/*
-Copyright (C) 1999-2007 id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
+ Copyright (C) 1999-2006 Id Software, Inc. and contributors.
+ For a list of contributors, see the accompanying CONTRIBUTORS file.
-This file is part of GtkRadiant.
+ This file is part of GtkRadiant.
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+ GtkRadiant is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+ GtkRadiant is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
+ You should have received a copy of the GNU General Public License
+ along with GtkRadiant; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ */
//
// Surface Dialog
// Leonardo Zide (leo@lokigames.com)
//
-#include <gdk/gdkkeysyms.h>
-#include "stdafx.h"
#include "surfacedialog.h"
-SurfaceDlg g_dlgSurface;
+#include <gtk/gtk.h>
-/////////////////////////////////////////////////////////////////////////////
-// surface properties plugin
+#include "debugging/debugging.h"
+#include "warnings.h"
-/*
-===================================================
-
- SURFACE INSPECTOR
-
-===================================================
-*/
-
-// the texdef to switch back to when the OnCancel is called
-texdef_t g_old_texdef;
-// when != NULL, this thing means the surface inspector is currently being displayed
-// NOTE a boolean flag would have been more explicit, this is totally so ugly
-GtkWidget* g_surfwin = NULL;
-// turn on/off processing of the "changed" "value_changed" messages
-// (need to turn off when we are feeding data in)
-bool g_bListenChanged = true;
-// the struct used to store the increments (saved in registry)
-texdef_t *l_pIncrement = &g_qeglobals.d_savedinfo.m_SIIncrement;
-// turn on/off listening of the update messages
-bool g_bListenUpdate = true;
-
-#ifdef _DEBUG
-// experimental stuff, work directly on BP
-static void OnTest(GtkWidget *widget, gpointer data)
+#include "iscenegraph.h"
+#include "itexdef.h"
+#include "iundo.h"
+#include "iselection.h"
+
+#include <gdk/gdkkeysyms.h>
+
+#include "signal/isignal.h"
+#include "generic/object.h"
+#include "math/vector.h"
+#include "texturelib.h"
+#include "shaderlib.h"
+#include "stringio.h"
+
+#include "gtkutil/idledraw.h"
+#include "gtkutil/dialog.h"
+#include "gtkutil/entry.h"
+#include "gtkutil/nonmodal.h"
+#include "gtkutil/pointer.h"
+#include "gtkutil/glwidget.h" //Shamus: For Textool
+#include "gtkutil/button.h"
+#include "map.h"
+#include "select.h"
+#include "patchmanip.h"
+#include "brushmanip.h"
+#include "patchdialog.h"
+#include "preferences.h"
+#include "brush_primit.h"
+#include "xywindow.h"
+#include "mainframe.h"
+#include "gtkdlgs.h"
+#include "dialog.h"
+#include "brush.h" //Shamus: for Textool
+#include "patch.h"
+#include "commands.h"
+#include "stream/stringstream.h"
+#include "grid.h"
+#include "textureentry.h"
+
+//NOTE: Proper functioning of Textool currently requires that the "#if 1" lines in
+// brush_primit.h be changed to "#if 0". add/removeScale screws this up ATM. :-)
+// Plus, Radiant seems to work just fine without that stuff. ;-)
+
+#define TEXTOOL_ENABLED 0
+
+#if TEXTOOL_ENABLED
+
+namespace TexTool
{
- if (!g_qeglobals.m_bBrushPrimitMode)
- {
- Sys_FPrintf(SYS_WRN, "BP mode required\n");
- return;
- }
- if (g_ptrSelectedFaces.GetSize() != 1)
- {
- Sys_FPrintf(SYS_WRN, "Expected single face selection\n");
- return;
- }
- brush_t *b = reinterpret_cast<brush_t*>(g_ptrSelectedFaceBrushes.GetAt(0));
- face_t *selFace = reinterpret_cast<face_t*>(g_ptrSelectedFaces.GetAt(0));
- // get the ST axis base for the face
- vec3_t texS,texT;
- ComputeAxisBase(selFace->plane.normal, texS, texT);
- // find ST coordinates for the center of the face
- float Os=0,Ot=0;
- int i;
- for (i=0; i<selFace->face_winding->numpoints; i++)
- {
- Os += DotProduct(selFace->face_winding->points[i],texS);
- Ot += DotProduct(selFace->face_winding->points[i],texT);
- }
- Os /= selFace->face_winding->numpoints;
- Ot /= selFace->face_winding->numpoints;
- brushprimit_texdef_t *pBP = &selFace->brushprimit_texdef;
-
- // (FIXME: initial version, before axis base change optimize)
-
- // we need to compute our BP matrix in this new axis base (O,texS,texT)
- // the general case if BPO = M * BP * M^-1
- // where BPO is transformation expressed in (O,texS,texT)
- // M is the axis base change from (origin,texS,texT) to (O,texS,texT)
- // here we have a special case, M is a translation and it's inverse is easy
- vec_t BPO[2][3];
- vec_t aux[2][3];
- vec_t m[2][3];
- memset(&m, 0, sizeof(vec_t)*6);
- m[0][0] = 1; m[1][1] = 1; m[0][2] = -Os; m[1][2] = -Ot;
- BPMatMul(m, pBP->coords, aux);
- m[0][2] = Os; m[1][2] = Ot; // now M^-1
- BPMatMul(aux, m, BPO);
-
-#if 0
- // apply a scaling
- // scale factors against S and T axis, we apply on top of the existing matrix
- // <1 will decrease the texel/world resolution, >1 will increase
- float sS = 1.025,sT = 1.025;
- BPMatScale(BPO,sS,sT);
-#endif
-#if 0
- // apply a rotation
- float theta = 5;
- BPMatRotate(BPO,theta);
-#endif
-#if 0
- // read the scale
- ConvertTexMatWithQTexture(BPO, selFace->d_texture, aux, NULL);
- // reset the scale (normalize the matrix)
- vec_t v1,v2;
- v1 = sqrt(aux[0][0]*aux[0][0]+aux[1][0]*aux[1][0]);
- v2 = sqrt(aux[0][1]*aux[0][1]+aux[1][1]*aux[1][1]);
- // if reading the scale values, we have them here:
- Sys_Printf("Current Scale: S: %g T: %g\n", v1, v2);
- return;
-#endif
-#if 1
- // apply a given scale (on S and T)
- ConvertTexMatWithQTexture(BPO, selFace->d_texture, aux, NULL);
- // reset the scale (normalize the matrix)
- vec_t v1,v2;
- v1 = sqrt(aux[0][0]*aux[0][0]+aux[1][0]*aux[1][0]);
- v2 = sqrt(aux[0][1]*aux[0][1]+aux[1][1]*aux[1][1]);
- vec_t sS,sT;
- // put the values for scale on S and T here:
- sS = 1.2 / v1;
- sT = 0.8 / v2;
- aux[0][0] *= sS; aux[1][0] *= sS;
- aux[0][1] *= sT; aux[1][1] *= sT;
- ConvertTexMatWithQTexture(aux, NULL, BPO, selFace->d_texture);
-#endif
- // now BPO must be expressed back in (origin,texS,texT) axis base BP = M^-1 * BPO * M
- BPMatMul(m, BPO, aux); // m is M^-1
- m[0][2] = -Os; m[1][2] = -Ot;
- BPMatMul(aux, m, pBP->coords);
+//Shamus: Textool function prototypes
+gboolean size_allocate( ui::Widget, GtkAllocation *, gpointer );
+gboolean expose( ui::Widget, GdkEventExpose *, gpointer );
+gboolean button_press( ui::Widget, GdkEventButton *, gpointer );
+gboolean button_release( ui::Widget, GdkEventButton *, gpointer );
+gboolean motion( ui::Widget, GdkEventMotion *, gpointer );
+void flipX( ui::ToggleButton, gpointer );
+void flipY( ui::ToggleButton, gpointer );
+
+//End Textool function prototypes
- // now emit the coordinates on the winding
- EmitBrushPrimitTextureCoordinates(selFace, selFace->face_winding);
- Sys_UpdateWindows(W_CAMERA);
+//Shamus: Textool globals
+ui::Widget g_textoolWin;
+//End Textool globals
+
+void queueDraw(){
+ gtk_widget_queue_draw( g_textoolWin );
}
-/*
- FIXME: try again, there must be a silly mistake in the formula expansion
- // we need to compute our BP matrix in this new axis base (O,texS,texT)
- // the general case is BPO = M * BP * M^-1
- // where BPO is transformation expressed in (O,texS,texT)
- // M is the axis base change from (origin,texS,texT) to (O,texS,texT)
- // here we have a special case, M is a translation and it's inverse is easy
- // the M * BP * M^-1 formula can be expanded and simplified
- vec_t BPO[2][3];
- memcpy(&BPO, &pBP->coords, sizeof(vec_t)*6);
- BPO[0][2] = Os*(pBP->coords[0][0]-1.0) + Ot*pBP->coords[0][1] + pBP->coords[0][2];
- BPO[1][2] = Os*pBP->coords[1][0] + Ot*(pBP->coords[1][1]-1.0) + Ot*pBP->coords[1][2];
-
- // apply a scaling
- // scale factors against S and T axis, we apply on top of the existing matrix
- // <1 will decrease the texel/world resolution, >1 will increase
- float sS = 1.025,sT = 1.025;
- BPMatScale(BPO,sS,sT);
-
- // now BPO must be expressed back in (origin,texS,texT) axis base BP = M^-1 * BPO * M
- // same expanded formula as above
- memcpy(&pBP->coords, &BPO, sizeof(vec_t)*6);
- pBP->coords[0][2] = Os*(1.0-BPO[0][0]) - Ot*BPO[0][1] + BPO[0][2];
- pBP->coords[1][2] = -Os*BPO[1][0] + Ot*(1.0-BPO[1][1]) + BPO[1][2];
-*/
+}
-/*
- // initial version, before axis base change optimize
-
- // we need to compute our BP matrix in this new axis base (O,texS,texT)
- // the general case if BPO = M * BP * M^-1
- // where BPO is transformation expressed in (O,texS,texT)
- // M is the axis base change from (origin,texS,texT) to (O,texS,texT)
- // here we have a special case, M is a translation and it's inverse is easy
- vec_t BPO[2][3];
- vec_t aux[2][3];
- vec_t m[2][3];
- memset(&m, 0, sizeof(vec_t)*6);
- m[0][0] = 1; m[1][1] = 1; m[0][2] = -Os; m[1][2] = -Ot;
- BPMatMul(m, pBP->coords, aux);
- m[0][2] = Os; m[1][2] = Ot; // now M^-1
- BPMatMul(aux, m, BPO);
-
- // apply a scaling
- // scale factors against S and T axis, we apply on top of the existing matrix
- // <1 will decrease the texel/world resolution, >1 will increase
- float sS = 1.025,sT = 1.025;
- BPMatScale(BPO,sS,sT);
-
- // now BPO must be expressed back in (origin,texS,texT) axis base BP = M^-1 * BPO * M
- BPMatMul(m, BPO, aux); // m is M^-1
- m[0][2] = -Os; m[1][2] = -Ot;
- BPMatMul(aux, m, pBP->coords);
-*/
#endif
-static void OnDone(GtkWidget *widget, gpointer data)
-{
- g_dlgSurface.GetTexMods();
- g_dlgSurface.HideDlg ();
- Sys_UpdateWindows(W_ALL);
+inline void spin_button_set_step( ui::SpinButton spin, gfloat step ){
+#if 1
+ gtk_adjustment_set_step_increment(gtk_spin_button_get_adjustment( spin ), step);
+#else
+ GValue gvalue = GValue_default();
+ g_value_init( &gvalue, G_TYPE_DOUBLE );
+ g_value_set_double( &gvalue, step );
+ g_object_set( G_OBJECT( gtk_spin_button_get_adjustment( spin ) ), "step-increment", &gvalue, NULL );
+#endif
}
-// OnUpdate is called when something is changed in the dialog
-// and must be reflected in the views. But it's not a change
-// so important, so the system will try to undo our last do before applying the new changes
-static void OnUpdate (GtkWidget *widget, gpointer data)
+class Increment
{
- if (!g_bListenChanged)
- return;
+float& m_f;
+public:
+ui::SpinButton m_spin;
+ui::Entry m_entry;
+Increment( float& f ) : m_f( f ), m_spin( ui::null ), m_entry( ui::null ){
+}
+void cancel(){
+ entry_set_float( m_entry, m_f );
+}
+typedef MemberCaller<Increment, void(), &Increment::cancel> CancelCaller;
+void apply(){
+ m_f = static_cast<float>( entry_get_float( m_entry ) );
+ spin_button_set_step( m_spin, m_f );
+}
+typedef MemberCaller<Increment, void(), &Increment::apply> ApplyCaller;
+};
- if (OnlyPatchesSelected())
- {
- //++timo possible bug or misfeature in our gtk_MessageBox here..
-// gtk_MessageBox("The surface inspector doesn't work for patches, use the patch inspector instead (Shift+S)", "Surface Inspector", MB_OK );
- Sys_Printf("The surface inspector doesn't work for patches, use the patch inspector instead (Shift+S)\n");
- return;
- }
+void SurfaceInspector_GridChange();
- // avoid long delays on slow computers
- while (gtk_events_pending ())
- gtk_main_iteration ();
+class SurfaceInspector : public Dialog
+{
+ui::Window BuildDialog();
+
+NonModalEntry m_textureEntry;
+NonModalSpinner m_hshiftSpinner;
+NonModalEntry m_hshiftEntry;
+NonModalSpinner m_vshiftSpinner;
+NonModalEntry m_vshiftEntry;
+NonModalSpinner m_hscaleSpinner;
+NonModalEntry m_hscaleEntry;
+NonModalSpinner m_vscaleSpinner;
+NonModalEntry m_vscaleEntry;
+NonModalSpinner m_rotateSpinner;
+NonModalEntry m_rotateEntry;
+
+IdleDraw m_idleDraw;
+
+GtkCheckButton* m_surfaceFlags[32];
+GtkCheckButton* m_contentFlags[32];
+
+NonModalEntry m_valueEntry;
+ui::Entry m_valueEntryWidget{ui::null};
+public:
+WindowPositionTracker m_positionTracker;
+
+// Dialog Data
+float m_fitHorizontal;
+float m_fitVertical;
+
+Increment m_hshiftIncrement;
+Increment m_vshiftIncrement;
+Increment m_hscaleIncrement;
+Increment m_vscaleIncrement;
+Increment m_rotateIncrement;
+ui::Entry m_texture{ui::null};
+
+SurfaceInspector() :
+ m_textureEntry( ApplyShaderCaller( *this ), UpdateCaller( *this ) ),
+ m_hshiftSpinner( ApplyTexdefCaller( *this ), UpdateCaller( *this ) ),
+ m_hshiftEntry( Increment::ApplyCaller( m_hshiftIncrement ), Increment::CancelCaller( m_hshiftIncrement ) ),
+ m_vshiftSpinner( ApplyTexdefCaller( *this ), UpdateCaller( *this ) ),
+ m_vshiftEntry( Increment::ApplyCaller( m_vshiftIncrement ), Increment::CancelCaller( m_vshiftIncrement ) ),
+ m_hscaleSpinner( ApplyTexdefCaller( *this ), UpdateCaller( *this ) ),
+ m_hscaleEntry( Increment::ApplyCaller( m_hscaleIncrement ), Increment::CancelCaller( m_hscaleIncrement ) ),
+ m_vscaleSpinner( ApplyTexdefCaller( *this ), UpdateCaller( *this ) ),
+ m_vscaleEntry( Increment::ApplyCaller( m_vscaleIncrement ), Increment::CancelCaller( m_vscaleIncrement ) ),
+ m_rotateSpinner( ApplyTexdefCaller( *this ), UpdateCaller( *this ) ),
+ m_rotateEntry( Increment::ApplyCaller( m_rotateIncrement ), Increment::CancelCaller( m_rotateIncrement ) ),
+ m_idleDraw( UpdateCaller( *this ) ),
+ m_valueEntry( ApplyFlagsCaller( *this ), UpdateCaller( *this ) ),
+ m_hshiftIncrement( g_si_globals.shift[0] ),
+ m_vshiftIncrement( g_si_globals.shift[1] ),
+ m_hscaleIncrement( g_si_globals.scale[0] ),
+ m_vscaleIncrement( g_si_globals.scale[1] ),
+ m_rotateIncrement( g_si_globals.rotate ){
+ m_fitVertical = 1;
+ m_fitHorizontal = 1;
+ m_positionTracker.setPosition( c_default_window_pos );
+}
- g_dlgSurface.GetTexMods ();
- Sys_UpdateWindows(W_CAMERA);
+void constructWindow( ui::Window main_window ){
+ m_parent = main_window;
+ Create();
+ AddGridChangeCallback( FreeCaller<void(), SurfaceInspector_GridChange>() );
+}
+void destroyWindow(){
+ Destroy();
+}
+bool visible() {
+ return GetWidget().visible();
+}
+void queueDraw(){
+ if ( visible() ) {
+ m_idleDraw.queueDraw();
+ }
}
-// reflect the current changes in the views, and make sure
-// the changes are stored in the undo.
