/*
-Copyright (C) 2001-2006, William Joseph.
-All Rights Reserved.
+ Copyright (C) 2001-2006, William Joseph.
+ All Rights Reserved.
-This file is part of GtkRadiant.
+ This file is part of GtkRadiant.
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+ GtkRadiant is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+ GtkRadiant is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
+ You should have received a copy of the GNU General Public License
+ along with GtkRadiant; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ */
+#define _USE_MATH_DEFINES
#include "patch.h"
-#include <glib/gslist.h>
+#include <glib.h>
#include "preferences.h"
#include "brush_primit.h"
#include "signal/signal.h"
Signal0 g_patchTextureChangedCallbacks;
-void Patch_addTextureChangedCallback(const SignalHandler& handler)
-{
- g_patchTextureChangedCallbacks.connectLast(handler);
+void Patch_addTextureChangedCallback( const SignalHandler& handler ){
+ g_patchTextureChangedCallbacks.connectLast( handler );
}
-void Patch_textureChanged()
-{
- g_patchTextureChangedCallbacks();
+void Patch_textureChanged(){
+ g_patchTextureChangedCallbacks();
}
int g_PatchSubdivideThreshold = 4;
-void BezierCurveTree_Delete(BezierCurveTree *pCurve)
-{
- if(pCurve)
- {
- BezierCurveTree_Delete(pCurve->left);
- BezierCurveTree_Delete(pCurve->right);
- delete pCurve;
- }
+void BezierCurveTree_Delete( BezierCurveTree *pCurve ){
+ if ( pCurve ) {
+ BezierCurveTree_Delete( pCurve->left );
+ BezierCurveTree_Delete( pCurve->right );
+ delete pCurve;
+ }
}
-std::size_t BezierCurveTree_Setup(BezierCurveTree *pCurve, std::size_t index, std::size_t stride)
-{
- if(pCurve)
- {
- if(pCurve->left && pCurve->right)
- {
- index = BezierCurveTree_Setup(pCurve->left, index, stride);
- pCurve->index = index*stride;
- index++;
- index = BezierCurveTree_Setup(pCurve->right, index, stride);
- }
- else
- {
- pCurve->index = BEZIERCURVETREE_MAX_INDEX;
- }
- }
-
- return index;
-}
-
-bool BezierCurve_IsCurved(BezierCurve *pCurve)
-{
- Vector3 vTemp(vector3_subtracted(pCurve->right, pCurve->left));
- Vector3 v1(vector3_subtracted(pCurve->crd, pCurve->left));
- Vector3 v2(vector3_subtracted(pCurve->right, pCurve->crd));
-
- if(vector3_equal(v1, g_vector3_identity) || vector3_equal(vTemp, v1)) // return 0 if 1->2 == 0 or 1->2 == 1->3
- return false;
-
- vector3_normalise(v1);
- vector3_normalise(v2);
- if(vector3_equal(v1, v2))
- return false;
-
- Vector3 v3(vTemp);
- const double width = vector3_length(v3);
- vector3_scale(v3, 1.0 / width);
-
- if(vector3_equal(v1, v3) && vector3_equal(v2, v3))
- return false;
-
- const double angle = acos(vector3_dot(v1, v2)) / c_pi;
+std::size_t BezierCurveTree_Setup( BezierCurveTree *pCurve, std::size_t index, std::size_t stride ){
+ if ( pCurve ) {
+ if ( pCurve->left && pCurve->right ) {
+ index = BezierCurveTree_Setup( pCurve->left, index, stride );
+ pCurve->index = index * stride;
+ index++;
+ index = BezierCurveTree_Setup( pCurve->right, index, stride );
+ }
+ else
+ {
+ pCurve->index = BEZIERCURVETREE_MAX_INDEX;
+ }
+ }
- const double index = width * angle;
-
- if(index > static_cast<double>(g_PatchSubdivideThreshold))
- return true;
- return false;
+ return index;
}
-void BezierInterpolate(BezierCurve *pCurve)
-{
- pCurve->left = vector3_mid(pCurve->left, pCurve->crd);
- pCurve->right = vector3_mid(pCurve->crd, pCurve->right);
- pCurve->crd = vector3_mid(pCurve->left, pCurve->right);
-}
+bool BezierCurve_IsCurved( BezierCurve *pCurve ){
+ Vector3 vTemp( vector3_subtracted( pCurve->right, pCurve->left ) );
+ Vector3 v1( vector3_subtracted( pCurve->crd, pCurve->left ) );
+ Vector3 v2( vector3_subtracted( pCurve->right, pCurve->crd ) );
-const std::size_t PATCH_MAX_SUBDIVISION_DEPTH = 16;
+ if ( vector3_equal( v1, g_vector3_identity ) || vector3_equal( vTemp, v1 ) ) { // return 0 if 1->2 == 0 or 1->2 == 1->3
+ return false;
+ }
-void BezierCurveTree_FromCurveList(BezierCurveTree *pTree, GSList *pCurveList, std::size_t depth = 0)
-{
- GSList *pLeftList = 0;
- GSList *pRightList = 0;
- BezierCurve *pCurve, *pLeftCurve, *pRightCurve;
- bool bSplit = false;
-
- for (GSList *l = pCurveList; l; l = l->next)
- {
- pCurve = (BezierCurve *)(l->data);
- if(bSplit || BezierCurve_IsCurved(pCurve))
- {
- bSplit = true;
- pLeftCurve = new BezierCurve;
- pRightCurve = new BezierCurve;
- pLeftCurve->left = pCurve->left;
- pRightCurve->right = pCurve->right;
- BezierInterpolate(pCurve);
- pLeftCurve->crd = pCurve->left;
- pRightCurve->crd = pCurve->right;
- pLeftCurve->right = pCurve->crd;
- pRightCurve->left = pCurve->crd;
-
- pLeftList = g_slist_prepend(pLeftList, pLeftCurve);
- pRightList = g_slist_prepend(pRightList, pRightCurve);
- }
- }
-
- if(pLeftList != 0 && pRightList != 0 && depth != PATCH_MAX_SUBDIVISION_DEPTH)
- {
- pTree->left = new BezierCurveTree;
- pTree->right = new BezierCurveTree;
- BezierCurveTree_FromCurveList(pTree->left, pLeftList, depth + 1);
- BezierCurveTree_FromCurveList(pTree->right, pRightList, depth + 1);
-
- for(GSList* l = pLeftList; l != 0; l = g_slist_next(l))
- {
- delete (BezierCurve*)l->data;
- }
-
- for(GSList* l = pRightList; l != 0; l = g_slist_next(l))
- {
- delete (BezierCurve*)l->data;
- }
-
- g_slist_free(pLeftList);
- g_slist_free(pRightList);
- }
- else
- {
- pTree->left = 0;
- pTree->right = 0;
- }
-}
+ vector3_normalise( v1 );
+ vector3_normalise( v2 );
+ if ( vector3_equal( v1, v2 ) ) {
+ return false;
+ }
+ Vector3 v3( vTemp );
+ const double width = vector3_length( v3 );
+ vector3_scale( v3, 1.0 / width );
-int Patch::m_CycleCapIndex = 0;
+ if ( vector3_equal( v1, v3 ) && vector3_equal( v2, v3 ) ) {
+ return false;
+ }
+ const double angle = acos( vector3_dot( v1, v2 ) ) / c_pi;
-void Patch::setDims (std::size_t w, std::size_t h)
-{
- if((w%2)==0)
- w -= 1;
- ASSERT_MESSAGE(w <= MAX_PATCH_WIDTH, "patch too wide");
- if(w > MAX_PATCH_WIDTH)
- w = MAX_PATCH_WIDTH;
- else if(w < MIN_PATCH_WIDTH)
- w = MIN_PATCH_WIDTH;
-
- if((h%2)==0)
- m_height -= 1;
- ASSERT_MESSAGE(h <= MAX_PATCH_HEIGHT, "patch too tall");
- if(h > MAX_PATCH_HEIGHT)
- h = MAX_PATCH_HEIGHT;
- else if(h < MIN_PATCH_HEIGHT)
- h = MIN_PATCH_HEIGHT;
-
- m_width = w; m_height = h;
-
- if(m_width * m_height != m_ctrl.size())
- {
- m_ctrl.resize(m_width * m_height);
- onAllocate(m_ctrl.size());
- }
-}
-
-inline const Colour4b& colour_for_index(std::size_t i, std::size_t width)
-{
- return (i%2 || (i/width)%2) ? colour_inside : colour_corner;
-}
+ const double index = width * angle;
-inline bool float_valid(float f)
-{
- return f == f;
+ if ( index > static_cast<double>( g_PatchSubdivideThreshold ) ) {
+ return true;
+ }
+ return false;
}
-bool Patch::isValid() const
-{
- if(!m_width || !m_height)
- {
- return false;
- }
-
- for(const_iterator i = m_ctrl.begin(); i != m_ctrl.end(); ++i)
- {
- if(!float_valid((*i).m_vertex.x())
- || !float_valid((*i).m_vertex.y())
- || !float_valid((*i).m_vertex.z())
- || !float_valid((*i).m_texcoord.x())
- || !float_valid((*i).m_texcoord.y()))
- {
- globalErrorStream() << "patch has invalid control points\n";
- return false;
- }
- }
- return true;
-}
-
-void Patch::UpdateCachedData()
-{
- m_ctrl_vertices.clear();
- m_lattice_indices.clear();
-
- if(!isValid())
- {
- m_tess.m_numStrips = 0;
- m_tess.m_lenStrips = 0;
- m_tess.m_nArrayHeight = 0;
- m_tess.m_nArrayWidth = 0;
- m_tess.m_curveTreeU.resize(0);
- m_tess.m_curveTreeV.resize(0);
- m_tess.m_indices.resize(0);
- m_tess.m_vertices.resize(0);
- m_tess.m_arrayHeight.resize(0);
- m_tess.m_arrayWidth.resize(0);
- m_aabb_local = AABB();
- return;
- }
-
- BuildTesselationCurves(ROW);
- BuildTesselationCurves(COL);
- BuildVertexArray();
- AccumulateBBox();
-
- IndexBuffer ctrl_indices;
-
- m_lattice_indices.reserve(((m_width * (m_height - 1)) + (m_height * (m_width - 1))) << 1);
- ctrl_indices.reserve(m_ctrlTransformed.size());
- {
- UniqueVertexBuffer<PointVertex> inserter(m_ctrl_vertices);
- for(iterator i = m_ctrlTransformed.begin(); i != m_ctrlTransformed.end(); ++i)
- {
- ctrl_indices.insert(inserter.insert(pointvertex_quantised(PointVertex(reinterpret_cast<const Vertex3f&>((*i).m_vertex), colour_for_index(i - m_ctrlTransformed.begin(), m_width)))));
- }
- }
- {
- for(IndexBuffer::iterator i = ctrl_indices.begin(); i != ctrl_indices.end(); ++i)
- {
- if(std::size_t(i - ctrl_indices.begin()) % m_width)
- {
- m_lattice_indices.insert(*(i - 1));
- m_lattice_indices.insert(*i);
- }
- if(std::size_t(i - ctrl_indices.begin()) >= m_width)
- {
- m_lattice_indices.insert(*(i - m_width));
- m_lattice_indices.insert(*i);
- }
- }
- }
-
-#if 0
- {
- Array<RenderIndex>::iterator first = m_tess.m_indices.begin();
- for(std::size_t s=0; s<m_tess.m_numStrips; s++)
- {
- Array<RenderIndex>::iterator last = first + m_tess.m_lenStrips;
-
- for(Array<RenderIndex>::iterator i(first); i+2 != last; i += 2)
- {
- ArbitraryMeshTriangle_sumTangents(m_tess.m_vertices[*(i+0)], m_tess.m_vertices[*(i+1)], m_tess.m_vertices[*(i+2)]);
- ArbitraryMeshTriangle_sumTangents(m_tess.m_vertices[*(i+2)], m_tess.m_vertices[*(i+1)], m_tess.m_vertices[*(i+3)]);
- }
-
- first = last;
- }
-
- for(Array<ArbitraryMeshVertex>::iterator i = m_tess.m_vertices.begin(); i != m_tess.m_vertices.end(); ++i)
- {
- vector3_normalise(reinterpret_cast<Vector3&>((*i).tangent));
- vector3_normalise(reinterpret_cast<Vector3&>((*i).bitangent));
- }
- }
-#endif
-
- SceneChangeNotify();
+void BezierInterpolate( BezierCurve *pCurve ){
+ pCurve->left = vector3_mid( pCurve->left, pCurve->crd );
+ pCurve->right = vector3_mid( pCurve->crd, pCurve->right );
+ pCurve->crd = vector3_mid( pCurve->left, pCurve->right );
}
-void Patch::InvertMatrix()
-{
- undoSave();
-
- PatchControlArray_invert(m_ctrl, m_width, m_height);
+const std::size_t PATCH_MAX_SUBDIVISION_DEPTH = 16;
- controlPointsChanged();
+void BezierCurveTree_FromCurveList( BezierCurveTree *pTree, GSList *pCurveList, std::size_t depth = 0 ){
+ GSList *pLeftList = 0;
+ GSList *pRightList = 0;
+ BezierCurve *pCurve, *pLeftCurve, *pRightCurve;
+ bool bSplit = false;
+
+ for ( GSList *l = pCurveList; l; l = l->next )
+ {
+ pCurve = (BezierCurve *)( l->data );
+ if ( bSplit || BezierCurve_IsCurved( pCurve ) ) {
+ bSplit = true;
+ pLeftCurve = new BezierCurve;
+ pRightCurve = new BezierCurve;
+ pLeftCurve->left = pCurve->left;
+ pRightCurve->right = pCurve->right;
+ BezierInterpolate( pCurve );
+ pLeftCurve->crd = pCurve->left;
+ pRightCurve->crd = pCurve->right;
+ pLeftCurve->right = pCurve->crd;
+ pRightCurve->left = pCurve->crd;
+
+ pLeftList = g_slist_prepend( pLeftList, pLeftCurve );
+ pRightList = g_slist_prepend( pRightList, pRightCurve );
+ }
+ }
+
+ if ( pLeftList != 0 && pRightList != 0 && depth != PATCH_MAX_SUBDIVISION_DEPTH ) {
+ pTree->left = new BezierCurveTree;
+ pTree->right = new BezierCurveTree;
+ BezierCurveTree_FromCurveList( pTree->left, pLeftList, depth + 1 );
+ BezierCurveTree_FromCurveList( pTree->right, pRightList, depth + 1 );
+
+ for ( GSList* l = pLeftList; l != 0; l = g_slist_next( l ) )
+ {
+ delete (BezierCurve*)l->data;
+ }
+
+ for ( GSList* l = pRightList; l != 0; l = g_slist_next( l ) )
+ {
+ delete (BezierCurve*)l->data;
+ }
+
+ g_slist_free( pLeftList );
+ g_slist_free( pRightList );
+ }
+ else
+ {
+ pTree->left = 0;
+ pTree->right = 0;
+ }
}
-void Patch::TransposeMatrix()
-{
- undoSave();
-
- {
- Array<PatchControl> tmp(m_width * m_height);
- copy_ctrl(tmp.data(), m_ctrl.data(), m_ctrl.data() + m_width * m_height);
-
- PatchControlIter from = tmp.data();
- for(std::size_t h = 0; h != m_height; ++h)
- {
- PatchControlIter to = m_ctrl.data() + h;
- for(std::size_t w = 0; w != m_width; ++w, ++from, to += m_height)
- {
- *to = *from;
- }
- }
- }
-
- {
- std::size_t tmp = m_width;
- m_width = m_height;
- m_height = tmp;
- }
-
- controlPointsChanged();
-}
-
-void Patch::Redisperse(EMatrixMajor mt)
-{
- std::size_t w, h, width, height, row_stride, col_stride;
- PatchControl* p1, * p2, * p3;
-
- undoSave();
-
- switch(mt)
- {
- case COL:
- width = (m_width-1)>>1;
- height = m_height;
- col_stride = 1;
- row_stride = m_width;
- break;
- case ROW:
- width = (m_height-1)>>1;
- height = m_width;
- col_stride = m_width;
- row_stride = 1;
- break;
- default:
- ERROR_MESSAGE("neither row-major nor column-major");
- return;
- }
-
- for(h=0;h<height;h++)
- {
- p1 = m_ctrl.data()+(h*row_stride);
- for(w=0;w<width;w++)
- {
- p2 = p1+col_stride;
- p3 = p2+col_stride;
- p2->m_vertex = vector3_mid(p1->m_vertex, p3->m_vertex);
- p1 = p3;
- }
- }
-
- controlPointsChanged();
-}
-
-void Patch::Smooth(EMatrixMajor mt)
-{
- std::size_t w, h, width, height, row_stride, col_stride;
- PatchControl* p1, * p2, * p3;
-
- undoSave();
-
- switch(mt)
- {
- case COL:
- width = (m_width-1)>>1;
- height = m_height;
- col_stride = 1;
- row_stride = m_width;
- break;
- case ROW:
- width = (m_height-1)>>1;
- height = m_width;
- col_stride = m_width;
- row_stride = 1;
- break;
- default:
- ERROR_MESSAGE("neither row-major nor column-major");
- return;
- }
-
- for(h=0;h<height;h++)
- {
- p1 = m_ctrl.data()+(h*row_stride)+col_stride;
- for(w=0;w<width-1;w++)
- {
- p2 = p1+col_stride;
- p3 = p2+col_stride;
- p2->m_vertex = vector3_mid(p1->m_vertex, p3->m_vertex);
- p1 = p3;
- }
- }
-
- controlPointsChanged();
-}
-
-void Patch::InsertRemove(bool bInsert, bool bColumn, bool bFirst)
-{
- undoSave();
-
- if(bInsert)
- {
- if(bColumn && (m_width + 2 <= MAX_PATCH_WIDTH))
- InsertPoints(COL, bFirst);
- else if(m_height + 2 <= MAX_PATCH_HEIGHT)
- InsertPoints(ROW, bFirst);
- }
- else
- {
- if(bColumn && (m_width - 2 >= MIN_PATCH_WIDTH))
- RemovePoints(COL, bFirst);
- else if(m_height - 2 >= MIN_PATCH_HEIGHT)
- RemovePoints(ROW, bFirst);
- }
-
- controlPointsChanged();
-}
-
-Patch* Patch::MakeCap(Patch* patch, EPatchCap eType, EMatrixMajor mt, bool bFirst)
-{
- std::size_t i, width, height;
-
- switch(mt)
- {
- case ROW:
- width = m_width;
- height = m_height;
- break;
- case COL:
- width = m_height;
- height = m_width;
- break;
- default:
- ERROR_MESSAGE("neither row-major nor column-major");
- return 0;
- }
-
- Array<Vector3> p(width);
-
- std::size_t nIndex = (bFirst) ? 0 : height-1;
- if(mt == ROW)
- {
- for (i=0; i<width; i++)
- {
- p[(bFirst)?i:(width-1)-i] = ctrlAt(nIndex, i).m_vertex;
- }
- }
- else
- {
- for (i=0; i<width; i++)
- {
- p[(bFirst)?i:(width-1)-i] = ctrlAt(i, nIndex).m_vertex;
- }
- }
-
- patch->ConstructSeam(eType, p.data(), width);
- return patch;
-}
-
-void Patch::FlipTexture(int nAxis)
-{
- undoSave();
- for(PatchControlIter i = m_ctrl.data(); i != m_ctrl.data() + m_ctrl.size(); ++i)
- {
- (*i).m_texcoord[nAxis] = -(*i).m_texcoord[nAxis];
- }
-
- controlPointsChanged();
-}
+int Patch::m_CycleCapIndex = 0;
-void Patch::TranslateTexture(float s, float t)
-{
- undoSave();
- s = -1 * s / m_state->getTexture().width;
- t = t / m_state->getTexture().height;
+void Patch::setDims( std::size_t w, std::size_t h ){
+ if ( ( w % 2 ) == 0 ) {
+ w -= 1;
+ }
+ ASSERT_MESSAGE( w <= MAX_PATCH_WIDTH, "patch too wide" );
+ if ( w > MAX_PATCH_WIDTH ) {
+ w = MAX_PATCH_WIDTH;
+ }
+ else if ( w < MIN_PATCH_WIDTH ) {
+ w = MIN_PATCH_WIDTH;
+ }
+
+ if ( ( h % 2 ) == 0 ) {
+ m_height -= 1;
+ }
+ ASSERT_MESSAGE( h <= MAX_PATCH_HEIGHT, "patch too tall" );
+ if ( h > MAX_PATCH_HEIGHT ) {
+ h = MAX_PATCH_HEIGHT;
+ }
+ else if ( h < MIN_PATCH_HEIGHT ) {
+ h = MIN_PATCH_HEIGHT;
+ }
+
+ m_width = w; m_height = h;
+
+ if ( m_width * m_height != m_ctrl.size() ) {
+ m_ctrl.resize( m_width * m_height );
+ onAllocate( m_ctrl.size() );
+ }
+}
+
+inline const Colour4b& colour_for_index( std::size_t i, std::size_t width ){
+ return ( i % 2 || ( i / width ) % 2 ) ? colour_inside : colour_corner;
+}
+
+inline bool float_valid( float f ){
+ return f == f;
+}
+
+bool Patch::isValid() const {
+ if ( !m_width || !m_height ) {
+ return false;
+ }
+
+ for ( const_iterator i = m_ctrl.begin(); i != m_ctrl.end(); ++i )
+ {
+ if ( !float_valid( ( *i ).m_vertex.x() )
+ || !float_valid( ( *i ).m_vertex.y() )
+ || !float_valid( ( *i ).m_vertex.z() )
+ || !float_valid( ( *i ).m_texcoord.x() )
+ || !float_valid( ( *i ).m_texcoord.y() ) ) {
+ globalErrorStream() << "patch has invalid control points\n";
+ return false;
+ }
+ }
+ return true;
+}
+
+void Patch::UpdateCachedData(){
+ m_ctrl_vertices.clear();
+ m_lattice_indices.clear();
+
+ if ( !isValid() ) {
+ m_tess.m_numStrips = 0;
+ m_tess.m_lenStrips = 0;
+ m_tess.m_nArrayHeight = 0;
+ m_tess.m_nArrayWidth = 0;
+ m_tess.m_curveTreeU.resize( 0 );
+ m_tess.m_curveTreeV.resize( 0 );
+ m_tess.m_indices.resize( 0 );
+ m_tess.m_vertices.resize( 0 );
+ m_tess.m_arrayHeight.resize( 0 );
+ m_tess.m_arrayWidth.resize( 0 );
+ m_aabb_local = AABB();
+ return;
+ }
+
+ BuildTesselationCurves( ROW );
+ BuildTesselationCurves( COL );
+ BuildVertexArray();
+ AccumulateBBox();
+
+ IndexBuffer ctrl_indices;
+
+ m_lattice_indices.reserve( ( ( m_width * ( m_height - 1 ) ) + ( m_height * ( m_width - 1 ) ) ) << 1 );
+ ctrl_indices.reserve( m_ctrlTransformed.size() );
+ {
+ UniqueVertexBuffer<PointVertex> inserter( m_ctrl_vertices );
+ for ( iterator i = m_ctrlTransformed.begin(); i != m_ctrlTransformed.end(); ++i )
+ {
+ ctrl_indices.insert( inserter.insert( pointvertex_quantised( PointVertex( reinterpret_cast<const Vertex3f&>( ( *i ).m_vertex ), colour_for_index( i - m_ctrlTransformed.begin(), m_width ) ) ) ) );
+ }
+ }
+ {
+ for ( IndexBuffer::iterator i = ctrl_indices.begin(); i != ctrl_indices.end(); ++i )
+ {
+ if ( std::size_t( i - ctrl_indices.begin() ) % m_width ) {
+ m_lattice_indices.insert( *( i - 1 ) );
+ m_lattice_indices.insert( *i );
+ }
+ if ( std::size_t( i - ctrl_indices.begin() ) >= m_width ) {
+ m_lattice_indices.insert( *( i - m_width ) );
+ m_lattice_indices.insert( *i );
+ }
+ }
+ }
- for(PatchControlIter i = m_ctrl.data(); i != m_ctrl.data() + m_ctrl.size(); ++i)
- {
- (*i).m_texcoord[0] += s;
- (*i).m_texcoord[1] += t;
- }
+#if 0
+ {
+ Array<RenderIndex>::iterator first = m_tess.m_indices.begin();
+ for ( std::size_t s = 0; s < m_tess.m_numStrips; s++ )
+ {
+ Array<RenderIndex>::iterator last = first + m_tess.m_lenStrips;
+
+ for ( Array<RenderIndex>::iterator i( first ); i + 2 != last; i += 2 )
+ {
+ ArbitraryMeshTriangle_sumTangents( m_tess.m_vertices[*( i + 0 )], m_tess.m_vertices[*( i + 1 )], m_tess.m_vertices[*( i + 2 )] );
+ ArbitraryMeshTriangle_sumTangents( m_tess.m_vertices[*( i + 2 )], m_tess.m_vertices[*( i + 1 )], m_tess.m_vertices[*( i + 3 )] );
+ }
+
+ first = last;
+ }
+
+ for ( Array<ArbitraryMeshVertex>::iterator i = m_tess.m_vertices.begin(); i != m_tess.m_vertices.end(); ++i )
+ {
+ vector3_normalise( reinterpret_cast<Vector3&>( ( *i ).tangent ) );
+ vector3_normalise( reinterpret_cast<Vector3&>( ( *i ).bitangent ) );
+ }
+ }
+#endif
- controlPointsChanged();
-}
+ SceneChangeNotify();
