#include "qerplugin.h"
class IPlugIn;
-
class IToolbarButton;
class XYWnd;
-
class CamWnd;
-
class ZWnd;
const int c_grid_status = 4;
const int c_count_status = 5;
-class MainFrame {
+class MainFrame
+{
public:
- enum EViewStyle {
- eRegular = 0,
- eFloating = 1,
- eSplit = 2,
- eRegularLeft = 3,
- };
-
- MainFrame();
+enum EViewStyle
+{
+ eRegular = 0,
+ eFloating = 1,
+ eSplit = 2,
+ eRegularLeft = 3,
+};
- ~MainFrame();
+MainFrame();
+~MainFrame();
- ui::Window m_window{ui::null};
+ui::Window m_window{ui::null};
- CopiedString m_command_status;
- CopiedString m_position_status;
- CopiedString m_brushcount_status;
- CopiedString m_texture_status;
- CopiedString m_grid_status;
+CopiedString m_command_status;
+CopiedString m_position_status;
+CopiedString m_brushcount_status;
+CopiedString m_texture_status;
+CopiedString m_grid_status;
private:
- void Create();
-
- void SaveWindowInfo();
+void Create();
+void SaveWindowInfo();
+void Shutdown();
- void Shutdown();
+ui::Widget m_vSplit{ui::null};
+ui::Widget m_hSplit{ui::null};
+ui::Widget m_vSplit2{ui::null};
- ui::Widget m_vSplit{ui::null};
- ui::Widget m_hSplit{ui::null};
- ui::Widget m_vSplit2{ui::null};
+XYWnd* m_pXYWnd;
+XYWnd* m_pYZWnd;
+XYWnd* m_pXZWnd;
+CamWnd* m_pCamWnd;
+ZWnd* m_pZWnd;
+XYWnd* m_pActiveXY;
- XYWnd *m_pXYWnd;
- XYWnd *m_pYZWnd;
- XYWnd *m_pXZWnd;
- CamWnd *m_pCamWnd;
- ZWnd *m_pZWnd;
- XYWnd *m_pActiveXY;
+bool m_bSleeping;
- bool m_bSleeping;
+void *m_pStatusLabel[c_count_status];
- void *m_pStatusLabel[c_count_status];
+EViewStyle m_nCurrentStyle;
+WindowPositionTracker m_position_tracker;
- EViewStyle m_nCurrentStyle;
- WindowPositionTracker m_position_tracker;
-
- IdleDraw m_idleRedrawStatusText;
+IdleDraw m_idleRedrawStatusText;
public:
- bool IsSleeping()
- {
- return m_bSleeping;
- }
-
- void OnSleep();
-
- void SetStatusText(CopiedString &status_text, const char *pText);
-
- void UpdateStatusText();
-
- void RedrawStatusText();
-
- typedef MemberCaller<MainFrame, void(), &MainFrame::RedrawStatusText> RedrawStatusTextCaller;
-
- void SetGridStatus();
-
- typedef MemberCaller<MainFrame, void(), &MainFrame::SetGridStatus> SetGridStatusCaller;
-
- void SetActiveXY(XYWnd *p);
-
- XYWnd *ActiveXY()
- {
- return m_pActiveXY;
- };
+bool IsSleeping(){
+ return m_bSleeping;
+}
+void OnSleep();
- XYWnd *GetXYWnd()
- {
- return m_pXYWnd;
- }
+void SetStatusText( CopiedString& status_text, const char* pText );
+void UpdateStatusText();
+void RedrawStatusText();
+typedef MemberCaller<MainFrame, void(), &MainFrame::RedrawStatusText> RedrawStatusTextCaller;
- XYWnd *GetXZWnd()
- {
- return m_pXZWnd;
- }
+void SetGridStatus();
+typedef MemberCaller<MainFrame, void(), &MainFrame::SetGridStatus> SetGridStatusCaller;
- XYWnd *GetYZWnd()
- {
- return m_pYZWnd;
- }
-
- ZWnd *GetZWnd()
- {
- return m_pZWnd;
- }
-
- CamWnd *GetCamWnd()
- {
- return m_pCamWnd;
- }
-
- void ReleaseContexts();
-
- void CreateContexts();
-
- EViewStyle CurrentStyle()
- {
- return m_nCurrentStyle;
- };
-
- bool FloatingGroupDialog()
- {
- return CurrentStyle() == eFloating || CurrentStyle() == eSplit;
- };
+void SetActiveXY( XYWnd* p );
+XYWnd* ActiveXY(){
+ return m_pActiveXY;
