void Paths_constructPreferences( PreferencesPage& page ){
page.appendPathEntry( "Engine Path", true,
- StringImportCallback( EnginePathImportCaller( g_strEnginePath ) ),
- StringExportCallback( StringExportCaller( g_strEnginePath ) )
+ {ImportExportCallback<const char *>::Import_t( EnginePathImportCaller( g_strEnginePath ) ),
+ ImportExportCallback<const char *>::Export_t( StringExportCaller( g_strEnginePath ) )}
);
}
void Paths_constructPage( PreferenceGroup& group ){
class BoolFunctionExport
{
public:
-static void apply( const BoolImportCallback& importCallback ){
+static void apply( const ImportExportCallback<bool>::Import_t& importCallback ){
importCallback( BoolFunction() );
}
};
-typedef FreeCaller<void(const BoolImportCallback&), &BoolFunctionExport<EdgeMode>::apply> EdgeModeApplyCaller;
+typedef FreeCaller<void(const ImportExportCallback<bool>::Import_t&), &BoolFunctionExport<EdgeMode>::apply> EdgeModeApplyCaller;
EdgeModeApplyCaller g_edgeMode_button_caller;
-BoolExportCallback g_edgeMode_button_callback( g_edgeMode_button_caller );
+ImportExportCallback<bool>::Export_t g_edgeMode_button_callback( g_edgeMode_button_caller );
ToggleItem g_edgeMode_button( g_edgeMode_button_callback );
-typedef FreeCaller<void(const BoolImportCallback&), &BoolFunctionExport<VertexMode>::apply> VertexModeApplyCaller;
+typedef FreeCaller<void(const ImportExportCallback<bool>::Import_t&), &BoolFunctionExport<VertexMode>::apply> VertexModeApplyCaller;
VertexModeApplyCaller g_vertexMode_button_caller;
-BoolExportCallback g_vertexMode_button_callback( g_vertexMode_button_caller );
+ImportExportCallback<bool>::Export_t g_vertexMode_button_callback( g_vertexMode_button_caller );
ToggleItem g_vertexMode_button( g_vertexMode_button_callback );
-typedef FreeCaller<void(const BoolImportCallback&), &BoolFunctionExport<FaceMode>::apply> FaceModeApplyCaller;
+typedef FreeCaller<void(const ImportExportCallback<bool>::Import_t&), &BoolFunctionExport<FaceMode>::apply> FaceModeApplyCaller;
FaceModeApplyCaller g_faceMode_button_caller;
-BoolExportCallback g_faceMode_button_callback( g_faceMode_button_caller );
+ImportExportCallback<bool>::Export_t g_faceMode_button_callback( g_faceMode_button_caller );
ToggleItem g_faceMode_button( g_faceMode_button_callback );
void ComponentModeChanged(){
}
-void TranslateToolExport( const BoolImportCallback& importCallback ){
+void TranslateToolExport( const ImportExportCallback<bool>::Import_t& importCallback ){
importCallback( GlobalSelectionSystem().ManipulatorMode() == SelectionSystem::eTranslate );
}
-void RotateToolExport( const BoolImportCallback& importCallback ){
+void RotateToolExport( const ImportExportCallback<bool>::Import_t& importCallback ){
importCallback( GlobalSelectionSystem().ManipulatorMode() == SelectionSystem::eRotate );
}
-void ScaleToolExport( const BoolImportCallback& importCallback ){
+void ScaleToolExport( const ImportExportCallback<bool>::Import_t& importCallback ){
importCallback( GlobalSelectionSystem().ManipulatorMode() == SelectionSystem::eScale );
}
-void DragToolExport( const BoolImportCallback& importCallback ){
+void DragToolExport( const ImportExportCallback<bool>::Import_t& importCallback ){
importCallback( GlobalSelectionSystem().ManipulatorMode() == SelectionSystem::eDrag );
}
-void ClipperToolExport( const BoolImportCallback& importCallback ){
+void ClipperToolExport( const ImportExportCallback<bool>::Import_t& importCallback ){
importCallback( GlobalSelectionSystem().ManipulatorMode() == SelectionSystem::eClip );
}
-FreeCaller<void(const BoolImportCallback&), TranslateToolExport> g_translatemode_button_caller;