+}
+
+void Patch::InvertMatrix(){
+ undoSave();
+
+ PatchControlArray_invert( m_ctrl, m_width, m_height );
+
+ controlPointsChanged();
+}
+
+void Patch::TransposeMatrix(){
+ undoSave();
+
+ {
+ Array<PatchControl> tmp( m_width * m_height );
+ copy_ctrl( tmp.data(), m_ctrl.data(), m_ctrl.data() + m_width * m_height );
+
+ PatchControlIter from = tmp.data();
+ for ( std::size_t h = 0; h != m_height; ++h )
+ {
+ PatchControlIter to = m_ctrl.data() + h;
+ for ( std::size_t w = 0; w != m_width; ++w, ++from, to += m_height )
+ {
+ *to = *from;
+ }
+ }
+ }
+
+ {
+ std::size_t tmp = m_width;
+ m_width = m_height;
+ m_height = tmp;
+ }
+
+ controlPointsChanged();
+}
+
+void Patch::Redisperse( EMatrixMajor mt ){
+ std::size_t w, h, width, height, row_stride, col_stride;
+ PatchControl* p1, * p2, * p3;
+
+ undoSave();
+
+ switch ( mt )
+ {
+ case COL:
+ width = ( m_width - 1 ) >> 1;
+ height = m_height;
+ col_stride = 1;
+ row_stride = m_width;
+ break;
+ case ROW:
+ width = ( m_height - 1 ) >> 1;
+ height = m_width;
+ col_stride = m_width;
+ row_stride = 1;
+ break;
+ default:
+ ERROR_MESSAGE( "neither row-major nor column-major" );
+ return;
+ }
+
+ for ( h = 0; h < height; h++ )
+ {
+ p1 = m_ctrl.data() + ( h * row_stride );
+ for ( w = 0; w < width; w++ )
+ {
+ p2 = p1 + col_stride;
+ p3 = p2 + col_stride;
+ p2->m_vertex = vector3_mid( p1->m_vertex, p3->m_vertex );
+ p1 = p3;
+ }
+ }
+
+ controlPointsChanged();
+}
+
+void Patch::Smooth( EMatrixMajor mt ){
+ std::size_t w, h, width, height, row_stride, col_stride;
+ bool wrap;
+ PatchControl* p1, * p2, * p3, * p2b;
+
+ undoSave();
+
+ switch ( mt )
+ {
+ case COL:
+ width = ( m_width - 1 ) >> 1;
+ height = m_height;
+ col_stride = 1;
+ row_stride = m_width;
+ break;
+ case ROW:
+ width = ( m_height - 1 ) >> 1;
+ height = m_width;
+ col_stride = m_width;
+ row_stride = 1;
+ break;
+ default:
+ ERROR_MESSAGE( "neither row-major nor column-major" );
+ return;
+ }
+
+ wrap = true;
+ for ( h = 0; h < height; h++ )
+ {
+ p1 = m_ctrl.data() + ( h * row_stride );
+ p2 = p1 + ( 2 * width ) * col_stride;
+ //globalErrorStream() << "compare " << p1->m_vertex << " and " << p2->m_vertex << "\n";
+ if ( vector3_length_squared( vector3_subtracted( p1->m_vertex, p2->m_vertex ) ) > 1.0 ) {
+ //globalErrorStream() << "too far\n";
+ wrap = false;
+ break;
+ }
+ }
+
+ for ( h = 0; h < height; h++ )
+ {
+ p1 = m_ctrl.data() + ( h * row_stride ) + col_stride;
+ for ( w = 0; w < width - 1; w++ )
+ {
+ p2 = p1 + col_stride;
+ p3 = p2 + col_stride;
+ p2->m_vertex = vector3_mid( p1->m_vertex, p3->m_vertex );
+ p1 = p3;
+ }
+ if ( wrap ) {
+ p1 = m_ctrl.data() + ( h * row_stride ) + ( 2 * width - 1 ) * col_stride;
+ p2 = m_ctrl.data() + ( h * row_stride );
+ p2b = m_ctrl.data() + ( h * row_stride ) + ( 2 * width ) * col_stride;
+ p3 = m_ctrl.data() + ( h * row_stride ) + col_stride;
+ p2->m_vertex = p2b->m_vertex = vector3_mid( p1->m_vertex, p3->m_vertex );
+ }
+ }
+
+ controlPointsChanged();
+}
+
+void Patch::InsertRemove( bool bInsert, bool bColumn, bool bFirst ){
+ undoSave();
+
+ if ( bInsert ) {
+ if ( bColumn && ( m_width + 2 <= MAX_PATCH_WIDTH ) ) {
+ InsertPoints( COL, bFirst );
+ }
+ else if ( m_height + 2 <= MAX_PATCH_HEIGHT ) {
+ InsertPoints( ROW, bFirst );
+ }
+ }
+ else
+ {
+ if ( bColumn && ( m_width - 2 >= MIN_PATCH_WIDTH ) ) {
+ RemovePoints( COL, bFirst );
+ }
+ else if ( m_height - 2 >= MIN_PATCH_HEIGHT ) {
+ RemovePoints( ROW, bFirst );
+ }
+ }
+
+ controlPointsChanged();
+}
+
+Patch* Patch::MakeCap( Patch* patch, EPatchCap eType, EMatrixMajor mt, bool bFirst ){
+ std::size_t i, width, height;
+
+ switch ( mt )
+ {
+ case ROW:
+ width = m_width;
+ height = m_height;
+ break;
+ case COL:
+ width = m_height;
+ height = m_width;
+ break;
+ default:
+ ERROR_MESSAGE( "neither row-major nor column-major" );
+ return 0;
+ }
+
+ Array<Vector3> p( width );
+
+ std::size_t nIndex = ( bFirst ) ? 0 : height - 1;
+ if ( mt == ROW ) {
+ for ( i = 0; i < width; i++ )
+ {
+ p[( bFirst ) ? i : ( width - 1 ) - i] = ctrlAt( nIndex, i ).m_vertex;
+ }
+ }
+ else
+ {
+ for ( i = 0; i < width; i++ )
+ {
+ p[( bFirst ) ? i : ( width - 1 ) - i] = ctrlAt( i, nIndex ).m_vertex;
+ }
+ }
+
+ patch->ConstructSeam( eType, p.data(), width );
+ return patch;
+}
+
+void Patch::FlipTexture( int nAxis ){
+ undoSave();
+
+ for ( PatchControlIter i = m_ctrl.data(); i != m_ctrl.data() + m_ctrl.size(); ++i )
+ {
+ ( *i ).m_texcoord[nAxis] = -( *i ).m_texcoord[nAxis];
+ }
+
+ controlPointsChanged();
+}
+
+void Patch::TranslateTexture( float s, float t ){
+ undoSave();
+
+ s = -1 * s / m_state->getTexture().width;
+ t = t / m_state->getTexture().height;
+
+ for ( PatchControlIter i = m_ctrl.data(); i != m_ctrl.data() + m_ctrl.size(); ++i )
+ {
+ ( *i ).m_texcoord[0] += s;
+ ( *i ).m_texcoord[1] += t;
+ }
+
+ controlPointsChanged();
+}
-void Patch::ScaleTexture(float s, float t)
-{
- undoSave();
+void Patch::ScaleTexture( float s, float t ){
+ undoSave();
- for(PatchControlIter i = m_ctrl.data(); i != m_ctrl.data() + m_ctrl.size(); ++i)
- {
- (*i).m_texcoord[0] *= s;
- (*i).m_texcoord[1] *= t;
- }
+ for ( PatchControlIter i = m_ctrl.data(); i != m_ctrl.data() + m_ctrl.size(); ++i )
+ {
+ ( *i ).m_texcoord[0] *= s;
+ ( *i ).m_texcoord[1] *= t;
+ }
- controlPointsChanged();
+ controlPointsChanged();
}
-void Patch::RotateTexture(float angle)
-{
- undoSave();
+void Patch::RotateTexture( float angle ){
+ undoSave();
+
+ const float s = static_cast<float>( sin( degrees_to_radians( angle ) ) );
+ const float c = static_cast<float>( cos( degrees_to_radians( angle ) ) );
- const float s = static_cast<float>(sin(degrees_to_radians(angle)));
- const float c = static_cast<float>(cos(degrees_to_radians(angle)));
-
- for(PatchControlIter i = m_ctrl.data(); i != m_ctrl.data() + m_ctrl.size(); ++i)
- {
- const float x = (*i).m_texcoord[0];
- const float y = (*i).m_texcoord[1];
- (*i).m_texcoord[0] = (x * c) - (y * s);
- (*i).m_texcoord[1] = (y * c) + (x * s);
- }
+ for ( PatchControlIter i = m_ctrl.data(); i != m_ctrl.data() + m_ctrl.size(); ++i )
+ {
+ const float x = ( *i ).m_texcoord[0];
+ const float y = ( *i ).m_texcoord[1];
+ ( *i ).m_texcoord[0] = ( x * c ) - ( y * s );
+ ( *i ).m_texcoord[1] = ( y * c ) + ( x * s );
+ }
- controlPointsChanged();
+ controlPointsChanged();
}
-void Patch::SetTextureRepeat(float s, float t)
-{
- std::size_t w, h;
- float si, ti, sc, tc;
- PatchControl *pDest;
-
- undoSave();
+void Patch::SetTextureRepeat( float s, float t ){
+ std::size_t w, h;
+ float si, ti, sc, tc;
+ PatchControl *pDest;
- si = s / (float)(m_width - 1);
- ti = t / (float)(m_height - 1);
+ undoSave();
- pDest = m_ctrl.data();
- for (h=0, tc = 0.0f; h<m_height; h++, tc+=ti)
- {
- for (w=0, sc = 0.0f; w<m_width; w++, sc+=si)
- {
- pDest->m_texcoord[0] = sc;
- pDest->m_texcoord[1] = tc;
- pDest++;
- }
- }
+ si = s / (float)( m_width - 1 );
+ ti = t / (float)( m_height - 1 );
- controlPointsChanged();
+ pDest = m_ctrl.data();
+ for ( h = 0, tc = 0.0f; h < m_height; h++, tc += ti )
+ {
+ for ( w = 0, sc = 0.0f; w < m_width; w++, sc += si )
+ {
+ pDest->m_texcoord[0] = sc;
+ pDest->m_texcoord[1] = tc;
+ pDest++;
+ }
+ }
+
+ controlPointsChanged();
}
/*
-void Patch::SetTextureInfo(texdef_t *pt)
-{
- if(pt->getShift()[0] || pt->getShift()[1])
+ void Patch::SetTextureInfo(texdef_t *pt)
+ {
+ if(pt->getShift()[0] || pt->getShift()[1])
TranslateTexture (pt->getShift()[0], pt->getShift()[1]);
- else if(pt->getScale()[0] || pt->getScale()[1])
- {
+ else if(pt->getScale()[0] || pt->getScale()[1])
+ {
if(pt->getScale()[0] == 0.0f) pt->setScale(0, 1.0f);
if(pt->getScale()[1] == 0.0f) pt->setScale(1, 1.0f);
ScaleTexture (pt->getScale()[0], pt->getScale()[1]);
- }
- else if(pt->rotate)
+ }
+ else if(pt->rotate)
RotateTexture (pt->rotate);
-}
-*/
+ }
+ */
-inline int texture_axis(const Vector3& normal)
-{
- // axis dominance order: Z, X, Y
- return (normal.x() >= normal.y()) ? (normal.x() > normal.z()) ? 0 : 2 : (normal.y() > normal.z()) ? 1 : 2;
+inline int texture_axis( const Vector3& normal ){
+ // axis dominance order: Z, X, Y
+ return ( normal.x() >= normal.y() ) ? ( normal.x() > normal.z() ) ? 0 : 2 : ( normal.y() > normal.z() ) ? 1 : 2;
}
-void Patch::CapTexture()
-{
- const PatchControl& p1 = m_ctrl[m_width];
- const PatchControl& p2 = m_ctrl[m_width*(m_height-1)];
- const PatchControl& p3 = m_ctrl[(m_width*m_height)-1];
-
-
- Vector3 normal(g_vector3_identity);
-
- {
- Vector3 tmp(vector3_cross(
- vector3_subtracted(p2.m_vertex, m_ctrl[0].m_vertex),
- vector3_subtracted(p3.m_vertex, m_ctrl[0].m_vertex)
- ));
- if(!vector3_equal(tmp, g_vector3_identity))
- {
- vector3_add(normal, tmp);
- }
- }
- {
- Vector3 tmp(vector3_cross(
- vector3_subtracted(p1.m_vertex, p3.m_vertex),
- vector3_subtracted(m_ctrl[0].m_vertex, p3.m_vertex)
- ));
- if(!vector3_equal(tmp, g_vector3_identity))
- {
- vector3_add(normal, tmp);
- }
- }
-
- ProjectTexture(texture_axis(normal));
+void Patch::CapTexture(){
+ const PatchControl& p1 = m_ctrl[m_width];
+ const PatchControl& p2 = m_ctrl[m_width * ( m_height - 1 )];
+ const PatchControl& p3 = m_ctrl[( m_width * m_height ) - 1];
+
+
+ Vector3 normal( g_vector3_identity );
+
+ {
+ Vector3 tmp( vector3_cross(
+ vector3_subtracted( p2.m_vertex, m_ctrl[0].m_vertex ),
+ vector3_subtracted( p3.m_vertex, m_ctrl[0].m_vertex )
+ ) );
+ if ( !vector3_equal( tmp, g_vector3_identity ) ) {
+ vector3_add( normal, tmp );
+ }
+ }
+ {
+ Vector3 tmp( vector3_cross(
+ vector3_subtracted( p1.m_vertex, p3.m_vertex ),
+ vector3_subtracted( m_ctrl[0].m_vertex, p3.m_vertex )
+ ) );
+ if ( !vector3_equal( tmp, g_vector3_identity ) ) {
+ vector3_add( normal, tmp );
+ }
+ }
+
+ ProjectTexture( texture_axis( normal ) );
}
// uses longest parallel chord to calculate texture coords for each row/col
-void Patch::NaturalTexture()
-{
- undoSave();
-
- {
- float fSize = (float)m_state->getTexture().width * Texdef_getDefaultTextureScale();
-
- double texBest = 0;
- double tex = 0;
- PatchControl* pWidth = m_ctrl.data();
- for (std::size_t w=0; w<m_width; w++, pWidth++)
- {
- {
- PatchControl* pHeight = pWidth;
- for (std::size_t h=0; h<m_height; h++, pHeight+=m_width)
- pHeight->m_texcoord[0] = static_cast<float>(tex);
- }
-
- if(w+1 == m_width)
- break;
-
- {
- PatchControl* pHeight = pWidth;
- for (std::size_t h=0; h<m_height; h++, pHeight+=m_width)
- {
- Vector3 v(vector3_subtracted(pHeight->m_vertex, (pHeight+1)->m_vertex));
- double length = tex + (vector3_length(v) / fSize);
- if(fabs(length) > texBest) texBest = length;
- }
- }
-
- tex=texBest;
- }
- }
-
- {
- float fSize = -(float)m_state->getTexture().height * Texdef_getDefaultTextureScale();
-
- double texBest = 0;
- double tex = 0;
- PatchControl* pHeight = m_ctrl.data();
- for (std::size_t h=0; h<m_height; h++, pHeight+=m_width)
- {
- {
- PatchControl* pWidth = pHeight;
- for (std::size_t w=0; w<m_width; w++, pWidth++)
- pWidth->m_texcoord[1] = static_cast<float>(tex);
- }
-
- if(h+1 == m_height)
- break;
-
- {
- PatchControl* pWidth = pHeight;
- for (std::size_t w=0; w<m_width; w++, pWidth++)
- {
- Vector3 v(vector3_subtracted(pWidth->m_vertex, (pWidth+m_width)->m_vertex));
- double length = tex + (vector3_length(v) / fSize);
- if(fabs(length) > texBest) texBest = length;
- }
- }
-
- tex=texBest;
- }
- }
-
- controlPointsChanged();
+void Patch::NaturalTexture(){
+ undoSave();
+
+ {
+ float fSize = (float)m_state->getTexture().width * Texdef_getDefaultTextureScale();
+
+ double texBest = 0;
+ double tex = 0;
+ PatchControl* pWidth = m_ctrl.data();
+ for ( std::size_t w = 0; w < m_width; w++, pWidth++ )
+ {
+ {
+ PatchControl* pHeight = pWidth;
+ for ( std::size_t h = 0; h < m_height; h++, pHeight += m_width )
+ pHeight->m_texcoord[0] = static_cast<float>( tex );
+ }
+
+ if ( w + 1 == m_width ) {
+ break;
+ }
+
+ {
+ PatchControl* pHeight = pWidth;
+ for ( std::size_t h = 0; h < m_height; h++, pHeight += m_width )
+ {
+ Vector3 v( vector3_subtracted( pHeight->m_vertex, ( pHeight + 1 )->m_vertex ) );
+ double length = tex + ( vector3_length( v ) / fSize );
+ if ( fabs( length ) > texBest ) {
+ texBest = length;
+ }
+ }
+ }
+
+ tex = texBest;
+ }
+ }
+
+ {
+ float fSize = -(float)m_state->getTexture().height * Texdef_getDefaultTextureScale();
+
+ double texBest = 0;
+ double tex = 0;
+ PatchControl* pHeight = m_ctrl.data();
+ for ( std::size_t h = 0; h < m_height; h++, pHeight += m_width )
+ {
+ {
+ PatchControl* pWidth = pHeight;
+ for ( std::size_t w = 0; w < m_width; w++, pWidth++ )
+ pWidth->m_texcoord[1] = static_cast<float>( tex );
+ }
+
+ if ( h + 1 == m_height ) {
+ break;
+ }
+
+ {
+ PatchControl* pWidth = pHeight;
+ for ( std::size_t w = 0; w < m_width; w++, pWidth++ )
+ {
+ Vector3 v( vector3_subtracted( pWidth->m_vertex, ( pWidth + m_width )->m_vertex ) );
+ double length = tex + ( vector3_length( v ) / fSize );
+ if ( fabs( length ) > texBest ) {
+ texBest = length;
+ }
+ }
+ }
+
+ tex = texBest;
+ }
+ }
+
+ controlPointsChanged();
}
// private:
-void Patch::AccumulateBBox()
-{
- m_aabb_local = AABB();
-
- for(PatchControlArray::iterator i = m_ctrlTransformed.begin(); i != m_ctrlTransformed.end(); ++i)
- {
- aabb_extend_by_point_safe(m_aabb_local, (*i).m_vertex);
- }
-
- m_boundsChanged();
- m_lightsChanged();
-}
+void Patch::AccumulateBBox(){
+ m_aabb_local = AABB();
+
+ for ( PatchControlArray::iterator i = m_ctrlTransformed.begin(); i != m_ctrlTransformed.end(); ++i )
+ {
+ aabb_extend_by_point_safe( m_aabb_local, ( *i ).m_vertex );
+ }
+
+ m_boundsChanged();
+ m_lightsChanged();
+}
+
+void Patch::InsertPoints( EMatrixMajor mt, bool bFirst ){
+ std::size_t width, height, row_stride, col_stride;
+
+ switch ( mt )
+ {
+ case ROW:
+ col_stride = 1;
+ row_stride = m_width;
+ width = m_width;
+ height = m_height;
+ break;
+ case COL:
+ col_stride = m_width;
+ row_stride = 1;
+ width = m_height;
+ height = m_width;
+ break;
+ default:
+ ERROR_MESSAGE( "neither row-major nor column-major" );
+ return;
+ }
+
+ std::size_t pos = 0;
+ {
+ PatchControl* p1 = m_ctrl.data();
+ /*
+ if(GlobalSelectionSystem().countSelected() != 0)
+ {
+ scene::Instance& instance = GlobalSelectionSystem().ultimateSelected();
+ PatchInstance* patch = Instance_getPatch(instance);
+ patch->m_selectable.isSelected();
+ }
+ */
+ for ( std::size_t w = 0; w != width; ++w, p1 += col_stride )
+ {
+ {
+ PatchControl* p2 = p1;
+ for ( std::size_t h = 1; h < height; h += 2, p2 += 2 * row_stride )
+ {
+ if ( 0 ) { //p2->m_selectable.isSelected())
+ pos = h;
+ break;
+ }
+ }
+ if ( pos != 0 ) {
+ break;
+ }
+ }
+
+ {
+ PatchControl* p2 = p1;
+ for ( std::size_t h = 0; h < height; h += 2, p2 += 2 * row_stride )
+ {
+ if ( 0 ) { //p2->m_selectable.isSelected())
+ pos = h;
+ break;
+ }
+ }
+ if ( pos != 0 ) {
+ break;
+ }
+ }
+ }
+ }
+
+ Array<PatchControl> tmp( m_ctrl );
+
+ std::size_t row_stride2, col_stride2;
+ switch ( mt )
+ {
+ case ROW:
+ setDims( m_width, m_height + 2 );
+ col_stride2 = 1;
+ row_stride2 = m_width;
+ break;
+ case COL:
+ setDims( m_width + 2, m_height );
+ col_stride2 = m_width;
+ row_stride2 = 1;
+ break;
+ default:
+ ERROR_MESSAGE( "neither row-major nor column-major" );
+ return;
+ }
+ if ( bFirst ) {
+ pos = height - 1;
+ }
+ else
+ {
+ pos = 2;
+ }
+
+ if ( pos >= height ) {
+ if ( bFirst ) {
+ pos = height - 1;
+ }
+ else
+ {
+ pos = 2;
+ }
+ }
+ else if ( pos == 0 ) {
+ pos = 2;
+ }
+ else if ( pos % 2 ) {
+ ++pos;
+ }
+
+
+ for ( std::size_t w = 0; w != width; ++w )
+ {
+ PatchControl* p1 = tmp.data() + ( w * col_stride );
+ PatchControl* p2 = m_ctrl.data() + ( w * col_stride2 );
+ for ( std::size_t h = 0; h != height; ++h, p2 += row_stride2, p1 += row_stride )
+ {
+ if ( h == pos ) {
+ p2 += 2 * row_stride2;
+ }
+ *p2 = *p1;
+ }
+
+ p1 = tmp.data() + ( w * col_stride + pos * row_stride );
+ p2 = m_ctrl.data() + ( w * col_stride2 + pos * row_stride2 );
+
+ PatchControl* r2a = ( p2 + row_stride2 );
+ PatchControl* r2b = ( p2 - row_stride2 );
+ PatchControl* c2a = ( p1 - 2 * row_stride );
+ PatchControl* c2b = ( p1 - row_stride );
+
+ // set two new row points
+ *( p2 + 2 * row_stride2 ) = *p1;
+ *r2a = *c2b;
+
+ for ( std::size_t i = 0; i != 3; ++i )
+ {
+ r2a->m_vertex[i] = float_mid( c2b->m_vertex[i], p1->m_vertex[i] );
+
+ r2b->m_vertex[i] = float_mid( c2a->m_vertex[i], c2b->m_vertex[i] );
+
+ p2->m_vertex[i] = float_mid( r2a->m_vertex[i], r2b->m_vertex[i] );
+ }
+ for ( std::size_t i = 0; i != 2; ++i )
+ {
+ r2a->m_texcoord[i] = float_mid( c2b->m_texcoord[i], p1->m_texcoord[i] );
+
+ r2b->m_texcoord[i] = float_mid( c2a->m_texcoord[i], c2b->m_texcoord[i] );
+
+ p2->m_texcoord[i] = float_mid( r2a->m_texcoord[i], r2b->m_texcoord[i] );
+ }
+ }
+}
+
+void Patch::RemovePoints( EMatrixMajor mt, bool bFirst ){
+ std::size_t width, height, row_stride, col_stride;
+
+ switch ( mt )
+ {
+ case ROW:
+ col_stride = 1;
+ row_stride = m_width;
+ width = m_width;
+ height = m_height;
+ break;
+ case COL:
+ col_stride = m_width;
+ row_stride = 1;
+ width = m_height;
+ height = m_width;
+ break;
+ default:
+ ERROR_MESSAGE( "neither row-major nor column-major" );
+ return;
+ }
+
+ std::size_t pos = 0;
+ {
+ PatchControl* p1 = m_ctrl.data();
+ for ( std::size_t w = 0; w != width; ++w, p1 += col_stride )
+ {
+ {
+ PatchControl* p2 = p1;
+ for ( std::size_t h = 1; h < height; h += 2, p2 += 2 * row_stride )
+ {
+ if ( 0 ) { //p2->m_selectable.isSelected())
+ pos = h;
+ break;
+ }
+ }
+ if ( pos != 0 ) {
+ break;
+ }
+ }
+
+ {
+ PatchControl* p2 = p1;
+ for ( std::size_t h = 0; h < height; h += 2, p2 += 2 * row_stride )
+ {
+ if ( 0 ) { //p2->m_selectable.isSelected())
+ pos = h;
+ break;
+ }
+ }
+ if ( pos != 0 ) {
+ break;
+ }
+ }
+ }
+ }
+
+ Array<PatchControl> tmp( m_ctrl );
+
+ std::size_t row_stride2, col_stride2;
+ switch ( mt )
+ {
+ case ROW:
+ setDims( m_width, m_height - 2 );
+ col_stride2 = 1;
+ row_stride2 = m_width;
+ break;
+ case COL:
+ setDims( m_width - 2, m_height );
+ col_stride2 = m_width;
+ row_stride2 = 1;
+ break;
+ default:
+ ERROR_MESSAGE( "neither row-major nor column-major" );
+ return;
+ }
+ if ( bFirst ) {
+ pos = height - 3;
+ }
+ else
+ {
+ pos = 2;
+ }
+ if ( pos >= height ) {
+ if ( bFirst ) {
+ pos = height - 3;
+ }
+ else
+ {
+ pos = 2;
+ }
+ }
+ else if ( pos == 0 ) {
+ pos = 2;
+ }
+ else if ( pos > height - 3 ) {
+ pos = height - 3;
+ }
+ else if ( pos % 2 ) {
+ ++pos;
+ }
+
+ for ( std::size_t w = 0; w != width; w++ )
+ {
+ PatchControl* p1 = tmp.data() + ( w * col_stride );
+ PatchControl* p2 = m_ctrl.data() + ( w * col_stride2 );
+ for ( std::size_t h = 0; h != height; ++h, p2 += row_stride2, p1 += row_stride )
+ {
+ if ( h == pos ) {
+ p1 += 2 * row_stride2; h += 2;
+ }
+ *p2 = *p1;
+ }
+
+ p1 = tmp.data() + ( w * col_stride + pos * row_stride );
+ p2 = m_ctrl.data() + ( w * col_stride2 + pos * row_stride2 );
