#endif
void show_splash();
+
void hide_splash();
-void error_redirect( const gchar *domain, GLogLevelFlags log_level, const gchar *message, gpointer user_data ){
- gboolean in_recursion;
- gboolean is_fatal;
- char buf[256];
-
- in_recursion = ( log_level & G_LOG_FLAG_RECURSION ) != 0;
- is_fatal = ( log_level & G_LOG_FLAG_FATAL ) != 0;
- log_level = (GLogLevelFlags) ( log_level & G_LOG_LEVEL_MASK );
-
- if ( !message ) {
- message = "(0) message";
- }
-
- if ( domain ) {
- strcpy( buf, domain );
- }
- else{
- strcpy( buf, "**" );
- }
- strcat( buf, "-" );
-
- switch ( log_level )
- {
- case G_LOG_LEVEL_ERROR:
- if ( in_recursion ) {
- strcat( buf, "ERROR (recursed) **: " );
- }
- else{
- strcat( buf, "ERROR **: " );
- }
- break;
- case G_LOG_LEVEL_CRITICAL:
- if ( in_recursion ) {
- strcat( buf, "CRITICAL (recursed) **: " );
- }
- else{
- strcat( buf, "CRITICAL **: " );
- }
- break;
- case G_LOG_LEVEL_WARNING:
- if ( in_recursion ) {
- strcat( buf, "WARNING (recursed) **: " );
- }
- else{
- strcat( buf, "WARNING **: " );
- }
- break;
- case G_LOG_LEVEL_MESSAGE:
- if ( in_recursion ) {
- strcat( buf, "Message (recursed): " );
- }
- else{
- strcat( buf, "Message: " );
- }
- break;
- case G_LOG_LEVEL_INFO:
- if ( in_recursion ) {
- strcat( buf, "INFO (recursed): " );
- }
- else{
- strcat( buf, "INFO: " );
- }
- break;
- case G_LOG_LEVEL_DEBUG:
- if ( in_recursion ) {
- strcat( buf, "DEBUG (recursed): " );
- }
- else{
- strcat( buf, "DEBUG: " );
- }
- break;
- default:
- /* we are used for a log level that is not defined by GLib itself,
- * try to make the best out of it.
- */
- if ( in_recursion ) {
- strcat( buf, "LOG (recursed:" );
- }
- else{
- strcat( buf, "LOG (" );
- }
- if ( log_level ) {
- gchar string[] = "0x00): ";
- gchar *p = string + 2;
- guint i;
-
- i = g_bit_nth_msf( log_level, -1 );
- *p = i >> 4;
- p++;
- *p = '0' + ( i & 0xf );
- if ( *p > '9' ) {
- *p += 'A' - '9' - 1;
- }
-
- strcat( buf, string );
- }
- else{
- strcat( buf, "): " );
- }
- }
-
- strcat( buf, message );
- if ( is_fatal ) {
- strcat( buf, "\naborting...\n" );
- }
- else{
- strcat( buf, "\n" );
- }
-
- // spam it...
- globalErrorStream() << buf << "\n";
-
- if (is_fatal) {
- ERROR_MESSAGE( "GTK+ error: " << buf );
+void error_redirect(const gchar *domain, GLogLevelFlags log_level, const gchar *message, gpointer user_data)
+{
+ gboolean in_recursion;
+ gboolean is_fatal;
+ char buf[256];
+
+ in_recursion = (log_level & G_LOG_FLAG_RECURSION) != 0;
+ is_fatal = (log_level & G_LOG_FLAG_FATAL) != 0;
+ log_level = (GLogLevelFlags) (log_level & G_LOG_LEVEL_MASK);
+
+ if (!message) {
+ message = "(0) message";
+ }
+
+ if (domain) {
+ strcpy(buf, domain);
+ } else {
+ strcpy(buf, "**");
+ }
+ strcat(buf, "-");
+
+ switch (log_level) {
+ case G_LOG_LEVEL_ERROR:
+ if (in_recursion) {
+ strcat(buf, "ERROR (recursed) **: ");
+ } else {
+ strcat(buf, "ERROR **: ");
+ }
+ break;
+ case G_LOG_LEVEL_CRITICAL:
+ if (in_recursion) {
+ strcat(buf, "CRITICAL (recursed) **: ");
+ } else {
+ strcat(buf, "CRITICAL **: ");
+ }
+ break;
+ case G_LOG_LEVEL_WARNING:
+ if (in_recursion) {
+ strcat(buf, "WARNING (recursed) **: ");
+ } else {
+ strcat(buf, "WARNING **: ");
+ }
+ break;
+ case G_LOG_LEVEL_MESSAGE:
+ if (in_recursion) {
+ strcat(buf, "Message (recursed): ");
+ } else {
+ strcat(buf, "Message: ");
+ }
+ break;
+ case G_LOG_LEVEL_INFO:
+ if (in_recursion) {
+ strcat(buf, "INFO (recursed): ");
+ } else {
+ strcat(buf, "INFO: ");
+ }
+ break;
+ case G_LOG_LEVEL_DEBUG:
+ if (in_recursion) {
+ strcat(buf, "DEBUG (recursed): ");
+ } else {
+ strcat(buf, "DEBUG: ");
+ }
+ break;
+ default:
+ /* we are used for a log level that is not defined by GLib itself,
+ * try to make the best out of it.
