Mouse_constructPreferences( page );
}
void Mouse_registerPreferencesPage(){
- PreferencesDialog_addInterfacePage( FreeCaller1<PreferenceGroup&, Mouse_constructPage>() );
+ PreferencesDialog_addInterfacePage( makeCallbackF(Mouse_constructPage) );
}
{
StringOutputStream path( 256 );
- path << AppPath_get() << gameFile.c_str() << "/";
+ path << DataPath_get() << "gamepacks/" << gameFile.c_str() << "/";
mGameToolsPath = path.c_str();
}
}
+struct LogConsole {
+ static void Export(const Callback<void(bool)> &returnz) {
+ returnz(g_Console_enableLogging);
+ }
-void LogConsole_importString( const char* string ){
- g_Console_enableLogging = string_equal( string, "true" );
- Sys_LogFile( g_Console_enableLogging );
-}
-typedef FreeCaller1<const char*, LogConsole_importString> LogConsoleImportStringCaller;
+ static void Import(bool value) {
+ g_Console_enableLogging = value;
+ Sys_LogFile(g_Console_enableLogging);
+ }
+};
void RegisterGlobalPreferences( PreferenceSystem& preferences ){
- preferences.registerPreference( "gamefile", CopiedStringImportStringCaller( g_GamesDialog.m_sGameFile ), CopiedStringExportStringCaller( g_GamesDialog.m_sGameFile ) );
- preferences.registerPreference( "gamePrompt", BoolImportStringCaller( g_GamesDialog.m_bGamePrompt ), BoolExportStringCaller( g_GamesDialog.m_bGamePrompt ) );
- preferences.registerPreference( "log console", LogConsoleImportStringCaller(), BoolExportStringCaller( g_Console_enableLogging ) );
+ preferences.registerPreference( "gamefile", make_property_string( g_GamesDialog.m_sGameFile ) );
+ preferences.registerPreference( "gamePrompt", make_property_string( g_GamesDialog.m_bGamePrompt ) );
+ preferences.registerPreference( "skipGamePromptOnce", make_property_string( g_GamesDialog.m_bSkipGamePromptOnce ) );
+ preferences.registerPreference( "log console", make_property_string<LogConsole>() );
}
{
++iGame;
}
- m_sGameFile = ( *iGame )->mGameFile;
+
+ if ( ( *iGame )->mGameFile != m_sGameFile ) {
+ m_sGameFile = ( *iGame )->mGameFile;
+
+ // do not trigger radiant restart when switching game on startup using Global Preferences dialog
+ if ( !onStartup ) {
+ PreferencesDialog_restartRequired( "Selected Game" );
+ }
+ }
+
+ // onStartup can only be true once, when Global Preferences are displayed at startup
+ onStartup = false;
}
-void CGameDialog::GameFileExport( const IntImportCallback& importCallback ) const {
+void CGameDialog::GameFileExport( const Callback<void(int)> & importCallback ) const {
// use m_sGameFile to set value
std::list<CGameDescription *>::const_iterator iGame;
int i = 0;
importCallback( m_nComboSelect );
}
-void CGameDialog_GameFileImport( CGameDialog& self, int value ){
- self.GameFileImport( value );
-}
+struct CGameDialog_GameFile {
+ static void Export(const CGameDialog &self, const Callback<void(int)> &returnz) {
+ self.GameFileExport(returnz);
+ }
-void CGameDialog_GameFileExport( CGameDialog& self, const IntImportCallback& importCallback ){
- self.GameFileExport( importCallback );
-}
+ static void Import(CGameDialog &self, int value) {
+ self.GameFileImport(value);
+ }
+};
void CGameDialog::CreateGlobalFrame( PreferencesPage& page ){
std::vector<const char*> games;
page.appendCombo(
"Select the game",
StringArrayRange( &( *games.begin() ), &( *games.end() ) ),
- ReferenceCaller1<CGameDialog, int, CGameDialog_GameFileImport>( *this ),
- ReferenceCaller1<CGameDialog, const IntImportCallback&, CGameDialog_GameFileExport>( *this )
