\link math/plane.h math/plane.h \endlink - Planes \n
\link math/aabb.h math/aabb.h \endlink - AABBs \n
- Callback MemberCaller FunctionCaller - callbacks similar to using boost::function with boost::bind \n
+ Callback MemberCaller0 FunctionCaller - callbacks similar to using boost::function with boost::bind \n
SmartPointer SmartReference - smart-pointer and smart-reference similar to Loki's SmartPtr \n
\link generic/bitfield.h generic/bitfield.h \endlink - Type-safe bitfield \n
*/
#include "main.h"
-
-#include "version.h"
+#include "globaldefs.h"
#include "debugging/debugging.h"
#include "referencecache.h"
#include "stacktrace.h"
-#ifdef WIN32
+#if GDEF_OS_WINDOWS
#include <windows.h>
#endif
}
}
-#if defined ( _DEBUG ) && defined ( WIN32 ) && defined ( _MSC_VER )
+#if GDEF_COMPILER_MSVC && GDEF_DEBUG
#include "crtdbg.h"
#endif
void crt_init(){
-#if defined ( _DEBUG ) && defined ( WIN32 ) && defined ( _MSC_VER )
+#if GDEF_COMPILER_MSVC && GDEF_DEBUG
_CrtSetDbgFlag( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF );
#endif
}
globalErrorStream() << m_buffer.c_str();
if ( !m_lock.locked() ) {
ScopedLock lock( m_lock );
-#if defined _DEBUG
- m_buffer << "Break into the debugger?\n";
- bool handled = ui::root.alert( m_buffer.c_str(), "Radiant - Runtime Error", ui::alert_type::YESNO, ui::alert_icon::Error ) == ui::alert_response::NO;
- m_buffer.clear();
- return handled;
-#else
- m_buffer << "Please report this error to the developers\n";
- ui::root.alert( m_buffer.c_str(), "Radiant - Runtime Error", ui::alert_type::OK, ui::alert_icon::Error );
- m_buffer.clear();
-#endif
+ if (GDEF_DEBUG) {
+ m_buffer << "Break into the debugger?\n";
+ bool handled = ui::alert(ui::root, m_buffer.c_str(), RADIANT_NAME " - Runtime Error", ui::alert_type::YESNO, ui::alert_icon::Error) == ui::alert_response::NO;
+ m_buffer.clear();
+ return handled;
+ } else {
+ m_buffer << "Please report this error to the developers\n";
+ ui::alert(ui::root, m_buffer.c_str(), RADIANT_NAME " - Runtime Error", ui::alert_type::OK, ui::alert_icon::Error);
+ m_buffer.clear();
+ }
}
return true;
}
Q_mkdir( g_strSettingsPath.c_str() );
+ g_strAppFilePath = environment_get_app_filepath();
g_strAppPath = environment_get_app_path();
+ g_strLibPath = environment_get_lib_path();
+ g_strDataPath = environment_get_data_path();
// radiant is installed in the parent dir of "tools/"
// NOTE: this is not very easy for debugging
// (for now I had to create symlinks)
{
StringOutputStream path( 256 );
- path << g_strAppPath.c_str() << "bitmaps/";
+ path << g_strDataPath.c_str() << "bitmaps/";
BitmapsPath_set( path.c_str() );
}
// we will set this right after the game selection is done
- g_strGameToolsPath = g_strAppPath;
+ g_strGameToolsPath = g_strDataPath;
}
bool check_version_file( const char* filename, const char* version ){
return false;
}
-bool check_version(){
- // a safe check to avoid people running broken installations
- // (otherwise, they run it, crash it, and blame us for not forcing them hard enough to pay attention while installing)
- // make something idiot proof and someone will make better idiots, this may be overkill
- // let's leave it disabled in debug mode in any case
- // http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=431
-#ifndef _DEBUG
-#define CHECK_VERSION
-#endif
-#ifdef CHECK_VERSION
- // locate and open RADIANT_MAJOR and RADIANT_MINOR
- bool bVerIsGood = true;
- {
- StringOutputStream ver_file_name( 256 );
- ver_file_name << AppPath_get() << "RADIANT_MAJOR";
- bVerIsGood = check_version_file( ver_file_name.c_str(), RADIANT_MAJOR_VERSION );
- }
- {
- StringOutputStream ver_file_name( 256 );
- ver_file_name << AppPath_get() << "RADIANT_MINOR";
- bVerIsGood = check_version_file( ver_file_name.c_str(), RADIANT_MINOR_VERSION );
- }
-
- if ( !bVerIsGood ) {
- StringOutputStream msg( 256 );
- msg << "This editor binary (" RADIANT_VERSION ") doesn't match what the latest setup has configured in this directory\n"
- "Make sure you run the right/latest editor binary you installed\n"
- << AppPath_get();
- ui::root.alert( msg.c_str(), "Radiant", ui::alert_type::OK, ui::alert_icon::Default);
- }
- return bVerIsGood;
-#else
- return true;
-#endif
-}
-
void create_global_pid(){
/*!