+ */
+ if (in_recursion) {
+ strcat(buf, "LOG (recursed:");
+ } else {
+ strcat(buf, "LOG (");
+ }
+ if (log_level) {
+ gchar string[] = "0x00): ";
+ gchar *p = string + 2;
+ guint i;
+
+ i = g_bit_nth_msf(log_level, -1);
+ *p = i >> 4;
+ p++;
+ *p = '0' + (i & 0xf);
+ if (*p > '9') {
+ *p += 'A' - '9' - 1;
+ }
+
+ strcat(buf, string);
+ } else {
+ strcat(buf, "): ");
+ }
+ }
+
+ strcat(buf, message);
+ if (is_fatal) {
+ strcat(buf, "\naborting...\n");
+ } else {
+ strcat(buf, "\n");
+ }
+
+ // spam it...
+ globalErrorStream() << buf << "\n";
+
+ if (is_fatal) {
+ ERROR_MESSAGE("GTK+ error: " << buf);
}
}
#include "crtdbg.h"
#endif
-void crt_init(){
+void crt_init()
+{
#if GDEF_COMPILER_MSVC && GDEF_DEBUG
- _CrtSetDbgFlag( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF );
+ _CrtSetDbgFlag( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF );
#endif
}
-class Lock
-{
-bool m_locked;
+class Lock {
+ bool m_locked;
public:
-Lock() : m_locked( false ){
-}
-void lock(){
- m_locked = true;
-}
-void unlock(){
- m_locked = false;
-}
-bool locked() const {
- return m_locked;
-}
+ Lock() : m_locked(false)
+ {
+ }
+
+ void lock()
+ {
+ m_locked = true;
+ }
+
+ void unlock()
+ {
+ m_locked = false;
+ }
+
+ bool locked() const
+ {
+ return m_locked;
+ }
};
-class ScopedLock
-{
-Lock& m_lock;
+class ScopedLock {
+ Lock &m_lock;
public:
-ScopedLock( Lock& lock ) : m_lock( lock ){
- m_lock.lock();
-}
-~ScopedLock(){
- m_lock.unlock();
-}
+ ScopedLock(Lock &lock) : m_lock(lock)
+ {
+ m_lock.lock();
+ }
+
+ ~ScopedLock()
+ {
+ m_lock.unlock();
+ }
};
-class LineLimitedTextOutputStream : public TextOutputStream
-{
-TextOutputStream& outputStream;
-std::size_t count;
+class LineLimitedTextOutputStream : public TextOutputStream {
+ TextOutputStream &outputStream;
+ std::size_t count;
public:
-LineLimitedTextOutputStream( TextOutputStream& outputStream, std::size_t count )
- : outputStream( outputStream ), count( count ){
-}
-std::size_t write( const char* buffer, std::size_t length ){
- if ( count != 0 ) {
- const char* p = buffer;
- const char* end = buffer + length;
- for (;; )
- {
- p = std::find( p, end, '\n' );
- if ( p == end ) {
- break;
- }
- ++p;
- if ( --count == 0 ) {
- length = p - buffer;
- break;
- }
- }
- outputStream.write( buffer, length );
- }
- return length;
-}
+ LineLimitedTextOutputStream(TextOutputStream &outputStream, std::size_t count)
+ : outputStream(outputStream), count(count)
+ {
+ }
+
+ std::size_t write(const char *buffer, std::size_t length)
+ {
+ if (count != 0) {
+ const char *p = buffer;
+ const char *end = buffer + length;
+ for (;;) {
+ p = std::find(p, end, '\n');
+ if (p == end) {
+ break;
+ }
+ ++p;
+ if (--count == 0) {
+ length = p - buffer;
+ break;
+ }
+ }
+ outputStream.write(buffer, length);
+ }
+ return length;
+ }
};
-class PopupDebugMessageHandler : public DebugMessageHandler
-{
-StringOutputStream m_buffer;
-Lock m_lock;
+class PopupDebugMessageHandler : public DebugMessageHandler {
+ StringOutputStream m_buffer;
+ Lock m_lock;
public:
-TextOutputStream& getOutputStream(){