+};
+XYWnd* GetXYWnd(){
+ return m_pXYWnd;
+}
+XYWnd* GetXZWnd(){
+ return m_pXZWnd;
+}
+XYWnd* GetYZWnd(){
+ return m_pYZWnd;
+}
+ZWnd* GetZWnd(){
+ return m_pZWnd;
+}
+CamWnd* GetCamWnd(){
+ return m_pCamWnd;
+}
+
+void ReleaseContexts();
+void CreateContexts();
+
+EViewStyle CurrentStyle(){
+ return m_nCurrentStyle;
+};
+bool FloatingGroupDialog(){
+ return CurrentStyle() == eFloating || CurrentStyle() == eSplit;
+};
};
-extern MainFrame *g_pParentWnd;
+extern MainFrame* g_pParentWnd;
ui::Window MainFrame_getWindow();
-enum EMouseButtonMode {
- ETwoButton = 0,
- EThreeButton = 1,
+enum EMouseButtonMode
+{
+ ETwoButton = 0,
+ EThreeButton = 1,
};
-struct glwindow_globals_t {
- int m_nMouseType;
+struct glwindow_globals_t
+{
+ int m_nMouseType;
- glwindow_globals_t() :
- m_nMouseType(EThreeButton)
- {
- }
+ glwindow_globals_t() :
+ m_nMouseType( EThreeButton ){
+ }
};
void GLWindow_Construct();
-
void GLWindow_Destroy();
extern glwindow_globals_t g_glwindow_globals;
-
template<typename Value>
class LatchedValue;
-
extern LatchedValue<bool> g_Layout_enableDetachableMenus;
void deleteSelection();
-void Sys_Status(const char *status);
+void Sys_Status( const char* status );
-void ScreenUpdates_Disable(const char *message, const char *title);
-
+void ScreenUpdates_Disable( const char* message, const char* title );
void ScreenUpdates_Enable();
-
bool ScreenUpdates_Enabled();
-
void ScreenUpdates_process();
-class ScopeDisableScreenUpdates {
+class ScopeDisableScreenUpdates
+{
public:
- ScopeDisableScreenUpdates(const char *message, const char *title)
- {
- ScreenUpdates_Disable(message, title);
- }
-
- ~ScopeDisableScreenUpdates()
- {
- ScreenUpdates_Enable();
- }
+ScopeDisableScreenUpdates( const char* message, const char* title ){
+ ScreenUpdates_Disable( message, title );
+}
+~ScopeDisableScreenUpdates(){
+ ScreenUpdates_Enable();
+}
};
void EnginePath_Realise();
-
void EnginePath_Unrealise();
class ModuleObserver;
-void Radiant_attachEnginePathObserver(ModuleObserver &observer);
+void Radiant_attachEnginePathObserver( ModuleObserver& observer );
+void Radiant_detachEnginePathObserver( ModuleObserver& observer );
-void Radiant_detachEnginePathObserver(ModuleObserver &observer);
-
-void Radiant_attachGameToolsPathObserver(ModuleObserver &observer);
-
-void Radiant_detachGameToolsPathObserver(ModuleObserver &observer);
+void Radiant_attachGameToolsPathObserver( ModuleObserver& observer );
+void Radiant_detachGameToolsPathObserver( ModuleObserver& observer );
extern CopiedString g_strEnginePath;
-
void EnginePath_verify();
-
-const char *EnginePath_get();
-
-const char *QERApp_GetGamePath();
+const char* EnginePath_get();
+const char* QERApp_GetGamePath();
extern bool g_disableEnginePath;
extern bool g_disableHomePath;
const int g_pakPathCount = 5;
extern CopiedString g_strPakPath[g_pakPathCount];
+const char* PakPath_get( int num );
-const char *PakPath_get(int num);
-
+extern CopiedString g_strAppFilePath;
extern CopiedString g_strAppPath;
+extern CopiedString g_strLibPath;
+extern CopiedString g_strDataPath;
-const char *AppPath_get();
+const char* AppFilePath_get();
+const char* AppPath_get();