the global prefs loading / game selection dialog might fail for any reason we don't know about
if ( remove( g_pidFile.c_str() ) == -1 ) {
StringOutputStream msg( 256 );
msg << "WARNING: Could not delete " << g_pidFile.c_str();
- ui::root.alert( msg.c_str(), "Radiant", ui::alert_type::OK, ui::alert_icon::Error );
+ ui::alert( ui::root, msg.c_str(), RADIANT_NAME, ui::alert_type::OK, ui::alert_icon::Error );
}
// in debug, never prompt to clean registry, turn console logging auto after a failed start
-#if !defined( _DEBUG )
- StringOutputStream msg( 256 );
- msg << "Radiant failed to start properly the last time it was run.\n"
- "The failure may be related to current global preferences.\n"
- "Do you want to reset global preferences to defaults?";
-
- if ( ui::root.alert( msg.c_str(), "Radiant - Startup Failure", ui::alert_type::YESNO, ui::alert_icon::Question ) == ui::alert_response::YES ) {
- g_GamesDialog.Reset();
- }
+ if (!GDEF_DEBUG) {
+ StringOutputStream msg(256);
+ msg << RADIANT_NAME " failed to start properly the last time it was run.\n"
+ "The failure may be related to current global preferences.\n"
+ "Do you want to reset global preferences to defaults?";
+
+ if (ui::alert(ui::root, msg.c_str(), RADIANT_NAME " - Startup Failure", ui::alert_type::YESNO, ui::alert_icon::Question) == ui::alert_response::YES) {
+ g_GamesDialog.Reset();
+ }
- msg.clear();
- msg << "Logging console output to " << SettingsPath_get() << "radiant.log\nRefer to the log if Radiant fails to start again.";
+ msg.clear();
+ msg << "Logging console output to " << SettingsPath_get()
+ << "radiant.log\nRefer to the log if " RADIANT_NAME " fails to start again.";
- ui::root.alert( msg.c_str(), "Radiant - Console Log", ui::alert_type::OK );
-#endif
+ ui::alert(ui::root, msg.c_str(), RADIANT_NAME " - Console Log", ui::alert_type::OK);
+ }
// set without saving, the class is not in a coherent state yet
// just do the value change and call to start logging, CGamesDialog will pickup when relevant
if ( remove( g_pidFile.c_str() ) == -1 ) {
StringOutputStream msg( 256 );
msg << "WARNING: Could not delete " << g_pidFile.c_str();
- ui::root.alert( msg.c_str(), "Radiant", ui::alert_type::OK, ui::alert_icon::Error );
+ ui::alert( ui::root, msg.c_str(), RADIANT_NAME, ui::alert_type::OK, ui::alert_icon::Error );
}
}
if ( remove( g_pidGameFile.c_str() ) == -1 ) {
StringOutputStream msg;
msg << "WARNING: Could not delete " << g_pidGameFile.c_str();
- ui::root.alert( msg.c_str(), "Radiant", ui::alert_type::OK, ui::alert_icon::Error );
+ ui::alert( ui::root, msg.c_str(), RADIANT_NAME, ui::alert_type::OK, ui::alert_icon::Error );
}
// in debug, never prompt to clean registry, turn console logging auto after a failed start
-#if !defined( _DEBUG )
- StringOutputStream msg;
- msg << "Radiant failed to start properly the last time it was run.\n"