+ make_property<CGameDialog_GameFile>(*this)
);
page.appendCheckBox( "Startup", "Show Global Preferences", m_bGamePrompt );
}
frame.add(vbox2);
{
- PreferencesPage preferencesPage( *this, ui::Widget(GTK_WIDGET( vbox2 )) );
+ PreferencesPage preferencesPage( *this, vbox2 );
Global_constructPreferences( preferencesPage );
CreateGlobalFrame( preferencesPage );
}
return create_simple_modal_dialog_window( "Global Preferences", m_modal, frame );
}
-class LoadGameFile
-{
-std::list<CGameDescription*>& mGames;
-const char* mPath;
-public:
-LoadGameFile( std::list<CGameDescription*>& games, const char* path ) : mGames( games ), mPath( path ){
-}
-void operator()( const char* name ) const {
- if ( !extension_equal( path_get_extension( name ), "game" ) ) {
- return;
- }
- StringOutputStream strPath( 256 );
- strPath << mPath << name;
- globalOutputStream() << strPath.c_str() << '\n';
-
- xmlDocPtr pDoc = xmlParseFile( strPath.c_str() );
- if ( pDoc ) {
- mGames.push_front( new CGameDescription( pDoc, name ) );
- xmlFreeDoc( pDoc );
- }
- else
- {
- globalErrorStream() << "XML parser failed on '" << strPath.c_str() << "'\n";
- }
-}
-};
-
void CGameDialog::ScanForGames(){
StringOutputStream strGamesPath( 256 );
- strGamesPath << AppPath_get() << "games/";
+ strGamesPath << DataPath_get() << "gamepacks/games/";
const char *path = strGamesPath.c_str();
globalOutputStream() << "Scanning for game description files: " << path << '\n';
(if that's really needed)
*/
- Directory_forEach( path, LoadGameFile( mGames, path ) );
+ Directory_forEach(path, [&](const char *name) {
+ if (!extension_equal(path_get_extension(name), "game")) {
+ return;
+ }
+ StringOutputStream strPath(256);
+ strPath << path << name;
+ globalOutputStream() << strPath.c_str() << '\n';
+
+ xmlDocPtr pDoc = xmlParseFile(strPath.c_str());
+ if (pDoc) {
+ mGames.push_front(new CGameDescription(pDoc, name));
+ xmlFreeDoc(pDoc);
+ } else {
+ globalErrorStream() << "XML parser failed on '" << strPath.c_str() << "'\n";
+ }
+ });
}
CGameDescription* CGameDialog::GameDescriptionForComboItem(){
}
void CGameDialog::Init(){
+ bool gamePrompt = false;
+
InitGlobalPrefPath();
LoadPrefs();
ScanForGames();
+
if ( mGames.empty() ) {
Error( "Didn't find any valid game file descriptions, aborting\n" );
}
CGameDescription* currentGameDescription = 0;
- if ( !m_bGamePrompt ) {
+ // m_bSkipGamePromptOnce is used to not prompt for game on restart, only on fresh startup
+ if ( m_bGamePrompt && !m_bSkipGamePromptOnce ) {
+ gamePrompt = true;
+ }
+
+ m_bSkipGamePromptOnce = false;
+ g_GamesDialog.SavePrefs();
+
+ if ( !gamePrompt ) {
// search by .game name
std::list<CGameDescription *>::iterator iGame;
for ( iGame = mGames.begin(); iGame != mGames.end(); ++iGame )
}
}
}
- if ( m_bGamePrompt || !currentGameDescription ) {
+
+ if ( gamePrompt || !currentGameDescription ) {
+ onStartup = true;
Create();
DoGameDialog();
// use m_nComboSelect to identify the game to run as and set the globals
currentGameDescription = GameDescriptionForComboItem();
ASSERT_NOTNULL( currentGameDescription );
}
+ else {
+ onStartup = false;
+ }
+
g_pGameDescription = currentGameDescription;
g_pGameDescription->Dump();
static void OnButtonClean( ui::Widget widget, gpointer data ){
// make sure this is what the user wants
- if ( ui::Widget(GTK_WIDGET( g_Preferences.GetWidget() )).alert( "This will close Radiant and clean the corresponding registry entries.\n"
