};
layout_globals_t g_layout_globals;
-glwindow_globals_t g_glwindow_globals;
+//glwindow_globals_t g_glwindow_globals;
// VFS
if ( g_Layout_enableDetachableMenus.m_value ) {
menu_tearoff( camera_menu );
}
+ create_menu_item_with_mnemonic( camera_menu, "Focus on Selected", "CameraFocusOnSelected" );
create_menu_item_with_mnemonic( camera_menu, "_Center", "CenterView" );
create_menu_item_with_mnemonic( camera_menu, "_Up Floor", "UpFloor" );
create_menu_item_with_mnemonic( camera_menu, "_Down Floor", "DownFloor" );
create_menu_item_with_mnemonic( menu_in_menu, "Nudge Right", "SelectNudgeRight" );
create_menu_item_with_mnemonic( menu_in_menu, "Nudge Up", "SelectNudgeUp" );
create_menu_item_with_mnemonic( menu_in_menu, "Nudge Down", "SelectNudgeDown" );
+ menu_separator( menu_in_menu );
+ create_menu_item_with_mnemonic( menu_in_menu, "Nudge +Z", "MoveSelectionUP" );
+ create_menu_item_with_mnemonic( menu_in_menu, "Nudge -Z", "MoveSelectionDOWN" );
}
{
GtkMenu* menu_in_menu = create_sub_menu_with_mnemonic( menu, "Rotate" );
create_game_help_menu( menu );
// create_menu_item_with_mnemonic( menu, "Bug report", FreeCaller<OpenBugReportURL>() );
- create_menu_item_with_mnemonic( menu, "Shortcuts list", FreeCaller<DoCommandListDlg>() );
+ create_menu_item_with_mnemonic( menu, "Shortcuts", FreeCaller<DoCommandListDlg>() );
create_menu_item_with_mnemonic( menu, "_About", FreeCaller<DoAbout>() );
return help_menu_item;
}
void SelectNudge_registerShortcuts(){
- command_connect_accelerator( "MoveSelectionDOWN" );
- command_connect_accelerator( "MoveSelectionUP" );
+ //command_connect_accelerator( "MoveSelectionDOWN" );
+ //command_connect_accelerator( "MoveSelectionUP" );
//command_connect_accelerator("SelectNudgeLeft");
//command_connect_accelerator("SelectNudgeRight");
//command_connect_accelerator("SelectNudgeUp");
void GLWindow_Construct(){
- GlobalPreferenceSystem().registerPreference( "MouseButtons", IntImportStringCaller( g_glwindow_globals.m_nMouseType ), IntExportStringCaller( g_glwindow_globals.m_nMouseType ) );
+// GlobalPreferenceSystem().registerPreference( "MouseButtons", IntImportStringCaller( g_glwindow_globals.m_nMouseType ), IntExportStringCaller( g_glwindow_globals.m_nMouseType ) );
}
void GLWindow_Destroy(){