/*
-Copyright (C) 1999-2006 Id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
+ Copyright (C) 1999-2006 Id Software, Inc. and contributors.
+ For a list of contributors, see the accompanying CONTRIBUTORS file.
-This file is part of GtkRadiant.
+ This file is part of GtkRadiant.
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+ GtkRadiant is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+ GtkRadiant is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
+ You should have received a copy of the GNU General Public License
+ along with GtkRadiant; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ */
//
// User preferences
//
#include "preferences.h"
+#include "globaldefs.h"
-#include "debugging/debugging.h"
+#include <gtk/gtk.h>
+#include "environment.h"
-#include <gtk/gtkmain.h>
-#include <gtk/gtkvbox.h>
-#include <gtk/gtkhbox.h>
-#include <gtk/gtkframe.h>
-#include <gtk/gtklabel.h>
-#include <gtk/gtktogglebutton.h>
-#include <gtk/gtkspinbutton.h>
-#include <gtk/gtkscrolledwindow.h>
-#include <gtk/gtktreemodel.h>
-#include <gtk/gtktreeview.h>
-#include <gtk/gtktreestore.h>
-#include <gtk/gtktreeselection.h>
-#include <gtk/gtkcellrenderertext.h>
-#include <gtk/gtknotebook.h>
+#include "debugging/debugging.h"
#include "generic/callback.h"
#include "math/vector.h"
-void Global_constructPreferences(PreferencesPage& page)
-{
- page.appendCheckBox("Console", "Enable Logging", g_Console_enableLogging);
+void Global_constructPreferences( PreferencesPage& page ){
+ page.appendCheckBox( "Console", "Enable Logging", g_Console_enableLogging );
}
-void Interface_constructPreferences(PreferencesPage& page)
-{
-#ifdef WIN32
- page.appendCheckBox("", "Default Text Editor", g_TextEditor_useWin32Editor);
+void Interface_constructPreferences( PreferencesPage& page ){
+#if GDEF_OS_WINDOWS
+ page.appendCheckBox( "", "Default Text Editor", g_TextEditor_useWin32Editor );
#else
- {
- GtkWidget* use_custom = page.appendCheckBox("Text Editor", "Custom", g_TextEditor_useCustomEditor);
- GtkWidget* custom_editor = page.appendPathEntry("Text Editor Command", g_TextEditor_editorCommand, true);
- Widget_connectToggleDependency(custom_editor, use_custom);
- }
+ {
+ ui::CheckButton use_custom = page.appendCheckBox( "Text Editor", "Custom", g_TextEditor_useCustomEditor );
+ ui::Widget custom_editor = page.appendPathEntry( "Text Editor Command", g_TextEditor_editorCommand, true );
+ Widget_connectToggleDependency( custom_editor, use_custom );
+ }
#endif
}
-void Mouse_constructPreferences(PreferencesPage& page)
-{
- {
- const char* buttons[] = { "2 button", "3 button", };
- page.appendRadio("Mouse Type", g_glwindow_globals.m_nMouseType, STRING_ARRAY_RANGE(buttons));
- }
- page.appendCheckBox("Right Button", "Activates Context Menu", g_xywindow_globals.m_bRightClick);
+void Mouse_constructPreferences( PreferencesPage& page ){
+ {
+ const char* buttons[] = { "2 button", "3 button", };
+ page.appendRadio( "Mouse Type", g_glwindow_globals.m_nMouseType, STRING_ARRAY_RANGE( buttons ) );
+ }
+ page.appendCheckBox( "Right Button", "Activates Context Menu", g_xywindow_globals.m_bRightClick );
}
-void Mouse_constructPage(PreferenceGroup& group)
-{
- PreferencesPage page(group.createPage("Mouse", "Mouse Preferences"));
- Mouse_constructPreferences(page);
+void Mouse_constructPage( PreferenceGroup& group ){
+ PreferencesPage page( group.createPage( "Mouse", "Mouse Preferences" ) );
+ Mouse_constructPreferences( page );
}
-void Mouse_registerPreferencesPage()
-{
- PreferencesDialog_addInterfacePage(FreeCaller1<PreferenceGroup&, Mouse_constructPage>());
+void Mouse_registerPreferencesPage(){
+ PreferencesDialog_addInterfacePage( makeCallbackF(Mouse_constructPage) );
}
/*!
-=========================================================
-Games selection dialog
-=========================================================
-*/
+ =========================================================
+ Games selection dialog
+ =========================================================
+ */
#include <map>
+#include <uilib/uilib.h>
-inline const char* xmlAttr_getName(xmlAttrPtr attr)
-{
- return reinterpret_cast<const char*>(attr->name);
+inline const char* xmlAttr_getName( xmlAttrPtr attr ){
+ return reinterpret_cast<const char*>( attr->name );
}
-inline const char* xmlAttr_getValue(xmlAttrPtr attr)
-{
- return reinterpret_cast<const char*>(attr->children->content);
+inline const char* xmlAttr_getValue( xmlAttrPtr attr ){
+ return reinterpret_cast<const char*>( attr->children->content );
}
-CGameDescription::CGameDescription(xmlDocPtr pDoc, const CopiedString& gameFile)
-{
- // read the user-friendly game name
- xmlNodePtr pNode = pDoc->children;
-
- while (strcmp((const char*)pNode->name, "game") && pNode != 0)
- {
- pNode=pNode->next;
- }
- if (!pNode)
- {
- Error("Didn't find 'game' node in the game description file '%s'\n", pDoc->URL);
- }
-
- for(xmlAttrPtr attr = pNode->properties; attr != 0; attr = attr->next)
- {
- m_gameDescription.insert(GameDescription::value_type(xmlAttr_getName(attr), xmlAttr_getValue(attr)));
- }
-
- {
- StringOutputStream path(256);
- path << AppPath_get() << gameFile.c_str() << "/";
- mGameToolsPath = path.c_str();
- }
-
- ASSERT_MESSAGE(file_exists(mGameToolsPath.c_str()), "game directory not found: " << makeQuoted(mGameToolsPath.c_str()));
-
- mGameFile = gameFile;
-
- {
- GameDescription::iterator i = m_gameDescription.find("type");
- if(i == m_gameDescription.end())
- {
- globalErrorStream() << "Warning, 'type' attribute not found in '" << reinterpret_cast<const char*>(pDoc->URL) << "'\n";
- // default
- mGameType = "q3";
- }
- else
- {
- mGameType = (*i).second.c_str();
- }
- }
-}
-
-void CGameDescription::Dump()
-{
- globalOutputStream() << "game description file: " << makeQuoted(mGameFile.c_str()) << "\n";
- for(GameDescription::iterator i = m_gameDescription.begin(); i != m_gameDescription.end(); ++i)
- {
- globalOutputStream() << (*i).first.c_str() << " = " << makeQuoted((*i).second.c_str()) << "\n";
- }
+CGameDescription::CGameDescription( xmlDocPtr pDoc, const CopiedString& gameFile ){
+ // read the user-friendly game name
+ xmlNodePtr pNode = pDoc->children;
+
+ while ( strcmp( (const char*)pNode->name, "game" ) && pNode != 0 )
+ {
+ pNode = pNode->next;
+ }
+ if ( !pNode ) {
+ Error( "Didn't find 'game' node in the game description file '%s'\n", pDoc->URL );
+ }
+
+ for ( xmlAttrPtr attr = pNode->properties; attr != 0; attr = attr->next )
+ {
+ m_gameDescription.insert( GameDescription::value_type( xmlAttr_getName( attr ), xmlAttr_getValue( attr ) ) );
+ }
+
+ {
+ StringOutputStream path( 256 );
+ path << DataPath_get() << "gamepacks/" << gameFile.c_str() << "/";
+ mGameToolsPath = path.c_str();
+ }
+
+ ASSERT_MESSAGE( file_exists( mGameToolsPath.c_str() ), "game directory not found: " << makeQuoted( mGameToolsPath.c_str() ) );
+
+ mGameFile = gameFile;
+
+ {
+ GameDescription::iterator i = m_gameDescription.find( "type" );
+ if ( i == m_gameDescription.end() ) {
+ globalErrorStream() << "Warning, 'type' attribute not found in '" << reinterpret_cast<const char*>( pDoc->URL ) << "'\n";
+ // default
+ mGameType = "q3";
+ }
+ else
+ {
+ mGameType = ( *i ).second.c_str();
+ }
+ }
+}
+
+void CGameDescription::Dump(){