+
+ for ( std::size_t i = 0; i < 3; i++ )
+ {
+ ( p2 - row_stride2 )->m_vertex[i] = ( ( p1 + 2 * row_stride )->m_vertex[i] + ( p1 - 2 * row_stride )->m_vertex[i] ) * 0.5f;
+
+ ( p2 - row_stride2 )->m_vertex[i] = ( p2 - row_stride2 )->m_vertex[i] + ( 2.0f * ( ( p1 )->m_vertex[i] - ( p2 - row_stride2 )->m_vertex[i] ) );
+ }
+ for ( std::size_t i = 0; i < 2; i++ )
+ {
+ ( p2 - row_stride2 )->m_texcoord[i] = ( ( p1 + 2 * row_stride )->m_texcoord[i] + ( p1 - 2 * row_stride )->m_texcoord[i] ) * 0.5f;
+
+ ( p2 - row_stride2 )->m_texcoord[i] = ( p2 - row_stride2 )->m_texcoord[i] + ( 2.0f * ( ( p1 )->m_texcoord[i] - ( p2 - row_stride2 )->m_texcoord[i] ) );
+ }
+ }
+}
+
+void Patch::ConstructSeam( EPatchCap eType, Vector3* p, std::size_t width ){
+ switch ( eType )
+ {
+ case eCapIBevel:
+ {
+ setDims( 3, 3 );
+ m_ctrl[0].m_vertex = p[0];
+ m_ctrl[1].m_vertex = p[1];
+ m_ctrl[2].m_vertex = p[1];
+ m_ctrl[3].m_vertex = p[1];
+ m_ctrl[4].m_vertex = p[1];
+ m_ctrl[5].m_vertex = p[1];
+ m_ctrl[6].m_vertex = p[2];
+ m_ctrl[7].m_vertex = p[1];
+ m_ctrl[8].m_vertex = p[1];
+ }
+ break;
+ case eCapBevel:
+ {
+ setDims( 3, 3 );
+ Vector3 p3( vector3_added( p[2], vector3_subtracted( p[0], p[1] ) ) );
+ m_ctrl[0].m_vertex = p3;
+ m_ctrl[1].m_vertex = p3;
+ m_ctrl[2].m_vertex = p[2];
+ m_ctrl[3].m_vertex = p3;
+ m_ctrl[4].m_vertex = p3;
+ m_ctrl[5].m_vertex = p[1];
+ m_ctrl[6].m_vertex = p3;
+ m_ctrl[7].m_vertex = p3;
+ m_ctrl[8].m_vertex = p[0];
+ }
+ break;
+ case eCapEndCap:
+ {
+ Vector3 p5( vector3_mid( p[0], p[4] ) );
+
+ setDims( 3, 3 );
+ m_ctrl[0].m_vertex = p[0];
+ m_ctrl[1].m_vertex = p5;
+ m_ctrl[2].m_vertex = p[4];
+ m_ctrl[3].m_vertex = p[1];
+ m_ctrl[4].m_vertex = p[2];
+ m_ctrl[5].m_vertex = p[3];
+ m_ctrl[6].m_vertex = p[2];
+ m_ctrl[7].m_vertex = p[2];
+ m_ctrl[8].m_vertex = p[2];
+ }
+ break;
+ case eCapIEndCap:
+ {
+ setDims( 5, 3 );
+ m_ctrl[0].m_vertex = p[4];
+ m_ctrl[1].m_vertex = p[3];
+ m_ctrl[2].m_vertex = p[2];
+ m_ctrl[3].m_vertex = p[1];
+ m_ctrl[4].m_vertex = p[0];
+ m_ctrl[5].m_vertex = p[3];
+ m_ctrl[6].m_vertex = p[3];
+ m_ctrl[7].m_vertex = p[2];
+ m_ctrl[8].m_vertex = p[1];
+ m_ctrl[9].m_vertex = p[1];
+ m_ctrl[10].m_vertex = p[3];
+ m_ctrl[11].m_vertex = p[3];
+ m_ctrl[12].m_vertex = p[2];
+ m_ctrl[13].m_vertex = p[1];
+ m_ctrl[14].m_vertex = p[1];
+ }
+ break;
+ case eCapCylinder:
+ {
+ std::size_t mid = ( width - 1 ) >> 1;
+
+ bool degenerate = ( mid % 2 ) != 0;
+
+ std::size_t newHeight = mid + ( degenerate ? 2 : 1 );
+
+ setDims( 3, newHeight );
+
+ if ( degenerate ) {
+ ++mid;
+ for ( std::size_t i = width; i != width + 2; ++i )
+ {
+ p[i] = p[width - 1];
+ }
+ }
+
+ {
+ PatchControl* pCtrl = m_ctrl.data();
+ for ( std::size_t i = 0; i != m_height; ++i, pCtrl += m_width )
+ {
+ pCtrl->m_vertex = p[i];
+ }
+ }
+ {
+ PatchControl* pCtrl = m_ctrl.data() + 2;
+ std::size_t h = m_height - 1;
+ for ( std::size_t i = 0; i != m_height; ++i, pCtrl += m_width )
+ {
+ pCtrl->m_vertex = p[h + ( h - i )];
+ }
+ }
+
+ Redisperse( COL );
+ }
+ break;
+ default:
+ ERROR_MESSAGE( "invalid patch-cap type" );
+ return;
+ }
+ CapTexture();
+ controlPointsChanged();
+}
+
+void Patch::ProjectTexture( int nAxis ){
+ undoSave();
+
+ int s, t;
+
+ switch ( nAxis )
+ {
+ case 2:
+ s = 0;
+ t = 1;
+ break;
+ case 0:
+ s = 1;
+ t = 2;
+ break;
+ case 1:
+ s = 0;
+ t = 2;
+ break;
+ default:
+ ERROR_MESSAGE( "invalid axis" );
+ return;
+ }
+
+ float fWidth = 1 / ( m_state->getTexture().width * Texdef_getDefaultTextureScale() );
+ float fHeight = 1 / ( m_state->getTexture().height * -Texdef_getDefaultTextureScale() );
+
+ for ( PatchControlIter i = m_ctrl.data(); i != m_ctrl.data() + m_ctrl.size(); ++i )
+ {
+ ( *i ).m_texcoord[0] = ( *i ).m_vertex[s] * fWidth;
+ ( *i ).m_texcoord[1] = ( *i ).m_vertex[t] * fHeight;
+ }
+
+ controlPointsChanged();
+}
+
+void Patch::constructPlane( const AABB& aabb, int axis, std::size_t width, std::size_t height ){
+ setDims( width, height );
+
+ int x, y, z;
+ switch ( axis )
+ {
+ case 2: x = 0; y = 1; z = 2; break;
+ case 1: x = 0; y = 2; z = 1; break;
+ case 0: x = 1; y = 2; z = 0; break;
+ default:
+ ERROR_MESSAGE( "invalid view-type" );
+ return;
+ }
+
+ if ( m_width < MIN_PATCH_WIDTH || m_width > MAX_PATCH_WIDTH ) {
+ m_width = 3;
+ }
+ if ( m_height < MIN_PATCH_HEIGHT || m_height > MAX_PATCH_HEIGHT ) {
+ m_height = 3;
+ }
+
+ Vector3 vStart;
+ vStart[x] = aabb.origin[x] - aabb.extents[x];
+ vStart[y] = aabb.origin[y] - aabb.extents[y];
+ vStart[z] = aabb.origin[z];
+
+ float xAdj = fabsf( ( vStart[x] - ( aabb.origin[x] + aabb.extents[x] ) ) / (float)( m_width - 1 ) );
+ float yAdj = fabsf( ( vStart[y] - ( aabb.origin[y] + aabb.extents[y] ) ) / (float)( m_height - 1 ) );
+
+ Vector3 vTmp;
+ vTmp[z] = vStart[z];
+ PatchControl* pCtrl = m_ctrl.data();
+
+ vTmp[y] = vStart[y];
+ for ( std::size_t h = 0; h < m_height; h++ )
+ {
+ vTmp[x] = vStart[x];
+ for ( std::size_t w = 0; w < m_width; w++, ++pCtrl )
+ {
+ pCtrl->m_vertex = vTmp;
+ vTmp[x] += xAdj;
+ }
+ vTmp[y] += yAdj;
+ }
+
+ NaturalTexture();
+}
+
+void Patch::ConstructPrefab( const AABB& aabb, EPatchPrefab eType, int axis, std::size_t width, std::size_t height ){
+ Vector3 vPos[3];
+
+ if ( eType != ePlane ) {
+ vPos[0] = vector3_subtracted( aabb.origin, aabb.extents );
+ vPos[1] = aabb.origin;
+ vPos[2] = vector3_added( aabb.origin, aabb.extents );
+ }
+
+ if ( eType == ePlane ) {
+ constructPlane( aabb, axis, width, height );
+ }
+ else if ( eType == eSqCylinder
+ || eType == eCylinder
+ || eType == eDenseCylinder
+ || eType == eVeryDenseCylinder
+ || eType == eCone
+ || eType == eSphere ) {
+ unsigned char *pIndex;
+ unsigned char pCylIndex[] =
+ {
+ 0, 0,
+ 1, 0,
+ 2, 0,
+ 2, 1,
+ 2, 2,
+ 1, 2,
+ 0, 2,
+ 0, 1,
+ 0, 0
+ };
+
+
+ PatchControl *pStart;
+ switch ( eType )
+ {
+ case eSqCylinder: setDims( 9, 3 );
+ pStart = m_ctrl.data();
+ break;
+ case eDenseCylinder:
+ case eVeryDenseCylinder:
+ case eCylinder:
+ setDims( 9, 3 );
+ pStart = m_ctrl.data() + 1;
+ break;
+ case eCone: setDims( 9, 3 );
+ pStart = m_ctrl.data() + 1;
+ break;
+ case eSphere:
+ setDims( 9, 5 );
+ pStart = m_ctrl.data() + ( 9 + 1 );
+ break;
+ default:
+ ERROR_MESSAGE( "this should be unreachable" );
+ return;
+ }
+
+ for ( std::size_t h = 0; h < 3; h++, pStart += 9 )
+ {
+ pIndex = pCylIndex;
+ PatchControl* pCtrl = pStart;
+ for ( std::size_t w = 0; w < 8; w++, pCtrl++ )
+ {
+ pCtrl->m_vertex[0] = vPos[pIndex[0]][0];
+ pCtrl->m_vertex[1] = vPos[pIndex[1]][1];
+ pCtrl->m_vertex[2] = vPos[h][2];
+ pIndex += 2;
+ }
+ }
+
+ switch ( eType )
+ {
+ case eSqCylinder:
+ {
+ PatchControl* pCtrl = m_ctrl.data();
+ for ( std::size_t h = 0; h < 3; h++, pCtrl += 9 )
+ {
+ pCtrl[8].m_vertex = pCtrl[0].m_vertex;
+ }
+ }
+ break;
+ case eDenseCylinder:
+ case eVeryDenseCylinder:
+ case eCylinder:
+ {
+ PatchControl* pCtrl = m_ctrl.data();
+ for ( std::size_t h = 0; h < 3; h++, pCtrl += 9 )
+ {
+ pCtrl[0].m_vertex = pCtrl[8].m_vertex;
+ }
+ }
+ break;
+ case eCone:
+ {
+ PatchControl* pCtrl = m_ctrl.data();
+ for ( std::size_t h = 0; h < 2; h++, pCtrl += 9 )
+ {
+ pCtrl[0].m_vertex = pCtrl[8].m_vertex;
+ }
+ }
+ {
+ PatchControl* pCtrl = m_ctrl.data() + 9 * 2;
+ for ( std::size_t w = 0; w < 9; w++, pCtrl++ )
+ {
+ pCtrl->m_vertex[0] = vPos[1][0];
+ pCtrl->m_vertex[1] = vPos[1][1];
+ pCtrl->m_vertex[2] = vPos[2][2];
+ }
+ }
+ break;
+ case eSphere:
+ {
+ PatchControl* pCtrl = m_ctrl.data() + 9;
+ for ( std::size_t h = 0; h < 3; h++, pCtrl += 9 )
+ {
+ pCtrl[0].m_vertex = pCtrl[8].m_vertex;
+ }
+ }
+ {
+ PatchControl* pCtrl = m_ctrl.data();
+ for ( std::size_t w = 0; w < 9; w++, pCtrl++ )
+ {
+ pCtrl->m_vertex[0] = vPos[1][0];
+ pCtrl->m_vertex[1] = vPos[1][1];
+ pCtrl->m_vertex[2] = vPos[0][2];
+ }
+ }
+ {
+ PatchControl* pCtrl = m_ctrl.data() + ( 9 * 4 );
+ for ( std::size_t w = 0; w < 9; w++, pCtrl++ )
+ {
+ pCtrl->m_vertex[0] = vPos[1][0];
+ pCtrl->m_vertex[1] = vPos[1][1];
+ pCtrl->m_vertex[2] = vPos[2][2];
+ }
+ }
+ break;
+ default:
+ ERROR_MESSAGE( "this should be unreachable" );
+ return;
+ }
+ }
+ else if ( eType == eXactCylinder ) {
+ int n = ( width - 1 ) / 2; // n = number of segments
+ setDims( width, height );
+
+ // vPos[0] = vector3_subtracted(aabb.origin, aabb.extents);
+ // vPos[1] = aabb.origin;
+ // vPos[2] = vector3_added(aabb.origin, aabb.extents);
+
+ float f = 1 / cos( M_PI / n );
+ for ( std::size_t i = 0; i < width; ++i )
+ {
+ float angle = ( M_PI * i ) / n; // 0 to 2pi
+ float x = vPos[1][0] + ( vPos[2][0] - vPos[1][0] ) * cos( angle ) * ( ( i & 1 ) ? f : 1.0f );
+ float y = vPos[1][1] + ( vPos[2][1] - vPos[1][1] ) * sin( angle ) * ( ( i & 1 ) ? f : 1.0f );
+ for ( std::size_t j = 0; j < height; ++j )
+ {
+ float z = vPos[0][2] + ( vPos[2][2] - vPos[0][2] ) * ( j / (float)( height - 1 ) );
+ PatchControl *v;
+ v = &m_ctrl.data()[j * width + i];
+ v->m_vertex[0] = x;
+ v->m_vertex[1] = y;
+ v->m_vertex[2] = z;
+ }
+ }
+ }
+ else if ( eType == eXactCone ) {
+ int n = ( width - 1 ) / 2; // n = number of segments
+ setDims( width, height );
+
+ // vPos[0] = vector3_subtracted(aabb.origin, aabb.extents);
+ // vPos[1] = aabb.origin;
+ // vPos[2] = vector3_added(aabb.origin, aabb.extents);
+
+ float f = 1 / cos( M_PI / n );
+ for ( std::size_t i = 0; i < width; ++i )
+ {
+ float angle = ( M_PI * i ) / n;
+ for ( std::size_t j = 0; j < height; ++j )
+ {
+ float x = vPos[1][0] + ( 1.0f - ( j / (float)( height - 1 ) ) ) * ( vPos[2][0] - vPos[1][0] ) * cos( angle ) * ( ( i & 1 ) ? f : 1.0f );
+ float y = vPos[1][1] + ( 1.0f - ( j / (float)( height - 1 ) ) ) * ( vPos[2][1] - vPos[1][1] ) * sin( angle ) * ( ( i & 1 ) ? f : 1.0f );
+ float z = vPos[0][2] + ( vPos[2][2] - vPos[0][2] ) * ( j / (float)( height - 1 ) );
+ PatchControl *v;
+ v = &m_ctrl.data()[j * width + i];
+ v->m_vertex[0] = x;
+ v->m_vertex[1] = y;
+ v->m_vertex[2] = z;
+ }
+ }
+ }
+ else if ( eType == eXactSphere ) {
+ int n = ( width - 1 ) / 2; // n = number of segments (yaw)
+ int m = ( height - 1 ) / 2; // m = number of segments (pitch)
+ setDims( width, height );
+
+ // vPos[0] = vector3_subtracted(aabb.origin, aabb.extents);
+ // vPos[1] = aabb.origin;
+ // vPos[2] = vector3_added(aabb.origin, aabb.extents);
+
+ float f = 1 / cos( M_PI / n );
+ float g = 1 / cos( M_PI / ( 2 * m ) );
+ for ( std::size_t i = 0; i < width; ++i )
+ {
+ float angle = ( M_PI * i ) / n;
+ for ( std::size_t j = 0; j < height; ++j )
+ {
+ float angle2 = ( M_PI * j ) / ( 2 * m );
+ float x = vPos[1][0] + ( vPos[2][0] - vPos[1][0] ) * sin( angle2 ) * ( ( j & 1 ) ? g : 1.0f ) * cos( angle ) * ( ( i & 1 ) ? f : 1.0f );
+ float y = vPos[1][1] + ( vPos[2][1] - vPos[1][1] ) * sin( angle2 ) * ( ( j & 1 ) ? g : 1.0f ) * sin( angle ) * ( ( i & 1 ) ? f : 1.0f );
+ float z = vPos[1][2] + ( vPos[2][2] - vPos[1][2] ) * -cos( angle2 ) * ( ( j & 1 ) ? g : 1.0f );
+ PatchControl *v;
+ v = &m_ctrl.data()[j * width + i];
+ v->m_vertex[0] = x;
+ v->m_vertex[1] = y;
+ v->m_vertex[2] = z;
+ }
+ }
+ }
+ else if ( eType == eBevel ) {
+ unsigned char *pIndex;
+ unsigned char pBevIndex[] =
+ {
+ 0, 0,
+ 2, 0,
+ 2, 2,
+ };
+
+ setDims( 3, 3 );
+
+ PatchControl* pCtrl = m_ctrl.data();
+ for ( std::size_t h = 0; h < 3; h++ )
+ {
+ pIndex = pBevIndex;
+ for ( std::size_t w = 0; w < 3; w++, pIndex += 2, pCtrl++ )
+ {
+ pCtrl->m_vertex[0] = vPos[pIndex[0]][0];
+ pCtrl->m_vertex[1] = vPos[pIndex[1]][1];
+ pCtrl->m_vertex[2] = vPos[h][2];
+ }
+ }
+ }
+ else if ( eType == eEndCap ) {
+ unsigned char *pIndex;
+ unsigned char pEndIndex[] =
+ {
+ 2, 0,
+ 2, 2,
+ 1, 2,
+ 0, 2,
+ 0, 0,
+ };
+
+ setDims( 5, 3 );
+
+ PatchControl* pCtrl = m_ctrl.data();
+ for ( std::size_t h = 0; h < 3; h++ )
+ {
+ pIndex = pEndIndex;
+ for ( std::size_t w = 0; w < 5; w++, pIndex += 2, pCtrl++ )
+ {
+ pCtrl->m_vertex[0] = vPos[pIndex[0]][0];
+ pCtrl->m_vertex[1] = vPos[pIndex[1]][1];
+ pCtrl->m_vertex[2] = vPos[h][2];
+ }
+ }
+ }
+
+ if ( eType == eDenseCylinder ) {
+ InsertRemove( true, false, true );
+ }
+
+ if ( eType == eVeryDenseCylinder ) {
+ InsertRemove( true, false, false );
+ InsertRemove( true, false, true );
+ }
+
+ NaturalTexture();
+}
+
+void Patch::RenderDebug( RenderStateFlags state ) const {
+ for ( std::size_t i = 0; i < m_tess.m_numStrips; i++ )
+ {
+ glBegin( GL_QUAD_STRIP );
+ for ( std::size_t j = 0; j < m_tess.m_lenStrips; j++ )
+ {
+ glNormal3fv( normal3f_to_array( ( m_tess.m_vertices.data() + m_tess.m_indices[i * m_tess.m_lenStrips + j] )->normal ) );
+ glTexCoord2fv( texcoord2f_to_array( ( m_tess.m_vertices.data() + m_tess.m_indices[i * m_tess.m_lenStrips + j] )->texcoord ) );
+ glVertex3fv( vertex3f_to_array( ( m_tess.m_vertices.data() + m_tess.m_indices[i * m_tess.m_lenStrips + j] )->vertex ) );
+ }
+ glEnd();
+ }
+}
+
+void RenderablePatchSolid::RenderNormals() const {
+ const std::size_t width = m_tess.m_numStrips + 1;
+ const std::size_t height = m_tess.m_lenStrips >> 1;
+ glBegin( GL_LINES );
+ for ( std::size_t i = 0; i < width; i++ )
+ {
+ for ( std::size_t j = 0; j < height; j++ )
+ {
+ {
+ Vector3 vNormal(
+ vector3_added(
+ vertex3f_to_vector3( ( m_tess.m_vertices.data() + ( j * width + i ) )->vertex ),
+ vector3_scaled( normal3f_to_vector3( ( m_tess.m_vertices.data() + ( j * width + i ) )->normal ), 8 )
+ )
+ );
+ glVertex3fv( vertex3f_to_array( ( m_tess.m_vertices.data() + ( j * width + i ) )->vertex ) );
+ glVertex3fv( &vNormal[0] );
+ }
+ {
+ Vector3 vNormal(
+ vector3_added(
+ vertex3f_to_vector3( ( m_tess.m_vertices.data() + ( j * width + i ) )->vertex ),
+ vector3_scaled( normal3f_to_vector3( ( m_tess.m_vertices.data() + ( j * width + i ) )->tangent ), 8 )
+ )
+ );
+ glVertex3fv( vertex3f_to_array( ( m_tess.m_vertices.data() + ( j * width + i ) )->vertex ) );
+ glVertex3fv( &vNormal[0] );
+ }
+ {
+ Vector3 vNormal(
+ vector3_added(
+ vertex3f_to_vector3( ( m_tess.m_vertices.data() + ( j * width + i ) )->vertex ),
+ vector3_scaled( normal3f_to_vector3( ( m_tess.m_vertices.data() + ( j * width + i ) )->bitangent ), 8 )
+ )
+ );
+ glVertex3fv( vertex3f_to_array( ( m_tess.m_vertices.data() + ( j * width + i ) )->vertex ) );
+ glVertex3fv( &vNormal[0] );
+ }
+ }
+ }
+ glEnd();
+}
+
+const int DEGEN_0a = 0x01;
+const int DEGEN_1a = 0x02;
+const int DEGEN_2a = 0x04;
+const int DEGEN_0b = 0x08;
+const int DEGEN_1b = 0x10;
+const int DEGEN_2b = 0x20;
+const int SPLIT = 0x40;
+const int AVERAGE = 0x80;
+
+
+unsigned int subarray_get_degen( PatchControlIter subarray, std::size_t strideU, std::size_t strideV ){
+ unsigned int nDegen = 0;
+ const PatchControl* p1;
+ const PatchControl* p2;
+
+ p1 = subarray;
+ p2 = p1 + strideU;
+ if ( vector3_equal( p1->m_vertex, p2->m_vertex ) ) {
+ nDegen |= DEGEN_0a;
+ }
+ p1 = p2;
+ p2 = p1 + strideU;
+ if ( vector3_equal( p1->m_vertex, p2->m_vertex ) ) {
+ nDegen |= DEGEN_0b;
+ }
+
+ p1 = subarray + strideV;
+ p2 = p1 + strideU;
+ if ( vector3_equal( p1->m_vertex, p2->m_vertex ) ) {
+ nDegen |= DEGEN_1a;
+ }
+ p1 = p2;
+ p2 = p1 + strideU;
+ if ( vector3_equal( p1->m_vertex, p2->m_vertex ) ) {
+ nDegen |= DEGEN_1b;
+ }
+
+ p1 = subarray + ( strideV << 1 );
+ p2 = p1 + strideU;
+ if ( vector3_equal( p1->m_vertex, p2->m_vertex ) ) {
+ nDegen |= DEGEN_2a;
+ }
+ p1 = p2;
+ p2 = p1 + strideU;
+ if ( vector3_equal( p1->m_vertex, p2->m_vertex ) ) {
+ nDegen |= DEGEN_2b;
+ }
+
+ return nDegen;
+}
+
-void Patch::InsertPoints(EMatrixMajor mt, bool bFirst)
-{
- std::size_t width, height, row_stride, col_stride;
-
- switch(mt)
- {
- case ROW:
- col_stride = 1;
- row_stride = m_width;
- width = m_width;
- height = m_height;
- break;
- case COL:
- col_stride = m_width;
- row_stride = 1;
- width = m_height;
- height = m_width;
- break;
- default:
- ERROR_MESSAGE("neither row-major nor column-major");
- return;
- }
-
- std::size_t pos = 0;
- {
- PatchControl* p1 = m_ctrl.data();
- for(std::size_t w = 0; w != width; ++w, p1 += col_stride)
- {
- {
- PatchControl* p2 = p1;
- for(std::size_t h = 1; h < height; h += 2, p2 += 2 * row_stride)
- {
- if(0)//p2->m_selectable.isSelected())
- {
- pos = h;
- break;
- }
- }
- if(pos != 0)
- {
- break;
- }
- }
-
- {
- PatchControl* p2 = p1;
- for(std::size_t h = 0; h < height; h += 2, p2 += 2 * row_stride)
- {
- if(0)//p2->m_selectable.isSelected())
- {
- pos = h;
- break;
- }
- }
- if(pos != 0)
- {
- break;
- }
- }
- }
- }
-
- Array<PatchControl> tmp(m_ctrl);
-
- std::size_t row_stride2, col_stride2;
- switch(mt)
- {
- case ROW:
- setDims(m_width, m_height+2);
- col_stride2 = 1;
- row_stride2 = m_width;
- break;
- case COL:
- setDims(m_width+2, m_height);
- col_stride2 = m_width;
- row_stride2 = 1;
- break;
- default:
- ERROR_MESSAGE("neither row-major nor column-major");
- return;
- }
-
- if(pos >= height)
- {
- if(bFirst)
- {
- pos = height - 1;
- }
- else
- {
- pos = 2;
- }
- }
- else if(pos == 0)
- {
- pos = 2;
- }
- else if(pos % 2)
- {
- ++pos;
- }
-
-
- for(std::size_t w = 0; w != width; ++w)
- {
- PatchControl* p1 = tmp.data() + (w*col_stride);
- PatchControl* p2 = m_ctrl.data() + (w*col_stride2);
- for(std::size_t h = 0; h != height; ++h, p2 += row_stride2, p1 += row_stride)
- {
- if(h == pos)
- {
- p2 += 2 * row_stride2;
- }
- *p2 = *p1;
- }
-
- p1 = tmp.data() + (w*col_stride+pos*row_stride);
- p2 = m_ctrl.data() + (w*col_stride2+pos*row_stride2);
-
- PatchControl* r2a = (p2+row_stride2);
- PatchControl* r2b = (p2-row_stride2);
- PatchControl* c2a = (p1-2*row_stride);
- PatchControl* c2b = (p1-row_stride);
-
- // set two new row points
- *(p2+2*row_stride2) = *p1;
- *r2a = *c2b;
-
- for(std::size_t i = 0; i != 3; ++i)
- {
- r2a->m_vertex[i] = float_mid(c2b->m_vertex[i], p1->m_vertex[i]);
-
- r2b->m_vertex[i] = float_mid(c2a->m_vertex[i], c2b->m_vertex[i]);
-
- p2->m_vertex[i] = float_mid(r2a->m_vertex[i], r2b->m_vertex[i]);
- }
- for(std::size_t i = 0; i != 2; ++i)
- {
- r2a->m_texcoord[i] = float_mid(c2b->m_texcoord[i], p1->m_texcoord[i]);
-
- r2b->m_texcoord[i] = float_mid(c2a->m_texcoord[i], c2b->m_texcoord[i]);
-
- p2->m_texcoord[i] = float_mid(r2a->m_texcoord[i], r2b->m_texcoord[i]);
- }
- }
-}
-
-void Patch::RemovePoints(EMatrixMajor mt, bool bFirst)
-{
- std::size_t width, height, row_stride, col_stride;
-
- switch(mt)
- {
- case ROW:
- col_stride = 1;
- row_stride = m_width;
- width = m_width;
- height = m_height;
- break;
- case COL:
- col_stride = m_width;
- row_stride = 1;
- width = m_height;
- height = m_width;
- break;
- default:
- ERROR_MESSAGE("neither row-major nor column-major");
- return;
- }
-
- std::size_t pos = 0;
- {
- PatchControl* p1 = m_ctrl.data();
- for(std::size_t w = 0; w != width; ++w, p1 += col_stride)
- {
- {
- PatchControl* p2 = p1;
- for(std::size_t h=1; h < height; h += 2, p2 += 2 * row_stride)
- {
- if(0)//p2->m_selectable.isSelected())
- {
- pos = h;
- break;
- }
- }
- if(pos != 0)
- {
- break;
- }
- }
-
- {
- PatchControl* p2 = p1;