-static void OnApply (GtkWidget *widget, gpointer data)
+void Update();
+typedef MemberCaller<SurfaceInspector, void(), &SurfaceInspector::Update> UpdateCaller;
+void ApplyShader();
+typedef MemberCaller<SurfaceInspector, void(), &SurfaceInspector::ApplyShader> ApplyShaderCaller;
+void ApplyTexdef();
+typedef MemberCaller<SurfaceInspector, void(), &SurfaceInspector::ApplyTexdef> ApplyTexdefCaller;
+void ApplyFlags();
+typedef MemberCaller<SurfaceInspector, void(), &SurfaceInspector::ApplyFlags> ApplyFlagsCaller;
+};
+
+namespace
{
- if (!g_bListenChanged)
- return;
+SurfaceInspector* g_SurfaceInspector;
- g_dlgSurface.GetTexMods ();
- g_dlgSurface.m_nUndoId = 0; // that way we are sure we won't call undo
- Sys_UpdateWindows(W_CAMERA);
+inline SurfaceInspector& getSurfaceInspector(){
+ ASSERT_NOTNULL( g_SurfaceInspector );
+ return *g_SurfaceInspector;
+}
}
-// we use OnTextureKey to detect when the user edits something in the texture widget
-// in which case next 'Enter' will be interpreted as a OnApply instead of a OnDone
-static gint OnTextureKey (GtkWidget* widget, GdkEventKey* event, gpointer data)
-{
-#ifdef DBG_SI
- Sys_Printf("OnTextureKey\n");
-#endif
- if (event->keyval != GDK_Return)
- g_dlgSurface.m_bEditingTextureWidget = true;
- return FALSE;
+void SurfaceInspector_constructWindow( ui::Window main_window ){
+ getSurfaceInspector().constructWindow( main_window );
+}
+void SurfaceInspector_destroyWindow(){
+ getSurfaceInspector().destroyWindow();
}
-static void OnCancel(GtkWidget *widget, gpointer data)
-{
- g_qeglobals.d_texturewin.texdef = g_old_texdef;
- // cancel the last do if we own it
- if (g_dlgSurface.m_nUndoId == Undo_GetUndoId())
- {
-#ifdef DBG_SI
- Sys_Printf("OnCancel calling Undo_Undo\n");
-#endif
- g_bListenUpdate = false;
- Undo_Undo();
- g_bListenUpdate = true;
- g_dlgSurface.m_nUndoId = 0;
- }
- g_dlgSurface.HideDlg ();
+void SurfaceInspector_queueDraw(){
+ getSurfaceInspector().queueDraw();
}
-static gint OnDialogKey (GtkWidget* widget, GdkEventKey* event, gpointer data)
+namespace
{
- if (g_surfwin)
- {
- if (event->keyval == GDK_Return)
- {
- if (g_dlgSurface.m_bEditingTextureWidget)
- {
- OnApply (NULL, NULL);
- g_dlgSurface.m_bEditingTextureWidget = false;
- }
- else
- {
- OnDone (NULL, NULL);
- }
- return TRUE;
- }
- if (event->keyval == GDK_Escape)
- {
- OnCancel (NULL, NULL);
- return TRUE;
- }
- }
- return FALSE;
+CopiedString g_selectedShader;
+TextureProjection g_selectedTexdef;
+ContentsFlagsValue g_selectedFlags;
+size_t g_selectedShaderSize[2];
}
-// the widget can be one of hshift, vshift, hscale, vscale, rotate
-// we use the g_bListenChanged flag to ignore when changing stuff ourselves
-static void OnIncrementChanged(GtkWidget *widget, gpointer data)
-{
- if (!g_bListenChanged)
- return;
+void SurfaceInspector_SetSelectedShader( const char* shader ){
+ g_selectedShader = shader;
+ SurfaceInspector_queueDraw();
+}
+
+void SurfaceInspector_SetSelectedTexdef( const TextureProjection& projection ){
+ g_selectedTexdef = projection;
+ SurfaceInspector_queueDraw();
+}
+
+void SurfaceInspector_SetSelectedFlags( const ContentsFlagsValue& flags ){
+ g_selectedFlags = flags;
+ SurfaceInspector_queueDraw();
+}
+
+static bool s_texture_selection_dirty = false;
-#ifdef DBG_SI
- Sys_Printf("OnIncrementChanged\n");
+void SurfaceInspector_updateSelection(){
+ s_texture_selection_dirty = true;
+ SurfaceInspector_queueDraw();
+
+#if TEXTOOL_ENABLED
+ if ( g_bp_globals.m_texdefTypeId == TEXDEFTYPEID_BRUSHPRIMITIVES ) {
+ TexTool::queueDraw();
+ //globalOutputStream() << "textool texture changed..\n";
+ }
#endif
+}
+
+void SurfaceInspector_SelectionChanged( const Selectable& selectable ){
+ SurfaceInspector_updateSelection();
+}
+
+void SurfaceInspector_SetCurrent_FromSelected(){
+ if ( s_texture_selection_dirty == true ) {
+ s_texture_selection_dirty = false;
+ if ( !g_SelectedFaceInstances.empty() ) {
+ TextureProjection projection;
+//This *may* be the point before it fucks up... Let's see!
+//Yep, there was a call to removeScale in there...
+ Scene_BrushGetTexdef_Component_Selected( GlobalSceneGraph(), projection );
+
+ SurfaceInspector_SetSelectedTexdef( projection );
+
+ Scene_BrushGetShaderSize_Component_Selected( GlobalSceneGraph(), g_selectedShaderSize[0], g_selectedShaderSize[1] );
+ g_selectedTexdef.m_brushprimit_texdef.coords[0][2] = float_mod( g_selectedTexdef.m_brushprimit_texdef.coords[0][2], (float)g_selectedShaderSize[0] );
+ g_selectedTexdef.m_brushprimit_texdef.coords[1][2] = float_mod( g_selectedTexdef.m_brushprimit_texdef.coords[1][2], (float)g_selectedShaderSize[1] );
+
+ CopiedString name;
+ Scene_BrushGetShader_Component_Selected( GlobalSceneGraph(), name );
+ if ( string_not_empty( name.c_str() ) ) {
+ SurfaceInspector_SetSelectedShader( name.c_str() );
+ }
+
+ ContentsFlagsValue flags;
+ Scene_BrushGetFlags_Component_Selected( GlobalSceneGraph(), flags );
+ SurfaceInspector_SetSelectedFlags( flags );
+ }
+ else
+ {
+ TextureProjection projection;
+ Scene_BrushGetTexdef_Selected( GlobalSceneGraph(), projection );
+ SurfaceInspector_SetSelectedTexdef( projection );
+
+ CopiedString name;
+ Scene_BrushGetShader_Selected( GlobalSceneGraph(), name );
+ if ( string_empty( name.c_str() ) ) {
+ Scene_PatchGetShader_Selected( GlobalSceneGraph(), name );
+ }
+ if ( string_not_empty( name.c_str() ) ) {
+ SurfaceInspector_SetSelectedShader( name.c_str() );
+ }
+
+ ContentsFlagsValue flags( 0, 0, 0, false );
+ Scene_BrushGetFlags_Selected( GlobalSceneGraph(), flags );
+ SurfaceInspector_SetSelectedFlags( flags );
+ }
+ }
+}
+
+const char* SurfaceInspector_GetSelectedShader(){
+ SurfaceInspector_SetCurrent_FromSelected();
+ return g_selectedShader.c_str();
+}
- gfloat val = 0;
- sscanf( gtk_entry_get_text (GTK_ENTRY (widget)), "%g", &val);
- // now push it into the appropriate spin button
- GtkAdjustment * adjust;
- if (widget == g_dlgSurface.GetDlgWidget ("hshift_inc"))
- {
- l_pIncrement->shift[0] = val;
- adjust = gtk_spin_button_get_adjustment (GTK_SPIN_BUTTON (g_dlgSurface.GetDlgWidget ("hshift")));
- adjust->step_increment = l_pIncrement->shift[0];
- }
- else if (widget == g_dlgSurface.GetDlgWidget ("vshift_inc"))
- {
- l_pIncrement->shift[1] = val;
- adjust = gtk_spin_button_get_adjustment (GTK_SPIN_BUTTON (g_dlgSurface.GetDlgWidget ("vshift")));
- adjust->step_increment = l_pIncrement->shift[1];
- }
- else if (widget == g_dlgSurface.GetDlgWidget ("hscale_inc"))
- {
- l_pIncrement->scale[0] = val;
- adjust = gtk_spin_button_get_adjustment (GTK_SPIN_BUTTON (g_dlgSurface.GetDlgWidget ("hscale")));
- adjust->step_increment = l_pIncrement->scale[0];
- }
- else if (widget == g_dlgSurface.GetDlgWidget ("vscale_inc"))
- {
- l_pIncrement->scale[1] = val;
- adjust = gtk_spin_button_get_adjustment (GTK_SPIN_BUTTON (g_dlgSurface.GetDlgWidget ("vscale")));
- adjust->step_increment = l_pIncrement->scale[1];
- }
- else if (widget == g_dlgSurface.GetDlgWidget ("rotate_inc"))
- {
- l_pIncrement->rotate = val;
- adjust = gtk_spin_button_get_adjustment (GTK_SPIN_BUTTON (g_dlgSurface.GetDlgWidget ("rotate")));
- adjust->step_increment = l_pIncrement->rotate;
- }
+const TextureProjection& SurfaceInspector_GetSelectedTexdef(){
+ SurfaceInspector_SetCurrent_FromSelected();
+ return g_selectedTexdef;
}
+const ContentsFlagsValue& SurfaceInspector_GetSelectedFlags(){
+ SurfaceInspector_SetCurrent_FromSelected();
+ return g_selectedFlags;
+}
+
+
+
+/*
+ ===================================================
+
+ SURFACE INSPECTOR
+
+ ===================================================
+ */
+
+si_globals_t g_si_globals;
+
+
// make the shift increments match the grid settings
// the objective being that the shift+arrows shortcuts move the texture by the corresponding grid size
// this depends on a scale value if you have selected a particular texture on which you want it to work:
// we move the textures in pixels, not world units. (i.e. increment values are in pixel)
-// depending on the texture scale it doesn't take the same amount of pixels to move of g_qeglobals.d_gridsize
+// depending on the texture scale it doesn't take the same amount of pixels to move of GetGridSize()
// increment * scale = gridsize
// hscale and vscale are optional parameters, if they are zero they will be set to the default scale
// NOTE: the default scale depends if you are using BP mode or regular.
// For regular it's 0.5f (128 pixels cover 64 world units), for BP it's simply 1.0f
// see fenris #2810
-void DoSnapTToGrid(float hscale, float vscale)
-{
- if (hscale == 0.0f)
- {
- (g_qeglobals.m_bBrushPrimitMode) ? hscale = 1.0f : hscale = 0.5f;
- }
- if (vscale == 0.0f)
- {
- (g_qeglobals.m_bBrushPrimitMode) ? vscale = 1.0f : vscale = 0.5f;
- }
-#ifdef _DEBUG
- Sys_Printf ("DoSnapTToGrid: hscale %g vscale %g\n", hscale, vscale);
-#endif
- l_pIncrement->shift[0] = (int) ( (float)g_qeglobals.d_gridsize / hscale );
- l_pIncrement->shift[1] = (int) ( (float)g_qeglobals.d_gridsize / vscale );
- // now some update work
- // FIXME: doesn't look good here, seems to be called several times
- g_dlgSurface.SetTexMods();
+void DoSnapTToGrid( float hscale, float vscale ){
+ g_si_globals.shift[0] = static_cast<float>( float_to_integer( static_cast<float>( GetGridSize() ) / hscale ) );
+ g_si_globals.shift[1] = static_cast<float>( float_to_integer( static_cast<float>( GetGridSize() ) / vscale ) );
+ getSurfaceInspector().queueDraw();
+}
+
+void SurfaceInspector_GridChange(){
+ if ( g_si_globals.m_bSnapTToGrid ) {
+ DoSnapTToGrid( Texdef_getDefaultTextureScale(), Texdef_getDefaultTextureScale() );
+ }
}
// make the shift increments match the grid settings
// the objective being that the shift+arrows shortcuts move the texture by the corresponding grid size
// this depends on the current texture scale used?
// we move the textures in pixels, not world units. (i.e. increment values are in pixel)
-// depending on the texture scale it doesn't take the same amount of pixels to move of g_qeglobals.d_gridsize
+// depending on the texture scale it doesn't take the same amount of pixels to move of GetGridSize()
// increment * scale = gridsize
-static void OnBtnMatchGrid(GtkWidget *widget, gpointer data)
-{
- float hscale, vscale;
- hscale = gtk_spin_button_get_value_as_float (GTK_SPIN_BUTTON (g_dlgSurface.GetDlgWidget ("hscale")));
- vscale = gtk_spin_button_get_value_as_float (GTK_SPIN_BUTTON (g_dlgSurface.GetDlgWidget ("vscale")));
- if (hscale == 0.0f || vscale == 0.0f)
- {
- Sys_Printf("ERROR: unexpected scale == 0.0f\n");
- return;
- }
- DoSnapTToGrid (hscale, vscale);
-}
-
-void UpdateSurfaceDialog()
-{
- if (!g_bListenUpdate)
- return;
+static void OnBtnMatchGrid( ui::Widget widget, gpointer data ){
+ float hscale, vscale;
+ hscale = static_cast<float>( gtk_spin_button_get_value( getSurfaceInspector().m_hscaleIncrement.m_spin ) );
+ vscale = static_cast<float>( gtk_spin_button_get_value( getSurfaceInspector().m_vscaleIncrement.m_spin ) );
+
+ if ( hscale == 0.0f || vscale == 0.0f ) {
+ globalOutputStream() << "ERROR: unexpected scale == 0.0f\n";
+ return;
+ }
- g_SurfaceTable.m_pfnUpdateSurfaceDialog();
+ DoSnapTToGrid( hscale, vscale );
}
// DoSurface will always try to show the surface inspector
// or update it because something new has been selected
-void DoSurface (void)
-{
-#ifdef DBG_SI
- Sys_Printf("DoSurface\n");
-#endif
- g_SurfaceTable.m_pfnDoSurface();
- return;
+// Shamus: It does get called when the SI is hidden, but not when you select something new. ;-)
+void DoSurface( void ){
+ if ( !getSurfaceInspector().GetWidget() ) {
+ getSurfaceInspector().Create();
+
+ }
+ getSurfaceInspector().Update();
+ getSurfaceInspector().importData();
+ getSurfaceInspector().ShowDlg();
}
-void ToggleSurface()
-{
- g_SurfaceTable.m_pfnToggleSurface();
- return;
+void SurfaceInspector_toggleShown(){
+ if ( getSurfaceInspector().visible() ) {
+ getSurfaceInspector().HideDlg();
+ }
+ else
+ {
+ DoSurface();
+ }
}
-// NOTE: will raise and show the Surface inspector and exec fit for patches and brushes
-void SurfaceDlgFitAll()
-{
- g_SurfaceTable.m_pfnSurfaceDlgFitAll();
- return;
+void SurfaceInspector_FitTexture(){
+ UndoableCommand undo( "textureAutoFit" );
+ Select_FitTexture( getSurfaceInspector().m_fitHorizontal, getSurfaceInspector().m_fitVertical );
}
-static void OnBtnPatchdetails(GtkWidget *widget, gpointer data)
-{
- Patch_NaturalizeSelected(true);
- Sys_UpdateWindows(W_ALL);
+static void OnBtnPatchdetails( ui::Widget widget, gpointer data ){
+ Patch_CapTexture();
}
-static void OnBtnPatchnatural(GtkWidget *widget, gpointer data)
-{
- Patch_NaturalizeSelected();
- Sys_UpdateWindows(W_ALL);
+static void OnBtnPatchnatural( ui::Widget widget, gpointer data ){
+ Patch_NaturalTexture();
}
-static void OnBtnPatchreset(GtkWidget *widget, gpointer data)
-{
- float fx, fy;
+static void OnBtnPatchreset( ui::Widget widget, gpointer data ){
+ Patch_ResetTexture();
+}
- if (DoTextureLayout (&fx, &fy) == IDOK)
- Patch_ResetTexturing (fx, fy);
- Sys_UpdateWindows(W_ALL);
+static void OnBtnPatchFit( ui::Widget widget, gpointer data ){
+ Patch_FitTexture();
}
-static void OnBtnPatchFit(GtkWidget *widget, gpointer data)
-{
- Patch_ResetTexturing(1.0, 1.0);
- Sys_UpdateWindows(W_ALL);
+static void OnBtnAxial( ui::Widget widget, gpointer data ){
+//globalOutputStream() << "--> [OnBtnAxial]...\n";
+ UndoableCommand undo( "textureDefault" );
+ TextureProjection projection;
+//globalOutputStream() << " TexDef_Construct_Default()...\n";
+ TexDef_Construct_Default( projection );
+//globalOutputStream() << " Select_SetTexdef()...\n";
+
+#if TEXTOOL_ENABLED
+
+ //Shamus:
+ if ( g_bp_globals.m_texdefTypeId == TEXDEFTYPEID_BRUSHPRIMITIVES ) {
+ // Scale up texture width/height if in BP mode...
