/*
-Copyright (C) 1999-2007 id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
+ Copyright (C) 1999-2007 id Software, Inc. and contributors.
+ For a list of contributors, see the accompanying CONTRIBUTORS file.
-This file is part of GtkRadiant.
+ This file is part of GtkRadiant.
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+ GtkRadiant is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+ GtkRadiant is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
+ You should have received a copy of the GNU General Public License
+ along with GtkRadiant; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ */
typedef struct
{
- brush_t *brush;
- face_t *face;
- float dist;
- qboolean selected;
+ brush_t *brush;
+ face_t *face;
+ float dist;
+ qboolean selected;
} trace_t;
-#define SF_SELECTED_ONLY 0x0001
-#define SF_ENTITIES_FIRST 0x0002
-#define SF_SINGLEFACE 0x0004
-#define SF_IGNORECURVES 0x0008
-#define SF_IGNOREGROUPS 0x0010
-#define SF_CYCLE 0x0020
+#define SF_SELECTED_ONLY 0x0001
+#define SF_ENTITIES_FIRST 0x0002
+#define SF_SINGLEFACE 0x0004
+#define SF_IGNORECURVES 0x0008
+#define SF_IGNOREGROUPS 0x0010
+#define SF_CYCLE 0x0020
#define SF_CAMERA 0x0040 // set when the operation happens through camera view, otherwise XY
-#define SF_DRAG_ON 0x0080
-#define SF_DRAG_OFF 0x0100
-#define SF_DRAG (SF_DRAG_ON | SF_DRAG_OFF)
+#define SF_DRAG_ON 0x0080
+#define SF_DRAG_OFF 0x0100
+#define SF_DRAG ( SF_DRAG_ON | SF_DRAG_OFF )
-trace_t Test_Ray (vec3_t origin, vec3_t dir, int flags);
+trace_t Test_Ray( vec3_t origin, vec3_t dir, int flags );
-void Select_GetBounds (vec3_t mins, vec3_t maxs);
-void Select_GetMid (vec3_t mid);
-void Select_Brush (brush_t *b, bool bComplete = true, bool bStatus = true);
-void Select_Ray (vec3_t origin, vec3_t dir, int flags);
-void Select_Delete (void);
-void Select_Deselect (bool bDeselectFaces = true);
-void Select_Invert(void);
-void Select_Clone (void);
-void Select_Move (vec3_t delta, bool bSnap = true);
-void Select_NudgePoint(vec3_t delta, qboolean bSnap = true);
-void WINAPI Select_SetTexture (texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale = false, void* pPlugTexdef = NULL);
-void Select_FlipAxis (int axis);
-void Select_RotateAxis (int axis, float deg, bool bPaint = true, bool bMouse = false);
-void Select_RealCompleteTall(vec3_t mins, vec3_t maxs);
-void Select_CompleteTall (void);
-void Select_PartialTall (void);
-void Select_Touching (void);
-void Select_Inside (void);
-void Select_Seperate (void);
-void Select_MakeStructural (void);
-void Select_MakeDetail (void);
+void Select_GetBounds( vec3_t mins, vec3_t maxs );
+void Select_GetMid( vec3_t mid );
+void Select_Brush( brush_t *b, bool bComplete = true, bool bStatus = true );
+void Select_Ray( vec3_t origin, vec3_t dir, int flags );
+void Select_Delete( void );
+void Select_Deselect( bool bDeselectFaces = true );
+void Select_Invert( void );
+void Select_Clone( void );
+void Select_Move( vec3_t delta, bool bSnap = true );
+void Select_NudgePoint( vec3_t delta, qboolean bSnap = true );
+void WINAPI Select_SetTexture( texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale = false, void* pPlugTexdef = NULL );
+void Select_FlipAxis( int axis );
+void Select_RotateAxis( int axis, float deg, bool bPaint = true, bool bMouse = false );
+void Select_RealCompleteTall( vec3_t mins, vec3_t maxs );
+void Select_CompleteTall( void );
+void Select_PartialTall( void );
+void Select_Touching( void );
+void Select_Inside( void );
+void Select_Seperate( void );
+void Select_MakeStructural( void );
+void Select_MakeDetail( void );
void Select_AllOfType();
void Select_Reselect();
-void Select_FitTexture(int nHeight = 1, int nWidth = 1);
+void Select_FitTexture( int nHeight = 1, int nWidth = 1 );
-void Select_SelectGroup(entity_t* group);
+void Select_SelectGroup( entity_t* group );
// absolute texture coordinates
// TTimo NOTE: this is stuff for old brushes format and rotation texture lock .. sort of in-between with bush primitives
-void ComputeAbsolute(face_t* f, vec3_t& p1, vec3_t& p2, vec3_t& p3);
-void AbsoluteToLocal(plane_t normal2, face_t* f, vec3_t& p1, vec3_t& p2, vec3_t& p3);
+void ComputeAbsolute( face_t* f, vec3_t& p1, vec3_t& p2, vec3_t& p3 );
+void AbsoluteToLocal( plane_t normal2, face_t* f, vec3_t& p1, vec3_t& p2, vec3_t& p3 );
void Select_Hide();
void Select_ShowAllHidden();
// add selected brushes to a group, update the tree
// updating workzone to a given brush (depends on current view)
void UpdateWorkzone_ForBrush( brush_t* b );
-void Select_GroupEntity(entity_t* e);
+void Select_GroupEntity( entity_t* e );
void Select_MergeEntity();