- "Next time you start Radiant it will be good as new. Do you wish to continue?",
+ if ( ui::alert( g_Preferences.GetWidget(), "This will close " RADIANT_NAME " and clean the corresponding registry entries.\n"
+ "Next time you start " RADIANT_NAME " it will be good as new. Do you wish to continue?",
"Reset Registry", ui::alert_type::YESNO, ui::alert_icon::Asterisk ) == ui::alert_response::YES ) {
PrefsDlg *dlg = (PrefsDlg*)data;
dlg->EndModal( eIDCANCEL );
return;
}
-static void treeSelection( GtkTreeSelection* selection, gpointer data ){
+static void treeSelection( ui::TreeSelection selection, gpointer data ){
PrefsDlg *dlg = (PrefsDlg*)data;
GtkTreeModel* model;
}
-inline ui::Widget getVBox( ui::Widget page ){
- return ui::Widget(gtk_bin_get_child( GTK_BIN( page ) ));
+inline ui::VBox getVBox( ui::Bin page ){
+ return ui::VBox::from(gtk_bin_get_child(page));
}
-GtkTreeIter PreferenceTree_appendPage( GtkTreeStore* store, GtkTreeIter* parent, const char* name, ui::Widget page ){
+GtkTreeIter PreferenceTree_appendPage( ui::TreeStore store, GtkTreeIter* parent, const char* name, ui::Widget page ){
GtkTreeIter group;
gtk_tree_store_append( store, &group, parent );
gtk_tree_store_set( store, &group, 0, name, 1, page, -1 );
return group;
}
-ui::Widget PreferencePages_addPage( ui::Widget notebook, const char* name ){
+ui::Bin PreferencePages_addPage( ui::Widget notebook, const char* name ){
ui::Widget preflabel = ui::Label( name );
preflabel.show();
{
Dialog& m_dialog;
ui::Widget m_notebook;
-GtkTreeStore* m_store;
+ui::TreeStore m_store;
GtkTreeIter m_group;
public:
-PreferenceTreeGroup( Dialog& dialog, ui::Widget notebook, GtkTreeStore* store, GtkTreeIter group ) :
+PreferenceTreeGroup( Dialog& dialog, ui::Widget notebook, ui::TreeStore store, GtkTreeIter group ) :
m_dialog( dialog ),
m_notebook( notebook ),
m_store( store ),
m_group( group ){
}
PreferencesPage createPage( const char* treeName, const char* frameName ){
- ui::Widget page = PreferencePages_addPage( m_notebook, frameName );
+ auto page = PreferencePages_addPage( m_notebook, frameName );
PreferenceTree_appendPage( m_store, &m_group, treeName, page );
return PreferencesPage( m_dialog, getVBox( page ) );
}
};
ui::Window PrefsDlg::BuildDialog(){
- PreferencesDialog_addInterfacePreferences( FreeCaller1<PreferencesPage&, Interface_constructPreferences>() );
+ PreferencesDialog_addInterfacePreferences( makeCallbackF(Interface_constructPreferences) );
Mouse_registerPreferencesPage();
- ui::Window dialog = ui::Window(create_floating_window( "NetRadiant Preferences", m_parent ));
+ ui::Window dialog = ui::Window(create_floating_window( RADIANT_NAME " Preferences", m_parent ));
{
auto mainvbox = ui::VBox( FALSE, 5 );
gtk_scrolled_window_set_shadow_type( GTK_SCROLLED_WINDOW( sc_win ), GTK_SHADOW_IN );
// prefs pages notebook
- m_notebook = ui::Widget(gtk_notebook_new());
+ m_notebook = ui::Widget::from(gtk_notebook_new());
// hide the notebook tabs since its not supposed to look like a notebook
gtk_notebook_set_show_tabs( GTK_NOTEBOOK( m_notebook ), FALSE );
hbox.pack_start( m_notebook, TRUE, TRUE, 0 );
{
- auto store = gtk_tree_store_new( 2, G_TYPE_STRING, G_TYPE_POINTER );
+ auto store = ui::TreeStore::from(gtk_tree_store_new( 2, G_TYPE_STRING, G_TYPE_POINTER ));
- ui::Widget view = ui::TreeView(ui::TreeModel( GTK_TREE_MODEL( store ) ));
- gtk_tree_view_set_headers_visible( GTK_TREE_VIEW( view ), FALSE );