- if ( !m_lock.locked() ) {
- return m_buffer;
- }
- return globalErrorStream();
-}
-bool handleMessage(){
- getOutputStream() << "----------------\n";
- LineLimitedTextOutputStream outputStream( getOutputStream(), 24 );
- write_stack_trace( outputStream );
- getOutputStream() << "----------------\n";
- globalErrorStream() << m_buffer.c_str();
- if ( !m_lock.locked() ) {
- ScopedLock lock( m_lock );
- if (GDEF_DEBUG) {
- m_buffer << "Break into the debugger?\n";
- bool handled = ui::alert(ui::root, m_buffer.c_str(), "Radiant - Runtime Error", ui::alert_type::YESNO, ui::alert_icon::Error) == ui::alert_response::NO;
- m_buffer.clear();
- return handled;
- } else {
- m_buffer << "Please report this error to the developers\n";
- ui::alert(ui::root, m_buffer.c_str(), "Radiant - Runtime Error", ui::alert_type::OK, ui::alert_icon::Error);
- m_buffer.clear();
+ TextOutputStream &getOutputStream()
+ {
+ if (!m_lock.locked()) {
+ return m_buffer;
}
- }
- return true;
-}
+ return globalErrorStream();
+ }
+
+ bool handleMessage()
+ {
+ getOutputStream() << "----------------\n";
+ LineLimitedTextOutputStream outputStream(getOutputStream(), 24);
+ write_stack_trace(outputStream);
+ getOutputStream() << "----------------\n";
+ globalErrorStream() << m_buffer.c_str();
+ if (!m_lock.locked()) {
+ ScopedLock lock(m_lock);
+ if (GDEF_DEBUG) {
+ m_buffer << "Break into the debugger?\n";
+ bool handled = ui::alert(ui::root, m_buffer.c_str(), "Radiant - Runtime Error", ui::alert_type::YESNO,
+ ui::alert_icon::Error) == ui::alert_response::NO;
+ m_buffer.clear();
+ return handled;
+ } else {
+ m_buffer << "Please report this error to the developers\n";
+ ui::alert(ui::root, m_buffer.c_str(), "Radiant - Runtime Error", ui::alert_type::OK,
+ ui::alert_icon::Error);
+ m_buffer.clear();
+ }
+ }
+ return true;
+ }
};
typedef Static<PopupDebugMessageHandler> GlobalPopupDebugMessageHandler;
-void streams_init(){
- GlobalErrorStream::instance().setOutputStream( getSysPrintErrorStream() );
- GlobalOutputStream::instance().setOutputStream( getSysPrintOutputStream() );
+void streams_init()
+{
+ GlobalErrorStream::instance().setOutputStream(getSysPrintErrorStream());
+ GlobalOutputStream::instance().setOutputStream(getSysPrintOutputStream());
}
-void paths_init(){
- g_strSettingsPath = environment_get_home_path();
+void paths_init()
+{
+ g_strSettingsPath = environment_get_home_path();
- Q_mkdir( g_strSettingsPath.c_str() );
+ Q_mkdir(g_strSettingsPath.c_str());
- g_strAppPath = environment_get_app_path();
+ g_strAppPath = environment_get_app_path();
- // radiant is installed in the parent dir of "tools/"
- // NOTE: this is not very easy for debugging
- // maybe add options to lookup in several places?
- // (for now I had to create symlinks)
- {
- StringOutputStream path( 256 );
- path << g_strAppPath.c_str() << "bitmaps/";
- BitmapsPath_set( path.c_str() );
- }
+ // radiant is installed in the parent dir of "tools/"
+ // NOTE: this is not very easy for debugging
+ // maybe add options to lookup in several places?