+//NOTE: This may not be correct any more! :-P
+ if ( !g_SelectedFaceInstances.empty() ) {
+ Face & face = g_SelectedFaceInstances.last().getFace();
+ float x = face.getShader().m_state->getTexture().width;
+ float y = face.getShader().m_state->getTexture().height;
+ projection.m_brushprimit_texdef.coords[0][0] /= x;
+ projection.m_brushprimit_texdef.coords[0][1] /= y;
+ projection.m_brushprimit_texdef.coords[1][0] /= x;
+ projection.m_brushprimit_texdef.coords[1][1] /= y;
+ }
+ }
+#endif
+
+ Select_SetTexdef( projection );
}
-static void OnBtnAxial(GtkWidget *widget, gpointer data)
-{
- Select_SetTexture (&g_qeglobals.d_texturewin.texdef, &g_qeglobals.d_texturewin.brushprimit_texdef, true);
- g_dlgSurface.SetTexMods();
- Sys_UpdateWindows(W_ALL);
+static void OnBtnFaceFit( ui::Widget widget, gpointer data ){
+ getSurfaceInspector().exportData();
+ SurfaceInspector_FitTexture();
}
-static void OnBtnFaceFit(GtkWidget *widget, gpointer data)
-{
- g_dlgSurface.UpdateData(TRUE);
- if (g_ptrSelectedFaces.GetSize() == 0)
- {
- brush_t *b;
- for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
- {
- for (face_t* pFace = b->brush_faces; pFace; pFace = pFace->next)
- {
- g_ptrSelectedFaces.Add(pFace);
- g_ptrSelectedFaceBrushes.Add(b);
- }
- }
- Select_FitTexture(g_dlgSurface.m_nHeight, g_dlgSurface.m_nWidth);
- g_dlgSurface.SetTexMods();
- g_ptrSelectedFaces.RemoveAll();
- }
- else
- {
- Select_FitTexture(g_dlgSurface.m_nHeight, g_dlgSurface.m_nWidth);
- g_dlgSurface.SetTexMods();
- }
- Sys_UpdateWindows(W_ALL);
+typedef const char* FlagName;
+
+const FlagName surfaceflagNamesDefault[32] = {
+ "surf1",
+ "surf2",
+ "surf3",
+ "surf4",
+ "surf5",
+ "surf6",
+ "surf7",
+ "surf8",
+ "surf9",
+ "surf10",
+ "surf11",
+ "surf12",
+ "surf13",
+ "surf14",
+ "surf15",
+ "surf16",
+ "surf17",
+ "surf18",
+ "surf19",
+ "surf20",
+ "surf21",
+ "surf22",
+ "surf23",
+ "surf24",
+ "surf25",
+ "surf26",
+ "surf27",
+ "surf28",
+ "surf29",
+ "surf30",
+ "surf31",
+ "surf32"
+};
+
+const FlagName contentflagNamesDefault[32] = {
+ "cont1",
+ "cont2",
+ "cont3",
+ "cont4",
+ "cont5",
+ "cont6",
+ "cont7",
+ "cont8",
+ "cont9",
+ "cont10",
+ "cont11",
+ "cont12",
+ "cont13",
+ "cont14",
+ "cont15",
+ "cont16",
+ "cont17",
+ "cont18",
+ "cont19",
+ "cont20",
+ "cont21",
+ "cont22",
+ "cont23",
+ "cont24",
+ "cont25",
+ "cont26",
+ "cont27",
+ "cont28",
+ "cont29",
+ "cont30",
+ "cont31",
+ "cont32"
+};
+
+const char* getSurfaceFlagName( std::size_t bit ){
+ const char* value = g_pGameDescription->getKeyValue( surfaceflagNamesDefault[bit] );
+ if ( string_empty( value ) ) {
+ return surfaceflagNamesDefault[bit];
+ }
+ return value;
+}
+
+const char* getContentFlagName( std::size_t bit ){
+ const char* value = g_pGameDescription->getKeyValue( contentflagNamesDefault[bit] );
+ if ( string_empty( value ) ) {
+ return contentflagNamesDefault[bit];
+ }
+ return value;
}
+
// =============================================================================
-// SurfaceDialog class
+// SurfaceInspector class
-SurfaceDlg::SurfaceDlg ()
-{
- m_nHeight = 1;
- m_nWidth = 1;
- m_nUndoId = 0;
+guint togglebutton_connect_toggled( ui::ToggleButton button, const Callback<void()>& callback ){
+ return g_signal_connect_swapped( G_OBJECT( button ), "toggled", G_CALLBACK( callback.getThunk() ), callback.getEnvironment() );
}
-void SurfaceDlg::ShowDlg()
-{
- Dialog::ShowDlg();
- if(GetWidget() == NULL)
- Create();
- g_surfwin = GetWidget ();
+ui::Window SurfaceInspector::BuildDialog(){
+ ui::Window window = ui::Window(create_floating_window( "Surface Inspector", m_parent ));
+
+ m_positionTracker.connect( window );
+
+ global_accel_connect_window( window );
+
+ window_connect_focus_in_clear_focus_widget( window );
+
+
+ {
+ // replaced by only the vbox:
+ auto vbox = ui::VBox( FALSE, 5 );
+ vbox.show();
+ window.add(vbox);
+ gtk_container_set_border_width( GTK_CONTAINER( vbox ), 5 );
+
+ {
+ auto hbox2 = ui::HBox( FALSE, 5 );
+ hbox2.show();
+ vbox.pack_start( hbox2, FALSE, FALSE, 0 );
+
+ {
+ ui::Widget label = ui::Label( "Texture" );
+ label.show();
+ hbox2.pack_start( label, FALSE, TRUE, 0 );
+ }
+ {
+ auto entry = ui::Entry(ui::New);
+ entry.show();
+ hbox2.pack_start( entry, TRUE, TRUE, 0 );
+ m_texture = entry;
+ m_textureEntry.connect( entry );
+ GlobalTextureEntryCompletion::instance().connect( entry );
+ }
+ }
+
+
+ {
+ auto table = ui::Table(6, 4, FALSE);
+ table.show();
+ vbox.pack_start( table, FALSE, FALSE, 0 );
+ gtk_table_set_row_spacings(table, 5);
+ gtk_table_set_col_spacings(table, 5);
+ {
+ ui::Widget label = ui::Label( "Horizontal shift" );
+ label.show();
+ gtk_misc_set_alignment( GTK_MISC( label ), 0, 0 );
+ table.attach(label, {0, 1, 0, 1}, {GTK_FILL, 0});
+ }
+ {
+ auto spin = ui::SpinButton( ui::Adjustment( 0, -8192, 8192, 2, 8, 0 ), 0, 2 );
+ m_hshiftIncrement.m_spin = spin;
+ m_hshiftSpinner.connect( spin );
+ spin.show();
+ table.attach(spin, {1, 2, 0, 1}, {GTK_EXPAND | GTK_FILL, 0});
+ spin.dimensions(60, -1);
+ }
+ {
+ ui::Widget label = ui::Label( "Step" );
+ label.show();
+ gtk_misc_set_alignment( GTK_MISC( label ), 0, 0 );
+ table.attach(label, {2, 3, 0, 1}, {GTK_FILL, 0});
+ }
+ {
+ auto entry = ui::Entry(ui::New);
+ entry.show();
+ table.attach(entry, {3, 4, 0, 1}, {GTK_EXPAND | GTK_FILL, 0});
+ entry.dimensions(50, -1);
+ m_hshiftIncrement.m_entry = entry;
+ m_hshiftEntry.connect( entry );
+ }
+ {
+ ui::Widget label = ui::Label( "Vertical shift" );
+ label.show();
+ gtk_misc_set_alignment( GTK_MISC( label ), 0, 0 );
+ table.attach(label, {0, 1, 1, 2}, {GTK_FILL, 0});
+ }
+ {
+ auto spin = ui::SpinButton( ui::Adjustment( 0, -8192, 8192, 2, 8, 0 ), 0, 2 );
+ m_vshiftIncrement.m_spin = spin;
+ m_vshiftSpinner.connect( spin );
+ spin.show();
+ table.attach(spin, {1, 2, 1, 2}, {GTK_FILL, 0});
+ spin.dimensions(60, -1);
+ }
+ {
+ ui::Widget label = ui::Label( "Step" );
+ label.show();
+ gtk_misc_set_alignment( GTK_MISC( label ), 0, 0 );
+ table.attach(label, {2, 3, 1, 2}, {GTK_FILL, 0});
+ }
+ {
+ auto entry = ui::Entry(ui::New);
+ entry.show();
+ table.attach(entry, {3, 4, 1, 2}, {GTK_FILL, 0});
+ entry.dimensions(50, -1);
+ m_vshiftIncrement.m_entry = entry;
+ m_vshiftEntry.connect( entry );
+ }
+ {
+ ui::Widget label = ui::Label( "Horizontal stretch" );
+ label.show();
+ gtk_misc_set_alignment( GTK_MISC( label ), 0, 0 );
+ table.attach(label, {0, 1, 2, 3}, {GTK_FILL, 0});
+ }
+ {
+ auto spin = ui::SpinButton( ui::Adjustment( 0, -8192, 8192, 2, 8, 0 ), 0, 5 );
+ m_hscaleIncrement.m_spin = spin;
+ m_hscaleSpinner.connect( spin );
+ spin.show();
+ table.attach(spin, {1, 2, 2, 3}, {GTK_FILL, 0});
+ spin.dimensions(60, -1);
+ }
+ {
+ ui::Widget label = ui::Label( "Step" );
+ label.show();
+ gtk_misc_set_alignment( GTK_MISC( label ), 0, 0 );
+ table.attach(label, {2, 3, 2, 3}, {GTK_FILL, 0});
+ }
+ {
+ auto entry = ui::Entry(ui::New);
+ entry.show();
+ table.attach(entry, {3, 4, 2, 3}, {GTK_FILL, 0});
+ entry.dimensions(50, -1);
+ m_hscaleIncrement.m_entry = entry;
+ m_hscaleEntry.connect( entry );
+ }
+ {
+ ui::Widget label = ui::Label( "Vertical stretch" );
+ label.show();
+ gtk_misc_set_alignment( GTK_MISC( label ), 0, 0 );
+ table.attach(label, {0, 1, 3, 4}, {GTK_FILL, 0});
+ }
+ {
+ auto spin = ui::SpinButton( ui::Adjustment( 0, -8192, 8192, 2, 8, 0 ), 0, 5 );
+ m_vscaleIncrement.m_spin = spin;
+ m_vscaleSpinner.connect( spin );
+ spin.show();
+ table.attach(spin, {1, 2, 3, 4}, {GTK_FILL, 0});
+ spin.dimensions(60, -1);
+ }
+ {
+ ui::Widget label = ui::Label( "Step" );
+ label.show();
+ gtk_misc_set_alignment( GTK_MISC( label ), 0, 0 );
+ table.attach(label, {2, 3, 3, 4}, {GTK_FILL, 0});
+ }
+ {
+ auto entry = ui::Entry(ui::New);
+ entry.show();
+ table.attach(entry, {3, 4, 3, 4}, {GTK_FILL, 0});
+ entry.dimensions(50, -1);
+ m_vscaleIncrement.m_entry = entry;
+ m_vscaleEntry.connect( entry );
+ }
+ {
+ ui::Widget label = ui::Label( "Rotate" );
+ label.show();
+ gtk_misc_set_alignment( GTK_MISC( label ), 0, 0 );
+ table.attach(label, {0, 1, 4, 5}, {GTK_FILL, 0});
+ }
+ {
+ auto spin = ui::SpinButton( ui::Adjustment( 0, -8192, 8192, 2, 8, 0 ), 0, 2 );
+ m_rotateIncrement.m_spin = spin;
+ m_rotateSpinner.connect( spin );
+ spin.show();
+ table.attach(spin, {1, 2, 4, 5}, {GTK_FILL, 0});
+ spin.dimensions(60, -1);
+ gtk_spin_button_set_wrap( spin, TRUE );
+ }
+ {
+ ui::Widget label = ui::Label( "Step" );
+ label.show();
+ gtk_misc_set_alignment( GTK_MISC( label ), 0, 0 );
+ table.attach(label, {2, 3, 4, 5}, {GTK_FILL, 0});
+ }
+ {
+ auto entry = ui::Entry(ui::New);
+ entry.show();
+ table.attach(entry, {3, 4, 4, 5}, {GTK_FILL, 0});
+ entry.dimensions(50, -1);
+ m_rotateIncrement.m_entry = entry;
+ m_rotateEntry.connect( entry );
+ }
+ {
+ // match grid button
+ ui::Widget button = ui::Button( "Match Grid" );
+ button.show();
+ table.attach(button, {2, 4, 5, 6}, {GTK_EXPAND | GTK_FILL, 0});
+ button.connect( "clicked", G_CALLBACK( OnBtnMatchGrid ), 0 );
+ }
+ }
+
+ {
+ auto frame = ui::Frame( "Texturing" );
+ frame.show();
+ vbox.pack_start( frame, FALSE, FALSE, 0 );
+ {
+ auto table = ui::Table(4, 4, FALSE);
+ table.show();
+ frame.add(table);
+ gtk_table_set_row_spacings(table, 5);
+ gtk_table_set_col_spacings(table, 5);
+ gtk_container_set_border_width( GTK_CONTAINER( table ), 5 );
+ {
+ ui::Widget label = ui::Label( "Brush" );
+ label.show();
+ table.attach(label, {0, 1, 0, 1}, {GTK_FILL, 0});
+ }
+ {
+ ui::Widget label = ui::Label( "Patch" );
+ label.show();
+ table.attach(label, {0, 1, 2, 3}, {GTK_FILL, 0});
+ }
+ {
+ ui::Widget label = ui::Label( "Width" );
+ label.show();
+ table.attach(label, {2, 3, 0, 1}, {GTK_FILL, 0});
+ }
+ {
+ ui::Widget label = ui::Label( "Height" );
+ label.show();
+ table.attach(label, {3, 4, 0, 1}, {GTK_FILL, 0});
+ }
+ {
+ ui::Widget button = ui::Button( "Axial" );
+ button.show();
+ table.attach(button, {0, 1, 1, 2}, {GTK_EXPAND | GTK_FILL, 0});
+ button.connect( "clicked",
+ G_CALLBACK( OnBtnAxial ), 0 );
+ button.dimensions(60, -1);
+ }
+ {
+ ui::Widget button = ui::Button( "Fit" );
+ button.show();
+ table.attach(button, {1, 2, 1, 2}, {GTK_EXPAND | GTK_FILL, 0});
+ button.connect( "clicked",
+ G_CALLBACK( OnBtnFaceFit ), 0 );
+ button.dimensions(60, -1);
+ }
+ {
+ ui::Widget button = ui::Button( "CAP" );
+ button.show();
+ table.attach(button, {0, 1, 3, 4}, {GTK_EXPAND | GTK_FILL, 0});
+ button.connect( "clicked",
+ G_CALLBACK( OnBtnPatchdetails ), 0 );
+ button.dimensions(60, -1);
+ }
+ {
+ ui::Widget button = ui::Button( "Set..." );
+ button.show();
+ table.attach(button, {1, 2, 3, 4}, {GTK_EXPAND | GTK_FILL, 0});
+ button.connect( "clicked",
+ G_CALLBACK( OnBtnPatchreset ), 0 );
+ button.dimensions(60, -1);
+ }
+ {
+ ui::Widget button = ui::Button( "Natural" );
+ button.show();
+ table.attach(button, {2, 3, 3, 4}, {GTK_EXPAND | GTK_FILL, 0});
+ button.connect( "clicked",
+ G_CALLBACK( OnBtnPatchnatural ), 0 );
+ button.dimensions(60, -1);
+ }
+ {
+ ui::Widget button = ui::Button( "Fit" );
+ button.show();
+ table.attach(button, {3, 4, 3, 4}, {GTK_EXPAND | GTK_FILL, 0});
+ button.connect( "clicked",
+ G_CALLBACK( OnBtnPatchFit ), 0 );
+ button.dimensions(60, -1);
+ }
+ {
+ auto spin = ui::SpinButton( ui::Adjustment( 1, 0, 1 << 16, 1, 10, 0 ), 0, 6 );
+ spin.show();
+ table.attach(spin, {2, 3, 1, 2}, {GTK_EXPAND | GTK_FILL, 0});
+ spin.dimensions(60, -1);
+ AddDialogData( spin, m_fitHorizontal );
+ }
+ {
+ auto spin = ui::SpinButton( ui::Adjustment( 1, 0, 1 << 16, 1, 10, 0 ), 0, 6 );
+ spin.show();
+ table.attach(spin, {3, 4, 1, 2}, {GTK_EXPAND | GTK_FILL, 0});
+ spin.dimensions(60, -1);
+ AddDialogData( spin, m_fitVertical );
+ }
+ }
+ }
+ if ( !string_empty( g_pGameDescription->getKeyValue( "si_flags" ) ) ) {
+ {
+ auto frame = ui::Frame( "Surface Flags" );
+ frame.show();
+ vbox.pack_start( frame, TRUE, TRUE, 0 );
+ {
+ auto vbox3 = ui::VBox( FALSE, 4 );
+ //gtk_container_set_border_width(GTK_CONTAINER(vbox3), 4);
+ vbox3.show();
+ frame.add(vbox3);
+ {
+ auto table = ui::Table( 8, 4, FALSE );
+ table.show();
+ vbox3.pack_start( table, TRUE, TRUE, 0 );
+ gtk_table_set_row_spacings( table, 0 );
+ gtk_table_set_col_spacings( table, 0 );
+
+ GtkCheckButton** p = m_surfaceFlags;
+
+ for (unsigned int c = 0; c != 4; ++c)
+ {
+ for (unsigned int r = 0; r != 8; ++r)
+ {
+ auto check = ui::CheckButton( getSurfaceFlagName( c * 8 + r ) );
+ check.show();
+ table.attach(check, {c, c + 1, r, r + 1}, {GTK_EXPAND | GTK_FILL, 0});
+ *p++ = check;
+ guint handler_id = togglebutton_connect_toggled( check, ApplyFlagsCaller( *this ) );
+ g_object_set_data( G_OBJECT( check ), "handler", gint_to_pointer( handler_id ) );
+ }
+ }
+ }
+ }
+ }
+ {
+ auto frame = ui::Frame( "Content Flags" );
+ frame.show();
+ vbox.pack_start( frame, TRUE, TRUE, 0 );
+ {
+ auto vbox3 = ui::VBox( FALSE, 4 );
+ //gtk_container_set_border_width(GTK_CONTAINER(vbox3), 4);
+ vbox3.show();
+ frame.add(vbox3);
+ {
+
+ auto table = ui::Table( 8, 4, FALSE );
+ table.show();
+ vbox3.pack_start( table, TRUE, TRUE, 0 );
+ gtk_table_set_row_spacings( table, 0 );
+ gtk_table_set_col_spacings( table, 0 );
+
+ GtkCheckButton** p = m_contentFlags;
+
+ for (unsigned int c = 0; c != 4; ++c)
+ {
+ for (unsigned int r = 0; r != 8; ++r)
+ {
+ auto check = ui::CheckButton( getContentFlagName( c * 8 + r ) );
+ check.show();
+ table.attach(check, {c, c + 1, r, r + 1}, {GTK_EXPAND | GTK_FILL, 0});
+ *p++ = check;
+ guint handler_id = togglebutton_connect_toggled( check, ApplyFlagsCaller( *this ) );
+ g_object_set_data( G_OBJECT( check ), "handler", gint_to_pointer( handler_id ) );
+ }
+ }
+
+ // not allowed to modify detail flag using Surface Inspector
+ gtk_widget_set_sensitive( ui::CheckButton::from(m_contentFlags[BRUSH_DETAIL_FLAG]), FALSE );
+ }
+ }
+ }
+ {
+ auto frame = ui::Frame( "Value" );
+ frame.show();
+ vbox.pack_start( frame, TRUE, TRUE, 0 );
+ {
+ auto vbox3 = ui::VBox( FALSE, 4 );
+ gtk_container_set_border_width( GTK_CONTAINER( vbox3 ), 4 );
+ vbox3.show();
+ frame.add(vbox3);
+
+ {
+ auto entry = ui::Entry(ui::New);
+ entry.show();
+ vbox3.pack_start( entry, TRUE, TRUE, 0 );
+ m_valueEntryWidget = entry;
+ m_valueEntry.connect( entry );
+ }
+ }
+ }
+ }
+
+#if TEXTOOL_ENABLED
+ if ( g_bp_globals.m_texdefTypeId == TEXDEFTYPEID_BRUSHPRIMITIVES ) {
+// Shamus: Textool goodies...
