(GtkWidget * win, GdkEventMotion * e, gpointer)
-{
+ c[0] /= m_GridStep[0];
+ c[1] /= m_GridStep[1];
+ c[0] = (float)floor( c[0] + 0.5f );
+ c[1] = (float)floor( c[1] + 0.5f );
+ c[0] *= m_GridStep[0];
+ c[1] *= m_GridStep[1];
+ }
+ void C2DView::SpaceForWindow( float c[2], int x, int y)
+ {
+ c[0] = ((float)(x))/((float)(m_rect.right-m_rect.left))*(m_Maxs[0]-m_Mins[0])+m_Mins[0];
+ c[1] = ((float)(y))/((float)(m_rect.bottom-m_rect.top))*(m_Maxs[1]-m_Mins[1])+m_Mins[1];
+ }
+ */
+gboolean motion( ui::Widget win, GdkEventMotion * e, gpointer ){
// globalOutputStream() << "--> Textool motion...\n";
- if (lButtonDown)
- {
- if (translatingX || translatingY)
- {
+ if ( lButtonDown ) {
+ if ( translatingX || translatingY ) {
float ptx = e->x / windowSize.x() * extents.width() + extents.minX;
float pty = e->y / windowSize.y() * extents.height() + extents.minY;
//Need to fix this to take the rotation angle into account, so that it moves along
//the rotated X/Y axis...
- if (translatingX)
- {
+ if ( translatingX ) {
// tm.coords[0][2] = (trans.x() + ptx) * textureSize.x();
//This works, but only when the angle is zero. !!! FIX !!! [DONE]
// tm.coords[0][2] = oldCenter.x() + (ptx * textureSize.x());
- tm.coords[0][2] = oldTrans.x() + (ptx - trans2.x()) * textureSize.x();
+ tm.coords[0][2] = oldTrans.x() + ( ptx - trans2.x() ) * textureSize.x();
// center.x() = oldCenter.x() + (ptx - trans2.x());
}
- if (translatingY)
- {
+ if ( translatingY ) {
// tm.coords[1][2] = (trans.y() + pty) * textureSize.y();
// tm.coords[1][2] = oldCenter.y() + (pty * textureSize.y());
- tm.coords[1][2] = oldTrans.y() + (pty - trans2.y()) * textureSize.y();
+ tm.coords[1][2] = oldTrans.y() + ( pty - trans2.y() ) * textureSize.y();
// center.y() = oldCenter.y() + (pty - trans2.y());
}
//Changing center.x/y() here doesn't seem to change anything... :-/
UpdateControlPoints();
}
- else if (rotating)
- {
+ else if ( rotating ) {
// Shamus: New rotate code
- int cx = (int)(windowSize.x() * (center.x() - extents.minX) / extents.width());
- int cy = (int)(windowSize.y() * (center.y() - extents.minY) / extents.height());
- Vector3 v1(dragPoint.x() - cx, dragPoint.y() - cy, 0), v2(e->x - cx, e->y - cy, 0);
+ int cx = (int)( windowSize.x() * ( center.x() - extents.minX ) / extents.width() );
+ int cy = (int)( windowSize.y() * ( center.y() - extents.minY ) / extents.height() );
+ Vector3 v1( dragPoint.x() - cx, dragPoint.y() - cy, 0 ), v2( e->x - cx, e->y - cy, 0 );
- vector3_normalise(v1);
- vector3_normalise(v2);
- float c = vector3_dot(v1, v2);
- Vector3 cross = vector3_cross(v1, v2);
- float s = vector3_length(cross);
+ vector3_normalise( v1 );
+ vector3_normalise( v2 );
+ float c = vector3_dot( v1, v2 );
+ Vector3 cross = vector3_cross( v1, v2 );
+ float s = vector3_length( cross );
- if (cross[2] > 0)
+ if ( cross[2] > 0 ) {
s = -s;
+ }
// Problem with this: arcsin/cos seems to only return -90 to 90 and 0 to 180...
// Can't derive angle from that!
//rotationAngle = asin(s);// * 180.0f / 3.141592653589f;
-rotationAngle = acos(c);
+ rotationAngle = acos( c );
//rotationAngle2 = asin(s);
-if (cross[2] < 0)
- rotationAngle = -rotationAngle;
+ if ( cross[2] < 0 ) {
+ rotationAngle = -rotationAngle;
+ }
//NO! DOESN'T WORK! rotationAngle -= 45.0f * DEG_TO_RAD;
//Let's try this:
//No wok.