- for(std::size_t h=0; h < height; h += 2, p2 += 2 * row_stride)
- {
- if(0)//p2->m_selectable.isSelected())
- {
- pos = h;
- break;
- }
- }
- if(pos != 0)
- {
- break;
- }
- }
- }
- }
-
- Array<PatchControl> tmp(m_ctrl);
-
- std::size_t row_stride2, col_stride2;
- switch(mt)
- {
- case ROW:
- setDims(m_width, m_height-2);
- col_stride2 = 1;
- row_stride2 = m_width;
- break;
- case COL:
- setDims(m_width-2, m_height);
- col_stride2 = m_width;
- row_stride2 = 1;
- break;
- default:
- ERROR_MESSAGE("neither row-major nor column-major");
- return;
- }
-
- if(pos >= height)
- {
- if(bFirst)
- {
- pos=height-3;
- }
- else
- {
- pos=2;
- }
- }
- else if(pos == 0)
- {
- pos=2;
- }
- else if(pos > height - 3)
- {
- pos = height - 3;
- }
- else if(pos % 2)
- {
- ++pos;
- }
-
- for(std::size_t w = 0; w != width; w++)
- {
- PatchControl* p1 = tmp.data() + (w*col_stride);
- PatchControl* p2 = m_ctrl.data() + (w*col_stride2);
- for(std::size_t h = 0; h != height; ++h, p2 += row_stride2, p1 += row_stride)
- {
- if(h == pos)
- {
- p1 += 2 * row_stride2; h += 2;
- }
- *p2 = *p1;
- }
-
- p1 = tmp.data() + (w*col_stride+pos*row_stride);
- p2 = m_ctrl.data() + (w*col_stride2+pos*row_stride2);
-
- for(std::size_t i=0; i<3; i++)
- {
- (p2-row_stride2)->m_vertex[i] = ((p1+2*row_stride)->m_vertex[i]+(p1-2*row_stride)->m_vertex[i]) * 0.5f;
-
- (p2-row_stride2)->m_vertex[i] = (p2-row_stride2)->m_vertex[i]+(2.0f * ((p1)->m_vertex[i]-(p2-row_stride2)->m_vertex[i]));
- }
- for(std::size_t i=0; i<2; i++)
- {
- (p2-row_stride2)->m_texcoord[i] = ((p1+2*row_stride)->m_texcoord[i]+(p1-2*row_stride)->m_texcoord[i]) * 0.5f;
-
- (p2-row_stride2)->m_texcoord[i] = (p2-row_stride2)->m_texcoord[i]+(2.0f * ((p1)->m_texcoord[i]-(p2-row_stride2)->m_texcoord[i]));
- }
- }
-}
-
-void Patch::ConstructSeam(EPatchCap eType, Vector3* p, std::size_t width)
-{
- switch(eType)
- {
- case eCapIBevel:
- {
- setDims(3, 3);
- m_ctrl[0].m_vertex = p[0];
- m_ctrl[1].m_vertex = p[1];
- m_ctrl[2].m_vertex = p[1];
- m_ctrl[3].m_vertex = p[1];
- m_ctrl[4].m_vertex = p[1];
- m_ctrl[5].m_vertex = p[1];
- m_ctrl[6].m_vertex = p[2];
- m_ctrl[7].m_vertex = p[1];
- m_ctrl[8].m_vertex = p[1];
- }
- break;
- case eCapBevel:
- {
- setDims(3, 3);
- Vector3 p3(vector3_added(p[2], vector3_subtracted(p[0], p[1])));
- m_ctrl[0].m_vertex = p3;
- m_ctrl[1].m_vertex = p3;
- m_ctrl[2].m_vertex = p[2];
- m_ctrl[3].m_vertex = p3;
- m_ctrl[4].m_vertex = p3;
- m_ctrl[5].m_vertex = p[1];
- m_ctrl[6].m_vertex = p3;
- m_ctrl[7].m_vertex = p3;
- m_ctrl[8].m_vertex = p[0];
- }
- break;
- case eCapEndCap:
- {
- Vector3 p5(vector3_mid(p[0], p[4]));
-
- setDims(3, 3);
- m_ctrl[0].m_vertex = p[0];
- m_ctrl[1].m_vertex = p5;
- m_ctrl[2].m_vertex = p[4];
- m_ctrl[3].m_vertex = p[1];
- m_ctrl[4].m_vertex = p[2];
- m_ctrl[5].m_vertex = p[3];
- m_ctrl[6].m_vertex = p[2];
- m_ctrl[7].m_vertex = p[2];
- m_ctrl[8].m_vertex = p[2];
- }
- break;
- case eCapIEndCap:
- {
- setDims(5, 3);
- m_ctrl[0].m_vertex = p[4];
- m_ctrl[1].m_vertex = p[3];
- m_ctrl[2].m_vertex = p[2];
- m_ctrl[3].m_vertex = p[1];
- m_ctrl[4].m_vertex = p[0];
- m_ctrl[5].m_vertex = p[3];
- m_ctrl[6].m_vertex = p[3];
- m_ctrl[7].m_vertex = p[2];
- m_ctrl[8].m_vertex = p[1];
- m_ctrl[9].m_vertex = p[1];
- m_ctrl[10].m_vertex = p[3];
- m_ctrl[11].m_vertex = p[3];
- m_ctrl[12].m_vertex = p[2];
- m_ctrl[13].m_vertex = p[1];
- m_ctrl[14].m_vertex = p[1];
- }
- break;
- case eCapCylinder:
- {
- std::size_t mid = (width - 1) >> 1;
-
- bool degenerate = (mid % 2) != 0;
-
- std::size_t newHeight = mid + (degenerate ? 2 : 1);
-
- setDims(3, newHeight);
-
- if(degenerate)
- {
- ++mid;
- for(std::size_t i = width; i != width + 2; ++i)
- {
- p[i] = p[width - 1];
- }
- }
-
- {
- PatchControl* pCtrl = m_ctrl.data();
- for(std::size_t i = 0; i != m_height; ++i, pCtrl += m_width)
- {
- pCtrl->m_vertex = p[i];
- }
- }
- {
- PatchControl* pCtrl = m_ctrl.data() + 2;
- std::size_t h = m_height - 1;
- for(std::size_t i = 0; i != m_height; ++i, pCtrl += m_width)
- {
- pCtrl->m_vertex = p[h + (h - i)];
- }
- }
-
- Redisperse(COL);
- }
- break;
- default:
- ERROR_MESSAGE("invalid patch-cap type");
- return;
- }
- CapTexture();
- controlPointsChanged();
-}
-
-void Patch::ProjectTexture(int nAxis)
-{
- undoSave();
-
- int s, t;
-
- switch (nAxis)
- {
- case 2:
- s = 0;
- t = 1;
- break;
- case 0:
- s = 1;
- t = 2;
- break;
- case 1:
- s = 0;
- t = 2;
- break;
- default:
- ERROR_MESSAGE("invalid axis");
- return;
- }
-
- float fWidth = 1 / (m_state->getTexture().width * Texdef_getDefaultTextureScale());
- float fHeight = 1 / (m_state->getTexture().height * -Texdef_getDefaultTextureScale());
-
- for(PatchControlIter i = m_ctrl.data(); i != m_ctrl.data() + m_ctrl.size(); ++i)
- {
- (*i).m_texcoord[0] = (*i).m_vertex[s] * fWidth;
- (*i).m_texcoord[1] = (*i).m_vertex[t] * fHeight;
- }
-
- controlPointsChanged();
-}
-
-void Patch::constructPlane(const AABB& aabb, int axis, std::size_t width, std::size_t height)
-{
- setDims(width, height);
-
- int x, y, z;
- switch(axis)
- {
- case 2: x=0; y=1; z=2; break;
- case 1: x=0; y=2; z=1; break;
- case 0: x=1; y=2; z=0; break;
- default:
- ERROR_MESSAGE("invalid view-type");
- return;
- }
-
- if(m_width < MIN_PATCH_WIDTH || m_width > MAX_PATCH_WIDTH) m_width = 3;
- if(m_height < MIN_PATCH_HEIGHT || m_height > MAX_PATCH_HEIGHT) m_height = 3;
-
- Vector3 vStart;
- vStart[x] = aabb.origin[x] - aabb.extents[x];
- vStart[y] = aabb.origin[y] - aabb.extents[y];
- vStart[z] = aabb.origin[z];
-
- float xAdj = fabsf((vStart[x] - (aabb.origin[x] + aabb.extents[x])) / (float)(m_width - 1));
- float yAdj = fabsf((vStart[y] - (aabb.origin[y] + aabb.extents[y])) / (float)(m_height - 1));
-
- Vector3 vTmp;
- vTmp[z] = vStart[z];
- PatchControl* pCtrl = m_ctrl.data();
-
- vTmp[y]=vStart[y];
- for (std::size_t h=0; h<m_height; h++)
- {
- vTmp[x]=vStart[x];
- for (std::size_t w=0; w<m_width; w++, ++pCtrl)
- {
- pCtrl->m_vertex = vTmp;
- vTmp[x]+=xAdj;
- }
- vTmp[y]+=yAdj;
- }
-
- NaturalTexture();
-}
-
-void Patch::ConstructPrefab(const AABB& aabb, EPatchPrefab eType, int axis, std::size_t width, std::size_t height)
-{
- Vector3 vPos[3];
-
- if(eType != ePlane)
- {
- vPos[0] = vector3_subtracted(aabb.origin, aabb.extents);
- vPos[1] = aabb.origin;
- vPos[2] = vector3_added(aabb.origin, aabb.extents);
- }
-
- if(eType == ePlane)
- {
- constructPlane(aabb, axis, width, height);
- }
- else if(eType == eSqCylinder
- || eType == eCylinder
- || eType == eDenseCylinder
- || eType == eVeryDenseCylinder
- || eType == eCone
- || eType == eSphere)
- {
- unsigned char *pIndex;
- unsigned char pCylIndex[] =
- {
- 0, 0,
- 1, 0,
- 2, 0,
- 2, 1,
- 2, 2,
- 1, 2,
- 0, 2,
- 0, 1,
- 0, 0
- };
-
-
- PatchControl *pStart;
- switch(eType)
- {
- case eSqCylinder: setDims(9, 3);
- pStart = m_ctrl.data();
- break;
- case eDenseCylinder:
- case eVeryDenseCylinder:
- case eCylinder:
- setDims(9, 3);
- pStart = m_ctrl.data() + 1;
- break;
- case eCone: setDims(9, 3);
- pStart = m_ctrl.data() + 1;
- break;
- case eSphere:
- setDims(9, 5);
- pStart = m_ctrl.data() + (9+1);
- break;
- default:
- ERROR_MESSAGE("this should be unreachable");
- return;
- }
-
- for(std::size_t h=0; h<3; h++, pStart+=9)
- {
- pIndex = pCylIndex;
- PatchControl* pCtrl = pStart;
- for(std::size_t w=0; w<8; w++, pCtrl++)
- {
- pCtrl->m_vertex[0] = vPos[pIndex[0]][0];
- pCtrl->m_vertex[1] = vPos[pIndex[1]][1];
- pCtrl->m_vertex[2] = vPos[h][2];
- pIndex+=2;
- }
- }
-
- switch(eType)
- {
- case eSqCylinder:
- {
- PatchControl* pCtrl=m_ctrl.data();
- for(std::size_t h=0; h<3; h++, pCtrl+=9)
- {
- pCtrl[8].m_vertex = pCtrl[0].m_vertex;
- }
- }
- break;
- case eDenseCylinder:
- case eVeryDenseCylinder:
- case eCylinder:
- {
- PatchControl* pCtrl=m_ctrl.data();
- for (std::size_t h=0; h<3; h++, pCtrl+=9)
- {
- pCtrl[0].m_vertex = pCtrl[8].m_vertex;
- }
- }
- break;
- case eCone:
- {
- PatchControl* pCtrl=m_ctrl.data();
- for (std::size_t h=0; h<2; h++, pCtrl+=9)
- {
- pCtrl[0].m_vertex = pCtrl[8].m_vertex;
- }
- }
- {
- PatchControl* pCtrl=m_ctrl.data()+9*2;
- for (std::size_t w=0; w<9; w++, pCtrl++)
- {
- pCtrl->m_vertex[0] = vPos[1][0];
- pCtrl->m_vertex[1] = vPos[1][1];
- pCtrl->m_vertex[2] = vPos[2][2];
- }
- }
- break;
- case eSphere:
- {
- PatchControl* pCtrl=m_ctrl.data()+9;
- for (std::size_t h=0; h<3; h++, pCtrl+=9)
- {
- pCtrl[0].m_vertex = pCtrl[8].m_vertex;
- }
- }
- {
- PatchControl* pCtrl = m_ctrl.data();
- for (std::size_t w=0; w<9; w++, pCtrl++)
- {
- pCtrl->m_vertex[0] = vPos[1][0];
- pCtrl->m_vertex[1] = vPos[1][1];
- pCtrl->m_vertex[2] = vPos[0][2];
- }
- }
- {
- PatchControl* pCtrl = m_ctrl.data()+(9*4);
- for (std::size_t w=0; w<9; w++, pCtrl++)
- {
- pCtrl->m_vertex[0] = vPos[1][0];
- pCtrl->m_vertex[1] = vPos[1][1];
- pCtrl->m_vertex[2] = vPos[2][2];
- }
- }
- break;
- default:
- ERROR_MESSAGE("this should be unreachable");
- return;
- }
- }
- else if (eType == eBevel)
- {
- unsigned char *pIndex;
- unsigned char pBevIndex[] =
- {
- 0, 0,
- 2, 0,
- 2, 2,
- };
-
- setDims(3, 3);
-
- PatchControl* pCtrl = m_ctrl.data();
- for(std::size_t h=0; h<3; h++)
- {
- pIndex=pBevIndex;
- for(std::size_t w=0; w<3; w++, pIndex+=2, pCtrl++)
- {
- pCtrl->m_vertex[0] = vPos[pIndex[0]][0];
- pCtrl->m_vertex[1] = vPos[pIndex[1]][1];
- pCtrl->m_vertex[2] = vPos[h][2];
- }
- }
- }
- else if(eType == eEndCap)
- {
- unsigned char *pIndex;
- unsigned char pEndIndex[] =
- {
- 2, 0,
- 2, 2,
- 1, 2,
- 0, 2,
- 0, 0,
- };
-
- setDims(5, 3);
-
- PatchControl* pCtrl = m_ctrl.data();
- for(std::size_t h=0; h<3; h++)
- {
- pIndex=pEndIndex;
- for(std::size_t w=0; w<5; w++, pIndex+=2, pCtrl++)
- {
- pCtrl->m_vertex[0] = vPos[pIndex[0]][0];
- pCtrl->m_vertex[1] = vPos[pIndex[1]][1];
- pCtrl->m_vertex[2] = vPos[h][2];
- }
- }
- }
-
- if(eType == eDenseCylinder)
- {
- InsertRemove(true, false, true);
- }
-
- if(eType == eVeryDenseCylinder)
- {
- InsertRemove(true, false, false);
- InsertRemove(true, false, true);
- }
-
- NaturalTexture();
-}
-
-void Patch::RenderDebug(RenderStateFlags state) const
-{
- for (std::size_t i = 0; i<m_tess.m_numStrips; i++)
- {
- glBegin(GL_QUAD_STRIP);
- for (std::size_t j = 0; j<m_tess.m_lenStrips; j++)
- {
- glNormal3fv(normal3f_to_array((m_tess.m_vertices.data() + m_tess.m_indices[i*m_tess.m_lenStrips+j])->normal));
- glTexCoord2fv(texcoord2f_to_array((m_tess.m_vertices.data() + m_tess.m_indices[i*m_tess.m_lenStrips+j])->texcoord));
- glVertex3fv(vertex3f_to_array((m_tess.m_vertices.data() + m_tess.m_indices[i*m_tess.m_lenStrips+j])->vertex));
- }
- glEnd();
- }
-}
-
-void RenderablePatchSolid::RenderNormals() const
-{
- const std::size_t width = m_tess.m_numStrips+1;
- const std::size_t height = m_tess.m_lenStrips>>1;
- glBegin(GL_LINES);
- for(std::size_t i=0;i<width;i++)
- {
- for(std::size_t j=0;j<height;j++)
- {
- {
- Vector3 vNormal(
- vector3_added(
- vertex3f_to_vector3((m_tess.m_vertices.data() + (j*width+i))->vertex),
- vector3_scaled(normal3f_to_vector3((m_tess.m_vertices.data() + (j*width+i))->normal), 8)
- )
- );
- glVertex3fv(vertex3f_to_array((m_tess.m_vertices.data() + (j*width+i))->vertex));
- glVertex3fv(&vNormal[0]);
- }
- {
- Vector3 vNormal(
- vector3_added(
- vertex3f_to_vector3((m_tess.m_vertices.data() + (j*width+i))->vertex),
- vector3_scaled(normal3f_to_vector3((m_tess.m_vertices.data() + (j*width+i))->tangent), 8)
- )
- );
- glVertex3fv(vertex3f_to_array((m_tess.m_vertices.data() + (j*width+i))->vertex));
- glVertex3fv(&vNormal[0]);
- }
- {
- Vector3 vNormal(
- vector3_added(
- vertex3f_to_vector3((m_tess.m_vertices.data() + (j*width+i))->vertex),
- vector3_scaled(normal3f_to_vector3((m_tess.m_vertices.data() + (j*width+i))->bitangent), 8)
- )
- );
- glVertex3fv(vertex3f_to_array((m_tess.m_vertices.data() + (j*width+i))->vertex));
- glVertex3fv(&vNormal[0]);
- }
- }
- }
- glEnd();
-}
-
-#define DEGEN_0a 0x01
-#define DEGEN_1a 0x02
-#define DEGEN_2a 0x04
-#define DEGEN_0b 0x08
-#define DEGEN_1b 0x10
-#define DEGEN_2b 0x20
-#define SPLIT 0x40
-#define AVERAGE 0x80
-
-
-unsigned int subarray_get_degen(PatchControlIter subarray, std::size_t strideU, std::size_t strideV)
-{
- unsigned int nDegen = 0;
- const PatchControl* p1;
- const PatchControl* p2;
-
- p1 = subarray;
- p2 = p1 + strideU;
- if(vector3_equal(p1->m_vertex, p2->m_vertex))
- nDegen |= DEGEN_0a;
- p1 = p2;
- p2 = p1 + strideU;
- if(vector3_equal(p1->m_vertex, p2->m_vertex))
- nDegen |= DEGEN_0b;
-
- p1 = subarray + strideV;
- p2 = p1 + strideU;
- if(vector3_equal(p1->m_vertex, p2->m_vertex))
- nDegen |= DEGEN_1a;
- p1 = p2;
- p2 = p1 + strideU;
- if(vector3_equal(p1->m_vertex, p2->m_vertex))
- nDegen |= DEGEN_1b;
-
- p1 = subarray + (strideV << 1);
- p2 = p1 + strideU;
- if(vector3_equal(p1->m_vertex, p2->m_vertex))
- nDegen |= DEGEN_2a;
- p1 = p2;
- p2 = p1 + strideU;
- if(vector3_equal(p1->m_vertex, p2->m_vertex))
- nDegen |= DEGEN_2b;
-
- return nDegen;
-}
-
-
-inline void deCasteljau3(const Vector3& P0, const Vector3& P1, const Vector3& P2, Vector3& P01, Vector3& P12, Vector3& P012)
-{
- P01 = vector3_mid(P0, P1);
- P12 = vector3_mid(P1, P2);
- P012 = vector3_mid(P01, P12);
+inline void deCasteljau3( const Vector3& P0, const Vector3& P1, const Vector3& P2, Vector3& P01, Vector3& P12, Vector3& P012 ){
+ P01 = vector3_mid( P0, P1 );
+ P12 = vector3_mid( P1, P2 );
+ P012 = vector3_mid( P01, P12 );
}
-
-inline void BezierInterpolate3( const Vector3& start, Vector3& left, Vector3& mid, Vector3& right, const Vector3& end )
-{
- left = vector3_mid(start, mid);
- right = vector3_mid(mid, end);
- mid = vector3_mid(left, right);
+
+inline void BezierInterpolate3( const Vector3& start, Vector3& left, Vector3& mid, Vector3& right, const Vector3& end ){
+ left = vector3_mid( start, mid );
+ right = vector3_mid( mid, end );
+ mid = vector3_mid( left, right );
}
-inline void BezierInterpolate2( const Vector2& start, Vector2& left, Vector2& mid, Vector2& right, const Vector2& end )
-{
- left[0]= float_mid(start[0], mid[0]);
- left[1] = float_mid(start[1], mid[1]);
- right[0] = float_mid(mid[0], end[0]);
- right[1] = float_mid(mid[1], end[1]);
- mid[0] = float_mid(left[0], right[0]);
- mid[1] = float_mid(left[1], right[1]);
+inline void BezierInterpolate2( const Vector2& start, Vector2& left, Vector2& mid, Vector2& right, const Vector2& end ){
+ left[0] = float_mid( start[0], mid[0] );
+ left[1] = float_mid( start[1], mid[1] );
+ right[0] = float_mid( mid[0], end[0] );
+ right[1] = float_mid( mid[1], end[1] );
+ mid[0] = float_mid( left[0], right[0] );
+ mid[1] = float_mid( left[1], right[1] );
}
-inline Vector2& texcoord_for_index(Array<ArbitraryMeshVertex>& vertices, std::size_t index)
-{
- return reinterpret_cast<Vector2&>(vertices[index].texcoord);
+inline Vector2& texcoord_for_index( Array<ArbitraryMeshVertex>& vertices, std::size_t index ){
+ return reinterpret_cast<Vector2&>( vertices[index].texcoord );
}
-inline Vector3& vertex_for_index(Array<ArbitraryMeshVertex>& vertices, std::size_t index)
-{
- return reinterpret_cast<Vector3&>(vertices[index].vertex);
+inline Vector3& vertex_for_index( Array<ArbitraryMeshVertex>& vertices, std::size_t index ){
+ return reinterpret_cast<Vector3&>( vertices[index].vertex );
}
-inline Vector3& normal_for_index(Array<ArbitraryMeshVertex>& vertices, std::size_t index)
-{
- return reinterpret_cast<Vector3&>(vertices[index].normal);
+inline Vector3& normal_for_index( Array<ArbitraryMeshVertex>& vertices, std::size_t index ){
+ return reinterpret_cast<Vector3&>( vertices[index].normal );
}
-inline Vector3& tangent_for_index(Array<ArbitraryMeshVertex>& vertices, std::size_t index)
-{
- return reinterpret_cast<Vector3&>(vertices[index].tangent);
+inline Vector3& tangent_for_index( Array<ArbitraryMeshVertex>& vertices, std::size_t index ){
+ return reinterpret_cast<Vector3&>( vertices[index].tangent );
}
-inline Vector3& bitangent_for_index(Array<ArbitraryMeshVertex>& vertices, std::size_t index)
-{
- return reinterpret_cast<Vector3&>(vertices[index].bitangent);
+inline Vector3& bitangent_for_index( Array<ArbitraryMeshVertex>& vertices, std::size_t index ){
+ return reinterpret_cast<Vector3&>( vertices[index].bitangent );
}
-inline const Vector2& texcoord_for_index(const Array<ArbitraryMeshVertex>& vertices, std::size_t index)
-{
- return reinterpret_cast<const Vector2&>(vertices[index].texcoord);
+inline const Vector2& texcoord_for_index( const Array<ArbitraryMeshVertex>& vertices, std::size_t index ){
+ return reinterpret_cast<const Vector2&>( vertices[index].texcoord );
}
-inline const Vector3& vertex_for_index(const Array<ArbitraryMeshVertex>& vertices, std::size_t index)
-{
- return reinterpret_cast<const Vector3&>(vertices[index].vertex);
+inline const Vector3& vertex_for_index( const Array<ArbitraryMeshVertex>& vertices, std::size_t index ){
+ return reinterpret_cast<const Vector3&>( vertices[index].vertex );
}
-inline const Vector3& normal_for_index(const Array<ArbitraryMeshVertex>& vertices, std::size_t index)
-{
- return reinterpret_cast<const Vector3&>(vertices[index].normal);
+inline const Vector3& normal_for_index( const Array<ArbitraryMeshVertex>& vertices, std::size_t index ){
+ return reinterpret_cast<const Vector3&>( vertices[index].normal );
}
-inline const Vector3& tangent_for_index(const Array<ArbitraryMeshVertex>& vertices, std::size_t index)
-{
- return reinterpret_cast<const Vector3&>(vertices[index].tangent);
+inline const Vector3& tangent_for_index( const Array<ArbitraryMeshVertex>& vertices, std::size_t index ){
+ return reinterpret_cast<const Vector3&>( vertices[index].tangent );
}
-inline const Vector3& bitangent_for_index(const Array<ArbitraryMeshVertex>& vertices, std::size_t index)
-{
- return reinterpret_cast<const Vector3&>(vertices[index].bitangent);
+inline const Vector3& bitangent_for_index( const Array<ArbitraryMeshVertex>& vertices, std::size_t index ){
+ return reinterpret_cast<const Vector3&>( vertices[index].bitangent );
}
#include "math/curve.h"
-inline PatchControl QuadraticBezier_evaluate(const PatchControl* firstPoint, double t)
-{
- PatchControl result = { Vector3(0, 0, 0), Vector2(0, 0) };
- double denominator = 0;
-
- {
- double weight = BernsteinPolynomial<Zero, Two>::apply(t);
- vector3_add(result.m_vertex, vector3_scaled(firstPoint[0].m_vertex, weight));
- vector2_add(result.m_texcoord, vector2_scaled(firstPoint[0].m_texcoord, weight));
- denominator += weight;
- }
- {
- double weight = BernsteinPolynomial<One, Two>::apply(t);
- vector3_add(result.m_vertex, vector3_scaled(firstPoint[1].m_vertex, weight));
- vector2_add(result.m_texcoord, vector2_scaled(firstPoint[1].m_texcoord, weight));
- denominator += weight;
- }
- {
- double weight = BernsteinPolynomial<Two, Two>::apply(t);
- vector3_add(result.m_vertex, vector3_scaled(firstPoint[2].m_vertex, weight));