+ ui::Widget frame = ui::Frame( "Textool" );
+ frame.show();
+ vbox.pack_start( frame , FALSE, FALSE, 0 );
+ {
+ //Prolly should make this a member or global var, so the SI can draw on it...
+ TexTool::g_textoolWin = glwidget_new( FALSE );
+ // --> Dunno, but this stuff may be necessary... (Looks like it!)
+ g_object_ref( TexTool::g_textoolWin );
+ gtk_widget_set_events( TexTool::g_textoolWin, GDK_DESTROY | GDK_EXPOSURE_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_POINTER_MOTION_MASK );
+ gtk_widget_set_can_focus( TexTool::g_textoolWin, true );
+ // <-- end stuff...
+ TexTool::g_textoolWin.show();
+ TexTool::g_textoolWin.dimensions( -1, 240 ); //Yeah!
+ frame.add(TexTool::g_textoolWin);
+
+ TexTool::g_textoolWin.connect( "size_allocate", G_CALLBACK( TexTool::size_allocate ), NULL );
+ TexTool::g_textoolWin.connect( "expose_event", G_CALLBACK( TexTool::expose ), NULL );
+ TexTool::g_textoolWin.connect( "button_press_event", G_CALLBACK( TexTool::button_press ), NULL );
+ TexTool::g_textoolWin.connect( "button_release_event", G_CALLBACK( TexTool::button_release ), NULL );
+ TexTool::g_textoolWin.connect( "motion_notify_event", G_CALLBACK( TexTool::motion ), NULL );
+ }
+ {
+ ui::Widget hbox = ui::HBox( FALSE, 5 );
+ hbox.show();
+ vbox.pack_start( hbox , FALSE, FALSE, 0 );
+ // Checkboxes go here... (Flip X/Y)
+ ui::Widget flipX = ui::CheckButton( "Flip X axis" );
+ ui::Widget flipY = ui::CheckButton( "Flip Y axis" );
+ flipX.show();
+ flipY.show();
+ hbox.pack_start( flipX, FALSE, FALSE, 0 );
+ hbox.pack_start( flipY, FALSE, FALSE, 0 );
+
+//Instead of this, we probably need to create a vbox to put into the frame, then the
+//window, then the hbox. !!! FIX !!!
+// frame.add(hbox);
+
+//Hmm. Do we really need g_object_set_data? Mebbe not... And we don't! :-)
+// g_object_set_data(G_OBJECT(flipX), "handler", gint_to_pointer(flipX.connect("toggled", G_CALLBACK(TexTool::flipX), 0)));
+// g_object_set_data(G_OBJECT(flipY), "handler", gint_to_pointer(flipY.connect("toggled", G_CALLBACK(TexTool::flipY), 0)));
+//Instead, just do:
+ flipX.connect( "toggled", G_CALLBACK( TexTool::flipX ), NULL );
+ flipY.connect( "toggled", G_CALLBACK( TexTool::flipY ), NULL );
+ }
+ }
+#endif
+ }
+
+ return window;
+}
+
+/*
+ ==============
+ Update
+
+ Set the fields to the current texdef (i.e. map/texdef -> dialog widgets)
+ if faces selected (instead of brushes) -> will read this face texdef, else current texdef
+ if only patches selected, will read the patch texdef
+ ===============
+ */
+
+void spin_button_set_value_no_signal( ui::SpinButton spin, gdouble value ){
+ guint handler_id = gpointer_to_int( g_object_get_data( G_OBJECT( spin ), "handler" ) );
+ g_signal_handler_block( G_OBJECT( gtk_spin_button_get_adjustment( spin ) ), handler_id );
+ gtk_spin_button_set_value( spin, value );
+ g_signal_handler_unblock( G_OBJECT( gtk_spin_button_get_adjustment( spin ) ), handler_id );
+}
+
+void spin_button_set_step_increment( ui::SpinButton spin, gdouble value ){
+ auto adjust = gtk_spin_button_get_adjustment( spin );
+ gtk_adjustment_set_step_increment(adjust, value);
+}
+
+void SurfaceInspector::Update(){
+ const char * name = SurfaceInspector_GetSelectedShader();
+
+ if ( shader_is_texture( name ) ) {
+ m_texture.text(shader_get_textureName(name));
+ }
+ else
+ {
+ m_texture.text("");
+ }
+
+ texdef_t shiftScaleRotate;
+//Shamus: This is where we get into trouble--the BP code tries to convert to a "faked"
+//shift, rotate & scale values from the brush face, which seems to screw up for some reason.
+//!!! FIX !!!
+/*globalOutputStream() << "--> SI::Update. About to do ShiftScaleRotate_fromFace()...\n";
+ SurfaceInspector_GetSelectedBPTexdef();
+ globalOutputStream() << "BP: (" << g_selectedBrushPrimitTexdef.coords[0][0] << ", " << g_selectedBrushPrimitTexdef.coords[0][1] << ")("
+ << g_selectedBrushPrimitTexdef.coords[1][0] << ", " << g_selectedBrushPrimitTexdef.coords[1][1] << ")("
+ << g_selectedBrushPrimitTexdef.coords[0][2] << ", " << g_selectedBrushPrimitTexdef.coords[1][2] << ") SurfaceInspector::Update\n";//*/
+//Ok, it's screwed up *before* we get here...
+ ShiftScaleRotate_fromFace( shiftScaleRotate, SurfaceInspector_GetSelectedTexdef() );
+
+ // normalize again to hide the ridiculously high scale values that get created when using texlock
+ shiftScaleRotate.shift[0] = float_mod( shiftScaleRotate.shift[0], (float)g_selectedShaderSize[0] );
+ shiftScaleRotate.shift[1] = float_mod( shiftScaleRotate.shift[1], (float)g_selectedShaderSize[1] );
+
+ {
+ spin_button_set_value_no_signal( m_hshiftIncrement.m_spin, shiftScaleRotate.shift[0] );
+ spin_button_set_step_increment( m_hshiftIncrement.m_spin, g_si_globals.shift[0] );
+ entry_set_float( m_hshiftIncrement.m_entry, g_si_globals.shift[0] );
+ }
+
+ {
+ spin_button_set_value_no_signal( m_vshiftIncrement.m_spin, shiftScaleRotate.shift[1] );
+ spin_button_set_step_increment( m_vshiftIncrement.m_spin, g_si_globals.shift[1] );
+ entry_set_float( m_vshiftIncrement.m_entry, g_si_globals.shift[1] );
+ }
+
+ {
+ spin_button_set_value_no_signal( m_hscaleIncrement.m_spin, shiftScaleRotate.scale[0] );
+ spin_button_set_step_increment( m_hscaleIncrement.m_spin, g_si_globals.scale[0] );
+ entry_set_float( m_hscaleIncrement.m_entry, g_si_globals.scale[0] );
+ }
+
+ {
+ spin_button_set_value_no_signal( m_vscaleIncrement.m_spin, shiftScaleRotate.scale[1] );
+ spin_button_set_step_increment( m_vscaleIncrement.m_spin, g_si_globals.scale[1] );
+ entry_set_float( m_vscaleIncrement.m_entry, g_si_globals.scale[1] );
+ }
+
+ {
+ spin_button_set_value_no_signal( m_rotateIncrement.m_spin, shiftScaleRotate.rotate );
+ spin_button_set_step_increment( m_rotateIncrement.m_spin, g_si_globals.rotate );
+ entry_set_float( m_rotateIncrement.m_entry, g_si_globals.rotate );
+ }
+
+ if ( !string_empty( g_pGameDescription->getKeyValue( "si_flags" ) ) ) {
+ ContentsFlagsValue flags( SurfaceInspector_GetSelectedFlags() );
+
+ entry_set_int( m_valueEntryWidget, flags.m_value );
+
+ for ( GtkCheckButton** p = m_surfaceFlags; p != m_surfaceFlags + 32; ++p )
+ {
+ toggle_button_set_active_no_signal( ui::CheckButton::from( *p ), flags.m_surfaceFlags & ( 1 << ( p - m_surfaceFlags ) ) );
+ }
+
+ for ( GtkCheckButton** p = m_contentFlags; p != m_contentFlags + 32; ++p )
+ {
+ toggle_button_set_active_no_signal( ui::CheckButton::from( *p ), flags.m_contentFlags & ( 1 << ( p - m_contentFlags ) ) );
+ }
+ }
+}
+
+/*
+ ==============
+ Apply
+
+ Reads the fields to get the current texdef (i.e. widgets -> MAP)
+ in brush primitive mode, grab the fake shift scale rot and compute a new texture matrix
+ ===============
+ */
+void SurfaceInspector::ApplyShader(){
+ StringOutputStream name( 256 );
+ name << GlobalTexturePrefix_get() << gtk_entry_get_text( m_texture );
+
+ // TTimo: detect and refuse invalid texture names (at least the ones with spaces)
+ if ( !texdef_name_valid( name.c_str() ) ) {
+ globalErrorStream() << "invalid texture name '" << name.c_str() << "'\n";
+ SurfaceInspector_queueDraw();
+ return;
+ }
+
+ UndoableCommand undo( "textureNameSetSelected" );
+ Select_SetShader( name.c_str() );
+}
+
+void SurfaceInspector::ApplyTexdef(){
+ texdef_t shiftScaleRotate;
+
+ shiftScaleRotate.shift[0] = static_cast<float>( gtk_spin_button_get_value( m_hshiftIncrement.m_spin ) );
+ shiftScaleRotate.shift[1] = static_cast<float>( gtk_spin_button_get_value( m_vshiftIncrement.m_spin ) );
+ shiftScaleRotate.scale[0] = static_cast<float>( gtk_spin_button_get_value( m_hscaleIncrement.m_spin ) );
+ shiftScaleRotate.scale[1] = static_cast<float>( gtk_spin_button_get_value( m_vscaleIncrement.m_spin ) );
+ shiftScaleRotate.rotate = static_cast<float>( gtk_spin_button_get_value( m_rotateIncrement.m_spin ) );
+
+ TextureProjection projection;
+//Shamus: This is the other place that screws up, it seems, since it doesn't seem to do the
+//conversion from the face (I think) and so bogus values end up in the thing... !!! FIX !!!
+//This is actually OK. :-P
+ ShiftScaleRotate_toFace( shiftScaleRotate, projection );
+
+ UndoableCommand undo( "textureProjectionSetSelected" );
+ Select_SetTexdef( projection );
+}
+
+void SurfaceInspector::ApplyFlags(){
+ unsigned int surfaceflags = 0;
+ for ( GtkCheckButton** p = m_surfaceFlags; p != m_surfaceFlags + 32; ++p )
+ {
+ if ( gtk_toggle_button_get_active( GTK_TOGGLE_BUTTON( *p ) ) ) {
+ surfaceflags |= ( 1 << ( p - m_surfaceFlags ) );
+ }
+ }
+
+ unsigned int contentflags = 0;
+ for ( GtkCheckButton** p = m_contentFlags; p != m_contentFlags + 32; ++p )
+ {
+ if ( gtk_toggle_button_get_active( GTK_TOGGLE_BUTTON( *p ) ) ) {
+ contentflags |= ( 1 << ( p - m_contentFlags ) );
+ }
+ }
+
+ int value = entry_get_int( m_valueEntryWidget );
+
+ UndoableCommand undo( "flagsSetSelected" );
+ Select_SetFlags( ContentsFlagsValue( surfaceflags, contentflags, value, true ) );
+}
+
+
+void Face_getTexture( Face& face, CopiedString& shader, TextureProjection& projection, ContentsFlagsValue& flags ){
+ shader = face.GetShader();
+ face.GetTexdef( projection );
+ flags = face.getShader().m_flags;
+}
+typedef Function<void(Face&, CopiedString&, TextureProjection&, ContentsFlagsValue&), Face_getTexture> FaceGetTexture;
+
+void Face_setTexture( Face& face, const char* shader, const TextureProjection& projection, const ContentsFlagsValue& flags ){
+ face.SetShader( shader );
+ face.SetTexdef( projection );
+ face.SetFlags( flags );
+}
+typedef Function<void(Face&, const char*, const TextureProjection&, const ContentsFlagsValue&), Face_setTexture> FaceSetTexture;
+
+
+void Patch_getTexture( Patch& patch, CopiedString& shader, TextureProjection& projection, ContentsFlagsValue& flags ){
+ shader = patch.GetShader();
+ projection = TextureProjection( texdef_t(), brushprimit_texdef_t(), Vector3( 0, 0, 0 ), Vector3( 0, 0, 0 ) );
+ flags = ContentsFlagsValue( 0, 0, 0, false );
}
-void SurfaceDlg::HideDlg()
+typedef Function<void(Patch&, CopiedString&, TextureProjection&, ContentsFlagsValue&), Patch_getTexture> PatchGetTexture;
+
+void Patch_setTexture( Patch& patch, const char* shader, const TextureProjection& projection, const ContentsFlagsValue& flags ){
+ patch.SetShader( shader );
+}
+typedef Function<void(Patch&, const char*, const TextureProjection&, const ContentsFlagsValue&), Patch_setTexture> PatchSetTexture;
+
+
+typedef Callback<void(CopiedString&, TextureProjection&, ContentsFlagsValue&)> GetTextureCallback;
+typedef Callback<void(const char*, const TextureProjection&, const ContentsFlagsValue&)> SetTextureCallback;
+
+struct Texturable
{
- g_surfwin = NULL;
- Dialog::HideDlg();
+ GetTextureCallback getTexture;
+ SetTextureCallback setTexture;
+};
+
+
+void Face_getClosest( Face& face, SelectionTest& test, SelectionIntersection& bestIntersection, Texturable& texturable ){
+ SelectionIntersection intersection;
+ face.testSelect( test, intersection );
+ if ( intersection.valid()
+ && SelectionIntersection_closer( intersection, bestIntersection ) ) {
+ bestIntersection = intersection;
+ texturable.setTexture = makeCallback( FaceSetTexture(), face );
+ texturable.getTexture = makeCallback( FaceGetTexture(), face );
+ }
}
-GtkWidget* SurfaceDlg::GetWidget()
+
+class OccludeSelector : public Selector
{
- return g_SurfaceTable.m_pfnGet_SI_Module_Widget();
+SelectionIntersection& m_bestIntersection;
+bool& m_occluded;
+public:
+OccludeSelector( SelectionIntersection& bestIntersection, bool& occluded ) : m_bestIntersection( bestIntersection ), m_occluded( occluded ){
+ m_occluded = false;
+}
+void pushSelectable( Selectable& selectable ){
}
+void popSelectable(){
+}
+void addIntersection( const SelectionIntersection& intersection ){
+ if ( SelectionIntersection_closer( intersection, m_bestIntersection ) ) {
+ m_bestIntersection = intersection;
+ m_occluded = true;
+ }
+}
+};
-// set default values for increments (shift scale and rot)
-// this is called by the prefs code if can't find the values
-void SurfaceDlg::InitDefaultIncrement(texdef_t *tex)
+class BrushGetClosestFaceVisibleWalker : public scene::Graph::Walker
{
- tex->SetName("foo");
- tex->shift[0] = 8;
- tex->shift[1] = 8;
- tex->scale[0] = 0.25;
- tex->scale[1] = 0.25;
- tex->rotate = 10;
+SelectionTest& m_test;
+Texturable& m_texturable;
+mutable SelectionIntersection m_bestIntersection;
+public:
+BrushGetClosestFaceVisibleWalker( SelectionTest& test, Texturable& texturable ) : m_test( test ), m_texturable( texturable ){
+}
+bool pre( const scene::Path& path, scene::Instance& instance ) const {
+ if ( path.top().get().visible() ) {
+ BrushInstance* brush = Instance_getBrush( instance );
+ if ( brush != 0 ) {
+ m_test.BeginMesh( brush->localToWorld() );
+
+ for ( Brush::const_iterator i = brush->getBrush().begin(); i != brush->getBrush().end(); ++i )
+ {
+ Face_getClosest( *( *i ), m_test, m_bestIntersection, m_texturable );
+ }
+ }
+ else
+ {
+ SelectionTestable* selectionTestable = Instance_getSelectionTestable( instance );
+ if ( selectionTestable ) {
+ bool occluded;
+ OccludeSelector selector( m_bestIntersection, occluded );
+ selectionTestable->testSelect( selector, m_test );
+ if ( occluded ) {
+ Patch* patch = Node_getPatch( path.top() );
+ if ( patch != 0 ) {
+ m_texturable.setTexture = makeCallback( PatchSetTexture(), *patch );
+ m_texturable.getTexture = makeCallback( PatchGetTexture(), *patch );
+ }
+ else
+ {
+ m_texturable = Texturable();
+ }
+ }
+ }
+ }
+ }
+ return true;
+}
+};
+
+Texturable Scene_getClosestTexturable( scene::Graph& graph, SelectionTest& test ){
+ Texturable texturable;
+ graph.traverse( BrushGetClosestFaceVisibleWalker( test, texturable ) );
+ return texturable;
+}
+
+bool Scene_getClosestTexture( scene::Graph& graph, SelectionTest& test, CopiedString& shader, TextureProjection& projection, ContentsFlagsValue& flags ){
+ Texturable texturable = Scene_getClosestTexturable( graph, test );
+ if ( texturable.getTexture != GetTextureCallback() ) {
+ texturable.getTexture( shader, projection, flags );
+ return true;
+ }
+ return false;
}
-void SurfaceDlg::BuildDialog ()
+void Scene_setClosestTexture( scene::Graph& graph, SelectionTest& test, const char* shader, const TextureProjection& projection, const ContentsFlagsValue& flags ){
+ Texturable texturable = Scene_getClosestTexturable( graph, test );
+ if ( texturable.setTexture != SetTextureCallback() ) {
+ texturable.setTexture( shader, projection, flags );
+ }
+}
+
+
+class FaceTexture
{
- GtkWidget *dlg, *vbox, *hbox2, *frame, *table, *label;
- GtkWidget *button, *entry, *spin;
-
- dlg = m_pWidget;
-
- load_window_pos (dlg, g_PrefsDlg.mWindowInfo.posSurfaceWnd);
-
- gtk_window_set_title (GTK_WINDOW (dlg), "Surface inspector");
