#include "gtkdlgs.h"
-void ViewShader(const char *pFile, const char *pName)
-{
- char *pBuff = 0;
- //int nSize =
- vfsLoadFile(pFile, reinterpret_cast<void **>( &pBuff ));
- if (pBuff == 0) {
- globalErrorStream() << "Failed to load shader file " << pFile << "\n";
- return;
- }
- // look for the shader declaration
- StringOutputStream strFind(string_length(pName));
- strFind << LowerCase(pName);
- StringOutputStream strLook(string_length(pBuff));
- strFind << LowerCase(pBuff);
- // offset used when jumping over commented out definitions
- std::size_t nOffset = 0;
- while (true) {
- const char *substr = strstr(strFind.c_str() + nOffset, strFind.c_str());
- if (substr == 0) {
- break;
- }
- std::size_t nStart = substr - strLook.c_str();
- // we have found something, maybe it's a commented out shader name?
- char *strCheck = new char[string_length(strLook.c_str()) + 1];
- strcpy(strCheck, strLook.c_str());
- strCheck[nStart] = 0;
- char *pCheck = strrchr(strCheck, '\n');
- // if there's a commentary sign in-between we'll continue
- if (pCheck && strstr(pCheck, "//")) {
- delete[] strCheck;
- nOffset = nStart + 1;
- continue;
- }
- delete[] strCheck;
- nOffset = nStart;
- break;
- }
- // now close the file
- vfsFreeFile(pBuff);
+void ViewShader( const char *pFile, const char *pName ){
+ char* pBuff = 0;
+ //int nSize =
+ vfsLoadFile( pFile, reinterpret_cast<void**>( &pBuff ) );
+ if ( pBuff == 0 ) {
+ globalErrorStream() << "Failed to load shader file " << pFile << "\n";
+ return;
+ }
+ // look for the shader declaration
+ StringOutputStream strFind( string_length( pName ) );
+ strFind << LowerCase( pName );
+ StringOutputStream strLook( string_length( pBuff ) );
+ strFind << LowerCase( pBuff );
+ // offset used when jumping over commented out definitions
+ std::size_t nOffset = 0;
+ while ( true )
+ {
+ const char* substr = strstr( strFind.c_str() + nOffset, strFind.c_str() );
+ if ( substr == 0 ) {
+ break;
+ }
+ std::size_t nStart = substr - strLook.c_str();
+ // we have found something, maybe it's a commented out shader name?
+ char *strCheck = new char[string_length( strLook.c_str() ) + 1];
+ strcpy( strCheck, strLook.c_str() );
+ strCheck[nStart] = 0;
+ char *pCheck = strrchr( strCheck, '\n' );
+ // if there's a commentary sign in-between we'll continue
+ if ( pCheck && strstr( pCheck, "//" ) ) {
+ delete[] strCheck;
+ nOffset = nStart + 1;
+ continue;
+ }
+ delete[] strCheck;
+ nOffset = nStart;
+ break;
+ }
+ // now close the file
+ vfsFreeFile( pBuff );
- DoTextEditor(pFile, static_cast<int>( nOffset ));
+ DoTextEditor( pFile, static_cast<int>( nOffset ) );
}