+ // (for now I had to create symlinks)
+ {
+ StringOutputStream path(256);
+ path << g_strAppPath.c_str() << "bitmaps/";
+ BitmapsPath_set(path.c_str());
+ }
- // we will set this right after the game selection is done
- g_strGameToolsPath = g_strAppPath;
+ // we will set this right after the game selection is done
+ g_strGameToolsPath = g_strAppPath;
}
-bool check_version_file( const char* filename, const char* version ){
- TextFileInputStream file( filename );
- if ( !file.failed() ) {
- char buf[10];
- buf[file.read( buf, 9 )] = '\0';
-
- // chomp it (the hard way)
- int chomp = 0;
- while ( buf[chomp] >= '0' && buf[chomp] <= '9' )
- chomp++;
- buf[chomp] = '\0';
-
- return string_equal( buf, version );
- }
- return false;
+bool check_version_file(const char *filename, const char *version)
+{
+ TextFileInputStream file(filename);
+ if (!file.failed()) {
+ char buf[10];
+ buf[file.read(buf, 9)] = '\0';
+
+ // chomp it (the hard way)
+ int chomp = 0;
+ while (buf[chomp] >= '0' && buf[chomp] <= '9') {
+ chomp++;
+ }
+ buf[chomp] = '\0';
+
+ return string_equal(buf, version);
+ }
+ return false;
}
-bool check_version(){
- // a safe check to avoid people running broken installations
- // (otherwise, they run it, crash it, and blame us for not forcing them hard enough to pay attention while installing)
- // make something idiot proof and someone will make better idiots, this may be overkill
- // let's leave it disabled in debug mode in any case
- // http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=431
+bool check_version()
+{
+ // a safe check to avoid people running broken installations
+ // (otherwise, they run it, crash it, and blame us for not forcing them hard enough to pay attention while installing)
+ // make something idiot proof and someone will make better idiots, this may be overkill
+ // let's leave it disabled in debug mode in any case
+ // http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=431
if (GDEF_DEBUG) {
return true;
}
return bVerIsGood;
}
-void create_global_pid(){
- /*!
- the global prefs loading / game selection dialog might fail for any reason we don't know about
- we need to catch when it happens, to cleanup the stateful prefs which might be killing it
- and to turn on console logging for lookup of the problem
- this is the first part of the two step .pid system
- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=297
- */
- StringOutputStream g_pidFile( 256 ); ///< the global .pid file (only for global part of the startup)
-
- g_pidFile << SettingsPath_get() << "radiant.pid";
-
- FILE *pid;
- pid = fopen( g_pidFile.c_str(), "r" );
- if ( pid != 0 ) {
- fclose( pid );
-
- if ( remove( g_pidFile.c_str() ) == -1 ) {
- StringOutputStream msg( 256 );
- msg << "WARNING: Could not delete " << g_pidFile.c_str();
- ui::alert( ui::root, msg.c_str(), "Radiant", ui::alert_type::OK, ui::alert_icon::Error );
- }
-
- // in debug, never prompt to clean registry, turn console logging auto after a failed start
- if (!GDEF_DEBUG) {
- StringOutputStream msg(256);
- msg << "Radiant failed to start properly the last time it was run.\n"
- "The failure may be related to current global preferences.\n"
- "Do you want to reset global preferences to defaults?";
-
- if (ui::alert(ui::root, msg.c_str(), "Radiant - Startup Failure", ui::alert_type::YESNO, ui::alert_icon::Question) == ui::alert_response::YES) {
- g_GamesDialog.Reset();
- }
-
- msg.clear();
- msg << "Logging console output to " << SettingsPath_get()
- << "radiant.log\nRefer to the log if Radiant fails to start again.";
-
- ui::alert(ui::root, msg.c_str(), "Radiant - Console Log", ui::alert_type::OK);
- }
-
- // set without saving, the class is not in a coherent state yet
- // just do the value change and call to start logging, CGamesDialog will pickup when relevant