- //g_signal_connect (G_OBJECT (dlg), "delete_event", G_CALLBACK (OnCancel), NULL);
- // we catch 'Enter' and interpret is as OnDone
- gtk_signal_connect (GTK_OBJECT (dlg), "key_press_event", GTK_SIGNAL_FUNC (OnDialogKey), NULL);
- gtk_window_set_transient_for (GTK_WINDOW (dlg), GTK_WINDOW (g_pParentWnd->m_pWidget));
-
- // replaced by only the vbox:
- vbox = gtk_vbox_new (FALSE, 5);
- gtk_widget_show (vbox);
- gtk_container_add (GTK_CONTAINER (dlg), vbox);
- gtk_container_set_border_width (GTK_CONTAINER (vbox), 5);
-
- hbox2 = gtk_hbox_new (FALSE, 5);
- gtk_widget_show (hbox2);
- gtk_box_pack_start (GTK_BOX (vbox), hbox2, FALSE, TRUE, 0);
-
- label = gtk_label_new ("Texture");
- gtk_widget_show (label);
- gtk_box_pack_start (GTK_BOX (hbox2), label, FALSE, TRUE, 0);
-
- entry = gtk_entry_new ();
- gtk_signal_connect (GTK_OBJECT (entry), "key_press_event", GTK_SIGNAL_FUNC (OnTextureKey), NULL);
- gtk_widget_show (entry);
- gtk_box_pack_start (GTK_BOX (hbox2), entry, TRUE, TRUE, 0);
- g_object_set_data (G_OBJECT (m_pWidget), "texture", entry);
-
-// table = gtk_table_new (5, 4, FALSE);
- table = gtk_table_new (6, 4, FALSE);
- gtk_widget_show (table);
- gtk_box_pack_start (GTK_BOX (vbox), table, FALSE, TRUE, 0);
- gtk_table_set_row_spacings (GTK_TABLE (table), 5);
- gtk_table_set_col_spacings (GTK_TABLE (table), 5);
-
- label = gtk_label_new ("Horizontal shift");
- gtk_widget_show (label);
- gtk_misc_set_alignment (GTK_MISC (label), 0, 0);
- gtk_table_attach (GTK_TABLE (table), label, 0, 1, 0, 1,
- (GtkAttachOptions) (GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
-
- spin = gtk_spin_button_new (GTK_ADJUSTMENT (gtk_adjustment_new (0, -8192, 8192, 2, 8, 8)), 0, 0);
- g_object_set_data (G_OBJECT (dlg), "hshift", spin);
- gtk_signal_connect (GTK_OBJECT (gtk_spin_button_get_adjustment (GTK_SPIN_BUTTON (spin))), "value_changed",
- GTK_SIGNAL_FUNC (OnUpdate), NULL);
- gtk_widget_show (spin);
- gtk_table_attach (GTK_TABLE (table), spin, 1, 2, 0, 1,
- (GtkAttachOptions) (GTK_EXPAND | GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
- gtk_widget_set_usize (spin, 60, -2);
-
- label = gtk_label_new ("Step");
- gtk_widget_show (label);
- gtk_misc_set_alignment (GTK_MISC (label), 0, 0);
- gtk_table_attach (GTK_TABLE (table), label, 2, 3, 0, 1,
- (GtkAttachOptions) (GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
-
- entry = gtk_entry_new ();
- g_object_set_data (G_OBJECT (dlg), "hshift_inc", entry);
- gtk_signal_connect (GTK_OBJECT (entry), "changed",
- GTK_SIGNAL_FUNC (OnIncrementChanged), NULL);
- gtk_widget_show (entry);
- gtk_table_attach (GTK_TABLE (table), entry, 3, 4, 0, 1,
- (GtkAttachOptions) (GTK_EXPAND | GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
- gtk_widget_set_usize (entry, 50, -2);
-
- label = gtk_label_new ("Vertical shift");
- gtk_widget_show (label);
- gtk_misc_set_alignment (GTK_MISC (label), 0, 0);
- gtk_table_attach (GTK_TABLE (table), label, 0, 1, 1, 2,
- (GtkAttachOptions) (GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
-
- spin = gtk_spin_button_new (GTK_ADJUSTMENT (gtk_adjustment_new (0, -8192, 8192, 2, 8, 8)), 0, 0);
- g_object_set_data (G_OBJECT (dlg), "vshift", spin);
- gtk_signal_connect (GTK_OBJECT (gtk_spin_button_get_adjustment (GTK_SPIN_BUTTON (spin))), "value_changed",
- GTK_SIGNAL_FUNC (OnUpdate), NULL);
- gtk_widget_show (spin);
- gtk_table_attach (GTK_TABLE (table), spin, 1, 2, 1, 2,
- (GtkAttachOptions) (GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
- gtk_widget_set_usize (spin, 60, -2);
-
- label = gtk_label_new ("Step");
- gtk_widget_show (label);
- gtk_misc_set_alignment (GTK_MISC (label), 0, 0);
- gtk_table_attach (GTK_TABLE (table), label, 2, 3, 1, 2,
- (GtkAttachOptions) (GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
-
- entry = gtk_entry_new ();
- g_object_set_data (G_OBJECT (dlg), "vshift_inc", entry);
- gtk_signal_connect (GTK_OBJECT (entry), "changed",
- GTK_SIGNAL_FUNC (OnIncrementChanged), NULL);
- gtk_widget_show (entry);
- gtk_table_attach (GTK_TABLE (table), entry, 3, 4, 1, 2,
- (GtkAttachOptions) (GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
- gtk_widget_set_usize (entry, 50, -2);
-
- label = gtk_label_new ("Horizontal stretch");
- gtk_widget_show (label);
- gtk_misc_set_alignment (GTK_MISC (label), 0, 0);
- gtk_table_attach (GTK_TABLE (table), label, 0, 1, 2, 3,
- (GtkAttachOptions) (GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
-
- spin = gtk_spin_button_new (GTK_ADJUSTMENT (gtk_adjustment_new (0, -1000, 1000, 1, 10, 10)), 0, 0);
- g_object_set_data (G_OBJECT (dlg), "hscale", spin);
- gtk_signal_connect (GTK_OBJECT (gtk_spin_button_get_adjustment (GTK_SPIN_BUTTON (spin))), "value_changed",
- GTK_SIGNAL_FUNC (OnUpdate), NULL);
- gtk_widget_show (spin);
- gtk_table_attach (GTK_TABLE (table), spin, 1, 2, 2, 3,
- (GtkAttachOptions) (GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
- gtk_widget_set_usize (spin, 60, -2);
-
- label = gtk_label_new ("Step");
- gtk_widget_show (label);
- gtk_misc_set_alignment (GTK_MISC (label), 0, 0);
- gtk_table_attach (GTK_TABLE (table), label, 2, 3, 2, 3,
- (GtkAttachOptions) (GTK_FILL),
- (GtkAttachOptions) (0), 2, 3);
-
- entry = gtk_entry_new ();
- g_object_set_data (G_OBJECT (dlg), "hscale_inc", entry);
- gtk_signal_connect (GTK_OBJECT (entry), "changed",
- GTK_SIGNAL_FUNC (OnIncrementChanged), NULL);
- gtk_widget_show (entry);
- gtk_table_attach (GTK_TABLE (table), entry, 3, 4, 2, 3,
- (GtkAttachOptions) (GTK_FILL),
- (GtkAttachOptions) (0), 2, 3);
- gtk_widget_set_usize (entry, 50, -2);
-
- label = gtk_label_new ("Vertical stretch");
- gtk_widget_show (label);
- gtk_misc_set_alignment (GTK_MISC (label), 0, 0);
- gtk_table_attach (GTK_TABLE (table), label, 0, 1, 3, 4,
- (GtkAttachOptions) (GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
-
- spin = gtk_spin_button_new (GTK_ADJUSTMENT (gtk_adjustment_new (0, -1000, 1000, 1, 10, 10)), 0, 0);
- g_object_set_data (G_OBJECT (dlg), "vscale", spin);
- gtk_signal_connect (GTK_OBJECT (gtk_spin_button_get_adjustment (GTK_SPIN_BUTTON (spin))), "value_changed",
- GTK_SIGNAL_FUNC (OnUpdate), NULL);
- gtk_widget_show (spin);
- gtk_table_attach (GTK_TABLE (table), spin, 1, 2, 3, 4,
- (GtkAttachOptions) (GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
- gtk_widget_set_usize (spin, 60, -2);
-
- label = gtk_label_new ("Step");
- gtk_widget_show (label);
- gtk_misc_set_alignment (GTK_MISC (label), 0, 0);
- gtk_table_attach (GTK_TABLE (table), label, 2, 3, 3, 4,
- (GtkAttachOptions) (GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
-
- entry = gtk_entry_new ();
- g_object_set_data (G_OBJECT (dlg), "vscale_inc", entry);
- gtk_signal_connect (GTK_OBJECT (entry), "changed",
- GTK_SIGNAL_FUNC (OnIncrementChanged), NULL);
- gtk_widget_show (entry);
- gtk_table_attach (GTK_TABLE (table), entry, 3, 4, 3, 4,
- (GtkAttachOptions) (GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
- gtk_widget_set_usize (entry, 50, -2);
-
- label = gtk_label_new ("Rotate");
- gtk_widget_show (label);
- gtk_misc_set_alignment (GTK_MISC (label), 0, 0);
- gtk_table_attach (GTK_TABLE (table), label, 0, 1, 4, 5,
- (GtkAttachOptions) (GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
-
- spin = gtk_spin_button_new (GTK_ADJUSTMENT (gtk_adjustment_new (0, -360, 360, 1, 10, 10)), 1, 0);
- g_object_set_data (G_OBJECT (dlg), "rotate", spin);
- gtk_signal_connect (GTK_OBJECT (gtk_spin_button_get_adjustment (GTK_SPIN_BUTTON (spin))), "value_changed",
- GTK_SIGNAL_FUNC (OnUpdate), NULL);
- gtk_widget_show (spin);
- gtk_table_attach (GTK_TABLE (table), spin, 1, 2, 4, 5,
- (GtkAttachOptions) (GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
- gtk_widget_set_usize (spin, 60, -2);
- gtk_spin_button_set_wrap (GTK_SPIN_BUTTON (spin), TRUE);
-
- label = gtk_label_new ("Step");
- gtk_widget_show (label);
- gtk_misc_set_alignment (GTK_MISC (label), 0, 0);
- gtk_table_attach (GTK_TABLE (table), label, 2, 3, 4, 5,
- (GtkAttachOptions) (GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
-
- entry = gtk_entry_new ();
- g_object_set_data (G_OBJECT (dlg), "rotate_inc", entry);
- gtk_signal_connect (GTK_OBJECT (entry), "changed",
- GTK_SIGNAL_FUNC (OnIncrementChanged), NULL);
- gtk_widget_show (entry);
- gtk_table_attach (GTK_TABLE (table), entry, 3, 4, 4, 5,
- (GtkAttachOptions) (GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
- gtk_widget_set_usize (entry, 50, -2);
-
- // match grid button
- button = gtk_button_new_with_label ("Match Grid");
- gtk_widget_show (button);
- gtk_table_attach (GTK_TABLE (table), button, 2, 4, 5, 6,
- (GtkAttachOptions) (GTK_EXPAND | GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
- gtk_signal_connect (GTK_OBJECT (button), "clicked",
- GTK_SIGNAL_FUNC (OnBtnMatchGrid), NULL);
-
- frame = gtk_frame_new ("Texturing");
- gtk_widget_show (frame);
- gtk_box_pack_start (GTK_BOX (vbox), frame, FALSE, TRUE, 0);
-
- table = gtk_table_new (4, 4, FALSE);
- gtk_widget_show (table);
- gtk_container_add (GTK_CONTAINER (frame), table);
- gtk_table_set_row_spacings (GTK_TABLE (table), 5);
- gtk_table_set_col_spacings (GTK_TABLE (table), 5);
- gtk_container_set_border_width (GTK_CONTAINER (table), 5);
-
- label = gtk_label_new ("Brush");
- gtk_widget_show (label);
- gtk_table_attach (GTK_TABLE (table), label, 0, 1, 0, 1,
- (GtkAttachOptions) (GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
-
- label = gtk_label_new ("Patch");
- gtk_widget_show (label);
- gtk_table_attach (GTK_TABLE (table), label, 0, 1, 2, 3,
- (GtkAttachOptions) (GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
-
- label = gtk_label_new ("Width");
- gtk_widget_show (label);
- gtk_table_attach (GTK_TABLE (table), label, 2, 3, 0, 1,
- (GtkAttachOptions) (GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
-
- label = gtk_label_new ("Height");
- gtk_widget_show (label);
- gtk_table_attach (GTK_TABLE (table), label, 3, 4, 0, 1,
- (GtkAttachOptions) (GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
-
- button = gtk_button_new_with_label ("Axial");
- gtk_widget_show (button);
- gtk_table_attach (GTK_TABLE (table), button, 0, 1, 1, 2,
- (GtkAttachOptions) (GTK_EXPAND | GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
- gtk_signal_connect (GTK_OBJECT (button), "clicked",
- GTK_SIGNAL_FUNC (OnBtnAxial), NULL);
- gtk_widget_set_usize (button, 60, -2);
-
- button = gtk_button_new_with_label ("Fit");
- gtk_widget_show (button);
- gtk_table_attach (GTK_TABLE (table), button, 1, 2, 1, 2,
- (GtkAttachOptions) (GTK_EXPAND | GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
- gtk_signal_connect (GTK_OBJECT (button), "clicked",
- GTK_SIGNAL_FUNC (OnBtnFaceFit), NULL);
- gtk_widget_set_usize (button, 60, -2);
-
- button = gtk_button_new_with_label ("CAP");
- gtk_widget_show (button);
- gtk_table_attach (GTK_TABLE (table), button, 0, 1, 3, 4,
- (GtkAttachOptions) (GTK_EXPAND | GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
- gtk_signal_connect (GTK_OBJECT (button), "clicked",
- GTK_SIGNAL_FUNC (OnBtnPatchdetails), NULL);
- gtk_widget_set_usize (button, 60, -2);
-
- button = gtk_button_new_with_label ("Set...");
- gtk_widget_show (button);
- gtk_table_attach (GTK_TABLE (table), button, 1, 2, 3, 4,
- (GtkAttachOptions) (GTK_EXPAND | GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
- gtk_signal_connect (GTK_OBJECT (button), "clicked",
- GTK_SIGNAL_FUNC (OnBtnPatchreset), NULL);
- gtk_widget_set_usize (button, 60, -2);
-
- button = gtk_button_new_with_label ("Natural");
- gtk_widget_show (button);
- gtk_table_attach (GTK_TABLE (table), button, 2, 3, 3, 4,
- (GtkAttachOptions) (GTK_EXPAND | GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
- gtk_signal_connect (GTK_OBJECT (button), "clicked",
- GTK_SIGNAL_FUNC (OnBtnPatchnatural), NULL);
- gtk_widget_set_usize (button, 60, -2);
-
- button = gtk_button_new_with_label ("Fit");
- gtk_widget_show (button);
- gtk_table_attach (GTK_TABLE (table), button, 3, 4, 3, 4,
- (GtkAttachOptions) (GTK_EXPAND | GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
- gtk_signal_connect (GTK_OBJECT (button), "clicked",
- GTK_SIGNAL_FUNC (OnBtnPatchFit), NULL);
- gtk_widget_set_usize (button, 60, -2);
-
- spin = gtk_spin_button_new (GTK_ADJUSTMENT (gtk_adjustment_new (1, 1, 32, 1, 10, 10)), 1, 0);
- gtk_widget_show (spin);
- gtk_table_attach (GTK_TABLE (table), spin, 2, 3, 1, 2,
- (GtkAttachOptions) (GTK_EXPAND | GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
- gtk_widget_set_usize (spin, 60, -2);
- AddDialogData (spin, &m_nWidth, DLG_SPIN_INT);
-
- spin = gtk_spin_button_new (GTK_ADJUSTMENT (gtk_adjustment_new (1, 1, 32, 1, 10, 10)), 1, 0);
- gtk_widget_show (spin);
- gtk_table_attach (GTK_TABLE (table), spin, 3, 4, 1, 2,
- (GtkAttachOptions) (GTK_EXPAND | GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
- gtk_widget_set_usize (spin, 60, -2);
- AddDialogData (spin, &m_nHeight, DLG_SPIN_INT);
-
- hbox2 = gtk_hbox_new (FALSE, 5);
- gtk_widget_show (hbox2);
- gtk_box_pack_start (GTK_BOX (vbox), hbox2, FALSE, TRUE, 0);
-
- button = gtk_button_new_with_label ("Done");
- gtk_widget_show (button);
- gtk_box_pack_start (GTK_BOX (hbox2), button, FALSE, FALSE, 0);
- gtk_signal_connect (GTK_OBJECT (button), "clicked",
- GTK_SIGNAL_FUNC (OnDone), NULL);
- gtk_widget_set_usize (button, 60, -2);
-
- button = gtk_button_new_with_label ("Apply");
- gtk_widget_show (button);
- gtk_box_pack_start (GTK_BOX (hbox2), button, FALSE, FALSE, 0);
- gtk_signal_connect (GTK_OBJECT (button), "clicked",
- GTK_SIGNAL_FUNC (OnApply), NULL);
- gtk_widget_set_usize (button, 60, -2);
-
- button = gtk_button_new_with_label ("Cancel");
- gtk_widget_show (button);
- gtk_box_pack_start (GTK_BOX (hbox2), button, FALSE, FALSE, 0);
- gtk_signal_connect (GTK_OBJECT (button), "clicked",
- GTK_SIGNAL_FUNC (OnCancel), NULL);
- gtk_widget_set_usize (button, 60, -2);
-
- // that's a bit of trashy stuff from Textool-v2 branch
-#ifdef _DEBUG
- // FIXME: testing only, scaling in BP mode
- button = gtk_button_new_with_label ("Test");
- gtk_widget_show (button);
- gtk_box_pack_start (GTK_BOX (hbox2), button, FALSE, FALSE, 0);
- gtk_signal_connect (GTK_OBJECT (button), "clicked",
- GTK_SIGNAL_FUNC (OnTest), NULL);
- gtk_widget_set_usize (button, 60, -2);
-#endif
+public:
+TextureProjection m_projection;
+ContentsFlagsValue m_flags;
+};
- // Initialize
- SetTexMods ();
+FaceTexture g_faceTextureClipboard;
+
+void FaceTextureClipboard_setDefault(){
+ g_faceTextureClipboard.m_flags = ContentsFlagsValue( 0, 0, 0, false );
+ TexDef_Construct_Default( g_faceTextureClipboard.m_projection );
}
-/*
-==============
-SetTexMods
+void TextureClipboard_textureSelected( const char* shader ){
+ FaceTextureClipboard_setDefault();