+ globalOutputStream() << "game description file: " << makeQuoted( mGameFile.c_str() ) << "\n";
+ for ( GameDescription::iterator i = m_gameDescription.begin(); i != m_gameDescription.end(); ++i )
+ {
+ globalOutputStream() << ( *i ).first.c_str() << " = " << makeQuoted( ( *i ).second.c_str() ) << "\n";
+ }
}
CGameDescription *g_pGameDescription; ///< shortcut to g_GamesDialog.m_pCurrentDescription
const char* const PREFERENCES_VERSION = "1.0";
-bool Preferences_Load(PreferenceDictionary& preferences, const char* filename)
-{
- TextFileInputStream file(filename);
- if(!file.failed())
- {
- XMLStreamParser parser(file);
- XMLPreferenceDictionaryImporter importer(preferences, PREFERENCES_VERSION);
- parser.exportXML(importer);
- return true;
- }
- return false;
-}
-
-bool Preferences_Save(PreferenceDictionary& preferences, const char* filename)
-{
- TextFileOutputStream file(filename);
- if(!file.failed())
- {
- XMLStreamWriter writer(file);
- XMLPreferenceDictionaryExporter exporter(preferences, PREFERENCES_VERSION);
- exporter.exportXML(writer);
- return true;
- }
- return false;
-}
-
-bool Preferences_Save_Safe(PreferenceDictionary& preferences, const char* filename)
-{
- Array<char> tmpName(filename, filename + strlen(filename) + 1 + 3);
- *(tmpName.end() - 4) = 'T';
- *(tmpName.end() - 3) = 'M';
- *(tmpName.end() - 2) = 'P';
- *(tmpName.end() - 1) = '\0';
-
- return Preferences_Save(preferences, tmpName.data())
- && (!file_exists(filename) || file_remove(filename))
- && file_move(tmpName.data(), filename);
-}
-
-
-
-void LogConsole_importString(const char* string)
-{
- g_Console_enableLogging = string_equal(string, "true");
- Sys_LogFile(g_Console_enableLogging);
-}
-typedef FreeCaller1<const char*, LogConsole_importString> LogConsoleImportStringCaller;
+bool Preferences_Load( PreferenceDictionary& preferences, const char* filename, const char *cmdline_prefix ){
+ bool ret = false;
+ TextFileInputStream file( filename );
+ if ( !file.failed() ) {
+ XMLStreamParser parser( file );
+ XMLPreferenceDictionaryImporter importer( preferences, PREFERENCES_VERSION );
+ parser.exportXML( importer );
+ ret = true;
+ }
+
+ int l = strlen( cmdline_prefix );
+ for ( int i = 1; i < g_argc - 1; ++i )
+ {
+ if ( g_argv[i][0] == '-' ) {
+ if ( !strncmp( g_argv[i] + 1, cmdline_prefix, l ) ) {
+ if ( g_argv[i][l + 1] == '-' ) {
+ preferences.importPref( g_argv[i] + l + 2, g_argv[i + 1] );
+ }
+ }
+ ++i;
+ }
+ }
+
+ return ret;
+}
+
+bool Preferences_Save( PreferenceDictionary& preferences, const char* filename ){
+ TextFileOutputStream file( filename );
+ if ( !file.failed() ) {
+ XMLStreamWriter writer( file );
+ XMLPreferenceDictionaryExporter exporter( preferences, PREFERENCES_VERSION );
+ exporter.exportXML( writer );
+ return true;
+ }
+ return false;
+}
+
+bool Preferences_Save_Safe( PreferenceDictionary& preferences, const char* filename ){
+ Array<char> tmpName( filename, filename + strlen( filename ) + 1 + 3 );
+ *( tmpName.end() - 4 ) = 'T';
+ *( tmpName.end() - 3 ) = 'M';
+ *( tmpName.end() - 2 ) = 'P';
+ *( tmpName.end() - 1 ) = '\0';
+
+ return Preferences_Save( preferences, tmpName.data() )
+ && ( !file_exists( filename ) || file_remove( filename ) )
+ && file_move( tmpName.data(), filename );
+}
+
+
+struct LogConsole {
+ static void Export(const Callback<void(bool)> &returnz) {
+ returnz(g_Console_enableLogging);
+ }
+
+ static void Import(bool value) {
+ g_Console_enableLogging = value;
+ Sys_LogFile(g_Console_enableLogging);
+ }
+};
-void RegisterGlobalPreferences(PreferenceSystem& preferences)
-{
- preferences.registerPreference("gamefile", CopiedStringImportStringCaller(g_GamesDialog.m_sGameFile), CopiedStringExportStringCaller(g_GamesDialog.m_sGameFile));
- preferences.registerPreference("gamePrompt", BoolImportStringCaller(g_GamesDialog.m_bGamePrompt), BoolExportStringCaller(g_GamesDialog.m_bGamePrompt));
- preferences.registerPreference("log console", LogConsoleImportStringCaller(), BoolExportStringCaller(g_Console_enableLogging));
+void RegisterGlobalPreferences( PreferenceSystem& preferences ){
+ preferences.registerPreference( "gamefile", make_property_string( g_GamesDialog.m_sGameFile ) );
+ preferences.registerPreference( "gamePrompt", make_property_string( g_GamesDialog.m_bGamePrompt ) );
+ preferences.registerPreference( "skipGamePromptOnce", make_property_string( g_GamesDialog.m_bSkipGamePromptOnce ) );
+ preferences.registerPreference( "log console", make_property_string<LogConsole>() );
}
PreferenceDictionary g_global_preferences;
-void GlobalPreferences_Init()
-{
- RegisterGlobalPreferences(g_global_preferences);
+void GlobalPreferences_Init(){
+ RegisterGlobalPreferences( g_global_preferences );
}
-void CGameDialog::LoadPrefs()
-{
- // load global .pref file
- StringOutputStream strGlobalPref(256);
- strGlobalPref << g_Preferences.m_global_rc_path->str << "global.pref";
+void CGameDialog::LoadPrefs(){
+ // load global .pref file
+ StringOutputStream strGlobalPref( 256 );
+ strGlobalPref << g_Preferences.m_global_rc_path->str << "global.pref";
- globalOutputStream() << "loading global preferences from " << makeQuoted(strGlobalPref.c_str()) << "\n";
+ globalOutputStream() << "loading global preferences from " << makeQuoted( strGlobalPref.c_str() ) << "\n";
- if(!Preferences_Load(g_global_preferences, strGlobalPref.c_str()))
- {
- globalOutputStream() << "failed to load global preferences from " << strGlobalPref.c_str() << "\n";
- }
+ if ( !Preferences_Load( g_global_preferences, strGlobalPref.c_str(), "global" ) ) {
+ globalOutputStream() << "failed to load global preferences from " << strGlobalPref.c_str() << "\n";
+ }
}
-void CGameDialog::SavePrefs()
-{
- StringOutputStream strGlobalPref(256);
- strGlobalPref << g_Preferences.m_global_rc_path->str << "global.pref";
+void CGameDialog::SavePrefs(){
+ StringOutputStream strGlobalPref( 256 );
+ strGlobalPref << g_Preferences.m_global_rc_path->str << "global.pref";
- globalOutputStream() << "saving global preferences to " << strGlobalPref.c_str() << "\n";
+ globalOutputStream() << "saving global preferences to " << strGlobalPref.c_str() << "\n";
- if(!Preferences_Save_Safe(g_global_preferences, strGlobalPref.c_str()))
- {
- globalOutputStream() << "failed to save global preferences to " << strGlobalPref.c_str() << "\n";
- }
+ if ( !Preferences_Save_Safe( g_global_preferences, strGlobalPref.c_str() ) ) {
+ globalOutputStream() << "failed to save global preferences to " << strGlobalPref.c_str() << "\n";
+ }
}
-void CGameDialog::DoGameDialog()
-{
- // show the UI
- DoModal();
+void CGameDialog::DoGameDialog(){
+ // show the UI
+ DoModal();
- // we save the prefs file
- SavePrefs();
+ // we save the prefs file
+ SavePrefs();
}
-void CGameDialog::GameFileImport(int value)
-{
- m_nComboSelect = value;
- // use value to set m_sGameFile
- std::list<CGameDescription *>::iterator iGame = mGames.begin();
- int i;
- for(i=0; i<value; i++)
- {
- ++iGame;
- }
- m_sGameFile = (*iGame)->mGameFile;
-}
-
-void CGameDialog::GameFileExport(const IntImportCallback& importCallback) const
-{
- // use m_sGameFile to set value
- std::list<CGameDescription *>::const_iterator iGame;
- int i = 0;
- for(iGame=mGames.begin(); iGame!=mGames.end(); ++iGame)
- {