- vector2_add(result.m_texcoord, vector2_scaled(firstPoint[2].m_texcoord, weight));
- denominator += weight;
- }
-
- vector3_divide(result.m_vertex, denominator);
- vector2_divide(result.m_texcoord, denominator);
- return result;
-}
-
-inline Vector3 vector3_linear_interpolated(const Vector3& a, const Vector3& b, double t)
-{
- return vector3_added(vector3_scaled(a, 1.0 - t), vector3_scaled(b, t));
-}
-
-inline Vector2 vector2_linear_interpolated(const Vector2& a, const Vector2& b, double t)
-{
- return vector2_added(vector2_scaled(a, 1.0 - t), vector2_scaled(b, t));
-}
-
-void normalise_safe(Vector3& normal)
-{
- if(!vector3_equal(normal, g_vector3_identity))
- {
- vector3_normalise(normal);
- }
-}
-
-inline void QuadraticBezier_evaluate(const PatchControl& a, const PatchControl& b, const PatchControl& c, double t, PatchControl& point, PatchControl& left, PatchControl& right)
-{
- left.m_vertex = vector3_linear_interpolated(a.m_vertex, b.m_vertex, t);
- left.m_texcoord = vector2_linear_interpolated(a.m_texcoord, b.m_texcoord, t);
- right.m_vertex = vector3_linear_interpolated(b.m_vertex, c.m_vertex, t);
- right.m_texcoord = vector2_linear_interpolated(b.m_texcoord, c.m_texcoord, t);
- point.m_vertex = vector3_linear_interpolated(left.m_vertex, right.m_vertex, t);
- point.m_texcoord = vector2_linear_interpolated(left.m_texcoord, right.m_texcoord, t);
-}
-
-void Patch::TesselateSubMatrixFixed(ArbitraryMeshVertex* vertices, std::size_t strideX, std::size_t strideY, unsigned int nFlagsX, unsigned int nFlagsY, PatchControl* subMatrix[3][3])
-{
- double incrementU = 1.0 / m_subdivisions_x;
- double incrementV = 1.0 / m_subdivisions_y;
- const std::size_t width = m_subdivisions_x + 1;
- const std::size_t height = m_subdivisions_y + 1;
-
- for(std::size_t i = 0; i != width; ++i)
- {
- double tU = (i + 1 == width) ? 1 : i * incrementU;
- PatchControl pointX[3];
- PatchControl leftX[3];
- PatchControl rightX[3];
- QuadraticBezier_evaluate(*subMatrix[0][0], *subMatrix[0][1], *subMatrix[0][2], tU, pointX[0], leftX[0], rightX[0]);
- QuadraticBezier_evaluate(*subMatrix[1][0], *subMatrix[1][1], *subMatrix[1][2], tU, pointX[1], leftX[1], rightX[1]);
- QuadraticBezier_evaluate(*subMatrix[2][0], *subMatrix[2][1], *subMatrix[2][2], tU, pointX[2], leftX[2], rightX[2]);
-
- ArbitraryMeshVertex* p = vertices + i * strideX;
- for(std::size_t j = 0; j != height; ++j)
- {
- if((j == 0 || j + 1 == height) && (i == 0 || i + 1 == width))
- {
- }
- else
- {
- double tV = (j + 1 == height) ? 1 : j * incrementV;
-
- PatchControl pointY[3];
- PatchControl leftY[3];
- PatchControl rightY[3];
- QuadraticBezier_evaluate(*subMatrix[0][0], *subMatrix[1][0], *subMatrix[2][0], tV, pointY[0], leftY[0], rightY[0]);
- QuadraticBezier_evaluate(*subMatrix[0][1], *subMatrix[1][1], *subMatrix[2][1], tV, pointY[1], leftY[1], rightY[1]);
- QuadraticBezier_evaluate(*subMatrix[0][2], *subMatrix[1][2], *subMatrix[2][2], tV, pointY[2], leftY[2], rightY[2]);
-
- PatchControl point;
- PatchControl left;
- PatchControl right;
- QuadraticBezier_evaluate(pointX[0], pointX[1], pointX[2], tV, point, left, right);
- PatchControl up;
- PatchControl down;
- QuadraticBezier_evaluate(pointY[0], pointY[1], pointY[2], tU, point, up, down);
-
- vertex3f_to_vector3(p->vertex) = point.m_vertex;
- texcoord2f_to_vector2(p->texcoord) = point.m_texcoord;
-
- ArbitraryMeshVertex a, b, c;
-
- a.vertex = vertex3f_for_vector3(left.m_vertex);
- a.texcoord = texcoord2f_for_vector2(left.m_texcoord);
- b.vertex = vertex3f_for_vector3(right.m_vertex);
- b.texcoord = texcoord2f_for_vector2(right.m_texcoord);
-
- if(i != 0)
- {
- c.vertex = vertex3f_for_vector3(up.m_vertex);
- c.texcoord = texcoord2f_for_vector2(up.m_texcoord);
- }
- else
- {
- c.vertex = vertex3f_for_vector3(down.m_vertex);
- c.texcoord = texcoord2f_for_vector2(down.m_texcoord);
- }
-
- Vector3 normal = vector3_normalised(vector3_cross(right.m_vertex - left.m_vertex, up.m_vertex - down.m_vertex));
-
- Vector3 tangent, bitangent;
- ArbitraryMeshTriangle_calcTangents(a, b, c, tangent, bitangent);
- vector3_normalise(tangent);
- vector3_normalise(bitangent);
-
- if(((nFlagsX & AVERAGE) != 0 && i == 0) || ((nFlagsY & AVERAGE) != 0 && j == 0))
- {
- normal3f_to_vector3(p->normal) = vector3_normalised(vector3_added(normal3f_to_vector3(p->normal), normal));
- normal3f_to_vector3(p->tangent) = vector3_normalised(vector3_added(normal3f_to_vector3(p->tangent), tangent));
- normal3f_to_vector3(p->bitangent) = vector3_normalised(vector3_added(normal3f_to_vector3(p->bitangent), bitangent));
- }
- else
- {
- normal3f_to_vector3(p->normal) = normal;
- normal3f_to_vector3(p->tangent) = tangent;
- normal3f_to_vector3(p->bitangent) = bitangent;
- }
- }
-
- p += strideY;
- }
- }
+inline PatchControl QuadraticBezier_evaluate( const PatchControl* firstPoint, double t ){
+ PatchControl result = { Vector3( 0, 0, 0 ), Vector2( 0, 0 ) };
+ double denominator = 0;
+
+ {
+ double weight = BernsteinPolynomial<Zero, Two>::apply( t );
+ vector3_add( result.m_vertex, vector3_scaled( firstPoint[0].m_vertex, weight ) );
+ vector2_add( result.m_texcoord, vector2_scaled( firstPoint[0].m_texcoord, weight ) );
+ denominator += weight;
+ }
+ {
+ double weight = BernsteinPolynomial<One, Two>::apply( t );
+ vector3_add( result.m_vertex, vector3_scaled( firstPoint[1].m_vertex, weight ) );
+ vector2_add( result.m_texcoord, vector2_scaled( firstPoint[1].m_texcoord, weight ) );
+ denominator += weight;
+ }
+ {
+ double weight = BernsteinPolynomial<Two, Two>::apply( t );
+ vector3_add( result.m_vertex, vector3_scaled( firstPoint[2].m_vertex, weight ) );
+ vector2_add( result.m_texcoord, vector2_scaled( firstPoint[2].m_texcoord, weight ) );
+ denominator += weight;
+ }
+
+ vector3_divide( result.m_vertex, denominator );
+ vector2_divide( result.m_texcoord, denominator );
+ return result;
+}
+
+inline Vector3 vector3_linear_interpolated( const Vector3& a, const Vector3& b, double t ){
+ return vector3_added( vector3_scaled( a, 1.0 - t ), vector3_scaled( b, t ) );
+}
+
+inline Vector2 vector2_linear_interpolated( const Vector2& a, const Vector2& b, double t ){
+ return vector2_added( vector2_scaled( a, 1.0 - t ), vector2_scaled( b, t ) );
+}
+
+void normalise_safe( Vector3& normal ){
+ if ( !vector3_equal( normal, g_vector3_identity ) ) {
+ vector3_normalise( normal );
+ }
+}
+
+inline void QuadraticBezier_evaluate( const PatchControl& a, const PatchControl& b, const PatchControl& c, double t, PatchControl& point, PatchControl& left, PatchControl& right ){
+ left.m_vertex = vector3_linear_interpolated( a.m_vertex, b.m_vertex, t );
+ left.m_texcoord = vector2_linear_interpolated( a.m_texcoord, b.m_texcoord, t );
+ right.m_vertex = vector3_linear_interpolated( b.m_vertex, c.m_vertex, t );
+ right.m_texcoord = vector2_linear_interpolated( b.m_texcoord, c.m_texcoord, t );
+ point.m_vertex = vector3_linear_interpolated( left.m_vertex, right.m_vertex, t );
+ point.m_texcoord = vector2_linear_interpolated( left.m_texcoord, right.m_texcoord, t );
+}
+
+void Patch::TesselateSubMatrixFixed( ArbitraryMeshVertex* vertices, std::size_t strideX, std::size_t strideY, unsigned int nFlagsX, unsigned int nFlagsY, PatchControl* subMatrix[3][3] ){
+ double incrementU = 1.0 / m_subdivisions_x;
+ double incrementV = 1.0 / m_subdivisions_y;
+ const std::size_t width = m_subdivisions_x + 1;
+ const std::size_t height = m_subdivisions_y + 1;
+
+ for ( std::size_t i = 0; i != width; ++i )
+ {
+ double tU = ( i + 1 == width ) ? 1 : i * incrementU;
+ PatchControl pointX[3];
+ PatchControl leftX[3];
+ PatchControl rightX[3];
+ QuadraticBezier_evaluate( *subMatrix[0][0], *subMatrix[0][1], *subMatrix[0][2], tU, pointX[0], leftX[0], rightX[0] );
+ QuadraticBezier_evaluate( *subMatrix[1][0], *subMatrix[1][1], *subMatrix[1][2], tU, pointX[1], leftX[1], rightX[1] );
+ QuadraticBezier_evaluate( *subMatrix[2][0], *subMatrix[2][1], *subMatrix[2][2], tU, pointX[2], leftX[2], rightX[2] );
+
+ ArbitraryMeshVertex* p = vertices + i * strideX;
+ for ( std::size_t j = 0; j != height; ++j )
+ {
+ if ( ( j == 0 || j + 1 == height ) && ( i == 0 || i + 1 == width ) ) {
+ }
+ else
+ {
+ double tV = ( j + 1 == height ) ? 1 : j * incrementV;
+
+ PatchControl pointY[3];
+ PatchControl leftY[3];
+ PatchControl rightY[3];
+ QuadraticBezier_evaluate( *subMatrix[0][0], *subMatrix[1][0], *subMatrix[2][0], tV, pointY[0], leftY[0], rightY[0] );
+ QuadraticBezier_evaluate( *subMatrix[0][1], *subMatrix[1][1], *subMatrix[2][1], tV, pointY[1], leftY[1], rightY[1] );
+ QuadraticBezier_evaluate( *subMatrix[0][2], *subMatrix[1][2], *subMatrix[2][2], tV, pointY[2], leftY[2], rightY[2] );
+
+ PatchControl point;
+ PatchControl left;
+ PatchControl right;
+ QuadraticBezier_evaluate( pointX[0], pointX[1], pointX[2], tV, point, left, right );
+ PatchControl up;
+ PatchControl down;
+ QuadraticBezier_evaluate( pointY[0], pointY[1], pointY[2], tU, point, up, down );
+
+ vertex3f_to_vector3( p->vertex ) = point.m_vertex;
+ texcoord2f_to_vector2( p->texcoord ) = point.m_texcoord;
+
+ ArbitraryMeshVertex a, b, c;
+
+ a.vertex = vertex3f_for_vector3( left.m_vertex );
+ a.texcoord = texcoord2f_for_vector2( left.m_texcoord );
+ b.vertex = vertex3f_for_vector3( right.m_vertex );
+ b.texcoord = texcoord2f_for_vector2( right.m_texcoord );
+
+ if ( i != 0 ) {
+ c.vertex = vertex3f_for_vector3( up.m_vertex );
+ c.texcoord = texcoord2f_for_vector2( up.m_texcoord );
+ }
+ else
+ {
+ c.vertex = vertex3f_for_vector3( down.m_vertex );
+ c.texcoord = texcoord2f_for_vector2( down.m_texcoord );
+ }
+
+ Vector3 normal = vector3_normalised( vector3_cross( right.m_vertex - left.m_vertex, up.m_vertex - down.m_vertex ) );
+
+ Vector3 tangent, bitangent;
+ ArbitraryMeshTriangle_calcTangents( a, b, c, tangent, bitangent );
+ vector3_normalise( tangent );
+ vector3_normalise( bitangent );
+
+ if ( ( ( nFlagsX & AVERAGE ) != 0 && i == 0 ) || ( ( nFlagsY & AVERAGE ) != 0 && j == 0 ) ) {
+ normal3f_to_vector3( p->normal ) = vector3_normalised( vector3_added( normal3f_to_vector3( p->normal ), normal ) );
+ normal3f_to_vector3( p->tangent ) = vector3_normalised( vector3_added( normal3f_to_vector3( p->tangent ), tangent ) );
+ normal3f_to_vector3( p->bitangent ) = vector3_normalised( vector3_added( normal3f_to_vector3( p->bitangent ), bitangent ) );
+ }
+ else
+ {
+ normal3f_to_vector3( p->normal ) = normal;
+ normal3f_to_vector3( p->tangent ) = tangent;
+ normal3f_to_vector3( p->bitangent ) = bitangent;
+ }
+ }
+
+ p += strideY;
+ }
+ }
}
void Patch::TesselateSubMatrix( const BezierCurveTree *BX, const BezierCurveTree *BY,
- std::size_t offStartX, std::size_t offStartY,
- std::size_t offEndX, std::size_t offEndY,
- std::size_t nFlagsX, std::size_t nFlagsY,
- Vector3& left, Vector3& mid, Vector3& right,
- Vector2& texLeft, Vector2& texMid, Vector2& texRight,
- bool bTranspose )
-{
- int newFlagsX, newFlagsY;
-
- Vector3 tmp;
- Vector3 vertex_0_0, vertex_0_1, vertex_1_0, vertex_1_1, vertex_2_0, vertex_2_1;
- Vector2 texTmp;
- Vector2 texcoord_0_0, texcoord_0_1, texcoord_1_0, texcoord_1_1, texcoord_2_0, texcoord_2_1;
-
- {
- // texcoords
-
- BezierInterpolate2( texcoord_for_index(m_tess.m_vertices, offStartX + offStartY),
- texcoord_0_0,
- texcoord_for_index(m_tess.m_vertices, BX->index + offStartY),
- texcoord_0_1,
- texcoord_for_index(m_tess.m_vertices, offEndX + offStartY) );
-
-
- BezierInterpolate2( texcoord_for_index(m_tess.m_vertices, offStartX + offEndY),
- texcoord_2_0,
- texcoord_for_index(m_tess.m_vertices, BX->index + offEndY),
- texcoord_2_1,
- texcoord_for_index(m_tess.m_vertices, offEndX + offEndY) );
-
- texTmp = texMid;
-
- BezierInterpolate2(texLeft,
- texcoord_1_0,
- texTmp,
- texcoord_1_1,
- texRight);
-
- if(!BezierCurveTree_isLeaf(BY))
- {
- texcoord_for_index(m_tess.m_vertices, BX->index + BY->index) = texTmp;
- }
-
-
- if(!BezierCurveTree_isLeaf(BX->left))
- {
- texcoord_for_index(m_tess.m_vertices, BX->left->index + offStartY) = texcoord_0_0;
- texcoord_for_index(m_tess.m_vertices, BX->left->index + offEndY) = texcoord_2_0;
-
- if(!BezierCurveTree_isLeaf(BY))
- {
- texcoord_for_index(m_tess.m_vertices, BX->left->index + BY->index) = texcoord_1_0;
- }
- }
- if(!BezierCurveTree_isLeaf(BX->right))
- {
- texcoord_for_index(m_tess.m_vertices, BX->right->index + offStartY) = texcoord_0_1;
- texcoord_for_index(m_tess.m_vertices, BX->right->index + offEndY) = texcoord_2_1;
-
- if(!BezierCurveTree_isLeaf(BY))
- {
- texcoord_for_index(m_tess.m_vertices, BX->right->index + BY->index) = texcoord_1_1;
- }
- }
-
-
- // verts
-
- BezierInterpolate3( vertex_for_index(m_tess.m_vertices, offStartX + offStartY),
- vertex_0_0,
- vertex_for_index(m_tess.m_vertices, BX->index + offStartY),
- vertex_0_1,
- vertex_for_index(m_tess.m_vertices, offEndX + offStartY) );
-
-
- BezierInterpolate3( vertex_for_index(m_tess.m_vertices, offStartX + offEndY),
- vertex_2_0,
- vertex_for_index(m_tess.m_vertices, BX->index + offEndY),
- vertex_2_1,
- vertex_for_index(m_tess.m_vertices, offEndX + offEndY) );
-
-
- tmp = mid;
-
- BezierInterpolate3( left,
- vertex_1_0,
- tmp,
- vertex_1_1,
- right );
-
- if(!BezierCurveTree_isLeaf(BY))
- {
- vertex_for_index(m_tess.m_vertices, BX->index + BY->index) = tmp;
- }
-
-
- if(!BezierCurveTree_isLeaf(BX->left))
- {
- vertex_for_index(m_tess.m_vertices, BX->left->index + offStartY) = vertex_0_0;
- vertex_for_index(m_tess.m_vertices, BX->left->index + offEndY) = vertex_2_0;
-
- if(!BezierCurveTree_isLeaf(BY))
- {
- vertex_for_index(m_tess.m_vertices, BX->left->index + BY->index) = vertex_1_0;
- }
- }
- if(!BezierCurveTree_isLeaf(BX->right))
- {
- vertex_for_index(m_tess.m_vertices, BX->right->index + offStartY) = vertex_0_1;
- vertex_for_index(m_tess.m_vertices, BX->right->index + offEndY) = vertex_2_1;
-
- if(!BezierCurveTree_isLeaf(BY))
- {
- vertex_for_index(m_tess.m_vertices, BX->right->index + BY->index) = vertex_1_1;
- }
- }
-
- // normals
-
- if(nFlagsX & SPLIT)
- {
- ArbitraryMeshVertex a, b, c;
- Vector3 tangentU;
-
- if(!(nFlagsX & DEGEN_0a) || !(nFlagsX & DEGEN_0b))
- {
- tangentU = vector3_subtracted(vertex_0_1, vertex_0_0);
- a.vertex = vertex3f_for_vector3(vertex_0_0);
- a.texcoord = texcoord2f_for_vector2(texcoord_0_0);
- c.vertex = vertex3f_for_vector3(vertex_0_1);
- c.texcoord = texcoord2f_for_vector2(texcoord_0_1);
- }
- else if(!(nFlagsX & DEGEN_1a) || !(nFlagsX & DEGEN_1b))
- {
- tangentU = vector3_subtracted(vertex_1_1, vertex_1_0);
- a.vertex = vertex3f_for_vector3(vertex_1_0);
- a.texcoord = texcoord2f_for_vector2(texcoord_1_0);
- c.vertex = vertex3f_for_vector3(vertex_1_1);
- c.texcoord = texcoord2f_for_vector2(texcoord_1_1);
- }
- else
- {
- tangentU = vector3_subtracted(vertex_2_1, vertex_2_0);
- a.vertex = vertex3f_for_vector3(vertex_2_0);
- a.texcoord = texcoord2f_for_vector2(texcoord_2_0);
- c.vertex = vertex3f_for_vector3(vertex_2_1);
- c.texcoord = texcoord2f_for_vector2(texcoord_2_1);
- }
-
- Vector3 tangentV;
-
- if((nFlagsY & DEGEN_0a) && (nFlagsY & DEGEN_1a) && (nFlagsY & DEGEN_2a))
- {
- tangentV = vector3_subtracted(vertex_for_index(m_tess.m_vertices, BX->index + offEndY), tmp);
- b.vertex = vertex3f_for_vector3(tmp);//m_tess.m_vertices[BX->index + offEndY].vertex;
- b.texcoord = texcoord2f_for_vector2(texTmp);//m_tess.m_vertices[BX->index + offEndY].texcoord;
- }
- else
- {
- tangentV = vector3_subtracted(tmp, vertex_for_index(m_tess.m_vertices, BX->index + offStartY));
- b.vertex = vertex3f_for_vector3(tmp);//m_tess.m_vertices[BX->index + offStartY].vertex;
- b.texcoord = texcoord2f_for_vector2(texTmp); //m_tess.m_vertices[BX->index + offStartY].texcoord;
- }
-
-
- Vector3 normal, s, t;
- ArbitraryMeshVertex& v = m_tess.m_vertices[offStartY + BX->index];
- Vector3& p = normal3f_to_vector3(v.normal);
- Vector3& ps = normal3f_to_vector3(v.tangent);
- Vector3& pt = normal3f_to_vector3(v.bitangent);
-
- if(bTranspose)
- {
- normal = vector3_cross(tangentV, tangentU);
- }
- else
- {
- normal = vector3_cross(tangentU, tangentV);
- }
- normalise_safe(normal);
-
- ArbitraryMeshTriangle_calcTangents(a, b, c, s, t);
- normalise_safe(s);
- normalise_safe(t);
-
- if(nFlagsX & AVERAGE)
- {
- p = vector3_normalised(vector3_added(p, normal));
- ps = vector3_normalised(vector3_added(ps, s));
- pt = vector3_normalised(vector3_added(pt, t));
- }
- else
- {
- p = normal;
- ps = s;
- pt = t;
- }
- }
-
- {
- ArbitraryMeshVertex a, b, c;
- Vector3 tangentU;
-
- if(!(nFlagsX & DEGEN_2a) || !(nFlagsX & DEGEN_2b))
- {
- tangentU = vector3_subtracted(vertex_2_1, vertex_2_0);
- a.vertex = vertex3f_for_vector3(vertex_2_0);
- a.texcoord = texcoord2f_for_vector2(texcoord_2_0);
- c.vertex = vertex3f_for_vector3(vertex_2_1);
- c.texcoord = texcoord2f_for_vector2(texcoord_2_1);
- }
- else if(!(nFlagsX & DEGEN_1a) || !(nFlagsX & DEGEN_1b))
- {
- tangentU = vector3_subtracted(vertex_1_1, vertex_1_0);
- a.vertex = vertex3f_for_vector3(vertex_1_0);
- a.texcoord = texcoord2f_for_vector2(texcoord_1_0);
- c.vertex = vertex3f_for_vector3(vertex_1_1);
- c.texcoord = texcoord2f_for_vector2(texcoord_1_1);
- }
- else
- {
- tangentU = vector3_subtracted(vertex_0_1, vertex_0_0);
- a.vertex = vertex3f_for_vector3(vertex_0_0);
- a.texcoord = texcoord2f_for_vector2(texcoord_0_0);
- c.vertex = vertex3f_for_vector3(vertex_0_1);
- c.texcoord = texcoord2f_for_vector2(texcoord_0_1);
- }
-
- Vector3 tangentV;
-
- if((nFlagsY & DEGEN_0b) && (nFlagsY & DEGEN_1b) && (nFlagsY & DEGEN_2b))
- {
- tangentV = vector3_subtracted(tmp, vertex_for_index(m_tess.m_vertices, BX->index + offStartY));
- b.vertex = vertex3f_for_vector3(tmp);//m_tess.m_vertices[BX->index + offStartY].vertex;
- b.texcoord = texcoord2f_for_vector2(texTmp);//m_tess.m_vertices[BX->index + offStartY].texcoord;
- }
- else
- {
- tangentV = vector3_subtracted(vertex_for_index(m_tess.m_vertices, BX->index + offEndY), tmp);
- b.vertex = vertex3f_for_vector3(tmp);//m_tess.m_vertices[BX->index + offEndY].vertex;
- b.texcoord = texcoord2f_for_vector2(texTmp);//m_tess.m_vertices[BX->index + offEndY].texcoord;
- }
-
- ArbitraryMeshVertex& v = m_tess.m_vertices[offEndY+BX->index];
- Vector3& p = normal3f_to_vector3(v.normal);
- Vector3& ps = normal3f_to_vector3(v.tangent);
- Vector3& pt = normal3f_to_vector3(v.bitangent);
-
- if(bTranspose)
- {
- p = vector3_cross(tangentV, tangentU);
- }
- else
- {
- p = vector3_cross(tangentU, tangentV);
- }
- normalise_safe(p);
-
- ArbitraryMeshTriangle_calcTangents(a, b, c, ps, pt);
- normalise_safe(ps);
- normalise_safe(pt);
- }
- }
-
-
- newFlagsX = newFlagsY = 0;
-
- if((nFlagsX & DEGEN_0a) && (nFlagsX & DEGEN_0b))
- {
- newFlagsX |= DEGEN_0a;
- newFlagsX |= DEGEN_0b;
- }
- if((nFlagsX & DEGEN_1a) && (nFlagsX & DEGEN_1b))
- {
- newFlagsX |= DEGEN_1a;
- newFlagsX |= DEGEN_1b;
- }
- if((nFlagsX & DEGEN_2a) && (nFlagsX & DEGEN_2b))
- {