- g_GamesDialog.m_bForceLogConsole = true;
- Sys_LogFile( true );
- }
-
- // create a primary .pid for global init run
- pid = fopen( g_pidFile.c_str(), "w" );
- if ( pid ) {
- fclose( pid );
- }
+void create_global_pid()
+{
+ /*!
+ the global prefs loading / game selection dialog might fail for any reason we don't know about
+ we need to catch when it happens, to cleanup the stateful prefs which might be killing it
+ and to turn on console logging for lookup of the problem
+ this is the first part of the two step .pid system
+ http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=297
+ */
+ StringOutputStream g_pidFile(256); ///< the global .pid file (only for global part of the startup)
+
+ g_pidFile << SettingsPath_get() << "radiant.pid";
+
+ FILE *pid;
+ pid = fopen(g_pidFile.c_str(), "r");
+ if (pid != 0) {
+ fclose(pid);
+
+ if (remove(g_pidFile.c_str()) == -1) {
+ StringOutputStream msg(256);
+ msg << "WARNING: Could not delete " << g_pidFile.c_str();
+ ui::alert(ui::root, msg.c_str(), "Radiant", ui::alert_type::OK, ui::alert_icon::Error);
+ }
+
+ // in debug, never prompt to clean registry, turn console logging auto after a failed start
+ if (!GDEF_DEBUG) {
+ StringOutputStream msg(256);
+ msg << "Radiant failed to start properly the last time it was run.\n"
+ "The failure may be related to current global preferences.\n"
+ "Do you want to reset global preferences to defaults?";
+
+ if (ui::alert(ui::root, msg.c_str(), "Radiant - Startup Failure", ui::alert_type::YESNO,
+ ui::alert_icon::Question) == ui::alert_response::YES) {
+ g_GamesDialog.Reset();
+ }
+
+ msg.clear();
+ msg << "Logging console output to " << SettingsPath_get()
+ << "radiant.log\nRefer to the log if Radiant fails to start again.";
+
+ ui::alert(ui::root, msg.c_str(), "Radiant - Console Log", ui::alert_type::OK);
+ }
+
+ // set without saving, the class is not in a coherent state yet
+ // just do the value change and call to start logging, CGamesDialog will pickup when relevant
+ g_GamesDialog.m_bForceLogConsole = true;
+ Sys_LogFile(true);
+ }
+
+ // create a primary .pid for global init run
+ pid = fopen(g_pidFile.c_str(), "w");
+ if (pid) {
+ fclose(pid);
+ }
}
-void remove_global_pid(){
- StringOutputStream g_pidFile( 256 );
- g_pidFile << SettingsPath_get() << "radiant.pid";
+void remove_global_pid()
+{
+ StringOutputStream g_pidFile(256);
+ g_pidFile << SettingsPath_get() << "radiant.pid";
- // close the primary
- if ( remove( g_pidFile.c_str() ) == -1 ) {
- StringOutputStream msg( 256 );
- msg << "WARNING: Could not delete " << g_pidFile.c_str();
- ui::alert( ui::root, msg.c_str(), "Radiant", ui::alert_type::OK, ui::alert_icon::Error );
- }
+ // close the primary
+ if (remove(g_pidFile.c_str()) == -1) {
+ StringOutputStream msg(256);
+ msg << "WARNING: Could not delete " << g_pidFile.c_str();
+ ui::alert(ui::root, msg.c_str(), "Radiant", ui::alert_type::OK, ui::alert_icon::Error);
+ }
}
/*!
now the secondary game dependant .pid file
http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=297
*/
-void create_local_pid(){
- StringOutputStream g_pidGameFile( 256 ); ///< the game-specific .pid file
- g_pidGameFile << SettingsPath_get() << g_pGameDescription->mGameFile.c_str() << "/radiant-game.pid";
-
- FILE *pid = fopen( g_pidGameFile.c_str(), "r" );
- if ( pid != 0 ) {
- fclose( pid );
- if ( remove( g_pidGameFile.c_str() ) == -1 ) {
- StringOutputStream msg;
- msg << "WARNING: Could not delete " << g_pidGameFile.c_str();
- ui::alert( ui::root, msg.c_str(), "Radiant", ui::alert_type::OK, ui::alert_icon::Error );
- }
-
- // in debug, never prompt to clean registry, turn console logging auto after a failed start
- if (!GDEF_DEBUG) {
- StringOutputStream msg;
- msg << "Radiant failed to start properly the last time it was run.\n"
- "The failure may be caused by current preferences.\n"