- if ((*iGame)->mGameFile == m_sGameFile)
- {
- m_nComboSelect = i;
- break;
- }
- i++;
- }
- importCallback(m_nComboSelect);
-}
-
-void CGameDialog_GameFileImport(CGameDialog& self, int value)
-{
- self.GameFileImport(value);
-}
-
-void CGameDialog_GameFileExport(CGameDialog& self, const IntImportCallback& importCallback)
-{
- self.GameFileExport(importCallback);
-}
-
-void CGameDialog::CreateGlobalFrame(PreferencesPage& page)
-{
- std::vector<const char*> games;
- games.reserve(mGames.size());
- for(std::list<CGameDescription *>::iterator i = mGames.begin(); i != mGames.end(); ++i)
- {
- games.push_back((*i)->getRequiredKeyValue("name"));
- }
- page.appendCombo(
- "Select the game",
- StringArrayRange(&(*games.begin()), &(*games.end())),
- ReferenceCaller1<CGameDialog, int, CGameDialog_GameFileImport>(*this),
- ReferenceCaller1<CGameDialog, const IntImportCallback&, CGameDialog_GameFileExport>(*this)
- );
- page.appendCheckBox("Startup", "Show Global Preferences", m_bGamePrompt);
-}
-
-GtkWindow* CGameDialog::BuildDialog()
-{
- GtkFrame* frame = create_dialog_frame("Game settings", GTK_SHADOW_ETCHED_IN);
+void CGameDialog::GameFileImport( int value ){
+ m_nComboSelect = value;
+ // use value to set m_sGameFile
+ std::list<CGameDescription *>::iterator iGame = mGames.begin();
+ int i;
+ for ( i = 0; i < value; i++ )
+ {
+ ++iGame;
+ }
- GtkVBox* vbox2 = create_dialog_vbox(0, 4);
- gtk_container_add(GTK_CONTAINER(frame), GTK_WIDGET(vbox2));
+ if ( ( *iGame )->mGameFile != m_sGameFile ) {
+ m_sGameFile = ( *iGame )->mGameFile;
- {
- PreferencesPage preferencesPage(*this, GTK_WIDGET(vbox2));
- Global_constructPreferences(preferencesPage);
- CreateGlobalFrame(preferencesPage);
- }
+ // do not trigger radiant restart when switching game on startup using Global Preferences dialog
+ if ( !onStartup ) {
+ PreferencesDialog_restartRequired( "Selected Game" );
+ }
+ }
- return create_simple_modal_dialog_window("Global Preferences", m_modal, GTK_WIDGET(frame));
+ // onStartup can only be true once, when Global Preferences are displayed at startup
+ onStartup = false;
}
-class LoadGameFile
-{
- std::list<CGameDescription*>& mGames;
- const char* mPath;
-public:
- LoadGameFile(std::list<CGameDescription*>& games, const char* path) : mGames(games), mPath(path)
- {
- }
- void operator()(const char* name) const
- {
- if(!extension_equal(path_get_extension(name), "game"))
- {
- return;
- }
- StringOutputStream strPath(256);
- strPath << mPath << name;
- globalOutputStream() << strPath.c_str() << '\n';
-
- xmlDocPtr pDoc = xmlParseFile(strPath.c_str());
- if(pDoc)
- {
- mGames.push_front(new CGameDescription(pDoc, name));
- xmlFreeDoc(pDoc);
- }
- else
- {
- globalErrorStream() << "XML parser failed on '" << strPath.c_str() << "'\n";
- }
- }
-};
-
-void CGameDialog::ScanForGames()
-{
- StringOutputStream strGamesPath(256);
- strGamesPath << AppPath_get() << "games/";
- const char *path = strGamesPath.c_str();
-
- globalOutputStream() << "Scanning for game description files: " << path << '\n';
-
- /*!
- \todo FIXME LINUX:
- do we put game description files below AppPath, or in ~/.radiant
- i.e. read only or read/write?
- my guess .. readonly cause it's an install
- we will probably want to add ~/.radiant/<version>/games/ scanning on top of that for developers
- (if that's really needed)
- */
-
- Directory_forEach(path, LoadGameFile(mGames, path));
+void CGameDialog::GameFileExport( const Callback<void(int)> & importCallback ) const {
+ // use m_sGameFile to set value
+ std::list<CGameDescription *>::const_iterator iGame;
+ int i = 0;
+ for ( iGame = mGames.begin(); iGame != mGames.end(); ++iGame )
+ {
+ if ( ( *iGame )->mGameFile == m_sGameFile ) {
+ m_nComboSelect = i;
+ break;
+ }
+ i++;
+ }
+ importCallback( m_nComboSelect );
}
-CGameDescription* CGameDialog::GameDescriptionForComboItem()
-{
- std::list<CGameDescription *>::iterator iGame;
- int i=0;
- for(iGame=mGames.begin(); iGame!=mGames.end(); ++iGame,i++)
- {
- if (i == m_nComboSelect)
- {
- return (*iGame);
- }
- }
- return 0; // not found
-}
-
-void CGameDialog::InitGlobalPrefPath()
-{
- g_Preferences.m_global_rc_path = g_string_new(SettingsPath_get());
-}
+struct CGameDialog_GameFile {
+ static void Export(const CGameDialog &self, const Callback<void(int)> &returnz) {
+ self.GameFileExport(returnz);
+ }
-void CGameDialog::Reset()
-{
- if (!g_Preferences.m_global_rc_path)
- InitGlobalPrefPath();
- StringOutputStream strGlobalPref(256);
- strGlobalPref << g_Preferences.m_global_rc_path->str << "global.pref";
- file_remove(strGlobalPref.c_str());
-}
+ static void Import(CGameDialog &self, int value) {
+ self.GameFileImport(value);
+ }
+};
-void CGameDialog::Init()
-{
- InitGlobalPrefPath();
- LoadPrefs();
- ScanForGames();
- if (mGames.empty())
- {
- Error("Didn't find any valid game file descriptions, aborting\n");
- }
-
- CGameDescription* currentGameDescription = 0;
-
- if (!m_bGamePrompt)
- {
- // search by .game name
- std::list<CGameDescription *>::iterator iGame;
- for(iGame=mGames.begin(); iGame!=mGames.end(); ++iGame)
- {
- if ((*iGame)->mGameFile == m_sGameFile)
- {
- currentGameDescription = (*iGame);
- break;
- }
- }
- }
- if (m_bGamePrompt || !currentGameDescription)
- {
- Create();
- DoGameDialog();
- // use m_nComboSelect to identify the game to run as and set the globals
- currentGameDescription = GameDescriptionForComboItem();
- ASSERT_NOTNULL(currentGameDescription);
- }
- g_pGameDescription = currentGameDescription;
-
- g_pGameDescription->Dump();
-}
-
-CGameDialog::~CGameDialog()
-{
- // free all the game descriptions
- std::list<CGameDescription *>::iterator iGame;
- for(iGame=mGames.begin(); iGame!=mGames.end(); ++iGame)
- {
- delete (*iGame);
- *iGame = 0;
- }
- if(GetWidget() != 0)
- {
- Destroy();
- }
-}
-
-inline const char* GameDescription_getIdentifier(const CGameDescription& gameDescription)
-{
- const char* identifier = gameDescription.getKeyValue("index");
- if(string_empty(identifier))
- {
- identifier = "1";
- }
- return identifier;
+void CGameDialog::CreateGlobalFrame( PreferencesPage& page ){
+ std::vector<const char*> games;
+ games.reserve( mGames.size() );
+ for ( std::list<CGameDescription *>::iterator i = mGames.begin(); i != mGames.end(); ++i )
+ {
+ games.push_back( ( *i )->getRequiredKeyValue( "name" ) );
+ }
+ page.appendCombo(
+ "Select the game",
+ StringArrayRange( &( *games.begin() ), &( *games.end() ) ),
+ make_property<CGameDialog_GameFile>(*this)
+ );
+ page.appendCheckBox( "Startup", "Show Global Preferences", m_bGamePrompt );
+}
+
+ui::Window CGameDialog::BuildDialog(){
+ auto frame = create_dialog_frame( "Game settings", ui::Shadow::ETCHED_IN );
+
+ auto vbox2 = create_dialog_vbox( 0, 4 );
+ frame.add(vbox2);
+
+ {
+ PreferencesPage preferencesPage( *this, vbox2 );
+ Global_constructPreferences( preferencesPage );
+ CreateGlobalFrame( preferencesPage );
+ }
+
+ return create_simple_modal_dialog_window( "Global Preferences", m_modal, frame );
+}
+
+void CGameDialog::ScanForGames(){
+ StringOutputStream strGamesPath( 256 );
+ strGamesPath << DataPath_get() << "gamepacks/games/";
+ const char *path = strGamesPath.c_str();
+
+ globalOutputStream() << "Scanning for game description files: " << path << '\n';
+
+ /*!