+}
+
+class TextureBrowser;
+extern TextureBrowser g_TextureBrowser;
+void TextureBrowser_SetSelectedShader( TextureBrowser& textureBrowser, const char* shader );
+const char* TextureBrowser_GetSelectedShader( TextureBrowser& textureBrowser );
+
+void Scene_copyClosestTexture( SelectionTest& test ){
+ CopiedString shader;
+ if ( Scene_getClosestTexture( GlobalSceneGraph(), test, shader, g_faceTextureClipboard.m_projection, g_faceTextureClipboard.m_flags ) ) {
+ TextureBrowser_SetSelectedShader( g_TextureBrowser, shader.c_str() );
+ }
+}
+
+void Scene_applyClosestTexture( SelectionTest& test ){
+ UndoableCommand command( "facePaintTexture" );
+
+ Scene_setClosestTexture( GlobalSceneGraph(), test, TextureBrowser_GetSelectedShader( g_TextureBrowser ), g_faceTextureClipboard.m_projection, g_faceTextureClipboard.m_flags );
+
+ SceneChangeNotify();
+}
+
+
+
+
-Set the fields to the current texdef (i.e. map/texdef -> dialog widgets)
-if faces selected (instead of brushes) -> will read this face texdef, else current texdef
-if only patches selected, will read the patch texdef
-===============
-*/
+void SelectedFaces_copyTexture(){
+ if ( !g_SelectedFaceInstances.empty() ) {
+ Face& face = g_SelectedFaceInstances.last().getFace();
+ face.GetTexdef( g_faceTextureClipboard.m_projection );
+ g_faceTextureClipboard.m_flags = face.getShader().m_flags;
-void SurfaceDlg::SetTexMods()
+ TextureBrowser_SetSelectedShader( g_TextureBrowser, face.getShader().getShader() );
+ }
+}
+
+void FaceInstance_pasteTexture( FaceInstance& faceInstance ){
+ faceInstance.getFace().SetTexdef( g_faceTextureClipboard.m_projection );
+ faceInstance.getFace().SetShader( TextureBrowser_GetSelectedShader( g_TextureBrowser ) );
+ faceInstance.getFace().SetFlags( g_faceTextureClipboard.m_flags );
+ SceneChangeNotify();
+}
+
+bool SelectedFaces_empty(){
+ return g_SelectedFaceInstances.empty();
+}
+
+void SelectedFaces_pasteTexture(){
+ UndoableCommand command( "facePasteTexture" );
+ g_SelectedFaceInstances.foreach( FaceInstance_pasteTexture );
+}
+
+
+
+void SurfaceInspector_constructPreferences( PreferencesPage& page ){
+ page.appendCheckBox( "", "Surface Inspector Increments Match Grid", g_si_globals.m_bSnapTToGrid );
+}
+void SurfaceInspector_constructPage( PreferenceGroup& group ){
+ PreferencesPage page( group.createPage( "Surface Inspector", "Surface Inspector Preferences" ) );
+ SurfaceInspector_constructPreferences( page );
+}
+void SurfaceInspector_registerPreferencesPage(){
+ PreferencesDialog_addSettingsPage( makeCallbackF(SurfaceInspector_constructPage) );
+}
+
+void SurfaceInspector_registerCommands(){
+ GlobalCommands_insert( "FitTexture", makeCallbackF(SurfaceInspector_FitTexture), Accelerator( 'B', (GdkModifierType)GDK_SHIFT_MASK ) );
+ GlobalCommands_insert( "SurfaceInspector", makeCallbackF(SurfaceInspector_toggleShown), Accelerator( 'S' ) );
+
+ GlobalCommands_insert( "FaceCopyTexture", makeCallbackF(SelectedFaces_copyTexture) );
+ GlobalCommands_insert( "FacePasteTexture", makeCallbackF(SelectedFaces_pasteTexture) );
+}
+
+
+#include "preferencesystem.h"
+
+
+void SurfaceInspector_Construct(){
+ g_SurfaceInspector = new SurfaceInspector;
+
+ SurfaceInspector_registerCommands();
+
+ FaceTextureClipboard_setDefault();
+
+ GlobalPreferenceSystem().registerPreference( "SurfaceWnd", make_property<WindowPositionTracker_String>( getSurfaceInspector().m_positionTracker) );
+ GlobalPreferenceSystem().registerPreference( "SI_SurfaceTexdef_Scale1", make_property_string( g_si_globals.scale[0] ) );
+ GlobalPreferenceSystem().registerPreference( "SI_SurfaceTexdef_Scale2", make_property_string( g_si_globals.scale[1] ) );
+ GlobalPreferenceSystem().registerPreference( "SI_SurfaceTexdef_Shift1", make_property_string( g_si_globals.shift[0] ) );
+ GlobalPreferenceSystem().registerPreference( "SI_SurfaceTexdef_Shift2", make_property_string( g_si_globals.shift[1] ) );
+ GlobalPreferenceSystem().registerPreference( "SI_SurfaceTexdef_Rotate", make_property_string( g_si_globals.rotate ) );
+ GlobalPreferenceSystem().registerPreference( "SnapTToGrid", make_property_string( g_si_globals.m_bSnapTToGrid ) );
+
+ typedef FreeCaller<void(const Selectable&), SurfaceInspector_SelectionChanged> SurfaceInspectorSelectionChangedCaller;
+ GlobalSelectionSystem().addSelectionChangeCallback( SurfaceInspectorSelectionChangedCaller() );
+ typedef FreeCaller<void(), SurfaceInspector_updateSelection> SurfaceInspectorUpdateSelectionCaller;
+ Brush_addTextureChangedCallback( SurfaceInspectorUpdateSelectionCaller() );
+ Patch_addTextureChangedCallback( SurfaceInspectorUpdateSelectionCaller() );
+
+ SurfaceInspector_registerPreferencesPage();
+}
+void SurfaceInspector_Destroy(){
+ delete g_SurfaceInspector;
+}
+
+
+
+#if TEXTOOL_ENABLED
+
+namespace TexTool { // namespace hides these symbols from other object-files
+//
+//Shamus: Textool functions, including GTK+ callbacks
+//
+
+//NOTE: Black screen when TT first comes up is caused by an uninitialized Extent... !!! FIX !!!
+// But... You can see down below that it *is* initialized! WTF?
+struct Extent
{
- texdef_t *pt;
- brushprimit_texdef_t *bpt;
- // local copy if a width=2 height=2 qtetxture_t is needed
- brushprimit_texdef_t local_bp;
+ float minX, minY, maxX, maxY;
+ float width( void ) { return fabs( maxX - minX ); }
+ float height( void ) { return fabs( maxY - minY ); }
+};
+
+//This seems to control the texture scale... (Yep! ;-)
+Extent extents = { -2.0f, -2.0f, +2.0f, +2.0f };
+brushprimit_texdef_t tm; // Texture transform matrix
+Vector2 pts[c_brush_maxFaces];
+Vector2 center;
+int numPts;
+int textureNum;
+Vector2 textureSize;
+Vector2 windowSize;
+#define VP_PADDING 1.2
+#define PI 3.14159265358979
+bool lButtonDown = false;
+bool rButtonDown = false;
+//int dragPoint;
+//int anchorPoint;
+bool haveAnchor = false;
+brushprimit_texdef_t currentBP;
+brushprimit_texdef_t origBP; // Original brush primitive (before we muck it up)
+float controlRadius = 5.0f;
+float rotationAngle = 0.0f;
+float rotationAngle2 = 0.0f;
+float oldRotationAngle;
+Vector2 rotationPoint;
+bool translatingX = false; // Widget state variables
+bool translatingY = false;
+bool scalingX = false;
+bool scalingY = false;
+bool rotating = false;
+bool resizingX = false; // Not sure what this means... :-/
+bool resizingY = false;
+float origAngle, origScaleX, origScaleY;
+Vector2 oldCenter;
+
+
+// Function prototypes (move up to top later...)
+
+void DrawCircularArc( Vector2 ctr, float startAngle, float endAngle, float radius );
+
+
+void CopyPointsFromSelectedFace( void ){
+ // Make sure that there's a face and winding to get!
+
+ if ( g_SelectedFaceInstances.empty() ) {
+ numPts = 0;
+ return;
+ }
-#ifdef DBG_SI
- Sys_Printf("SurfaceDlg::SetTexMods\n");
-#endif
+ Face & face = g_SelectedFaceInstances.last().getFace();
+ textureNum = face.getShader().m_state->getTexture().texture_number;
+ textureSize.x() = face.getShader().m_state->getTexture().width;
+ textureSize.y() = face.getShader().m_state->getTexture().height;
+//globalOutputStream() << "--> Texture #" << textureNum << ": " << textureSize.x() << " x " << textureSize.y() << "...\n";
- if (!g_surfwin)
- return;
-
- if (g_ptrSelectedFaces.GetSize() > 0)
- {
- face_t *selFace = reinterpret_cast<face_t*>(g_ptrSelectedFaces.GetAt(0));
- pt = &selFace->texdef;
- if (g_qeglobals.m_bBrushPrimitMode)
- {
- // compute a texture matrix related to the default matrix width=2 height=2
- ConvertTexMatWithQTexture( &selFace->brushprimit_texdef, selFace->d_texture, &local_bp, NULL );
- bpt = &local_bp;
- }
- }
- else
- {
- pt = &g_qeglobals.d_texturewin.texdef;
- if (g_qeglobals.m_bBrushPrimitMode)
- {
- bpt = &g_qeglobals.d_texturewin.brushprimit_texdef;
- }
- }
- // brush primitive mode : compute fake shift scale rot representation
- if (g_qeglobals.m_bBrushPrimitMode)
- TexMatToFakeTexCoords( bpt->coords, m_shift, &m_rotate, m_scale );
-
- g_bListenChanged = false;
-
- if(strncmp(pt->GetName(), "textures/", 9) != 0)
- pt->SetName(SHADER_NOT_FOUND);
- gtk_entry_set_text (GTK_ENTRY (GetDlgWidget ("texture")), pt->GetName()+9);
-
- GtkSpinButton *spin;
- spin = GTK_SPIN_BUTTON (GetDlgWidget ("hshift"));
- gtk_spin_button_set_digits (spin, 2);
- if (g_qeglobals.m_bBrushPrimitMode)
- gtk_spin_button_set_value (spin, m_shift[0]);
- else
- gtk_spin_button_set_value (spin, pt->shift[0]);
- GtkAdjustment *adjust = gtk_spin_button_get_adjustment (GTK_SPIN_BUTTON (spin));
- adjust->step_increment = l_pIncrement->shift[0];
- char buf[10]; // got into snprintf paranoia after BoundChecker detected a stack overrun
-#ifdef _WIN32
- // TTimo: THIS IS UGLY
-#define snprintf _snprintf
-#endif
- snprintf (buf, 10, "%g", l_pIncrement->shift[0]);
- gtk_entry_set_text (GTK_ENTRY (GetDlgWidget ("hshift_inc")), buf);
-
- spin = GTK_SPIN_BUTTON (GetDlgWidget ("vshift"));
- gtk_spin_button_set_digits (spin, 2);
- if (g_qeglobals.m_bBrushPrimitMode)
- gtk_spin_button_set_value (spin, m_shift[1]);
- else
- gtk_spin_button_set_value (spin, pt->shift[1]);
- adjust = gtk_spin_button_get_adjustment (GTK_SPIN_BUTTON (spin));
- adjust->step_increment = l_pIncrement->shift[1];
- snprintf (buf, 10, "%g", l_pIncrement->shift[1]);
- gtk_entry_set_text (GTK_ENTRY (GetDlgWidget ("vshift_inc")), buf);
-
- spin = GTK_SPIN_BUTTON (GetDlgWidget ("hscale"));
- gtk_spin_button_set_digits (spin, 5);
- gtk_spin_button_set_value (spin, g_qeglobals.m_bBrushPrimitMode ? m_scale[0] : pt->scale[0]);
-
- adjust = gtk_spin_button_get_adjustment (GTK_SPIN_BUTTON (spin));
- adjust->step_increment = l_pIncrement->scale[0];
- snprintf (buf, 10, "%g", l_pIncrement->scale[0]);
- gtk_entry_set_text (GTK_ENTRY (GetDlgWidget ("hscale_inc")), buf);
-
- spin = GTK_SPIN_BUTTON (GetDlgWidget ("vscale"));
- gtk_spin_button_set_digits (spin, 5);
- gtk_spin_button_set_value (spin, g_qeglobals.m_bBrushPrimitMode ? m_scale[1] : pt->scale[1]);
-
- adjust = gtk_spin_button_get_adjustment (GTK_SPIN_BUTTON (spin));
- adjust->step_increment = l_pIncrement->scale[1];
- snprintf (buf, 10, "%g", l_pIncrement->scale[1]);
- gtk_entry_set_text (GTK_ENTRY (GetDlgWidget ("vscale_inc")), buf);
-
- //++timo compute BProtate as int ..
- spin = GTK_SPIN_BUTTON (GetDlgWidget ("rotate"));
- gtk_spin_button_set_digits (spin, 2);
- gtk_spin_button_set_value (spin, g_qeglobals.m_bBrushPrimitMode ? m_rotate : pt->rotate);
-
- adjust = gtk_spin_button_get_adjustment (GTK_SPIN_BUTTON (spin));
- adjust->step_increment = l_pIncrement->rotate;
- snprintf (buf, 10, "%g", l_pIncrement->rotate);
- gtk_entry_set_text (GTK_ENTRY (GetDlgWidget ("rotate_inc")), buf);
-
- g_bListenChanged = true;
-
- // undo tricks: set the undo id to zero so we don't attempt to undo something that does not belong to us
- m_nUndoId = 0;
- // store the current texdef as our escape route if user hits OnCancel
- g_old_texdef = g_qeglobals.d_texturewin.texdef;
- // reset the Enter key behaviour flag
- m_bEditingTextureWidget = false;
+ currentBP = SurfaceInspector_GetSelectedTexdef().m_brushprimit_texdef;
+
+ face.EmitTextureCoordinates();
+ Winding & w = face.getWinding();
+ int count = 0;
+
+ for ( Winding::const_iterator i = w.begin(); i != w.end(); i++ )
+ {
+ //globalOutputStream() << (*i).texcoord.x() << " " << (*i).texcoord.y() << ", ";
+ pts[count].x() = ( *i ).texcoord.x();
+ pts[count].y() = ( *i ).texcoord.y();
+ count++;
+ }
+
+ numPts = count;
+
+ //globalOutputStream() << " ..copied points\n";
+}
+
+brushprimit_texdef_t bp;
+//This approach is probably wrongheaded and just not right anyway. So, !!! FIX !!! [DONE]
+void CommitChanges( void ){
+ texdef_t t; // Throwaway, since this is BP only
+
+ bp.coords[0][0] = tm.coords[0][0] * origBP.coords[0][0] + tm.coords[0][1] * origBP.coords[1][0];
+ bp.coords[0][1] = tm.coords[0][0] * origBP.coords[0][1] + tm.coords[0][1] * origBP.coords[1][1];
+ bp.coords[0][2] = tm.coords[0][0] * origBP.coords[0][2] + tm.coords[0][1] * origBP.coords[1][2] + tm.coords[0][2];
+//Ok, this works for translation...
+// bp.coords[0][2] = tm.coords[0][0] * origBP.coords[0][2] + tm.coords[0][1] * origBP.coords[1][2] + tm.coords[0][2] * textureSize.x();
+ bp.coords[1][0] = tm.coords[1][0] * origBP.coords[0][0] + tm.coords[1][1] * origBP.coords[1][0];
+ bp.coords[1][1] = tm.coords[1][0] * origBP.coords[0][1] + tm.coords[1][1] * origBP.coords[1][1];
+ bp.coords[1][2] = tm.coords[1][0] * origBP.coords[0][2] + tm.coords[1][1] * origBP.coords[1][2] + tm.coords[1][2];
+// bp.coords[1][2] = tm.coords[1][0] * origBP.coords[0][2] + tm.coords[1][1] * origBP.coords[1][2] + tm.coords[1][2] * textureSize.y();
+
+//This doesn't work: g_brush_texture_changed();
+// Let's try this:
+//Note: We should only set an undo *after* the button has been released... !!! FIX !!!
+//Definitely *should* have an undo, though!
+// UndoableCommand undo("textureProjectionSetSelected");
+ Select_SetTexdef( TextureProjection( t, bp, Vector3( 0, 0, 0 ), Vector3( 0, 0, 0 ) ) );
+//This is working, but for some reason the translate is causing the rest of the SI
+//widgets to yield bad readings... !!! FIX !!!
+//I.e., click on textool window, translate face wireframe, then controls go crazy. Dunno why.
+//It's because there were some uncommented out add/removeScale functions in brush.h and a
+//removeScale in brushmanip.cpp... :-/
+//Translate isn't working at all now... :-(
+//It's because we need to multiply in some scaling factor (prolly the texture width/height)
+//Yep. :-P
}
+void UpdateControlPoints( void ){
+ CommitChanges();
+
+ // Init texture transform matrix
+
+ tm.coords[0][0] = 1.0f; tm.coords[0][1] = 0.0f; tm.coords[0][2] = 0.0f;
+ tm.coords[1][0] = 0.0f; tm.coords[1][1] = 1.0f; tm.coords[1][2] = 0.0f;
+}
+
+
/*
-==============
-GetTexMods
-
-Reads the fields to get the current texdef (i.e. widgets -> MAP)
-in brush primitive mode, grab the fake shift scale rot and compute a new texture matrix
-===============
-*/
-void SurfaceDlg::GetTexMods()
-{
- char buffer[1024];
- texdef_t *pt;
+ For shifting we have:
+ */
+/*
+ The code that should provide reasonable defaults, but doesn't for some reason:
+ It's scaling the BP by 128 for some reason, between the time it's created and the
+ time we get back to the SI widgets:
+
+ static void OnBtnAxial(GtkWidget *widget, gpointer data)
+ {
+ UndoableCommand undo("textureDefault");
+ TextureProjection projection;
+ TexDef_Construct_Default(projection);
+ Select_SetTexdef(projection);
+ }
+
+ Select_SetTexdef() calls Scene_BrushSetTexdef_Component_Selected(GlobalSceneGraph(), projection)
+ which is in brushmanip.h: This eventually calls
+ Texdef_Assign(m_texdef, texdef, m_brushprimit_texdef, brushprimit_texdef) in class Face...