/*c = cos(rotationAngle - oldRotationAngle);
-s = sin(rotationAngle - oldRotationAngle);
-rotationAngle += oldRotationAngle;
-//c += cos(oldRotationAngle);
-//s += sin(oldRotationAngle);
-//rotationAngle += oldRotationAngle;
-//c %= 2.0 * PI;
-//s %= 2.0 * PI;
-//rotationAngle %= 2.0 * PI;//*/
+ s = sin(rotationAngle - oldRotationAngle);
+ rotationAngle += oldRotationAngle;
+ //c += cos(oldRotationAngle);
+ //s += sin(oldRotationAngle);
+ //rotationAngle += oldRotationAngle;
+ //c %= 2.0 * PI;
+ //s %= 2.0 * PI;
+ //rotationAngle %= 2.0 * PI;//*/
//This is wrong... Hmm...
//It seems to shear the texture instead of rotating it... !!! FIX !!!
//tm.coords[1][2] = -(center.y() * textureSize.y());
//Eh? No, but seems to be getting closer...
/*float ptx = e->x / windowSize.x() * extents.width() + extents.minX;
-float pty = e->y / windowSize.y() * extents.height() + extents.minY;
-tm.coords[0][2] = -c * center.x() - s * center.y() + ptx;
-tm.coords[1][2] = s * center.x() - c * center.x() + pty;//*/
+ float pty = e->y / windowSize.y() * extents.height() + extents.minY;
+ tm.coords[0][2] = -c * center.x() - s * center.y() + ptx;
+ tm.coords[1][2] = s * center.x() - c * center.x() + pty;//*/
//Kinda works, but center drifts around on non-square textures...
/*tm.coords[0][2] = (-c * center.x() - s * center.y()) * textureSize.x();
-tm.coords[1][2] = ( s * center.x() - c * center.y()) * textureSize.y();//*/
+ tm.coords[1][2] = ( s * center.x() - c * center.y()) * textureSize.y();//*/
//Rotates correctly, but not around the actual center of the face's points...
/*tm.coords[0][2] = -c * center.x() * textureSize.x() - s * center.y() * textureSize.y();
-tm.coords[1][2] = s * center.x() * textureSize.x() - c * center.y() * textureSize.y();//*/
+ tm.coords[1][2] = s * center.x() * textureSize.x() - c * center.y() * textureSize.y();//*/
//Yes!!!
- tm.coords[0][2] = (-c * center.x() * textureSize.x() - s * center.y() * textureSize.y()) + center.x() * textureSize.x();
- tm.coords[1][2] = ( s * center.x() * textureSize.x() - c * center.y() * textureSize.y()) + center.y() * textureSize.y();//*/
+ tm.coords[0][2] = ( -c * center.x() * textureSize.x() - s * center.y() * textureSize.y() ) + center.x() * textureSize.x();
+ tm.coords[1][2] = ( s * center.x() * textureSize.x() - c * center.y() * textureSize.y() ) + center.y() * textureSize.y(); //*/
//This doesn't work...
//And this is the wrong place for this anyway (I'm pretty sure).
/*tm.coords[0][2] += oldCenter.x();
-tm.coords[1][2] += oldCenter.y();//*/
+ tm.coords[1][2] += oldCenter.y();//*/
UpdateControlPoints(); // will cause a redraw
}
return true;
}
- else // Check for widget mouseovers
+ else // Check for widget mouseovers
{
Vector2 tran;
float nx = e->x / windowSize.x() * extents.width() + extents.minX;
// Translate nx/y to the "center" point...
nx -= center.x();
ny -= center.y();
- ny = -ny; // Flip Y-axis so that increasing numbers move up
+ ny = -ny; // Flip Y-axis so that increasing numbers move up
tran.x() = tm.coords[0][0] * nx + tm.coords[0][1] * ny;
tran.y() = tm.coords[1][0] * nx + tm.coords[1][1] * ny;
//This doesn't seem to generate a valid distance from the center--for some reason it
//calculates a fixed number every time
//Look at nx/y above: they're getting fixed there! !!! FIX !!! [DONE]
- float dist = sqrt((nx * nx) + (ny * ny));
+ float dist = sqrt( ( nx * nx ) + ( ny * ny ) );
// Normalize to the 2.0 = height standard (for now)
//globalOutputStream() << "--> Distance before: " << dist;
dist = dist * 2.0f / extents.height();
//Let's try this instead...