+ \todo FIXME LINUX:
+ do we put game description files below AppPath, or in ~/.radiant
+ i.e. read only or read/write?
+ my guess .. readonly cause it's an install
+ we will probably want to add ~/.radiant/<version>/games/ scanning on top of that for developers
+ (if that's really needed)
+ */
+
+ Directory_forEach(path, [&](const char *name) {
+ if (!extension_equal(path_get_extension(name), "game")) {
+ return;
+ }
+ StringOutputStream strPath(256);
+ strPath << path << name;
+ globalOutputStream() << strPath.c_str() << '\n';
+
+ xmlDocPtr pDoc = xmlParseFile(strPath.c_str());
+ if (pDoc) {
+ mGames.push_front(new CGameDescription(pDoc, name));
+ xmlFreeDoc(pDoc);
+ } else {
+ globalErrorStream() << "XML parser failed on '" << strPath.c_str() << "'\n";
+ }
+ });
+}
+
+CGameDescription* CGameDialog::GameDescriptionForComboItem(){
+ std::list<CGameDescription *>::iterator iGame;
+ int i = 0;
+ for ( iGame = mGames.begin(); iGame != mGames.end(); ++iGame,i++ )
+ {
+ if ( i == m_nComboSelect ) {
+ return ( *iGame );
+ }
+ }
+ return 0; // not found
+}
+
+void CGameDialog::InitGlobalPrefPath(){
+ g_Preferences.m_global_rc_path = g_string_new( SettingsPath_get() );
+}
+
+void CGameDialog::Reset(){
+ if ( !g_Preferences.m_global_rc_path ) {
+ InitGlobalPrefPath();
+ }
+ StringOutputStream strGlobalPref( 256 );
+ strGlobalPref << g_Preferences.m_global_rc_path->str << "global.pref";
+ file_remove( strGlobalPref.c_str() );
+}
+
+void CGameDialog::Init(){
+ bool gamePrompt = false;
+
+ InitGlobalPrefPath();
+ LoadPrefs();
+ ScanForGames();
+
+ if ( mGames.empty() ) {
+ Error( "Didn't find any valid game file descriptions, aborting\n" );
+ }
+ else
+ {
+ std::list<CGameDescription *>::iterator iGame, iPrevGame;
+ for ( iGame = mGames.begin(), iPrevGame = mGames.end(); iGame != mGames.end(); iPrevGame = iGame, ++iGame )
+ {
+ if ( iPrevGame != mGames.end() ) {
+ if ( strcmp( ( *iGame )->getRequiredKeyValue( "name" ), ( *iPrevGame )->getRequiredKeyValue( "name" ) ) < 0 ) {
+ CGameDescription *h = *iGame;
+ *iGame = *iPrevGame;
+ *iPrevGame = h;
+ }
+ }
+ }
+ }
+
+ CGameDescription* currentGameDescription = 0;
+
+ // m_bSkipGamePromptOnce is used to not prompt for game on restart, only on fresh startup
+ if ( m_bGamePrompt && !m_bSkipGamePromptOnce ) {
+ gamePrompt = true;
+ }
+
+ m_bSkipGamePromptOnce = false;
+ g_GamesDialog.SavePrefs();
+
+ if ( !gamePrompt ) {
+ // search by .game name
+ std::list<CGameDescription *>::iterator iGame;
+ for ( iGame = mGames.begin(); iGame != mGames.end(); ++iGame )
+ {
+ if ( ( *iGame )->mGameFile == m_sGameFile ) {
+ currentGameDescription = ( *iGame );
+ break;
+ }
+ }
+ }
+
+ if ( gamePrompt || !currentGameDescription ) {
+ onStartup = true;
+ Create();
+ DoGameDialog();
+ // use m_nComboSelect to identify the game to run as and set the globals
+ currentGameDescription = GameDescriptionForComboItem();
+ ASSERT_NOTNULL( currentGameDescription );
+ }
+ else {
+ onStartup = false;
+ }
+
+ g_pGameDescription = currentGameDescription;
+
+ g_pGameDescription->Dump();
+}
+
+CGameDialog::~CGameDialog(){
+ // free all the game descriptions
+ std::list<CGameDescription *>::iterator iGame;
+ for ( iGame = mGames.begin(); iGame != mGames.end(); ++iGame )
+ {
+ delete ( *iGame );
+ *iGame = 0;
+ }
+ if ( GetWidget() ) {
+ Destroy();
+ }
+}
+
+inline const char* GameDescription_getIdentifier( const CGameDescription& gameDescription ){
+ const char* identifier = gameDescription.getKeyValue( "index" );
+ if ( string_empty( identifier ) ) {
+ identifier = "1";
+ }
+ return identifier;
}
-void CGameDialog::AddPacksURL(StringOutputStream &URL)
-{
- // add the URLs for the list of game packs installed
- // FIXME: this is kinda hardcoded for now..
- std::list<CGameDescription *>::iterator iGame;
- for(iGame=mGames.begin(); iGame!=mGames.end(); ++iGame)
- {
- URL << "&Games_dlup%5B%5D=" << GameDescription_getIdentifier(*(*iGame));
- }
-}
CGameDialog g_GamesDialog;
// =============================================================================
// Widget callbacks for PrefsDlg
-static void OnButtonClean (GtkWidget *widget, gpointer data)
-{
- // make sure this is what the user wants
- if (gtk_MessageBox(GTK_WIDGET(g_Preferences.GetWidget()), "This will close Radiant and clean the corresponding registry entries.\n"
- "Next time you start Radiant it will be good as new. Do you wish to continue?",
- "Reset Registry", eMB_YESNO, eMB_ICONASTERISK) == eIDYES)
- {
- PrefsDlg *dlg = (PrefsDlg*)data;
- dlg->EndModal (eIDCANCEL);
+static void OnButtonClean( ui::Widget widget, gpointer data ){
+ // make sure this is what the user wants
+ if ( ui::alert( g_Preferences.GetWidget(), "This will close " RADIANT_NAME " and clean the corresponding registry entries.\n"
+ "Next time you start " RADIANT_NAME " it will be good as new. Do you wish to continue?",
+ "Reset Registry", ui::alert_type::YESNO, ui::alert_icon::Asterisk ) == ui::alert_response::YES ) {
+ PrefsDlg *dlg = (PrefsDlg*)data;
+ dlg->EndModal( eIDCANCEL );
- g_preferences_globals.disable_ini = true;
- Preferences_Reset();
- gtk_main_quit();
- }
+ g_preferences_globals.disable_ini = true;
+ Preferences_Reset();
+ gtk_main_quit();
+ }
}
// =============================================================================
// PrefsDlg class
/*
-========
+ ========
-very first prefs init deals with selecting the game and the game tools path
-then we can load .ini stuff
+ very first prefs init deals with selecting the game and the game tools path
+ then we can load .ini stuff
-using prefs / ini settings:
-those are per-game
+ using prefs / ini settings:
+ those are per-game
-look in ~/.radiant/<version>/gamename
-========
-*/
+ look in ~/.radiant/<version>/gamename
+ ========
+ */
-#define PREFS_LOCAL_FILENAME "local.pref"
+const char *PREFS_LOCAL_FILENAME = "local.pref";
-void PrefsDlg::Init()
-{
- // m_global_rc_path has been set above
- // m_rc_path is for game specific preferences
- // takes the form: global-pref-path/gamename/prefs-file
-
- // this is common to win32 and Linux init now
- m_rc_path = g_string_new (m_global_rc_path->str);
-
- // game sub-dir
- g_string_append (m_rc_path, g_pGameDescription->mGameFile.c_str());
- g_string_append (m_rc_path, "/");
- Q_mkdir (m_rc_path->str);
-
- // then the ini file
- m_inipath = g_string_new (m_rc_path->str);
- g_string_append (m_inipath, PREFS_LOCAL_FILENAME);
-}
-
-void notebook_set_page(GtkWidget* notebook, GtkWidget* page)
-{
- int pagenum = gtk_notebook_page_num(GTK_NOTEBOOK(notebook), page);
- if(gtk_notebook_get_current_page(GTK_NOTEBOOK(notebook)) != pagenum)
- {
- gtk_notebook_set_current_page(GTK_NOTEBOOK(notebook), pagenum);
- }
+void PrefsDlg::Init(){
+ // m_global_rc_path has been set above
