GlobalShaderCache().realise();
Textures_Realise();
+#ifdef WIN32
+ /* win32 is dodgy here, just use courier new then */
+ g_font = glfont_create("courier new 8");
+#else
/* use default font here (Sans 10 is gtk default) */
GtkSettings *settings = gtk_settings_get_default();
gchar *fontname;
g_object_get(settings, "gtk-font-name", &fontname, NULL);
g_font = glfont_create(fontname);
+#endif
GlobalOpenGL().m_font = g_font.getDisplayList();
GlobalOpenGL().m_fontHeight = g_font.getPixelHeight();