- newFlagsX |= DEGEN_2a;
- newFlagsX |= DEGEN_2b;
- }
- if((nFlagsY & DEGEN_0a) && (nFlagsY & DEGEN_1a) && (nFlagsY & DEGEN_2a))
- {
- newFlagsY |= DEGEN_0a;
- newFlagsY |= DEGEN_1a;
- newFlagsY |= DEGEN_2a;
- }
- if((nFlagsY & DEGEN_0b) && (nFlagsY & DEGEN_1b) && (nFlagsY & DEGEN_2b))
- {
- newFlagsY |= DEGEN_0b;
- newFlagsY |= DEGEN_1b;
- newFlagsY |= DEGEN_2b;
- }
-
-
- //if((nFlagsX & DEGEN_0a) && (nFlagsX & DEGEN_1a) && (nFlagsX & DEGEN_2a)) { newFlagsX |= DEGEN_0a; newFlagsX |= DEGEN_1a; newFlagsX |= DEGEN_2a; }
- //if((nFlagsX & DEGEN_0b) && (nFlagsX & DEGEN_1b) && (nFlagsX & DEGEN_2b)) { newFlagsX |= DEGEN_0b; newFlagsX |= DEGEN_1b; newFlagsX |= DEGEN_2b; }
-
- newFlagsX |= (nFlagsX & SPLIT);
- newFlagsX |= (nFlagsX & AVERAGE);
-
- if(!BezierCurveTree_isLeaf(BY))
- {
- {
- int nTemp = newFlagsY;
-
- if((nFlagsY & DEGEN_0a) && (nFlagsY & DEGEN_0b))
- {
- newFlagsY |= DEGEN_0a;
- newFlagsY |= DEGEN_0b;
- }
- newFlagsY |= (nFlagsY & SPLIT);
- newFlagsY |= (nFlagsY & AVERAGE);
-
- Vector3& p = vertex_for_index(m_tess.m_vertices, BX->index+BY->index);
- Vector3 vTemp(p);
-
- Vector2& p2 = texcoord_for_index(m_tess.m_vertices, BX->index+BY->index);
- Vector2 stTemp(p2);
-
- TesselateSubMatrix( BY, BX->left,
- offStartY, offStartX,
- offEndY, BX->index,
- newFlagsY, newFlagsX,
- vertex_0_0, vertex_1_0, vertex_2_0,
- texcoord_0_0, texcoord_1_0, texcoord_2_0,
- !bTranspose );
-
- newFlagsY = nTemp;
- p = vTemp;
- p2 = stTemp;
- }
-
- if((nFlagsY & DEGEN_2a) && (nFlagsY & DEGEN_2b)) { newFlagsY |= DEGEN_2a; newFlagsY |= DEGEN_2b; }
-
- TesselateSubMatrix( BY, BX->right,
- offStartY, BX->index,
- offEndY, offEndX,
- newFlagsY, newFlagsX,
- vertex_0_1, vertex_1_1, vertex_2_1,
- texcoord_0_1, texcoord_1_1, texcoord_2_1,
- !bTranspose );
- }
- else
- {
- if(!BezierCurveTree_isLeaf(BX->left))
- {
- TesselateSubMatrix( BX->left, BY,
- offStartX, offStartY,
- BX->index, offEndY,
- newFlagsX, newFlagsY,
- left, vertex_1_0, tmp,
- texLeft, texcoord_1_0, texTmp,
- bTranspose );
- }
-
- if(!BezierCurveTree_isLeaf(BX->right))
- {
- TesselateSubMatrix( BX->right, BY,
- BX->index, offStartY,
- offEndX, offEndY,
- newFlagsX, newFlagsY,
- tmp, vertex_1_1, right,
- texTmp, texcoord_1_1, texRight,
- bTranspose );
- }
- }
-
-}
-
-void Patch::BuildTesselationCurves(EMatrixMajor major)
-{
- std::size_t nArrayStride, length, cross, strideU, strideV;
- switch(major)
- {
- case ROW:
- nArrayStride = 1;
- length = (m_width - 1) >> 1;
- cross = m_height;
- strideU = 1;
- strideV = m_width;
-
- if(!m_patchDef3)
- {
- BezierCurveTreeArray_deleteAll(m_tess.m_curveTreeU);
- }
-
- break;
- case COL:
- nArrayStride = m_tess.m_nArrayWidth;
- length = (m_height - 1) >> 1;
- cross = m_width;
- strideU = m_width;
- strideV = 1;
-
- if(!m_patchDef3)
- {
- BezierCurveTreeArray_deleteAll(m_tess.m_curveTreeV);
- }
-
- break;
- default:
- ERROR_MESSAGE("neither row-major nor column-major");
- return;
- }
-
- Array<std::size_t> arrayLength(length);
- Array<BezierCurveTree*> pCurveTree(length);
-
- std::size_t nArrayLength = 1;
-
- if(m_patchDef3)
- {
- for(Array<std::size_t>::iterator i = arrayLength.begin(); i != arrayLength.end(); ++i)
- {
- *i = Array<std::size_t>::value_type((major == ROW) ? m_subdivisions_x : m_subdivisions_y);
- nArrayLength += *i;
- }
- }
- else
- {
- // create a list of the horizontal control curves in each column of sub-patches
- // adaptively tesselate each horizontal control curve in the list
- // create a binary tree representing the combined tesselation of the list
- for(std::size_t i = 0; i != length; ++i)
- {
- PatchControl* p1 = m_ctrlTransformed.data() + (i * 2 * strideU);
- GSList* pCurveList = 0;
- for(std::size_t j = 0; j < cross; j += 2)
- {
- PatchControl* p2 = p1+strideV;
- PatchControl* p3 = p2+strideV;
-
- // directly taken from one row of control points
- {
- BezierCurve* pCurve = new BezierCurve;
- pCurve->crd = (p1+strideU)->m_vertex;
- pCurve->left = p1->m_vertex;
- pCurve->right = (p1+(strideU<<1))->m_vertex;
- pCurveList = g_slist_prepend(pCurveList, pCurve);
- }
-
- if(j+2 >= cross)
- {
- break;
- }
-
- // interpolated from three columns of control points
- {
- BezierCurve* pCurve = new BezierCurve;
- pCurve->crd = vector3_mid((p1+strideU)->m_vertex, (p3+strideU)->m_vertex);
- pCurve->left = vector3_mid(p1->m_vertex, p3->m_vertex);
- pCurve->right = vector3_mid((p1+(strideU<<1))->m_vertex, (p3+(strideU<<1))->m_vertex);
-
- pCurve->crd = vector3_mid(pCurve->crd, (p2+strideU)->m_vertex);
- pCurve->left = vector3_mid(pCurve->left, p2->m_vertex);
- pCurve->right = vector3_mid(pCurve->right, (p2+(strideU<<1))->m_vertex);
- pCurveList = g_slist_prepend(pCurveList, pCurve);
- }
-
- p1 = p3;
- }
-
- pCurveTree[i] = new BezierCurveTree;
- BezierCurveTree_FromCurveList(pCurveTree[i], pCurveList);
- for(GSList* l = pCurveList; l != 0; l = g_slist_next(l))
- {
- delete static_cast<BezierCurve*>((*l).data);
- }
- g_slist_free(pCurveList);
-
- // set up array indices for binary tree
- // accumulate subarray width
- arrayLength[i] = Array<std::size_t>::value_type(BezierCurveTree_Setup(pCurveTree[i], nArrayLength, nArrayStride) - (nArrayLength - 1));
- // accumulate total array width
- nArrayLength += arrayLength[i];
- }
- }
-
- switch(major)
- {
- case ROW:
- m_tess.m_nArrayWidth = nArrayLength;
- std::swap(m_tess.m_arrayWidth, arrayLength);
-
- if(!m_patchDef3)
- {
- std::swap(m_tess.m_curveTreeU, pCurveTree);
- }
- break;
- case COL:
- m_tess.m_nArrayHeight = nArrayLength;
- std::swap(m_tess.m_arrayHeight, arrayLength);
-
- if(!m_patchDef3)
- {
- std::swap(m_tess.m_curveTreeV, pCurveTree);
- }
- break;
- }
-}
-
-inline void vertex_assign_ctrl(ArbitraryMeshVertex& vertex, const PatchControl& ctrl)
-{
- vertex.vertex = vertex3f_for_vector3(ctrl.m_vertex);
- vertex.texcoord = texcoord2f_for_vector2(ctrl.m_texcoord);
-}
+ std::size_t offStartX, std::size_t offStartY,
+ std::size_t offEndX, std::size_t offEndY,
+ std::size_t nFlagsX, std::size_t nFlagsY,
+ Vector3& left, Vector3& mid, Vector3& right,
+ Vector2& texLeft, Vector2& texMid, Vector2& texRight,
+ bool bTranspose ){
+ int newFlagsX, newFlagsY;
-inline void vertex_clear_normal(ArbitraryMeshVertex& vertex)
-{
- vertex.normal = Normal3f(0, 0, 0);
- vertex.tangent = Normal3f(0, 0, 0);
- vertex.bitangent = Normal3f(0, 0, 0);
-}
-
-inline void tangents_remove_degenerate(Vector3 tangents[6], Vector2 textureTangents[6], unsigned int flags)
-{
- if(flags & DEGEN_0a)
- {
- const std::size_t i =
- (flags & DEGEN_0b)
- ? (flags & DEGEN_1a)
- ? (flags & DEGEN_1b)
- ? (flags & DEGEN_2a)
- ? 5
- : 4
- : 3
- : 2
- : 1;
- tangents[0] = tangents[i];
- textureTangents[0] = textureTangents[i];
- }
- if(flags & DEGEN_0b)
- {
- const std::size_t i =
- (flags & DEGEN_0a)
- ? (flags & DEGEN_1b)
- ? (flags & DEGEN_1a)
- ? (flags & DEGEN_2b)
- ? 4
- : 5
- : 2
- : 3
- : 0;
- tangents[1] = tangents[i];
- textureTangents[1] = textureTangents[i];
- }
- if(flags & DEGEN_2a)
- {
- const std::size_t i =
- (flags & DEGEN_2b)
- ? (flags & DEGEN_1a)
- ? (flags & DEGEN_1b)
- ? (flags & DEGEN_0a)
- ? 1
- : 0
- : 3
- : 2
- : 5;
- tangents[4] = tangents[i];
- textureTangents[4] = textureTangents[i];
- }
- if(flags & DEGEN_2b)
- {
- const std::size_t i =
- (flags & DEGEN_2a)
- ? (flags & DEGEN_1b)
- ? (flags & DEGEN_1a)
- ? (flags & DEGEN_0b)
- ? 0
- : 1
- : 2
- : 3
- : 4;
- tangents[5] = tangents[i];
- textureTangents[5] = textureTangents[i];
- }
-}
-
-void bestTangents00(unsigned int degenerateFlags, double dot, double length, std::size_t& index0, std::size_t& index1)
-{
- if(fabs(dot + length) < 0.001) // opposing direction = degenerate
- {
- if(!(degenerateFlags & DEGEN_1a)) // if this tangent is degenerate we cannot use it
- {
- index0 = 2;
- index1 = 0;
- }
- else if(!(degenerateFlags & DEGEN_0b))
- {
- index0 = 0;
- index1 = 1;
- }
- else
- {
- index0 = 1;
- index1 = 0;
- }
- }
- else if(fabs(dot - length) < 0.001) // same direction = degenerate
- {
- if(degenerateFlags & DEGEN_0b)
- {
- index0 = 0;
- index1 = 1;
- }
- else
- {
- index0 = 1;
- index1 = 0;
- }
- }
-}
-
-void bestTangents01(unsigned int degenerateFlags, double dot, double length, std::size_t& index0, std::size_t& index1)
-{
- if(fabs(dot - length) < 0.001) // same direction = degenerate
- {
- if(!(degenerateFlags & DEGEN_1a)) // if this tangent is degenerate we cannot use it
- {
- index0 = 2;
- index1 = 1;
- }
- else if(!(degenerateFlags & DEGEN_2b))
- {
- index0 = 4;
- index1 = 0;
- }
- else
- {
- index0 = 5;
- index1 = 1;
- }
- }
- else if(fabs(dot + length) < 0.001) // opposing direction = degenerate
- {
- if(degenerateFlags & DEGEN_2b)
- {
- index0 = 4;
- index1 = 0;
- }
- else
- {
- index0 = 5;
- index1 = 1;
- }
- }
-}
-
-void bestTangents10(unsigned int degenerateFlags, double dot, double length, std::size_t& index0, std::size_t& index1)
-{
- if(fabs(dot - length) < 0.001) // same direction = degenerate
- {
- if(!(degenerateFlags & DEGEN_1b)) // if this tangent is degenerate we cannot use it
- {
- index0 = 3;
- index1 = 4;
- }
- else if(!(degenerateFlags & DEGEN_0a))
- {
- index0 = 1;
- index1 = 5;
- }
- else
- {
- index0 = 0;
- index1 = 4;
- }
- }
- else if(fabs(dot + length) < 0.001) // opposing direction = degenerate
- {
- if(degenerateFlags & DEGEN_0a)
- {
- index0 = 1;
- index1 = 5;
- }
- else
- {
- index0 = 0;
- index1 = 4;
- }
- }
-}
-
-void bestTangents11(unsigned int degenerateFlags, double dot, double length, std::size_t& index0, std::size_t& index1)
-{
- if(fabs(dot + length) < 0.001) // opposing direction = degenerate
- {
- if(!(degenerateFlags & DEGEN_1b)) // if this tangent is degenerate we cannot use it
- {
- index0 = 3;
- index1 = 5;
- }
- else if(!(degenerateFlags & DEGEN_2a))
- {
- index0 = 5;
- index1 = 4;
- }
- else
- {
- index0 = 4;
- index1 = 5;
- }
- }
- else if(fabs(dot - length) < 0.001) // same direction = degenerate
- {
- if(degenerateFlags & DEGEN_2a)
- {
- index0 = 5;
- index1 = 4;
- }
- else
- {
- index0 = 4;
- index1 = 5;
- }
- }
-}
-
-void Patch::accumulateVertexTangentSpace(std::size_t index, Vector3 tangentX[6], Vector3 tangentY[6], Vector2 tangentS[6], Vector2 tangentT[6], std::size_t index0, std::size_t index1)
-{
- {
- Vector3 normal(vector3_cross(tangentX[index0], tangentY[index1]));
- if(!vector3_equal(normal, g_vector3_identity))
- {
- vector3_add(normal_for_index(m_tess.m_vertices, index), vector3_normalised(normal));
- }
- }
-
- {
- ArbitraryMeshVertex a, b, c;
- a.vertex = Vertex3f(0, 0, 0);
- a.texcoord = TexCoord2f(0, 0);
- b.vertex = vertex3f_for_vector3(tangentX[index0]);
- b.texcoord = texcoord2f_for_vector2(tangentS[index0]);
- c.vertex = vertex3f_for_vector3(tangentY[index1]);
- c.texcoord = texcoord2f_for_vector2(tangentT[index1]);
-
- Vector3 s, t;
- ArbitraryMeshTriangle_calcTangents(a, b, c, s, t);
- if(!vector3_equal(s, g_vector3_identity))
- {
- vector3_add(tangent_for_index(m_tess.m_vertices, index), vector3_normalised(s));
- }
- if(!vector3_equal(t, g_vector3_identity))
- {
- vector3_add(bitangent_for_index(m_tess.m_vertices, index), vector3_normalised(t));
- }
- }
+ Vector3 tmp;
+ Vector3 vertex_0_0, vertex_0_1, vertex_1_0, vertex_1_1, vertex_2_0, vertex_2_1;
+ Vector2 texTmp;
+ Vector2 texcoord_0_0, texcoord_0_1, texcoord_1_0, texcoord_1_1, texcoord_2_0, texcoord_2_1;
+
+ {
+ // texcoords
+
+ BezierInterpolate2( texcoord_for_index( m_tess.m_vertices, offStartX + offStartY ),
+ texcoord_0_0,
+ texcoord_for_index( m_tess.m_vertices, BX->index + offStartY ),
+ texcoord_0_1,
+ texcoord_for_index( m_tess.m_vertices, offEndX + offStartY ) );
+
+
+ BezierInterpolate2( texcoord_for_index( m_tess.m_vertices, offStartX + offEndY ),
+ texcoord_2_0,
+ texcoord_for_index( m_tess.m_vertices, BX->index + offEndY ),
+ texcoord_2_1,
+ texcoord_for_index( m_tess.m_vertices, offEndX + offEndY ) );
+
+ texTmp = texMid;
+
+ BezierInterpolate2( texLeft,
+ texcoord_1_0,
+ texTmp,
+ texcoord_1_1,
+ texRight );
+
+ if ( !BezierCurveTree_isLeaf( BY ) ) {
+ texcoord_for_index( m_tess.m_vertices, BX->index + BY->index ) = texTmp;
+ }
+
+
+ if ( !BezierCurveTree_isLeaf( BX->left ) ) {
+ texcoord_for_index( m_tess.m_vertices, BX->left->index + offStartY ) = texcoord_0_0;
+ texcoord_for_index( m_tess.m_vertices, BX->left->index + offEndY ) = texcoord_2_0;
+
+ if ( !BezierCurveTree_isLeaf( BY ) ) {
+ texcoord_for_index( m_tess.m_vertices, BX->left->index + BY->index ) = texcoord_1_0;
+ }
+ }
+ if ( !BezierCurveTree_isLeaf( BX->right ) ) {
+ texcoord_for_index( m_tess.m_vertices, BX->right->index + offStartY ) = texcoord_0_1;
+ texcoord_for_index( m_tess.m_vertices, BX->right->index + offEndY ) = texcoord_2_1;
+
+ if ( !BezierCurveTree_isLeaf( BY ) ) {
+ texcoord_for_index( m_tess.m_vertices, BX->right->index + BY->index ) = texcoord_1_1;
+ }
+ }
+
+
+ // verts
+
+ BezierInterpolate3( vertex_for_index( m_tess.m_vertices, offStartX + offStartY ),
+ vertex_0_0,
+ vertex_for_index( m_tess.m_vertices, BX->index + offStartY ),
+ vertex_0_1,
+ vertex_for_index( m_tess.m_vertices, offEndX + offStartY ) );
+
+
+ BezierInterpolate3( vertex_for_index( m_tess.m_vertices, offStartX + offEndY ),
+ vertex_2_0,
+ vertex_for_index( m_tess.m_vertices, BX->index + offEndY ),
+ vertex_2_1,
+ vertex_for_index( m_tess.m_vertices, offEndX + offEndY ) );
+
+
+ tmp = mid;
+
+ BezierInterpolate3( left,
+ vertex_1_0,
+ tmp,
+ vertex_1_1,
+ right );
+
+ if ( !BezierCurveTree_isLeaf( BY ) ) {
+ vertex_for_index( m_tess.m_vertices, BX->index + BY->index ) = tmp;
+ }
+
+
+ if ( !BezierCurveTree_isLeaf( BX->left ) ) {
+ vertex_for_index( m_tess.m_vertices, BX->left->index + offStartY ) = vertex_0_0;
+ vertex_for_index( m_tess.m_vertices, BX->left->index + offEndY ) = vertex_2_0;
+
+ if ( !BezierCurveTree_isLeaf( BY ) ) {
+ vertex_for_index( m_tess.m_vertices, BX->left->index + BY->index ) = vertex_1_0;
+ }
+ }
+ if ( !BezierCurveTree_isLeaf( BX->right ) ) {
+ vertex_for_index( m_tess.m_vertices, BX->right->index + offStartY ) = vertex_0_1;
+ vertex_for_index( m_tess.m_vertices, BX->right->index + offEndY ) = vertex_2_1;
+
+ if ( !BezierCurveTree_isLeaf( BY ) ) {
+ vertex_for_index( m_tess.m_vertices, BX->right->index + BY->index ) = vertex_1_1;
+ }
+ }
+
+ // normals
+
+ if ( nFlagsX & SPLIT ) {
+ ArbitraryMeshVertex a, b, c;
+ Vector3 tangentU;
+
+ if ( !( nFlagsX & DEGEN_0a ) || !( nFlagsX & DEGEN_0b ) ) {
+ tangentU = vector3_subtracted( vertex_0_1, vertex_0_0 );
+ a.vertex = vertex3f_for_vector3( vertex_0_0 );
+ a.texcoord = texcoord2f_for_vector2( texcoord_0_0 );
+ c.vertex = vertex3f_for_vector3( vertex_0_1 );
+ c.texcoord = texcoord2f_for_vector2( texcoord_0_1 );
+ }
+ else if ( !( nFlagsX & DEGEN_1a ) || !( nFlagsX & DEGEN_1b ) ) {
+ tangentU = vector3_subtracted( vertex_1_1, vertex_1_0 );
+ a.vertex = vertex3f_for_vector3( vertex_1_0 );
+ a.texcoord = texcoord2f_for_vector2( texcoord_1_0 );
+ c.vertex = vertex3f_for_vector3( vertex_1_1 );
+ c.texcoord = texcoord2f_for_vector2( texcoord_1_1 );
+ }
+ else
+ {
+ tangentU = vector3_subtracted( vertex_2_1, vertex_2_0 );
+ a.vertex = vertex3f_for_vector3( vertex_2_0 );
+ a.texcoord = texcoord2f_for_vector2( texcoord_2_0 );
+ c.vertex = vertex3f_for_vector3( vertex_2_1 );
+ c.texcoord = texcoord2f_for_vector2( texcoord_2_1 );
+ }
+
+ Vector3 tangentV;
+
+ if ( ( nFlagsY & DEGEN_0a ) && ( nFlagsY & DEGEN_1a ) && ( nFlagsY & DEGEN_2a ) ) {
+ tangentV = vector3_subtracted( vertex_for_index( m_tess.m_vertices, BX->index + offEndY ), tmp );
+ b.vertex = vertex3f_for_vector3( tmp ); //m_tess.m_vertices[BX->index + offEndY].vertex;
+ b.texcoord = texcoord2f_for_vector2( texTmp ); //m_tess.m_vertices[BX->index + offEndY].texcoord;
+ }
+ else
+ {
+ tangentV = vector3_subtracted( tmp, vertex_for_index( m_tess.m_vertices, BX->index + offStartY ) );
+ b.vertex = vertex3f_for_vector3( tmp ); //m_tess.m_vertices[BX->index + offStartY].vertex;
+ b.texcoord = texcoord2f_for_vector2( texTmp ); //m_tess.m_vertices[BX->index + offStartY].texcoord;
+ }
+
+
+ Vector3 normal, s, t;
+ ArbitraryMeshVertex& v = m_tess.m_vertices[offStartY + BX->index];
+ Vector3& p = normal3f_to_vector3( v.normal );
+ Vector3& ps = normal3f_to_vector3( v.tangent );
+ Vector3& pt = normal3f_to_vector3( v.bitangent );
+
+ if ( bTranspose ) {
+ normal = vector3_cross( tangentV, tangentU );
+ }
+ else
+ {
+ normal = vector3_cross( tangentU, tangentV );
+ }
+ normalise_safe( normal );
+
+ ArbitraryMeshTriangle_calcTangents( a, b, c, s, t );
+ normalise_safe( s );
+ normalise_safe( t );
+
+ if ( nFlagsX & AVERAGE ) {
+ p = vector3_normalised( vector3_added( p, normal ) );
+ ps = vector3_normalised( vector3_added( ps, s ) );
+ pt = vector3_normalised( vector3_added( pt, t ) );
+ }
+ else
+ {
+ p = normal;
+ ps = s;
+ pt = t;
+ }
+ }
+
+ {
+ ArbitraryMeshVertex a, b, c;
+ Vector3 tangentU;
+
+ if ( !( nFlagsX & DEGEN_2a ) || !( nFlagsX & DEGEN_2b ) ) {
+ tangentU = vector3_subtracted( vertex_2_1, vertex_2_0 );
+ a.vertex = vertex3f_for_vector3( vertex_2_0 );
+ a.texcoord = texcoord2f_for_vector2( texcoord_2_0 );
+ c.vertex = vertex3f_for_vector3( vertex_2_1 );
+ c.texcoord = texcoord2f_for_vector2( texcoord_2_1 );
+ }
+ else if ( !( nFlagsX & DEGEN_1a ) || !( nFlagsX & DEGEN_1b ) ) {
+ tangentU = vector3_subtracted( vertex_1_1, vertex_1_0 );
+ a.vertex = vertex3f_for_vector3( vertex_1_0 );
+ a.texcoord = texcoord2f_for_vector2( texcoord_1_0 );
+ c.vertex = vertex3f_for_vector3( vertex_1_1 );
+ c.texcoord = texcoord2f_for_vector2( texcoord_1_1 );
+ }
+ else
+ {
+ tangentU = vector3_subtracted( vertex_0_1, vertex_0_0 );
+ a.vertex = vertex3f_for_vector3( vertex_0_0 );
+ a.texcoord = texcoord2f_for_vector2( texcoord_0_0 );
+ c.vertex = vertex3f_for_vector3( vertex_0_1 );
+ c.texcoord = texcoord2f_for_vector2( texcoord_0_1 );
+ }
+
+ Vector3 tangentV;
+
+ if ( ( nFlagsY & DEGEN_0b ) && ( nFlagsY & DEGEN_1b ) && ( nFlagsY & DEGEN_2b ) ) {
+ tangentV = vector3_subtracted( tmp, vertex_for_index( m_tess.m_vertices, BX->index + offStartY ) );
+ b.vertex = vertex3f_for_vector3( tmp ); //m_tess.m_vertices[BX->index + offStartY].vertex;
+ b.texcoord = texcoord2f_for_vector2( texTmp ); //m_tess.m_vertices[BX->index + offStartY].texcoord;
+ }
+ else
+ {
+ tangentV = vector3_subtracted( vertex_for_index( m_tess.m_vertices, BX->index + offEndY ), tmp );
+ b.vertex = vertex3f_for_vector3( tmp ); //m_tess.m_vertices[BX->index + offEndY].vertex;
+ b.texcoord = texcoord2f_for_vector2( texTmp ); //m_tess.m_vertices[BX->index + offEndY].texcoord;
+ }
+
+ ArbitraryMeshVertex& v = m_tess.m_vertices[offEndY + BX->index];
+ Vector3& p = normal3f_to_vector3( v.normal );
+ Vector3& ps = normal3f_to_vector3( v.tangent );
+ Vector3& pt = normal3f_to_vector3( v.bitangent );
+
+ if ( bTranspose ) {
+ p = vector3_cross( tangentV, tangentU );
+ }
+ else
+ {
+ p = vector3_cross( tangentU, tangentV );
+ }
