#include "os/path.h"
#include "stream/stringstream.h"
-
typedef Modules<_QERPlugImageTable> ImageModules;
ImageModules& Textures_getImageModules();
+ImageModules& Textures_getFallbackImageModules();
/// \brief Returns a new image for the first file matching \p name in one of the available texture formats, or 0 if no file is found.
Image* QERApp_LoadImage( void* environment, const char* name ){
Textures_getImageModules().foreachModule( LoadImageVisitor( name, image ) );
+ // Games can provide their own fallback, so only do this when previous
+ // loading attempt did not work.
+ if ( image == 0 && !!string_compare_nocase( name, "textures/radiant" ) )
+ {
+ Textures_getFallbackImageModules().foreachModule( LoadImageVisitor( name, image ) );
+ }
+
return image;
}