+ // m_rc_path is for game specific preferences
+ // takes the form: global-pref-path/gamename/prefs-file
+
+ // this is common to win32 and Linux init now
+ m_rc_path = g_string_new( m_global_rc_path->str );
+
+ // game sub-dir
+ g_string_append( m_rc_path, g_pGameDescription->mGameFile.c_str() );
+ g_string_append( m_rc_path, "/" );
+ Q_mkdir( m_rc_path->str );
+
+ // then the ini file
+ m_inipath = g_string_new( m_rc_path->str );
+ g_string_append( m_inipath, PREFS_LOCAL_FILENAME );
}
-void PrefsDlg::showPrefPage(GtkWidget* prefpage)
-{
- notebook_set_page(m_notebook, prefpage);
- return;
+void notebook_set_page( ui::Widget notebook, ui::Widget page ){
+ int pagenum = gtk_notebook_page_num( GTK_NOTEBOOK( notebook ), page );
+ if ( gtk_notebook_get_current_page( GTK_NOTEBOOK( notebook ) ) != pagenum ) {
+ gtk_notebook_set_current_page( GTK_NOTEBOOK( notebook ), pagenum );
+ }
}
-static void treeSelection(GtkTreeSelection* selection, gpointer data)
-{
- PrefsDlg *dlg = (PrefsDlg*)data;
+void PrefsDlg::showPrefPage( ui::Widget prefpage ){
+ notebook_set_page( m_notebook, prefpage );
+ return;
+}
+
+static void treeSelection( ui::TreeSelection selection, gpointer data ){
+ PrefsDlg *dlg = (PrefsDlg*)data;
- GtkTreeModel* model;
- GtkTreeIter selected;
- if(gtk_tree_selection_get_selected(selection, &model, &selected))
- {
- GtkWidget* prefpage;
- gtk_tree_model_get(model, &selected, 1, (gpointer*)&prefpage, -1);
- dlg->showPrefPage(prefpage);
- }
+ GtkTreeModel* model;
+ GtkTreeIter selected;
+ if ( gtk_tree_selection_get_selected( selection, &model, &selected ) ) {
+ ui::Widget prefpage{ui::null};
+ gtk_tree_model_get( model, &selected, 1, (gpointer*)&prefpage, -1 );
+ dlg->showPrefPage( prefpage );
+ }
}
typedef std::list<PreferenceGroupCallback> PreferenceGroupCallbacks;
-inline void PreferenceGroupCallbacks_constructGroup(const PreferenceGroupCallbacks& callbacks, PreferenceGroup& group)
-{
- for(PreferenceGroupCallbacks::const_iterator i = callbacks.begin(); i != callbacks.end(); ++i)
- {
- (*i)(group);
- }
+inline void PreferenceGroupCallbacks_constructGroup( const PreferenceGroupCallbacks& callbacks, PreferenceGroup& group ){
+ for ( PreferenceGroupCallbacks::const_iterator i = callbacks.begin(); i != callbacks.end(); ++i )
+ {
+ ( *i )( group );
+ }
}
-inline void PreferenceGroupCallbacks_pushBack(PreferenceGroupCallbacks& callbacks, const PreferenceGroupCallback& callback)
-{
- callbacks.push_back(callback);
+inline void PreferenceGroupCallbacks_pushBack( PreferenceGroupCallbacks& callbacks, const PreferenceGroupCallback& callback ){
+ callbacks.push_back( callback );
}
typedef std::list<PreferencesPageCallback> PreferencesPageCallbacks;
-inline void PreferencesPageCallbacks_constructPage(const PreferencesPageCallbacks& callbacks, PreferencesPage& page)
-{
- for(PreferencesPageCallbacks::const_iterator i = callbacks.begin(); i != callbacks.end(); ++i)
- {
- (*i)(page);
- }
+inline void PreferencesPageCallbacks_constructPage( const PreferencesPageCallbacks& callbacks, PreferencesPage& page ){
+ for ( PreferencesPageCallbacks::const_iterator i = callbacks.begin(); i != callbacks.end(); ++i )
+ {
+ ( *i )( page );
+ }
}
-inline void PreferencesPageCallbacks_pushBack(PreferencesPageCallbacks& callbacks, const PreferencesPageCallback& callback)
-{
- callbacks.push_back(callback);
+inline void PreferencesPageCallbacks_pushBack( PreferencesPageCallbacks& callbacks, const PreferencesPageCallback& callback ){
+ callbacks.push_back( callback );
}
PreferencesPageCallbacks g_interfacePreferences;
-void PreferencesDialog_addInterfacePreferences(const PreferencesPageCallback& callback)
-{
- PreferencesPageCallbacks_pushBack(g_interfacePreferences, callback);
+void PreferencesDialog_addInterfacePreferences( const PreferencesPageCallback& callback ){
+ PreferencesPageCallbacks_pushBack( g_interfacePreferences, callback );
}
PreferenceGroupCallbacks g_interfaceCallbacks;
-void PreferencesDialog_addInterfacePage(const PreferenceGroupCallback& callback)
-{
- PreferenceGroupCallbacks_pushBack(g_interfaceCallbacks, callback);
+void PreferencesDialog_addInterfacePage( const PreferenceGroupCallback& callback ){
+ PreferenceGroupCallbacks_pushBack( g_interfaceCallbacks, callback );
}
PreferencesPageCallbacks g_displayPreferences;
-void PreferencesDialog_addDisplayPreferences(const PreferencesPageCallback& callback)
-{
- PreferencesPageCallbacks_pushBack(g_displayPreferences, callback);
+void PreferencesDialog_addDisplayPreferences( const PreferencesPageCallback& callback ){
+ PreferencesPageCallbacks_pushBack( g_displayPreferences, callback );
}
PreferenceGroupCallbacks g_displayCallbacks;
-void PreferencesDialog_addDisplayPage(const PreferenceGroupCallback& callback)
-{
- PreferenceGroupCallbacks_pushBack(g_displayCallbacks, callback);
+void PreferencesDialog_addDisplayPage( const PreferenceGroupCallback& callback ){
+ PreferenceGroupCallbacks_pushBack( g_displayCallbacks, callback );
}
PreferencesPageCallbacks g_settingsPreferences;
-void PreferencesDialog_addSettingsPreferences(const PreferencesPageCallback& callback)
-{
- PreferencesPageCallbacks_pushBack(g_settingsPreferences, callback);
+void PreferencesDialog_addSettingsPreferences( const PreferencesPageCallback& callback ){
+ PreferencesPageCallbacks_pushBack( g_settingsPreferences, callback );
}
PreferenceGroupCallbacks g_settingsCallbacks;
-void PreferencesDialog_addSettingsPage(const PreferenceGroupCallback& callback)
-{
- PreferenceGroupCallbacks_pushBack(g_settingsCallbacks, callback);
+void PreferencesDialog_addSettingsPage( const PreferenceGroupCallback& callback ){
+ PreferenceGroupCallbacks_pushBack( g_settingsCallbacks, callback );
}
-void Widget_updateDependency(GtkWidget* self, GtkWidget* toggleButton)
-{
- gtk_widget_set_sensitive(self, gtk_toggle_button_get_active(GTK_TOGGLE_BUTTON(toggleButton)) && GTK_WIDGET_IS_SENSITIVE(toggleButton));
+void Widget_updateDependency( ui::Widget self, ui::Widget toggleButton ){
+ gtk_widget_set_sensitive( self, gtk_toggle_button_get_active( GTK_TOGGLE_BUTTON( toggleButton ) ) && gtk_widget_is_sensitive( toggleButton ) );
}
-void ToggleButton_toggled_Widget_updateDependency(GtkWidget *toggleButton, GtkWidget* self)
-{
- Widget_updateDependency(self, toggleButton);
+void ToggleButton_toggled_Widget_updateDependency( ui::Widget toggleButton, ui::Widget self ){
+ Widget_updateDependency( self, toggleButton );
}
-void ToggleButton_state_changed_Widget_updateDependency(GtkWidget* toggleButton, GtkStateType state, GtkWidget* self)
-{
- if(state == GTK_STATE_INSENSITIVE)
- {
- Widget_updateDependency(self, toggleButton);
- }
+void ToggleButton_state_changed_Widget_updateDependency( ui::Widget toggleButton, GtkStateType state, ui::Widget self ){