+ auto view = ui::TreeView(ui::TreeModel::from(store._handle));
+ gtk_tree_view_set_headers_visible(view, FALSE );
{
auto renderer = ui::CellRendererText(ui::New);
- GtkTreeViewColumn* column = ui::TreeViewColumn( "Preferences", renderer, {{"text", 0}} );
- gtk_tree_view_append_column( GTK_TREE_VIEW( view ), column );
+ auto column = ui::TreeViewColumn( "Preferences", renderer, {{"text", 0}} );
+ gtk_tree_view_append_column(view, column );
}
{
- auto selection = ui::TreeSelection(gtk_tree_view_get_selection( GTK_TREE_VIEW( view ) ));
+ auto selection = ui::TreeSelection::from(gtk_tree_view_get_selection(view));
selection.connect( "changed", G_CALLBACK( treeSelection ), this );
}
PreferencePages_addPage( m_notebook, "Front Page" );
{
- ui::Widget global = PreferencePages_addPage( m_notebook, "Global Preferences" );
+ auto global = PreferencePages_addPage( m_notebook, "Global Preferences" );
{
PreferencesPage preferencesPage( *this, getVBox( global ) );
Global_constructPreferences( preferencesPage );
}
- GtkTreeIter group = PreferenceTree_appendPage( store, 0, "Global", global );
+ auto group = PreferenceTree_appendPage( store, 0, "Global", global );
{
- ui::Widget game = PreferencePages_addPage( m_notebook, "Game" );
+ auto game = PreferencePages_addPage( m_notebook, "Game" );
PreferencesPage preferencesPage( *this, getVBox( game ) );
g_GamesDialog.CreateGlobalFrame( preferencesPage );
}
{
- ui::Widget interfacePage = PreferencePages_addPage( m_notebook, "Interface Preferences" );
+ auto interfacePage = PreferencePages_addPage( m_notebook, "Interface Preferences" );
{
PreferencesPage preferencesPage( *this, getVBox( interfacePage ) );
PreferencesPageCallbacks_constructPage( g_interfacePreferences, preferencesPage );
}
- GtkTreeIter group = PreferenceTree_appendPage( store, 0, "Interface", interfacePage );
+ auto group = PreferenceTree_appendPage( store, 0, "Interface", interfacePage );
PreferenceTreeGroup preferenceGroup( *this, m_notebook, store, group );
PreferenceGroupCallbacks_constructGroup( g_interfaceCallbacks, preferenceGroup );
}
{
- ui::Widget display = PreferencePages_addPage( m_notebook, "Display Preferences" );
+ auto display = PreferencePages_addPage( m_notebook, "Display Preferences" );
{
PreferencesPage preferencesPage( *this, getVBox( display ) );
PreferencesPageCallbacks_constructPage( g_displayPreferences, preferencesPage );
}
- GtkTreeIter group = PreferenceTree_appendPage( store, 0, "Display", display );
+ auto group = PreferenceTree_appendPage( store, 0, "Display", display );
PreferenceTreeGroup preferenceGroup( *this, m_notebook, store, group );
PreferenceGroupCallbacks_constructGroup( g_displayCallbacks, preferenceGroup );
}
{
- ui::Widget settings = PreferencePages_addPage( m_notebook, "General Settings" );
+ auto settings = PreferencePages_addPage( m_notebook, "General Settings" );
{
PreferencesPage preferencesPage( *this, getVBox( settings ) );
PreferencesPageCallbacks_constructPage( g_settingsPreferences, preferencesPage );
}
- GtkTreeIter group = PreferenceTree_appendPage( store, 0, "Settings", settings );
+ auto group = PreferenceTree_appendPage( store, 0, "Settings", settings );
PreferenceTreeGroup preferenceGroup( *this, m_notebook, store, group );
PreferenceGroupCallbacks_constructGroup( g_settingsCallbacks, preferenceGroup );
}
}
- gtk_tree_view_expand_all( GTK_TREE_VIEW( view ) );
+ gtk_tree_view_expand_all(view );
g_object_unref( G_OBJECT( store ) );
}