-BoolExportCallback g_translatemode_button_callback( g_translatemode_button_caller );
+FreeCaller<void(const ImportExportCallback<bool>::Import_t&), TranslateToolExport> g_translatemode_button_caller;
+ImportExportCallback<bool>::Export_t g_translatemode_button_callback( g_translatemode_button_caller );
ToggleItem g_translatemode_button( g_translatemode_button_callback );
-FreeCaller<void(const BoolImportCallback&), RotateToolExport> g_rotatemode_button_caller;
-BoolExportCallback g_rotatemode_button_callback( g_rotatemode_button_caller );
+FreeCaller<void(const ImportExportCallback<bool>::Import_t&), RotateToolExport> g_rotatemode_button_caller;
+ImportExportCallback<bool>::Export_t g_rotatemode_button_callback( g_rotatemode_button_caller );
ToggleItem g_rotatemode_button( g_rotatemode_button_callback );
-FreeCaller<void(const BoolImportCallback&), ScaleToolExport> g_scalemode_button_caller;
-BoolExportCallback g_scalemode_button_callback( g_scalemode_button_caller );
+FreeCaller<void(const ImportExportCallback<bool>::Import_t&), ScaleToolExport> g_scalemode_button_caller;
+ImportExportCallback<bool>::Export_t g_scalemode_button_callback( g_scalemode_button_caller );
ToggleItem g_scalemode_button( g_scalemode_button_callback );
-FreeCaller<void(const BoolImportCallback&), DragToolExport> g_dragmode_button_caller;
-BoolExportCallback g_dragmode_button_callback( g_dragmode_button_caller );
+FreeCaller<void(const ImportExportCallback<bool>::Import_t&), DragToolExport> g_dragmode_button_caller;
+ImportExportCallback<bool>::Export_t g_dragmode_button_callback( g_dragmode_button_caller );
ToggleItem g_dragmode_button( g_dragmode_button_callback );
-FreeCaller<void(const BoolImportCallback&), ClipperToolExport> g_clipper_button_caller;
-BoolExportCallback g_clipper_button_callback( g_clipper_button_caller );
+FreeCaller<void(const ImportExportCallback<bool>::Import_t&), ClipperToolExport> g_clipper_button_caller;
+ImportExportCallback<bool>::Export_t g_clipper_button_callback( g_clipper_button_caller );
ToggleItem g_clipper_button( g_clipper_button_callback );
void ToolChanged(){
}
-LatchedInt g_Layout_viewStyle( 0, "Window Layout" );
-LatchedBool g_Layout_enableDetachableMenus( true, "Detachable Menus" );
-LatchedBool g_Layout_enablePatchToolbar( true, "Patch Toolbar" );
-LatchedBool g_Layout_enablePluginToolbar( true, "Plugin Toolbar" );
+LatchedValue<int> g_Layout_viewStyle( 0, "Window Layout" );
+LatchedValue<bool> g_Layout_enableDetachableMenus( true, "Detachable Menus" );
+LatchedValue<bool> g_Layout_enablePatchToolbar( true, "Patch Toolbar" );
+LatchedValue<bool> g_Layout_enablePluginToolbar( true, "Plugin Toolbar" );
page.appendRadioIcons(
"Window Layout",
STRING_ARRAY_RANGE( layouts ),
- LatchedIntImportCaller( g_Layout_viewStyle ),
- IntExportCaller( g_Layout_viewStyle.m_latched )
+ mkImportExportCallback( g_Layout_viewStyle )
);
}
page.appendCheckBox(
"", "Detachable Menus",
- LatchedBoolImportCaller( g_Layout_enableDetachableMenus ),
- BoolExportCaller( g_Layout_enableDetachableMenus.m_latched )
+ mkImportExportCallback( g_Layout_enableDetachableMenus )
);
if ( !string_empty( g_pGameDescription->getKeyValue( "no_patch" ) ) ) {
page.appendCheckBox(
"", "Patch Toolbar",
- LatchedBoolImportCaller( g_Layout_enablePatchToolbar ),
- BoolExportCaller( g_Layout_enablePatchToolbar.m_latched )
+ mkImportExportCallback( g_Layout_enablePatchToolbar )
);
}
page.appendCheckBox(
"", "Plugin Toolbar",
- LatchedBoolImportCaller( g_Layout_enablePluginToolbar ),
- BoolExportCaller( g_Layout_enablePluginToolbar.m_latched )
+ mkImportExportCallback( g_Layout_enablePluginToolbar )
);
}