+ which just copies from brushpr to m_brushpr...
+ */
+
+//Small problem with this thing: It's scaled to the texture which is all screwed up... !!! FIX !!! [DONE]
+//Prolly should separate out the grid drawing so that we can draw it behind the polygon.
+const float gridWidth = 1.3f; // Let's try an absolute height... WORKS!!!
+// NOTE that 2.0 is the height of the viewport. Dunno why... Should make collision
+// detection easier...
+const float gridRadius = gridWidth * 0.5f;
+
+typedef const float WidgetColor[3];
+const WidgetColor widgetColor[10] = {
+ { 1.0000f, 0.2000f, 0.0000f }, // Red
+ { 0.9137f, 0.9765f, 0.4980f }, // Yellow
+ { 0.0000f, 0.6000f, 0.3216f }, // Green
+ { 0.6157f, 0.7726f, 0.8196f }, // Cyan
+ { 0.4980f, 0.5000f, 0.4716f }, // Grey
+
+ // Highlight colors
+ { 1.0000f, 0.6000f, 0.4000f }, // Light Red
+ { 1.0000f, 1.0000f, 0.8980f }, // Light Yellow
+ { 0.4000f, 1.0000f, 0.7216f }, // Light Green
+ { 1.0000f, 1.0000f, 1.0000f }, // Light Cyan
+ { 0.8980f, 0.9000f, 0.8716f } // Light Grey
+};
+
+#define COLOR_RED 0
+#define COLOR_YELLOW 1
+#define COLOR_GREEN 2
+#define COLOR_CYAN 3
+#define COLOR_GREY 4
+#define COLOR_LT_RED 5
+#define COLOR_LT_YELLOW 6
+#define COLOR_LT_GREEN 7
+#define COLOR_LT_CYAN 8
+#define COLOR_LT_GREY 9
+
+void DrawControlWidgets( void ){
+//Note that the grid should go *behind* the face outline... !!! FIX !!!
+ // Grid
+ float xStart = center.x() - ( gridWidth / 2.0f );
+ float yStart = center.y() - ( gridWidth / 2.0f );
+ float xScale = ( extents.height() / extents.width() ) * ( textureSize.y() / textureSize.x() );
+
+ glPushMatrix();
+//Small problem with this approach: Changing the center point in the TX code doesn't seem to
+//change anything here--prolly because we load a new identity matrix. A couple of ways to fix
+//this would be to get rid of that code, or change the center to a new point by taking into
+//account the transforms that we toss with the new identity matrix. Dunno which is better.
+ glLoadIdentity();
+ glScalef( xScale, 1.0, 1.0 ); // Will that square it up? Yup.
+ glRotatef( static_cast<float>( radians_to_degrees( atan2( -currentBP.coords[0][1], currentBP.coords[0][0] ) ) ), 0.0, 0.0, -1.0 );
+ glTranslatef( -center.x(), -center.y(), 0.0 );
+
+ // Circle
+ glColor3fv( translatingX && translatingY ? widgetColor[COLOR_LT_YELLOW] : widgetColor[COLOR_YELLOW] );
+ glBegin( GL_LINE_LOOP );
+ DrawCircularArc( center, 0, 2.0f * PI, gridRadius * 0.16 );
+
+ glEnd();
+
+ // Axes
+ glBegin( GL_LINES );
+ glColor3fv( translatingY && !translatingX ? widgetColor[COLOR_LT_GREEN] : widgetColor[COLOR_GREEN] );
+ glVertex2f( center.x(), center.y() + ( gridRadius * 0.16 ) );
+ glVertex2f( center.x(), center.y() + ( gridRadius * 1.00 ) );
+ glColor3fv( translatingX && !translatingY ? widgetColor[COLOR_LT_RED] : widgetColor[COLOR_RED] );
+ glVertex2f( center.x() + ( gridRadius * 0.16 ), center.y() );
+ glVertex2f( center.x() + ( gridRadius * 1.00 ), center.y() );
+ glEnd();
+
+ // Arrowheads
+ glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
+ glBegin( GL_TRIANGLES );
+ glColor3fv( translatingY && !translatingX ? widgetColor[COLOR_LT_GREEN] : widgetColor[COLOR_GREEN] );
+ glVertex2f( center.x(), center.y() + ( gridRadius * 1.10 ) );
+ glVertex2f( center.x() + ( gridRadius * 0.06 ), center.y() + ( gridRadius * 0.94 ) );
+ glVertex2f( center.x() - ( gridRadius * 0.06 ), center.y() + ( gridRadius * 0.94 ) );
+ glColor3fv( translatingX && !translatingY ? widgetColor[COLOR_LT_RED] : widgetColor[COLOR_RED] );
+ glVertex2f( center.x() + ( gridRadius * 1.10 ), center.y() );
+ glVertex2f( center.x() + ( gridRadius * 0.94 ), center.y() + ( gridRadius * 0.06 ) );
+ glVertex2f( center.x() + ( gridRadius * 0.94 ), center.y() - ( gridRadius * 0.06 ) );
+ glEnd();
+
+ // Arc
+ glBegin( GL_LINE_STRIP );
+ glColor3fv( rotating ? widgetColor[COLOR_LT_CYAN] : widgetColor[COLOR_CYAN] );
+ DrawCircularArc( center, 0.03f * PI, 0.47f * PI, gridRadius * 0.90 );
+ glEnd();
+
+ // Boxes
+ glColor3fv( scalingY && !scalingX ? widgetColor[COLOR_LT_GREEN] : widgetColor[COLOR_GREEN] );
+ glBegin( GL_LINES );
+ glVertex2f( center.x() + ( gridRadius * 0.20 ), center.y() + ( gridRadius * 1.50 ) );
+ glVertex2f( center.x() - ( gridRadius * 0.20 ), center.y() + ( gridRadius * 1.50 ) );
+ glEnd();
+ glBegin( GL_LINE_LOOP );
+ glVertex2f( center.x() + ( gridRadius * 0.10 ), center.y() + ( gridRadius * 1.40 ) );
+ glVertex2f( center.x() - ( gridRadius * 0.10 ), center.y() + ( gridRadius * 1.40 ) );
+ glVertex2f( center.x() - ( gridRadius * 0.10 ), center.y() + ( gridRadius * 1.20 ) );
+ glVertex2f( center.x() + ( gridRadius * 0.10 ), center.y() + ( gridRadius * 1.20 ) );
+ glEnd();
+
+ glColor3fv( scalingX && !scalingY ? widgetColor[COLOR_LT_RED] : widgetColor[COLOR_RED] );
+ glBegin( GL_LINES );
+ glVertex2f( center.x() + ( gridRadius * 1.50 ), center.y() + ( gridRadius * 0.20 ) );
+ glVertex2f( center.x() + ( gridRadius * 1.50 ), center.y() - ( gridRadius * 0.20 ) );
+ glEnd();
+ glBegin( GL_LINE_LOOP );
+ glVertex2f( center.x() + ( gridRadius * 1.40 ), center.y() + ( gridRadius * 0.10 ) );
+ glVertex2f( center.x() + ( gridRadius * 1.40 ), center.y() - ( gridRadius * 0.10 ) );
+ glVertex2f( center.x() + ( gridRadius * 1.20 ), center.y() - ( gridRadius * 0.10 ) );
+ glVertex2f( center.x() + ( gridRadius * 1.20 ), center.y() + ( gridRadius * 0.10 ) );
+ glEnd();
+
+ glColor3fv( scalingX && scalingY ? widgetColor[COLOR_LT_CYAN] : widgetColor[COLOR_CYAN] );
+ glBegin( GL_LINE_STRIP );
+ glVertex2f( center.x() + ( gridRadius * 1.50 ), center.y() + ( gridRadius * 1.10 ) );
+ glVertex2f( center.x() + ( gridRadius * 1.50 ), center.y() + ( gridRadius * 1.50 ) );
+ glVertex2f( center.x() + ( gridRadius * 1.10 ), center.y() + ( gridRadius * 1.50 ) );
+ glEnd();
+ glBegin( GL_LINE_LOOP );
+ glVertex2f( center.x() + ( gridRadius * 1.40 ), center.y() + ( gridRadius * 1.40 ) );
+ glVertex2f( center.x() + ( gridRadius * 1.40 ), center.y() + ( gridRadius * 1.20 ) );
+ glVertex2f( center.x() + ( gridRadius * 1.20 ), center.y() + ( gridRadius * 1.20 ) );
+ glVertex2f( center.x() + ( gridRadius * 1.20 ), center.y() + ( gridRadius * 1.40 ) );
+ glEnd();
+
+ glPopMatrix();
+}
-#ifdef DBG_SI
- Sys_Printf("SurfaceDlg::GetTexMods\n");
-#endif
-
- if (g_ptrSelectedFaces.GetSize() > 0)
- {
- //++timo just a test, we disable the undo when working on selected faces
- m_nUndoId=0;
- face_t *selFace = reinterpret_cast<face_t*>(g_ptrSelectedFaces.GetAt(0));
- g_qeglobals.d_texturewin.texdef = selFace->texdef;
-#ifdef DBG_SI
- Sys_Printf("g_qeglobals.d_texturewin.texdef = selFace->texdef\n");
-#endif
- }
-// else
-// {
- pt = &g_qeglobals.d_texturewin.texdef;
-#ifdef DBG_SI
- Sys_Printf("pt = &g_qeglobals.d_texturewin.texdef\n");
-#endif
-// }
-
- const char* text = gtk_entry_get_text (GTK_ENTRY (GetDlgWidget ("texture")));
+void DrawControlPoints( void ){
+ glColor3f( 1, 1, 1 );
+ glBegin( GL_LINE_LOOP );
-#ifdef DBG_SI
- Sys_Printf("pt->SetName(%s)\n", text );
-#endif
-
- // TTimo: detect and refuse invalid texture names (at least the ones with spaces)
- if (text[0] <= ' ' || strchr(text, ' '))
- {
- Sys_FPrintf(SYS_WRN, "WARNING: spaces in shader names are not allowed, ignoring '%s'\n", text);
- pt->SetName(SHADER_NOT_FOUND);
- gtk_entry_set_text (GTK_ENTRY (GetDlgWidget ("texture")), pt->GetName());
- }
- else
- {
- strcpy(buffer, "textures/");
- strcpy(buffer+9, text);
- pt->SetName(buffer);
- }
-
-
- (g_qeglobals.m_bBrushPrimitMode ? m_shift[0] : pt->shift[0]) =
- gtk_spin_button_get_value_as_float (GTK_SPIN_BUTTON (GetDlgWidget ("hshift")));
- (g_qeglobals.m_bBrushPrimitMode ? m_shift[1] : pt->shift[1]) =
- gtk_spin_button_get_value_as_float (GTK_SPIN_BUTTON (GetDlgWidget ("vshift")));
- (g_qeglobals.m_bBrushPrimitMode ? m_scale[0] : pt->scale[0]) =
- gtk_spin_button_get_value_as_float (GTK_SPIN_BUTTON (GetDlgWidget ("hscale")));
- (g_qeglobals.m_bBrushPrimitMode ? m_scale[1] : pt->scale[1]) =
- gtk_spin_button_get_value_as_float (GTK_SPIN_BUTTON (GetDlgWidget ("vscale")));
- (g_qeglobals.m_bBrushPrimitMode ? m_rotate : pt->rotate) =
- gtk_spin_button_get_value_as_float (GTK_SPIN_BUTTON (GetDlgWidget ("rotate")));
-
- // a local copy of the texture matrix, given for a qtexture_t with width=2 height=2
- brushprimit_texdef_t local_bp;
- brushprimit_texdef_t *bpt;
- if (g_qeglobals.m_bBrushPrimitMode)
- {
- face_t *selFace = NULL;
- if (g_ptrSelectedFaces.GetSize() > 0)
- {
- selFace = reinterpret_cast<face_t*>(g_ptrSelectedFaces.GetAt(0));
- bpt = &selFace->brushprimit_texdef;
- }
- else
+ for ( int i = 0; i < numPts; i++ )
+ glVertex2f( pts[i].x(), pts[i].y() );
+
+ glEnd();
+}
+
+// Note: Setup and all that jazz must be done by the caller!
+
+void DrawCircularArc( Vector2 ctr, float startAngle, float endAngle, float radius ){
+ float stepSize = ( 2.0f * PI ) / 200.0f;
+
+ for ( float angle = startAngle; angle <= endAngle; angle += stepSize )
+ glVertex2f( ctr.x() + radius * cos( angle ), ctr.y() + radius * sin( angle ) );
+}
+
+
+void focus(){
+ if ( numPts == 0 ) {
+ return;
+ }
+
+ // Find selected texture's extents...
+
+ extents.minX = extents.maxX = pts[0].x(),
+ extents.minY = extents.maxY = pts[0].y();
+
+ for ( int i = 1; i < numPts; i++ )
+ {
+ if ( pts[i].x() < extents.minX ) {
+ extents.minX = pts[i].x();
+ }
+ if ( pts[i].x() > extents.maxX ) {
+ extents.maxX = pts[i].x();
+ }
+ if ( pts[i].y() < extents.minY ) {
+ extents.minY = pts[i].y();
+ }
+ if ( pts[i].y() > extents.maxY ) {
+ extents.maxY = pts[i].y();
+ }
+ }
+
+ // Do some viewport fitting stuff...
+
+//globalOutputStream() << "--> Center: " << center.x() << ", " << center.y() << "\n";
+//globalOutputStream() << "--> Extents (stage 1): " << extents.minX << ", "
+// << extents.maxX << ", " << extents.minY << ", " << extents.maxY << "\n";
+ // TTimo: Apply a ratio to get the area we'll draw.
+ center.x() = 0.5f * ( extents.minX + extents.maxX ),
+ center.y() = 0.5f * ( extents.minY + extents.maxY );
+ extents.minX = center.x() + VP_PADDING * ( extents.minX - center.x() ),
+ extents.minY = center.y() + VP_PADDING * ( extents.minY - center.y() ),
+ extents.maxX = center.x() + VP_PADDING * ( extents.maxX - center.x() ),
+ extents.maxY = center.y() + VP_PADDING * ( extents.maxY - center.y() );
+//globalOutputStream() << "--> Extents (stage 2): " << extents.minX << ", "
+// << extents.maxX << ", " << extents.minY << ", " << extents.maxY << "\n";
+
+ // TTimo: We want a texture with the same X / Y ratio.
+ // TTimo: Compute XY space / window size ratio.
+ float SSize = extents.width(), TSize = extents.height();
+ float ratioX = textureSize.x() * extents.width() / windowSize.x(),
+ ratioY = textureSize.y() * extents.height() / windowSize.y();
+//globalOutputStream() << "--> Texture size: " << textureSize.x() << ", " << textureSize.y() << "\n";
+//globalOutputStream() << "--> Window size: " << windowSize.x() << ", " << windowSize.y() << "\n";
+
+ if ( ratioX > ratioY ) {
+ TSize = ( windowSize.y() * ratioX ) / textureSize.y();
+// TSize = extents.width() * (windowSize.y() / windowSize.x()) * (textureSize.x() / textureSize.y());
+ }
+ else
+ {
+ SSize = ( windowSize.x() * ratioY ) / textureSize.x();
+// SSize = extents.height() * (windowSize.x() / windowSize.y()) * (textureSize.y() / textureSize.x());
+ }
+
+ extents.minX = center.x() - 0.5f * SSize, extents.maxX = center.x() + 0.5f * SSize,
+ extents.minY = center.y() - 0.5f * TSize, extents.maxY = center.y() + 0.5f * TSize;
+//globalOutputStream() << "--> Extents (stage 3): " << extents.minX << ", "
+// << extents.maxX << ", " << extents.minY << ", " << extents.maxY << "\n";
+}
+
+gboolean size_allocate( ui::Widget win, GtkAllocation * a, gpointer ){
+ windowSize.x() = a->width;
+ windowSize.y() = a->height;
+ queueDraw();
+ return false;
+}
+
+gboolean expose( ui::Widget win, GdkEventExpose * e, gpointer ){
+// globalOutputStream() << "--> Textool Window was exposed!\n";
+// globalOutputStream() << " (window width/height: " << cc << "/" << e->area.height << ")\n";
+
+// windowSize.x() = e->area.width, windowSize.y() = e->area.height;
+//This needs to go elsewhere...
+// InitTextool();
+
+ if ( glwidget_make_current( win ) == FALSE ) {
+ globalOutputStream() << " FAILED to make current! Oh, the agony! :-(\n";
+ return true;
+ }
+
+ CopyPointsFromSelectedFace();
+
+ if ( !lButtonDown ) {
+ focus();
+ }
+
+ // Probably should init button/anchor states here as well...
+// rotationAngle = 0.0f;
+ glClearColor( 0, 0, 0, 0 );
+ glViewport( 0, 0, e->area.width, e->area.height );
+ glMatrixMode( GL_PROJECTION );
+ glLoadIdentity();
+
+//???
+ glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
+ glDisable( GL_DEPTH_TEST );
+ glDisable( GL_BLEND );
+
+ glOrtho( extents.minX, extents.maxX, extents.maxY, extents.minY, -1, 1 );
+
+ glColor3f( 1, 1, 1 );
+ // draw the texture background
+ glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
+ glBindTexture( GL_TEXTURE_2D, textureNum );
+
+ glEnable( GL_TEXTURE_2D );
+ glBegin( GL_QUADS );
+ glTexCoord2f( extents.minX, extents.minY );
+ glVertex2f( extents.minX, extents.minY );
+ glTexCoord2f( extents.maxX, extents.minY );
+ glVertex2f( extents.maxX, extents.minY );
+ glTexCoord2f( extents.maxX, extents.maxY );
+ glVertex2f( extents.maxX, extents.maxY );
+ glTexCoord2f( extents.minX, extents.maxY );
+ glVertex2f( extents.minX, extents.maxY );
+ glEnd();
+ glDisable( GL_TEXTURE_2D );
+
+ // draw the texture-space grid
+ glColor3fv( widgetColor[COLOR_GREY] );
+ glBegin( GL_LINES );
+
+ const int gridSubdivisions = 8;
+ const float gridExtents = 4.0f;
+
+ for ( int i = 0; i < gridSubdivisions + 1; ++i )
+ {
+ float y = i * ( gridExtents / float(gridSubdivisions) );
+ float x = i * ( gridExtents / float(gridSubdivisions) );
+ glVertex2f( 0, y );
+ glVertex2f( gridExtents, y );
+ glVertex2f( x, 0 );
+ glVertex2f( x, gridExtents );
+ }
+
+ glEnd();
+
+ DrawControlPoints();
+ DrawControlWidgets();
+//???