+const char *LibPath_get();
+const char *DataPath_get();
extern CopiedString g_strSettingsPath;
+const char* SettingsPath_get();
-const char *SettingsPath_get();
+const char* LocalRcPath_get( void );
-const char *LocalRcPath_get(void);
-
-const char *const g_pluginsDir = "plugins/"; ///< name of plugins directory, always sub-directory of toolspath
-const char *const g_modulesDir = "modules/"; ///< name of modules directory, always sub-directory of toolspath
+const char* const g_pluginsDir = "plugins/"; ///< name of plugins directory, always sub-directory of toolspath
+const char* const g_modulesDir = "modules/"; ///< name of modules directory, always sub-directory of toolspath
extern CopiedString g_strGameToolsPath;
-
-const char *GameToolsPath_get();
+const char* GameToolsPath_get();
void Radiant_Initialise();
-
void Radiant_Shutdown();
void SaveMapAs();
void XY_UpdateAllWindows();
-
void UpdateAllWindows();
void DefaultMode();
-const char *basegame_get();
-
-const char *gamename_get();
-
-void gamename_set(const char *gamename);
-
-void Radiant_attachGameNameObserver(ModuleObserver &observer);
-
-void Radiant_detachGameNameObserver(ModuleObserver &observer);
-
-const char *gamemode_get();
-
-void gamemode_set(const char *gamemode);
-
-void Radiant_attachGameModeObserver(ModuleObserver &observer);
-
-void Radiant_detachGameModeObserver(ModuleObserver &observer);
+const char* basegame_get();
+const char* gamename_get();
+void gamename_set( const char* gamename );
+void Radiant_attachGameNameObserver( ModuleObserver& observer );
+void Radiant_detachGameNameObserver( ModuleObserver& observer );
+const char* gamemode_get();
+void gamemode_set( const char* gamemode );
+void Radiant_attachGameModeObserver( ModuleObserver& observer );
+void Radiant_detachGameModeObserver( ModuleObserver& observer );
void VFS_Refresh();
-
void VFS_Restart();
-
void VFS_Construct();
-
void VFS_Destroy();
void HomePaths_Construct();
-
void HomePaths_Destroy();
-
-void Radiant_attachHomePathsObserver(ModuleObserver &observer);
-
-void Radiant_detachHomePathsObserver(ModuleObserver &observer);
+void Radiant_attachHomePathsObserver( ModuleObserver& observer );
+void Radiant_detachHomePathsObserver( ModuleObserver& observer );
void MainFrame_Construct();
-
void MainFrame_Destroy();
+extern char **environ;
+void Radiant_Restart();
extern float ( *GridStatus_getGridSize )();
-
extern int ( *GridStatus_getRotateIncrement )();
-
extern int ( *GridStatus_getFarClipDistance )();
-
extern bool ( *GridStatus_getTextureLockEnabled )();
-
void GridStatus_onTextureLockEnabledChanged();
-SignalHandlerId XYWindowDestroyed_connect(const SignalHandler &handler);
-
-void XYWindowDestroyed_disconnect(SignalHandlerId id);
-
-MouseEventHandlerId XYWindowMouseDown_connect(const MouseEventHandler &handler);
-
-void XYWindowMouseDown_disconnect(MouseEventHandlerId id);
+SignalHandlerId XYWindowDestroyed_connect( const SignalHandler& handler );
+void XYWindowDestroyed_disconnect( SignalHandlerId id );
+MouseEventHandlerId XYWindowMouseDown_connect( const MouseEventHandler& handler );
+void XYWindowMouseDown_disconnect( MouseEventHandlerId id );
extern ui::Widget g_page_entity;