- "The failure may be caused by current preferences.\n"
- "Do you want to reset all preferences to defaults?";
-
- if ( ui::root.alert( msg.c_str(), "Radiant - Startup Failure", ui::alert_type::YESNO, ui::alert_icon::Question ) == ui::alert_response::YES ) {
- Preferences_Reset();
- }
+ if (!GDEF_DEBUG) {
+ StringOutputStream msg;
+ msg << RADIANT_NAME " failed to start properly the last time it was run.\n"
+ "The failure may be caused by current preferences.\n"
+ "Do you want to reset all preferences to defaults?";
- msg.clear();
- msg << "Logging console output to " << SettingsPath_get() << "radiant.log\nRefer to the log if Radiant fails to start again.";
+ if (ui::alert(ui::root, msg.c_str(), RADIANT_NAME " - Startup Failure", ui::alert_type::YESNO, ui::alert_icon::Question) == ui::alert_response::YES) {
+ Preferences_Reset();
+ }
- ui::root.alert( msg.c_str(), "Radiant - Console Log", ui::alert_type::OK );
-#endif
+ msg.clear();
+ msg << "Logging console output to " << SettingsPath_get()
+ << "radiant.log\nRefer to the log if " RADIANT_NAME " fails to start again.";
+
+ ui::alert(ui::root, msg.c_str(), RADIANT_NAME " - Console Log", ui::alert_type::OK);
+ }
// force console logging on! (will go in prefs too)
g_GamesDialog.m_bForceLogConsole = true;
streams_init();
-#ifdef WIN32
+#if GDEF_OS_WINDOWS
HMODULE lib;
lib = LoadLibrary( "dwmapi.dll" );
if ( lib != 0 ) {
#endif
const char* mapname = NULL;
+
+#if GDEF_OS_WINDOWS
+ StringOutputStream mapname_buffer( 256 );
+#endif
+
char const *error = NULL;
+
if ( !ui::init( &argc, &argv, "<filename.map>", &error) ) {
g_print( "%s\n", error );
return -1;
}
// Gtk already removed parsed `--options`
- if (argc == 2) {
- if ( strlen( argv[1] ) > 1 ) {
- if ( g_str_has_suffix( argv[1], ".map" ) ) {
- if ( g_path_is_absolute( argv[1] ) ) {
- mapname = argv[1];
- }
- else {
- mapname = g_build_filename( g_get_current_dir(), argv[1], NULL );
+ if ( argc == 2 ) {
+ if ( strlen( argv[ 1 ] ) > 1 ) {
+ mapname = argv[ 1 ];
+
+ if ( g_str_has_suffix( mapname, ".map" ) ) {
+ if ( !g_path_is_absolute( mapname ) ) {
+ mapname = g_build_filename( g_get_current_dir(), mapname, NULL );
}
+
+#if GDEF_OS_WINDOWS
+ mapname_buffer << PathCleaned( mapname );
+ mapname = mapname_buffer.c_str();
+#endif
}
else {
- g_print( "bad file name, will not load: %s\n", argv[1] );
+ g_print( "bad file name, will not load: %s\n", mapname );
+ mapname = NULL;
}
}
}
- else if (argc > 2) {
+ else if ( argc > 2 ) {
g_print ( "%s\n", "too many arguments" );
return -1;
}
GlobalDebugMessageHandler::instance().setHandler( GlobalPopupDebugMessageHandler::instance() );
- environment_init( argc, argv );
+ environment_init(argc, (char const **) argv);
paths_init();
- if ( !check_version() ) {
- return EXIT_FAILURE;
- }
-
show_splash();
create_global_pid();