+ normalise_safe( p );
+
+ ArbitraryMeshTriangle_calcTangents( a, b, c, ps, pt );
+ normalise_safe( ps );
+ normalise_safe( pt );
+ }
+ }
+
+
+ newFlagsX = newFlagsY = 0;
+
+ if ( ( nFlagsX & DEGEN_0a ) && ( nFlagsX & DEGEN_0b ) ) {
+ newFlagsX |= DEGEN_0a;
+ newFlagsX |= DEGEN_0b;
+ }
+ if ( ( nFlagsX & DEGEN_1a ) && ( nFlagsX & DEGEN_1b ) ) {
+ newFlagsX |= DEGEN_1a;
+ newFlagsX |= DEGEN_1b;
+ }
+ if ( ( nFlagsX & DEGEN_2a ) && ( nFlagsX & DEGEN_2b ) ) {
+ newFlagsX |= DEGEN_2a;
+ newFlagsX |= DEGEN_2b;
+ }
+ if ( ( nFlagsY & DEGEN_0a ) && ( nFlagsY & DEGEN_1a ) && ( nFlagsY & DEGEN_2a ) ) {
+ newFlagsY |= DEGEN_0a;
+ newFlagsY |= DEGEN_1a;
+ newFlagsY |= DEGEN_2a;
+ }
+ if ( ( nFlagsY & DEGEN_0b ) && ( nFlagsY & DEGEN_1b ) && ( nFlagsY & DEGEN_2b ) ) {
+ newFlagsY |= DEGEN_0b;
+ newFlagsY |= DEGEN_1b;
+ newFlagsY |= DEGEN_2b;
+ }
+
+
+ //if((nFlagsX & DEGEN_0a) && (nFlagsX & DEGEN_1a) && (nFlagsX & DEGEN_2a)) { newFlagsX |= DEGEN_0a; newFlagsX |= DEGEN_1a; newFlagsX |= DEGEN_2a; }
+ //if((nFlagsX & DEGEN_0b) && (nFlagsX & DEGEN_1b) && (nFlagsX & DEGEN_2b)) { newFlagsX |= DEGEN_0b; newFlagsX |= DEGEN_1b; newFlagsX |= DEGEN_2b; }
+
+ newFlagsX |= ( nFlagsX & SPLIT );
+ newFlagsX |= ( nFlagsX & AVERAGE );
+
+ if ( !BezierCurveTree_isLeaf( BY ) ) {
+ {
+ int nTemp = newFlagsY;
+
+ if ( ( nFlagsY & DEGEN_0a ) && ( nFlagsY & DEGEN_0b ) ) {
+ newFlagsY |= DEGEN_0a;
+ newFlagsY |= DEGEN_0b;
+ }
+ newFlagsY |= ( nFlagsY & SPLIT );
+ newFlagsY |= ( nFlagsY & AVERAGE );
+
+ Vector3& p = vertex_for_index( m_tess.m_vertices, BX->index + BY->index );
+ Vector3 vTemp( p );
+
+ Vector2& p2 = texcoord_for_index( m_tess.m_vertices, BX->index + BY->index );
+ Vector2 stTemp( p2 );
+
+ TesselateSubMatrix( BY, BX->left,
+ offStartY, offStartX,
+ offEndY, BX->index,
+ newFlagsY, newFlagsX,
+ vertex_0_0, vertex_1_0, vertex_2_0,
+ texcoord_0_0, texcoord_1_0, texcoord_2_0,
+ !bTranspose );
+
+ newFlagsY = nTemp;
+ p = vTemp;
+ p2 = stTemp;
+ }
+
+ if ( ( nFlagsY & DEGEN_2a ) && ( nFlagsY & DEGEN_2b ) ) {
+ newFlagsY |= DEGEN_2a; newFlagsY |= DEGEN_2b;
+ }
+
+ TesselateSubMatrix( BY, BX->right,
+ offStartY, BX->index,
+ offEndY, offEndX,
+ newFlagsY, newFlagsX,
+ vertex_0_1, vertex_1_1, vertex_2_1,
+ texcoord_0_1, texcoord_1_1, texcoord_2_1,
+ !bTranspose );
+ }
+ else
+ {
+ if ( !BezierCurveTree_isLeaf( BX->left ) ) {
+ TesselateSubMatrix( BX->left, BY,
+ offStartX, offStartY,
+ BX->index, offEndY,
+ newFlagsX, newFlagsY,
+ left, vertex_1_0, tmp,
+ texLeft, texcoord_1_0, texTmp,
+ bTranspose );
+ }
+
+ if ( !BezierCurveTree_isLeaf( BX->right ) ) {
+ TesselateSubMatrix( BX->right, BY,
+ BX->index, offStartY,
+ offEndX, offEndY,
+ newFlagsX, newFlagsY,
+ tmp, vertex_1_1, right,
+ texTmp, texcoord_1_1, texRight,
+ bTranspose );
+ }
+ }
+
+}
+
+void Patch::BuildTesselationCurves( EMatrixMajor major ){
+ std::size_t nArrayStride, length, cross, strideU, strideV;
+ switch ( major )
+ {
+ case ROW:
+ nArrayStride = 1;
+ length = ( m_width - 1 ) >> 1;
+ cross = m_height;
+ strideU = 1;
+ strideV = m_width;
+
+ if ( !m_patchDef3 ) {
+ BezierCurveTreeArray_deleteAll( m_tess.m_curveTreeU );
+ }
+
+ break;
+ case COL:
+ nArrayStride = m_tess.m_nArrayWidth;
+ length = ( m_height - 1 ) >> 1;
+ cross = m_width;
+ strideU = m_width;
+ strideV = 1;
+
+ if ( !m_patchDef3 ) {
+ BezierCurveTreeArray_deleteAll( m_tess.m_curveTreeV );
+ }
+
+ break;
+ default:
+ ERROR_MESSAGE( "neither row-major nor column-major" );
+ return;
+ }
+
+ Array<std::size_t> arrayLength( length );
+ Array<BezierCurveTree*> pCurveTree( length );
+
+ std::size_t nArrayLength = 1;
+
+ if ( m_patchDef3 ) {
+ for ( Array<std::size_t>::iterator i = arrayLength.begin(); i != arrayLength.end(); ++i )
+ {
+ *i = Array<std::size_t>::value_type( ( major == ROW ) ? m_subdivisions_x : m_subdivisions_y );
+ nArrayLength += *i;
+ }
+ }
+ else
+ {
+ // create a list of the horizontal control curves in each column of sub-patches
+ // adaptively tesselate each horizontal control curve in the list
+ // create a binary tree representing the combined tesselation of the list
+ for ( std::size_t i = 0; i != length; ++i )
+ {
+ PatchControl* p1 = m_ctrlTransformed.data() + ( i * 2 * strideU );
+ GSList* pCurveList = 0;
+ for ( std::size_t j = 0; j < cross; j += 2 )
+ {
+ PatchControl* p2 = p1 + strideV;
+ PatchControl* p3 = p2 + strideV;
+
+ // directly taken from one row of control points
+ {
+ BezierCurve* pCurve = new BezierCurve;
+ pCurve->crd = ( p1 + strideU )->m_vertex;
+ pCurve->left = p1->m_vertex;
+ pCurve->right = ( p1 + ( strideU << 1 ) )->m_vertex;
+ pCurveList = g_slist_prepend( pCurveList, pCurve );
+ }
+
+ if ( j + 2 >= cross ) {
+ break;
+ }
+
+ // interpolated from three columns of control points
+ {
+ BezierCurve* pCurve = new BezierCurve;
+ pCurve->crd = vector3_mid( ( p1 + strideU )->m_vertex, ( p3 + strideU )->m_vertex );
+ pCurve->left = vector3_mid( p1->m_vertex, p3->m_vertex );
+ pCurve->right = vector3_mid( ( p1 + ( strideU << 1 ) )->m_vertex, ( p3 + ( strideU << 1 ) )->m_vertex );
+
+ pCurve->crd = vector3_mid( pCurve->crd, ( p2 + strideU )->m_vertex );
+ pCurve->left = vector3_mid( pCurve->left, p2->m_vertex );
+ pCurve->right = vector3_mid( pCurve->right, ( p2 + ( strideU << 1 ) )->m_vertex );
+ pCurveList = g_slist_prepend( pCurveList, pCurve );
+ }
+
+ p1 = p3;
+ }
+
+ pCurveTree[i] = new BezierCurveTree;
+ BezierCurveTree_FromCurveList( pCurveTree[i], pCurveList );
+ for ( GSList* l = pCurveList; l != 0; l = g_slist_next( l ) )
+ {
+ delete static_cast<BezierCurve*>( ( *l ).data );
+ }
+ g_slist_free( pCurveList );
+
+ // set up array indices for binary tree
+ // accumulate subarray width
+ arrayLength[i] = Array<std::size_t>::value_type( BezierCurveTree_Setup( pCurveTree[i], nArrayLength, nArrayStride ) - ( nArrayLength - 1 ) );
+ // accumulate total array width
+ nArrayLength += arrayLength[i];
+ }
+ }
+
+ switch ( major )
+ {
+ case ROW:
+ m_tess.m_nArrayWidth = nArrayLength;
+ std::swap( m_tess.m_arrayWidth, arrayLength );
+
+ if ( !m_patchDef3 ) {
+ std::swap( m_tess.m_curveTreeU, pCurveTree );
+ }
+ break;
+ case COL:
+ m_tess.m_nArrayHeight = nArrayLength;
+ std::swap( m_tess.m_arrayHeight, arrayLength );
+
+ if ( !m_patchDef3 ) {
+ std::swap( m_tess.m_curveTreeV, pCurveTree );
+ }
+ break;
+ }
+}
+
+inline void vertex_assign_ctrl( ArbitraryMeshVertex& vertex, const PatchControl& ctrl ){
+ vertex.vertex = vertex3f_for_vector3( ctrl.m_vertex );
+ vertex.texcoord = texcoord2f_for_vector2( ctrl.m_texcoord );
+}
+
+inline void vertex_clear_normal( ArbitraryMeshVertex& vertex ){
+ vertex.normal = Normal3f( 0, 0, 0 );
+ vertex.tangent = Normal3f( 0, 0, 0 );
+ vertex.bitangent = Normal3f( 0, 0, 0 );
+}
+
+inline void tangents_remove_degenerate( Vector3 tangents[6], Vector2 textureTangents[6], unsigned int flags ){
+ if ( flags & DEGEN_0a ) {
+ const std::size_t i =
+ ( flags & DEGEN_0b )
+ ? ( flags & DEGEN_1a )
+ ? ( flags & DEGEN_1b )
+ ? ( flags & DEGEN_2a )
+ ? 5
+ : 4
+ : 3
+ : 2
+ : 1;
+ tangents[0] = tangents[i];
+ textureTangents[0] = textureTangents[i];
+ }
+ if ( flags & DEGEN_0b ) {
+ const std::size_t i =
+ ( flags & DEGEN_0a )
+ ? ( flags & DEGEN_1b )
+ ? ( flags & DEGEN_1a )
+ ? ( flags & DEGEN_2b )
+ ? 4
+ : 5
+ : 2
+ : 3
+ : 0;
+ tangents[1] = tangents[i];
+ textureTangents[1] = textureTangents[i];
+ }
+ if ( flags & DEGEN_2a ) {
+ const std::size_t i =
+ ( flags & DEGEN_2b )
+ ? ( flags & DEGEN_1a )
+ ? ( flags & DEGEN_1b )
+ ? ( flags & DEGEN_0a )
+ ? 1
+ : 0
+ : 3
+ : 2
+ : 5;
+ tangents[4] = tangents[i];
+ textureTangents[4] = textureTangents[i];
+ }
+ if ( flags & DEGEN_2b ) {
+ const std::size_t i =
+ ( flags & DEGEN_2a )
+ ? ( flags & DEGEN_1b )
+ ? ( flags & DEGEN_1a )
+ ? ( flags & DEGEN_0b )
+ ? 0
+ : 1
+ : 2
+ : 3
+ : 4;
+ tangents[5] = tangents[i];
+ textureTangents[5] = textureTangents[i];
+ }
+}
+
+void bestTangents00( unsigned int degenerateFlags, double dot, double length, std::size_t& index0, std::size_t& index1 ){
+ if ( fabs( dot + length ) < 0.001 ) { // opposing direction = degenerate
+ if ( !( degenerateFlags & DEGEN_1a ) ) { // if this tangent is degenerate we cannot use it
+ index0 = 2;
+ index1 = 0;
+ }
+ else if ( !( degenerateFlags & DEGEN_0b ) ) {
+ index0 = 0;
+ index1 = 1;
+ }
+ else
+ {
+ index0 = 1;
+ index1 = 0;
+ }
+ }
+ else if ( fabs( dot - length ) < 0.001 ) { // same direction = degenerate
+ if ( degenerateFlags & DEGEN_0b ) {
+ index0 = 0;
+ index1 = 1;
+ }
+ else
+ {
+ index0 = 1;
+ index1 = 0;
+ }
+ }
+}
+
+void bestTangents01( unsigned int degenerateFlags, double dot, double length, std::size_t& index0, std::size_t& index1 ){
+ if ( fabs( dot - length ) < 0.001 ) { // same direction = degenerate
+ if ( !( degenerateFlags & DEGEN_1a ) ) { // if this tangent is degenerate we cannot use it
+ index0 = 2;
+ index1 = 1;
+ }
+ else if ( !( degenerateFlags & DEGEN_2b ) ) {
+ index0 = 4;
+ index1 = 0;
+ }
+ else
+ {
+ index0 = 5;
+ index1 = 1;
+ }
+ }
+ else if ( fabs( dot + length ) < 0.001 ) { // opposing direction = degenerate
+ if ( degenerateFlags & DEGEN_2b ) {
+ index0 = 4;
+ index1 = 0;
+ }
+ else
+ {
+ index0 = 5;
+ index1 = 1;
+ }
+ }
+}
+
+void bestTangents10( unsigned int degenerateFlags, double dot, double length, std::size_t& index0, std::size_t& index1 ){
+ if ( fabs( dot - length ) < 0.001 ) { // same direction = degenerate
+ if ( !( degenerateFlags & DEGEN_1b ) ) { // if this tangent is degenerate we cannot use it
+ index0 = 3;
+ index1 = 4;
+ }
+ else if ( !( degenerateFlags & DEGEN_0a ) ) {
+ index0 = 1;
+ index1 = 5;
+ }
+ else
+ {
+ index0 = 0;
+ index1 = 4;
+ }
+ }
+ else if ( fabs( dot + length ) < 0.001 ) { // opposing direction = degenerate
+ if ( degenerateFlags & DEGEN_0a ) {
+ index0 = 1;
+ index1 = 5;
+ }
+ else
+ {
+ index0 = 0;
+ index1 = 4;
+ }
+ }
+}
+
+void bestTangents11( unsigned int degenerateFlags, double dot, double length, std::size_t& index0, std::size_t& index1 ){
+ if ( fabs( dot + length ) < 0.001 ) { // opposing direction = degenerate
+ if ( !( degenerateFlags & DEGEN_1b ) ) { // if this tangent is degenerate we cannot use it
+ index0 = 3;
+ index1 = 5;
+ }
+ else if ( !( degenerateFlags & DEGEN_2a ) ) {
+ index0 = 5;
+ index1 = 4;
+ }
+ else
+ {
+ index0 = 4;
+ index1 = 5;
+ }
+ }
+ else if ( fabs( dot - length ) < 0.001 ) { // same direction = degenerate
+ if ( degenerateFlags & DEGEN_2a ) {
+ index0 = 5;
+ index1 = 4;
+ }
+ else
+ {
+ index0 = 4;
+ index1 = 5;
+ }
+ }
+}
+
+void Patch::accumulateVertexTangentSpace( std::size_t index, Vector3 tangentX[6], Vector3 tangentY[6], Vector2 tangentS[6], Vector2 tangentT[6], std::size_t index0, std::size_t index1 ){
+ {
+ Vector3 normal( vector3_cross( tangentX[index0], tangentY[index1] ) );
+ if ( !vector3_equal( normal, g_vector3_identity ) ) {
+ vector3_add( normal_for_index( m_tess.m_vertices, index ), vector3_normalised( normal ) );
+ }
+ }
+
+ {
+ ArbitraryMeshVertex a, b, c;
+ a.vertex = Vertex3f( 0, 0, 0 );
+ a.texcoord = TexCoord2f( 0, 0 );
+ b.vertex = vertex3f_for_vector3( tangentX[index0] );
+ b.texcoord = texcoord2f_for_vector2( tangentS[index0] );
+ c.vertex = vertex3f_for_vector3( tangentY[index1] );
+ c.texcoord = texcoord2f_for_vector2( tangentT[index1] );
+
+ Vector3 s, t;
+ ArbitraryMeshTriangle_calcTangents( a, b, c, s, t );
+ if ( !vector3_equal( s, g_vector3_identity ) ) {
+ vector3_add( tangent_for_index( m_tess.m_vertices, index ), vector3_normalised( s ) );
+ }
+ if ( !vector3_equal( t, g_vector3_identity ) ) {
+ vector3_add( bitangent_for_index( m_tess.m_vertices, index ), vector3_normalised( t ) );
+ }
+ }
}
const std::size_t PATCH_MAX_VERTEX_ARRAY = 1048576;
-void Patch::BuildVertexArray()
-{
- const std::size_t strideU = 1;
- const std::size_t strideV = m_width;
-
- const std::size_t numElems = m_tess.m_nArrayWidth*m_tess.m_nArrayHeight; // total number of elements in vertex array
-
- const bool bWidthStrips = (m_tess.m_nArrayWidth >= m_tess.m_nArrayHeight); // decide if horizontal strips are longer than vertical
-
-
- // allocate vertex, normal, texcoord and primitive-index arrays
- m_tess.m_vertices.resize(numElems);
- m_tess.m_indices.resize(m_tess.m_nArrayWidth *2 * (m_tess.m_nArrayHeight - 1));
-
- // set up strip indices
- if(bWidthStrips)
- {
- m_tess.m_numStrips = m_tess.m_nArrayHeight-1;
- m_tess.m_lenStrips = m_tess.m_nArrayWidth*2;
-
- for(std::size_t i=0; i<m_tess.m_nArrayWidth; i++)
- {
- for(std::size_t j=0; j<m_tess.m_numStrips; j++)
- {
- m_tess.m_indices[(j*m_tess.m_lenStrips)+i*2] = RenderIndex(j*m_tess.m_nArrayWidth+i);
- m_tess.m_indices[(j*m_tess.m_lenStrips)+i*2+1] = RenderIndex((j+1)*m_tess.m_nArrayWidth+i);
- // reverse because radiant uses CULL_FRONT
- //m_tess.m_indices[(j*m_tess.m_lenStrips)+i*2+1] = RenderIndex(j*m_tess.m_nArrayWidth+i);
- //m_tess.m_indices[(j*m_tess.m_lenStrips)+i*2] = RenderIndex((j+1)*m_tess.m_nArrayWidth+i);
- }
- }
- }
- else
- {
- m_tess.m_numStrips = m_tess.m_nArrayWidth-1;
- m_tess.m_lenStrips = m_tess.m_nArrayHeight*2;
-
- for(std::size_t i=0; i<m_tess.m_nArrayHeight; i++)
- {
- for(std::size_t j=0; j<m_tess.m_numStrips; j++)
- {
- m_tess.m_indices[(j*m_tess.m_lenStrips)+i*2] = RenderIndex(((m_tess.m_nArrayHeight-1)-i)*m_tess.m_nArrayWidth+j);
- m_tess.m_indices[(j*m_tess.m_lenStrips)+i*2+1] = RenderIndex(((m_tess.m_nArrayHeight-1)-i)*m_tess.m_nArrayWidth+j+1);
- // reverse because radiant uses CULL_FRONT
- //m_tess.m_indices[(j*m_tess.m_lenStrips)+i*2+1] = RenderIndex(((m_tess.m_nArrayHeight-1)-i)*m_tess.m_nArrayWidth+j);
- //m_tess.m_indices[(j*m_tess.m_lenStrips)+i*2] = RenderIndex(((m_tess.m_nArrayHeight-1)-i)*m_tess.m_nArrayWidth+j+1);
-
- }
- }
- }
-
- {
- PatchControlIter pCtrl = m_ctrlTransformed.data();
- for(std::size_t j = 0, offStartY = 0; j+1 < m_height; j += 2, pCtrl += (strideU + strideV))
- {
- // set up array offsets for this sub-patch
- const bool leafY = (m_patchDef3) ? false : BezierCurveTree_isLeaf(m_tess.m_curveTreeV[j>>1]);
- const std::size_t offMidY = (m_patchDef3) ? 0 : m_tess.m_curveTreeV[j>>1]->index;
- const std::size_t widthY = m_tess.m_arrayHeight[j>>1] * m_tess.m_nArrayWidth;
- const std::size_t offEndY = offStartY + widthY;
-
- for(std::size_t i = 0, offStartX = 0; i+1 < m_width; i += 2, pCtrl += (strideU << 1))
- {
- const bool leafX = (m_patchDef3) ? false : BezierCurveTree_isLeaf(m_tess.m_curveTreeU[i>>1]);
- const std::size_t offMidX = (m_patchDef3) ? 0 : m_tess.m_curveTreeU[i>>1]->index;
- const std::size_t widthX = m_tess.m_arrayWidth[i>>1];
- const std::size_t offEndX = offStartX + widthX;
-
- PatchControl *subMatrix[3][3];
- subMatrix[0][0] = pCtrl;
- subMatrix[0][1] = subMatrix[0][0]+strideU;
- subMatrix[0][2] = subMatrix[0][1]+strideU;
- subMatrix[1][0] = subMatrix[0][0]+strideV;
- subMatrix[1][1] = subMatrix[1][0]+strideU;
- subMatrix[1][2] = subMatrix[1][1]+strideU;
- subMatrix[2][0] = subMatrix[1][0]+strideV;
- subMatrix[2][1] = subMatrix[2][0]+strideU;
- subMatrix[2][2] = subMatrix[2][1]+strideU;
-
- // assign on-patch control points to vertex array
- if(i == 0 && j == 0)
- {
- vertex_clear_normal(m_tess.m_vertices[offStartX + offStartY]);
- }
- vertex_assign_ctrl(m_tess.m_vertices[offStartX + offStartY], *subMatrix[0][0]);
- if(j == 0)
- {
- vertex_clear_normal(m_tess.m_vertices[offEndX + offStartY]);
- }
- vertex_assign_ctrl(m_tess.m_vertices[offEndX + offStartY], *subMatrix[0][2]);
- if(i == 0)
- {
- vertex_clear_normal(m_tess.m_vertices[offStartX + offEndY]);
- }
- vertex_assign_ctrl(m_tess.m_vertices[offStartX + offEndY], *subMatrix[2][0]);
-
- vertex_clear_normal(m_tess.m_vertices[offEndX + offEndY]);
- vertex_assign_ctrl(m_tess.m_vertices[offEndX + offEndY], *subMatrix[2][2]);
-
- if(!m_patchDef3)
- {
- // assign remaining control points to vertex array
- if(!leafX)
- {
- vertex_assign_ctrl(m_tess.m_vertices[offMidX + offStartY], *subMatrix[0][1]);
- vertex_assign_ctrl(m_tess.m_vertices[offMidX + offEndY], *subMatrix[2][1]);
- }
- if(!leafY)
- {
- vertex_assign_ctrl(m_tess.m_vertices[offStartX + offMidY], *subMatrix[1][0]);
- vertex_assign_ctrl(m_tess.m_vertices[offEndX + offMidY], *subMatrix[1][2]);
-
- if(!leafX)
- {
- vertex_assign_ctrl(m_tess.m_vertices[offMidX + offMidY], *subMatrix[1][1]);
- }
- }
- }
-
- // test all 12 edges for degeneracy
- unsigned int nFlagsX = subarray_get_degen(pCtrl, strideU, strideV);
- unsigned int nFlagsY = subarray_get_degen(pCtrl, strideV, strideU);
- Vector3 tangentX[6], tangentY[6];
- Vector2 tangentS[6], tangentT[6];
-
- // set up tangents for each of the 12 edges if they were not degenerate
- if(!(nFlagsX & DEGEN_0a))
- {
- tangentX[0] = vector3_subtracted(subMatrix[0][1]->m_vertex, subMatrix[0][0]->m_vertex);
- tangentS[0] = vector2_subtracted(subMatrix[0][1]->m_texcoord, subMatrix[0][0]->m_texcoord);
- }
- if(!(nFlagsX & DEGEN_0b))
- {
- tangentX[1] = vector3_subtracted(subMatrix[0][2]->m_vertex, subMatrix[0][1]->m_vertex);
- tangentS[1] = vector2_subtracted(subMatrix[0][2]->m_texcoord, subMatrix[0][1]->m_texcoord);
- }
- if(!(nFlagsX & DEGEN_1a))
- {
- tangentX[2] = vector3_subtracted(subMatrix[1][1]->m_vertex, subMatrix[1][0]->m_vertex);
- tangentS[2] = vector2_subtracted(subMatrix[1][1]->m_texcoord, subMatrix[1][0]->m_texcoord);
- }
- if(!(nFlagsX & DEGEN_1b))
- {
- tangentX[3] = vector3_subtracted(subMatrix[1][2]->m_vertex, subMatrix[1][1]->m_vertex);
- tangentS[3] = vector2_subtracted(subMatrix[1][2]->m_texcoord, subMatrix[1][1]->m_texcoord);
- }
- if(!(nFlagsX & DEGEN_2a))
- {
- tangentX[4] = vector3_subtracted(subMatrix[2][1]->m_vertex, subMatrix[2][0]->m_vertex);
- tangentS[4] = vector2_subtracted(subMatrix[2][1]->m_texcoord, subMatrix[2][0]->m_texcoord);
- }
- if(!(nFlagsX & DEGEN_2b))
- {
- tangentX[5] = vector3_subtracted(subMatrix[2][2]->m_vertex, subMatrix[2][1]->m_vertex);
- tangentS[5] = vector2_subtracted(subMatrix[2][2]->m_texcoord, subMatrix[2][1]->m_texcoord);
- }
-
- if(!(nFlagsY & DEGEN_0a))
- {
- tangentY[0] = vector3_subtracted(subMatrix[1][0]->m_vertex, subMatrix[0][0]->m_vertex);
- tangentT[0] = vector2_subtracted(subMatrix[1][0]->m_texcoord, subMatrix[0][0]->m_texcoord);
- }
- if(!(nFlagsY & DEGEN_0b))
- {
- tangentY[1] = vector3_subtracted(subMatrix[2][0]->m_vertex, subMatrix[1][0]->m_vertex);
- tangentT[1] = vector2_subtracted(subMatrix[2][0]->m_texcoord, subMatrix[1][0]->m_texcoord);
- }
- if(!(nFlagsY & DEGEN_1a))
- {
- tangentY[2] = vector3_subtracted(subMatrix[1][1]->m_vertex, subMatrix[0][1]->m_vertex);
- tangentT[2] = vector2_subtracted(subMatrix[1][1]->m_texcoord, subMatrix[0][1]->m_texcoord);
- }
- if(!(nFlagsY & DEGEN_1b))
- {
- tangentY[3] = vector3_subtracted(subMatrix[2][1]->m_vertex, subMatrix[1][1]->m_vertex);
- tangentT[3] = vector2_subtracted(subMatrix[2][1]->m_texcoord, subMatrix[1][1]->m_texcoord);
- }
- if(!(nFlagsY & DEGEN_2a))
- {