return;
}
+ // save global preferences
g_GamesDialog.SavePrefs();
globalOutputStream() << "saving local preferences to " << g_Preferences.m_inipath->str << "\n";
if ( ConfirmModified( "Edit Preferences" ) && g_Preferences.DoModal() == eIDOK ) {
if ( !g_restart_required.empty() ) {
StringOutputStream message( 256 );
- message << "Preference changes require a restart:\n";
+ message << "Preference changes require a restart:\n\n";
+
for ( std::vector<const char*>::iterator i = g_restart_required.begin(); i != g_restart_required.end(); ++i )
{
message << ( *i ) << '\n';
}
- MainFrame_getWindow().alert( message.c_str() );
+
+ message << "\nRestart now?";
+
+ auto ret = ui::alert( MainFrame_getWindow(), message.c_str(), "Restart " RADIANT_NAME "?", ui::alert_type::YESNO, ui::alert_icon::Question );
+
g_restart_required.clear();
+
+ if ( ret == ui::alert_response::YES ) {
+ g_GamesDialog.m_bSkipGamePromptOnce = true;
+ Radiant_Restart();
+ }
}
}
}
+struct GameName {
+ static void Export(const Callback<void(const char *)> &returnz) {
+ returnz(gamename_get());
+ }
+ static void Import(const char *value) {
+ gamename_set(value);
+ }
+};
+struct GameMode {
+ static void Export(const Callback<void(const char *)> &returnz) {
+ returnz(gamemode_get());
+ }
-
-void GameName_importString( const char* value ){
- gamename_set( value );
-}
-typedef FreeCaller1<const char*, GameName_importString> GameNameImportStringCaller;
-void GameName_exportString( const StringImportCallback& importer ){
- importer( gamename_get() );
-}
-typedef FreeCaller1<const StringImportCallback&, GameName_exportString> GameNameExportStringCaller;
-
-void GameMode_importString( const char* value ){
- gamemode_set( value );
-}
-typedef FreeCaller1<const char*, GameMode_importString> GameModeImportStringCaller;
-void GameMode_exportString( const StringImportCallback& importer ){
- importer( gamemode_get() );
-}
-typedef FreeCaller1<const StringImportCallback&, GameMode_exportString> GameModeExportStringCaller;
-
+ static void Import(const char *value) {
+ gamemode_set(value);
+ }
+};
void RegisterPreferences( PreferenceSystem& preferences ){
#if GDEF_OS_WINDOWS
- preferences.registerPreference( "UseCustomShaderEditor", BoolImportStringCaller( g_TextEditor_useWin32Editor ), BoolExportStringCaller( g_TextEditor_useWin32Editor ) );
+ preferences.registerPreference( "UseCustomShaderEditor", make_property_string( g_TextEditor_useWin32Editor ) );
#else
- preferences.registerPreference( "UseCustomShaderEditor", BoolImportStringCaller( g_TextEditor_useCustomEditor ), BoolExportStringCaller( g_TextEditor_useCustomEditor ) );
- preferences.registerPreference( "CustomShaderEditorCommand", CopiedStringImportStringCaller( g_TextEditor_editorCommand ), CopiedStringExportStringCaller( g_TextEditor_editorCommand ) );
+ preferences.registerPreference( "UseCustomShaderEditor", make_property_string( g_TextEditor_useCustomEditor ) );
+ preferences.registerPreference( "CustomShaderEditorCommand", make_property_string( g_TextEditor_editorCommand ) );
#endif
- preferences.registerPreference( "GameName", GameNameImportStringCaller(), GameNameExportStringCaller() );
- preferences.registerPreference( "GameMode", GameModeImportStringCaller(), GameModeExportStringCaller() );
+ preferences.registerPreference( "GameName", make_property<GameName>() );
+ preferences.registerPreference( "GameMode", make_property<GameMode>() );
}
void Preferences_Init(){