- "Do you want to reset all preferences to defaults?";
-
- if (ui::alert(ui::root, msg.c_str(), "Radiant - Startup Failure", ui::alert_type::YESNO, ui::alert_icon::Question) == ui::alert_response::YES) {
- Preferences_Reset();
- }
-
- msg.clear();
- msg << "Logging console output to " << SettingsPath_get()
- << "radiant.log\nRefer to the log if Radiant fails to start again.";
-
- ui::alert(ui::root, msg.c_str(), "Radiant - Console Log", ui::alert_type::OK);
- }
-
- // force console logging on! (will go in prefs too)
- g_GamesDialog.m_bForceLogConsole = true;
- Sys_LogFile( true );
- }
- else
- {
- // create one, will remove right after entering message loop
- pid = fopen( g_pidGameFile.c_str(), "w" );
- if ( pid ) {
- fclose( pid );
- }
- }
+void create_local_pid()
+{
+ StringOutputStream g_pidGameFile(256); ///< the game-specific .pid file
+ g_pidGameFile << SettingsPath_get() << g_pGameDescription->mGameFile.c_str() << "/radiant-game.pid";
+
+ FILE *pid = fopen(g_pidGameFile.c_str(), "r");
+ if (pid != 0) {
+ fclose(pid);
+ if (remove(g_pidGameFile.c_str()) == -1) {
+ StringOutputStream msg;
+ msg << "WARNING: Could not delete " << g_pidGameFile.c_str();
+ ui::alert(ui::root, msg.c_str(), "Radiant", ui::alert_type::OK, ui::alert_icon::Error);
+ }
+
+ // in debug, never prompt to clean registry, turn console logging auto after a failed start
+ if (!GDEF_DEBUG) {
+ StringOutputStream msg;
+ msg << "Radiant failed to start properly the last time it was run.\n"
+ "The failure may be caused by current preferences.\n"
+ "Do you want to reset all preferences to defaults?";
+
+ if (ui::alert(ui::root, msg.c_str(), "Radiant - Startup Failure", ui::alert_type::YESNO,
+ ui::alert_icon::Question) == ui::alert_response::YES) {
+ Preferences_Reset();
+ }
+
+ msg.clear();
+ msg << "Logging console output to " << SettingsPath_get()
+ << "radiant.log\nRefer to the log if Radiant fails to start again.";
+
+ ui::alert(ui::root, msg.c_str(), "Radiant - Console Log", ui::alert_type::OK);
+ }
+
+ // force console logging on! (will go in prefs too)
+ g_GamesDialog.m_bForceLogConsole = true;
+ Sys_LogFile(true);
+ } else {
+ // create one, will remove right after entering message loop
+ pid = fopen(g_pidGameFile.c_str(), "w");
+ if (pid) {
+ fclose(pid);
+ }
+ }
}
now the secondary game dependant .pid file
http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=297
*/
-void remove_local_pid(){
- StringOutputStream g_pidGameFile( 256 );
- g_pidGameFile << SettingsPath_get() << g_pGameDescription->mGameFile.c_str() << "/radiant-game.pid";
- remove( g_pidGameFile.c_str() );
+void remove_local_pid()
+{
+ StringOutputStream g_pidGameFile(256);
+ g_pidGameFile << SettingsPath_get() << g_pGameDescription->mGameFile.c_str() << "/radiant-game.pid";
+ remove(g_pidGameFile.c_str());
}
-void user_shortcuts_init(){
- StringOutputStream path( 256 );
- path << SettingsPath_get() << g_pGameDescription->mGameFile.c_str() << '/';
- LoadCommandMap( path.c_str() );
- SaveCommandMap( path.c_str() );
+void user_shortcuts_init()
+{
+ StringOutputStream path(256);
+ path << SettingsPath_get() << g_pGameDescription->mGameFile.c_str() << '/';
+ LoadCommandMap(path.c_str());
+ SaveCommandMap(path.c_str());
}
-void user_shortcuts_save(){
- StringOutputStream path( 256 );
- path << SettingsPath_get() << g_pGameDescription->mGameFile.c_str() << '/';
- SaveCommandMap( path.c_str() );
+void user_shortcuts_save()
+{
+ StringOutputStream path(256);
+ path << SettingsPath_get() << g_pGameDescription->mGameFile.c_str() << '/';
+ SaveCommandMap(path.c_str());
}
-int main( int argc, char* argv[] ){
- crt_init();
+int main(int argc, char *argv[])
+{
+ crt_init();
- streams_init();
+ streams_init();
#if GDEF_OS_WINDOWS
- HMODULE lib;
- lib = LoadLibrary( "dwmapi.dll" );
- if ( lib != 0 ) {