- tangentY[4] = vector3_subtracted(subMatrix[1][2]->m_vertex, subMatrix[0][2]->m_vertex);
- tangentT[4] = vector2_subtracted(subMatrix[1][2]->m_texcoord, subMatrix[0][2]->m_texcoord);
- }
- if(!(nFlagsY & DEGEN_2b))
- {
- tangentY[5] = vector3_subtracted(subMatrix[2][2]->m_vertex, subMatrix[1][2]->m_vertex);
- tangentT[5] = vector2_subtracted(subMatrix[2][2]->m_texcoord, subMatrix[1][2]->m_texcoord);
- }
-
- // set up remaining edge tangents by borrowing the tangent from the closest parallel non-degenerate edge
- tangents_remove_degenerate(tangentX, tangentS, nFlagsX);
- tangents_remove_degenerate(tangentY, tangentT, nFlagsY);
-
- {
- // x=0, y=0
- std::size_t index = offStartX + offStartY;
- std::size_t index0 = 0;
- std::size_t index1 = 0;
-
- double dot = vector3_dot(tangentX[index0], tangentY[index1]);
- double length = vector3_length(tangentX[index0]) * vector3_length(tangentY[index1]);
-
- bestTangents00(nFlagsX, dot, length, index0, index1);
-
- accumulateVertexTangentSpace(index, tangentX, tangentY, tangentS, tangentT, index0, index1);
- }
-
- {
- // x=1, y=0
- std::size_t index = offEndX + offStartY;
- std::size_t index0 = 1;
- std::size_t index1 = 4;
-
- double dot = vector3_dot(tangentX[index0],tangentY[index1]);
- double length = vector3_length(tangentX[index0]) * vector3_length(tangentY[index1]);
-
- bestTangents10(nFlagsX, dot, length, index0, index1);
-
- accumulateVertexTangentSpace(index, tangentX, tangentY, tangentS, tangentT, index0, index1);
- }
-
- {
- // x=0, y=1
- std::size_t index = offStartX + offEndY;
- std::size_t index0 = 4;
- std::size_t index1 = 1;
-
- double dot = vector3_dot(tangentX[index0], tangentY[index1]);
- double length = vector3_length(tangentX[index1]) * vector3_length(tangentY[index1]);
-
- bestTangents01(nFlagsX, dot, length, index0, index1);
-
- accumulateVertexTangentSpace(index, tangentX, tangentY, tangentS, tangentT, index0, index1);
- }
-
- {
- // x=1, y=1
- std::size_t index = offEndX + offEndY;
- std::size_t index0 = 5;
- std::size_t index1 = 5;
-
- double dot = vector3_dot(tangentX[index0],tangentY[index1]);
- double length = vector3_length(tangentX[index0]) * vector3_length(tangentY[index1]);
-
- bestTangents11(nFlagsX, dot, length, index0, index1);
-
- accumulateVertexTangentSpace(index, tangentX, tangentY, tangentS, tangentT, index0, index1);
- }
-
- //normalise normals that won't be accumulated again
- if(i!=0 || j!=0)
- {
- normalise_safe(normal_for_index(m_tess.m_vertices, offStartX + offStartY));
- normalise_safe(tangent_for_index(m_tess.m_vertices, offStartX + offStartY));
- normalise_safe(bitangent_for_index(m_tess.m_vertices, offStartX + offStartY));
- }
- if(i+3 == m_width)
- {
- normalise_safe(normal_for_index(m_tess.m_vertices, offEndX + offStartY));
- normalise_safe(tangent_for_index(m_tess.m_vertices, offEndX + offStartY));
- normalise_safe(bitangent_for_index(m_tess.m_vertices, offEndX + offStartY));
- }
- if(j+3 == m_height)
- {
- normalise_safe(normal_for_index(m_tess.m_vertices, offStartX + offEndY));
- normalise_safe(tangent_for_index(m_tess.m_vertices, offStartX + offEndY));
- normalise_safe(bitangent_for_index(m_tess.m_vertices, offStartX + offEndY));
- }
- if(i+3 == m_width && j+3 == m_height)
- {
- normalise_safe(normal_for_index(m_tess.m_vertices, offEndX + offEndY));
- normalise_safe(tangent_for_index(m_tess.m_vertices, offEndX + offEndY));
- normalise_safe(bitangent_for_index(m_tess.m_vertices, offEndX + offEndY));
- }
-
- // set flags to average normals between shared edges
- if(j != 0)
- {
- nFlagsX |= AVERAGE;
- }
- if(i != 0)
- {
- nFlagsY |= AVERAGE;
- }
- // set flags to save evaluating shared edges twice
- nFlagsX |= SPLIT;
- nFlagsY |= SPLIT;
-
- // if the patch is curved.. tesselate recursively
- // use the relevant control curves for this sub-patch
- if(m_patchDef3)
- {
- TesselateSubMatrixFixed(m_tess.m_vertices.data() + offStartX + offStartY, 1, m_tess.m_nArrayWidth, nFlagsX, nFlagsY, subMatrix);
- }
- else
- {
- if(!leafX)
- {
- TesselateSubMatrix( m_tess.m_curveTreeU[i>>1], m_tess.m_curveTreeV[j>>1],
- offStartX, offStartY, offEndX, offEndY, // array offsets
- nFlagsX, nFlagsY,
- subMatrix[1][0]->m_vertex, subMatrix[1][1]->m_vertex, subMatrix[1][2]->m_vertex,
- subMatrix[1][0]->m_texcoord, subMatrix[1][1]->m_texcoord, subMatrix[1][2]->m_texcoord,
- false );
- }
- else if(!leafY)
- {
- TesselateSubMatrix( m_tess.m_curveTreeV[j>>1], m_tess.m_curveTreeU[i>>1],
- offStartY, offStartX, offEndY, offEndX, // array offsets
- nFlagsY, nFlagsX,
- subMatrix[0][1]->m_vertex, subMatrix[1][1]->m_vertex, subMatrix[2][1]->m_vertex,
- subMatrix[0][1]->m_texcoord, subMatrix[1][1]->m_texcoord, subMatrix[2][1]->m_texcoord,
- true );
- }
- }
-
- offStartX = offEndX;
- }
- offStartY = offEndY;
- }
- }
+void Patch::BuildVertexArray(){
+ const std::size_t strideU = 1;
+ const std::size_t strideV = m_width;
+
+ const std::size_t numElems = m_tess.m_nArrayWidth * m_tess.m_nArrayHeight; // total number of elements in vertex array
+
+ const bool bWidthStrips = ( m_tess.m_nArrayWidth >= m_tess.m_nArrayHeight ); // decide if horizontal strips are longer than vertical
+
+
+ // allocate vertex, normal, texcoord and primitive-index arrays
+ m_tess.m_vertices.resize( numElems );
+ m_tess.m_indices.resize( m_tess.m_nArrayWidth * 2 * ( m_tess.m_nArrayHeight - 1 ) );
+
+ // set up strip indices
+ if ( bWidthStrips ) {
+ m_tess.m_numStrips = m_tess.m_nArrayHeight - 1;
+ m_tess.m_lenStrips = m_tess.m_nArrayWidth * 2;
+
+ for ( std::size_t i = 0; i < m_tess.m_nArrayWidth; i++ )
+ {
+ for ( std::size_t j = 0; j < m_tess.m_numStrips; j++ )
+ {
+ m_tess.m_indices[( j * m_tess.m_lenStrips ) + i * 2] = RenderIndex( j * m_tess.m_nArrayWidth + i );
+ m_tess.m_indices[( j * m_tess.m_lenStrips ) + i * 2 + 1] = RenderIndex( ( j + 1 ) * m_tess.m_nArrayWidth + i );
+ // reverse because radiant uses CULL_FRONT
+ //m_tess.m_indices[(j*m_tess.m_lenStrips)+i*2+1] = RenderIndex(j*m_tess.m_nArrayWidth+i);
+ //m_tess.m_indices[(j*m_tess.m_lenStrips)+i*2] = RenderIndex((j+1)*m_tess.m_nArrayWidth+i);
+ }
+ }
+ }
+ else
+ {
+ m_tess.m_numStrips = m_tess.m_nArrayWidth - 1;
+ m_tess.m_lenStrips = m_tess.m_nArrayHeight * 2;
+
+ for ( std::size_t i = 0; i < m_tess.m_nArrayHeight; i++ )
+ {
+ for ( std::size_t j = 0; j < m_tess.m_numStrips; j++ )
+ {
+ m_tess.m_indices[( j * m_tess.m_lenStrips ) + i * 2] = RenderIndex( ( ( m_tess.m_nArrayHeight - 1 ) - i ) * m_tess.m_nArrayWidth + j );
+ m_tess.m_indices[( j * m_tess.m_lenStrips ) + i * 2 + 1] = RenderIndex( ( ( m_tess.m_nArrayHeight - 1 ) - i ) * m_tess.m_nArrayWidth + j + 1 );
+ // reverse because radiant uses CULL_FRONT
+ //m_tess.m_indices[(j*m_tess.m_lenStrips)+i*2+1] = RenderIndex(((m_tess.m_nArrayHeight-1)-i)*m_tess.m_nArrayWidth+j);
+ //m_tess.m_indices[(j*m_tess.m_lenStrips)+i*2] = RenderIndex(((m_tess.m_nArrayHeight-1)-i)*m_tess.m_nArrayWidth+j+1);
+
+ }
+ }
+ }
+
+ {
+ PatchControlIter pCtrl = m_ctrlTransformed.data();
+ for ( std::size_t j = 0, offStartY = 0; j + 1 < m_height; j += 2, pCtrl += ( strideU + strideV ) )
+ {
+ // set up array offsets for this sub-patch
+ const bool leafY = ( m_patchDef3 ) ? false : BezierCurveTree_isLeaf( m_tess.m_curveTreeV[j >> 1] );
+ const std::size_t offMidY = ( m_patchDef3 ) ? 0 : m_tess.m_curveTreeV[j >> 1]->index;
+ const std::size_t widthY = m_tess.m_arrayHeight[j >> 1] * m_tess.m_nArrayWidth;
+ const std::size_t offEndY = offStartY + widthY;
+
+ for ( std::size_t i = 0, offStartX = 0; i + 1 < m_width; i += 2, pCtrl += ( strideU << 1 ) )
+ {
+ const bool leafX = ( m_patchDef3 ) ? false : BezierCurveTree_isLeaf( m_tess.m_curveTreeU[i >> 1] );
+ const std::size_t offMidX = ( m_patchDef3 ) ? 0 : m_tess.m_curveTreeU[i >> 1]->index;
+ const std::size_t widthX = m_tess.m_arrayWidth[i >> 1];
+ const std::size_t offEndX = offStartX + widthX;
+
+ PatchControl *subMatrix[3][3];
+ subMatrix[0][0] = pCtrl;
+ subMatrix[0][1] = subMatrix[0][0] + strideU;
+ subMatrix[0][2] = subMatrix[0][1] + strideU;
+ subMatrix[1][0] = subMatrix[0][0] + strideV;
+ subMatrix[1][1] = subMatrix[1][0] + strideU;
+ subMatrix[1][2] = subMatrix[1][1] + strideU;
+ subMatrix[2][0] = subMatrix[1][0] + strideV;
+ subMatrix[2][1] = subMatrix[2][0] + strideU;
+ subMatrix[2][2] = subMatrix[2][1] + strideU;
+
+ // assign on-patch control points to vertex array
+ if ( i == 0 && j == 0 ) {
+ vertex_clear_normal( m_tess.m_vertices[offStartX + offStartY] );
+ }
+ vertex_assign_ctrl( m_tess.m_vertices[offStartX + offStartY], *subMatrix[0][0] );
+ if ( j == 0 ) {
+ vertex_clear_normal( m_tess.m_vertices[offEndX + offStartY] );
+ }
+ vertex_assign_ctrl( m_tess.m_vertices[offEndX + offStartY], *subMatrix[0][2] );
+ if ( i == 0 ) {
+ vertex_clear_normal( m_tess.m_vertices[offStartX + offEndY] );
+ }
+ vertex_assign_ctrl( m_tess.m_vertices[offStartX + offEndY], *subMatrix[2][0] );
+
+ vertex_clear_normal( m_tess.m_vertices[offEndX + offEndY] );
+ vertex_assign_ctrl( m_tess.m_vertices[offEndX + offEndY], *subMatrix[2][2] );
+
+ if ( !m_patchDef3 ) {
+ // assign remaining control points to vertex array
+ if ( !leafX ) {
+ vertex_assign_ctrl( m_tess.m_vertices[offMidX + offStartY], *subMatrix[0][1] );
+ vertex_assign_ctrl( m_tess.m_vertices[offMidX + offEndY], *subMatrix[2][1] );
+ }
+ if ( !leafY ) {
+ vertex_assign_ctrl( m_tess.m_vertices[offStartX + offMidY], *subMatrix[1][0] );
+ vertex_assign_ctrl( m_tess.m_vertices[offEndX + offMidY], *subMatrix[1][2] );
+
+ if ( !leafX ) {
+ vertex_assign_ctrl( m_tess.m_vertices[offMidX + offMidY], *subMatrix[1][1] );
+ }
+ }
+ }
+
+ // test all 12 edges for degeneracy
+ unsigned int nFlagsX = subarray_get_degen( pCtrl, strideU, strideV );
+ unsigned int nFlagsY = subarray_get_degen( pCtrl, strideV, strideU );
+ Vector3 tangentX[6], tangentY[6];
+ Vector2 tangentS[6], tangentT[6];
+
+ // set up tangents for each of the 12 edges if they were not degenerate
+ if ( !( nFlagsX & DEGEN_0a ) ) {
+ tangentX[0] = vector3_subtracted( subMatrix[0][1]->m_vertex, subMatrix[0][0]->m_vertex );
+ tangentS[0] = vector2_subtracted( subMatrix[0][1]->m_texcoord, subMatrix[0][0]->m_texcoord );
+ }
+ if ( !( nFlagsX & DEGEN_0b ) ) {
+ tangentX[1] = vector3_subtracted( subMatrix[0][2]->m_vertex, subMatrix[0][1]->m_vertex );
+ tangentS[1] = vector2_subtracted( subMatrix[0][2]->m_texcoord, subMatrix[0][1]->m_texcoord );
+ }
+ if ( !( nFlagsX & DEGEN_1a ) ) {
+ tangentX[2] = vector3_subtracted( subMatrix[1][1]->m_vertex, subMatrix[1][0]->m_vertex );
+ tangentS[2] = vector2_subtracted( subMatrix[1][1]->m_texcoord, subMatrix[1][0]->m_texcoord );
+ }
+ if ( !( nFlagsX & DEGEN_1b ) ) {
+ tangentX[3] = vector3_subtracted( subMatrix[1][2]->m_vertex, subMatrix[1][1]->m_vertex );
+ tangentS[3] = vector2_subtracted( subMatrix[1][2]->m_texcoord, subMatrix[1][1]->m_texcoord );
+ }
+ if ( !( nFlagsX & DEGEN_2a ) ) {
+ tangentX[4] = vector3_subtracted( subMatrix[2][1]->m_vertex, subMatrix[2][0]->m_vertex );
+ tangentS[4] = vector2_subtracted( subMatrix[2][1]->m_texcoord, subMatrix[2][0]->m_texcoord );
+ }
+ if ( !( nFlagsX & DEGEN_2b ) ) {
+ tangentX[5] = vector3_subtracted( subMatrix[2][2]->m_vertex, subMatrix[2][1]->m_vertex );
+ tangentS[5] = vector2_subtracted( subMatrix[2][2]->m_texcoord, subMatrix[2][1]->m_texcoord );
+ }
+
+ if ( !( nFlagsY & DEGEN_0a ) ) {
+ tangentY[0] = vector3_subtracted( subMatrix[1][0]->m_vertex, subMatrix[0][0]->m_vertex );
+ tangentT[0] = vector2_subtracted( subMatrix[1][0]->m_texcoord, subMatrix[0][0]->m_texcoord );
+ }
+ if ( !( nFlagsY & DEGEN_0b ) ) {
+ tangentY[1] = vector3_subtracted( subMatrix[2][0]->m_vertex, subMatrix[1][0]->m_vertex );
+ tangentT[1] = vector2_subtracted( subMatrix[2][0]->m_texcoord, subMatrix[1][0]->m_texcoord );
+ }
+ if ( !( nFlagsY & DEGEN_1a ) ) {
+ tangentY[2] = vector3_subtracted( subMatrix[1][1]->m_vertex, subMatrix[0][1]->m_vertex );
+ tangentT[2] = vector2_subtracted( subMatrix[1][1]->m_texcoord, subMatrix[0][1]->m_texcoord );
+ }
+ if ( !( nFlagsY & DEGEN_1b ) ) {
+ tangentY[3] = vector3_subtracted( subMatrix[2][1]->m_vertex, subMatrix[1][1]->m_vertex );
+ tangentT[3] = vector2_subtracted( subMatrix[2][1]->m_texcoord, subMatrix[1][1]->m_texcoord );
+ }
+ if ( !( nFlagsY & DEGEN_2a ) ) {
+ tangentY[4] = vector3_subtracted( subMatrix[1][2]->m_vertex, subMatrix[0][2]->m_vertex );
+ tangentT[4] = vector2_subtracted( subMatrix[1][2]->m_texcoord, subMatrix[0][2]->m_texcoord );
+ }
+ if ( !( nFlagsY & DEGEN_2b ) ) {
+ tangentY[5] = vector3_subtracted( subMatrix[2][2]->m_vertex, subMatrix[1][2]->m_vertex );
+ tangentT[5] = vector2_subtracted( subMatrix[2][2]->m_texcoord, subMatrix[1][2]->m_texcoord );
+ }
+
+ // set up remaining edge tangents by borrowing the tangent from the closest parallel non-degenerate edge
+ tangents_remove_degenerate( tangentX, tangentS, nFlagsX );
+ tangents_remove_degenerate( tangentY, tangentT, nFlagsY );
+
+ {
+ // x=0, y=0
+ std::size_t index = offStartX + offStartY;
+ std::size_t index0 = 0;
+ std::size_t index1 = 0;
+
+ double dot = vector3_dot( tangentX[index0], tangentY[index1] );
+ double length = vector3_length( tangentX[index0] ) * vector3_length( tangentY[index1] );
+
+ bestTangents00( nFlagsX, dot, length, index0, index1 );
+
+ accumulateVertexTangentSpace( index, tangentX, tangentY, tangentS, tangentT, index0, index1 );
+ }
+
+ {
+ // x=1, y=0
+ std::size_t index = offEndX + offStartY;
+ std::size_t index0 = 1;
+ std::size_t index1 = 4;
+
+ double dot = vector3_dot( tangentX[index0],tangentY[index1] );
+ double length = vector3_length( tangentX[index0] ) * vector3_length( tangentY[index1] );
+
+ bestTangents10( nFlagsX, dot, length, index0, index1 );
+
+ accumulateVertexTangentSpace( index, tangentX, tangentY, tangentS, tangentT, index0, index1 );
+ }
+
+ {
+ // x=0, y=1
+ std::size_t index = offStartX + offEndY;
+ std::size_t index0 = 4;
+ std::size_t index1 = 1;
+
+ double dot = vector3_dot( tangentX[index0], tangentY[index1] );
+ double length = vector3_length( tangentX[index1] ) * vector3_length( tangentY[index1] );
+
+ bestTangents01( nFlagsX, dot, length, index0, index1 );
+
+ accumulateVertexTangentSpace( index, tangentX, tangentY, tangentS, tangentT, index0, index1 );
+ }
+
+ {
+ // x=1, y=1
+ std::size_t index = offEndX + offEndY;
+ std::size_t index0 = 5;
+ std::size_t index1 = 5;
+
+ double dot = vector3_dot( tangentX[index0],tangentY[index1] );
+ double length = vector3_length( tangentX[index0] ) * vector3_length( tangentY[index1] );
+
+ bestTangents11( nFlagsX, dot, length, index0, index1 );
+
+ accumulateVertexTangentSpace( index, tangentX, tangentY, tangentS, tangentT, index0, index1 );
+ }
+
+ //normalise normals that won't be accumulated again
+ if ( i != 0 || j != 0 ) {
+ normalise_safe( normal_for_index( m_tess.m_vertices, offStartX + offStartY ) );
+ normalise_safe( tangent_for_index( m_tess.m_vertices, offStartX + offStartY ) );
+ normalise_safe( bitangent_for_index( m_tess.m_vertices, offStartX + offStartY ) );
+ }
+ if ( i + 3 == m_width ) {
+ normalise_safe( normal_for_index( m_tess.m_vertices, offEndX + offStartY ) );
+ normalise_safe( tangent_for_index( m_tess.m_vertices, offEndX + offStartY ) );
+ normalise_safe( bitangent_for_index( m_tess.m_vertices, offEndX + offStartY ) );
+ }
+ if ( j + 3 == m_height ) {
+ normalise_safe( normal_for_index( m_tess.m_vertices, offStartX + offEndY ) );
+ normalise_safe( tangent_for_index( m_tess.m_vertices, offStartX + offEndY ) );
+ normalise_safe( bitangent_for_index( m_tess.m_vertices, offStartX + offEndY ) );
+ }
+ if ( i + 3 == m_width && j + 3 == m_height ) {
+ normalise_safe( normal_for_index( m_tess.m_vertices, offEndX + offEndY ) );
+ normalise_safe( tangent_for_index( m_tess.m_vertices, offEndX + offEndY ) );
+ normalise_safe( bitangent_for_index( m_tess.m_vertices, offEndX + offEndY ) );
+ }
+
+ // set flags to average normals between shared edges
+ if ( j != 0 ) {
+ nFlagsX |= AVERAGE;
+ }
+ if ( i != 0 ) {
+ nFlagsY |= AVERAGE;
+ }
+ // set flags to save evaluating shared edges twice
+ nFlagsX |= SPLIT;
+ nFlagsY |= SPLIT;
+
+ // if the patch is curved.. tesselate recursively
+ // use the relevant control curves for this sub-patch
+ if ( m_patchDef3 ) {
+ TesselateSubMatrixFixed( m_tess.m_vertices.data() + offStartX + offStartY, 1, m_tess.m_nArrayWidth, nFlagsX, nFlagsY, subMatrix );
+ }
+ else
+ {
+ if ( !leafX ) {
+ TesselateSubMatrix( m_tess.m_curveTreeU[i >> 1], m_tess.m_curveTreeV[j >> 1],
+ offStartX, offStartY, offEndX, offEndY, // array offsets
+ nFlagsX, nFlagsY,
+ subMatrix[1][0]->m_vertex, subMatrix[1][1]->m_vertex, subMatrix[1][2]->m_vertex,
+ subMatrix[1][0]->m_texcoord, subMatrix[1][1]->m_texcoord, subMatrix[1][2]->m_texcoord,
+ false );
+ }
+ else if ( !leafY ) {
+ TesselateSubMatrix( m_tess.m_curveTreeV[j >> 1], m_tess.m_curveTreeU[i >> 1],
+ offStartY, offStartX, offEndY, offEndX, // array offsets
+ nFlagsY, nFlagsX,
+ subMatrix[0][1]->m_vertex, subMatrix[1][1]->m_vertex, subMatrix[2][1]->m_vertex,
+ subMatrix[0][1]->m_texcoord, subMatrix[1][1]->m_texcoord, subMatrix[2][1]->m_texcoord,
+ true );
+ }
+ }
+
+ offStartX = offEndX;
+ }
+ offStartY = offEndY;
+ }
+ }
}
class PatchFilterWrapper : public Filter
{
- bool m_active;
- bool m_invert;
- PatchFilter& m_filter;
+bool m_active;
+bool m_invert;
+PatchFilter& m_filter;
public:
- PatchFilterWrapper(PatchFilter& filter, bool invert) : m_invert(invert), m_filter(filter)
- {
- }
- void setActive(bool active)
- {
- m_active = active;
- }
- bool active()
- {
- return m_active;
- }
- bool filter(const Patch& patch)
- {
- return m_invert ^ m_filter.filter(patch);
- }
+PatchFilterWrapper( PatchFilter& filter, bool invert ) : m_invert( invert ), m_filter( filter ){
+}
+void setActive( bool active ){
+ m_active = active;
+}
+bool active(){
+ return m_active;
+}
+bool filter( const Patch& patch ){
+ return m_invert ^ m_filter.filter( patch );
+}
};
typedef std::list<PatchFilterWrapper> PatchFilters;
PatchFilters g_patchFilters;
-void add_patch_filter(PatchFilter& filter, int mask, bool invert)
-{
- g_patchFilters.push_back(PatchFilterWrapper(filter, invert));
- GlobalFilterSystem().addFilter(g_patchFilters.back(), mask);
+void add_patch_filter( PatchFilter& filter, int mask, bool invert ){
+ g_patchFilters.push_back( PatchFilterWrapper( filter, invert ) );
+ GlobalFilterSystem().addFilter( g_patchFilters.back(), mask );
}
-bool patch_filtered(Patch& patch)
-{
- for(PatchFilters::iterator i = g_patchFilters.begin(); i != g_patchFilters.end(); ++i)
- {
- if((*i).active() && (*i).filter(patch))
- {
- return true;
- }
- }
- return false;
+bool patch_filtered( Patch& patch ){
+ for ( PatchFilters::iterator i = g_patchFilters.begin(); i != g_patchFilters.end(); ++i )
+ {
+ if ( ( *i ).active() && ( *i ).filter( patch ) ) {
+ return true;
+ }
+ }
+ return false;
}