//Interesting! It seems that e->x/y are rotated
//(no, they're not--the TM above is what's doing it...)
-nx = ((e->x / windowSize.y()) * 2.0f) - (windowSize.x() / windowSize.y());
-ny = ((e->y / windowSize.y()) * 2.0f) - (windowSize.y() / windowSize.y());
-ny = -ny;
+ nx = ( ( e->x / windowSize.y() ) * 2.0f ) - ( windowSize.x() / windowSize.y() );
+ ny = ( ( e->y / windowSize.y() ) * 2.0f ) - ( windowSize.y() / windowSize.y() );
+ ny = -ny;
//Cool! It works! Now just need to do rotation...
rotating = translatingX = translatingY = scalingX = scalingY
- = resizingX = resizingY = false;
+ = resizingX = resizingY = false;
- if (dist < (gridRadius * 0.16f))
- {
+ if ( dist < ( gridRadius * 0.16f ) ) {
translatingX = translatingY = true;
}
- else if (dist > (gridRadius * 0.16f) && dist < (gridRadius * 1.10f)
- && fabs(ny) < (gridRadius * 0.05f) && nx > 0)
- {
+ else if ( dist > ( gridRadius * 0.16f ) && dist < ( gridRadius * 1.10f )
+ && fabs( ny ) < ( gridRadius * 0.05f ) && nx > 0 ) {
translatingX = true;
}
- else if (dist > (gridRadius * 0.16f) && dist < (gridRadius * 1.10f)
- && fabs(nx) < (gridRadius * 0.05f) && ny > 0)
- {
+ else if ( dist > ( gridRadius * 0.16f ) && dist < ( gridRadius * 1.10f )
+ && fabs( nx ) < ( gridRadius * 0.05f ) && ny > 0 ) {
translatingY = true;
}
// Should tighten up the angle on this, or put this test after the axis tests...
- else if (tran.x() > 0 && tran.y() > 0
- && (dist > (gridRadius * 0.82f) && dist < (gridRadius * 0.98f)))
- {
+ else if ( tran.x() > 0 && tran.y() > 0
+ && ( dist > ( gridRadius * 0.82f ) && dist < ( gridRadius * 0.98f ) ) ) {
rotating = true;
}
- queueDraw();
+ queueDraw();
return true;
}
//It seems the fake tex coords conversion is screwing this stuff up... !!! FIX !!!
//This is still wrong... Prolly need to do something with the oldScaleX/Y stuff...
-void flipX(GtkToggleButton *, gpointer)
-{
+void flipX( ui::ToggleButton, gpointer ){
// globalOutputStream() << "--> Flip X...\n";
//Shamus:
// SurfaceInspector_GetSelectedBPTexdef(); // Refresh g_selectedBrushPrimitTexdef...
// tm.coords[1][0] = -tm.coords[1][0];
// tm.coords[0][0] = -tm.coords[0][0]; // This should be correct now...Nope.
// tm.coords[1][1] = -tm.coords[1][1];
- tm.coords[0][0] = -tm.coords[0][0]; // This should be correct now...
+ tm.coords[0][0] = -tm.coords[0][0]; // This should be correct now...
tm.coords[1][0] = -tm.coords[1][0];
// tm.coords[2][0] = -tm.coords[2][0];//wil wok? no.
UpdateControlPoints();
}
-void flipY(GtkToggleButton *, gpointer)
-{
+void flipY( ui::ToggleButton, gpointer ){
// globalOutputStream() << "--> Flip Y...\n";
// tm.coords[0][1] = -tm.coords[0][1];
// tm.coords[1][1] = -tm.coords[1][1];
// tm.coords[0][1] = -tm.coords[0][1]; // This should be correct now...Nope.
// tm.coords[1][0] = -tm.coords[1][0];
- tm.coords[0][1] = -tm.coords[0][1]; // This should be correct now...
+ tm.coords[0][1] = -tm.coords[0][1]; // This should be correct now...
tm.coords[1][1] = -tm.coords[1][1];
// tm.coords[2][1] = -tm.coords[2][1];//wil wok? no.
UpdateControlPoints();