//
// system functions
//
-void Sys_SetTitle(const char *text, bool modified);
+void Sys_SetTitle( const char *text, bool modified );
-void RunBSP(const char *name);
+void RunBSP( const char* name );
void QE_InitVFS();
void QE_brushCountChanged();
-
void QE_entityCountChanged();
-bool ConfirmModified(const char *title);
+bool ConfirmModified( const char* title );
// most of the QE globals are stored in this structure
-typedef struct {
- /*!
- win32: engine full path.
- unix: user home full path + engine dir.
- */
- CopiedString m_userEnginePath;
- /*!
- cache for m_userEnginePath + mod subdirectory.
- */
- CopiedString m_userGamePath;
+typedef struct
+{
+ /*!
+ win32: engine full path.
+ unix: user home full path + engine dir.
+ */
+ CopiedString m_userEnginePath;
+ /*!
+ cache for m_userEnginePath + mod subdirectory.
+ */
+ CopiedString m_userGamePath;
} QEGlobals_t;
extern QEGlobals_t g_qeglobals;
class SimpleCounter;
-
extern SimpleCounter g_brushCount;
extern SimpleCounter g_entityCount;