+ if ( state == GTK_STATE_INSENSITIVE ) {
+ Widget_updateDependency( self, toggleButton );
+ }
}
-void Widget_connectToggleDependency(GtkWidget* self, GtkWidget* toggleButton)
-{
- g_signal_connect(G_OBJECT(toggleButton), "state_changed", G_CALLBACK(ToggleButton_state_changed_Widget_updateDependency), self);
- g_signal_connect(G_OBJECT(toggleButton), "toggled", G_CALLBACK(ToggleButton_toggled_Widget_updateDependency), self);
- Widget_updateDependency(self, toggleButton);
+void Widget_connectToggleDependency( ui::Widget self, ui::Widget toggleButton ){
+ toggleButton.connect( "state_changed", G_CALLBACK( ToggleButton_state_changed_Widget_updateDependency ), self );
+ toggleButton.connect( "toggled", G_CALLBACK( ToggleButton_toggled_Widget_updateDependency ), self );
+ Widget_updateDependency( self, toggleButton );
}
-inline GtkWidget* getVBox(GtkWidget* page)
-{
- return gtk_bin_get_child(GTK_BIN(page));
+inline ui::VBox getVBox( ui::Bin page ){
+ return ui::VBox::from(gtk_bin_get_child(page));
}
-GtkTreeIter PreferenceTree_appendPage(GtkTreeStore* store, GtkTreeIter* parent, const char* name, GtkWidget* page)
-{
- GtkTreeIter group;
- gtk_tree_store_append(store, &group, parent);
- gtk_tree_store_set(store, &group, 0, name, 1, page, -1);
- return group;
+GtkTreeIter PreferenceTree_appendPage( ui::TreeStore store, GtkTreeIter* parent, const char* name, ui::Widget page ){
+ GtkTreeIter group;
+ gtk_tree_store_append( store, &group, parent );
+ gtk_tree_store_set( store, &group, 0, name, 1, page, -1 );
+ return group;
}
-GtkWidget* PreferencePages_addPage(GtkWidget* notebook, const char* name)
-{
- GtkWidget* preflabel = gtk_label_new(name);
- gtk_widget_show(preflabel);
+ui::Bin PreferencePages_addPage( ui::Widget notebook, const char* name ){
+ ui::Widget preflabel = ui::Label( name );
+ preflabel.show();
- GtkWidget* pageframe = gtk_frame_new(name);
- gtk_container_set_border_width(GTK_CONTAINER(pageframe), 4);
- gtk_widget_show(pageframe);
+ auto pageframe = ui::Frame( name );
+ gtk_container_set_border_width( GTK_CONTAINER( pageframe ), 4 );
+ pageframe.show();
- GtkWidget* vbox = gtk_vbox_new(FALSE, 4);
- gtk_widget_show(vbox);
- gtk_container_set_border_width(GTK_CONTAINER(vbox), 4);
- gtk_container_add(GTK_CONTAINER(pageframe), vbox);
+ ui::Widget vbox = ui::VBox( FALSE, 4 );
+ vbox.show();
+ gtk_container_set_border_width( GTK_CONTAINER( vbox ), 4 );
+ pageframe.add(vbox);
- // Add the page to the notebook
- gtk_notebook_append_page(GTK_NOTEBOOK(notebook), pageframe, preflabel);
+ // Add the page to the notebook
+ gtk_notebook_append_page( GTK_NOTEBOOK( notebook ), pageframe, preflabel );
- return pageframe;
+ return pageframe;
}
class PreferenceTreeGroup : public PreferenceGroup
{
- Dialog& m_dialog;
- GtkWidget* m_notebook;
- GtkTreeStore* m_store;
- GtkTreeIter m_group;
+Dialog& m_dialog;
+ui::Widget m_notebook;
+ui::TreeStore m_store;
+GtkTreeIter m_group;
public:
- PreferenceTreeGroup(Dialog& dialog, GtkWidget* notebook, GtkTreeStore* store, GtkTreeIter group) :
- m_dialog(dialog),
- m_notebook(notebook),
- m_store(store),
- m_group(group)
- {
- }
- PreferencesPage createPage(const char* treeName, const char* frameName)
- {
- GtkWidget* page = PreferencePages_addPage(m_notebook, frameName);
- PreferenceTree_appendPage(m_store, &m_group, treeName, page);
- return PreferencesPage(m_dialog, getVBox(page));
- }
+PreferenceTreeGroup( Dialog& dialog, ui::Widget notebook, ui::TreeStore store, GtkTreeIter group ) :
+ m_dialog( dialog ),
+ m_notebook( notebook ),
+ m_store( store ),
+ m_group( group ){
+}
+PreferencesPage createPage( const char* treeName, const char* frameName ){
+ auto page = PreferencePages_addPage( m_notebook, frameName );
+ PreferenceTree_appendPage( m_store, &m_group, treeName, page );
+ return PreferencesPage( m_dialog, getVBox( page ) );
+}
};
-GtkWindow* PrefsDlg::BuildDialog()
-{
- PreferencesDialog_addInterfacePreferences(FreeCaller1<PreferencesPage&, Interface_constructPreferences>());
- Mouse_registerPreferencesPage();
-
- GtkWindow* dialog = create_floating_window("NetRadiant Preferences", m_parent);
-
- {
- GtkWidget* mainvbox = gtk_vbox_new(FALSE, 5);
- gtk_container_add(GTK_CONTAINER(dialog), mainvbox);
- gtk_container_set_border_width(GTK_CONTAINER(mainvbox), 5);
- gtk_widget_show(mainvbox);
-
- {
- GtkWidget* hbox = gtk_hbox_new(FALSE, 5);
- gtk_widget_show(hbox);
- gtk_box_pack_end(GTK_BOX(mainvbox), hbox, FALSE, TRUE, 0);
-
- {
- GtkButton* button = create_dialog_button("OK", G_CALLBACK(dialog_button_ok), &m_modal);
- gtk_box_pack_end(GTK_BOX(hbox), GTK_WIDGET(button), FALSE, FALSE, 0);
- }
- {
- GtkButton* button = create_dialog_button("Cancel", G_CALLBACK(dialog_button_cancel), &m_modal);
- gtk_box_pack_end(GTK_BOX(hbox), GTK_WIDGET(button), FALSE, FALSE, 0);
- }
- {
- GtkButton* button = create_dialog_button("Clean", G_CALLBACK(OnButtonClean), this);
- gtk_box_pack_end(GTK_BOX(hbox), GTK_WIDGET(button), FALSE, FALSE, 0);
- }
- }
-
- {
- GtkWidget* hbox = gtk_hbox_new(FALSE, 5);
- gtk_box_pack_start(GTK_BOX(mainvbox), hbox, TRUE, TRUE, 0);
- gtk_widget_show(hbox);
-
- {
- GtkWidget* sc_win = gtk_scrolled_window_new(0, 0);
- gtk_scrolled_window_set_policy(GTK_SCROLLED_WINDOW(sc_win), GTK_POLICY_NEVER, GTK_POLICY_AUTOMATIC);
- gtk_box_pack_start(GTK_BOX(hbox), sc_win, FALSE, FALSE, 0);
- gtk_widget_show(sc_win);
- gtk_scrolled_window_set_shadow_type(GTK_SCROLLED_WINDOW(sc_win), GTK_SHADOW_IN);
-
- // prefs pages notebook
- m_notebook = gtk_notebook_new();
- // hide the notebook tabs since its not supposed to look like a notebook
- gtk_notebook_set_show_tabs(GTK_NOTEBOOK(m_notebook), FALSE);
- gtk_box_pack_start(GTK_BOX(hbox), m_notebook, TRUE, TRUE, 0);
- gtk_widget_show(m_notebook);
-
-
- {
- GtkTreeStore* store = gtk_tree_store_new(2, G_TYPE_STRING, G_TYPE_POINTER);
-
- GtkWidget* view = gtk_tree_view_new_with_model(GTK_TREE_MODEL(store));
- gtk_tree_view_set_headers_visible(GTK_TREE_VIEW(view), FALSE);
-
- {
- GtkCellRenderer* renderer = gtk_cell_renderer_text_new();
- GtkTreeViewColumn* column = gtk_tree_view_column_new_with_attributes("Preferences", renderer, "text", 0, NULL);
- gtk_tree_view_append_column(GTK_TREE_VIEW(view), column);
- }
-
- {
- GtkTreeSelection* selection = gtk_tree_view_get_selection(GTK_TREE_VIEW(view));
- g_signal_connect(G_OBJECT(selection), "changed", G_CALLBACK(treeSelection), this);
- }
-
- gtk_widget_show(view);
-
- gtk_container_add(GTK_CONTAINER (sc_win), view);
-
- {
- /********************************************************************/
- /* Add preference tree options */
- /********************************************************************/
- // Front page...