- void ( WINAPI *qDwmEnableComposition )( bool bEnable ) = ( void (WINAPI *) ( bool bEnable ) )GetProcAddress( lib, "DwmEnableComposition" );
- if ( qDwmEnableComposition ) {
- qDwmEnableComposition( FALSE );
- }
- FreeLibrary( lib );
- }
+ HMODULE lib;
+ lib = LoadLibrary( "dwmapi.dll" );
+ if ( lib != 0 ) {
+ void ( WINAPI *qDwmEnableComposition )( bool bEnable ) = ( void (WINAPI *) ( bool bEnable ) )GetProcAddress( lib, "DwmEnableComposition" );
+ if ( qDwmEnableComposition ) {
+ qDwmEnableComposition( FALSE );
+ }
+ FreeLibrary( lib );
+ }
#endif
- const char* mapname = NULL;
+ const char *mapname = NULL;
char const *error = NULL;
- if ( !ui::init( &argc, &argv, "<filename.map>", &error) ) {
- g_print( "%s\n", error );
- return -1;
- }
-
- // Gtk already removed parsed `--options`
- if (argc == 2) {
- if ( strlen( argv[1] ) > 1 ) {
- if ( g_str_has_suffix( argv[1], ".map" ) ) {
- if ( g_path_is_absolute( argv[1] ) ) {
- mapname = argv[1];
- }
- else {
- mapname = g_build_filename( g_get_current_dir(), argv[1], NULL );
- }
- }
- else {
- g_print( "bad file name, will not load: %s\n", argv[1] );
- }
- }
- }
- else if (argc > 2) {
- g_print ( "%s\n", "too many arguments" );
- return -1;
- }
-
- // redirect Gtk warnings to the console
- g_log_set_handler( "Gdk", (GLogLevelFlags)( G_LOG_LEVEL_ERROR | G_LOG_LEVEL_CRITICAL | G_LOG_LEVEL_WARNING |
- G_LOG_LEVEL_MESSAGE | G_LOG_LEVEL_INFO | G_LOG_LEVEL_DEBUG | G_LOG_FLAG_FATAL | G_LOG_FLAG_RECURSION ), error_redirect, 0 );
- g_log_set_handler( "Gtk", (GLogLevelFlags)( G_LOG_LEVEL_ERROR | G_LOG_LEVEL_CRITICAL | G_LOG_LEVEL_WARNING |
- G_LOG_LEVEL_MESSAGE | G_LOG_LEVEL_INFO | G_LOG_LEVEL_DEBUG | G_LOG_FLAG_FATAL | G_LOG_FLAG_RECURSION ), error_redirect, 0 );
- g_log_set_handler( "GtkGLExt", (GLogLevelFlags)( G_LOG_LEVEL_ERROR | G_LOG_LEVEL_CRITICAL | G_LOG_LEVEL_WARNING |
- G_LOG_LEVEL_MESSAGE | G_LOG_LEVEL_INFO | G_LOG_LEVEL_DEBUG | G_LOG_FLAG_FATAL | G_LOG_FLAG_RECURSION ), error_redirect, 0 );
- g_log_set_handler( "GLib", (GLogLevelFlags)( G_LOG_LEVEL_ERROR | G_LOG_LEVEL_CRITICAL | G_LOG_LEVEL_WARNING |
- G_LOG_LEVEL_MESSAGE | G_LOG_LEVEL_INFO | G_LOG_LEVEL_DEBUG | G_LOG_FLAG_FATAL | G_LOG_FLAG_RECURSION ), error_redirect, 0 );
- g_log_set_handler( 0, (GLogLevelFlags)( G_LOG_LEVEL_ERROR | G_LOG_LEVEL_CRITICAL | G_LOG_LEVEL_WARNING |
- G_LOG_LEVEL_MESSAGE | G_LOG_LEVEL_INFO | G_LOG_LEVEL_DEBUG | G_LOG_FLAG_FATAL | G_LOG_FLAG_RECURSION ), error_redirect, 0 );
-
- GlobalDebugMessageHandler::instance().setHandler( GlobalPopupDebugMessageHandler::instance() );
-
- environment_init(argc, (char const **) argv);
+ if (!ui::init(&argc, &argv, "<filename.map>", &error)) {
+ g_print("%s\n", error);
+ return -1;
+ }
- paths_init();
+ // Gtk already removed parsed `--options`
+ if (argc == 2) {
+ if (strlen(argv[1]) > 1) {
+ if (g_str_has_suffix(argv[1], ".map")) {
+ if (g_path_is_absolute(argv[1])) {
+ mapname = argv[1];
+ } else {
+ mapname = g_build_filename(g_get_current_dir(), argv[1], NULL);
+ }
+ } else {
+ g_print("bad file name, will not load: %s\n", argv[1]);
+ }
+ }
+ } else if (argc > 2) {
+ g_print("%s\n", "too many arguments");
+ return -1;
+ }
- if ( !check_version() ) {
- return EXIT_FAILURE;
- }
+ // redirect Gtk warnings to the console
+ g_log_set_handler("Gdk", (GLogLevelFlags) (G_LOG_LEVEL_ERROR | G_LOG_LEVEL_CRITICAL | G_LOG_LEVEL_WARNING |
+ G_LOG_LEVEL_MESSAGE | G_LOG_LEVEL_INFO | G_LOG_LEVEL_DEBUG |
+ G_LOG_FLAG_FATAL | G_LOG_FLAG_RECURSION), error_redirect, 0);
+ g_log_set_handler("Gtk", (GLogLevelFlags) (G_LOG_LEVEL_ERROR | G_LOG_LEVEL_CRITICAL | G_LOG_LEVEL_WARNING |
+ G_LOG_LEVEL_MESSAGE | G_LOG_LEVEL_INFO | G_LOG_LEVEL_DEBUG |
+ G_LOG_FLAG_FATAL | G_LOG_FLAG_RECURSION), error_redirect, 0);
+ g_log_set_handler("GtkGLExt", (GLogLevelFlags) (G_LOG_LEVEL_ERROR | G_LOG_LEVEL_CRITICAL | G_LOG_LEVEL_WARNING |