+ // reset the current texture
+// glBindTexture(GL_TEXTURE_2D, 0);
+// glFinish();
+ glwidget_swap_buffers( win );
+
+ return false;
+}
+
+/*int FindSelectedPoint(int x, int y)
+ {
+ for(int i=0; i<numPts; i++)
{
- bpt = &g_qeglobals.d_texturewin.brushprimit_texdef;
+ int nx = (int)(windowSize.x() * (pts[i].x() - extents.minX) / extents.width());
+ int ny = (int)(windowSize.y() * (pts[i].y() - extents.minY) / extents.height());
+
+ if (abs(nx - x) <= 3 && abs(ny - y) <= 3)
+ return i;
}
- // compute texture matrix
- // the matrix returned must be understood as a qtexture_t with width=2 height=2
- FakeTexCoordsToTexMat( m_shift, m_rotate, m_scale, local_bp.coords );
- // copy the texture matrix in the global struct
- // fit the qtexture if we have a face selected, otherwise g_qeglobals.d_texturewin.brushprimit_texdef uses the basic qtexture_t with width=2 height=2
-
- ConvertTexMatWithQTexture( &local_bp, NULL, bpt, ( (selFace) ? selFace->d_texture : NULL ) );
- }
- // we are gonna do stuff, if we own the last do we undo it first
- if (m_nUndoId != 0)
- {
- // check the do we're about to undo is the one we pushed earlier
- if (m_nUndoId == Undo_GetUndoId())
+
+ return -1;
+ }//*/
+
+Vector2 trans;
+Vector2 trans2;
+Vector2 dragPoint; // Defined in terms of window space (+x/-y)
+Vector2 oldTrans;
+gboolean button_press( ui::Widget win, GdkEventButton * e, gpointer ){
+// globalOutputStream() << "--> Textool button press...\n";
+
+ if ( e->button == 1 ) {
+ lButtonDown = true;
+ GlobalUndoSystem().start();
+
+ origBP = currentBP;
+
+ //globalOutputStream() << "--> Original BP: [" << origBP.coords[0][0] << "][" << origBP.coords[0][1] << "][" << origBP.coords[0][2] << "]\n";
+ //globalOutputStream() << " [" << origBP.coords[1][0] << "][" << origBP.coords[1][1] << "][" << origBP.coords[1][2] << "]\n";
+ //float angle = atan2(origBP.coords[0][1], origBP.coords[0][0]) * 180.0f / 3.141592653589f;
+ origAngle = ( origBP.coords[0][1] > 0 ? PI : -PI ); // Could also be -PI... !!! FIX !!! [DONE]
+
+ if ( origBP.coords[0][0] != 0.0f ) {
+ origAngle = atan( origBP.coords[0][1] / origBP.coords[0][0] );
+ }
+
+ origScaleX = origBP.coords[0][0] / cos( origAngle );
+ origScaleY = origBP.coords[1][1] / cos( origAngle );
+ rotationAngle = origAngle;
+ oldCenter[0] = oldCenter[1] = 0;
+
+ //globalOutputStream() << "--> BP stats: ang=" << origAngle * RAD_TO_DEG << ", scale=" << origScaleX << "/" << origScaleY << "\n";
+ //Should also set the Flip X/Y checkboxes here as well... !!! FIX !!!
+ //Also: should reverse texture left/right up/down instead of flipping the points...
+
+//disnowok
+//float nx = windowSize.x() * (e->x - extents.minX) / (extents.maxX - extents.minX);
+//float ny = windowSize.y() * (e->y - extents.minY) / (extents.maxY - extents.minY);
+//disdoes...
+//But I want it to scroll the texture window, not the points... !!! FIX !!!
+//Actually, should scroll the texture window only when mouse is down on no widgets...
+ float nx = e->x / windowSize.x() * extents.width() + extents.minX;
+ float ny = e->y / windowSize.y() * extents.height() + extents.minY;
+ trans.x() = -tm.coords[0][0] * nx - tm.coords[0][1] * ny;
+ trans.y() = -tm.coords[1][0] * nx - tm.coords[1][1] * ny;
+
+ dragPoint.x() = e->x, dragPoint.y() = e->y;
+ trans2.x() = nx, trans2.y() = ny;
+ oldRotationAngle = rotationAngle;
+// oldTrans.x() = tm.coords[0][2] - nx * textureSize.x();
+// oldTrans.y() = tm.coords[1][2] - ny * textureSize.y();
+ oldTrans.x() = tm.coords[0][2];
+ oldTrans.y() = tm.coords[1][2];
+ oldCenter.x() = center.x();
+ oldCenter.y() = center.y();
+
+ queueDraw();
+
+ return true;
+ }
+/* else if (e->button == 3)
{
-#ifdef DBG_SI
- Sys_Printf("GetTexMods calling Undo_Undo (silent)\n");
-#endif
- g_bListenUpdate=false;
- Undo_Undo(true);
- g_bListenUpdate=true;
- }
+ rButtonDown = true;
+ }//*/
+
+//globalOutputStream() << "(" << (haveAnchor ? "anchor" : "released") << ")\n";
+
+ return false;
+}
+
+gboolean button_release( ui::Widget win, GdkEventButton * e, gpointer ){
+// globalOutputStream() << "--> Textool button release...\n";
+
+ if ( e->button == 1 ) {
+/* float ptx = e->x / windowSize.x() * extents.width() + extents.minX;
+ float pty = e->y / windowSize.y() * extents.height() + extents.minY;
+
+ //This prolly should go into the mouse move code...
+ //Doesn't work correctly anyway...
+ if (translatingX || translatingY)
+ center.x() = ptx, center.y() = pty;//*/
+
+ lButtonDown = false;
+
+ if ( translatingX || translatingY ) {
+ GlobalUndoSystem().finish( "translateTexture" );
+ }
+ else if ( rotating ) {
+ GlobalUndoSystem().finish( "rotateTexture" );
+ }
+ else if ( scalingX || scalingY ) {
+ GlobalUndoSystem().finish( "scaleTexture" );
+ }
+ else if ( resizingX || resizingY ) {
+ GlobalUndoSystem().finish( "resizeTexture" );
+ }
+ else
+ {
+ GlobalUndoSystem().finish( "textoolUnknown" );
+ }
+
+ rotating = translatingX = translatingY = scalingX = scalingY
+ = resizingX = resizingY = false;
+
+ queueDraw();
}
- Select_SetTexture(pt,&local_bp);
- m_nUndoId = Undo_GetUndoId();
+ else if ( e->button == 3 ) {
+ rButtonDown = false;
+ }
+
+ return true;
}
-void SurfaceDlg::FitAll()
-{
- OnBtnFaceFit(NULL, NULL);
- OnBtnPatchFit(NULL, NULL);
+/*
+ void C2DView::GridForWindow( float c[2], int x, int y)
+ {
+ SpaceForWindow( c, x, y );
+ if ( !m_bDoGrid )
+ return;
+ c[0] /= m_GridStep[0];
+ c[1] /= m_GridStep[1];
+ c[0] = (float)floor( c[0] + 0.5f );
+ c[1] = (float)floor( c[1] + 0.5f );
+ c[0] *= m_GridStep[0];
+ c[1] *= m_GridStep[1];
+ }
+ void C2DView::SpaceForWindow( float c[2], int x, int y)
+ {
+ c[0] = ((float)(x))/((float)(m_rect.right-m_rect.left))*(m_Maxs[0]-m_Mins[0])+m_Mins[0];
+ c[1] = ((float)(y))/((float)(m_rect.bottom-m_rect.top))*(m_Maxs[1]-m_Mins[1])+m_Mins[1];
+ }
+ */
+gboolean motion( ui::Widget win, GdkEventMotion * e, gpointer ){
+// globalOutputStream() << "--> Textool motion...\n";
+
+ if ( lButtonDown ) {
+ if ( translatingX || translatingY ) {
+ float ptx = e->x / windowSize.x() * extents.width() + extents.minX;
+ float pty = e->y / windowSize.y() * extents.height() + extents.minY;
+
+//Need to fix this to take the rotation angle into account, so that it moves along
+//the rotated X/Y axis...
+ if ( translatingX ) {
+// tm.coords[0][2] = (trans.x() + ptx) * textureSize.x();
+//This works, but only when the angle is zero. !!! FIX !!! [DONE]
+// tm.coords[0][2] = oldCenter.x() + (ptx * textureSize.x());
+ tm.coords[0][2] = oldTrans.x() + ( ptx - trans2.x() ) * textureSize.x();
+// center.x() = oldCenter.x() + (ptx - trans2.x());
+ }
+
+ if ( translatingY ) {
+// tm.coords[1][2] = (trans.y() + pty) * textureSize.y();
+// tm.coords[1][2] = oldCenter.y() + (pty * textureSize.y());
+ tm.coords[1][2] = oldTrans.y() + ( pty - trans2.y() ) * textureSize.y();
+// center.y() = oldCenter.y() + (pty - trans2.y());
+ }
+
+//Need to update center.x/y() so that the widget translates as well. Also, oldCenter
+//is badly named... Should be oldTrans or something like that... !!! FIX !!!
+//Changing center.x/y() here doesn't seem to change anything... :-/
+ UpdateControlPoints();
+ }
+ else if ( rotating ) {
+ // Shamus: New rotate code
+ int cx = (int)( windowSize.x() * ( center.x() - extents.minX ) / extents.width() );
+ int cy = (int)( windowSize.y() * ( center.y() - extents.minY ) / extents.height() );
+ Vector3 v1( dragPoint.x() - cx, dragPoint.y() - cy, 0 ), v2( e->x - cx, e->y - cy, 0 );
+
+ vector3_normalise( v1 );
+ vector3_normalise( v2 );
+ float c = vector3_dot( v1, v2 );
+ Vector3 cross = vector3_cross( v1, v2 );
+ float s = vector3_length( cross );
+
+ if ( cross[2] > 0 ) {
+ s = -s;
+ }
+
+// Problem with this: arcsin/cos seems to only return -90 to 90 and 0 to 180...
+// Can't derive angle from that!
+
+//rotationAngle = asin(s);// * 180.0f / 3.141592653589f;
+ rotationAngle = acos( c );
+//rotationAngle2 = asin(s);
+ if ( cross[2] < 0 ) {
+ rotationAngle = -rotationAngle;
+ }
+
+//NO! DOESN'T WORK! rotationAngle -= 45.0f * DEG_TO_RAD;
+//Let's try this:
+//No wok.
+/*c = cos(rotationAngle - oldRotationAngle);
+ s = sin(rotationAngle - oldRotationAngle);
+ rotationAngle += oldRotationAngle;
+ //c += cos(oldRotationAngle);
+ //s += sin(oldRotationAngle);
+ //rotationAngle += oldRotationAngle;
+ //c %= 2.0 * PI;
+ //s %= 2.0 * PI;
+ //rotationAngle %= 2.0 * PI;//*/
+
+//This is wrong... Hmm...
+//It seems to shear the texture instead of rotating it... !!! FIX !!!
+// Now it rotates correctly. Seems TTimo was overcomplicating things here... ;-)
+
+// Seems like what needs to happen here is multiplying these rotations by tm... !!! FIX !!!
+
+// See brush_primit.cpp line 244 (Texdef_EmitTextureCoordinates()) for where texcoords come from...
+
+ tm.coords[0][0] = c;
+ tm.coords[0][1] = s;
+ tm.coords[1][0] = -s;
+ tm.coords[1][1] = c;
+//It doesn't work anymore... Dunno why...
+//tm.coords[0][2] = -trans.x(); // This works!!! Yeah!!!
+//tm.coords[1][2] = -trans.y();
+//nope.
+//tm.coords[0][2] = rotationPoint.x(); // This works, but strangely...
+//tm.coords[1][2] = rotationPoint.y();
+//tm.coords[0][2] = 0;// center.x() / 2.0f;
+//tm.coords[1][2] = 0;// center.y() / 2.0f;
+//No.
+//tm.coords[0][2] = -(center.x() * textureSize.x());
+//tm.coords[1][2] = -(center.y() * textureSize.y());
+//Eh? No, but seems to be getting closer...
+/*float ptx = e->x / windowSize.x() * extents.width() + extents.minX;
+ float pty = e->y / windowSize.y() * extents.height() + extents.minY;
+ tm.coords[0][2] = -c * center.x() - s * center.y() + ptx;
+ tm.coords[1][2] = s * center.x() - c * center.x() + pty;//*/
+//Kinda works, but center drifts around on non-square textures...
+/*tm.coords[0][2] = (-c * center.x() - s * center.y()) * textureSize.x();
+ tm.coords[1][2] = ( s * center.x() - c * center.y()) * textureSize.y();//*/
+//Rotates correctly, but not around the actual center of the face's points...
+/*tm.coords[0][2] = -c * center.x() * textureSize.x() - s * center.y() * textureSize.y();
+ tm.coords[1][2] = s * center.x() * textureSize.x() - c * center.y() * textureSize.y();//*/
+//Yes!!!
+ tm.coords[0][2] = ( -c * center.x() * textureSize.x() - s * center.y() * textureSize.y() ) + center.x() * textureSize.x();
+ tm.coords[1][2] = ( s * center.x() * textureSize.x() - c * center.y() * textureSize.y() ) + center.y() * textureSize.y(); //*/
+//This doesn't work...
+//And this is the wrong place for this anyway (I'm pretty sure).
+/*tm.coords[0][2] += oldCenter.x();
+ tm.coords[1][2] += oldCenter.y();//*/
+ UpdateControlPoints(); // will cause a redraw
+ }
+
+ return true;
+ }
+ else // Check for widget mouseovers
+ {
+ Vector2 tran;
+ float nx = e->x / windowSize.x() * extents.width() + extents.minX;
+ float ny = e->y / windowSize.y() * extents.height() + extents.minY;
+ // Translate nx/y to the "center" point...
+ nx -= center.x();
+ ny -= center.y();
+ ny = -ny; // Flip Y-axis so that increasing numbers move up
+
+ tran.x() = tm.coords[0][0] * nx + tm.coords[0][1] * ny;
+ tran.y() = tm.coords[1][0] * nx + tm.coords[1][1] * ny;
+//This doesn't seem to generate a valid distance from the center--for some reason it
+//calculates a fixed number every time
+//Look at nx/y above: they're getting fixed there! !!! FIX !!! [DONE]
+ float dist = sqrt( ( nx * nx ) + ( ny * ny ) );
+ // Normalize to the 2.0 = height standard (for now)
+//globalOutputStream() << "--> Distance before: " << dist;
+ dist = dist * 2.0f / extents.height();
+//globalOutputStream() << ". After: " << dist;
+ tran.x() = tran.x() * 2.0f / extents.height();
+ tran.y() = tran.y() * 2.0f / extents.height();
+//globalOutputStream() << ". Trans: " << tran.x() << ", " << tran.y() << "\n";
+
+//Let's try this instead...
+//Interesting! It seems that e->x/y are rotated
+//(no, they're not--the TM above is what's doing it...)
+ nx = ( ( e->x / windowSize.y() ) * 2.0f ) - ( windowSize.x() / windowSize.y() );
+ ny = ( ( e->y / windowSize.y() ) * 2.0f ) - ( windowSize.y() / windowSize.y() );
+ ny = -ny;
+//Cool! It works! Now just need to do rotation...
+
+ rotating = translatingX = translatingY = scalingX = scalingY
+ = resizingX = resizingY = false;
+
+ if ( dist < ( gridRadius * 0.16f ) ) {
+ translatingX = translatingY = true;
+ }
+ else if ( dist > ( gridRadius * 0.16f ) && dist < ( gridRadius * 1.10f )
+ && fabs( ny ) < ( gridRadius * 0.05f ) && nx > 0 ) {
+ translatingX = true;
+ }
+ else if ( dist > ( gridRadius * 0.16f ) && dist < ( gridRadius * 1.10f )
+ && fabs( nx ) < ( gridRadius * 0.05f ) && ny > 0 ) {
+ translatingY = true;
+ }
+ // Should tighten up the angle on this, or put this test after the axis tests...
+ else if ( tran.x() > 0 && tran.y() > 0
+ && ( dist > ( gridRadius * 0.82f ) && dist < ( gridRadius * 0.98f ) ) ) {
+ rotating = true;
+ }
+
+ queueDraw();
+
+ return true;
+ }
+
+ return false;
+}
+
+//It seems the fake tex coords conversion is screwing this stuff up... !!! FIX !!!
+//This is still wrong... Prolly need to do something with the oldScaleX/Y stuff...
+void flipX( ui::ToggleButton, gpointer ){
+// globalOutputStream() << "--> Flip X...\n";
+ //Shamus:
+// SurfaceInspector_GetSelectedBPTexdef(); // Refresh g_selectedBrushPrimitTexdef...
+// tm.coords[0][0] = -tm.coords[0][0];
+// tm.coords[1][0] = -tm.coords[1][0];
+// tm.coords[0][0] = -tm.coords[0][0]; // This should be correct now...Nope.
+// tm.coords[1][1] = -tm.coords[1][1];
+ tm.coords[0][0] = -tm.coords[0][0]; // This should be correct now...
+ tm.coords[1][0] = -tm.coords[1][0];
+// tm.coords[2][0] = -tm.coords[2][0];//wil wok? no.
+ UpdateControlPoints();
}
+
+void flipY( ui::ToggleButton, gpointer ){
+// globalOutputStream() << "--> Flip Y...\n";
+// tm.coords[0][1] = -tm.coords[0][1];
+// tm.coords[1][1] = -tm.coords[1][1];
+// tm.coords[0][1] = -tm.coords[0][1]; // This should be correct now...Nope.
+// tm.coords[1][0] = -tm.coords[1][0];
+ tm.coords[0][1] = -tm.coords[0][1]; // This should be correct now...
+ tm.coords[1][1] = -tm.coords[1][1];
+// tm.coords[2][1] = -tm.coords[2][1];//wil wok? no.
+ UpdateControlPoints();
+}
+
+} // end namespace TexTool
+
+#endif