- //GtkWidget* front =
- PreferencePages_addPage(m_notebook, "Front Page");
-
- {
- GtkWidget* global = PreferencePages_addPage(m_notebook, "Global Preferences");
- {
- PreferencesPage preferencesPage(*this, getVBox(global));
- Global_constructPreferences(preferencesPage);
- }
- GtkTreeIter group = PreferenceTree_appendPage(store, 0, "Global", global);
- {
- GtkWidget* game = PreferencePages_addPage(m_notebook, "Game");
- PreferencesPage preferencesPage(*this, getVBox(game));
- g_GamesDialog.CreateGlobalFrame(preferencesPage);
-
- PreferenceTree_appendPage(store, &group, "Game", game);
- }
- }
-
- {
- GtkWidget* interfacePage = PreferencePages_addPage(m_notebook, "Interface Preferences");
- {
- PreferencesPage preferencesPage(*this, getVBox(interfacePage));
- PreferencesPageCallbacks_constructPage(g_interfacePreferences, preferencesPage);
- }
-
- GtkTreeIter group = PreferenceTree_appendPage(store, 0, "Interface", interfacePage);
- PreferenceTreeGroup preferenceGroup(*this, m_notebook, store, group);
-
- PreferenceGroupCallbacks_constructGroup(g_interfaceCallbacks, preferenceGroup);
- }
-
- {
- GtkWidget* display = PreferencePages_addPage(m_notebook, "Display Preferences");
- {
- PreferencesPage preferencesPage(*this, getVBox(display));
- PreferencesPageCallbacks_constructPage(g_displayPreferences, preferencesPage);
- }
- GtkTreeIter group = PreferenceTree_appendPage(store, 0, "Display", display);
- PreferenceTreeGroup preferenceGroup(*this, m_notebook, store, group);
-
- PreferenceGroupCallbacks_constructGroup(g_displayCallbacks, preferenceGroup);
- }
-
- {
- GtkWidget* settings = PreferencePages_addPage(m_notebook, "General Settings");
- {
- PreferencesPage preferencesPage(*this, getVBox(settings));
- PreferencesPageCallbacks_constructPage(g_settingsPreferences, preferencesPage);
- }
-
- GtkTreeIter group = PreferenceTree_appendPage(store, 0, "Settings", settings);
- PreferenceTreeGroup preferenceGroup(*this, m_notebook, store, group);
-
- PreferenceGroupCallbacks_constructGroup(g_settingsCallbacks, preferenceGroup);
- }
- }
-
- gtk_tree_view_expand_all(GTK_TREE_VIEW(view));
-
- g_object_unref(G_OBJECT(store));
- }
- }
- }
- }
-
- gtk_notebook_set_page(GTK_NOTEBOOK(m_notebook), 0);
-
- return dialog;
+ui::Window PrefsDlg::BuildDialog(){
+ PreferencesDialog_addInterfacePreferences( makeCallbackF(Interface_constructPreferences) );
+ Mouse_registerPreferencesPage();
+
+ ui::Window main_window = MainFrame_getWindow();
+
+ ui::Window dialog = ui::Window(create_floating_window( RADIANT_NAME " Preferences", m_parent ));
+
+ gtk_window_set_transient_for( dialog, m_parent );
+ gtk_window_set_position( dialog, GTK_WIN_POS_CENTER_ON_PARENT );
+
+ {
+ auto mainvbox = ui::VBox( FALSE, 5 );
+ dialog.add(mainvbox);
+ gtk_container_set_border_width( GTK_CONTAINER( mainvbox ), 5 );
+ mainvbox.show();
+
+ {
+ auto hbox = ui::HBox( FALSE, 5 );
+ hbox.show();
+ mainvbox.pack_end(hbox, FALSE, TRUE, 0);
+
+ {
+ auto button = create_dialog_button( "OK", G_CALLBACK( dialog_button_ok ), &m_modal );
+ hbox.pack_end(button, FALSE, FALSE, 0);
+ }
+ {
+ auto button = create_dialog_button( "Cancel", G_CALLBACK( dialog_button_cancel ), &m_modal );
+ hbox.pack_end(button, FALSE, FALSE, 0);
+ }
+ {
+ auto button = create_dialog_button( "Clean", G_CALLBACK( OnButtonClean ), this );
+ hbox.pack_end(button, FALSE, FALSE, 0);
+ }
+ }
+
+ {
+ auto hbox = ui::HBox( FALSE, 5 );
+ mainvbox.pack_start( hbox, TRUE, TRUE, 0 );
+ hbox.show();
+
+ {
+ auto sc_win = ui::ScrolledWindow(ui::New);
+ gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( sc_win ), GTK_POLICY_NEVER, GTK_POLICY_AUTOMATIC );
+ hbox.pack_start( sc_win, FALSE, FALSE, 0 );
+ sc_win.show();
+ gtk_scrolled_window_set_shadow_type( GTK_SCROLLED_WINDOW( sc_win ), GTK_SHADOW_IN );
+
+ // prefs pages notebook
+ m_notebook = ui::Widget::from(gtk_notebook_new());
+ // hide the notebook tabs since its not supposed to look like a notebook
+ gtk_notebook_set_show_tabs( GTK_NOTEBOOK( m_notebook ), FALSE );
+ hbox.pack_start( m_notebook, TRUE, TRUE, 0 );
+ m_notebook.show();
+
+
+ {
+ auto store = ui::TreeStore::from(gtk_tree_store_new( 2, G_TYPE_STRING, G_TYPE_POINTER ));
+
+ auto view = ui::TreeView(ui::TreeModel::from(store._handle));
+ gtk_tree_view_set_headers_visible(view, FALSE );
+
+ {
+ auto renderer = ui::CellRendererText(ui::New);
+ auto column = ui::TreeViewColumn( "Preferences", renderer, {{"text", 0}} );
+ gtk_tree_view_append_column(view, column );
+ }
+
+ {
+ auto selection = ui::TreeSelection::from(gtk_tree_view_get_selection(view));
+ selection.connect( "changed", G_CALLBACK( treeSelection ), this );
+ }
+
+ view.show();
+
+ sc_win.add(view);
+
+ {
+ /********************************************************************/
+ /* Add preference tree options */
+ /********************************************************************/
+ // Front page...
+ //GtkWidget* front =
+ PreferencePages_addPage( m_notebook, "Front Page" );
+
+ {
+ auto global = PreferencePages_addPage( m_notebook, "Global Preferences" );
+ {
+ PreferencesPage preferencesPage( *this, getVBox( global ) );
+ Global_constructPreferences( preferencesPage );
+ }
+ auto group = PreferenceTree_appendPage( store, 0, "Global", global );
+ {
+ auto game = PreferencePages_addPage( m_notebook, "Game" );
+ PreferencesPage preferencesPage( *this, getVBox( game ) );
+ g_GamesDialog.CreateGlobalFrame( preferencesPage );
+
+ PreferenceTree_appendPage( store, &group, "Game", game );
+ }
+ }
+
+ {
+ auto interfacePage = PreferencePages_addPage( m_notebook, "Interface Preferences" );
+ {
+ PreferencesPage preferencesPage( *this, getVBox( interfacePage ) );
+ PreferencesPageCallbacks_constructPage( g_interfacePreferences, preferencesPage );
+ }
+
+ auto group = PreferenceTree_appendPage( store, 0, "Interface", interfacePage );
+ PreferenceTreeGroup preferenceGroup( *this, m_notebook, store, group );
+
+ PreferenceGroupCallbacks_constructGroup( g_interfaceCallbacks, preferenceGroup );
+ }
+
+ {
+ auto display = PreferencePages_addPage( m_notebook, "Display Preferences" );
+ {
+ PreferencesPage preferencesPage( *this, getVBox( display ) );
+ PreferencesPageCallbacks_constructPage( g_displayPreferences, preferencesPage );
+ }
+ auto group = PreferenceTree_appendPage( store, 0, "Display", display );
+ PreferenceTreeGroup preferenceGroup( *this, m_notebook, store, group );
+
+ PreferenceGroupCallbacks_constructGroup( g_displayCallbacks, preferenceGroup );
+ }
+
+ {
+ auto settings = PreferencePages_addPage( m_notebook, "General Settings" );
+ {
+ PreferencesPage preferencesPage( *this, getVBox( settings ) );
+ PreferencesPageCallbacks_constructPage( g_settingsPreferences, preferencesPage );
+ }
+
+ auto group = PreferenceTree_appendPage( store, 0, "Settings", settings );
+ PreferenceTreeGroup preferenceGroup( *this, m_notebook, store, group );
+
+ PreferenceGroupCallbacks_constructGroup( g_settingsCallbacks, preferenceGroup );
+ }
+ }
+
+ gtk_tree_view_expand_all(view );
+
+ g_object_unref( G_OBJECT( store ) );
+ }
+ }
+ }
+ }
+
+ gtk_notebook_set_current_page( GTK_NOTEBOOK( m_notebook ), 0 );
+
+ return dialog;
}
preferences_globals_t g_preferences_globals;
PrefsDlg g_Preferences; // global prefs instance
-void PreferencesDialog_constructWindow(GtkWindow* main_window)
-{
- g_Preferences.m_parent = main_window;
- g_Preferences.Create();
+void PreferencesDialog_constructWindow( ui::Window main_window ){