+ G_LOG_LEVEL_MESSAGE | G_LOG_LEVEL_INFO | G_LOG_LEVEL_DEBUG |
+ G_LOG_FLAG_FATAL | G_LOG_FLAG_RECURSION), error_redirect, 0);
+ g_log_set_handler("GLib", (GLogLevelFlags) (G_LOG_LEVEL_ERROR | G_LOG_LEVEL_CRITICAL | G_LOG_LEVEL_WARNING |
+ G_LOG_LEVEL_MESSAGE | G_LOG_LEVEL_INFO | G_LOG_LEVEL_DEBUG |
+ G_LOG_FLAG_FATAL | G_LOG_FLAG_RECURSION), error_redirect, 0);
+ g_log_set_handler(0, (GLogLevelFlags) (G_LOG_LEVEL_ERROR | G_LOG_LEVEL_CRITICAL | G_LOG_LEVEL_WARNING |
+ G_LOG_LEVEL_MESSAGE | G_LOG_LEVEL_INFO | G_LOG_LEVEL_DEBUG |
+ G_LOG_FLAG_FATAL | G_LOG_FLAG_RECURSION), error_redirect, 0);
+
+ GlobalDebugMessageHandler::instance().setHandler(GlobalPopupDebugMessageHandler::instance());
+
+ environment_init(argc, (char const **) argv);
+
+ paths_init();
+
+ if (!check_version()) {
+ return EXIT_FAILURE;
+ }
- show_splash();
+ show_splash();
- create_global_pid();
+ create_global_pid();
- GlobalPreferences_Init();
+ GlobalPreferences_Init();
- g_GamesDialog.Init();
+ g_GamesDialog.Init();
- g_strGameToolsPath = g_pGameDescription->mGameToolsPath;
+ g_strGameToolsPath = g_pGameDescription->mGameToolsPath;
- remove_global_pid();
+ remove_global_pid();
- g_Preferences.Init(); // must occur before create_local_pid() to allow preferences to be reset
+ g_Preferences.Init(); // must occur before create_local_pid() to allow preferences to be reset
- create_local_pid();
+ create_local_pid();
- // in a very particular post-.pid startup
- // we may have the console turned on and want to keep it that way
- // so we use a latching system
- if ( g_GamesDialog.m_bForceLogConsole ) {
- Sys_LogFile( true );
- g_Console_enableLogging = true;
- g_GamesDialog.m_bForceLogConsole = false;
- }
+ // in a very particular post-.pid startup
+ // we may have the console turned on and want to keep it that way
+ // so we use a latching system
+ if (g_GamesDialog.m_bForceLogConsole) {
+ Sys_LogFile(true);
+ g_Console_enableLogging = true;
+ g_GamesDialog.m_bForceLogConsole = false;
+ }
- Radiant_Initialise();
+ Radiant_Initialise();
- user_shortcuts_init();
+ user_shortcuts_init();
- g_pParentWnd = 0;
- g_pParentWnd = new MainFrame();
+ g_pParentWnd = 0;
+ g_pParentWnd = new MainFrame();
- hide_splash();
+ hide_splash();
- if ( mapname != NULL ) {
- Map_LoadFile( mapname );
- }
- else if ( g_bLoadLastMap && !g_strLastMap.empty() ) {
- Map_LoadFile( g_strLastMap.c_str() );
- }
- else
- {
- Map_New();
- }
+ if (mapname != NULL) {
+ Map_LoadFile(mapname);
+ } else if (g_bLoadLastMap && !g_strLastMap.empty()) {
+ Map_LoadFile(g_strLastMap.c_str());
+ } else {
+ Map_New();
+ }
- // load up shaders now that we have the map loaded
- // eviltypeguy
- TextureBrowser_ShowStartupShaders( GlobalTextureBrowser() );
+ // load up shaders now that we have the map loaded
+ // eviltypeguy
+ TextureBrowser_ShowStartupShaders(GlobalTextureBrowser());
- remove_local_pid();
+ remove_local_pid();
- ui::main();
+ ui::main();
- // avoid saving prefs when the app is minimized
- if ( g_pParentWnd->IsSleeping() ) {
- globalOutputStream() << "Shutdown while sleeping, not saving prefs\n";
- g_preferences_globals.disable_ini = true;
- }
+ // avoid saving prefs when the app is minimized
+ if (g_pParentWnd->IsSleeping()) {
+ globalOutputStream() << "Shutdown while sleeping, not saving prefs\n";
+ g_preferences_globals.disable_ini = true;
+ }
- Map_Free();
+ Map_Free();
- if ( !Map_Unnamed( g_map ) ) {
- g_strLastMap = Map_Name( g_map );
- }
+ if (!Map_Unnamed(g_map)) {
+ g_strLastMap = Map_Name(g_map);
+ }
- delete g_pParentWnd;
+ delete g_pParentWnd;
- user_shortcuts_save();
+ user_shortcuts_save();
- Radiant_Shutdown();
+ Radiant_Shutdown();
- // close the log file if any
- Sys_LogFile( false );
+ // close the log file if any
+ Sys_LogFile(false);
- return EXIT_SUCCESS;
+ return EXIT_SUCCESS;
}