+ g_Preferences.m_parent = main_window;
+ g_Preferences.Create();
}
-void PreferencesDialog_destroyWindow()
-{
- g_Preferences.Destroy();
+void PreferencesDialog_destroyWindow(){
+ g_Preferences.Destroy();
}
PreferenceDictionary g_preferences;
-PreferenceSystem& GetPreferenceSystem()
-{
- return g_preferences;
+PreferenceSystem& GetPreferenceSystem(){
+ return g_preferences;
}
class PreferenceSystemAPI
{
- PreferenceSystem* m_preferencesystem;
+PreferenceSystem* m_preferencesystem;
public:
- typedef PreferenceSystem Type;
- STRING_CONSTANT(Name, "*");
-
- PreferenceSystemAPI()
- {
- m_preferencesystem = &GetPreferenceSystem();
- }
- PreferenceSystem* getTable()
- {
- return m_preferencesystem;
- }
+typedef PreferenceSystem Type;
+STRING_CONSTANT( Name, "*" );
+
+PreferenceSystemAPI(){
+ m_preferencesystem = &GetPreferenceSystem();
+}
+PreferenceSystem* getTable(){
+ return m_preferencesystem;
+}
};
#include "modulesystem/singletonmodule.h"
typedef SingletonModule<PreferenceSystemAPI> PreferenceSystemModule;
typedef Static<PreferenceSystemModule> StaticPreferenceSystemModule;
-StaticRegisterModule staticRegisterPreferenceSystem(StaticPreferenceSystemModule::instance());
+StaticRegisterModule staticRegisterPreferenceSystem( StaticPreferenceSystemModule::instance() );
-void Preferences_Load()
-{
- g_GamesDialog.LoadPrefs();
+void Preferences_Load(){
+ g_GamesDialog.LoadPrefs();
- globalOutputStream() << "loading local preferences from " << g_Preferences.m_inipath->str << "\n";
+ globalOutputStream() << "loading local preferences from " << g_Preferences.m_inipath->str << "\n";
- if(!Preferences_Load(g_preferences, g_Preferences.m_inipath->str))
- {
- globalOutputStream() << "failed to load local preferences from " << g_Preferences.m_inipath->str << "\n";
- }
+ if ( !Preferences_Load( g_preferences, g_Preferences.m_inipath->str, g_GamesDialog.m_sGameFile.c_str() ) ) {
+ globalOutputStream() << "failed to load local preferences from " << g_Preferences.m_inipath->str << "\n";
+ }
}
-void Preferences_Save()
-{
- if (g_preferences_globals.disable_ini)
- return;
+void Preferences_Save(){
+ if ( g_preferences_globals.disable_ini ) {
+ return;
+ }
- g_GamesDialog.SavePrefs();
+ // save global preferences
+ g_GamesDialog.SavePrefs();
- globalOutputStream() << "saving local preferences to " << g_Preferences.m_inipath->str << "\n";
+ globalOutputStream() << "saving local preferences to " << g_Preferences.m_inipath->str << "\n";
- if(!Preferences_Save_Safe(g_preferences, g_Preferences.m_inipath->str))
- {
- globalOutputStream() << "failed to save local preferences to " << g_Preferences.m_inipath->str << "\n";
- }
+ if ( !Preferences_Save_Safe( g_preferences, g_Preferences.m_inipath->str ) ) {
+ globalOutputStream() << "failed to save local preferences to " << g_Preferences.m_inipath->str << "\n";
+ }
}
-void Preferences_Reset()
-{
- file_remove(g_Preferences.m_inipath->str);
+void Preferences_Reset(){
+ file_remove( g_Preferences.m_inipath->str );
}
-void PrefsDlg::PostModal (EMessageBoxReturn code)
-{
- if (code == eIDOK)
- {
- Preferences_Save();
- UpdateAllWindows();
- }
+void PrefsDlg::PostModal( EMessageBoxReturn code ){
+ if ( code == eIDOK ) {
+ Preferences_Save();
+ UpdateAllWindows();
+ }
}
std::vector<const char*> g_restart_required;
-void PreferencesDialog_restartRequired(const char* staticName)
-{
- g_restart_required.push_back(staticName);
+void PreferencesDialog_restartRequired( const char* staticName ){
+ g_restart_required.push_back( staticName );
}
-void PreferencesDialog_showDialog()
-{
- if(ConfirmModified("Edit Preferences") && g_Preferences.DoModal() == eIDOK)
- {
- if(!g_restart_required.empty())
- {
- StringOutputStream message(256);
- message << "Preference changes require a restart:\n";
- for(std::vector<const char*>::iterator i = g_restart_required.begin(); i != g_restart_required.end(); ++i)
- {
- message << (*i) << '\n';
- }
- gtk_MessageBox(GTK_WIDGET(MainFrame_getWindow()), message.c_str());
- g_restart_required.clear();
- }
- }
-}
+void PreferencesDialog_showDialog(){
+ if ( ConfirmModified( "Edit Preferences" ) && g_Preferences.DoModal() == eIDOK ) {
+ if ( !g_restart_required.empty() ) {
+ StringOutputStream message( 256 );
+ message << "Preference changes require a restart:\n\n";
+ for ( std::vector<const char*>::iterator i = g_restart_required.begin(); i != g_restart_required.end(); ++i )
+ {
+ message << ( *i ) << '\n';
+ }
+ message << "\nRestart now?";
+ auto ret = ui::alert( MainFrame_getWindow(), message.c_str(), "Restart " RADIANT_NAME "?", ui::alert_type::YESNO, ui::alert_icon::Question );
+ g_restart_required.clear();
-void GameName_importString(const char* value)
-{
- gamename_set(value);
-}
-typedef FreeCaller1<const char*, GameName_importString> GameNameImportStringCaller;
-void GameName_exportString(const StringImportCallback& importer)
-{
- importer(gamename_get());
+ if ( ret == ui::alert_response::YES ) {
+ g_GamesDialog.m_bSkipGamePromptOnce = true;
+ Radiant_Restart();
+ }
+ }
+ }
}
-typedef FreeCaller1<const StringImportCallback&, GameName_exportString> GameNameExportStringCaller;
-void GameMode_importString(const char* value)
-{
- gamemode_set(value);
-}
-typedef FreeCaller1<const char*, GameMode_importString> GameModeImportStringCaller;
-void GameMode_exportString(const StringImportCallback& importer)
-{
- importer(gamemode_get());
-}
-typedef FreeCaller1<const StringImportCallback&, GameMode_exportString> GameModeExportStringCaller;
+struct GameName {
+ static void Export(const Callback<void(const char *)> &returnz) {
+ returnz(gamename_get());
+ }
+
+ static void Import(const char *value) {
+ gamename_set(value);
+ }
+};
+struct GameMode {
+ static void Export(const Callback<void(const char *)> &returnz) {
+ returnz(gamemode_get());
+ }
-void RegisterPreferences(PreferenceSystem& preferences)
-{
-#ifdef WIN32
- preferences.registerPreference("UseCustomShaderEditor", BoolImportStringCaller(g_TextEditor_useWin32Editor), BoolExportStringCaller(g_TextEditor_useWin32Editor));
+ static void Import(const char *value) {
+ gamemode_set(value);
+ }
+};
+
+void RegisterPreferences( PreferenceSystem& preferences ){
+#if GDEF_OS_WINDOWS
+ preferences.registerPreference( "UseCustomShaderEditor", make_property_string( g_TextEditor_useWin32Editor ) );
#else
- preferences.registerPreference("UseCustomShaderEditor", BoolImportStringCaller(g_TextEditor_useCustomEditor), BoolExportStringCaller(g_TextEditor_useCustomEditor));
- preferences.registerPreference("CustomShaderEditorCommand", CopiedStringImportStringCaller(g_TextEditor_editorCommand), CopiedStringExportStringCaller(g_TextEditor_editorCommand));
+ preferences.registerPreference( "UseCustomShaderEditor", make_property_string( g_TextEditor_useCustomEditor ) );
+ preferences.registerPreference( "CustomShaderEditorCommand", make_property_string( g_TextEditor_editorCommand ) );
#endif
- preferences.registerPreference("GameName", GameNameImportStringCaller(), GameNameExportStringCaller());
- preferences.registerPreference("GameMode", GameModeImportStringCaller(), GameModeExportStringCaller());
+ preferences.registerPreference( "GameName", make_property<GameName>() );
+ preferences.registerPreference( "GameMode", make_property<GameMode>() );
}
-void Preferences_Init()
-{
- RegisterPreferences(GetPreferenceSystem());
+void Preferences_Init(){
+ RegisterPreferences( GetPreferenceSystem() );
}